YEAR: 1995
GENRE: FMV Horror Adventure
WHERE TO GET IT: GOG
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CHAPTER ONE
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MANSION
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KITCHEN
You
are Adrienne Delaney. You’re happily married to Don Gordon, and the pair
of you have just moved into a grand mansion in a new town. The mansion
used to belong to a famous magician, Carno. As you and Don discuss plans
for the day, Don says that he wants to fix up the spare bathroom, and turn it
into a Darkroom. Since Don will be busy, you decide to explore on your
own.
The
camera frequently changes perspective, so it can be confusing when trying to
keep a sense of direction.
Click on the floor to stand up. Search the dresser on the
right, and take the MATCHBOOK.
Open the door on the left, and walk into the pantry.
Turn
on the light on the right in the pantry. Lift up the rug to find a
trapdoor. Try to open the trapdoor, but it’s stuck. Leave the
pantry.
Walk
down to the other end of the kitchen.
Click
on the sink on the right to get a drink of water. Open the fridge on the
back wall to get a snack. Go left to the Dining Room.
DINING ROOM
Look at painting on the wall on the right. Look at
fireplace on the right, and take POKER from
the fireplace. Walk down to the other end of the Dining Room.
Look
at the huge mirror on the wall. Walk back to the other end of the Dining
Room.
Continue
up, so you are back in the Kitchen.
KITCHEN
Open
door at far end of the Kitchen, and enter the Pantry.
Turn on light in the Pantry. Use POKER with the
trapdoor in the floor to pry it open. There’s stairs leading down to a
Basement. Try to climb down the stairs, but it’s too dark, and you can’t
see anything. Use MATCHBOOK with
yourself. You light a match, climb down the stairs into the Wine Cellar,
and light the lantern.
WINE CELLAR
Explore the Wine Cellar. Look at the giant vat. Pick
up HAMMER from
the floor near the vat. Look at the dusty kegs in the middle of the
room. Interact with the kegs at the wall - the wine from those kegs
tastes good. Go through the iron gate at the top-let, into a sinister
corridor.
Look
at the shackles on the wall. That’s all you can do here, so go back
through the iron gate.
Head
down to the other end of the Basement, then climb the stairs, back up to the
Pantry.
KITCHEN
Leave
the Pantry.
Walk
down to the other end of the Kitchen. Go through door on the left, into
the Dining Doom.
DINING ROOM
Head
through door on the right, into the Ground Floor Entrance Hall.
GROUND FLOOR ENTRANCE HALL
You can access other areas of the Mansion from here. Look
at the fireplace. Pick up NEWSPAPER from
the floor in front of the fireplace. Sit down on the nearby bench to play
with your cat, Spaz.
Walk
through door on the right, into a corridor.
CORRIDOR
Try
to open the door at the end of the corridor, but it’s locked. Go back
down to the Ground Floor Entrance Hall.
GROUND FLOOR ENTRANCE HALL
Walk right to the harpsichord. Wind the harpsichord handle
so it will start playing. Examine the Bar counter, and look at the bottle
of Absinthe behind the counter. Try to open the blue door in the blue
wall, but it’s locked. Walk down to the front door (next to the
stairs). Look at the Fortune Teller Booth. Use the Fortune Teller
Booth to get a sinister fortune told - ‘Evil
Will Walk Once More‘. Now climb up the stairs to the 1st Floor.
1ST FLOOR
HALLWAY
Look
over the balcony on the left, down onto the Entrance Hall below. Walk
through door on the left, into a Bedroom.
ZOLTAN’S BEDROOM
Zoltan
(Carno) used to own this Mansion, and this is his bedroom. Look at the
portrait on the wall. Sit down on the settee or the chair if you like -
click on the floor to stand up again. Walk down to the other side of the
bedroom.
Click
on the bed to lie down. You fall asleep and have a disturbing
nightmare. After your nightmare, look at dressing table on the right, and
look at the ring in the jewellery box. Search the dresser next to the
bed, and look at the cigarette case in the drawer. Leave the
Bedroom.
1ST FLOOR
HALLWAY
Walk
through door on the right, into Marie’s Bedroom.
MARIE’S BEDROOM
Marie was one of Zoltan’s wives. Sit on the bed for a
while. Comfy! Look at the portrait above the fireplace next to the
bed. Look in the mirror on the dressing table opposite the bed.
Search the drawer in the dressing table, and read the love letter from
Marie. Take TAROT
CARDS from the table near the fireplace. Leave the
room.
1ST FLOOR
HALLWAY
Walk
up to the next section of the hallway.
Go
through door on the left, into the Bathroom.
BATHROOM \ DARKROOM
This
is the room that Don is converting into a Darkroom. He cuts himself on
the clogged sink, then crawls underneath the sink to try and unclog it.
Look at the sink - it doesn’t look clogged. Talk to Don 2 times, until he
tells you to let him work. Try to pull the light chord that’s hanging
from the ceiling, but Don warns you not to touch it because it’s not secure
yet. Leave the room.
1ST FLOOR
HALLWAY
Go
through door in the back wall, into the Torture Room.
TORTURE ROOM
Look
at gramophone next to the door. Look at the electric chair.
OW! Look at the mirror. Leave the room.
1ST FLOOR
HALLWAY
Enter door on the right. This is actually stairs leading
up to the 2nd Floor.
2ND FLOOR
HALLWAY
Enter
door on the left, into the Nursery.
NURSERY
Pick
up the teddy bear on top of the dresser. The bear’s head falls off!
You pick up the bear’s head and replace the bear back onto the dresser.
Walk down to the other end of the Nursery.
Look
at the back wall to see a strange cloud over the cot. Try to touch the
strange cloud. Walk back down, and leave the room.
2ND FLOOR
HALLWAY
Try
to open door in the back wall, on the right, but it’s locked. You realise
that the key is stuck in the keyhole on the other side of the door, but there‘s
nothing you can do about it. Walk down to the next section of the
hallway.
Enter
door on the right, into the Bathroom.
BATHROOM
There’s
nothing much you can do here at the moment. Explore the bathroom, and
when you’re ready, leave the bathroom.
2ND FLOOR
HALLWAY
Walk
left along the Hallway. Head through door on the left, and enter the
Conservatory.
CONSERVATORY
Walk
left to the other end of the Conservatory. Explore the room. Look
at contraption in the middle of the room. Look at the unfinished painting
on the left. Look at ‘Leonara’ painting on the floor. Look at apron
on the floor, and notice the ‘H‘ motif. It must belong to Hortencia, one
of Zoltan’s wives. When you’re ready, leave the room.
2ND FLOOR
HALLWAY
Enter
door on the right.
DON & ADRIENNE’S BEDROOM
This is yours & Don’s bedroom. Turn on the TV in the
corner on the right, but it’s just static. Search chest of drawers on the
left, and take MONEY from
the drawer. Walk down to the other end of the bedroom.
Look
at your laptop. When you’re ready, leave the room.
2ND FLOOR
HALLWAY
Make your way back own to the 1st Floor
Hallway.
1ST FLOOR
HALLWAY
Continue
down to the Ground Floor.
GROUND FLOOR ENTRANCE HALL
Head
out the front door.
MANSION EXTERIOR
Walk
left to the barn.
Try
to open the barn doors - they are stuck. Use the car, and drive into
town.
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NIPAWOMSETT TOWN
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EDGE OF TOWN
Head
left, to the house.
HOUSE
A rather fierce dog is guarding the house, and doesn’t
appreciate your presence, and barks loudly… and continuously! Pet the
dog. Open mailbox next to the gate, and look at the letter inside.
The sender has written their name at the top left of the envelope. I
wonder who ‘R Williams’
could be!!! Walk left to leave the house.
EDGE OF TOWN
Walk
up & right into town.
TOWN STREET
Look
at Lou Ann’s Antiques - it’s closed at the moment. Enter Robert Thompkins
Realty.
ROBERT THOMPKINS REALTY
After the cut scene, talk to Robert, and ask about keys for your
new estate. He claims that he gave you all the key he had, but allows you
to check his filing cabinet. So let’s do that. Search his filing
cabinet on the left, and take the KEY.
Look at settee on the right, and sit down on the settee. Look at the
coffee table in front of the settee, and flick through a magazine. Get a
drink from the water cooler if you like. When you’re ready, stand up and
leave the office.
TOWN STREET
Walk
left along the street.
Look
at Nipawomsett General Store it‘s closed at the moment. Continue down,
and you find yourself back at your car.
EDGE OF TOWN
Use
the car to return to your mansion.
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MANSION
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MANSION EXTERIOR
Head
up towards the front door, and enter the mansion.
GROUND FLOOR ENTRANCE HALL
Walk
down to the other end of the Hall. Go through door on the far side of the
room, so you are in a small corridor.
CORRIDOR
Use KEY in
the door at the end of the corridor. The KEY fits! You
enter the Library.
LIBRARY
Sit down at the table in front of you, and read the magazine on
the table - it features a review of the Phantasmagoria Horror Show. Stand
up again. Look at the desk in the top right corner, and take STATUE from the
desk. Use the STATUE using
the giant Eye at the bottom right of your Control Panel. Turn the statue
around, so you can see the back of his head. Push the statue head, to
reveal that it’s really a LETTER
OPENER. Open the desk drawer and read Zoltan’s letter -
he‘s wanting to purchase a valuable magic boo. Examine the fireplace 2
times. Your hand accidentally pushes a loose brick, revealing a hole in
the bricked up fireplace. Look through the hole - you see a Chapel behind
the brick wall. Unfortunately, you can’t pull any more bricks loose with
your hands. Use LETTER
OPENER in the brick wall in the fireplace. You’re
able to pry some bricks loose now, giving you access to the Chapel. But
you broke the LETTER
OPENER in the process. When you’re ready, go right,
through the fireplace, into the Chapel.
CHAPEL
Walk
towards the altar. Look at the big book on the altar, and you
automatically place it on the nearby podium. The book contains Carno’s
family tree. As you are reading through the book, a hinge mysteriously
works itself loose from the box that’s on the altar. Open the box.
A green mist flies out, and escapes the room. What have you done,
Adrienne? You suddenly hear a yell from Don, and so you go to see if he’s
okay.
BATHROOM \ DARK ROOM
You
find Don lying on the floor. The light from the ceiling fell on his
head. Watch the cut scene to end the Chapter.
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