YEAR: 1990 (Original) and 2009 (Special Edition)
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 3: UNDER MONKEY ISLAND
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BEACH
You land on the beach of Monkey Island. Herman Toothrot tries to
talk to you, but you have your head in the sand… literally! When Herman
leaves, you’re able to stand up. Read the piece of paper pinned to the
tree - it’s a Notice Of Public Meeting. What… a Public Meeting on a
desert island? How strange! Pick up BANANA from
the sand. Look at the rowboat in the water. Now walk up into the
jungle.
JUNGLE
You see an overhead
view of the island now. Walk up to the next section of the jungle.
This section
consists mainly of a large volcano and a small beach. Look for the fort
near the centre of the volcano, and travel there.
FORT
Look at the cannon, and push the cannon. Pick up CANNON
BALL and pick up GUNPOWDER that fell from the
cannon. Pick up ROPE that’s on the ground nearby.
Pick up SPYGLASS from the ground. Work through a
conversation with Herman. When conversation is over, return to the
jungle.
JUNGLE
Go to the small
beach on the left.
SMALL BEACH
Pick up NOTE from the sand, and read it. You
start to learn about a dispute between the native cannibals, and Ghost Pirate
LeChuck. It’s a very amusing dispute! Herman appears, and talks to
you again - work through all the dialogue with him. Walk up into the
jungle.
JUNGLE
Walk right, to the
section with 3 paths leading from it.
Go to the river
fork.
RIVER FORK
Boy, it’s hot here! Pick up NOTEWORTHY ROCK, which is
lying on top of another NOTE. You automatically read
the NOTE - it’s about the dispute between the native cannibals
and Ghost Pirate LeChuck. Now in your Inventory, look at NOTEWORTHY
ROCK to learn that it’s a piece of flint. Place some GUNPOWDER on
the dam. In your Inventory, combine NOTEWORTHY ROCK (flint)
with the CANNON BALL to create a spark. You successfully
blow up the dam, and the river flows freely, taking you back to the
jungle.
JUNGLE
Go to the pond at
end of the river.
POND
It’s quite a gruesome sight. Pick up NOTE from
the ground. Work through a conversation with Herman. When
conversation is over, look at the unhealthy-looking man, and pick up the ROPE he
used to hang himself with. There’s nothing else you can do here, so head
back down to the jungle.
JUNGLE
Go back to the
river fork (not the river itself).
RIVER FORK
Climb up the
footholds in the mountain at the back.
Pick up the NOTE, and read the NOTE. So
Herman Toothrot doesn’t want his primitive art to be moved? Well, you
know what you have to do now, don’t you? Push the primitive art, so the
angle is changed. Now climb up the footholds in the mountain at the
back.
You’re at the top
of the mountain now, and you can see the Sea Monkey far in the distance.
Look at the rock that’s perched on the edge of the mountain. Work through
another conversation with Herman. After Herman leaves, push the rock
that’s balanced on the edge of the mountain, and watch the effect it has.
Climb down path on the left.
Pick up another NOTE from the ground, and read
it. Push the primitive art again, then climb up footholds on mountain at
the back.
Pick up rock from
the big pile of rocks, and you automatically place it at edge of the
mountain. Now push the rock over the mountain, and watch the effect it
has.
Repeat the process
of moving the primitive art, and pushing rocks over the top of the mountain,
until you’ve hit the banana tree on the beach. For a bit of fun, you can
try and sink your ship, as well. When you’re done, return to the
jungle.
JUNGLE
Walk down to the
jungle where you first arrived on Monkey Island.
Look for the crack,
and head there.
CRACK
You’re standing on top of a cliff. Look down, and look at the
oars. These oars belong to Herman Toothrot. If only there was a way
you could reach the oars. Look at the strong branch, then tie ROPE to
the strong branch. Climb down the rope to the narrow ledge. Now
tie ROPE to the sturdy stump, and climb down to the
bottom. Pick up the OARS. Climb back up the cliff, and
return to the jungle.
JUNGLE
Return to the beach
where you first landed on this island.
BEACH
Pick up BANANA from the sand. Use OARS with
the rowboat.
JUNGLE
Paddle the boat up
& right to the next section of the map.
Paddle to the very
top of the island, where you couldn’t reach before.
This part of the
map looks like a bird’s head. Paddle to the beach.
BEACH
Pick up NOTE from the sand, then walk up into the
jungle.
JUNGLE
Head up to the
village (which looks like an eye).
VILLAGE
What an interesting village. Walk left a few steps, and pick up
bowl of fruit to get some more BANANAS. Walk right again, and
meet the 3 cannibals. Choose any dialogue options. They threaten to
eat you, unless you can give them some kind of sacrificial offering that that
can use for The Great Monkey. Since you don’t have anything for them,
they lock you up in a hut. Read MEMO on the floor.
Hey… wait a minute… what’s that under the window? A BANANA PICKER?
Is this the same BANANA PICKER that Herman had stolen from
him? Take the BANANA PICKER. Pick up SKULL from
the floor, then look at the loose board. Pick up the BOARD,
and look at the resulting hole in the floor. This could be your way to
escape. Use the hole to climb out of the hut. Although you can fit
through the hole, you’re forced to leave the BANANA PICKER behind.
Oh well, at least you know it’s there. Watch the cut scene as you make
your escape.
JUNGLE
Return to the beach
where you left your boat.
BEACH
Use the rowboat.
JUNGLE
Paddle the rowboat
back to the first beach, where you first arrived at this island.
BEACH
Walk up into the
jungle.
JUNGLE
Near the bottom of
the map is a small clearing titled ‘Monkey’. Go there.
MONKEY
Well, how about that? There’s a monkey here. Now, monkey’s
like bananas, don’t they? Give BANANA to the monkey, and
you’ll catch his interest. Now one-by-one, give the rest of the BANANAS to
the monkey. After 5 BANANAS, he’ll become your friend, and
he’ll follow you anywhere. Return to the jungle.
JUNGLE
Make your way to
the top right of the jungle, and note how the monkey is following you.
This section has a
beach and a clearing. Head to the clearing.
CLEARING
Walk right a few
steps and look at the totem pole. Look at the nose about halfway up the
pole, and pull the nose - notice how it opens the nearby gate. Let go of
the nose, and the gate closes again. However, your monkey friend is
curious, and starts swinging from the nose, which lowers the gate. Walk
right, until you’re in the Gigantic Monkey section.
Look at the idols, and look at the WIMPY LITTLE IDOL to
see that it’s made by Lemonhead (one of the cannibals). Take the WIMPY
LITTLE IDOL, then make your way back to the jungle.
JUNGLE
Return to the beach
where you first arrived on this island.
BEACH
Use the
rowboat.
JUNGLE
Paddle your boat up
to the very top of the map.
Go to the
beach.
BEACH
Go to the
village.
VILLAGE
Walk left as far as you can, then walk right again. The cannibals
are waiting for you. Choose any dialogue option. This time, you
have something for them - give them the WIMPY LITTLE IDOL, and
they’ll leave you alone. Now walk left a few steps, and notice that the
door to the hut is unlocked now. Enter the hut.
Take BANANA PICKER from under the window, then leave
the hut.
Walk right a few steps. Herman is here, still wanting his BANANA
PICKER. Well, he’s in luck! Give him the BANANA PICKER,
and he’ll give you the MONKEY HEAD KEY in return. It
looks just like a cotton bud swab. Leave the village, then immediately
return to the village.
Work through another conversation with the cannibals. They’re
definitely no fans of Ghost Pirate LeChuck and his crew. In fact, they
want to get rid of him. The problem is, he stole their ghost-busting
root. And to get it back, they would have to navigate a treacherous catacombs
of lava deep below the island. Unfortunately, they’ve lost the key to
enter the catacombs (they lent it to Herman). They tell you that they
have a magical navigator head… but they won’t give it to you. Hmmm, maybe
you could change their minds. Look at the green LEAPHLET in
your Inventory - it’s titled ‘How To Get Ahead In Navigating’.
Give the LEAFLET to the cannibals, and they’ll give you HEAD
OF THE NAVIGATOR in return. Now walk up into the jungle.
JUNGLE
Go to the beach
where you left your boat.
BEACH
Use the
rowboat.
JUNGLE
Paddle down to the
next section of the island.
This section has a
beach and a clearing. Land on the beach.
BEACH
Pick up bottle, and
read the memo. Now walk up into the jungle.
JUNGLE
Walk right to the
clearing.
CLEARING
Walk right to the
Gigantic Monkey.
Use MONKEYHEAD KEY in the Gigantic Monkeyhead
Ear. The monkey’s mouth opens. Enter through the mouth, into the
catacombs.
CATACOMBS
Use HEAD OF THE NAVIGATOR, and follow his nose until you
reach the Ghost Ship.
When you see the Ghost Ship, talk to HEAD OF THE NAVIGATOR,
and ask him for his NECKLACE. He doesn’t want to give it to
you. Threaten him, and keep threatening him, until he gives you the NECKLACE.
Now use the NECKLACE on yourself to make yourself
invisible. Now make your way onto the Ghost Ship.
GHOST SHIP
Walk left a few
steps, open the door, and enter the Captain’s Cabin.
In the Cabin, look at KEY on the wall. The floor
is creaky, so you can’t get to it. Use MAGNETIC COMPASS with
the KEY. Now leave the Cabin.
Walk right to other
end of the ship. Look at hatch in the floor, and climb down through the
hatch, into the Sleeping Quarters.
Look at the sleeping pirate, and note that he’s holding a JUG O‘
GROG. Walk right into the next room.
Look at the ghostly animals here. Try to grab a chicken, but all
you get is a GHOSTLY FEATHER. Walk left, back to the Sleeping
Quarters.
Use GHOSTLY FEATHER with the sleeping pirate’s foot to
tickle him. Repeat this, until he drops his jug. Now pick up JOG
O’ GROG. Walk right to the next room.
Look at hatch in the floor. Use GHOSTLY KEY to
unlock the hatch, then climb down to the hold.
Use JUG O’ GROG with the dish next to the ghostly
rat. The ghostly rat gulps down the grog, and falls down drunk.
Take GLOB OF GREASE from the giant cooking pot. Now
climb up to the room with the animals.
Walk left to the
Sleeping Quarters.
Climb up to the
ship’s deck.
Try to open door on the right - it creaks loudly, alerting the Ghost
Pirates to your location. Use GLOB OF GREASE on the
squeaky door, then open door on the right, and enter the Brig.
The guard here is fast asleep. Pick up GHOST TOOLS from
the wall. Look at the brig door - the Governor is probably locked in
there. But there’s no way you could open the door without waking the
guard. Go back through door on the right, back to the ship’s deck.
Climb down hatch in
the floor, to the Sleeping Quarters.
Walk right to the
next room.
The ghost animals are still here. Look at the glowing crate to
learn that it contains a VOODOO ROOT. Use GHOST
TOOLS on the glowing crate to open it, then take the VOODOO
ROOT. Now make your way back up to the ship’s deck.
Leave the
ship.
Walk left, back to
the catacombs. You automatically make your way back to the cannibal’s
village.
VILLAGE
Watch the cut scene with the cannibals. After they leave, choose any
dialogue for the 3-headed monkey. The cannibals return, and give
you MAGIC SELTZER BOTTLE. Walk back up to the jungle.
CATACOMBS
You automatically return to the catacombs. Work through the
dialogue with the ghost pirate, and you learn that LeChuck has taken Governor
Marley back to Melee Island to force her to marry him. Meathook, Otis,
and Carla decide to show up - work through the dialogue with them. If you
get the chance, use MAGIC SELTZER BOTTLE on the ghost
pirate.
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