16 October 2021

Monkey Island 1: The Secret Of Monkey Island

 


YEAR
:  1990 (Original) and 2009 (Special Edition)


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1:  The Three Trials

Part 2:  The Journey

Part 3:  Under Monkey Island

Part 4:  Guybrush Kicks Butt



============================================================

PART 1:  THE THREE TRIALS

============================================================



INTRO

 

Watch the intro, as you, Guybrush Threepwood, arrive on the island of Melee. 

 

 

 

 

THE DOCKS

 

As the game begins, you find yourself on the pier.  Look at the Governor Marley poster on the hut.  Walk right to the Scumm Bar.  Open the door, and enter the Scumm Bar. 

 

 

 

 

SCUMM BAR

 

There’s a lot to do and see in the bar.  Talk to the pirate with the red coat, and work through all the dialogue with him.  Talk to the pirate with the black hat and coat, and work through all the dialogue with him.  Talk to the pirate with white hair and blue coat, and work through all the dialogue with him - make sure you ask him about Loom.  Talk to the dog, and use the following dialogue. 

 

        -       Woof

        -       Wuf, ‘LeChuck’?

 

Now walk right past the red curtain, to the next section of the bar. 

 

Talk to the 3 Important-Looking Pirates, and tell them you want to be a pirate.  They tell you that you can’t become a pirate until you’ve passed The Three Trials.

 

        -       Mastering the sword:  Track down and defeat theSword Master.

        -       Mastering the art of thievery:  Steal an idol from the Governor's mansion.

        -       Mastering the art of treasure huntery:  Find the Lost Treasure of Melee Island.

 

Now work through the rest of the dialogue with them.  When conversation is over, open the kitchen door.  The Cook won’t let you into the kitchen.  Wait for Cook to leave the kitchen - when he’s walked left out of view, enter the kitchen. 

 

In the kitchen, have a look around.  Look at barrel next to the door.  Pick up HUNK OF MEAT from the counter.  Pick up POT from below the counter.  Open door on the right - a seagull will appear and start pecking at the FISH.  Walk right onto the planks. 

 

Try to pick up the FISH, but the seagull won’t let you near it.  Stomp on the right end of the plank, and notice the effect it has on the seagull.  Stomp on the right end of the plank again, and repeat this until you’re finally able to pick up the FISH.  Walk left, and continue left, to leave the bar. 

 

Watch the cut scene with Ghost Pirate LeChuck. 

 

 

 

 

THE DOCKS

 

Walk right, and go through the archway, into the Town Centre. 

 

 

 

 

TOWN CENTRE

 

Talk to the Citizen Of Melee, and work through the dialogue with him.  Walk left a few steps, to the Men Of Low Moral Fibre (pirates).  Mouse over the rat repeatedly, until it runs away.  Now talk to the pirates and work through all the dialogue with them.  Agree to take a copy of the MINUTES from their last meeting from them, if they give you TWO PIECES OF EIGHT.  Now enter first door on the right, into the Voodoo Shop. 

 

 

 

 

TOWN CENTRE - VOODOO SHOP

 

Look around the Voodoo Shop - spooky stuff!  Pick up CHICKEN from table at the lower right.  In your Inventory, look at the CHICKEN to see that it’s a rubber chicken with a pulley in the middle.  What possible use could this have?  Walk right to the next section of the shop. 

 

Talk to Voodoo Lady, and work through all the dialogue.  When conversation is over, walk left to leave the Voodoo Shop. 

 

 

 

 

TOWN CENTRE

 

Head up through the archway with the big clock. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the shop. 

 

 

 

 

SHOP

 

Look around the shop.  Pick up SWORD on the Ground Floor.  Climb up the stairs, and pick up SPADE on the First Floor.  If the Shopkeeper isn’t here, simply use bell on the counter to summon him.  Now talk to the Shopkeeper, and work through all the dialogue with him (ask about the Sword Master last).  You don’t have enough money to purchase anything at the moment, so you return the SWORD and the SPADE to their rightful places.  Now ask him about the Sword Master, and he’ll leave his shop to go to her secret hideout.  Quickly follow him through the town, up to LookOut Point, to the Map Screen, and through the woods.  Keep following him through the woods, until you arrive at the Sword Master’s Hideout.  This makes things easier later on in the game.  If you’re not quick enough, simply return here to the shop, use bell on the counter to summon the Shopkeeper, then ask about the Sword Master again. 

 

 

 

 

SWORD MASTER’S HIDEOUT

 

Watch the cut scene with the Sword Master and the Shopkeeper.  Afterwards, you automatically return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select Meathook’s Island at the very top of the Map. 

 

 

 

 

MEATHOOK’S ISLAND

 

Look at the flashing sign.  Look at the pole and cable - this is how you get across the chasm to Meathook’s house.  Use CHICKEN (with the pulley in the middle) with the cable.  Now open door to Meathook’s house, and enter the house. 

 

Inside the house, work through all the dialogue with Hook.  When conversation is over, leave his house. 

 

You can’t do much else here at the moment, but it’s still good to meet Meathook, nonetheless.  Use CHICKEN on the cable again to cross the chasm, then walk left to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select the Clearing (the pink light). 

 

 

 

 

CLEARING

 

 

Walk left to see the circus tent.  Enter the circus tent. 

 

In the tent, you see the Fettuccini brothers arguing about their latest circus act - both of them are too scared to be shot out of a cannon.  As soon as you are able, select any dialogue option to get their attention.  You should agree to test out the cannon for them, to prove it‘s safe.  Tell them you have a helmet, then show them your POT.  Afterwards, they pay you 478 PIECES OF EIGHT.  You’re rich!  Leave the tent. 

 

Walk right to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select the Fork in the forest. 

 

 

 

 

FORK

 

Head up the upper left path. 

 

Look at YELLOW PLANT, and pick up the YELLOW PLANT.  Walk right 2 times to return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select LookOut Point near bottom left of the Map. 

 

 

 

 

LOOKOUT POINT

 

Talk to the man, and work through all the dialogue with him.  When conversation is over, walk down the stairs to the Docks. 

 

 

 

 

DOCKS

 

This is where you began you’re adventure.  Walk right, and continue right through the archway, to the Town Centre. 

 

 

 

 

TOWN CENTRE

 

Now you have some money, you can buy a few items.  Talk to the Citizen Of Melee, and buy MAP OF MELEE ISLAND from him.  In your Inventory, look at the MAP to realise it’s really some instructions for dance lessons.  You’ve been had!  Never mind, walk up through the archway with the big clock. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the Shop again. 

 

 

 

 

SHOP

 

Pick up SWORD on the Ground Floor.  Climb up the stairs, and pick up SPADE on the First Floor.  If the Shopkeeper isn’t here, simply use bell on the counter to summon him.  Now talk to the Shopkeeper.  Ask about the Sword.  Ask about the Spade.  Buy both items.  Now end conversation, then leave the shop. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

You hear a voice coming from the alley next to the shop.  Enter into the alley. 

 

 

 

 

ALLEY

 

You’re cornered by Fester Shinetop - Sheriff of Melee Island.  Work through all the dialogue with him.  He threatens you, and then he leaves.  Leave the alley. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Walk left a few steps, and enter the jail. 

 

 

 

 

JAIL

 

Talk to the prisoner, but you don‘t get very far.  Leave the jail. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the shop again. 

 

 

 

 

SHOP

 

Talk to the Shopkeeper, and ask about BREATH MINTS.  Now end the conversation, then leave the shop. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the jail again. 

 

 

 

 

JAIL

 

Give BREATH MINTS to Otis the prisoner.  Now talk to him and work through all the dialogue.  When Sheriff Fester Shinetop appears, defend Otis, and insist he’s innocent.  When Fester Shinetop leaves, Otis won’t talk to you anymore, cos he’s afraid what the Sheriff will do.  Oh well.  Leave the jail for now. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Walk left through the archway. 

 

 

 

 

GOVERNER MARLEY’S MANSION

 

Walk up to the mansion. 

 

Hmmm, those piranha poodles could be a problem.  In your Inventory, combine YELLOW PETALS with the HUNK OF MEAT to get MEAT WITH CONDIMENT.  Now throw MEAT WITH CONDIMENT to the piranha poodles.  They quickly devour the meat, and the sedative properties of the yellow petals sends them into a nice, peaceful sleep.  Now enter the mansion. 

 

Inside the mansion, enter the double-glass doors, and watch the amusing cut scene with Fester Shinetop.  You end up with some miscellaneous items, as well as some GOPHER REPELLENT and STAPLE REMOVER.  Leave the mansion for now. 

 

Walk right, and make your way back to the town. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the jail. 

 

 

 

 

JAIL

 

Give GOPHER REPELLENT to Otis, so he can keep the rats at bay.  He’ll give you his CARROT CAKE in return.  In your Inventory, look at CARROT CAKE, and then use CARROT CAKE to find a metal FILE.  Leave the jail. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Walk left through the archway. 

 

 

 

 

GOVERNER MARLEY’S MANSION

 

Walk up to the mansion again. 

 

Luckily, the piranha poodles are still sleeping, so just enter the mansion. 

 

Inside the mansion, climb through gaping hole in the wall, and watch the cut scene with Fester Shinetop.  Eventually, you’ll acquire the FABOLOUS IDOL you were tasked to steal.  Choose any dialogue option for Fester Shinetop.  When Governor Elaine Marley arrives, she sends Fester Shinetop away.  Choose any dialogue options with Elaine.  When conversation is over, leave the mansion. 

 

Well, try to leave the mansion.  Fester Shinetop is waiting for you outside.  Choose any dialogue option.  Whatever you say, Fester will tie you to the weighty icon, and throw you to the bottom of the sea. 

 

 

 

 

DOCKS

 

It’s a good think you can hold your breath for 10 minutes!  Pick up the FABOLOUS IDOL, then climb up the ladder. 

 

Watch the cut scene with Elaine Marley.  When she leaves, walk left, and continue left, to LookOut Point. 

 

 

 

 

LOOKOUT POINT

 

Go up to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select Lights near bottom right of the screen.  On the way to the Lights, you’ll get stopped at the Bridge. 

 

 

 

 

BRIDGE

 

There’s a troll guarding the bridge.  Talk to the troll and work through all the dialogue with him.  No matter what you say, he won’t let you past, until you pay the toll.  Okay, give him FISH, and he’ll let you past.  Now you’ve dealt with the troll, you find yourself on the Map Screen again. 

 

 

 

 

MAP SCREEN

 

Select Lights near bottom right of the screen. 

 

 

 

LIGHTS \ STAN’S PREVIOUSLY OWNED VESSELS

 

This is a shipyard for previously-owned vessels.  Look at sign on the door of the shop to see that Stan, the owner, is away on business (you’ll meet him later on).  Have a look around if you like, but you can’t do anything until Stan returns.  When you’re ready, return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select Captain Smirk’s House on the right of the Map. 

 

 

 

 

CAPTAIN SMIRK’S HOUSE

 

Look at sign on the left to learn that Captain Smirk teaches sword training.  Knock on door of the house, and ask Captain Smirk if he can teach you to be better than the Sword Master.  Tell him repeatedly that you DO have what it takes - eventually, he’ll agree to teach you how to swordfight.  Watch the cut scene, in which you’ll learn that the secret to sword fighting… is insults!  Yes, your wit needs to be as sharp as your blade, if you want to become a master swordsman.  After the cut scene, you’ll have learned the basics, but you still need a LOT of practice.  In other words, you need to learn all the insults and their appropriate responses.  So let’s get started.  Walk left to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Lurk around near the fork in the forest.  When you see a pirate, let them approach you, then choose to initiate a sword fighting session with them.  The aim is to learn all the sword fighting insults and responses. 

 

 

 

 

SWORD FIGHTING INSULTS

 

        -       This is the END for you, you gutter-crawling cur!

        -       And I've got a little TIP for you. Get the POINT?

 

        -       Soon you'll be wearing my sword like a shish kebab!

        -       First you'd better stop waving it like a feather-duster.

 

        -       My handkerchief will wipe up your blood!

        -       So you got that job as a janitor, after all.

 

        -       People fall at my feet when they see me coming.

        -       Even BEFORE they smell your breath?

 

        -       I once owned a dog that was smarter than you.

        -       He must have taught you everything you know.

 

        -       You make me want to puke.

        -       You make me think somebody already has.

 

        -       Nobody's ever drawn blood from me and nobody ever will.

        -       You run THAT fast?

 

        -       You fight like a dairy farmer.

        -       How appropriate. You fight like a cow.

 

        -       I got this scar on my face during a mighty struggle!

        -       I hope now you've learned to stop picking your nose.

 

        -       Have you stopped wearing diapers yet?

        -       Why, did you want to borrow one?

 

        -       I've heard you were a contemptible sneak.

        -       Too bad no one's ever heard of YOU at all.

 

        -       You're no match for my brains, you poor fool.

        -       I'd be in real trouble if you ever used them.

 

        -       You have the manners of a beggar.

        -       I wanted to make sure you'd feel comfortable with me.

 

        -       I'm not going to take your insolence sitting down!

        -       Your haemorrhoids are flaring up again, eh?

 

        -       There are no words for how disgusting you are.

        -       Yes there are. You just never learned them.

 

        -       I've spoken with apes more polite than you.

        -       I'm glad to hear you attended your family reunion. 

 

 

When you’ve learned all the insults, you’ll be good enough to fight the Sword Master.  Make your way to her hideout.  If you don’t know where her hideout is, visit the Shopkeeper in town, ask him about the Sword Master, then follow him. 

 

 

 

 

SWORD MASTER’S HIDEOUT

 

Talk to the Sword Master and work through the dialogue with her.  Soon, the insults will begin. 

 

 

 

 

SWORD MASTER INSULTS

 

        -       I've got a long, sharp lesson for you to learn today.

        -       And I've got a little TIP for you. Get the POINT?

 

        -       My tongue is sharper than any sword.

        -       First you'd better stop waving it like a feather-duster.

 

        -       My name is feared in every dirty corner of this island!

        -       So you got that job as a janitor, after all.

 

        -       My wisest enemies run away at the first sight of me!

        -       Even BEFORE they smell your breath?

 

        -       I usually see people like you passed out on tavern floors.

        -       Even BEFORE they smell your breath?

 

        -       Only once have I met such a coward!

        -       He must have taught you everything you know.

 

        -       If your brother's like you, better to marry a pig.

        -       You make me think somebody already has.

 

        -       No one will ever catch ME fighting as badly as you do.

        -       You run THAT fast?

 

        -       I will milk every drop of blood from your body!

        -       How appropriate. You fight like a cow.

 

        -       My last fight ended with my hands covered with blood.

        -       I hope now you've learned to stop picking your nose.

 

        -       I hope you have a boat ready for a quick escape.

        -       Why, did you want to borrow one?

 

        -       My sword is famous all over the Caribbean!

        -       Too bad no one's ever heard of YOU at all.

 

        -       I've got the courage and skill of a master swordsman!

        -       I'd be in real trouble if you ever used them.

 

        -       Every word you say to me is stupid.

        -       I wanted to make sure you'd feel comfortable with me.

 

        -       You are a pain in the backside, sir!

        -       Your haemorrhoids are flaring up again, eh?

 

        -       There are no clever moves that can help you now.

        -       Yes there are. You just never learned them.

 

        -       Now I know what filth and stupidity really are.

        -       I'm glad to hear you attended your family reunion. 

 

 

When you’ve beaten her, she’ll give you a COTTON TSHIRT as proof of your victory.  Now walk left to return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

You’ve stolen the Idol from the Governor’s mansion.  You’ve beaten the Sword Master.  But you still have to do some treasure hunting, if you want to complete the Three Trials.  Go to the fork in the forest. 

 

 

 

 

FORK

 

You have to find the correct spot to dig for treasure.  Look at the MAP in your Inventory.  It’s giving you directions to ‘X Marks The Spot’.  So follow the directions as so: 

 

 

        -       Upper left

        -       Left

        -       Right

 

        -       Left

        -       Right

        -       Up

 

        -       Right

        -       Left

        -       Up

 

 

Walk right a few steps.  If you followed the directions correctly, you’ll see a large ‘X’ on the ground.  Read the sigh, then use your SPADE on the ‘X’ to find another TSHIRT.  Look at it in your Inventory to see the funny message on it.  Well, now you’ve completed all 3 Trials, so let’s return to the Important-Looking Pirates.  Walk left to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select the Village. 

 

 

 

 

DOCKS

 

Watch the cut scene on the docks, with the ghost pirate ship.  The Look-Out man will inform you that Governor Marley has been kidnapped.  Work through all the dialogue with him.  He gives you a RANSOM NOTE from Captain LeChuck, then goes back to his post at LookOut Point.  Well, I guess it’s up to you to rescue the Governor!  Walk left to Scumm Bar, and enter the Bar. 

 

 

 

 

SCUMM BAR

 

All the pirates have left!  Pick up all the MUGS from the tables - there are 5 in total.  The Cook is here, bawling his eyes out.  Talk to him and work through all the dialogue.  Open door on the right, and enter the kitchen.  Now SAVE YOUR GAME HERE

 

Now you have to be quick in this section.  Use MUG with barrel next to the door to get some GROG.  Walk left 2 times, and leave the Bar. 

 

 

 

 

DOCKS

 

The grog will start melting the mug.  Walk right through the archway, into the Town Centre. 

 

 

 

 

TOWN CENTRE

 

When MELTING MUG turns to MUG NEAR DEATH, use MUG NEAR DEATH with a fresh MUG.  Walk up through the arch with the big clock, to the next part of town. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the jail. 

 

 

 

 

JAIL

 

Use MUG NEAR DEATH with a fresh MUG.  Now use MUG O GROG with the lock on Otis’s cell door.  The grog will burn through the lock like acid, freeing Otis.  Ask Otis to join your crew, and help you rescue Governor Marley.  Unfortunately, he flees!  Damn!  When you’re ready, leave the jail. 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Watch the cut scene.  Wow!  Sheriff Fester Shinetop is really… Ghost Pirate LeChuck! 

 

Your task now, is to assemble a crew of 3, and acquire a ship to rescue Governor Marley.  Walk right, through the archway, into the Town Centre. 

 

 

 

 

TOWN CENTRE

 

Go through archway on the right, back to the docks. 

 

 

 

 

DOCKS

 

Head left, and continue left, to LookOut Point. 

 

 

 

 

LOOKOUT POINT

 

Go up to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Select Hook’s Island at top of the map. 

 

 

 

 

MEATHOOK’S ISLAND

 

Look at the pole and cable - this is how you get across the chasm to Meathook’s house.  Use CHICKEN (with the pulley in the middle) with the cable.  Now open door to Meathook’s house, and enter the house. 

 

Talk to Meathook, and tell him about the Governor.  Work through all the dialogue with him.  He’ll challenge you to face the beast that has terrorised him for years.  That’s a lot of security doors he’s opening - just how fearsome is this beast?  When he’s safely out of the way, open the last door, and prepare to meet… a parrot!  Meathook is terrified of a parrot!  Interact with the parrot any way you like.  Meathook is so impressed, he agrees to join your crew, with you as Captain.  Now leave the house. 

 

Use CHICKEN on the cable again to cross the chasm, then walk left to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to the Sword Master’s Hideout. 

 

 

 

 

SWORD MASTER’S HIDEOUT

 

Talk to Carla, the Sword Master, and tell her about the Governor’s kidnapping.  She agrees to be on your crew.  Walk left, back to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Stan’s Used Ship Emporium at bottom of the map. 

 

 

 

 

STAN’S USED SHIP EMPORIUM

 

Stan has returned from his travels, and he’s determined to sell you a ship.  Work through all the dialogue with him.  Tell him you really don’t have that much to spend, and he’ll show you The Sea Monkey.  He’ll even give you his best sales pitch.  Tell him you want to get the ship on credit, and he’ll tell you that the Shopkeeper might be able to help.  End the conversation, and leave Stan’s Used Ship Emporium.  As you are walking away, Stan will give you his BUSINESS CARD and a MAGNETIC COMPASS.  You automatically return to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Head down to the village. 

 

 

 

 

DOCKS

 

Walk right, and go through archway on the right, into the town centre. 

 

 

 

 

TOWN CENTRE

 

Walk up through archway with the big clock. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Enter the shop. 

 

 

 

 

SHOP

 

SAVE YOUR GAME HERE.  Talk to the Shopkeeper, and ask about the SHOPKEEPER’S CREDIT NOTE.  Tell him you have a job, and he’ll fetch a SHOPKEEPER’S CREDIT NOTE from his safe.  Pay careful attention to this part, as it changes for every game.  Note that the handle on the safe begins facing straight up in the air.  Now watch how he turns the handle.  In my play through, it went like this: 

 

        -       Pull handle 3 times.

        -       Push handle 4 times.

        -       Pull handle 4 times.

        -       Push handle 3 times. 

 

When he returns to his counter, choose any job that takes your fancy.  However, he won’t accept your job, and returns the SHOPKEEPER’S CREDIT NOTE to his safe.  This is another chance for you to watch the safe combination.  Now ask him to go and visit the Sword Master again.  He reluctantly agrees to go, leaving you alone in his shop.  When he’s gone, use the safe, and perform the combination as you saw him do it.  If you do this correctly, the safe will open, and you’ll obtain the SHOPKEEPER’S CREDIT NOTE.  Now leave the shop. 

 

 

 

 

TOWN CENTRE - SHOP, CHURCH, AND JAIL

 

Walk right through the archway, into the Town Centre. 

 

 

 

 

TOWN CENTRE

 

Walk up through archway on the right. 

 

 

 

 

DOCKS

 

Head left, and continue left, to LookOut Point. 

 

 

 

 

LOOKOUT POINT

 

Go up to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Go to Stan’s Used Ship Emporium at bottom of the map. 

 

 

 

 

STAN’S USED SHIP EMPORIUM

 

Stan will greet you, and give you his sales pitch again.  Use the following dialogue. 

 

        -       Umm… could I see the cheap one again?

        -       I got credit from the Shopkeeper.  Will you take it?

        -       Let’s talk extras.

        -       I think I can live without that particular piece of junk.

        -       Enough about extras, already.

        -       I’d like to make you an offer. 

        -       I’d like to pay 2000 pieces of eight.

        -       Well, what do you think it’s worth?

        -       Forget it, I don’t need this boat anyway. 

 

As you are walking away, Stan will call you back.  Start the dialogue again. 

 

        -       Well, maybe you’re right.

        -       Well, what do you think it’s worth?

        -       I’d like to make you an offer. 

        -       How does 3000 pieces of eight sound?

        -       Let’s talk extras.

        -       I think I can live without that particular piece of junk.

        -       Enough about extras, already.

        -       I’d like to make you an offer. 

        -       I’d like to pay 2000 pieces of eight.

        -       Well, what do you think it’s worth?

        -       I’d like to make you an offer. 

        -       Okay, okay, 4000 pieces of eight. 

        -       Well, what do you think it’s worth?

        -       Forget it, I don’t need this boat anyway. 

        -       Well, maybe you’re right.

 

 

Repeat this process, and eventually, when you offer 5000 pieces of eight, he’ll agree to sell it to you.  Walk left to the Map Screen. 

 

 

 

 

MAP SCREEN

 

Make your way to the village. 

 

 

 

 

DOCKS

 

Watch the cut scene with Stan.  He gives you some literature.  Your crew show up, one-by-one… including Otis!  Choose any dialogue for them.  Bizarrely, things don’t go exactly as planned. 

 

 



Continued In Part 2...


No comments:

Post a Comment