GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 1
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KYRANDIA
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INTRO
Kyrandia is disappearing. Rock by rock… landmark by landmark…
everything is slowly disappearing. How can this be stopped? An
emergency meeting is held, and it’s decided that you, Zanthia, must travel to
The Centre Of The World and retrieve an ANCHOR STONE.
That’s the only thing powerful enough to stop this catastrophe.
INSIDE ZANTHIA’S LABORATORY
You arrive home, only to find that your home has been ransacked!
Explore your humble home. Talk to Faun a few times, and enjoy his
responses. Take EMPTY FLASK from the bookshelf.
Pick up BLUEBERRY from the floor. Take FLASK
OF WATER from under the purple rug. Well, there’s no putting it
off any longer. You have to go out, and begin your journey to Centre Of
The World. Leave your home. After a couple of wardrobe changes, you
finally get going.
OUTSIDE ZANTHIA’S LABORATORY
Have some fun with the Swamp Monster. Pick up BLUEBERRY from
the ground. Walk up to the Dock.
DOCK
Uh-oh… that tree just disappeared! Take MUSHROOM from
tree on the right. Walk left to Weed Patch.
WEED PATCH
Search the tree stump to find your spell book. Hey, wait a minute…
who ripped out all the pages? I guess you’ll have to start looking for
them, Zanthia. Have a look in your spell book to see which spells you DO
have. Now walk up to Gnarlwood Tree.
GNARLWOOD TREE
Take some GNARLYBARK from the roots of the tree.
Take ONION from the ground. Walk up to the Ferry.
FERRY
Talk to Brueth the Ferryman. He won’t ferry you across the water,
unless you pay him. The trouble is… you were robbed, and you don’t have
any money. Walk right to Natural Bridge.
NATURAL BRIDGE
Talk to the men in the boat if you like - they’re not very helpful.
Walk right to Cave Entrance.
CAVE ENTRANCE
Another tree disappears. Watch the scene with Marko, and his
assistant, Mr Hand. Take ONION from the ground.
Walk right into Twisty Tunnel.
TWISTY TUNNEL
Wake up the sleeping rat. Notice that he is afraid of snakes -
remember that. Also notice that he has a passion for cheese.
Unfortunately, he won’t let you go any further. All you can do, is
go back left to Cave Entrance.
CAVE ENTRANCE
Walk down to Firefly Tree.
FIREFLY TREE
SAVE YOUR GAME HERE. Notice all the pretty fireflies in the
tree. Now you have to play a game of Musical Bugs with them.
Meaning, you have to click on the fireflies in the correct order.
Click on any bug - that bug will flash, and then another bug will flash
immediately afterwards. That second firefly is your ‘Starting Point’.
Take a note of which colour firefly just flashed. Click on firefly
- it will flash, followed by another firefly. Click on the first firefly,
then the second firefly. Repeat this, until all the fireflies sing a song
for you. The order is random, and changes with every game, so pay
attention. Make sure you have a note of the order of colours in which
they flashed, since you’ll need that later.
THIS CHANGES FOR EVERY GAME
- yellow
- green
- purple
- orange
- red
- light blue
- dark blue
When you’ve finished playing Musical Bugs, walk up to Cave Entrance.
CAVE ENTRANCE
Walk left 3 screens to Dark Swamp.
DARK SWAMP
That rock just disappeared. Search nest in the tree to find
a FEATHER. Walk left to Quicksand Bog.
QUICKSAND BOG
Don’t try and cross the quicksand - you will die! Notice
that SKELETON KEY in the skeleton’s hand. You want
that SKELETON KEY. Push the tree to knock it over. Now
walk across it like a bridge, and take SKELETON KEY from the
skeleton’s hand. Now go left to Lagoon.
LAGOON
You are confronted by an angry crocodile. But you’re not scared.
Use FEATHER to tickle the crocodile. He starts
crying tears of laughter. Use EMPTY FLASK to
collect REPTILE TEARS. Search hole in the tree to find your
camping cauldron. Walk up to Hot Sulphur Springs.
HOT SULPHUR SPRINGS
Take the SULPHUR ROCK. Walk down to Lagoon.
LAGOON
Walk right 2 screens to Dark Swamp.
DARK SWAMP
Go up to Outside Herb’s Shack.
OUTSIDE HERB’S SHACK
Try to take FIREBERRIES from the bush, but it’s too
hot. Pour FLASK OF WATER onto the fireberry bush to cool
it down, then take all 3 FIREBERRIES from the bush. Enter Herb’s Shack.
INSIDE HERB’S SHACK
Talk to Herb, who’s sitting behind the desk, and ask about gold.
He doesn’t have any, but his friends suggest you look for the pirate
treasure. Take EMPTY FLASK from the desk.
Take TOAD STOOL that’s lying on the crate. Take
bag of PLANT FOOD. Now leave the shack.
OUTSIDE HERB’S SHACK
Walk down to Dark Swamp.
DARK SWAMP
Go left 2 screens to Lagoon.
LAGOON
Walk up to Hot Sulphur Springs.
HOT SULPHUR SPRINGS
Use an EMPTY FLASK to collect some HOT WATER.
Now you’re ready to mix your first potion - Swampsnake Potion. Open
you’re spell book to the correct page, and read the list of ingredients you
need. Place the following items into your cauldron, in this order.
- GNARLYBARK (Windy
woof)
- SULFUR ROCK (Smell of eggs)
- ONION (Onion)
- REPTILE TEARS (Lizard tears)
- STOOL (Toadstool)
- HOT WATER
Fill your 3 EMPTY FLASKS with the SWAMPSNAKE
POTION, then flush the cauldron. Walk down to Lagoon.
LAGOON
Walk right 2 screens to Dark Swamp.
DARK SWAMP
Head right, and continue right, until you reach Twisty Tunnel.
TWISTY TUNNEL
The rat is still sleeping here. Remember, he is afraid of snakes.
Maybe you could scare him into letting you past. Wake the rat, then
drink a SWAMPSNAKE POTION. Your hair turns into Medusa’s
snake-hair, and scares the rat away. You automatically walk right to Dark
Cavern.
DARK CAVERN
Take MUSHROOM from the ground. Notice the giant
skull. Click on his teeth, and notice that each tooth is a different colour.
Do these colours look familiar? How about the fireflies. I
hope you kept a note of which order the coloured fireflies flashed, cos you
need it again here. Click on the coloured teeth in the same order as the
coloured fireflies.
The coloured teeth are arranged like so.
Green Purple Orange
Light Blue Red Yellow Dark Blue
When done correctly, the mouth will open revealing a locked chest.
Use SKELETON KEY in the chest to unlock it, then
take ALCHEMIST’S MAGNET from the chest. This enables you
to change lead into gold. Also take MOULDY CHEESE from
the chest. Walk left 3 screens to Natural Bridge.
NATURAL BRIDGE
Talk to men in the boat, and tell them you need their lead anchor.
They refuse to give it to you, until they catch a fish. Give
them MOULDY CHEESE - they use the cheese as bait, immediately
catch a fish, then they row away, taking their lead anchor with them! Oh
well! Walk left to Ferry.
FERRY
Go down to Gnarlwood Tree.
GNARLWOOD TREE
Take some more GNARLYBARK from the root. Walk
down to Weed Patch.
WEED PATCH
Well, well, well! Marko is in a bit of a predicament with the
weeds. Feed bag of PLANT FOOD to the lower weed.
It will bite the other weed, making it release it’s grip on Marko.
Walk right to Dock.
DOCK
Ah-ha! The boatmen have docked here, and left their boat.
Pick up LEAD ANCHOR. Use ALCHEMIST’S MAGNET on
the LEAD ANCHOR to turn it into a GOLD ANCHOR.
Walk left to Weed Patch.
WEED PATCH
Marko must have wandered off somewhere. Hope he doesn’t get into
any more trouble. Go up 2 screens to Ferry.
FERRY
Oops! The Postman has accidentally burned the ferry to ashes.
Talk to him a few times to find out how it happened. The postman
agrees to fly you to Morningmist Valley, if you find, and return, the 4 LETTERS he
lost. Let’s get started then. Head right 2 screens to Cave
Entrance.
CAVE ENTRANCE
Go down to Firefly Tree.
FIREFLY TREE
Pick up LETTER. Click LETTER on
yourself to read who it’s addressed to. Walk up to Cave Entrance.
CAVE ENTRANCE
Walk left 2 screens to Ferry.
FERRY
Go down 2 screens to Weed Patch.
WEED PATCH
Walk right to Dock.
DOCK
Walk down to Outside Zanthia’s Laboratory.
OUTSIDE ZANTHIA’S LABORATORY
Take LETTER from the roof. Click LETTER on
yourself to read who it’s addressed to. Walk up to Dock.
DOCK
Walk left to Weed Patch.
WEED PATCH
Go up 2 screens to Ferry.
FERRY
Walk left 2 screens to Quicksand Bog.
QUICKSAND BOG
Take LETTER from the skeleton’s hand. Click LETTER on
yourself to read who it’s addressed to. Walk left to Lagoon.
LAGOON
Walk up to Hot Sulphur Springs.
HOT SULPHUR SPRINGS
Take LETTER from the ground. Click LETTER on
yourself to read who it’s addressed to. Now if you want to make things
interesting, click each of the LETTERS over a steaming sulphur
vent, to steam the letter open, and read it, hee hee! When you’re ready,
head down to Lagoon.
LAGOON
Go right 3 screens to Ferry.
FERRY
Give all 4 LETTERS to the postman. As promised,
he takes you to Morningmist Valley. He asks you to deliver one of
the LETTERS for him.
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MORNINGMIST VALLEY
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MEADOW
You land in a meadow, and all your possessions have been lost.
Pick up LETTER from the ground. Click LETTER on
yourself to read who it’s addressed to - Farmer Greenberry. Search
haystack to find an EMPTY FLASK. Pick up WHEAT GRAIN
STALKS on the ground. Walk down to Outside Farmhouse.
OUTSIDE FARMHOUSE
Awww, what a cute dragon. Talk to the man, and give him the LETTER.
So this is Farmer Greenberry. He gives you his secret recipe for
mustard. Pick up WATER BOWL that’s lying next to the
dragon. He’ll cry for a while, but he’ll soon stop, and go back to sleep.
Take flask of VINEGAR from the window ledge. Walk
left to Water Wheel.
WATER WHEEL
Watch the scene with Marko scolding Mr Hand for finding Zanthia’s stirring
paddle.
Hmm, the water wheel isn’t moving. Notice there is a stick jamming
the wheel. Pull out the stick - there, that’s better. The grinder
hand is also working now. Place WHEAT GRAIN STALKS into
the grinder hand to grind them up, then use the WATER BOWL to
scoop out the WHEAT GRAIN STALKS, so you’re left with GROUND GRAIN.
Since you’re here, turn the small wheel, to open a valve… somewhere.
Walk right to Outside Farmhouse.
OUTSIDE FARMHOUSE
A delivery man has just delivered a shipment of mustard to the farmer.
Try to enter the cellar, but the farmer won’t let you. Walk right
to the Garden.
GARDEN
Take ALCHEMIST’S MAGNET from the ground. Notice
the elephant’s head here. This head is controlled by the valve in Water
Wheel, and since you opened the valve in that screen, water is flowing from the
elephant’s trunk. Pick up the trunk, and water the soil. Some
lettuces and radishes immediately sprout up from the ground. Wow, that is
some VERY fertile soil! Take a LETTUCE and take a RADISH from
the ground. Talk to the Scarecrow if you like. Walk left, to
Outside Farmhouse.
OUTSIDE FARMHOUSE
Walk up to the Meadow.
MEADOW
Talk to the ghost a few times (he won‘t appear until you‘ve spoken to
the scarecrow). He wants a new body, but somebody has to carry him in a
bottle. Use EMPTY FLASK on the ghost to get BOTTLED
GHOST. If you don’t have an EMPTY FLASK, simply drink the
reptile tears - you can easily get more when you need to. Anyway, walk
right to Outside City Gate.
OUTSIDE CITY GATE
Hmm, the gate to the city is locked. Talk to the guards, but they
refuse to let you in. Their excuses are extremely bizarre! Maybe if
you could find something to bribe them, you would be able to get in.
Something like a sandwich, perhaps? Open your Spell Book, and look
at the Sandwich Spell. You need mustard, ground wheat, lettuce, and
cheese. Empty the bowl of GROUND GRAIN into the
cauldron, leaving you with an empty WATER BOWL. Throw LETTUCE into
the cauldron. Now walk left to Meadow.
MEADOW
Take WHEAT GRAIN STALK. Walk down to Outside
Farmhouse.
OUTSIDE FARMHOUSE
Walk right to Garden.
GARDEN
Use BOTTLED GHOST with the Scarecrow - he comes alive,
and runs away. Walk left to Outside Farmhouse.
OUTSIDE FARMHOUSE
Watch Scarecrow taunt the farmer, who then chases after him. Walk
left to Water Wheel.
WATER WHEEL
Place RADISH into the grinder hand to grind it up, then
use the WATER BOWL to scoop out the RADISH, so
you’re left with GROUND RADISH. Add flask of VINEGAR to
the GROUND RADISH to create a bowl of MUSTARD.
Add MUSTARD to the cauldron. Walk right to Outside
Farmhouse.
OUTSIDE FARMHOUSE
Walk up to Meadow. Notice the sheep here. Use EMPTY
FLASK with the sheep to get flask of MILK. Walk down to Outside
Farmhouse.
OUTSIDE FARMHOUSE
Now the farmer is gone, climb down into the cellar.
INSIDE CELLAR
Explore the cellar, and look at the cheese machine. Pour flask
of MILK into the cheese machine, then use cheese machine to
make some cheese. Pick up the CHEESE, then throw CHEESE into
the cauldron. You should have made the Sandwich Potion now.
Use EMPTY FLASK with the cauldron to get SANDWICH
POTION, then use flask of SANDWICH POTION on yourself to
get SANDWICH. Now resist the temptation to eat it! Make
sure you pick up the EMPTY FLASK from the floor.
Take SHEARS that are hanging from the shelf. Take
all 4 HORSESHOES from the shelf. When you’re ready,
leave the cellar.
OUTSIDE FARMHOUSE
Place empty WATER BOWL on the ground next to the
dragon. Pick up the WATER BOWL again. The dragon
will start crying, but he’ll quickly go back to sleep. Use EMPTY
FLASK to collect some REPTILE TEARS from the small
puddle on the ground. Walk left to Water Wheel.
WATER WHEEL
Look at the electricity sparks. Use one of the HORSESHOES (doesn’t
matter which one) with the electricity sparks to create a MAGNET.
Now walk right to Outside Farmhouse.
OUTSIDE FARMHOUSE
Walk up to Meadow.
MEADOW
Walk right to Outside City Gate.
OUTSIDE CITY GATE
Show SANDWICH to the guards. They’ll rush out
from their posts to get to the sandwich… and you sneak into the city.
INSIDE THE CITY GATE
Flush the cauldron to empty it. Look at the seahorse fountain, and
notice that it’s blocked. Take STICK from the seahorse
fountain, so the water runs freely. Walk up into the Store.
STORE
Explore the store. When you’re ready, go left to the Alley.
ALLEY
Look at the dragon statue. Try to enter the tavern, but the door
is locked. Look at cluster of lights next to the door. Seem
familiar? Yep, you need to click on the coloured lights in the same order
as the coloured fireflies back in Kyrandia. Hope you still have a note of
the correct order. The coloured lights are arranged like so.
Light Blue
Green Red Yellow
Orange Dark
Blue Purple
When done correctly, the door will unlock. Click on the door, and enter
the Drunk Dragon Inn.
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