16 October 2021

Legend Of Kyrania Book 2: Hand Of Fate

 


YEAR
:  1993


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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PART 1

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KYRANDIA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


INTRO

Kyrandia is disappearing.  Rock by rock… landmark by landmark… everything is slowly disappearing.  How can this be stopped?  An emergency meeting is held, and it’s decided that you, Zanthia, must travel to The Centre Of The World and retrieve an ANCHOR STONE.  That’s the only thing powerful enough to stop this catastrophe.  

 

INSIDE ZANTHIA’S LABORATORY

You arrive home, only to find that your home has been ransacked!  Explore your humble home.  Talk to Faun a few times, and enjoy his responses.  Take EMPTY FLASK from the bookshelf.  Pick up BLUEBERRY from the floor.  Take FLASK OF WATER from under the purple rug.  Well, there’s no putting it off any longer.  You have to go out, and begin your journey to Centre Of The World.  Leave your home.  After a couple of wardrobe changes, you finally get going.  

 


OUTSIDE ZANTHIA’S LABORATORY

Have some fun with the Swamp Monster.  Pick up BLUEBERRY from the ground.  Walk up to the Dock.  

 

 

 

 


DOCK

Uh-oh… that tree just disappeared!  Take MUSHROOM from tree on the right.  Walk left to Weed Patch.  

 


WEED PATCH

Search the tree stump to find your spell book.  Hey, wait a minute… who ripped out all the pages?  I guess you’ll have to start looking for them, Zanthia.  Have a look in your spell book to see which spells you DO have.  Now walk up to Gnarlwood Tree.  

 

 

 

 


GNARLWOOD TREE

Take some GNARLYBARK from the roots of the tree.  Take ONION from the ground.  Walk up to the Ferry.  

 

 

 

 


FERRY

Talk to Brueth the Ferryman.  He won’t ferry you across the water, unless you pay him.  The trouble is… you were robbed, and you don’t have any money.  Walk right to Natural Bridge.  

 

 

 

 


NATURAL BRIDGE

Talk to the men in the boat if you like - they’re not very helpful.  Walk right to Cave Entrance.  

 


CAVE ENTRANCE

Another tree disappears.  Watch the scene with Marko, and his assistant, Mr Hand.  Take ONION from the ground.  Walk right into Twisty Tunnel.  

 

 

 

 


TWISTY TUNNEL

Wake up the sleeping rat.  Notice that he is afraid of snakes - remember that.  Also notice that he has a passion for cheese.  Unfortunately, he won’t let you go any further.  All you can do, is go back left to Cave Entrance.  

 

 

 

 


CAVE ENTRANCE

Walk down to Firefly Tree.  

 

 

 

 


FIREFLY TREE

SAVE YOUR GAME HERE.  Notice all the pretty fireflies in the tree.  Now you have to play a game of Musical Bugs with them.  Meaning, you have to click on the fireflies in the correct order.  Click on any bug - that bug will flash, and then another bug will flash immediately afterwards.  That second firefly is your ‘Starting Point’.  Take a note of which colour firefly just flashed.  Click on firefly - it will flash, followed by another firefly.  Click on the first firefly, then the second firefly.  Repeat this, until all the fireflies sing a song for you.  The order is random, and changes with every game, so pay attention.  Make sure you have a note of the order of colours in which they flashed, since you’ll need that later.  


    THIS CHANGES FOR EVERY GAME

    -    yellow
    -    green
    -    purple
    -    orange
    -    red
    -    light blue
    -    dark blue

When you’ve finished playing Musical Bugs, walk up to Cave Entrance.  

 


CAVE ENTRANCE

Walk left 3 screens to Dark Swamp.  

 

 

 

 


DARK SWAMP

That rock just disappeared.  Search nest in the tree to find a FEATHER.  Walk left to Quicksand Bog.  

 

 

 

 


QUICKSAND BOG

Don’t try and cross the quicksand - you will die!  Notice that SKELETON KEY in the skeleton’s hand.  You want that SKELETON KEY.  Push the tree to knock it over.  Now walk across it like a bridge, and take SKELETON KEY from the skeleton’s hand.  Now go left to Lagoon.  

 


LAGOON

You are confronted by an angry crocodile.  But you’re not scared.  Use FEATHER to tickle the crocodile.  He starts crying tears of laughter.  Use EMPTY FLASK to collect REPTILE TEARS.  Search hole in the tree to find your camping cauldron.  Walk up to Hot Sulphur Springs.  

 

 

 

 


HOT SULPHUR SPRINGS

Take the SULPHUR ROCK.  Walk down to Lagoon.  
 

 

LAGOON

Walk right 2 screens to Dark Swamp.  

 

 

 

 


DARK SWAMP

Go up to Outside Herb’s Shack.  

 

 

 

 


OUTSIDE HERB’S SHACK

Try to take FIREBERRIES from the bush, but it’s too hot.  Pour FLASK OF WATER onto the fireberry bush to cool it down, then take all 3 FIREBERRIES from the bush.  Enter Herb’s Shack.  

 

 

 

 


INSIDE HERB’S SHACK

Talk to Herb, who’s sitting behind the desk, and ask about gold.  He doesn’t have any, but his friends suggest you look for the pirate treasure.  Take EMPTY FLASK from the desk.  Take TOAD STOOL that’s lying on the crate.  Take bag of PLANT FOOD.  Now leave the shack.  

 

 

 

 


OUTSIDE HERB’S SHACK

Walk down to Dark Swamp.  

 

 

 

 


DARK SWAMP

Go left 2 screens to Lagoon.  

 

 

 

 


LAGOON

Walk up to Hot Sulphur Springs.  

 

 

 

 


HOT SULPHUR SPRINGS

Use an EMPTY FLASK to collect some HOT WATER.  Now you’re ready to mix your first potion - Swampsnake Potion.  Open you’re spell book to the correct page, and read the list of ingredients you need.  Place the following items into your cauldron, in this order.  

    -    GNARLYBARK (Windy woof)
    -    SULFUR ROCK (Smell of eggs)
    -    ONION (Onion)
    -    REPTILE TEARS (Lizard tears)
    -    STOOL (Toadstool)
    -    HOT WATER 

Fill your 3 EMPTY FLASKS with the SWAMPSNAKE POTION, then flush the cauldron.  Walk down to Lagoon.  

 

 

 

 


LAGOON

Walk right 2 screens to Dark Swamp.  

 

 

 

 


DARK SWAMP

Head right, and continue right, until you reach Twisty Tunnel.  

 

 

 

 


TWISTY TUNNEL

The rat is still sleeping here.  Remember, he is afraid of snakes.  Maybe you could scare him into letting you past.  Wake the rat, then drink a SWAMPSNAKE POTION.  Your hair turns into Medusa’s snake-hair, and scares the rat away.  You automatically walk right to Dark Cavern.  

 

 

 

 


DARK CAVERN

Take MUSHROOM from the ground.  Notice the giant skull.  Click on his teeth, and notice that each tooth is a different colour.  Do these colours look familiar?  How about the fireflies.  I hope you kept a note of which order the coloured fireflies flashed, cos you need it again here.  Click on the coloured teeth in the same order as the coloured fireflies.  

The coloured teeth are arranged like so.  

         Green                Purple                Orange
         Light Blue          Red                    Yellow                Dark Blue

When done correctly, the mouth will open revealing a locked chest.  Use SKELETON KEY in the chest to unlock it, then take ALCHEMIST’S MAGNET from the chest.  This enables you to change lead into gold.  Also take MOULDY CHEESE from the chest.  Walk left 3 screens to Natural Bridge.  

 

 

 

 


NATURAL BRIDGE

Talk to men in the boat, and tell them you need their lead anchor.  They refuse to give it to you, until they catch a fish.  Give them MOULDY CHEESE - they use the cheese as bait, immediately catch a fish, then they row away, taking their lead anchor with them!  Oh well!  Walk left to Ferry.  

 

 

 

 


FERRY

Go down to Gnarlwood Tree.  

 

 

 

 


GNARLWOOD TREE

Take some more GNARLYBARK from the root.  Walk down to Weed Patch.  

 

 

 

 


WEED PATCH

Well, well, well!  Marko is in a bit of a predicament with the weeds.  Feed bag of PLANT FOOD to the lower weed.  It will bite the other weed, making it release it’s grip on Marko.  Walk right to Dock.  

 

 

 

 


DOCK

Ah-ha!  The boatmen have docked here, and left their boat.  Pick up LEAD ANCHOR.  Use ALCHEMIST’S MAGNET on the LEAD ANCHOR to turn it into a GOLD ANCHOR.  Walk left to Weed Patch.  

 


WEED PATCH

Marko must have wandered off somewhere.  Hope he doesn’t get into any more trouble.  Go up 2 screens to Ferry.  

 

 

 

 


FERRY

Oops!  The Postman has accidentally burned the ferry to ashes.  Talk to him a few times to find out how it happened.  The postman agrees to fly you to Morningmist Valley, if you find, and return, the 4 LETTERS he lost.  Let’s get started then.  Head right 2 screens to Cave Entrance.  

 

 

 

 


CAVE ENTRANCE

Go down to Firefly Tree.  

 

 

 

 


FIREFLY TREE

Pick up LETTER.  Click LETTER on yourself to read who it’s addressed to.  Walk up to Cave Entrance.  

 

 

 

 


CAVE ENTRANCE

Walk left 2 screens to Ferry.  

 

 

 

 


FERRY

Go down 2 screens to Weed Patch.  

 

 

 

 


WEED PATCH

Walk right to Dock.  

 

 

 

 


DOCK

Walk down to Outside Zanthia’s Laboratory.  

 

 

 

 


OUTSIDE ZANTHIA’S LABORATORY

Take LETTER from the roof.  Click LETTER on yourself to read who it’s addressed to.  Walk up to Dock.  

 

 

 

 


DOCK

Walk left to Weed Patch.  

 

 

 

 


WEED PATCH

Go up 2 screens to Ferry.  

 

 

 

 


FERRY

Walk left 2 screens to Quicksand Bog.  

 

 

 

 


QUICKSAND BOG

Take LETTER from the skeleton’s hand.  Click LETTER on yourself to read who it’s addressed to.  Walk left to Lagoon.  

 

 

 

 


LAGOON

Walk up to Hot Sulphur Springs.  

 

 

 

 


HOT SULPHUR SPRINGS

Take LETTER from the ground.  Click LETTER on yourself to read who it’s addressed to.  Now if you want to make things interesting, click each of the LETTERS over a steaming sulphur vent, to steam the letter open, and read it, hee hee!  When you’re ready, head down to Lagoon.  

 

LAGOON

Go right 3 screens to Ferry.  

 


FERRY

Give all 4 LETTERS to the postman.  As promised, he takes you to Morningmist Valley.  He asks you to deliver one of the LETTERS for him.  

 


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MORNINGMIST VALLEY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


MEADOW

You land in a meadow, and all your possessions have been lost.  Pick up LETTER from the ground.  Click LETTER on yourself to read who it’s addressed to - Farmer Greenberry.  Search haystack to find an EMPTY FLASK.  Pick up WHEAT GRAIN STALKS on the ground.  Walk down to Outside Farmhouse.  

 

 

 

 


OUTSIDE FARMHOUSE

Awww, what a cute dragon.  Talk to the man, and give him the LETTER.  So this is Farmer Greenberry.  He gives you his secret recipe for mustard.  Pick up WATER BOWL that’s lying next to the dragon.  He’ll cry for a while, but he’ll soon stop, and go back to sleep.  Take flask of VINEGAR from the window ledge.  Walk left to Water Wheel.  

 

 

 

 


WATER WHEEL

Watch the scene with Marko scolding Mr Hand for finding Zanthia’s stirring paddle.  

Hmm, the water wheel isn’t moving.  Notice there is a stick jamming the wheel.  Pull out the stick - there, that’s better.  The grinder hand is also working now.  Place WHEAT GRAIN STALKS into the grinder hand to grind them up, then use the WATER BOWL to scoop out the WHEAT GRAIN STALKS, so you’re left with GROUND GRAIN.  Since you’re here, turn the small wheel, to open a valve… somewhere.  Walk right to Outside Farmhouse.  

 


OUTSIDE FARMHOUSE

A delivery man has just delivered a shipment of mustard to the farmer.  Try to enter the cellar, but the farmer won’t let you.  Walk right to the Garden.  

 

 

 

 


GARDEN

Take ALCHEMIST’S MAGNET from the ground.  Notice the elephant’s head here.  This head is controlled by the valve in Water Wheel, and since you opened the valve in that screen, water is flowing from the elephant’s trunk.  Pick up the trunk, and water the soil.  Some lettuces and radishes immediately sprout up from the ground.  Wow, that is some VERY fertile soil!  Take a LETTUCE and take a RADISH from the ground.  Talk to the Scarecrow if you like.  Walk left, to Outside Farmhouse.  

 

 


OUTSIDE FARMHOUSE

Walk up to the Meadow.  

 


MEADOW

Talk to the ghost a few times (he won‘t appear until you‘ve spoken to the scarecrow).  He wants a new body, but somebody has to carry him in a bottle.  Use EMPTY FLASK on the ghost to get BOTTLED GHOST.  If you don’t have an EMPTY FLASK, simply drink the reptile tears - you can easily get more when you need to.  Anyway, walk right to Outside City Gate.  

 

 

 

 


OUTSIDE CITY GATE

Hmm, the gate to the city is locked.  Talk to the guards, but they refuse to let you in.  Their excuses are extremely bizarre!  Maybe if you could find something to bribe them, you would be able to get in.  Something like a sandwich, perhaps?  Open your Spell Book, and look at the Sandwich Spell.  You need mustard, ground wheat, lettuce, and cheese.  Empty the bowl of GROUND GRAIN into the cauldron, leaving you with an empty WATER BOWL.  Throw LETTUCE into the cauldron.  Now walk left to Meadow.  

 

 

 

 


MEADOW

Take WHEAT GRAIN STALK.  Walk down to Outside Farmhouse.  

 

 

 

 


OUTSIDE FARMHOUSE

Walk right to Garden.  

 


GARDEN

Use BOTTLED GHOST with the Scarecrow - he comes alive, and runs away.  Walk left to Outside Farmhouse.  

 


OUTSIDE FARMHOUSE

Watch Scarecrow taunt the farmer, who then chases after him.  Walk left to Water Wheel.  

 

 

 

 


WATER WHEEL

Place RADISH into the grinder hand to grind it up, then use the WATER BOWL to scoop out the RADISH, so you’re left with GROUND RADISH.  Add flask of VINEGAR to the GROUND RADISH to create a bowl of MUSTARD.  Add MUSTARD to the cauldron.  Walk right to Outside Farmhouse.  

 

 

 

 


OUTSIDE FARMHOUSE

Walk up to Meadow.  Notice the sheep here.  Use EMPTY FLASK with the sheep to get flask of MILK.  Walk down to Outside Farmhouse.  

 

 

 

 


OUTSIDE FARMHOUSE

Now the farmer is gone, climb down into the cellar.  

 

 

 

 


INSIDE CELLAR

Explore the cellar, and look at the cheese machine.  Pour flask of MILK into the cheese machine, then use cheese machine to make some cheese.  Pick up the CHEESE, then throw CHEESE into the cauldron.  You should have made the Sandwich Potion now.  Use EMPTY FLASK with the cauldron to get SANDWICH POTION, then use flask of SANDWICH POTION on yourself to get SANDWICH.  Now resist the temptation to eat it!  Make sure you pick up the EMPTY FLASK from the floor.  Take SHEARS that are hanging from the shelf.  Take all 4 HORSESHOES from the shelf.  When you’re ready, leave the cellar.  

 

 

 

 


OUTSIDE FARMHOUSE

Place empty WATER BOWL on the ground next to the dragon.  Pick up the WATER BOWL again.  The dragon will start crying, but he’ll quickly go back to sleep.  Use EMPTY FLASK to collect some REPTILE TEARS from the small puddle on the ground.  Walk left to Water Wheel.  

 

 

 

 


WATER WHEEL

Look at the electricity sparks.  Use one of the HORSESHOES (doesn’t matter which one) with the electricity sparks to create a MAGNET.  Now walk right to Outside Farmhouse.  

 

 

 

 


OUTSIDE FARMHOUSE

Walk up to Meadow.  

 

 

 

 


MEADOW

Walk right to Outside City Gate.  

 

 

 

 


OUTSIDE CITY GATE

Show SANDWICH to the guards.  They’ll rush out from their posts to get to the sandwich… and you sneak into the city.  

 

 

 

 


INSIDE THE CITY GATE

Flush the cauldron to empty it.  Look at the seahorse fountain, and notice that it’s blocked.  Take STICK from the seahorse fountain, so the water runs freely.  Walk up into the Store.  

 

 

 

 


STORE

Explore the store.  When you’re ready, go left to the Alley.  

 

 

 

 


ALLEY

Look at the dragon statue.  Try to enter the tavern, but the door is locked.  Look at cluster of lights next to the door.  Seem familiar?  Yep, you need to click on the coloured lights in the same order as the coloured fireflies back in Kyrandia.  Hope you still have a note of the correct order.  The coloured lights are arranged like so.  


                           Light Blue

    Green                Red                Yellow

    Orange              Dark Blue       Purple


When done correctly, the door will unlock.  Click on the door, and enter the Drunk Dragon Inn.  



 Continued In Part 2... 


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