YEAR: 1993
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 3
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ENCHANTED FOREST
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PETRIFIED FOREST
Talk to the trees, but they’re rather afraid of you. In fact,
they’re petrified of you! Pick up the PINECONE that’s on
the ground next to the trees. Search the Zanthia-shaped hole in the
ground, and find EMPTY FLASK. Walk left to the Bridge.
BRIDGE
Take TWIGS from the ground. Take 2 clumps of MOSS from
near the gopher hole on the right. Also take ROLLING STONE from
near the gopher hole on the right. Try to cross the bridge, but the
knight just drags you back to the start. Take WALNUT from
hole on the left side of the bridge. Take SNOWBALL from
outer edge of the bridge. Walk right, back to the Petrified Forest.
PETRIFIED FOREST
Look at the black rock on the ground - it’s flint. Place TWIGS down
next to the flint, then use ROLLING STONE with the twigs, to
burn them. Pick up the resulting CHARCOAL. Now open
your Spell Book, and read the Snowman, Regular Spell. Place the following
items in your cauldron.
- SNOWBALL (Snow)
- CHARCOAL (Charcoal)
- MOSS (Moss)
You now have the Snowman potion. Use EMPTY FLASK with
your cauldron to get flask of SNOWMAN POTION. Now walk left
to the Bridge.
BRIDGE
SAVE YOUR GAME HERE. Use SNOWMAN POTION on the
knight to get rid of him. Make sure you take the EMPTY FLASK back.
Now walk left to Grassy Meadow.
GRASSY MEADOW
Watch the chase scene - they’re just going round in circles! Look
at lead statue on the left, and use ALEMIST’S MAGNET on the
statue to turn it into gold. Now search box at base of the statue, and
take TOY DRUM and JACK from the box.
Take ACORN from the tree next to the statue. Now
use JACK with the giant foot, to trip him up. His
pursuers are finally able to catch him. They tell you about all about the
evil Bal-Rom, specifying how evil Bal-Rom’s left hand it. Uh-oh… Isn’t
Marko’s assistant a giant left hand? Now go right 2 screens to the
Petrified Forest.
PETRIFIED FOREST
Place TOY DRUM down on that tree stump. The music
relaxes the trees, and they begin to dance. You automatically sneak right
through the trees, to the Tram Station.
TRAM STATION - BOTTOM
Talk to the squirrel in the giant wheel. He decides it’s time for
his break, and refuses to operate the wheel any more. And since he won’t
operate the wheel, that means that he won’t operate the tram. But you
HAVE to get up to the mountains! Give PINECONE, ACORN,
and WALNUT to the squirrel. He accepts this as a bribe,
and leaves. But who’s going to operate the tram? No problem, just
place the ROLLING STONE into the giant wheel, and the gram
will start working again. Now climb into a tram.
TRAM STATION - TOP
After a worrying scene involving Marko and Mr Hand, you finally reach
the top of the Tram Station. Take FEATHER DUSTER and BROOM from
hut on the left. Try to take LOLLIPOP from the baby, but
his mum stops you. Take SNOWBALL from snow in the right.
Enter lodge on the right.
HUNTER’S LODGE
Talk to both hunters - they refuse to help you. Take EMPTY
FLASK from shelf under the window. Take MUSK from
the mounted bull head on the wall. Take 3 CANNONBALLS from
the floor, and use ALCHEMIST‘S MAGNET on them to turn them
into GOLD CANNONBALLS. Now leave the lodge.
TRAM STATION - TOP
Give a GOLD CANNONBALL to the baby’s mum, and while her
back is turned, take LOLLIPOP from the baby. Open your
Spell Book and read spell for the Snowman, Abominable Potion. Place the
following items into your cauldron.
- SNOWBALL (Snow)
- MUSK (Musk)
- FEATHER DUSTER (Feathers)
- LOLLIPOP (Sugar)
Now use EMPTY FLASK on the cauldron to get flask
of ABOMINABLE SNOWMAN POTION. Drink the ABOMINABLE
SNOWMAN POTION, and you turn into the Abominable Snowman. Now enter
the lodge again.
HUNTER’S LODGE
Your attempts to scare the hunters fail miserably. But you manage
to attract the attention of another Abominable Snowman, and he whisks you away
to his lair.
YETI’S PAD
Pick up COLOGNE from the bar, EMPTY FLASK from
the wine shelf behind Yeti, box of CANDY from table in the
foreground, and FEATHERS from pillow in the bottom right
corner. Now walk left out of the bar.
ICE CAVERN
Take 3 ICICLES from the ground. Now you want to
escape from the Yeti, so let’s make another Abominable Snowman potion.
Put the following ingredients into your cauldron.
- ICICLE (Snow)
- Bottle of COLOGNE (Musk)
- FEATHERS (Feathers)
- Box CANDY (Sugar)
Now use your EMTPY FLASK with the cauldron, to
get ABOMINABLE SNOWMAN POTION. Now use your remaining ICICLE on
ice wall on the right, to try and escape, but the Yeti catches you, and takes
you back inside.
YETI’S PAD
Walk left to leave the hut again.
ICE CAVERN
When the hunters are near, use ABOMINABLE SNOWMAN POTION on
them, instead of yourself. They will turn into Abominable Snowmen
themselves. Yeti will become obsessed with them, and leave you alone now.
Now use ICICLES on the ice wall to climb up it.
You made it! Now walk right to Small Cabin.
SMALL CABIN
Enter the cabin.
MYSTIC’S CABIN
SAVE YOUR GAME HERE. Look at the Rainbow Machine tree. All the flasks are empty - it’s your job to fill it up again, using the correct colour and the correct order. In order to do that, you need to make potions representing each colour of the rainbow. The colours have to be placed in the Rainbow Machine in the correct order, from left to right, as shown below.
This is how to find each ingredient...
If you need an extra flask, simply drink a flask of hot
water. Remember to flush your cauldron after each potion. The
colours you need, are as follows.
1. Red Potion (Flying Shoes
Spell)
HOT AIR (hot air)
QUILL (feather of snipe)
LEATHER FOLIO BOOK (red
leather)
2. Orange Potion (Sandwich
Spell)
VINEGAR, GROUND RADISH (mix
in bowl) (mustard)
GROUND GRAIN (ground
wheat)
LETTUCE (lettuce)
CHEESE (cheese)
3. Yellow Potion (Abominable
Snowman Spell)
SNOWBALL (snow)
MUSK (musk)
FEATHERS (feathers)
LOLLIPOP (sugar)
4. Green Potion (Swampsnake
Spell)
GNARLYBARK (windy woof)
SULPHUR (smell of eggs)
ONION (onion)
REPTILE TEARS (lizard tears)
FURNITURE STOOL (toadstool)
HOT WATER (hot water)
5. Blue Potion (Teddybear
Spell)
CRYSTAL FUZZ (fuzz)
LEAD HEART (use Alchemist’s
Magnet) (heart of gold)
TEDDY BEAR EYES (black
pebbles)
6. Indigo Potion (There is no
current spell for this)
AMETHYST
BLUEBERRY
7. Violet Potion (Skeptic
Spell)
UPTURNED HORSESHOE (lucky
horseshoe)
TAFFY FOOTPRINT (rabbit
footprint)
SWEET & SOUR SAUCE (sweet
& sour sauce)
REPTILE TEARS (lizard tears)
When you have each colour potion, place it into the Rainbow Machine.
When all 7 potions are placed correctly, the Rainbow Machine will be
fixed. Leave the cabin.
SMALL CABIN
What a pretty rainbow! Take an ICICLE from the
roof of the cabin, then use ICICLE to climb up the roof.
RAINBOW BRIDGE
After a dangerous confrontation with Mr Hand, follow the Rainbow Bridge
along to The Wheels Of Fate.
THE WHEELS OF FATE
Try to enter through the door, but the hot light beam is preventing you
from doing so. If only it wasn’t so reflective! Use ALCHEMIST’S
MAGNET on the gold dish on the roof, to change it into lead. Now
walk through the door, into the next screen.
Head up through door at the top left.
THE WHEELS OF FATE - GEAR ROOM
The Kyrandian Wheels have to be in this room. Click on the red
& blue console - that’s what’s causing all the trouble, there‘s a GEAR missing!
Walk down one screen.
THE WHEELS OF FATE
Head up through door at the top right, to the Inverted Towers Of Anoi.
INVERTED TOWERTS OF ANOI
SAVE YOUR GAME HERE. This is a giant Hanoi puzzle, and it’s
horrible! You have to move all the disks from the right to the left, and
then from the left to the middle. Okay, are you ready? Then here we
go.
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 2 to Space 3
- Move Disk 2 to Space 1
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 1 to Space 3
- Move Disk 2 to Space 3
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 2 to Space 3
- Move Disk 2 to Space 1
- Move Disk 3 to Space 1
- Move Disk 2 to Space 3
- Move Disk 1 to Space 2
- Move Disk 1 to Space 3
- Move Disk 2 to Space 3
- Move Disk 2 to Space 1
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 2 to Space 3
- Move Disk 2 to Space 1
- Move Disk 3 to Space 1
The mouth of Statue 1 opens. Take the STICK.
- Move Disk 1 to Space 2
- Move Disk 1 to Space 3
- Move Disk 2 to Space 3
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 1 to Space 3
- Move Disk 2 to Space 3
- Move Disk 2 to Space 1
- Move Disk 3 to Space 1
- Move Disk 2 to Space 3
- Move Disk 1 to Space 2
- Move Disk 1 to Space 3
- Move Disk 2 to Space 3
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 2 to Space 3
- Move Disk 2 to Space 1
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
- Move Disk 1 to Space 3
- Move Disk 2 to Space 3
- Move Disk 1 to Space 2
- Move Disk 3 to Space 1
- Move Disk 3 to Space 2
- Move Disk 1 to Space 2
The mouth of Statue 2 opens. Take the GEAR. Walk down
to The Wheels Of Fate.
WHEELS OF FATE
Head up through door at the top left.
THE WHEELS OF FATE - GEAR ROOM
SAVE YOUR GAME HERE. Insert GEAR on the spindle
in the red & blue console. Use STICK to wedge
the GEAR in place. Well, you managed to get the GEAR in
place, but Mr Hand isn’t happy about that. He’s ready to attack! As
soon as you can, jump left to avoid his attack. Again, when Mr Hand is
ready to attack, click on the left side of the screen. For the final
attack, click on Mr Hand, and you & Marko will team up to deal with Mr
Hand, once and for all.
Congratulations Zanthia, you have saved Kyrandia!
The End.
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