15 October 2021

Legend Of Kyrandia Book 1: Fables And Fiends

 

YEAR:  1992


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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PART 3

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE CASTLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 


A DARK ISLAND

You reach the Landing Point, and automatically change back into yourself.  Walk up to A Misty Grave.  

 


A MISTY GRAVE

Look at the gravestone - your parents are buried here.  If only you could do something to honour their memory.  Place the ROSE on the grave, and watch the scene with your mother’s ghost.  She activates the red Invisibility Stone in your amulet.  All 4 stones are now activated.  Walk right 2 screens to The Gate Of Castle Kyrandia.  

 


THE GATE OF CASTLE KYRANDIA

SAVE YOUR GAME HERE.  You need to get through the gate, without the 2 dragon guards seeing you.  If only you could turn invisible.  Oh, wait a minute, you can!  Activate the red Invisibility Stone in your amulet, then use IRON KEY in the gate to unlock it.  Now head left into the castle.  

 

 

 

 


CASTLE ENTRY HALL

Malcolm is here, and he confronts you for daring to enter ‘his’ castle.  He also tells you that Herman is here, and he’s looking for you.  If you remember, you lent your saw to Herman.  After Malcolm leaves, walk left to A Royal Hallway.  

 

 

 


A ROYAL HALLWAY

Walk up to A Royal Hallway.  

 

 


A ROYAL HALLWAY

Walk right to The Great Hall.  

 

 

 

 


THE GREAT HALL

You’re on the Ground level of the Great Hall.  Enter through the top-left door, into A Small Study.  

 


A SMALL STUDY

Explore the Study.  Click on the huge grotesque statue head, and you’ll find yourself in some more catacombs.  

 


A DARK, DUNGEON PASSAGE

Walk left 2 screens.  

Walk up 2 screens.  

Walk left 1 screen.

Walk up 1 screen.  

Walk right 1 screen.  

 

 

 

 


A DARK, DUNGEON PASSAGE

There’s a magical force field here.  Activate your blue Dispel Stone to disenchant the force field.  Now walk up to A Dark, Dungeon Passage.  

 

 

 

 


A DARK, DUNGEON PASSAGE

Walk left 1 screen.  

Look carefully at the ground.  Move the stone, and pick up GOLD KEY.  

Walk right 1 screen.  

Walk down 1 screen.  

Walk left 1 screen.  

Walk down 1 screen.  

Walk right 1 screen.  

Walk down 2 screens.  

Walk right 2 screens.  

Walk down 1 screen.  

 

 

 

 


A SMALL STUDY

You’re back in the Study.  Look at books in the bookshelves, and notice that each book is marked with a different letter.  Pull out the following books.  All other books must be pushed in.  

    -    ‘O’ for Opals 
        Purple book on the right side, bottom shelf

    -    ‘P’ for Potions
        Grey book on the left side, top left shelf

    -    ‘E’ for Enchantment
        Blue book on the left side, bottom left shelf

    -    ‘N’ for Nature
        Blue book on the left side, bottom right shelf

That spells ‘OPEN’.  And you’ve revealed a secret hiding place inside the huge grotesque statue head.  Take ROYAL CROWN from the statue head.  Now walk right to return to The Great Hall.  

 

 

 

 


THE GREAT HALL

Enter through the top-right door, into A Royal Hallway.  

 


A ROYAL HALLWAY

Walk right into A Kitchen.  

 

 

 

 


A KITCHEN

Explore the kitchen.  Take ROYAL SCEPTRE from table on the right.  Now head left twice, back to The Great Hall.  

 

 

 

 


THE GREAT HALL

Go through lower-left door, to A Royal Hallway.  

 

 

 

 


A ROYAL HALLWAY

Walk down to A Royal Hallway.  

 

 

 

 


A ROYAL HALLWAY

Walk right to Castle Entry Hall.  

 

 

 

 


CASTLE ENTRY HALL

Climb up the stairs to A Grand Balcony.  

 

 

 

 


A GRAND BALCONY

Walk left to A Royal Hallway.  

 

 

 

 


A ROYAL HALLWAY

Walk up to A Royal Hallway.  

 

 

 

 


A ROYAL HALLWAY

Walk left a few steps… Herman will appear, determined to return your saw.  But he’s not acting like himself.  In fact, he’s been poisoned!  Activate your yellow Healing Stone to heal him - the effects of the magic knock him out cold.  Walk left to A Bedroom.  

 

 

 

 


A BEDROOM

Look at the stone statue of Zanthia.  Hopefully, you can restore her, by defeating Malcolm.  Look at the musical instrument in the foreground, and click on each bell to learn what note it represents.  Now you have to play Do, Re, Mi, Fa, so pick up mallet at side of the instrument, and use it to hit Green Bell, White Bell, Gold Bell, Blue Bell.  The painting on the back wall will raise up, revealing another hidey-hole.  Take GOLD KEY from the hidey-hole.  Now leave the room.  

 

 

 

 


A ROYAL HALLWAY

Walk down to A Royal Hallway.  

 

 

 

 


A ROYAL HALLWAY

Go right to A Grand Balcony.  

 

 

 

 


A GRAND BALCONY

Climb down the stairs to Castle Entry Hall.  

 

 

 

 


CASTLE ENTRY HALL

Walk left to A Royal Hallway.  

 


A ROYAL HALLWAY

Head up to A Royal Hallway.  

 

 

 

 


A ROYAL HALLWAY

Walk right to The Great Hall.  

 

 

 

 


THE GREAT HALL

You’re on the Ground Floor of the Great Hall.  Look at double-doors in the back wall, and use both GOLD KEYS in the double-doors to unlock them.  Now walk up through the double-doors, into A Royal Foyer.  

 

 

 

 


A ROYAL FOYER

SAVE YOUR GAME HERE.  Notice the 3 pedestals against the back wall.  It looks like 3 very important items should be placed there.  So place ROYAL SCEPTRE on the left pedestal.  Place ROYAL CROWN on the middle pedestal.  Place ROYAL CHALICE on the right pedestal.  Malcolm teleports in, and starts taunting you again.  But this time, he pushes you too far, and you whack him.  Then you automatically walk right into Chamber Of The Kyragem.  

 


CHAMBER OF THE KYRAGEM

Activate your red Invisibility Stone, then step in front of the mirror on the right.  Malcolm enters the room, but since you’re invisible, he doesn’t see you.  He gets mad at your disappearance, and casts a red magical ball spell at the mirror… which reflects back onto him, turning him to stone.  With Malcolm now a stone statue, all your friends are released.  

 


Now sit back, and enjoy the ending.  

 


The End!


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