GENRE: Action Adventure
WHERE TO GET IT: GOG
============================================================
PART 1
============================================================
KINGDOM OF DAVENTRY
You begin your adventures in the land of Daventry. The story is,
a cursed Mask has been split into 5 pieces, and turned everyone
in Daventry (except for Connor) into stone.
You are Connor. You have to find all pieces of the Mask Of
Eternity, and save the entire kingdom. You have one piece of the
Mask already, so there is still four pieces to find. Good luck!
You’re going to need it!
As the game begins, you are outside your beloved Sarah’s house.
Click on Sarah (now turned to stone), and then click on the crow perched
on Sarah - it flies away. Now before you go chasing the crow, you
might as well search Sarah’s house, since you are here. So turn
around, walk forward, and click on the door to open it.
Inside the house, click on Widow Burke (turned to stone).
Get SHIELD POTION from shelf at back of the house.
Get HEALTH MUSHROOM on table on the right. That’s all you can do
here, so leave the house.
Follow path left \ down. Ignore church & graveyard on the
left for now - you’re not ready to deal with all those zombies yet.
Continue along the path until you hear a voice calling ‘Come closer,
lad’. Walk down onto the grass, and click on the wizard (who is
only half-turned to stone).
The wizard tells you more about what has been happening here,
as well as about the Mask Of Eternity. He informs you that it’s up
to you to find all the missing pieces of the Mask. He also gives you
a MAGIC MAP to aid your travels. You can access it
by clicking on it at lower-right corner - I recommend you keep it active, so
you can keep track of your progress better.
Now there are a lot of monsters in this game, and you’re going to
need a weapon. There’s a weapon in your house, so let’s go there
now.
As you are facing the wizard, turn around and walk back to the
path you just came from. There is a house ahead of you, slightly to
the left.
Enter this house, and click on Goodwife Simms (turned to stone).
Now search the house, and take LEATHER BOOTS from next to
the bed. Take MUSHROOMS from basket on the table.
Take COINS from the shelf. Open chest on
the shelf, and take more COINS. That’s all you can do
here, so leave the house.
Outside the house, turn left and return to the path. You should
be facing the church & graveyard. Follow the path left, until
you find yourself back at Sarah’s house. Follow the path round,
until you see a house with chickens running around. This is your
house. Pick up HEALING MUSHROOMS from in front of the
house. Enter the house, and search it to find some COINS in
a pot on some shelves. Take DAGGER that’s stuck in the
big table. When you’re ready, leave the house.
Outside your house, there are 2 Bulls eye boards. Use your DAGGER to stab
both of them, and gain more experience points.
Return to path next to your house, and follow path up (so your
house is on the left). The path will snake left, so follow it until
you reach a fountain. You can drink from the fountain as much as
you like to replenish your health. Now turn left, and head down a
little bit, so you see a mill on the right.
Enter the mill, and have a look around. There is a rope &
hook high up on the wall. You can’t get it yet, so just leave the
mill. Look out for the monster, kill it, and pick up the goodies
left behind.
Continue down the path (away from the fountain), until you see a
sort of barn\building\structure. Enter this, and click on 3 baskets
to get some HEALING MUSHROOMS. Now leave this barn, and
continue down, until you see the church & graveyard in front of you.
Now you have your DAGGER to deal with monsters.
But you’re also going to need a long-range weapon to fight monsters from a
distance. Let’s go and find one.
There is a cliff to the left of the church. Look for the slightly
grassy hill in front of the cliff, and take a running jump (Ins) to jump
onto the cliff. It might take a bit of practice to find the right
spot, but you’ll get there. While on the cliff, walk towards the
church, until Connor comments ‘Tis a long jump, but I can make it.’
SAVE YOUR GAME HERE. Now take a running jump (Ins),
and jump onto the roof of the mausoleum. If you miss the roof,
simply restore your game, and try again.
On the mausoleum roof, walk to the far end, until you can see
the monster below you. SAVE YOUR GAME HERE. Now
step off the roof - you automatically kill the monster. Pick
up CROSSBOW next to the door. Now arm your DAGGER,
and kill any zombies that are nearby, remembering to collect any goodies
they leave behind - or just run straight for the exit. When you’re
ready, leave the graveyard & church.
Check the map, and ‘fill in’ that whole section of water at bottom
left. There’s nothing interesting here, but it’s still good to have
that section ‘filled in’. Kill any monsters you come across, and
pick up any goodies they drop.
Follow the water up the left-side of the map, until you reach
the bridge. Kill the monster guarding the bridge, and take MUSHROOMS and COINS he
leaves behind.
Ignore that path on the left for now - you’re not strong enough to
deal with the monsters in there yet. Instead, continue up the
mountain path until you see the Daventry sign post on the right.
SAVE YOUR GAME HERE. Take path on the right, and
follow it - but beware of the group of monsters. You should be able
to kill them with your CROSSBOW. When you have defeated the
monsters, remember to pick up all HEALING MUSHROOMS, COINS,
and a HEALING CRYSTAL.
Continue along the path, until you see a building in front of you.
Arm your CROSSBOW, and SAVE YOUR GAME HERE.
Follow path a little bit right, so you find the front of the building.
There is a monster guarding entrance to the building - shoot it
with your CROSSBOW. Watch cutscene as Ghost Knight
greets you, and tells you to find Dimension Of Death. When cutscene
is over, turn around and cross the bridge to the castle keep. SAVE
YOUR GAME HERE. Arm your DAGGER or CROSSBOW,
and enter the castle keep, and kill the 2 monsters inside. Now find
2 small rooms, and pull all 3 chains (2 chains in one room, one chain in
the other room) to disable the booby traps, ready for later. When
you’re ready, leave the castle keep.
Cross the bridge again, turn right, and go forward, past Sir
Knight, until you see a sad creature sitting next to a pond. The
pond is toxic, so don’t enter it! Talk to the creature to learn her
sad tale. She‘s really a unicorn, but her horn was stolen by an
evil witch. If you can find her horn and return it to her, she’ll
be restored back to her unicorn form. Talk to her again, and she’ll
tell you about a hidden entrance to castle Daventry, which is hidden behind
the waterfall. When conversation is over, head all the way left,
then down to the bridge.
DO NOT ATTEMPT THIS SECTION UNTIL YOU ARE AT LEAST LEVEL 5.
There is a path heading left from the bridge - take it, and follow it
to the windmill. SAVE YOUR GAME HERE. Open door,
and IMMEDIATELY arm your DAGGER, and kill the monster inside.
Now look around, and see an AXE in the ceiling
(how on earth did it get up there?), which you will need later on.
There’s also a bale of hay in middle of the floor. Make sure you
are not armed, then position bale of hay under the AXE -
simply walk into the hay to move it. Jump (Ins) onto the bale of
hay, then click on AXE to take it. SAVE YOUR
GAME HERE! Now leave the windmill. As you do so, you’re
attacked by the Black Knight, who wants your piece of MASK OF
ETERNITY, so you’ll have to fight him for it.
*** NOTE: I found this to be a problem area. The game
frequently freezes and crashes just as you are about to fight Black
Knight. I found that changing graphics settings (turning off
shadows, etc) in the Main Menu solved the problem. ***
After you’ve dealt with Black Knight, follow path away from the windmill,
and up to Mr Kavanagh’s house. Click on Mr Kavanagh (turned to
stone), then enter his house. Click on basket on the left to get
some HEALING MUSHROOMS. Click on wooden horse on the
back wall, to realise that a child lived here. Click on woman
(turned to stone). Click on table to see a child’s drawing.
When you’re ready, leave the house.
Now remember that ROPE & HOOK in the mill that you
couldn’t get to before, because the mill wheel was turning. You’re
better equipped to deal with it now. So make your way back to the
bridge, and cross the bridge. Now go down to the mill. As
you’re facing the mill, go to the right side of it, and see the tall tree.
Use AXE to chop down the tree. This will
stop the water wheel from turning. Now enter the mill, and jump up
(Ins) onto the wheel-workings on the right, then jump up onto high
platform on the left. Click on ROPE & HOOK to take
it. Now leave the mill.
Now it’s time to tackle that waterfall Sir Knight told us out - the
one that hides the entrance to Castle Daventry. Outside the mill,
turn left, and follow river up, until you reach the waterfall at top-left
of the map. Go to the left side of the waterfall, and your ROPE
& HOOK will flash. Click ROPE & HOOK on the
wall to use it, then climb up to top of the wall. There is a table
with some blocks here. Push blocks (just walk into them) down into
the waterfall to create an opening in the waterfall. Now use ROPE
& HOOK to climb back down again. Enter through the
newly-created opening, to get into the castle.
CASTLE DAVENTRY
Follow corridor to the end. Uh-oh… it’s a dead-end. Or is
it? Pull that candle on the right, and it will open the door for
you. Walk forward into the room, navigate round the table, and
touch portraits of King Graham & Queen Valanice. Notice how King
Graham’s portrait is slightly off-centre. Push portrait by walking
into it, then take BRASS KEY that is revealed.
Step backwards, away from the portraits, and walk into corridor
on the left. Take TORCH ASHES from the
ground. Follow corridor through to the next room, and touch King
Graham (turned to stone) standing on front of the mirror. Wait
until the mirror starts swirling, then click on it to see the cutscene.
The man in the mirror - could he be behind all this vile business.
Walk across to other side of the room, and touch the 2 stone
guards. When you’re ready, leave the room, and leave the castle.
KINGDOM OF DAVENTRY
Back outside the castle, turn left, and make your way to the
mountain path. Go up a little bit, until you see the Daventry
sign post, then turn right, and follow path to Sir Knight’s building.
You should already have killed the monster here, so you have
nothing to worry about. The door behind Sir Knight is bolted shut,
but that’s no problem for a hero like you. Use AXE to
break the door down, then enter the tomb. Make sure are unarmed,
then walk into the sarcophagus to open it. Take HERO’S RING.
When you are ready, leave the tomb.
Outside the tomb, cross bridge ahead & right, and enter the castle keep.
Arm your AXE, walk right a little bit, and climb up the
ramp. Kill both monsters, and take all their goodies afterwards.
Now go up ramp to the top level, and kill this monster, as well.
After the monsters are dead, and you’ve picked up everything you
can, go back down to the Ground Level. Find and enter room where
you found 2 hanging chains earlier. Follow corridor round, until
you reach the door. If you hadn’t pulled those chains earlier to
disarm the booby traps, you would have arrows flying at you! Click
on the door to discover that it’s locked. Use BRONZE KEY from
your top Inventory Bar (move your mouse up there) to unlock the door, then
enter the room. Now there’s a portal here, but don’t use it yet.
Just remember it’s here. Leave the castle keep.
Turn left, and return to Daventry signpost. Then turn left again,
and head down until you see tavern on the left. Enter tavern, and
pick up any COINS, HEALING MUSHROOMS etc,
that you find. For a bit of fun, drink beer on the table.
When you’re ready, leave the tavern.
Follow path along, past the fountain, until you reach the
Alchemist’s House. The house is boarded up, so use your AXE to
break through it, then click on the door, and enter. Now take SCROLL.
Take SHIELDING POTIONS, and take ELIXER OF LIFE.
Leave the house.
We need to go back to church now. Head down to bottom of
the map, then go left to the church. Find the door that is blocked
- your ROPE & HOOK will flash. Use ROPE
& HOOK to climb the wall. Upstairs, go over to the
window, and use your ROPE & HOOK to climb down.
Take SACRED FLAME (candle) from the table. Put some of
your COINS in the Collection Box on the opposite wall.
Walk through to the next room, and push URN towards the
window. Remember what Sir Knight said - the urn will show you the
way. Through the window, you see a portal opening up over in the
mausoleum.
Make your way back to front of the church, using your ROPE &
HOOK to climb walls. Find your way back to the graveyard, and
then enter mausoleum. Enter portal, and watch the cutscene.
Your weapon is useless against this monster. Well, there is nothing
else you can do here for the moment, so leave the mausoleum.
Leave the graveyard, and make your way back down to the
stone wizard near the water. Click on him, and give him SACRED
FLAME, HERO’S RING, and TORCH ASHES (move your
mouse up to the top, to see your Inventory bar). He enchants
the HERO’S RING, so it becomes RING OF ILLUMINATION.
Walk into the water behind the wizard, and go to the small island
at bottom left of map. This is the wizard’s house. You’ve
probably already been here before, but couldn’t really do anything.
Now, you can. Walk round the base until ROPE & HOOK flashes,
then use ROPE & HOOK to climb up the wall. Click on
the door and enter the house. Take INVISIBLE POTION from
under the table on the left. Click on the wizard’s magical book -
one page is blank. Click on magical quill next to the book, and it
automatically fills in that missing page. Click on the book again
to read it, and automatically take INSCRIBED PARCHMENT.
In opposite corner of the room is a celestial globe . Click on the
globe, then use INSCRIBED PARCHMENT and on the
globe. A POTION OF REVEAL will be created, so take it.
Drink POTION OF REVEAL, then open chest that you now
see on the ground. Take SILVER BELL from the chest,
then leave the house. Use ROPE & HOOK to climb
back down the wall. Next to this wall, you see an ’Odd Structure’
that looks like a frame. Use SILVER BELL on the
structure, then use AXE on the BELL 3
times to strike it. The Lady Of The Lake appears - click on
her to get a new sword. Now leave this strange little island, and
make your way back to mausoleum in the church. If you get lost,
look at your map for reference.
In the mausoleum, enter portal again. This time, thanks to
your RING OF ILLUMINATION, you defeat the monster.
DIMENSION OF DEATH
SAVE YOUR GAME HERE. You’ve reached the Dimension Of
Death now. Scary stuff!
It's rather tricky to find everything, especially the rocks, in this
dimension. To make things easier, I've marked important things on the
map.
Turn around, and look at symbols above the portal you just entered, and take note of them. You’re going to need them later.
Arm your SWORD. Now facing away from the portal, go
forward, and kill 4 skeletons. Take all the goodies left behind.
Now this is a big room, so search it carefully. At top left
of the room, you’ll fine some crates. Break them open with
your SWORD. Be ready to kill the skeletons that were
hidden inside. Make sure you pick BROKEN PIECE OF IRON
SHIELD from the fallen warrior. Click on the stone
idol (Azriel) in this area, and take spinning LEVER OF LIFE that
is next to him. Now ‘fill in’ the rest of the room on the map.
There are 2 square stone pedestals (bottom left, and bottom right
of the room), so click on them to read inscriptions.
Return to entrance of the room, but don’t go through the portal.
Notice there is a flame on a pedestal on each side of the entrance
- click on one of the pedestals to see a curious slot in the pedestal.
Insert LEVER OF LIFE into the pedestal, then walk
into it to turn it. You automatically retrieve LEVER OF
LIFE, and the flame will go out. Find the other 3 pedestals, and
repeat the process. Once all 4 pedestals are dealt with, the huge
doors in centre of the room will open. Walk through the doors to
enter the Sanctum of Lord Azriel.
You’re now in an area with lots of floating stones. SAVE
YOUR GAME HERE. Now remember those symbols you saw above the
portal where you entered - I hope you took a note of them. Jump on
the symbols in the correct order according to the portal symbols.
If you’ve done it right, you’ll come face-to-face with Lord Azriel himself.
He gives you a KEY, then sends you back to that big room.
Head up to top of the room.
Arm your CROSSBOW, and SAVE YOUR GAME HERE.
Now use KEY in the gate - be ready to kill 3 more
skeletons. Head through the gate, and follow path left.
Break all crates for experience points, and pick up the goodies.
There are a couple of skeletons on high platforms, so just kill them
with your CROSSBOW.
Continue along path, until you see 5 vases on a platform - break
them with your CROSSBOW. There is a switch here, so
make sure you pull it - it disarms a flaming arrow trap. Follow
path round, jumping over the lava pool, until you see 5 more vases on a
platform. Again, break them, and take the goodies.
Proceed forward slightly, and kill skeleton coming towards you.
Take COINS that he drops, but not the sword, since it‘s not as
good as your current sword. There is a blue door here, but you
don’t have the key for it yet.
Continue left, and kill a skeleton and zombie. Destroy the 4
vases, and take the goodies. SAVE YOUR GAME HERE.
Find & kill 3 skeletons that are shooting at you, and take all the
goodies they drop.
Continue along this lower-left wall, until you here a child weeping.
Kill the group of zombies. Also, look for 4 giant metal
crates in this area - there is a Healing Fountain in the middle of these
crates, and you can drink from the fountain as much as you like to restore
your health.
Now push each of the metal crates off their pressure plates. Pick
up ROCK near the top-left metal crate. When all
4 pressure plates are released, the Sylph Of Ultimate Beauty
appears, next to the Healing Fountain. Talk to her twice, and she
tells you about a Protective Spell, but she needs RUST and MOULD to complete
it.
SAVE YOUR GAME HERE. Follow left path up, and kill another
3 skeleton archers. SAVE YOUR GAME HERE. Start
walking right, but beware, there is a powerful ghost here that tries to
suck your life energy - kill him with your CROSSBOW.
Continue up this left-path, towards top of the map, until you see
a stone pedestal - click on it to read the inscription. You should
be at top of the map now, but DON’T go into the black water, or you’ll
die. Use BROKEN PIECE OF IRON SHIELD in the black
water, to make it rusty. Rust is one of the ingredients you need
for Sylph Of Ultimate Beauty. Find the Boatman in this top-left
area, and talk to him several times, until he has no new information.
Follow path right (so you are between the black water, and a lava
pit), kill all skeletons and zombies. Now head down slightly, and
kill more skeletons. Head back towards left of the map, and find
the path ascending up, a little bit below the lava pit. Your HOOK
AND ROPE should flash here, so use it to climb up the wall.
Walk round this structure, until your HOOK AND ROPE flash
again. Use it to climb up to the next level. Walk round,
until you find some HEALING CRYSTALS and a REVEALING
POTION, and take them all. Now climb back down to Ground Level.
Work your way right, and when you reach the locked gate, SAVE YOUR
GAME HERE. Arm your CROSSBOW, continue right, and kill
the skeletons. Beware of those 2 skeleton archers on the high
platform. Inch up again, and kill another 3 skeletons. Follow
edge of the black water right, so you are between black water and another
lava pit, killing any zombies you come across, and taking all
goodies. Read inscription on the pedestal. Follow path down,
killing another skeleton. Now head to left of map again, killing
all skeletons - watch out for the 2 skeleton archers on the high platform.
Now you reach a dead end, so you have to back-track a bit. SAVE YOUR
GAME HERE. Follow path down and left, until you reach
the fire-bolt trap. Continue left, jumping over the fire pools.
Now there is another powerful ghost here that wants to drain your
life energy, so kill him quickly with your CROSSBOW.
Weave right again, and kill skeleton archer on the high platform.
There is a switch here, so pull it to disarm the fire-bolt trap.
Now follow the paths to ‘fill in’ this area. Make sure
you pick up the ROCK in this area. About half-way down,
you should find a path leading you round in a square, until your HOOK
AND ROPE flash. SAVE YOUR GAME HERE.
Use your HOOK AND ROPE to climb the wall. There is
a skeleton at top of this structure, but you can’t beat him by
strength alone. You need to force him off the structure, so he
falls to his death (how exactly can a skeleton fall to it’s death?).
Attack the skeleton, and when he takes a step back, you take a step
forward, gradually pushing him towards the edge. Keep doing this,
until he falls. Now climb back down, and pick up CHAINMAIL
ARMOUR the skeleton left behind.
Make your way back to the right edge of the map, and SAVE
YOUR GAME HERE. Slowly proceed down - there is a large group
of skeletons waiting for you, and you have to kill them all. Give
yourself a pat on the back when you’ve succeeded, and pick up all the
goodies.
Continue down this wall, until you see a small chest in the corner.
Open chest, and pick up SQUARE GOLDEN KEY.
Continue down, and break the 2 crates. You’re back at the start
now, but you still have a large area in centre of the map to explore.
Make your way to bottom of the map again. When you see a
path near the blue door, going up, take it, jumping over the fire pools.
There is a badly injured man here. Talk to him, and he tells
you about his sister and about the Hammer Of Azriel… then he dies from his
injuries (sniff).
Keep following the path round, and pick up another ROCK.
You should have 3 now. Follow path round, and kill
another power ghost who wants to drain your life energy. Now turn
right, towards the unexplored central area, killing skeletons along the
way (I know, it’s getting tedious!). A bit right of centre, you’ll
find a Teleport portal, like the one in Daventry. This allows you
to teleport between dimensions, but don’t use it yet. Continue
exploring this area for now.
Near top-middle of the map, you’ll find a path with an iron gate
on each side, and a skeleton behind each gate - kill both skeletons
with your CROSSBOW. There’s also a pedestal here, to
click on it to read inscription. There is an area at top right of
the map with lots of pots. Break them all, and take the
goodies. There is another iron gate near top right of the map, with
another pedestal you have to read.
Now most of the monsters are dead, so you can concentrate on things you
may have missed earlier.
Go back down to lower-left area, where you heard the child
weeping. You’ll see a huge crate blacking your path. Take a
running jump, and jump over it. Break all crates, and take all
goodies. Now remember the child you heard weeping earlier?
She’s here. Talk to her, and she’ll tell you she followed her
brother here (you may have met him already - the badly injured man who
died). She also tells you that she is imprisoned here. It’s
up to you to help her escape, so she can return to Daventry. From
this side, simply push the metal box forward, allowing the girl to escape.
In the bottom-left corner, you should see 2 square sections on
your map. Search them, and click on the pedestal to read inscription.
In bottom-middle of the map, find the blue door again. Use SQUARE GOLD
KEY (top inventory bar) to unlock the door, and enter the room to
find a skeleton training room. SAVE YOUR GAME HERE.
From the entrance, start shooting the skeletons with your CROSSBOW.
Doing this from the entrance allows you to back-up when you need
to, and just take on a few at a time, rather than them all ganging up on
you. When the room is cleared, pick up all the goodies. Also,
search the area carefully - one of the skeletons dropped a CIRCULAR
GOLDEN KEY that you need to pick up.
Hopefully, you have 3 ROCKS by now. Start
heading up, and aim for the very centre of the map. There is a path
that will lead you round in a square - follow it until you reach the open
area with 4 pressure plates. Search this area, killing all the
zombies. Now your ROPE AND HOOK will flash at the
structure in the centre, so climb up the wall. Click pedestal at
top of the structure to read it. Cross the bridge to an area with 2
archways. Pick up the last ROCK next to
the archway on the right. Return the way you came, and climb back
down the tower. At bottom of the tower, there are 4 pressure
plates. And you (hopefully) have 4 ROCKS. Place
a ROCK on each of the pressure plate. If you check
your map, the 4 portals in the Healing Fountain area will be lit up now.
So return to the Fountain area to investigate.
At the Healing Fountain area, you will see the 4 portals swirling,
with the portal’s name displayed above it. I recommend completing
them in this order, to save yourself some backtracking.
Hall Of Respite
SAVE YOUR GAME HERE. Enter Hall Of Respite, and immediately
kill the skeleton archer across the water. Click on pedestal to
read it. Jump onto fallen pillar, then SAVE YOUR GAME HERE.
Jump onto upright pillar, and then take a running jump onto the far
shore. If you’re lucky, you’ll make it. Click on statue, and
take SHIELD POTION. SAVE YOUR GAME HERE.
Note all the skulls on the shelves here. There have been
clues about these skulls, but they were hard to decipher. To save
you much head-scratching, I’ll tell you - look at shelves on the left, 3rd
(bottom) row, and 7th skull along. Take this SKULL.
Now, how are you going to get back across the water? Look at the
pillars, and notice that one of them has a crack. Walk into cracked
pillar to push it into the water, creating a bridge. Jump onto the
pillar, take a running jump, and jump back to the other side. Go
back through the portal, back to the Healing Fountain. Drink from
the Fountain to restore your health.
Hall Of War
SAVE YOUR GAME HERE. Enter Hall Of War, and immediately kill
2 skeleton archers. Cross the bridge, carefully using the metal
edge to get past the first gap. When the metal edge stops, take a
running jump to cross rest of the bridge. Take POTION OF
STRENGTH. Click on the headless statue, and use SKULL (top
inventory bar) on the statue. Now pick up FEATHER OF TRUTH,
and SAVE YOUR GAME HERE. Carefully cross the bridge
again, then return through the portal. Drink from Healing Fountain
to restore your health.
Hall Of Justice
SAVE YOUR GAME HERE. Enter Hall Of Justice, and click on
pedestal to read it. Take INVISIBLE POTION. Now
look at Giant Scales Of Justice. Place FEATHER OF TRUTH on
the left pan, and then walk towards the right pan, to automatically jump
on. You hear a heartbeat, then Lord Azriel pops in. Step off
the scales, and return through the portal.
Hall Of Immortality
SAVE YOUR GAME HERE. Enter through portal, and take REVEAL POTION.
Click on the SACRED HEART to see that it is beating.
Click on pedestal to read it. Now return through the portal.
You have now completed all 4 portals. Return to area at centre of
the map, with the 4 pressure plates, and retrieve your 4 ROCKS.
You’re going to need these ROCKS later on. Make
your way to top-right of the map. Start heading down, and
take first path to the left of map. Follow path to the end.
Connor makes a comment about the foul smell. Previously, this was a
dead end. But since you healed the heart, the area is now
accessible. Take all the MUSHROOMS, and take the MOULD.
Make your way back to the Healing Fountain. Give RUSTY
IRON SHIELD to Sylph, and give GREEN MOULD to
Sylph. She now enchants you with a Protective Spell. Drink
from the Healing Fountain to restore your health.
Head up towards the top-left area, and look for a door with a
circular keyhole. Use CIRCULAR GOLDEN KEY in the
door, and SAVE YOUR GAME HERE. Arm your CROSSBOW,
and enter the room. Kill skeleton archer with your CROSSBOW.
Destroy crates, and kill more skeleton archers. Go to wall
on the right, and pull down all 4 switches - this lowers the gate.
Arm your CROSSBOW, and SAVE YOUR GAME HERE.
Enter through the now-lowered gate. Check all 16 cells, and kill
the ghosts with your CROSSBOW. Now you have to
open all the cells, to break the cases and get all the goodies.
However, the cells have a complicated opening system, which I’m going to
explain to you. Return to area with all the switches on the wall.
Look at bottom wall, and pull down all 4 switches.
Go to left wall (with the strange door), and pull down 2nd switch.
Go back to bottom wall, and pull all 4 switches again. Go to left
wall, and pull 3rd switch down. Go to bottom wall, and pull all 4
switches down. Go to left wall and pull the 4th
switch. The cells are now open.
Return to cells, and take all the goodies. One of the
cells has a switch in the wall - pull it. Return to area with
all the switches in the walls.
Look at the strange door, and drink a REVEAL POTION.
Arm your CROSSBOW, and SAVE YOUR GAME HERE. Enter
through door, and immediately kill the skeleton. Run up the
ramp, run through the spirits, and take AZRIEL’S HAMMER.
Now turn around, head back through the strange door, and
return to area with all the switches.
Make your way to top-middle of the map. Arm yourself
with AZRIEL’S HAMMER, and SAVE YOUR GAME HERE.
Now this bit is really hard! Proceed through the gate, and be
greeted be a commander skeleton. Drink POTION OF STRENGTH and
drink POTION OF SHEILD. Now quickly kill the 2 skeletons
nearest you. Retreat slightly, and heal yourself, then SAVE
YOUR GAME HERE. Use HAMMER to take out some
archers, then retreat\heal\SAVE again.
Once archers are dead, use SWORD to attack the
commander, still using the retreat\heal\SAVE technique.
When commander is dead, take his DOUBLE-EDGE SWORD.
Take all goodies left behind, and SAVE YOUR GAME HERE.
Climb up the bridge. Uh-oh… the far side of the bridge is raised.
Look at lever on far side, and throw your HAMMER at it
to lower the bridge. Now walk through the portal, to the next land.
SWAMP LAND
SAVE YOUR GAME HERE. You’ve now reached the Swamp Land.
Keep your eye out for swamp monsters and pesky
spider-like creatures. The spider-creatures are fast, and keep
running away, but don’t let them creep up behind you. Also, keep your
eyes peeled for ‘Bubble’ monsters in the swamp. You can only
tell they’re there by the bubbles on the surface. I found it best
to use your HAMMER to deal with them, since you can
attack them from a distance. Also, some of the toxic water will hurt
you, until you find something to protect yourself.
Check your map, and start heading left, until you reach Oracle Of
The Tree. Talk to the Tree Oracle, and give him one of your GOLD
COINS (top task bar). Keep giving him GOLD COINS until
he has no more information for you.
Continue left slightly, through the swamp water, until you see a
barrier of darker green ooze. Don’t attempt to cross through this
barrier yet - it is toxic, and it will kill you. Follow
the clear water down and left, until you reach 2 shacks. Enter the
smaller shack and click on the 2 stone statues. Click on the
chest, and take GOLD COINS. Take CHAINMAIL
GLOVES from shelves. Now leave the shack.
Walk up ramp, to the larger shack, and use your SWORD to
break open the boards blocking the entrance. Now enter the shack.
Open chest and take GOLD COINS. Use SWORD to
break more boards, and enter the next room. Open chest and
take COLD COINS. Take HEARING HORN from
the table. Now leave the shack.
Make your way back to Oracle Of The Tree, near centre of the map.
Go slightly up and slightly right, until you see a platform (ignore the
tree-monsters for now). Jump up onto the platform to find a Healing
Well. You can drink from the Well as much as you like, to restore
your health.
Now start heading up & left of the map. There is a shack on
stilts here. Use your ROPE AND HOOK to climb up it.
It’s a Teleport Portal to transport you between worlds. But
don’t use it yet. Just climb back down. SAVE YOUR
GAME HERE. Slowly head up the map until you see
some carnivorous plants in the water. Use your SWORD to
destroy them.
Work your way through the labyrinth of carnivorous plants, until
you reach the Swamps Wisps. Talk to the Wisps, and they’ll tell you
they can give you something to protect yourself against the
poisonous swamp water. In return, they want a secret. Where
on earth are you going to find a secret?
Return to Healing Well near centre of the map, and drink as
necessary to restore your health. SAVE YOUR GAME HERE.
Go down slightly and right to the Mushroom Garden. Find the GOLDEN
MUSHROOM at end of the garden, and use your SWORD to
cut off a piece of MUSHROOM, then take SLICE OF GOLDEN
MUSHROOM.
Make your way to lower-right of the map. You’ll hear loud
whisperings, and see some groups of mummies here. But when you get
too close, they disappear. But what are they trying to hide?
Do they have a secret? Use HEARING HORN (top
taskbar) on the mummies, to discover that ‘A Mask Piece Is In The Witch’s
Tower’. Hmmm, interesting! Must remember that!
Then Connor drops the HEARING HORN. Clumsy oaf,
hehe. Never mind, at least you have a secret now.
Go back to top-left corner of the map, where the Swamp Wisps
are. Talk to the Wisps, and tell them the secret. They are so
excited! Talk to them again, and they task you with finding
the GOLDEN LADLE to cleanse the poisonous water.
Now click on FLOWER to become protected from the
treacherous swamp water. Check map, and return to Healing Well.
Drink from the Well if necessary, but make sure to avoid those Tree
Monsters. Continue right & up, until you see a skeleton in a
tree. Click on the skeleton to get his BOW & ARROW.
Make your way back to the area with Whispering Mummies - it’s
near the bottom-right of the map. Keep going down, until you see
the Witches Tower, and SAVE YOUR GAME HERE. Carefully
work your way around the Tower, until you see the evil Swamp Witch - kill
her.
Now find the locked gate, and look through it to see some
sandbags that are attached to a pulley mechanism. Use your BOW
AND ARROW to shoot the sandbags, thus releasing the mechanism
and opening the gate.
SAVE YOUR GAME HERE, and enter the Tower. Enter room on
the left, and see some skeletons hanging on the wall. Take ROCKS from the
ground. Return to the Entrance, then enter room on the right.
Click on the foul creature lying dead on the stone slab, and take
the UNICORN HORN from his chest. Click on Recipe Book
on the bookstand. Click on cauldron, to see a vision. SAVE
YOUR GAME HERE.
Now find the ramp, and make your way up the ramp, being careful
of the arrow traps. At top of the ramp, shoot all the barrels with
your BOW & ARROW, and take all goodies. SAVE YOUR
GAME HERE. Find the room with a strange-looking floor, and lots
of blood - it’s a booby-trap. Throw a ROCK on to the
booby-trap to trigger it. Now jump onto the trap\floor, and
continue up ramp to top of the tower. n a small room, find and
take full suit of CHAINMAIL ARMOUR. SAVE
YOUR GAME HERE. On opposite side of this area, find another
room with a chest. Open the chest to find another MASK
PIECE. You will be attacked by another Black Knight - kill him
with your SWORD. When he is dead, take his SEVERED
HAND (yuck!). Now make your way back down to the Ground
Level, and leave the tower.
Check map, and head left & upwards (about half-way up). Find
a wooden structure on stilts - your ROPE AND HOOK will
flash, so climb up the wall twice, until you are at the top. Walk
forward to the door, and click on the hand-indent, only to discover that
it’s too big for your hand. Luckily, you have another hand that
might work. Use SEVERED HAND from the Black Knight
in the indent, and the door will open.
Now SAVE YOUR GAME HERE. There’s a lot of tree stumps
and blocks here that you need to jump across, while avoiding the flaming
arrows.
From your starting position, jump on the following blocks:
Forward-Diagonal-Right
Forward-Diagonal-Right
Forward
Left
Forward-Diagonal-left
Back-Diagonal- left
Left
Forward-Diagonal-Left
Forward-Diagonal-Right
Forward-Diagonal-Right
Forward-Diagonal-Right
You are greeted by 2 trolls - kill them. Click on plaque above the
chest to read it. Then click on chest to open it. Take GOLDEN
LADLE from this chest. Pull both handles to reveal
Gate Controls in the wall, then click on Gate Controls to open the gate.
The flaming arrow traps are now disabled, so cross back over the
platform again in safety. Walk out through the doors again, and
climb back down to the ground. Make your way back to Witch’s Tower
at bottom of map Enter Tower, and use your GOLDEN LADLE on
the cauldron to cleanse the water. Mudge will introduce himself,
and open up a Portal to Realm Of The Gnomes. SAVE
YOUR GAME HERE, then enter the portal.
REALM OF THE GNOMES
SAVE YOUR GAME HERE. Realm Of The Gnomes is a fascinating
place.
*** NOTE: This is another problem area. The game frequently
freezes when you first enter the Armoury shop and the Apothecary shop. I
found that changing graphics settings (turning off shadows, etc) in the Main
Menu solved the problem. ***
Okay, you’re in a room with the portal. Explore the room, break
both barrels, and pick up all MUSHROOMS. Make sure you
also get the ROCK. Follow path up, and stand on the pressure
plate. Note how it opens the door in front of you, but when you
step off again, the door closes. Place one of your ROCKS on
the pressure plate to open the door. Arm yourself, and walk through
the door - kill that monster that tries to electrify you.
Head left, break the barrel, then follow path left (killing any monsters along
the way) until you reach the door. SAVE YOUR GAME HERE.
Un-arm yourself, open door, and enter Weapon Shop. The
tradesman is letting you inspect his wares. The game may freeze
here - see notes at start of chapter. Try adjusting graphics
options from the main menu. Look at weapons on his counter, and if
you have enough GOLD, buy the WARHAMMER and
the HEAVY COMPOUND CROSSBOW. Now leave the weapon shop.
Backtrack along the path, until you see a room on your left with
3 pressure plates. Place a ROCK on the left
pressure plate (you must do the left plate first), then place a ROCK on
the other 2 pressure plates. If you’ve done it right, a bridge will
form in front of you. If you find you don’t have enough ROCKS,
teleport back to Dimension Of Death, find central area with 4 pressure
plates, and take ROCKS from the pressure plates, and then
return here. Now cross the bridge, and see a gnome trying to dig
through a wall. Talk to the gnome, and he’ll tell you about the
cave-in, and how he’s trying to dig a way out. Now head left, and
follow path (pick up those 3 MUSHROOMS along the way)
until you see a path on your left, going down. Go down the path,
and follow it until you see another rock monster - kill it.
Keep following the path until you reach the door. SAVE YOUR
GAME HERE.
Un-arm yourself, open door and enter the apothecary. The
game may freeze here - see notes at start of chapter. Try changing
the graphics options from the main menu. Have a look at the wares
on her counter, but I don’t recommend you buy anything, since you can
easily pick these things up as you play the game. Click on the
stone statue next to the counter - it’s the Essence Of Sun Tzu.
However, she won’t sell it to you unless you can give her an object of
iron, some tree root, and some amber glow. Looks like you have your
work cut out for you. Leave the apothecary.
Follow path back to where it raises up again. Check MAP,
and head up to another door. Click on it, but it’s locked.
We’ll come back to this door later. Just remember it’s
here.
Turn around, and head back towards start of the map, until you
see an unexplored ramp going down - follow path, and kill
another monster. Keep following this path right, killing monsters
along the way, and picking up all the goodies, until you reach another
gnome. Talk to him if you like.
Now, there is a door here. SAVE YOUR GAME HERE.
Un-arm yourself, open door, and enter the Armour Shop. The game
may freeze here - see notes at start of chapter. Try
changing graphics options from the main menu. Now inspect wares if
you want, but you may not have enough money to buy anything yet.
Don’t worry, you can always come back later. Now leave the shop.
Backtrack a little bit, until you see a path going up. Follow
path until you see another monster - kill it, and take COINS and ROCK.
Head left, and follow path to an enclosed area. Break all
barrels and collect all goodies.
Look for ramp going up, and follow it. Kill the 3 monsters.
SAVE YOUR GAME HERE. Take path left, and kill
another 2 monsters, and take their GOLD. Keep following
path until you’re attacked by another 2 monsters - kill them.
Follow path to the crossroad. Arm yourself, and kill rock monster
on the right. Take POTION he leaves behind.
Check map, and follow path on the right leading up - take a running
jump over that gap, and keep heading up. Kill rock monster,
take POTION, and then follow path to a room with a glowing substance.
Hit substance with your WARHAMMER, and pick up CHUNK
OF AMBERGLOW that breaks off.
Backtrack (remember to take a running jump over the gap) until
you reach an unexplored area heading up again. Follow this path to
the Teleport Room, and SAVE YOUR GAME HERE. Now,
if you remember, you found a UNICORN HORN when you were in the
Swamp Land. You may also remember the wretched beast from Daventry
that had her horn stolen. See the connection? Let’s go
and give the HORN back to her. Stand on Teleporter
Pad, and click on your MAP (lower right) to open it.
Scroll left or right until you see Kingdom Of Daventry, and click on the
Teleport option.
KINGDOM OF DAVENTRY
You are teleported back to Kingdom Of Daventry, so SAVE
YOUR GAME HERE. You’re in the Castle. Leave Castle, and
make your way to top-right of the map, where you saw the wretched beast.
Give UNICORN HORN to the wretched beast, and watch her
stunning transformation. She gives you a SMALL CRYSTAL PYRAMID to
show her gratitude, then vanishes.
Now, remember the young girl you rescued from Dimension Of Death?
She’s also back in Daventry. Head up to house at top left
of the map, and enter it. Click on Gwennie to talk to her, then
take GOLD from the table. Talk to Gwennie again, and
tell her to stay inside her house. Remember the Healing
Fountain in this area. Drink from it to restore your health, if you
wish.
Return to Teleporter inside Castle Daventry (top-rightish). Stand
on Teleporter Pad, click on your MAP top open it, and scroll back to
Realm Of The Gnomes. Now click on the Teleport option.
REALM OF THE GNOMES
You’re back in Realm Of The Gnomes now, so let’s keep exploring. SAVE
YOUR GAME HERE. From this Teleporter Room, make your way down,
until you see some steps on your left. Follow steps down,
and continue along the path until you reach a room that seems to
stop suddenly. SAVE YOUR GAME HERE. Look
carefully, and you’ll see a bridge going across the gap. It’s dark,
and it’s hard to spot, but it’s there. Cross the bridge, and then
follow path to room with an old man. Click on the man to talk to
him. Note the cluster of crystal shards next to him. Use
your WARHAMMER on cluster, then pick up CLOUDED
CRYSTAL SHARD that broke off. Take POTION form
the ground. Now leave the room.
You have some more money now (thanks to Gwennie), so make your way
back to Armour Shop at bottom right of the map. SAVE
YOUR GAME HERE, then enter the Armour Shop. Click on BRONZE BREASTPLATE on
the counter, then give some GOLD to the shopkeeper to buy it.
Now leave the shop.
Make your way along the bottom-left path for a while, until the
path turns up. So follow path up, and then turn right at the crossroads.
Follow path along, kill another rock monster, and take the POTION. Follow
path, break 3 barrels, and take all MUSHROOMS. Go
forward slightly, and talk to the gnome. Take ROCK.
Make your way back to left edge of map, and then head up to the locked
door that you found earlier. Use your WARHAMMER on the
lock to break it (make sure you hit the lock, and not the door).
Now pick up IRON LOCK from the ground, and then click on door
to open it. Kill monster, and take GOLD.
Walk up a little bit, and take first path on the left.
Take GOLD, and follow path until you see the swinging stone trap.
SAVE YOUR GAME HERE. Time it right, and run past
the swinging stone. Repeat this for another 2 swinging stones, then
kill the rock monster. Follow path until you reach the door.
SAVE YOUR GAME HERE, then click on door to open it.
Click on gnome sage to talk to him, and discuss how to getut of this
realm. He wants to help you, but he needs MAGNETIC LODESTONE in
order to do so. Leave the room, and return to where the swinging
stone traps are. Time it right to avoid the traps.
Follow path, and when you’re able, head up again. At
crossroads, turn left, and follow ramp all the way down. Kill rock
monster, and take POTION.
Head left, and kill another rock monster. Make your way left
& up, until your ROPE AND HOOK flashes. Climb
up the wall, and continue along to the very top-left of the map.
Look for the TREE ROOT, and use your WARHAMMER to
cut a chunk off, then pick up TREE ROOT from the ground.
Make your way back to the apothecary (leftish-middle), and SAVE YOUR
GAME HERE. Remember, you want her ESSENCE OF SUN TZU.
Enter apothecary. You should have the 3 items that the
woman wants, so give her AMBER GLOW, IRON LOCK,
and TREE ROOT. Now give her some GOLD (you
should have at least 250 at this point), and she sells you’re her SUN
TZU. You automatically activate it, and get a huge boost in
strength. Now SAVE YOUR GAME HERE, and leave
the apothecary.
Make your way back down the path, and when you’re able,
start heading right, and continue right. Check map, and make your
way up the path, and through the door that was locked. Continue up
to the crossroads, and turn right. Follow path to the end, then
turn down, killing 2 rock monsters along the way. Follow path until
your ROPE AND HOOK flash again.
Climb up the wall, and follow path until you get to a room with a
giant boulder. There is a hole in the floor next to the boulder -
push boulder into the hole. Jump down into hole, and start pushing
boulder along the path. It doesn’t matter which direction you go,
since this area is just a giant circle. After a while, Conner will
pick up the boulder (ooh, such strength!), and throw it down a ramp.
Follow boulder down the ramp, until Conner comments that it’s too
dark for him to see. Look at jeweled device on the wall, and
use CLOUDED CRYSTAL SHARD on the jeweled device - it
lights up the area.
Check map, and head up until you see a dragon - kill it with your WARHAMMER.
Start walking up again, and an old man will appear. He’ll
turn into a young man, then disappear again. Pick up BLACK DIAMOND
HEART of the dragon you just defeated.
Walk up, into the next room. Look at structure in middle of the
room. Click on the purple stone switch to your right (make sure the
lode-stone and a crystal pyramid are in place), and watch message
from Hector. Now click on central structure to take the CLEAR
CRYSTAL PYRAMID, and place your PURPLE CRYSTAL PYRAMID on
the structure. Click on purple stone switch to see a new
message. Now take PURPLE CRYSTAL PYRAMID and
take MAGNETIC LODESTONE from the structure.
Return to Sage’s room on the far left of the map, past the
swinging stone traps, and give MAGNETIC LODESTONE to the
gnome sage. He uses it to create a new point of travel on your map.
Leave the sage’s room.
Check map, and make your way to Teleport Room near the
top-right. Stand on Teleport Pad. Scroll left or right, till
you get to The Barren Region (the new location that Sage added), and then
teleport there.
No comments:
Post a Comment