15 October 2021

King's Quest 8: Mask Of Eternity

 


YEAR
:  1998


GENRE:  Action Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2




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PART 1

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KINGDOM OF DAVENTRY

 

You begin your adventures in the land of Daventry.   The story is, a cursed Mask has been split into 5 pieces, and turned everyone in Daventry (except for Connor) into stone.   

 

You are Connor.   You have to find all pieces of the Mask Of Eternity, and save the entire kingdom.   You have one piece of the Mask already, so there is still four pieces to find.  Good luck!  You’re going to need it!

 

As the game begins, you are outside your beloved Sarah’s house.   Click on Sarah (now turned to stone), and then click on the crow perched on Sarah - it flies away.   Now before you go chasing the crow, you might as well search Sarah’s house, since you are here.   So turn around, walk forward, and click on the door to open it.   

 

Inside the house, click on Widow Burke (turned to stone).   Get SHIELD POTION from shelf at back of the house.   Get HEALTH MUSHROOM on table on the right.   That’s all you can do here, so leave the house.   

 

Follow path left \ down.   Ignore church & graveyard on the left for now - you’re not ready to deal with all those zombies yet.   Continue along the path until you hear a voice calling ‘Come closer, lad’.   Walk down onto the grass, and click on the wizard (who is only half-turned to stone).

 

The wizard tells you more about what has been happening here, as well as about the Mask Of Eternity.   He informs you that it’s up to you to find all the missing pieces of the Mask.  He also gives you a MAGIC MAP to aid your travels.   You can access it by clicking on it at lower-right corner - I recommend you keep it active, so you can keep track of your progress better.   

 

Now there are a lot of monsters in this game, and you’re going to need a weapon.   There’s a weapon in your house, so let’s go there now.   

 

As you are facing the wizard, turn around and walk back to the path you just came from.   There is a house ahead of you, slightly to the left.

 

Enter this house, and click on Goodwife Simms (turned to stone).   Now search the house, and take LEATHER BOOTS from next to the bed.   Take MUSHROOMS from basket on the table.   Take COINS from the shelf.   Open chest on the shelf, and take more COINS.   That’s all you can do here, so leave the house.   

 

Outside the house, turn left and return to the path.   You should be facing the church & graveyard.   Follow the path left, until you find yourself back at Sarah’s house.   Follow the path round, until you see a house with chickens running around.   This is your house.   Pick up HEALING MUSHROOMS from in front of the house.  Enter the house, and search it to find some COINS in a pot on some shelves.   Take DAGGER that’s stuck in the big table.   When you’re ready, leave the house.   

 

Outside your house, there are 2 Bulls eye boards.   Use your DAGGER to stab both of them, and gain more experience points.   

 

Return to path next to your house, and follow path up (so your house is on the left).   The path will snake left, so follow it until you reach a fountain.   You can drink from the fountain as much as you like to replenish your health.   Now turn left, and head down a little bit, so you see a mill on the right.   

 

Enter the mill, and have a look around.   There is a rope & hook high up on the wall.   You can’t get it yet, so just leave the mill.   Look out for the monster, kill it, and pick up the goodies left behind.   

 

Continue down the path (away from the fountain), until you see a sort of barn\building\structure.   Enter this, and click on 3 baskets to get some HEALING MUSHROOMS.   Now leave this barn, and continue down, until you see the church & graveyard in front of you.   

 

Now you have your DAGGER to deal with monsters.   But you’re also going to need a long-range weapon to fight monsters from a distance.  Let’s go and find one.   

 

There is a cliff to the left of the church.   Look for the slightly grassy hill in front of the cliff, and take a running jump (Ins) to jump onto the cliff.  It might take a bit of practice to find the right spot, but you’ll get there.   While on the cliff, walk towards the church, until  Connor comments ‘Tis a long jump, but I can make it.’  SAVE YOUR GAME HERE.   Now take a running jump (Ins), and jump onto the roof of the mausoleum.   If you miss the roof, simply restore your game, and try again.   

 

On the mausoleum roof, walk to the far end, until you can see the monster below you.   SAVE YOUR GAME HERE.   Now step off the roof - you automatically kill the monster.   Pick up CROSSBOW next to the door.   Now arm your DAGGER, and kill any zombies that are nearby, remembering to collect any goodies they leave behind - or just run straight for the exit.   When you’re ready, leave the graveyard & church.   

 

Check the map, and ‘fill in’ that whole section of water at bottom left.  There’s nothing interesting here, but it’s still good to have that section ‘filled in’.   Kill any monsters you come across, and pick up any goodies they drop.   

 

Follow the water up the left-side of the map, until you reach the bridge.   Kill the monster guarding the bridge, and take MUSHROOMS and COINS he leaves behind.   

 

Ignore that path on the left for now - you’re not strong enough to deal with the monsters in there yet.   Instead, continue up the mountain path until you see the Daventry sign post on the right.   SAVE YOUR GAME HERE.   Take path on the right, and follow it - but beware of the group of monsters.   You should be able to kill them with your CROSSBOW.   When you have defeated the monsters, remember to pick up all HEALING MUSHROOMSCOINS, and a HEALING CRYSTAL.

 

Continue along the path, until you see a building in front of you.   Arm your CROSSBOW, and SAVE YOUR GAME HERE.  Follow path a little bit right, so you find the front of the building.   There is a monster guarding entrance to the building - shoot it with your CROSSBOW.   Watch cutscene as Ghost Knight greets you, and tells you to find Dimension Of Death.   When cutscene is over, turn around and cross the bridge to the castle keep.   SAVE YOUR GAME HERE.   Arm your DAGGER or CROSSBOW, and enter the castle keep, and kill the 2 monsters inside.  Now find 2 small rooms, and pull all 3 chains (2 chains in one room, one chain in the other room) to disable the booby traps, ready for later.  When you’re ready, leave the castle keep.   

 

Cross the bridge again, turn right, and go forward, past Sir Knight, until you see a sad creature sitting next to a pond.   The pond is toxic, so don’t enter it!  Talk to the creature to learn her sad tale.   She‘s really a unicorn, but her horn was stolen by an evil witch.   If you can find her horn and return it to her, she’ll be restored back to her unicorn form.  Talk to her again, and she’ll tell you about a hidden entrance to castle Daventry, which is hidden behind the waterfall.   When conversation is over, head all the way left, then down to the bridge.   

 

DO NOT ATTEMPT THIS SECTION UNTIL YOU ARE AT LEAST LEVEL 5.

 

There is a path heading left from the bridge - take it, and follow it to the windmill.   SAVE YOUR GAME HERE.   Open door, and IMMEDIATELY arm your DAGGER, and kill the monster inside.   Now look around, and see an AXE in the ceiling (how on earth did it get up there?), which you will need later on.   There’s also a bale of hay in middle of the floor.   Make sure you are not armed, then position bale of hay under the AXE - simply walk into the hay to move it.   Jump (Ins) onto the bale of hay, then click on AXE to take it.   SAVE YOUR GAME HERE!  Now leave the windmill.   As you do so, you’re attacked by the Black Knight, who wants your piece of MASK OF ETERNITY, so you’ll have to fight him for it.  

 


*** NOTE:  I found this to be a problem area.   The game frequently freezes and crashes just as you are about to fight Black Knight.   I found that changing graphics settings (turning off shadows, etc) in the Main Menu solved the problem.  ***

 


After you’ve dealt with Black Knight, follow path away from the windmill, and up to Mr Kavanagh’s house.   Click on Mr Kavanagh (turned to stone), then enter his house.   Click on basket on the left to get some HEALING MUSHROOMS.   Click on wooden horse on the back wall, to realise that a child lived here.   Click on woman (turned to stone).   Click on table to see a child’s drawing.   When you’re ready, leave the house.   

 

Now remember that ROPE & HOOK in the mill that you couldn’t get to before, because the mill wheel was turning.   You’re better equipped to deal with it now.   So make your way back to the bridge, and cross the bridge.   Now go down to the mill.   As you’re facing the mill, go to the right side of it, and see the tall tree.   Use AXE to chop down the tree.  This will stop the water wheel from turning.   Now enter the mill, and jump up (Ins) onto the wheel-workings on the right, then jump up onto high platform on the left.   Click on ROPE & HOOK to take it.   Now leave the mill.   

 

Now it’s time to tackle that waterfall Sir Knight told us out - the one that hides the entrance to Castle Daventry.   Outside the mill, turn left, and follow river up, until you reach the waterfall at top-left of the map.  Go to the left side of the waterfall, and your ROPE & HOOK will flash.  Click ROPE & HOOK on the wall to use it, then climb up to top of the wall.   There is a table with some blocks here.   Push blocks (just walk into them) down into the waterfall to create an opening in the waterfall.   Now use ROPE & HOOK to climb back down again.   Enter through the newly-created opening, to get into the castle.  

 


CASTLE DAVENTRY

 

Follow corridor to the end.   Uh-oh… it’s a dead-end.   Or is it?  Pull that candle on the right, and it will open the door for you.   Walk forward into the room, navigate round the table, and touch portraits of King Graham & Queen Valanice.  Notice how King Graham’s portrait is slightly off-centre.   Push portrait by walking into it, then take BRASS KEY that is revealed.   

 

Step backwards, away from the portraits, and walk into corridor on the left.   Take TORCH ASHES from the ground.   Follow corridor through to the next room, and touch King Graham (turned to stone) standing on front of the mirror.   Wait until the mirror starts swirling, then click on it to see the cutscene.   The man in the mirror - could he be behind all this vile business.   

 

Walk across to other side of the room, and touch the 2 stone guards.  When you’re ready, leave the room, and leave the castle.   

 

 

 


KINGDOM OF DAVENTRY

 

Back outside the castle, turn left, and make your way to the mountain path.   Go up a little bit, until you see the  Daventry sign post, then turn right, and follow path to Sir Knight’s building.   You should already have killed the monster here, so you have nothing to worry about.   The door behind Sir Knight is bolted shut, but that’s no problem for a hero like you.   Use AXE to break the door down, then enter the tomb.  Make sure are unarmed, then walk into the sarcophagus to open it.   Take HERO’S RING.   When you are ready, leave the tomb.   

Outside the tomb, cross bridge ahead & right, and enter the castle keep.   Arm your AXE, walk right a little bit, and climb up the ramp.   Kill both monsters, and take all their goodies afterwards.   Now go up ramp to the top level, and kill this monster, as well.   After the monsters are dead, and you’ve picked up everything you can, go back down to the Ground Level.   Find and enter room where you found 2 hanging chains earlier.   Follow corridor round, until you reach the door.   If you hadn’t pulled those chains earlier to disarm the booby traps, you would have arrows flying at you!  Click on the door to discover that it’s locked.   Use BRONZE KEY from your top Inventory Bar (move your mouse up there) to unlock the door, then enter the room.   Now there’s a portal here, but don’t use it yet.   Just remember it’s here.   Leave the castle keep.

 

Turn left, and return to Daventry signpost.   Then turn left again, and head down until you see tavern on the left.   Enter tavern, and pick up any COINSHEALING MUSHROOMS etc, that you find.   For a bit of fun, drink beer on the table.   When you’re ready, leave the tavern.   

 

Follow path along, past the fountain, until you reach the Alchemist’s House.   The house is boarded up, so use your AXE to break through it, then click on the door, and enter.   Now take SCROLL.   Take SHIELDING POTIONS, and take ELIXER OF LIFE.   Leave the house.   

 

We need to go  back to church now.   Head down to bottom of the map, then go left to the church.   Find the door that is blocked - your ROPE & HOOK will flash.   Use ROPE & HOOK to climb the wall.   Upstairs, go over to the window, and use your ROPE & HOOK to climb down.   Take SACRED FLAME (candle) from the table.   Put some of your COINS in the Collection Box on the opposite wall.   Walk through to the next room, and push URN towards the window.  Remember what Sir Knight said - the urn will show you the way.  Through the window, you see a portal opening up over in the mausoleum.   

 

Make your way back to front of the church, using your ROPE & HOOK to climb walls.   Find your way back to the graveyard, and then enter mausoleum.   Enter portal, and watch the cutscene.   Your weapon is useless against this monster.   Well, there is nothing else you can do here for the moment, so leave the mausoleum.   

 

Leave the graveyard, and make your way back down to the stone wizard near the water.   Click on him, and give him SACRED FLAMEHERO’S RING, and TORCH ASHES (move your mouse up to the top, to see your Inventory bar).   He enchants the HERO’S RING, so it becomes RING OF ILLUMINATION.   

 

Walk into the water behind the wizard, and  go to the small island at bottom left of map.   This is the wizard’s house.   You’ve probably already been here before, but couldn’t really do anything.   Now, you can.   Walk round the base until ROPE & HOOK flashes, then use ROPE & HOOK to climb up the wall.   Click on the door and enter the house.   Take INVISIBLE POTION from under the table on the left.  Click on the wizard’s magical book - one page is blank.   Click on magical quill next to the book, and it automatically fills in that missing page.   Click on the book again to read it, and automatically take INSCRIBED PARCHMENT.   In opposite corner of the room is a celestial globe .   Click on the globe, then use INSCRIBED PARCHMENT and on the globe.  A POTION OF REVEAL will be created, so take it.   Drink POTION OF REVEAL, then open chest that you now see on the ground.   Take SILVER BELL from the chest, then leave the house.   Use ROPE & HOOK to climb back down the wall.  Next to this wall, you see an ’Odd Structure’ that looks like a frame.   Use SILVER BELL on the structure, then use AXE on the BELL 3 times to strike it.    The Lady Of The Lake appears - click on her to get a new sword.   Now leave this strange little island, and make your way back to mausoleum in the church.   If you get lost, look at your map for reference.

 

In the mausoleum, enter portal again.   This time, thanks to your RING OF ILLUMINATION, you defeat the monster.   

 

 

 


DIMENSION OF DEATH

 

SAVE YOUR GAME HERE.   You’ve reached the Dimension Of Death now.   Scary stuff!  

 

It's rather tricky to find everything, especially the rocks, in this dimension.  To make things easier, I've marked important things on the map.  




Turn around, and look at symbols above the portal you just entered, and take note of them.  You’re going to need them later.   

 

Arm your SWORD.   Now facing away from the portal, go forward, and kill 4 skeletons.   Take all the goodies left behind.   Now this is a big room, so search it carefully.   At top left of the room, you’ll fine some crates.    Break them open with your SWORD.   Be ready to kill the skeletons that were hidden inside.   Make sure you pick BROKEN PIECE OF IRON SHIELD from the fallen warrior.   Click on the stone idol (Azriel) in this area, and take spinning LEVER OF LIFE that is next to him.   Now ‘fill in’ the rest of the room on the map.   There are 2 square stone pedestals (bottom left, and bottom right of the room), so click on them to read inscriptions.   

 

Return to entrance of the room, but don’t go through the portal.   Notice there is a flame on a pedestal on each side of the entrance - click on one of the pedestals to see a curious slot in the pedestal.   Insert LEVER OF LIFE into the pedestal, then walk into it to turn it.   You automatically retrieve LEVER OF LIFE, and the flame will go out.  Find the other 3 pedestals, and repeat the process.   Once all 4 pedestals are dealt with, the huge doors in centre of the room will open.   Walk through the doors to enter the Sanctum of Lord Azriel.   


You’re now in an area with lots of floating stones.   SAVE YOUR GAME HERE.   Now remember those symbols you saw above the portal where you entered - I hope you took a note of them.   Jump on the symbols in the correct order according to the portal symbols.   If you’ve done it right, you’ll come face-to-face with Lord Azriel himself.   He gives you a KEY, then sends you back to that big room.   Head up to top of the room.   

 

Arm your CROSSBOW, and SAVE YOUR GAME HERE.   Now use KEY in the gate - be ready to kill 3 more skeletons.   Head through the gate, and follow path left.   Break all crates for experience points, and pick up the goodies.  There are a couple of skeletons on high platforms, so just kill them with your CROSSBOW.   

 

Continue along path, until you see 5 vases on a platform - break them with your CROSSBOW.   There is a switch here, so make sure you pull it - it disarms a flaming arrow trap.   Follow path round, jumping over the lava pool, until you see 5 more vases on a platform.   Again, break them, and take the goodies.   

 

Proceed forward slightly, and kill skeleton coming towards you.   Take COINS that he drops, but not the sword, since it‘s not as good as your current sword.   There is a blue door here, but you don’t have the key for it yet.   

 

Continue left, and kill a skeleton and zombie.   Destroy the 4 vases, and take the goodies.   SAVE YOUR GAME HERE.  Find & kill 3 skeletons that are shooting at you, and take all the goodies they drop.

 

Continue along this lower-left wall, until you here a child weeping.   Kill the group of zombies.   Also, look for 4 giant metal crates in this area - there is a Healing Fountain in the middle of these crates, and you can drink from the fountain as much as you like to restore your health.   

 

Now push each of the metal crates off their pressure plates.  Pick up ROCK near the top-left metal crate.   When all 4 pressure plates are released, the Sylph Of Ultimate Beauty appears, next to the Healing Fountain.   Talk to her twice, and she tells you about a Protective Spell, but she needs RUST and MOULD to complete it.   

 

SAVE YOUR GAME HERE.   Follow left path up, and kill another 3 skeleton archers.   SAVE YOUR GAME HERE.   Start walking right, but beware, there is a powerful ghost here that tries to suck your life energy - kill him with your CROSSBOW.   

 

Continue up this left-path, towards top of the map, until you see a stone pedestal - click on it to read the inscription.  You should be at top of the map now, but DON’T go into the black water, or you’ll die.  Use BROKEN PIECE OF IRON SHIELD in the black water, to make it rusty.   Rust is one of the ingredients you need for Sylph Of Ultimate Beauty.   Find the Boatman in this top-left area, and talk to him several times, until he has no new information.   

 

Follow path right (so you are between the black water, and a lava pit), kill all skeletons and zombies.   Now head down slightly, and kill more skeletons.   Head back towards left of the map, and find the path ascending up, a little bit below the lava pit.   Your HOOK AND ROPE should flash here, so use it to climb up the wall.   Walk round this structure, until your HOOK AND ROPE flash again.   Use it to climb up to the next level.   Walk round, until you find some HEALING CRYSTALS and a REVEALING POTION, and take them all.   Now climb back down to Ground Level.   

 

Work your way right, and when you reach the locked gate, SAVE YOUR GAME HERE.   Arm your CROSSBOW, continue right, and kill the skeletons.   Beware of those 2 skeleton archers on the high platform.  Inch up again, and kill another 3 skeletons.   Follow edge of the black water right, so you are between black water and another lava pit, killing any zombies you come across, and taking all goodies.  Read inscription on the pedestal.   Follow path down, killing another skeleton.   Now head to left of map again, killing all skeletons - watch out for the 2 skeleton archers on the high platform.   

 

Now you reach a dead end, so you have to back-track a bit.   SAVE YOUR GAME HERE.   Follow path down and left, until you reach the fire-bolt trap.   Continue left, jumping over the fire pools.   Now there is another powerful ghost here that wants to drain your life energy, so kill him quickly with your CROSSBOW.   

 

Weave right again, and kill skeleton archer on the high platform.   There is a switch here, so pull it to disarm the fire-bolt trap.   Now follow the paths to ‘fill in’ this area.   Make sure you pick up the ROCK in this area.   About half-way down, you should find a path leading you round in a square, until your HOOK AND ROPE flash.   SAVE YOUR GAME HERE.   Use your HOOK AND ROPE to climb the wall.   There is a skeleton at top of this structure, but you can’t beat him by strength alone.   You need to force him off the structure, so he falls to his death (how exactly can a skeleton fall to it’s death?).   Attack the skeleton, and when he takes a step back, you take a step forward, gradually pushing him towards the edge.   Keep doing this, until he falls.   Now climb back down, and pick up CHAINMAIL ARMOUR the skeleton left behind.   

 

Make your way back to the right edge of the map, and SAVE YOUR GAME HERE.   Slowly proceed down - there is a large group of skeletons waiting for you, and you have to kill them all.   Give yourself a pat on the back when you’ve succeeded, and pick up all the goodies.

 

Continue down this wall, until you see a small chest in the corner.   Open chest, and pick up SQUARE GOLDEN KEY.  Continue down, and break the 2 crates.   You’re back at the start now, but you still have a large area in centre of the map to explore.   

 

Make your way to bottom of the map again.   When you see a path near the blue door, going up, take it, jumping over the fire pools.   There is a badly injured man here.   Talk to him, and he tells you about his sister and about the Hammer Of Azriel… then he dies from his injuries (sniff).   

 

Keep following the path round, and pick up another ROCK.   You should have 3 now.   Follow path round, and kill another power ghost who wants to drain your life energy.   Now turn right, towards the unexplored central area, killing skeletons along the way (I know, it’s getting tedious!).   A bit right of centre, you’ll find a Teleport portal, like the one in Daventry.   This allows you to teleport between dimensions, but don’t use it yet.   Continue exploring this area for now.

 

Near top-middle of the map, you’ll find a path with an iron gate on each side, and a skeleton behind each gate - kill both skeletons with your CROSSBOW.   There’s also a pedestal here, to click on it to read inscription.   There is an area at top right of the map with lots of pots.  Break them all, and take the goodies.   There is another iron gate near top right of the map, with another pedestal you have to read.   

 

Now most of the monsters are dead, so you can concentrate on things you may have missed earlier.   

 

Go back down to lower-left area, where you heard the child weeping.  You’ll see a huge crate blacking your path.   Take a running jump, and jump over it.   Break all crates, and take all goodies.   Now remember the child you heard weeping earlier?  She’s here.   Talk to her, and she’ll tell you she followed her brother here (you may have met him already - the badly injured man who died).   She also tells you that she is imprisoned here.   It’s up to you to help her escape, so she can return to Daventry.  From this side, simply push the metal box forward, allowing the girl to escape.   

 

In the bottom-left corner, you should see 2 square sections on your map.   Search them, and click on the pedestal to read inscription.   

 

In bottom-middle of the map, find the blue door again.   Use SQUARE GOLD KEY (top inventory bar) to unlock the door, and enter the room to find a skeleton training room.   SAVE YOUR GAME HERE.   From the entrance, start shooting the skeletons with your CROSSBOW.   Doing this from the entrance allows you to back-up when you need to, and just take on a few at a time, rather than them all ganging up on you.  When the room is cleared, pick up all the goodies.   Also, search the area carefully - one of the skeletons dropped a CIRCULAR GOLDEN KEY that you need to pick up.   

 

Hopefully, you have 3 ROCKS by now.   Start heading up, and aim for the very centre of the map.   There is a path that will lead you round in a square - follow it until you reach the open area with 4 pressure plates.  Search this area, killing all the zombies.   Now your ROPE AND HOOK will flash at the structure in the centre, so climb up the wall.   Click pedestal at top of the structure to read it.   Cross the bridge to an area with 2 archways.   Pick up the last ROCK next to the archway on the right.   Return the way you came, and climb back down the tower.  At bottom of the tower, there are 4 pressure plates.   And you (hopefully) have 4 ROCKS.   Place a ROCK on each of the pressure plate.   If you check your map, the 4 portals in the Healing Fountain area will be lit up now.   So return to the Fountain area to investigate.   

 

At the Healing Fountain area, you will see the 4 portals swirling, with the portal’s name displayed above it.   I recommend completing them in this order, to save yourself some backtracking.   

 



Hall Of Respite


SAVE YOUR GAME HERE.   Enter Hall Of Respite, and immediately kill the skeleton archer across the water.   Click on pedestal to read it.   Jump onto fallen pillar, then SAVE YOUR GAME HERE.   Jump onto upright pillar, and then take a running jump onto the far shore.   If you’re lucky, you’ll make it.   Click on statue, and take SHIELD POTION.   SAVE YOUR GAME HERE.   Note all the skulls on the shelves here.   There have been clues about these skulls, but they were hard to decipher.   To save you much head-scratching, I’ll tell you - look at shelves on the left, 3rd (bottom) row, and 7th skull along.   Take this SKULL.   Now, how are you going to get back across the water?  Look at the pillars, and notice that one of them has a crack.   Walk into cracked pillar to push it into the water, creating a bridge.   Jump onto the pillar, take a running jump, and jump back to the other side.   Go back through the portal, back to the Healing Fountain.   Drink from the Fountain to restore your health.

 

 

Hall Of War


SAVE YOUR GAME HERE.   Enter Hall Of War, and immediately kill 2 skeleton archers.   Cross the bridge, carefully using the metal edge to get past the first gap.   When the metal edge stops, take a running jump to cross rest of the bridge.   Take POTION OF STRENGTH.   Click on the headless statue, and use SKULL (top inventory bar) on the statue.   Now pick up FEATHER OF TRUTH, and SAVE YOUR GAME HERE.   Carefully cross the bridge again, then return through the portal.  Drink from Healing Fountain to restore your health.   

Hall Of Justice


SAVE YOUR GAME HERE.   Enter Hall Of Justice, and click on pedestal to read it.   Take INVISIBLE POTION.   Now look at Giant Scales Of Justice.   Place FEATHER OF TRUTH on the left pan, and then walk towards the right pan, to automatically jump on.   You hear a heartbeat, then Lord Azriel pops in.   Step off the scales, and return through the portal.   

Hall Of Immortality


SAVE YOUR GAME HERE.   Enter through portal, and take REVEAL POTION.   Click on the SACRED HEART to see that it is beating.   Click on pedestal to read it.   Now return through the portal.   

You have now completed all 4 portals.   Return to area at centre of the map, with the 4 pressure plates, and retrieve your 4 ROCKS.   You’re going to need these ROCKS later on.  Make your way to top-right of the map.   Start heading down, and take first path to the left of map.  Follow path to the end.   Connor makes a comment about the foul smell.   Previously, this was a dead end.   But since you healed the heart, the area is now accessible.   Take all the MUSHROOMS, and take the MOULD.   

 

Make your way back to the Healing Fountain.   Give RUSTY IRON SHIELD to Sylph, and give GREEN MOULD to Sylph.   She now enchants you with a Protective Spell.   Drink from the Healing Fountain to restore your health.   

Head up towards the top-left area, and look for a door with a circular keyhole.   Use CIRCULAR GOLDEN KEY in the door, and SAVE YOUR GAME HERE.   Arm your CROSSBOW, and enter the room.   Kill skeleton archer with your CROSSBOW.   Destroy crates, and kill more skeleton archers.   Go to wall on the right, and pull down all 4 switches - this lowers the gate.   Arm your CROSSBOW, and SAVE YOUR GAME HERE.

 

Enter through the now-lowered gate.   Check all 16 cells, and kill the ghosts with your CROSSBOW.   Now you have  to open all the cells, to break the cases and get all the goodies.  However, the cells have a complicated opening system, which I’m going to explain to you.   Return to area with all the switches on the wall.   Look at bottom wall, and pull down all 4 switches.   


Go to left wall (with the strange door), and pull down 2nd switch.  Go back to bottom wall, and pull all 4 switches again.  Go to left wall, and pull 3rd switch down.   Go to bottom wall, and pull all 4 switches down.   Go to left wall and pull the 4th switch.  The cells are now open.  

 

Return to cells, and take all the goodies.   One of the cells has a switch in the wall - pull it.  Return to area with all the switches in the walls.  

 

Look at the strange door, and drink a REVEAL POTION.   Arm your CROSSBOW, and SAVE YOUR GAME HERE.  Enter through door, and immediately kill the skeleton.   Run up the ramp, run through the spirits, and take AZRIEL’S HAMMER.   Now turn around, head back through the strange door, and return to area with all the switches.   

 

Make your way to top-middle of the map.   Arm yourself with AZRIEL’S HAMMER, and SAVE YOUR GAME HERE.   Now this bit is really hard!  Proceed through the gate, and be greeted be a commander skeleton.   Drink POTION OF STRENGTH and drink POTION OF SHEILD.   Now quickly kill the 2 skeletons nearest you.  Retreat slightly, and heal yourself, then SAVE YOUR GAME HERE.   Use HAMMER to take out some archers, then retreat\heal\SAVE again.  

 

Once archers are dead, use SWORD to attack the commander, still using the retreat\heal\SAVE technique.   When commander is dead, take his DOUBLE-EDGE SWORD.   Take all goodies left behind, and SAVE YOUR GAME HERE.   Climb up the bridge.  Uh-oh… the far side of the bridge is raised.   Look at lever on far side, and throw your HAMMER at it to lower the bridge.   Now walk through the portal, to the next land.   

SWAMP LAND

SAVE YOUR GAME HERE.   You’ve now reached the Swamp Land.   Keep your eye out for swamp monsters and pesky spider-like creatures.   The spider-creatures are fast, and keep running away, but don’t let them creep up behind you.  Also, keep your eyes peeled for ‘Bubble’ monsters in the swamp.   You can only tell they’re there by the bubbles on the surface.   I found it best to use your HAMMER to deal with them, since you can attack them from a distance.  Also, some of the toxic water will hurt you, until you find something to protect yourself.   

Check your map, and start heading left, until you reach Oracle Of The Tree.   Talk to the Tree Oracle, and give him one of your GOLD COINS (top task bar).   Keep giving him GOLD COINS until he has no more information for you.   

Continue left slightly, through the swamp water, until you see a barrier of darker green ooze.   Don’t attempt to cross through this barrier yet - it is toxic, and it will kill you.  Follow the clear water down and left, until you reach 2 shacks.   Enter the smaller shack and click on the 2 stone statues.   Click on the chest, and take GOLD COINS.   Take CHAINMAIL GLOVES from shelves.   Now leave the shack.   

 

Walk up ramp, to the larger shack, and use your SWORD to break open the boards blocking the entrance.   Now enter the shack.   Open chest and take GOLD COINS.   Use SWORD to break more boards, and enter the next room.   Open chest and take COLD COINS.   Take HEARING HORN from the table.   Now leave the shack.   

 

Make your way back to Oracle Of The Tree, near centre of the map.   Go slightly up and slightly right, until you see a platform (ignore the tree-monsters for now).   Jump up onto the platform to find a Healing Well.  You can drink from the Well as much as you like, to restore your health.

Now start heading up & left of the map.   There is a shack on stilts here.  Use your ROPE AND HOOK to climb up it.   It’s a Teleport Portal to transport you between worlds.   But don’t use it yet.   Just climb back down.   SAVE YOUR GAME HERE.   Slowly head up the map until you see some carnivorous plants in the water.   Use your SWORD to destroy them.  

Work your way through the labyrinth of carnivorous plants, until you reach the Swamps Wisps.   Talk to the Wisps, and they’ll tell you they can give you something to protect yourself against the poisonous swamp water.   In return, they want a secret.   Where on earth are you going to find a secret?  

Return to Healing Well near centre of the map, and drink as necessary to restore your health.   SAVE YOUR GAME HERE.  Go down slightly and right to the Mushroom  Garden. Find the GOLDEN MUSHROOM at end of the garden, and use your SWORD to cut off a piece of MUSHROOM, then take SLICE OF GOLDEN MUSHROOM.   

Make your way to lower-right of the map.   You’ll hear loud whisperings, and see some groups of mummies here.   But when you get too close, they disappear.   But what are they trying to hide?  Do they have a secret?  Use HEARING HORN (top taskbar) on the mummies, to discover that ‘A Mask Piece Is In The Witch’s Tower’.   Hmmm,  interesting!  Must remember that!  Then Connor drops the HEARING HORN.   Clumsy oaf, hehe.   Never mind, at least you have a secret now.

 

Go back to top-left corner of the map, where the Swamp Wisps are.  Talk to the Wisps, and tell them the secret.   They are so excited!  Talk to them again, and they task you with finding the GOLDEN LADLE to cleanse the poisonous water.   Now click on FLOWER to become protected from the treacherous swamp water.   Check map, and return to Healing Well.   Drink from the Well if necessary, but make sure to avoid those Tree Monsters.   Continue right & up, until you see a skeleton in a tree.   Click on the skeleton to get his BOW & ARROW.   

 

Make your way back to the area with Whispering Mummies - it’s near the bottom-right of the map.   Keep going down, until you see the Witches Tower, and SAVE YOUR GAME HERE.   Carefully work your way around the Tower, until you see the evil Swamp Witch - kill her.

Now find the locked gate, and look through it to see some sandbags that are attached to a pulley mechanism.  Use your BOW AND ARROW to shoot the sandbags, thus releasing the mechanism and opening the gate.  

SAVE YOUR GAME HERE, and enter the Tower.   Enter room on the left, and see some skeletons hanging on the wall.  Take ROCKS from the ground.   Return to the Entrance, then enter room on the right.   Click on the foul creature lying dead on the stone slab, and take the UNICORN HORN from his chest.   Click on Recipe Book on the bookstand.   Click on cauldron, to see a vision.   SAVE YOUR GAME HERE.   

Now find the ramp, and make your way up the ramp, being careful of the arrow traps.   At top of the ramp, shoot all the barrels with your BOW & ARROW, and take all goodies.  SAVE YOUR GAME HERE.   Find the room with a strange-looking floor, and lots of blood - it’s a booby-trap.   Throw a ROCK on to the booby-trap to trigger it.   Now jump onto the trap\floor, and continue up ramp to top of the tower.    n a small room, find and take full suit of CHAINMAIL ARMOUR.   SAVE YOUR GAME HERE.   On opposite side of this area, find another room with a chest.   Open the chest to find another MASK PIECE.   You will be attacked by another Black Knight - kill him with your SWORD.   When he is dead, take his SEVERED HAND (yuck!).   Now make your way back down to the Ground Level, and leave the tower.   

 

Check map, and head left & upwards (about half-way up).   Find a wooden structure on stilts - your ROPE AND HOOK will flash, so climb up the wall twice, until you are at the top.  Walk forward to the door, and click on the hand-indent, only to discover that it’s too big for your hand.  Luckily, you have another hand that might work.   Use SEVERED HAND from the Black Knight in the indent, and the door will open.   

 

Now SAVE YOUR GAME HERE.   There’s a lot of tree stumps and blocks here that you need to jump across, while avoiding the flaming arrows.

 

From your starting position, jump on the following blocks:  


    Forward-Diagonal-Right
    Forward-Diagonal-Right
    Forward
    Left
    Forward-Diagonal-left
    Back-Diagonal- left
    Left
    Forward-Diagonal-Left
    Forward-Diagonal-Right
    Forward-Diagonal-Right
    Forward-Diagonal-Right


You are greeted by 2 trolls - kill them.   Click on plaque above the chest to read it.   Then click on chest to open it.   Take GOLDEN LADLE from this chest.   Pull both handles to reveal Gate Controls in the wall, then click on Gate Controls to open the gate.   The flaming arrow traps are now disabled, so cross back over the platform again in safety.   Walk out through the doors again, and climb back down to the ground.   Make your way back to Witch’s Tower at bottom of map   Enter Tower, and use your GOLDEN LADLE on the cauldron to cleanse the water.   Mudge will introduce himself, and open up a Portal to Realm Of The  Gnomes.   SAVE YOUR GAME HERE, then enter the portal.                  

REALM OF THE GNOMES

SAVE YOUR GAME HERE.   Realm Of The Gnomes is a fascinating place.    

 


*** NOTE:  This is another problem area.   The game frequently freezes when you first enter the Armoury shop and the Apothecary shop.   I found that changing graphics settings (turning off shadows, etc) in the Main Menu solved the problem.   *** 

 


Okay, you’re in a room with the portal.   Explore the room, break both barrels, and pick up all MUSHROOMS.   Make sure you also get the ROCK.   Follow path up, and stand on the pressure plate.   Note how it opens the door in front of you, but when you step off again, the door closes.   Place one of your ROCKS on the pressure plate to open the door.  Arm yourself, and walk through the door - kill that monster that tries to electrify you.   

Head left, break the barrel, then follow path left (killing any monsters along the way) until you reach the door.   SAVE YOUR GAME HERE.   Un-arm yourself, open door, and enter Weapon Shop.   The tradesman is letting you inspect his wares.   The game may freeze here - see notes at start of chapter.   Try adjusting graphics options from the main menu.   Look at weapons on his counter, and if you have enough GOLD, buy the WARHAMMER and the HEAVY COMPOUND CROSSBOW.   Now leave the weapon shop.   

 

Backtrack along the path, until you see a room on your left with 3 pressure plates.   Place a ROCK on the left pressure plate (you must do the left plate first), then place a ROCK on the other 2 pressure plates.   If you’ve done it right, a bridge will form in front of you.   If you find you don’t have enough ROCKS, teleport back to Dimension Of Death, find central area with 4 pressure plates, and take ROCKS from the pressure plates, and then return here.   Now cross the bridge, and see a gnome trying to dig through a wall.   Talk to the gnome, and he’ll tell you about the cave-in, and how he’s trying to dig a way out.   Now head left, and follow path (pick up those 3 MUSHROOMS along the way) until you see a path on your left, going down.   Go down the path, and follow it until you see another rock monster - kill it.   Keep following the path until you reach the door.   SAVE YOUR GAME HERE.

 Un-arm yourself, open door and enter the apothecary.   The game may freeze here - see notes at start of chapter.   Try changing the graphics options from the main menu.   Have a look at the wares on her counter, but I don’t recommend you buy anything, since you can easily pick these things up as you play the game.   Click on the stone statue next to the counter - it’s the Essence Of Sun Tzu.   However, she won’t sell it to you unless you can give her an object of iron, some tree root, and some amber glow.   Looks like you have your work cut out for you.   Leave the apothecary.   

Follow path back to where it raises up again.   Check MAP, and head up to another door.   Click on it, but it’s locked.   We’ll come back to this door later.   Just remember it’s here.  

 

Turn around, and head back towards start of the map, until you see an unexplored ramp going down - follow path, and kill another monster.   Keep following this path right, killing monsters along the way, and picking up all the goodies, until you reach another gnome.  Talk to him if you like.  

 

Now, there is a door here.   SAVE YOUR GAME HERE.   Un-arm yourself, open door, and enter the Armour Shop.   The game may freeze here - see notes at start of chapter.   Try changing graphics options from the main menu.   Now inspect wares if you want, but you may not have enough money to buy anything yet.   Don’t worry, you can always come back later.   Now leave the shop.   

 

Backtrack a little bit, until you see a path going up.   Follow path until you see another monster - kill it, and take COINS and ROCK.   Head left, and follow path to an enclosed area.   Break all barrels and collect all goodies.   

 

Look for ramp going up, and follow it.   Kill the 3 monsters.   SAVE YOUR GAME HERE.   Take path left, and kill another 2 monsters, and take their GOLD.   Keep following path until you’re attacked by another 2 monsters - kill them.   Follow path to the crossroad.   Arm yourself, and kill rock monster on the right.   Take POTION he leaves behind.   Check map, and follow path on the right leading up - take a running jump over that gap, and keep heading up.   Kill rock monster, take POTION, and then follow path to a room with a glowing substance.   Hit substance with your WARHAMMER, and pick up CHUNK OF AMBERGLOW that breaks off.   

 

Backtrack (remember to take a running jump over the gap) until you reach an unexplored area heading up again.   Follow this path to the Teleport Room, and SAVE YOUR GAME HERE.   Now, if you remember, you found a UNICORN HORN when you were in the Swamp Land.   You may also remember the wretched beast from Daventry that had her horn stolen.   See the connection?  Let’s go and give the HORN back to her.   Stand on Teleporter Pad, and click on your MAP (lower right) to open it.   Scroll left or right until you see Kingdom Of Daventry, and click on the Teleport option.   

 

KINGDOM OF DAVENTRY

You are teleported back to Kingdom Of Daventry, so SAVE YOUR GAME HERE.   You’re in the Castle.   Leave Castle, and make your way to top-right of the map, where you saw the wretched beast.   Give UNICORN HORN to the wretched beast, and watch her stunning transformation.   She gives you a SMALL CRYSTAL PYRAMID to show her gratitude, then vanishes.   

Now, remember the young girl you rescued from Dimension Of Death?  She’s also back in Daventry.   Head up to house at top left of the map, and enter it.   Click on Gwennie to talk to her, then take GOLD from the table.   Talk to Gwennie again, and tell her to stay inside her house.  Remember the Healing Fountain in this area.   Drink from it to restore your health, if you wish.   

 

Return to Teleporter inside Castle Daventry (top-rightish).   Stand on Teleporter Pad, click on your MAP top open it, and scroll back to Realm Of The Gnomes.   Now click on the Teleport option.   

REALM OF THE GNOMES

You’re back in Realm Of The Gnomes now, so let’s keep exploring.   SAVE YOUR GAME HERE.   From this Teleporter Room, make your way down, until you see some steps on your left.   Follow steps down, and continue along the path until you reach a room that seems to stop suddenly.   SAVE YOUR GAME HERE.   Look carefully, and you’ll see a bridge going across the gap.   It’s dark, and it’s hard to spot, but it’s there.   Cross the bridge, and then follow path to room with an old man.   Click on the man to talk to him.   Note the cluster of crystal shards next to him.   Use your WARHAMMER on cluster, then pick up CLOUDED  CRYSTAL SHARD that broke off.   Take POTION form the ground.   Now leave the room.   

You have some more money now (thanks to Gwennie), so make your way back to Armour Shop at bottom right of the map.   SAVE YOUR GAME HERE, then enter the Armour Shop.   Click on BRONZE BREASTPLATE on the counter, then give some GOLD to the shopkeeper to buy it.   Now leave the shop.   

 

Make your way along the bottom-left path for a while, until the path turns up.   So follow path up, and then turn right at the crossroads.

Follow path along, kill another rock monster, and take the POTION.  Follow path, break 3 barrels, and take all MUSHROOMS.   Go forward slightly, and talk to the  gnome.  Take ROCK.   Make your way back to left edge of map, and then head up to the locked door that you found earlier.   Use your WARHAMMER on the lock to break it (make sure you hit the lock, and not the door).   Now pick up IRON LOCK from the ground, and then click on door to open it.   Kill monster, and take GOLD.   Walk up a little bit, and take first path on the left.  Take GOLD, and follow path until you see the swinging stone trap.   SAVE YOUR GAME HERE.   Time it right, and run past the swinging stone.   Repeat this for another 2 swinging stones, then kill the rock monster.   Follow path until you reach the door.   SAVE YOUR GAME HERE, then click on door to open it.   Click on gnome sage to talk to him, and discuss how to getut of this realm.   He wants to help you, but he needs MAGNETIC LODESTONE in order to do so.   Leave the room, and return to where the swinging stone traps are.   Time it right to avoid the traps.  

 

Follow path, and when you’re able, head up again.   At crossroads, turn left, and follow ramp all the way down.   Kill rock monster, and take POTION.

 

Head left, and kill another rock monster.   Make your way left & up, until your ROPE AND HOOK flashes.   Climb up the wall, and continue along to the very top-left of the map.   Look for the TREE ROOT, and use your WARHAMMER to cut a chunk off, then pick up TREE ROOT from the ground.   

 

Make your way back to the apothecary (leftish-middle), and SAVE YOUR GAME HERE.   Remember, you want her ESSENCE OF SUN TZU.

 

Enter apothecary.   You should have the 3 items that the woman wants, so give her AMBER GLOWIRON LOCK, and TREE ROOT.   Now give her some GOLD (you should have at least 250 at this point), and she sells you’re her SUN TZU.   You automatically activate it, and get a huge boost in strength.   Now SAVE YOUR GAME HERE, and leave the apothecary.   

 

Make your way back down the path, and when you’re able, start heading right, and continue right.   Check map, and make your way up the path, and through the door that was locked.   Continue up to the crossroads, and turn right.   Follow path to the end, then turn down, killing 2 rock monsters along the way.   Follow path until your ROPE AND HOOK flash again.  

 

Climb up the wall, and follow path until you get to a room with a giant boulder.   There is a hole in the floor next to the boulder - push boulder into the hole.   Jump down into hole, and start pushing boulder along the path.   It doesn’t matter which direction you go, since this area is just a giant circle.   After a while, Conner will pick up the boulder (ooh, such strength!), and throw it down a ramp.   Follow boulder down the ramp, until Conner comments that it’s too dark for him to see.   Look at jeweled device on the wall, and use CLOUDED CRYSTAL SHARD on the jeweled device - it lights up the area.   

 

Check map, and head up until you see a dragon - kill it with your WARHAMMER.   Start walking up again, and an old man will appear.  He’ll turn into a young man, then disappear again.   Pick up BLACK DIAMOND HEART of the dragon you just defeated.   

 

Walk up, into the next room.   Look at structure in middle of the room.  Click on the purple stone switch to your right (make sure the lode-stone and a crystal pyramid are in place), and watch message from Hector.   Now click on central structure to take the CLEAR CRYSTAL PYRAMID, and place your PURPLE CRYSTAL PYRAMID on the structure.   Click on purple stone switch to see a new message.   Now take PURPLE CRYSTAL PYRAMID and take MAGNETIC LODESTONE from the structure.   

 

Return to Sage’s room on the far left of the map, past the swinging stone traps, and give MAGNETIC LODESTONE to the gnome sage.   He uses it to create a new point of travel on your map.   Leave the sage’s room.   

 

Check map, and make your way to Teleport Room near the top-right.  Stand on Teleport Pad.   Scroll left or right, till you get to The Barren Region (the new location that Sage added), and then teleport there.

  

 

 

 Continued In Part 2...


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