15 October 2021

King's Quest 8: Mask Of Eternity

 

YEAR:  1998


GENRE:  Action Adventure


WHERE TO GET IT:   GOG



Part 1

Part 2




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PART 2

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THE BARREN REGION

SAVE YOUR GAME HERE.   Phew, it’s hot here!  Kill all the fire ants nearby, and pick up all HEALING CRYSTALS.   Also, kill any lava monsters.   Check MAP, and start heading left, up the hill.   At top of the hill, head up, killing 2 more fire ants and taking 2 more HEALING CRYSTALS.   Now when you get the chance, take path heading left, killing any lava monsters and fire ants along the way.   Follow narrow path through the lava until you are attacked by 2 archers.   Kill the archers, and take all goodies and GOLD that is left behind.   Now there is a keyhole in the rock here.  Unfortunately, you don’t have the key for it yet - just remember the keyhole is here.   

 

Now head back the way you came, through the mountain path.   Check MAP, and start heading upwards towards the sanctuary.   Climb ramp up into the sanctuary.   Ignore the hillman - he’s not a threat.   Look for bridge next to the hillman, and cross over it.   Enter the forge in front of you if you like, but the Hillman isn’t very friendly.   Leave forge when you’re ready.   Find hillman next door, with the long horn and talk to him twice to learn about the STONE OF ORDER.   That’s all you can do here for now, so cross back over the bridge, and leave the sanctuary.   

 

Next to the sanctuary is a hut.   Enter hut to find the Shaman.   Talk to her - she offers her healing services for 25 GOLD COINS.   Don’t pay her anything, since you don’t need anyone healed at the moment.   Leave her hut.   

 

Enter hut opposite - this is the Weapons Shop.   The tradesman tells you that he can craft a weapon capable of slaying the evil basilisk, but he needs a BLACK DIAMOND and a STRONG METAL SHAFT in order to do so.   Leave the Weapons Shop.   

 

Go back left towards the sanctuary, but this time, don’t enter it.   Look for broken bridge near the sanctuary, and SAVE YOUR GAME HERE.  Some stone blocks will rise up from the lava, and you have to jump on them in the correct order in order.   Okay, from your position, jump on the blocks like so:  

 

 

Up, Diagonal Up & Left
Diagonal Up & Left, Up, Up
Diagonal Down & Right, Right, Right, Right, Right
Diagonal Down & Left, Down, Down
Left, Left, Left, Diagonal Up & Left, Diagonal Up & Left
Diagonal Up & Right, Right, Right, Right, Diagonal Up & Right
Down, Diagonal Down & Left

 


If you’ve done it correctly, you should have a row of solid metal blocks acting as a bridge.   Cross over the bridge, and continue upwards.   There is a group of volcanoes that will spit lava when you get close, so try to avoid them.   

Continue up path, then cross ramp.   Take the FIRE GEM from pedestal - a spirit will appear and tell you about the fire dwarves, who have another piece of the Mask.   Useful information!  Turn around, and go back down the ramp.   

 

Make your way back towards the group of volcanoes, and from here, follow MAP right, to another broken bridge.  SAVE YOUR GAME HERE.  Climb up onto the bridge, and proceed to cross it, killing lava monsters along the way, and jumping over gaps.   When your ROPE AND HOOK flash, climb up the wall to an area with 7 gongs.   Step forward onto the platform, and SAVE YOUR GAME HERE.   Now, if you shoot any of the gongs, you’ll see that it shows a  colour.  Each gong is a different colour, and from left to right, the colours are:

 

 

Light Blue
Orange
Dark Blue
Red
Green
Purple
Yellow

 


The idea is to shoot the gongs in the correct colour order.   The bridge will extend as you hit each gong correctly, and collapse again if you hit the wrong gong\colour.   So arm your CROSSBOW, and shoot the gongs as so:  

Light        Orange        Dark        Red        Green        Purple        Yellow     

Blue                             Blue
5                  2                 6               1            4               7                 3

 

 

After you cross the bridge, take the sacred STONE OF ORDER from the pedestal.   Now walk back across the bridge, use ROPE AND HOOK to climb back down the wall, and SAVE YOUR GAME HERE.   Make your way back over the broken bridge, jumping over the lava gaps.   

 

Check MAP, and make your way towards the sanctuary at left- middle of the map.   Find Hillman with the long horn again, and place sacred STONE OF ORDER on the pedestal next to him.   

 

Now that you have proven yourself trustworthy, the Hillmen are more willing to talk to you.   Go to the forge next door, and ask the smithy for a METAL SHAFT - he makes one for you, and gives it to you.   Leave the sanctuary.   

Go back to Weapons Shop in centre of the map and enter it.  Give BLACK DIAMOND to tradesman, and give METAL SHAFT to tradesman.  Now give him 10 GOLD COINS, and he gives you a powerful PIKE in return.   This PIKE is strong enough to kill the basilisk.   Talk to the tradesman to ask about any vulnerabilities the basilisk might have, and he tells you about a weak spot behind the head.   Now leave the Weapons Shop.   

Check map and make your way down to bottom-middle of the MAP.  When you see the hexagon blocks acting as a bridge on the lava, SAVE YOUR GAME HERE.   Now remember, there is a weak spot behind the basilisk’s head, so that should be your point of attack.   Jump onto the blocks, heading downwards, and SAVING after each successful jump.

 

Work your way towards the wall behind the basilisk (not the basilisk itself), and when your ROPE AND HOOK flash, climb up the wall.   SAVE YOUR GAME HERE.   Arm your PIKE, and step forward, until you can see the basilisk below you.   Step forward again, so you automatically jump onto him and kill him.   

 

Well, you’ve successfully slain the beast, but you’ve lost your PIKE in the process.   Cross the bridge to reach the temple.   Circle round the temple, and when your ROPE AND HOOK flash, climb up the wall.   At top of the temple, walk over to the hole in the floor, and use your ROPE AND HOOK to climb down into the temple, and note motif on the walls.  Click on the dead guard twice to get a GRANITE KEY.   Click on sarcophagus in centre of the room, and take the LONGSWORD.   

 

Hurray!  You have a weapon again!  Now click on panel in the wall, and take POTION.   Look at pressure on the sarcophagus, and press them as so:  

 

 

Moon
Triangle
Circle
Square  

 


If done correctly, a door will slide open, revealing a secret passage.  Enter passage, push panel in wall, and take POTION.   Turn around, and pick up FULL SUIT OF ARMOUR.   Now exit this room, and climb back out of the temple.  

 

Return to the dead basilisk, and use your LONGSWORD to cut of his tongue.   Pick up BASILISK TONGUE, so you have proof that you killed it.   

 

Check MAP, and make your way back to bottom-left corner, through the mountain path.   If you haven’t already done so, kill the 2 archers now.   There is a keyhole in the wall here, so use your GRANITE KEY in the keyhole.   SAVE YOUR GAME HERE, and follow the newly-revealed path, killing some archers along the way.   

 

At end of the path, there are 3 panels on wall to your right.   Shoot all 3 panels with your CROSSBOW to extend 3 bridges, and SAVE YOUR GAME HERE.   Cross the first bridge, to find a blue woman locked in a jail cell.   Talk to her, then pull lever on the wall to release her and give her freedom.   She’s very grateful, and unlocks a door for you, before fleeing.   Make sure you check all 3 cells here, and pick up PIPE CAP from the top cell.   Now enter through the door that the blue woman opened for you, and kill the guard.   Take POTION he left behind, and Now there are 4 symbols on the wall here that may look familiar to you.  Press them in the following order:  

 

Moon 
Triangle
Circle
Square

 

Now a hidden safe is revealed.   Take PIPE CAP from the safe - you should have 2 now.   Return to area with the 3 bridges, and SAVE YOUR GAME HERE.   

 

Cross the middle bridge, and open the chest.   You automatically take the 3rd MASK PIECE, but then you are attacked by another Black Knight, so kill him, and take the POTIONS he drops.   Return to area with the 3 bridges.  Cross the last bridge, and take POTIONS from the ground.   Also take the FIERY FLAMEBOW from the ground.   SAVE YOUR GAME HERE.   

 

Now follow path through to the next room, and kill the guard.   Take POTION that he leaves behind.   Notice the pipes on each side of the elevator.   Place one (just one for now) of your PIPE CAPS on one of the pipes.   Step into the elevator, turn around, and use your FIERY FLAMEBOW to shoot panel on the opposite wall.   

 

The elevator takes you up one level.   Take REVEAL POTION, and take CRYSTAL SCEPTRE from the floor.   Step back into the elevator, and use your FIERY FLAMEBOW to shoot panel on the opposite wall.   You’ve gone back down to where you were before.   

 

Take your remaining PIPE CAP, and place it on the other pipe, so both pipes are covered.   Now step back into the elevator again.   Use your FIERY FLAMEBOW to shoot panel on the opposite wall.   You are now taken up to the Frozen Reaches.   

 

 

 

 

THE FROZEN REACHES

SAVE YOUR GAME HERE.   While the previous land was a lava-filled, boiling-hot hellhole, this land is the complete opposite - it’s freezing cold here.   Check your MAP, and head straight down into the ice palace.

 

Inside, talk to Queen Freesa - she’s the blue woman you rescued in the Barren Wastelands.  Listen to her sad tale.   She has lost her CRYSTAL SCEPTRE.   Luckily, you already found it, so give her the CRYSTAL SCEPTRE.   She lets you keep it, since it allows you to command her crystal dragon.   Now leave the ice palace.   

 

Check MAP, and start heading left.   You’ll soon hear a voice crying out for help - a woman has been grabbed by a winged beast.   Kill the winged beast to free the woman.   There is a Teleport Pad next to him, but ignore that for now.   

 

Continue left, and kill 4 more winged beasts (2 on the ground, 2 above entrance to the Guard House).   Enter Guard House, and take on 4 more winged beasts.   Have a look around if you like, but there is nothing you can do here.  When you are ready, leave the Guard House.   

 

Return back the way you came, until you reach the portal that brought you to this region.   Go past the portal, and head right & up, and enter through doorway, into the crystal dragon’s room.   Look at broken chain on the round, and look at crystal dragon.   Use CRYSTAL SCEPTRE on the dragon to wake her up.   She agrees to fly you across the lake, but you have to open the door first, otherwise she can’t get out.  

 

Notice there is a large ice block on the ground.   Now look up at the ceiling (PgUp & PgDn to look Up & Down) to see a broken chain.   Push ice block so it is underneath the chain.   Now you need to jump up onto the ice block.   I found this impossible, cos I kept sliding off the other side.   The way to do it, it use a back flip - stand next to the ice block, but face away from it, then press Back & Insert.   It will still take a few attempts, but you’ll get there.  

 

Now, from on top of the ice block, simply click on the chain to pull it down.   The door finally opens, allowing access to the lake.   Walk back over to the ice dragon, and use CRYSTAL SCEPTRE on her again.   She now takes you across the lake.   

 

You now find yourself in another part of the Frozen Reaches.   SAVE YOUR GAME HERE.   Check MAP, and head left, taking on a gang of ice orcs.   Keep going left, until you reach a giant cross in the snow.   Click on the cross, but you can’t understand what it says.   

 

Check MAP, and head up, taking on more ice orcs.   When you reach the wall, SAVE YOUR GAME HERE.   Use ROPE AND HOOK to climb the wall.   There is a fierce two-headed dragon chained up at top of the wall.   You cannot kill it yet, so just climb back down he wall.  Go back down the path, past the giant cross, and stop at the ‘junction’.   

 

Check MAP and head up again, following path going up into the mountain.   Kill 2 ice orcs standing in front of a tower, then approach the tower.   Pick up CROSSBOW that one of the orcs dropped.   Find the door and enter inside the tower.  Shoot all 3 barrels, and pick up all the goodies.   Now leave the tower.   

Check MAP, and head right as far as you can.   Careful not to fall of edge of the cliff.   SAVE YOUR GAME HERE.   Slowly work your way upwards, until you meet the hoard of snow beasts.   Use your CROSSBOW to shoot them, backing away as you do so - don’t let them get too close to you.  When the hoard is dealt with, head up to the very top-right corner of the map, and SAVE YOUR GAME HERE.   As soon as you hear the snarling, use a red REVEAL POTION to reveal an invisible snow mane - kill it with your LONGSWORD.  Now walk up into the area, and click on flaming sword encased in a block of ice.   Use 3 ROCKS on the ice pond to crack it, and then use FIRE GEM on ice pond to completely melt it.  Now take the FLAME SWORD, and leave the area.   

 

Head left, and find your way to a tower.   Kill the 2 winged beasts guarding it, then approach the tower.   Use your ROPE AND HOOK to climb up the wall, and enter the tower.   Notice trapdoor in the floor.

 

Exit other side of the tower, and pull lever to open the trapdoor.   SAVE YOUR GAME HERE, and jump down into the floor below.   Shoot the 3 barrels and take all the goodies.   Open chest and take more goodies.   Now pull lever to open the door, and then exit.   SAVE YOUR GAME HERE.   Straight ahead of you is a sheer drop, but to your left is a small path - take this path and follow it back to front of the tower.   

 

Check MAP, and work your way left & down, back to the tower at left of the map.   On right side of this tower is a path leading up into the mountains - take this path.   Kill 3 more ice orcs and take the goodies left behind.   Keep following path, killing more ice orcs along the way, until you reach the castle.   

 

There is 2 ice orcs at front of the castle, so go ahead and kill them, and take POTIONS.   Now circle around the castle until your ROPE AND HOOK flash, then climb up the wall.   On the castle roof, walk over to the grate, and witness the scene below.   

 

Now walk forward to the cells, and talk to the Gryph King.   You may remember, Queen Freesa asked you to rescue him.  However, there is a large keyhole next to his cell, but you don’t have the key.   SAVE YOUR GAME HERE.  

 

Proceed through the exit door, and you’ll see a guard down below you.   Jump off the platform and kill the guard.   Now take JAILER’S KEY that the guard dropped in the snow.  Circle castle again, until your ROPE AND HOOK flash, then climb back up the wall.   Go back to the cells, and use JAILER’S KEY in the keyhole to release the Gryph King.   He flies off, back to his flock.   SAVE YOUR GAME HERE.   

 

Head back out the way you came, towards the grate.   A guard will attack you from above, but you both fall through the grate, and he lands on a nasty spike.   You now come face-to-face with Thork.   Kill him with your FLAME SWORD.  Now open chest in corner of the room, and take the DECIPHERING AMULET.   Take ICE SHARD from opposite corner of the room.   Now look at gate in the wall, and notice a chest behind it.   There is a slot in the wall next to it, but no lever to open it.  Looks like you’ll have to make your own lever.   

Walk over to front door and open it.   Notice the wide gap in the doorway.   Place ICE SHARD in the gap, and use FLAME SWORD on the ICE SHARD to melt it, then use ICE CROSSBOW to freeze it again.   It has now become a long, thin ICE ROD.   Pick up ICE ROD, turn around - might as well pick up that ROCK hidden in the corner, since we’re here - and walk back to the gate.   SAVE YOUR GAME HERE.   Use ICE ROD in slot next to the gate, and the gate opens.   

 

Watch cutscene as you automatically smash the ice statue, open chest, and obtain another MAP PIECE.   But uh-oh… the ice statue becomes another Black Knight.   Kill him with your FLAME SWORD.   

 

Now you can’t do any more here for now, so leave the castle.   Now, did the Gryph King get back home safely?  Let’s go and check.  Find your way through the map, back to where the ice dragon is waiting, at edge of the lake.   Click on her, and she takes you back across the lake.   

Head left, and continue left, until you reach the Guard House.   This time, the guards don’t attack you.   Enter Guard House, and talk to the Gryph King.   He gives you a BLUE ADAMENT to show his gratitude for rescuing him.  Now return to the ice dragon, and ask her to take you across the lake again.   

 

SAVE YOUR GAME HERE.   Check MAP, and head for tower on the left.  Now find path to the right of the tower, and follow path up the mountain, until you reach the castle.   Circle around castle until your ROPE AND HOOK flash, then climb up the wall.   Walk forward to the cells.   Now you already rescued the Gryph King from here, but you may have noticed that strange electric chair opposite the cells.   Place SLICE OF GOLDEN MUSHROOMBASALISK TONGUE, and BLUE ADAMENT in the electric chair.   Pull lever next to the chair.   The spell works it’s magic, and empowers you with better armour and weapons abilities.  Now head back out, and use ROPE AND HOOK to climb back down the wall.   

 

Check MAP, and make your way back to cross on the ledge edge of the map.   Use DECIPHERING AMULET on the  cross - ‘Only a blade of fire can sever the heads of the drake.’  Interesting!  Continue up the path until you reach the wall.   SAVE YOUR GAME HERE.   

 

*** DO NOT CLIMB THIS WALL UNTIL YOUR ARMOUR AND WEAPONS HAVE BEEN UPGRADED VIA THE ELECTRIC CHAIR SPELL. ***

 

Now when you’re ready, use ROPE AND HOOK to climb up the wall.   Arm your FLAME SWORD and approach the two-headed dragon.   When you have a good view of both the dragon necks, attack with your SWORD, and chop the necks off.   The dragon is slain!  Yippee!  Now walk past dragon, into back of the chamber.   Drop down into the hole.  Walk forward into the next region.   

 

 

 

 

PARADISE LOST

Walk out of the cave, and into the light.   Very pretty place.   Not much to do here, though.   

Check map, and go up to the temple.   Click on small depression inside the Temple.   Place clear SMALL CRYSTAL PYRAMID into the depression.   A spirit will congratulate you on your progress so far, then send you on your way.   Watch the magnificent cutscene.   






REALM OF THE SUN: LEVEL 1

 

SAVE YOUR GAME HERE.   There’s no turning back now!  Walk forward to the corridor, then down to the bottom, and break the vase.

 

Walk to edge of the water and kill the snake monster.   Walk forward into water and kill another monster.   Now your ROPE AND HOOK will flash, so climb up the wall.   Break vase, and take MEDALLION.   Climb back down the wall, leave this water room, and go back to the corridor.

 

Walk up a bit, kill guard, break vase, and take all goodies.   Head left to end of the corridor, and kill 2 more guards.  Head up, kill 2 snake monsters, break vase, take all goodies.   Follow path up, kill guard, break vase, and take all goodies.   

 

Now take lower path heading left.   Follow path round and kill snake monster.  Take path heading down and kill another monster.   There’s a lot of monsters here!  Go down into room, and hear the statues whispering.   It’s quite spooky here, but these are the guardians you heard about earlier.   Take TABLET OF KNOWLEDGE from far end of the room, then leave the room.   

 

Make your way up path on the left, killing monsters on the way, until you reach the top left corner.   When you see door at the top, you don’t know the answer to his question yet, so you can’t open the door.   

 

Take corridor leading right, kill guard, and take goodies.   Follow path right a bit, and when you get the chance, make your way back down to the bottom.   

 

Take middle path leading up into a room.   Kill all monsters in the room, and pick up all the goodies.   Nothing else here, so just leave the room.   

 

Return to the corridor, and take path on the right leading up.   Kill all monsters and take all goodies as you head up.   Work your way towards top-right edge of the MAP.   There is another locked door here, and a spirit standing next to it.   Click on spirit, and he will open the door for you, telling you this is the Hall Of Truth.   

Enter through the door, and SAVE YOUR GAME HERE.  There are 3 rooms in front of you - this is kind of a ‘3 Trials’ area.   Enter room on your left, and see a demon floating in mid-air.   Walk towards the demon - don’t worry about the lack of floor, you won’t fall.   Now the demon will turn into a KEY, so take KEY OF TRUTH, and SAVE YOUR GAME HERE.  A path is now revealed, so when you’re ready, leave the room.   

Back in the ‘3 Trials’ area, enter middle door heading up.  There is a sword here.   Walk towards the sword, and it will turn into a demon.   Use your FLAME SWORD to kill demon, then leave the room.   

 

Back in the ‘3 Trials’ area, enter room on the right.   There is a golden sword here, floating in mid-air.   Walk towards it.   Again, don’t worry about the lack of floor.   However, when you reach the sword, it disappears.   It was an illusion.   Oh well, just turn around, and leave the room.   

Check the MAP, and make your way down the right edge, until you get to a locked door.   You already have the key from the ‘3 Trials’ area, so use KEY OF TRUTH in the door, and then walk through the door into the room.   Take SWORD AND SHIELD OF  TRUTH, and watch as your TABLET gets inscribed with something.   When you’re ready, leave the room.   

Make your way back to top-left corner of the MAP.   The door here is still locked, but use TABLET OF KNOWLEDGE on the door.   Connor speaks the password and opens the door.   Now walk forward to Level 2.   

 

 

 

 

REALM OF THE SUN: LEVEL 2

SAVE YOUR GAME HERE.   Wow, look how far you’ve come!  Follow path up & left, until you reach a locked door on your left.  Now arm yourself, and kill the 3 guards in front of you.   Continue up & left, killing all guards along the way.   When you’ve reached that square section with the vases at the top-left, take upper path heading right.   In the corner, pull candle on the wall.   Now walk up a bit, to the door, but you don’t know the answer to his question yet.   

 

Take path heading right, killing all guards along the way.  Make you way to room at top-right of the MAP.   Egads, this is the vision you had back in Swamp Land.   This is where those vile creatures are created.  Time to put a stop to this!  Use MASK OF ETERNITY MEDALLION in the cauldron to purify it, and it becomes a HEALING POOL where Connor can drink to replenish his health.   SAVE YOUR GAME HERE.  When you’re ready, leave the room.   

Make your way down the right edge of the MAP, killing more guards, until you see a spirit guarding another locked door.   Click on spirit, and he will unlock the Hall Of Light for you.   Enter through this door, into the room.   Try to read the book on the pedestal, but it’s too dark.   Push pedestal to middle of the floor, where it’s light, and Connor automatically reads the book.   Take KEY OF LIGHT that appears.   When you’re ready, leave the room.   

SAVE YOUR GAME HERE, and make your way to centre of the MAP, that you haven’t explored yet.   There is a locked door here, but you should already have the key, so use KEY OF LIGHT in the door to unlock it.   SAVE YOUR GAME HERE, then enter the room.   Click on knight at far end of the room, and watch as your TABLET OF KNOWLEDGE is inscribed with something.   When you’re ready, leave the room.   

Make your way down again, back towards the entrance.   The door that was previously locked is now UNlocked.   SAVE YOUR GAME HERE, and enter the room.   Connor automatically opens chest at far end of the room, and takes the final MASK PIECE.   Arm yourself, approach the doorway, and kill the 2 guards.   You now have all the pieces of MASK OF ETERNITY.   It’s been a long, hard battle, but it’s not over yet.   

 

Return to top-left area of the MAP, where the door asked you a question.   Use TABLET OF KNOWLEDGE on the door, and Connor will speak the password.   Walk forward, into Level 3.   

 

 

 

 

REALM OF THE SUN: LEVEL 3

SAVE YOUR GAME HERE.   This is it - the final level.   Make your way to top-middle of the MAP, and find the locked door.   There is a spirit standing next to the door, so click on him, and he will unlock the Hall Of Order for you.   Enter the room.   

 

There is a giant puzzle with 9 stone blocks in middle of the floor.   It’s basically a giant slider puzzle - the aim is to push the 9 blocks around, recreating a picture of the Mask Of Eternity.  Now this puzzle stumped me!  Theoretically, I know what to do.   But while pushing the blocks around, I kept finding that I couldn’t push the blocks any further in the direction I wanted to push them.   And to be honest, I just found it too tedious after a while.  I hope you have more luck than I did.   

 

 

 

The End



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