YEAR: 1993
GENRE: Horror Point & Click Adventure
WHERE TO GET IT: GOG
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DAY 10
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MAP
Go
to the French Quarter.
Go
to St George’s Book Shop.
ST GEORGE’S BOOK SHOP
You’re
upset to see that Grace is not in the Book Shop. Take the note from the
counter, in front of the cash register. It’s a note from Malia, telling
you that Tetelo took Grace. You hear someone in the bedroom. It’s…
DETECTIVE MOSELY! HE’S NOT DEAD! You both go into the bedroom, so
you can talk without anyone seeing him.
Give WALLET to
Detective Mosely. Give CREDIT
CARD to Detective Mosely. Talk to him (with the ?
Icon), and ask about the following topics.
- Voodoo
- Voodoo Murders
- Voodoo Hounfour
- Grace
- Make A Plan
- Fill Me In
- Fill Him In
End the conversation. You automatically give the TRACKER to Detective
Mosely, then he leaves. Walk left, into the shop.
Read
the newspaper on the counter on the left. Get some coffee from the coffee
machine on the counter. Leave the Book Shop.
MAP
Go
to St Louis Cathedral.
ST LOUIS CATHEDRAL
SAVE YOUR GAME HERE. Look at the confessionals
on the left, and enter the upper confessional (the one to the right of the
priest‘s box). Look carefully at the back wall, and notice the
knothole. Use the LONG
SNAKE ROD with the knothole. OH! The
confessional starts to move! It’s really a Lift, and it takes you to a
room below the church. Hide the LONG SNAKE ROD under the kneeler, and
hide the SIGNEL
TRACKER under the kneeler, so that Wolfgang can find this
hidden room.
Walk
down, and leave the confessional.
HOUNFOUR AREA
Use
keypad next to the door on the right.
You
walk through the door, into a circular corridor.
This is set up like the ‘Wheel
Within A Wheel’ at the Snake Mound. Look at the sign
above the door - it has 6 snakes on it. Walk up to the next screen.
Look
at the sign above the door - it has 7 snakes on it. Use the keypad next
to the door to enter the room.
Room 7 is some kind of Supply Room. Take 2 ROBES that are
hanging up on the rack at the back. Take WOLF MASK and
take BOAR MASK from
the pile on the floor. Leave the Supply Room.
Walk
up 2 screens.
Look
at the sign above the door - it has 9 snakes on it. Use the keypad next
to the door, to enter the room.
Room
9 is a Guest Room. There’s nothing you can do here, so use the keypad
next to the door to leave the room.
Walk
up to the next screen.
Look
at the sign above the door - it has 10 snakes on it. Use the keypad next
to the door, to enter the room.
Room
10 is where they keep the animals for their rituals. Look at the various
animals in cages. Look at the snake in the tree. There’s nothing
you can do here, so use the keypad next to the door to leave the room.
Walk
up 2 screens.
Look
at the sign above the door - it has 12 snakes on it. Use the keypad next
to the door, to enter the room.
Room
12 is another Guest Room. There’s nothing you can do here, so use the
keypad next to the door to leave the room.
Walk
up 2 screens.
Look
at the sign above the door - it has 2 snakes on it. Use the keypad next
to the door, to enter the room.
Room 2 is the Ritual Room. Dr John is here, kneeling in
front of an altar. Look at the PLASTIC KEYCARD that’s hanging on the
wall on the left, but DON’T go near it yet. Use the keypad next to the
door, and leave the room before Dr John sees you.
Walk
up to the next screen.
Look
at the sign above the door - it has 3 snakes on it. Use the keypad next
to the door, to enter the room.
Room
3 is Malia’s room. Watch, as she confronts Tetelo, and begs her to spare
your life. After she leaves, use the keypad next to the door to leave the
room.
Walk
up to the next screen.
Look
at the sign above the door - it has 4 snakes on it. Use the keypad next
to the door, to enter the room.
Room 4 seems to be an office. Look at the top right desk,
and take BLACK RECORD
BOOK from the In-Box on the desk. Read BLACK RECORD BOOK in
your Inventory, to see the various drum codes for each tribal member. Use
the keypad next to the door to leave the room.
Walk
up to the next screen.
Look
at the sign above the door - it has 5 snakes on it. Use the keypad next
to the door, to enter the room.
Room
5 is another office. There’s nothing you can do here, so just use the
keypad next to the door to leave the room.
Notice
the doorway on the right, opposite Room 5. Walk right, through the
doorway.
Continue
right, to the Inner Circle.
Look at the rada drums in the Inner Circle, and use either rada
drum to send a message. You can switch between books, by click ‘Next Book’ in the
Control Panel at the top. Now compose the following message.
- Summon Brother Eagle
Click on ‘Exit’ to
complete the message. Okay, Brother Eagle, otherwise known as Dr John,
has left his room. You should get out of there, before he arrives!
Leave the Inner Circle through the top right doorway.
Walk
left, back to the circular corridor.
You
are outside Room 1. Walk up to the next screen.
Look
at the sign above the door - it has 2 snakes on it. Use the keypad next
to the door, to enter the room.
Room 2 is the Ritual Room. Now that Dr John has gone,
take PLASTIC
KEYCARD from the wall on the left. Now use the
keypad next to the door to leave the room.
Walk
down to the next screen.
Look at the sign above the door - it has 1 snake on it.
Use the keypad next to the door - the room is locked. Use PLASTIC KEYCARD with
the keypad next to the door, to enter the room.
Room 1 is where they keep all their money. Take some MONEY, and repeat this 3
times. Use the keypad next to the door to leave the room.
You
hear a door opening and shutting in the distance. Dr John must have
returned to his room.
Walk
down 5 screens, so you are outside Room 8.
Look at the sign above the door - it has 8 snakes on it.
Use the keypad next to the door - the room is locked. Use PLASTIC KEYCARD with
the keypad next to the door, to enter the room.
Room 8 is where they’re keeping Grace. You found
her! But by the sound of the drums echoing through the room, the ceremony
must be about to begin. Detective Mosely makes his appearance. Use
the TALISMAN on
Grace to wake her up. Give BOAR
MASK AND ROBE to Mosely. Use WOLF MASK AND ROBE on
yourself. Dr John enters the room, and tells you to go to the Inner
Circle. You do so.
Dr John carries Grace into the Inner Circle. When you’re
able, use the TALISMAN on
Malia, then throw TALISMAN to
Detective Mosely. Grab the STONE
IDOL from inside the altar. The room splits open,
and a lake of lava reveals itself. Malia falls into the gap, and is
hanging on for dear life. Grab her, and try to pull her up, away from the
lava. But Malia decides that Tetelo’s evil reign has to end… with
her. So she lets herself fall into the lava. She sacrifices
herself, to stop Tetelo causing any more evil.
Sit
back, and enjoy the final cut scene.
Congratulations
for finishing the game. You are the Schattenjager now, Gabriel!
The End!
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