13 October 2021

Gabriel Knight 1: Sins Of The Father (Original)

 


YEAR:  1993


GENRE:  Horror Point & Click Adventure


WHERE TO GET IT GOG


Day 1          Day 5          Day 9

Day 2          Day 6          Day 10

Day 3          Day 7

Day 4          Day 8



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DAY 10

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MAP

 

Go to the French Quarter. 

 

Go to St George’s Book Shop. 

 

 

 

 

ST GEORGE’S BOOK SHOP

 

You’re upset to see that Grace is not in the Book Shop.  Take the note from the counter, in front of the cash register.  It’s a note from Malia, telling you that Tetelo took Grace.  You hear someone in the bedroom.  It’s… DETECTIVE MOSELY!  HE’S NOT DEAD!  You both go into the bedroom, so you can talk without anyone seeing him. 

 

Give WALLET to Detective Mosely.  Give CREDIT CARD to Detective Mosely.  Talk to him (with the ? Icon), and ask about the following topics. 

 

 

        -       Voodoo

        -       Voodoo Murders

        -       Voodoo Hounfour

        -       Grace

        -       Make A Plan

        -       Fill Me In

        -       Fill Him In

 

 

End the conversation.  You automatically give the TRACKER to Detective Mosely, then he leaves.  Walk left, into the shop. 

 

Read the newspaper on the counter on the left.  Get some coffee from the coffee machine on the counter.  Leave the Book Shop. 

 

 

 

 

MAP

 

Go to St Louis Cathedral.  

 

 

 

 

ST LOUIS CATHEDRAL

 

SAVE YOUR GAME HERE.  Look at the confessionals on the left, and enter the upper confessional (the one to the right of the priest‘s box).  Look carefully at the back wall, and notice the knothole.  Use the LONG SNAKE ROD with the knothole.  OH!  The confessional starts to move!  It’s really a Lift, and it takes you to a room below the church.  Hide the LONG SNAKE ROD under the kneeler, and hide the SIGNEL TRACKER under the kneeler, so that Wolfgang can find this hidden room. 

 

Walk down, and leave the confessional. 

 

 

 

 

HOUNFOUR AREA

 

Use keypad next to the door on the right. 

 

You walk through the door, into a circular corridor. 

 

This is set up like the ‘Wheel Within A Wheel’ at the Snake Mound.  Look at the sign above the door - it has 6 snakes on it.  Walk up to the next screen. 

 

Look at the sign above the door - it has 7 snakes on it.  Use the keypad next to the door to enter the room. 

 

Room 7 is some kind of Supply Room.  Take 2 ROBES that are hanging up on the rack at the back.  Take WOLF MASK and take BOAR MASK from the pile on the floor.  Leave the Supply Room. 

 

Walk up 2 screens. 

 

Look at the sign above the door - it has 9 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 9 is a Guest Room.  There’s nothing you can do here, so use the keypad next to the door to leave the room. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 10 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 10 is where they keep the animals for their rituals.  Look at the various animals in cages.  Look at the snake in the tree.  There’s nothing you can do here, so use the keypad next to the door to leave the room. 

 

Walk up 2 screens. 

 

Look at the sign above the door - it has 12 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 12 is another Guest Room.  There’s nothing you can do here, so use the keypad next to the door to leave the room. 

 

Walk up 2 screens. 

 

Look at the sign above the door - it has 2 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 2 is the Ritual Room.  Dr John is here, kneeling in front of an altar.  Look at the PLASTIC KEYCARD that’s hanging on the wall on the left, but DON’T go near it yet.  Use the keypad next to the door, and leave the room before Dr John sees you. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 3 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 3 is Malia’s room.  Watch, as she confronts Tetelo, and begs her to spare your life.  After she leaves, use the keypad next to the door to leave the room. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 4 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 4 seems to be an office.  Look at the top right desk, and take BLACK RECORD BOOK from the In-Box on the desk.  Read BLACK RECORD BOOK in your Inventory, to see the various drum codes for each tribal member.  Use the keypad next to the door to leave the room. 

 

Walk up to the next screen. 

 

Look at the sign above the door - it has 5 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 5 is another office.  There’s nothing you can do here, so just use the keypad next to the door to leave the room. 

 

Notice the doorway on the right, opposite Room 5.  Walk right, through the doorway. 

 

Continue right, to the Inner Circle. 

 

Look at the rada drums in the Inner Circle, and use either rada drum to send a message.  You can switch between books, by click ‘Next Book’ in the Control Panel at the top.  Now compose the following message. 

 

 

        -       Summon Brother Eagle

 

 

Click on ‘Exit’ to complete the message.  Okay, Brother Eagle, otherwise known as Dr John, has left his room.  You should get out of there, before he arrives!  Leave the Inner Circle through the top right doorway. 

 

Walk left, back to the circular corridor. 

 

You are outside Room 1.  Walk up to the next screen. 

 

Look at the sign above the door - it has 2 snakes on it.  Use the keypad next to the door, to enter the room. 

 

Room 2 is the Ritual Room.  Now that Dr John has gone, take PLASTIC KEYCARD from the wall on the left.  Now use the keypad next to the door to leave the room. 

 

Walk down to the next screen. 

 

Look at the sign above the door - it has 1 snake on it.  Use the keypad next to the door - the room is locked.  Use PLASTIC KEYCARD with the keypad next to the door, to enter the room. 

 

Room 1 is where they keep all their money.  Take some MONEY, and repeat this 3 times.  Use the keypad next to the door to leave the room. 

 

You hear a door opening and shutting in the distance.  Dr John must have returned to his room. 

 

Walk down 5 screens, so you are outside Room 8. 

 

Look at the sign above the door - it has 8 snakes on it.  Use the keypad next to the door - the room is locked.  Use PLASTIC KEYCARD with the keypad next to the door, to enter the room. 

 

Room 8 is where they’re keeping Grace.  You found her!  But by the sound of the drums echoing through the room, the ceremony must be about to begin.  Detective Mosely makes his appearance.  Use the TALISMAN on Grace to wake her up.  Give BOAR MASK AND ROBE to Mosely.  Use WOLF MASK AND ROBE on yourself.  Dr John enters the room, and tells you to go to the Inner Circle.  You do so. 

 

Dr John carries Grace into the Inner Circle.  When you’re able, use the TALISMAN on Malia, then throw TALISMAN to Detective Mosely.  Grab the STONE IDOL from inside the altar.  The room splits open, and a lake of lava reveals itself.  Malia falls into the gap, and is hanging on for dear life.  Grab her, and try to pull her up, away from the lava.  But Malia decides that Tetelo’s evil reign has to end… with her.  So she lets herself fall into the lava.  She sacrifices herself, to stop Tetelo causing any more evil. 

 

Sit back, and enjoy the final cut scene. 

 

Congratulations for finishing the game.  You are the Schattenjager now, Gabriel! 

 

 

 

 

The End!

 


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