YEAR: 2005
GENRE: Point & Click Adventure
WHERE TO GET IT: Here
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PART 2
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WEDNESDAY MORNING
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DOOR #1 - ABDULLAH’S CABIN
You awaken the next
morning, after a peaceful night’s sleep. When you’re ready, leave your
cabin.
CORRIDOR
Knock on Door #2,
and enter Fitzcarraldo’s cabin.
DOOR #2 - FITZCARRALDO’S CABIN
Fitzcarraldo asks
after Aboubakar’s wellbeing, because he wants to discuss something.
Nothing else you can do here for the moment, so just leave the cabin.
CORRIDOR
Climb up the
stairs, to the Store Room.
STORE ROOM
Rasputin has gone.
Talk to Villon, who is still locked in the iron bell, and work through the
dialogue. Villon has calmed down now, and wants to be released from the
bell. Climb up the stairs, to the Back Bridge.
BACK BRIDGE
Head right, to the
Front Bridge.
FRONT BRIDGE
Listen to the
Captain talking to Odysseus. After the Captain leaves, talk to Odysseus,
and work through the dialogue. Odysseus will help you look for the Eye Of
The Kraken… if you find him a champion cockroach to challenge his own cockroach
that he’s been training for months. It seems you have no choice, you have
to agree. When you’re ready, climb up the stairs on the left, to the Back
Bridge.
BACK BRIDGE
Enter through the
door, into the restaurant.
RESTAURANT
Talk to Rasputin and work through the dialogue. Use DICE on
Rasputin, and challenge him to a dice game. Keep challenging him, until
he refuses to play anymore. You’ve won a big pile of Canadian money at
this point - enough money to pay Zog to spy on the cannon this evening.
Talk to Zog. Search the pot of shrimps to find a COCKROACH.
Now leave the restaurant.
BACK BRIDGE
Climb down the
stairs up to the Store Room.
STORE ROOM
Enter the door,
into the Captain’s cabin.
CAPTAIN’S CABIN
Talk to the Captain and work through all the dialogue. Try to open
the pigeon cage - the Captain will give you some pigeon guano, which goes
straight into your TEAPOT. When you’re ready, leave the
cabin.
STORE ROOM
Climb down the
stairs to the corridor.
CORRIDOR
Use PASS KEY on Door #9, and enter Villon’s
cabin.
DOOR #9 - VILLON’S CABIN
Look at the wooden stool. Use CANNONBALL on the
wooden stool to smash it into WOODEN BOARDS, then pick up the WOODEN
BOARDS. You automatically take your CANNONBALL back,
as well. Leave the cabin.
CORRIDOR
Use PASS KEY on Door #8, and enter Rasputin’s
cabin.
DOOR #8 - RASPUTIN’S CABIN
It’s time to create the Power Potion For Cockroaches, since you have all
the ingredients now. You already have pigeon guano in your TEAPOT.
Now add WINE, CAMEMBERT CHEESE, and GRASS to
the TEAPOT. Pour the contents of the TEAPOT into
the still. Place WOODEN BOARDS onto the still. You
still need some water for the still, so let‘s go and get some. Leave the
cabin.
CORRIDOR
Climb up the stairs
to the Store Room.
STORE ROOM
Enter through door,
into Captain’s cabin.
CAPTAIN’S CABIN
Use TEAPOT with the bathtub to get some water.
Leave the cabin.
STORE ROOM
Climb down stairs
to the corridor.
CORRIDOR
Use PASS KEY on Door #8, and enter Rasputin’s
cabin.
DOOR #8 - RASPUTIN’S CABIN
Poor water from the TEAPOT into the still. Now
use the still. You automatically create The Ultimate Power Potion For
Cockroaches, and then store it in your trusty TEAPOT. Use
your COCKROACH with the Teapot, so he drinks the potion.
You now have a DOPED COCKROACH. Leave the cabin.
CORRIDOR
Climb up stairs to
the Store Room.
STORE ROOM
Climb up stairs, up
to the Back Bridge.
BACK BRIDGE
Head right to the
Front Bridge.
FRONT BRIDGE
Talk to Odysseus and work through the dialogue. Show DOPED
COCKROACH to Odysseus. Watch the cut scene as your DOPED
COCKROACH challenges his cockroach to a race. Your cockroach
wins, of course. Odysseus tells you that he suspects Olaf isn’t really a
Viking. Go left, to the Back Bridge.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WEDNESDAY EVENING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACK BRIDGE
Time has jumped to
the evening. Climb down the stairs to the Store Room.
STORE ROOM
Enter through the
door, into the Captain’s Cabin.
CAPTAIN’S CABIN
The Captain is
standing in his bathtub, steering the ship’s wheel. Talk to him and work
through all the dialogue. Leave his cabin.
STORE ROOM
Climb down the
stairs, to the corridor.
CORRIDOR
Use PASS KEY on Door #3, and enter Ingrid’s
cabin.
DOOR #3 - INGRID’S CABIN
Ingrid isn’t in her
cabin right now, so you can have a look around. Look at the piano.
Look at candlestick. Look at painting on the wall. Look at scenery,
and search the scenery - you don’t find anything. Leave the cabin.
CORRIDOR
Knock on Door #4,
and enter Olaf’s cabin.
DOOR #4 - OLAF’S CABIN
Talk to Olaf and
talk to him about Odysseus. Leave his cabin.
CORRIDOR
Knock on Door #10 -
Vlad’s cabin. He’s not happy about being nailed inside his cabin!
But the Captain has done this to keep everyone else safe, so that Vlad
(suspected vampire) can’t attack anyone else. Climb up the stairs, to the
Store Room.
STORE ROOM
Climb up stairs to
the Back Bridge.
BACK BRIDGE
Go through door,
into the restaurant.
RESTAURANT
Odysseus is on duty as a Server now. Talk to him if you like, but
he doesn‘t have much to say at the moment. Take GLASS OF
WINE from the table. Talk to Ingrid and ask about the
painting. Leave the restaurant.
BACK BRIDGE
Climb up the stairs
to the Poop Deck.
POOP DECK
Talk to Zog, and
ask about the bribe. You automatically pay him what you agreed, and he
agrees to keep an eye on the cannon for you. Leave the Poop Deck.
BACK BRIDGE
Head right, to the
Front Bridge.
FRONT BRIDGE
Place your remaining SQUID STATUETTE inside the cannon,
then go left to the Back Bridge.
BACK BRIDGE
Climb down stairs
to the Store Room.
STORE ROOM
Climb down stairs
to the corridor.
CORRIDOR
You automatically
return to your cabin, and sleep for the night.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THURSDAY MORNING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DOOR #1 - ABDULLAH’S CABIN
You wake up,
determined to find the Eye Of The Kraken today. Leave your cabin.
CORRIDOR
Knock on Door #2,
Fitzcarraldo’s cabin. Listen to Door #2 - you hear a string of Irish
swear words! Now enter Door #5 - Zog’s cabin.
DOOR #5 - ZOG’S CABIN
Uh-oh… there’s another vamp-victim lying on the bunk. But if
there’s another victim… and Vlad’s been locked up all night… that means Vlad
can’t be the attacker! You’re back to square one! As well as that,
this new victim is wearing a red jumper. This is the Zog brother that was
supposed to be keeping an eye on the cannon for you, to see who claimed
the SQUID STATUETTE. When you’re ready, leave the
cabin.
CORRIDOR
Use PASS KEY on Door #6, and enter Aboubakar’s
cabin.
DOOR #6 - ABOUBAKAR’S CABIN
Aboubakar isn’t here. Look at DENTURE on the
table - it looks very much like fake vampire teeth. Take DENTURE,
then leave the cabin.
CORRIDOR
Knock on Door #9,
and enter Villon’s cabin.
DOOR #9 - VILLON’S CABIN
What’s Opheilia
doing here? Talk to her and work through all the dialogue. Now
leave the cabin.
CORRIDOR
Knock on Door #10 -
Vlad’s cabin. No reply. Listen to Door #10. You don’t hear
anything. Is Vlad still in there? There’s no way to know right now,
since the door is still nailed shut. Climb up stairs to the Store
Room.
STORE ROOM
Look at the iron
bell - Villon is still locked in here. Knock on the door to the Captain’s
cabin, but there’s no reply. Listen to the door, and you hear
snoring. The Captain is in there, but he is still sleeping. Oh
well, hopefully he’ll wake up soon, and release Villon from the iron
bell. In the mean time, let’s go and check on the cannon. Climb up
stairs to the Back Bridge.
BACK BRIDGE
Head right to the
Front Bridge.
FRONT BRIDGE
You automatically check the cannon… but the SQUID
STATUETTE has gone. Damn! Talk to Odysseus. He gives
you a MAGIC RING, which makes people tell the truth.
Unfortunately, he tricked you, and by questioning him while wearing the MAGIC
RING, you turn into a pig! In order to change back to normal, you
have to eat a sausage. Head right to the Fore Section.
FORE SECTION
Look at the ship’s
figurehead below you. You have many things in common with the pig
figurehead. Go left, back to the Front Bridge.
FRONT BRIDGE
Head left to the
Back Bridge.
BACK BRIDGE
Climb down the
stairs to the Store Room.
STORE ROOM
Climb down the
stairs to the corridor.
CORRIDOR
Knock on Door #9 -
Villon’s cabin. Ophelia lets you into the cabin.
DOOR #9 - VILLON’S CABIN
Ophelia receipts
Villon’s strange poem about the Kraken to you. Then she feeds you a
sausage. That’s just what you needed! You transform back to
normal! That is SUCH a relief! Talk to Ophelia and work through all
the dialogue. Leave the cabin.
CORRIDOR
Climb up the stairs
to the Store Room.
STORE ROOM
Climb stairs to the
Back Bridge.
BACK BRIDGE
Enter through door,
into the restaurant.
RESTAURANT
Talk to Zog and work through all the dialogue. Give him the MAGIC
RING - he refuses to put it on, because he doesn’t want the ring to
get stuck on his finger. Search the bowl of salad, and find a DEHYDRATED
MINOTAUR. Talk to Rasputin and work through the dialogue. Try
to give him the MAGIC RING, but he won’t wear it, for fear that
women will think he’s married. When you’re ready, leave the
restaurant.
BACK BRIDGE
Climb up the stairs
to the Poop Deck.
POOP DECK
Aboubakar is here, resting in one of the sun loungers. Talk to him
and work through all the dialogue. Show the VAMP-DENTURE to
him, and he admits that he’s the one that’s vamping everyone. He uses it
to get blood, so he can make Love Potions. So poor Vlad really is
innocent! He’s been locked up in his cabin unjustly. Try to give
him the MAGIC RING, but he’s too suspicious. Leave the Poop
Deck.
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THURSDAY AFTERNOON
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BACK BRIDGE
It’s the afternoon
now. Climb back up the stairs to the Poop Deck.
POOP DECK
Talk to Aboubakar
and talk about Rasputin. Now leave the Poop Deck.
BACK BRIDGE
Enter the door,
into the restaurant.
RESTAURANT
Talk to Ingrid and work through all the dialogue. Talk to
Fitzcarraldo and work through all the dialogue. Show the DEHYDRATED
MINOTAUR to Fitzcarraldo, who suggests you re-hydrate it in the
Captain’s bath tub. Talk to Rasputin and work through the
dialogue. Talk to Ophelia and work through the dialogue. Now leave
the restaurant.
BACK BRIDGE
Head right, to the
Front Bridge.
FRONT BRIDGE
Talk to Odysseus,
and curse him. Now head left, to the Back Bridge.
BACK BRIDGE
Climb down the
stairs to the Store Room.
STORE ROOM
Villon is still
locked up in the iron bell. Talk to the iron bell, and ask Villon about
the translation. Now enter through the door, into the Captain’s
cabin.
CAPTAIN’S CABIN
The Captain has finally received a translation for the runes in Olaf’s
cabin - it’s not an ancient Greenlander joke, like Olaf claimed it was!
It’s something more sinister. Talk to the Captain and work through the
dialogue. You blame Odysseus for the vampire attacks. Now place
the DEHYDRATED MINOTAUR into the bath tub to re-hydrate
it. It becomes a full-size Minotaur. Leave the cabin.
STORE ROOM
Look at the iron
bell - Villon has finally been released. Climb up stairs to the Back
Bridge.
BACK BRIDGE
Head right to the
Front Bridge.
FRONT BRIDGE
You automatically use the BINOCULARS to see Odysseus
floating on a raft, out at sea. Head left to the Back Bridge.
BACK BRIDGE
Climb down stairs
to the Store Room.
STORE ROOM
Climb down stairs
to the corridor.
CORRIDOR
Knock on Door #4,
and enter Olaf’s cabin.
DOOR #4 - OLAF’S CABIN
Talk to Olaf, and
ask him about Runes. He admits that he’s not really a Viking. He’s
really a Bulgarian revolutionist. Leave his cabin.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THURSDAY EVENING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CORIDOR
It’s the
evening. Knock on Door #6 and enter Aboubakar’s cabin.
DOOR #6 - ABOUBAKAR’S CABIN
Aboubakar is
feeling guilty about ruining your investigation with his vamp-denture
antics. He tells you that he has the power to answer one question, and
suggests you use this question to find out who stole the Eye Of The
Kraken. The only problem, is that Aboubakar needs a sea anemone in order
to perform the ancient ritual that allows him to answer the question. He
suggests that you use the iron bell to acquire a sea anemone. Now talk to
Aboubakar and work through all the dialogue. When conversation is over,
leave the cabin.
CORRIDOR
Use PASS KEY on Door #10, and enter Vlad’s cabin.
DOOR #10 - VLAD’S CABIN
Look at Vlad’s
coffin - he has pictures of naked necks on the lid of his coffin. Look at
the dead rats on the floor. Leave the cabin.
CORRIDOR
Notice the trapdoor
outside Vlad’s door at the end of the corridor. Open the trapdoor, and
enter the Neo-Botchist Lair.
NEO-BOTCHIST LAIR
Talk to the
Neo-Botchists and work through all the dialogue. When conversation is
over, leave the lair.
CORRIDOR
Knock on Door #2,
and enter Fitzcarraldo’s cabin.
DOOR #2 - FITZCARRALDO’S CABIN
Talk to
Fitzcarraldo and work through all the dialogue. Leave the cabin.
CORRIDOR
Climb up the stairs
to the Store Room.
STORE ROOM
Remember, you have to use the iron bell here, to enter the sea and find
a sea anemone. But it’s too heavy for you to lift. Use your DOPED
COCKROACH with the iron bell, to transport it to the Front
Bridge.
FRONT BRIDGE
Detach the anchors
from the side of the ship, to stop the ship from moving. Now try to use
the iron bell, only to realise that you need some help. Head left to the
Back Bridge.
BACK BRIDGE
Climb down the
stairs to the Store Room.
STORE ROOM
Climb down the
stairs to the corridor.
CORRIDOR
Knock on Door #6,
and enter Aboubakar’s cabin.
DOOR #6 - ABOUBAKAR’S CABIN
You automatically
talk to Aboubakar, and he agrees to help you get the iron bell into the
water. You both return to the Front Deck.
FRONT DECK
Watch the cut scene
with the mysterious Vlad. Now you automatically use the iron bell to
enter the water.
UNDERWATER
Notice the moray
eels in their holes. Talk to the eel on the left and work through the
dialogue. Talk to the middle eel and work through the dialogue.
Lastly, talk to the eel on the right - she won’t answer you because she has a
sea anemone in her mouth. Talk to her again, and flatter her. Your
flattery works, and she lets go of the sea anemone in order to sing. The
sea anemone floats past the iron bell, and you grab it. Then you return
to the surface.
FRONT DECK
You automatically
give the sea anemone to Aboubakar, who returns to his cabin to prepare for the
ritual. You automatically return to your cabin, and sleep for the
night.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FRIDAY MORNING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DOOR #1 - ABDULLAH’S CABIN
You wake up, eager
to perform the ritual with Aboubakar. Leave your cabin.
CORRIDOR
Knock on Door #6,
and enter Aboubakar’s cabin.
DOOR #6 - ABOUBAKAR’S CABIN
Use PASS KEY on Door #6, and enter Aboubakar’s
cabin.
DOOR #6 - ABOUBAKAR’S CABIN
Watch the cut scene
as Aboubakar performs the ritual. It turns out that Olaf the Viking and
Rasputin the Monk are the culprits behind the Eye Of The Kraken theft.
Currently, the Eye Of The Kraken is hidden in the middle of the earth… which is
rather tricky, conserving you are on a ship in the middle of the sea. You
automatically leave the cabin.
CORRIDOR
Use PASS KEY on Door #4, and enter Olaf’s cabin.
DOOR #4 - OLAF’S CABIN
Look at the globe. Could this be where the Eye Of The Kraken is
hidden? You notice some strange holes in the globe. Unfortunately,
you can’t see any way to open the globe. Look at the SQUID
STATUETTE on the floor, and pick up the SQUID STATUETTE.
Now use SQUID STATUETTE with the globe. Success!
The globe opens! But… it’s empty. The Eye Of The Kraken is not
here. Olaf arrives, and tells you that he’s hidden Eye Of The Kraken
somewhere else, until the ship docks. You automatically leave the
cabin.
CORRIDOR
Unveil the carpet
in front of Door #10, Vlad’s cabin, to reveal the trapdoor. Open the
trapdoor and enter the Neo-Botchist Lair.
NEO-BOTCHIST LAIR
Talk to the
Neo-Botchists and work through all the dialogue. When conversation is
over, leave the lair.
CORRIDOR
Climb up the stairs
to the Store Room.
STORE ROOM
Climb up the stairs
to the Back Bridge.
BACK BRIDGE
Head right to the
Front Bridge.
FRONT BRIDGE
Watch the final cut
scenes to end the game.
The game ends on a
cliff-hanger, but hopefully a sequel will be made.
The End.
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