YEAR: 2009
GENRE: Horror Graphic Adventure
WHERE TO GET IT: GOG - Included With The Redux Version
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PART 2
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PLAYING AS YOUNG JOE
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UNFINISHED BUILDING
You and your younger brother Robbie are at a building site,
outside an unfinished building, and you‘ve been told there‘s a briefcase filled
with treasure buried somewhere nearby. You want to find that
briefcase. You need to sneak past the drunk guard without him catching
you. Notice the big bag of sand on the scaffolding above the guard.
Pick up STONE from
pile of stones on the left. Take CROWBAR that’s leaning against the
pile of sand. Notice the 2 long planks balanced upright, high up on the
right of the scaffolding. Throw STONE at the upright planks.
Repeat this, and the planks will tumble, knocking the bag of sand down onto the
guard. Now walk right to the Building Site.
BUILDING SITE
Look at that big block of concrete in the ground. It’s too
heavy to move by hand, so use CROWBAR with
the block of concrete to pry it open. Hmm, there’s no briefcase filled
with treasure here. There’s only a landmine. Better leave it alone,
and get out of here. Except… your brother Robbie picks up the landmine…
and it explodes, killing him instantly. You wake up back in the Quiet
Haven Hotel.
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PLAYING AS JOE
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SECOND FLOOR HALLWAY
You’re on the Second Floor in the hotel, and you still have
the CROWBAR from
your flashback. Now, if you remember your last encounter with
Receptionist, she wanted to play a game of Hide & Seek with you.
Well, now is the time to track her down. But before we do that, let’s pay
a quick visit to Doctor Z. Enter Room 201.
ROOM 201
Talk to Doctor Z and work through all the dialogue with
him. Just as Receptionist told you earlier, he’ll want you to go up to
the roof. He’ll give you a WALKIE-TALKIE so
you can keep in contact with him. Now leave the room.
SECOND FLOOR HALLWAY
Use
the lift to go down to Ground Floor Reception Area.
GROUND FLOOR RECEPTION AREA
Look
at the leather boot on the floor. The Receptionist must have been
here. Walk down to the Dining Room.
DINING ROOM
Enter
the Dining Room. Look at leather boot on the floor, then enter the
Kitchen.
KITCHEN
Look
at the skirt on the cabinet on the back wall. Go through door in the back
wall, into the walk-in fridge.
WALK-IN FRIDGE
Look
at the net stocking. Enter into the Secret Passage.
SECRET PASSAGE
Look
at stocking on the ladder, then climb the ladder up to a Torture Chamber.
TORTURE CHAMBER
Take the MANNEQUIN
ARM from wall on the right. Walk through door on the
left, into a secret bedroom.
SECRET BEDROOM
This
secret bedroom belongs to Receptionist. Work through all the dialogue
with her, but make sure you reject all her advances. You need to remain
loyal to your wife, and not mess around with anyone else! When given the
choice, choose Leave Her (the Receptionist)! Walk through door in the
middle of the back wall, so you’re out in the hallway on the Fourth
Floor.
FOURTH FLOOR HALLWAY
You’re
standing outside Room 404. This door was previously locked, but now you
can enter it freely, since you unlocked it from the inside. Enter Room
404 again.
ROOM 404 \ SECRET BEDROOM
This
was the room that Receptionist was in, except she’s gone now. Climb up
the stairs, up to the roof.
ROOF
SAVE YOUR GAME HERE. Look at the strange
device on the chimney, then use WALKIE-TALKIE to
communicate with Doctor Z. Now use CROWBAR with the strange device.
A bolt of lightning knocks you off the roof. You manage to grab onto a
window as you are falling… and you witness Doctor Z being murdered by his own
creation! Then you lose your grip, and fall to the ground.
GARDEN
Let’s
go and find Agnes. Walk right to the Hotel Road.
HOTEL ROAD
Click
on The Quiet Haven Hotel to enter.
GROUND FLOOR RECEPTION AREA
Walk
down to the Dining Room.
DINING ROOM
Walk
up into the kitchen.
KITCHEN
Go
through door in the back wall, into the walk-in fridge.
WALK-IN FRIDGE
Enter
into the Secret Passage.
SECRET PASSAGE
Climb
the ladder up to the Torture Chamber.
TORTURE CHAMBER
Walk
through door on the left, into the secret bedroom \ Room 404.
SECRET BEDROOM \ ROOM 404
Agnes
is still here. Talk to her, and tell her to come with you. Now you
should check on Doctor Z. Go through door in the middle of the back wall,
so you are out in the hallway.
FOURTH FLOOR HALLWAY
Walk
left to other end of the hallway.
Use
the lift to go down to the Second Floor.
SECOND FLOOR HALLWAY
SAVE YOUR GAME HERE, then enter Room 201.
ROOM 201
Hmmm, Doctor Z isn’t here. Neither is his creation.
So what you saw through the window must have really happened - it wasn’t your
imagination. Take the BOOK from
on top of the ECG machine. In your Inventory, look at the BOOK to find
a PHOTO.
In your Inventory, look at the PHOTO -
it’s a photo of Hitler. Just what exactly was Doctor Z playing at?
Walk left a few steps, and look at the mannequin torso in middle of the floor
to see that it’s missing a few limbs. Attach your MANNEQUIN HEAD to
the mannequin torso. Add MANNEQUIN
ARM to the mannequin torso. Add the other MANNEQUIN ARM to
the mannequin torso. Add MANNEQUIN
LEG to the mannequin torso. Add the other MANNEQUIN LEG to
the mannequin torso. Now move the right arm of the mannequin, so it’s raised,
just like in the photo of Hitler. Walk right a few steps, and flip the
lever next to the door. If you’ve done everything correctly, and door
will open, revealing a secret entrance. Go through this secret entrance,
into a Nazi room.
NAZI ROOM
SAVE YOUR GAME HERE. Look around the
room. Take CHAINSAW from
the altar underneath the swastika. Take SHOTGUN SHELLS from
table on the left. Look at the mutilated Doctor Z on the left. Now
let’s leave this sickening room.
ROOM 201
Leave
the room and return to the hallway.
SECOND FLOOR HALLWAY
Use
the lift to go up to the Fourth Floor.
FOURTH FLOOR HALLWAY
Look at Room 403 door - it’s locked, but the key is in the other
side of the lock. Push MENU through
gap at bottom of the door, then use ROOM
KEY 101 in lock of the door to push the door key
out. Now pull out MENU from
gap at bottom of the door, and you gain ROOM KEY 403. Use ROOM KEY 403 in
lock of the door to unlock it, then enter the room.
ROOM 403
The last version of Sophie is here. Just like the others,
you have to kill this one as well. Try and talk to Grown Up Sophie, but
she won’t talk to you. The dolls glued to the wall plead with you to kill
her. Do as they ask, and use CHAINSAW on
Grown Up Sophie to hack her to pieces. Sickened by what you’ve become,
you flee from the room.
FOURTH FLOOR HALLWAY
Use
the lift to go down to the Ground Floor.
GROUND FLOOR RECEPTION AREA
Walk
down to the Dining Room.
DINING ROOM
Walk
through upper left doorway, to the staircase.
STAIRCASE
SAVE YOUR GAME HERE. Climb the stairs, and go
through door on the right, into the Twilight Lounge.
TWILIGHT LOUNGE
The Axeman is here, and he’s out to get you. As soon as
you get the chance, use your RELOADED
SHOTGUN on the Axeman to shoot him dead. Now walk
right to the Lounge.
LOUNGE
The mirror has a lot of cracks now, and the cracks form the
outline of a man. Use BOX
OF SHELLS with the SHOTGUN to get RELOADED SHOTGUN (you
have to use box of shells on the shotgun, not shotgun with the box of shells,
because that won’t work. SAVE
YOUR GAME HERE, then enter through the mirror.
THROUGH THE MIRROR
You find yourself in another strange room. Sophie is here
- prepare for a final showdown with her. You have to kill her once and
for all! She morphs into a scary monster with a baby on her back.
To kill her, use RELOADED
SHOTGUN to shoot the baby mutant on her back. You
need to shoot the baby mutant 4 times, reloading your SHOTGUN each
time. After you’ve killed Sophie, you’ll automatically leave this
mirror-room.
LOUNGE
Oh
no! Ivy is here… but she’s dead! There’s only one way to bring her
back to life - use Doctor Z’s equipment on the Second Floor. Pick up Ivy,
then walk left to the Twilight Lounge.
TWILIGHT LOUNGE
Walk
left to the Staircase.
STAIRCASE
Go
through door on the left, to the First Floor Hallway.
FIRST FLOOR HALLWAY
Enter
the lift.
Hmmm,
there’s only 2 choices in the lift. Okay, go up to the Fifth Floor.
FIFTH FLOOR HALLWAY
After
a long cut scene, you end up in Room 201 - Doctor Z‘s room.
ROOM 201
Place
Ivy down in the electric chair. Use Control Panel on the left to activate
the chair. Watch another cut scene. After the cut scene, you’ll be
playing as Billy Hookway.
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PLAYING AS BILLY HOOKWAY
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STAIRCASE
You are Police Detective Billy Hookway, and you’re tracking a
psychotic killer named Joe Davis! You’re in a staircase outside Joe‘s
flat. Work through all the dialogue. When conversation is over,
talk to the police officer next to the door, and tell him to break it
down. SAVE YOUR
GAME HERE, then enter Joe’s flat.
JOE’S FLAT
Now you need to find 3 pieces of evidence to prove that Joe is a
killer. Pick up PHONE by
the door, and listen to the message. Talk to Darren Black about the
message. Look at the back wall, where the wallpaper is torn. Use
your UV LIGHT on
the back wall to reveal a freaky ‘poem’. Talk to Darren Black about the
poem. Walk left a few steps, and pull curtain down from the back
wall. Look at writing on the wall, and look at the black cat that’s
pinned to the wall. Look at the broken TV set. Pick up AXE on the floor
next to the TV set. Talk to Darren Black about the cat. Okay, you
have your 3 pieces of evidence now. Use AXE with the
floorboards to break through to the Basement.
BASEMENT
SAVE YOUR GAME HERE. Walk left, and read the
note on the floor. This explains about Joe’s wife leaving him. Walk
left into the next room.
ROOM 201
You
find yourself back in Room 201 - Dr Z’s room. But this time, you’re
seeing things from Billy’s prospective. You try to convince Joe what’s
real and what isn’t, but you’re not getting through to him. Finally, it’s
crunch-time. How will Joe end things?
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PLAYING AS JOE
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ROOM 201
Okay,
it’s up to you, Joe. What will you do? Will you:
- Kill yourself, and end your
torment?
- Kill Police Detective Billy
Hookway?
- Surrender?
Whatever
you decide, things won’t end pretty!
Now
sit back, and watch the emotional ending.
The End.
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