YEAR: 2016
GENRE: Horror Graphic Adventure
WHERE TO GET IT: GOG
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PART 1
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PLAYING AS JOE
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NOTE: Your actions will have consequences
throughout the game, and may affect the ending.
PROLOGUE
Watch the intro as
you and your brother Robbie arrive outside the apartment building. You’re
both here because you’ve heard about a suitcase full of money that’s supposed
to be hidden in the nearby building site. Robbie heads off to look for
the suitcase.
Walk right to the
Coffee Shop.
Young Ivy is
sitting on the steps outside the cafe here. Interact with Ivy and look at
her. Interact with Ivy, talk to her, and work through all the
dialogue. When conversation is over, she’ll follow you. Go left,
back towards the apartment building.
Continue left until
you reach the flowers. Examine flowers, smell flowers, and pick
flowers. Talk to her again, and agree not to pick the flowers. Walk
left to the Fire Escape.
There’s a black cat
washing himself on top of a car. Talk to Ivy and work through all the
dialogue. Tell her you like cats. When you get the chance, pet the
cat. Looks like you’ve made a new friend there. Brady the Ice Cream
Man drives past at this point, so walk left to his truck.
Examine the ice
cream truck, and buy ice cream. Choose what kind of ice cream you
want. Try to persuade Ivy to have some ice cream, but no matter what you
say, she’ll stick to her guns and refuse. She even walks away in a huff,
so go after her. Walk right, back to the Fire Escape.
Tell Ivy you’re
sorry, and you’ll make up with her. Your brother returns. Tell Ivy
about the suitcase full of money. Work through all the dialogue with your
brother, then all 3 of you will break into the building site.
Walk right to the
big ‘X’ on the concrete slab.
Work through all
the dialogue. Now examine the concrete slab to get a close-up, then try
to push it. But it’s too heavy for you - you need to find something to
help you pry it open. Press the Left Arrow key to exit the
close-up.
Walk left a few steps, until you see an iron bar. Examine
the IRON BAR, then take the IRON BAR. Walk right,
back to the giant ‘X’.
Press Down Arrow to access your Inventory, and select IRON
BAR with Enter. Now Use it to pry open the concrete slab.
It slides open easily… but there’s no suitcase with money hidden here.
Instead, it’s a crate of grenades! Uh-oh! You should get out of
here, and then call the police. Ivy leaves first. Walk left, to
where Ivy is standing. But Robbie doesn’t want to leave. Work
through the dialogue with him, but no matter what you say, he will not
leave! He picks up a grenade from the crate. It explodes… killing
him instantly. You are devastated. This moment will haunt you for
years to come.
Many years later,
when you’re in your 20’s, you bump into Ivy again. You recognise her
instantly, and the sparks fly! After a whirlwind romance, you get
married. But it isn’t long before the cracks appear. But you know
how to fix your marriage - a romantic weekend away! You take her to
The Quiet Haven Hotel.
The Main Menu
screen appears. Choose New Game to continue…
QUIET HAVEN HOTEL
Watch the cut scene
as you and Ivy arrive at the hotel.
GROUND FLOOR RECEPTION AREA
Wow, this place is depressing. It looked a lot better on the
website. Talk to Ivy, and be nice to her. She seems to be giving
you the silent treatment. Work through all the dialogue with her.
When conversation is over, examine the Reception area, and call for
assistance. Unfortunately, the Receptionist is nowhere in sight.
Examine the phone on the right of the Reception desk if you like. You
could try to call someone, but you don’t know who to call. Try and use
the lift, only to find that it’s out of order. There’s a painting of a
black cat next to the stairs - examine the painting, read plaque, and take the
free gift. You get a FRIDGE MAGNET. Follow Ivy right
into the Dining Room.
DINING ROOM
Talk to Ivy and
work through all the dialogue. When conversation is over, walk left, back
to the Reception Area.
GROUND FLOOR RECEPTION AREA
The Manageress greets you. Work through all the dialogue with her,
then pick up ROOM 101 KEY from the Reception Desk. Walk
right a few steps, and climb up the stairs to the landing.
LANDING
Examine the picture
on the wall, then climb up stairs to the First Floor.
FIRST FLOOR HALLWAY
Walk right to where
the rooms are.
Use ROOM 101 KEY to unlock door to Room 101. Now
enter the room.
ROOM 101
Work through all
the dialogue with Ivy. You and Ivy begin to argue. Ivy wants to end
the marriage, but you want to salvage it. You go to bed and start
dreaming.
JOE’S DREAM
You’re in a
field. Head right, and continue right, until you see the front door of
the apartment building on Helen Road. Examine the front door, then open
it and enter.
Inside the building, examine the mailbox, try to open the mailbox, and
try to force open the mailbox. It’s no use. If only you had
something to pry it open with. Examine the Notice Board to read about
Bob. Smell the flowers, but they’re all wilted. Walk right a few
steps and open the locker. Search locker to find a BOOK.
Examine door to Basement, and try to open door to Basement, but it’s
locked. Open your Inventory (Down Arrow Key). Examine the BOOK,
then open the BOOK to find a SCREWDRIVER.
Walk left a few steps to the mailboxes. Open your Inventory, and
use SCREWDRIVER with the mailbox to pry it open.
Take LETTER from the mailbox. In your Inventory, examine
the LETTER and open the LETTER to find RUSTY
KEY and 10 POUNDS. Use RUSTY KEY on
the Basement door to enter the Basement.
Down in the Basement, examine switch on the wall, and try to use
switch. Nothing happened. Examine the furnace if you like, but you
won’t find anything in there. Walk left a few steps and look at cat clock
on the chair. Take CAT CLOCK. Start walking right…
until you are confronted by the Axeman. He will kill you, there’s nothing
you can do to avoid that. Then you wake up!
ROOM 101
It’s morning
now. Look around the room - there’s no sign of Ivy - she must have
already gone down for breakfast. Examine the mirror. Examine Ivy’s
bed. Examine your own bed. When you’re ready, leave the room.
FIRST FLOOR HALLWAY
Walk left to the
staircase.
Climb down the
stairs to the landing.
LANDING
Walk left to
Reception Area.
GROUND FLOOR RECEPTION AREA
Walk right into the
Dining Room.
DINING ROOM
This must be the
creepiest Dining Room you’ve ever seen - all the other guests are dead!
The Manageress greets you as if nothing was wrong. Work through all the
dialogue with her. When conversation is over, go left to the Reception
Area.
GROUND FLOOR RECEPTION AREA
Wow, that cat is rather… disturbing! Walk towards the reception
desk, only to see the cat swallow ROOM 102 KEY. Then it runs
away. Aargh, that damn cat! Chase the cat right, into the Dining
Room.
DINING ROOM
Wait a minute… this
isn’t the Dining Room! Keep chasing the cat until you find yourself on
the First Floor Hallway.
FIRST FLOOR HALLWAY
Head right, and
continue right, until you reach a corridor with several doors. Enter Door
#1 (you won‘t be able to enter until you‘ve looked at the elephant picture on
the landing).
DOOR #1
This room is rather
empty. It’s just brick walls and a TV. Look at the TV to get a
close-up.
Wait a few
moments. Now this strange! You see yourself on TV. Walk right
along the corridor, until you reach a door. Examine door to learn there’s
a cold draft coming from it, then enter through the door.
BLIZZARD
You find yourself
outside, in a cold blizzard. Head right, and continue right, until you
reach the front door of an apartment building. Why does this door look so
familiar? Enter through the door, into the building.
APARTMENT BUILDING
Inside your
apartment building, enter through door to the basement.
The black cat you’ve been chasing is down here in the basement.
Walk left towards the cat… but it runs away again. It seems impossible to
catch him. Walk right a few steps to the furnace. Examine the
furnace then open the furnace. Open your Inventory, and use CAT
CLOCK in the furnace. Now again, walk left towards the
cat. The cat will run away. But this time, he’s attracted to the
cat clock in the furnace, and becomes trapped. The furnace mysteriously
turns on (it’s been broken for years), and burns the cat. Notice Axeman
here. Walk towards him, and he will leave. After he leaves, look at
switch on the wall, and use switch to turn the furnace off. Examine
furnace to see charred remains of the cat, then open furnace and try to take
the key, but it’s too hot. Open your Inventory and use CAT
MAGNET with the furnace. Well, you’ve got ROOM 102
KEY now, but the place is plunged into darkness. Start walking
right, and you soon find yourself in a different room.
Walk right again… and you end up back in the Dining Room in Quiet Haven
Hotel. You’ve no idea what just happened, but at least you have ROOM
102 KEY now.
DINING ROOM
Walk left to the
Reception Area.
GROUND FLOOR RECEPTION AREA
Climb up the stairs
twice, so you’re at the First Floor Hallway.
FIRST FLOOR HALLWAY
Walk right to where
the rooms are.
Open your Inventory, and use ROOM 102 KEY with door to
Room 102 to unlock it, then enter Room 102.
ROOM 102
What a bizarre
room! Talk to girl in the mask and work through all the dialogue.
If you choose to look in the mirror, be prepared for a very disturbing
experience. Tell the girl you’re willing to do anything to save
Ivy. She tells you to kill all 4 memories of Sophie, starting with
her. When conversation is over, leave the room.
FIRST FLOOR HALLWAY
Enter Room 101 -
your room.
ROOM 101
The room is
trashed! Examine Letter Part 1 on the floor, and read Letter Part
1. It’s the beginning of an emotional letter from Ivy. Now leave
the room.
FIRST FLOOR HALLWAY
You hear a phone
ringing in the distance. Walk left to the landing.
LANDING
Climb down the
stairs.
Walk left to the
Reception Area.
GROUND FLOOR RECEPTION AREA
Walk left to the
reception desk, and answer the phone. The person on the other end of the
line just has one thing to say to you… ‘They’re Waiting’. Creepy!
Doors to the lift open now, so enter the lift.
LIFT
Use the panel and
go to the Second Floor.
SECOND FLOOR HALLWAY
The Manageress is here. Work through all the dialogue with
her. After she leaves, start exploring the corridors. Notice a
painting on the wall next to Room 203 falls to the floor. When you find
the cigarette machine, push it, so it’s upright again. Now try to use the
cigarette machine - it wants money. Open your Inventory and use 10
POUNDS in the cigarette machine. Unfortunately, the pack of
cigarettes got stuck in the machine! You could try shaking it if you
like, but it won’t do any good. So no money, and no cigarettes!
Damn! Find your way to Room 207 (the room number may change for each
game, but it‘s always on the Second Floor), and enter it.
ROOM 207
Examine GLASS BOWL on the floor, then take GLASS
BOWL. Walk left a few steps and examine the lever in the wall.
You don’t know what it does yet, so just leave it alone. Examine the
electric chair. Walk left a few more steps, talk to Doctor Z, and work
through all the dialogue with him. He asks you to fetch something from
the cellar for him, but he doesn’t specify what - agree to his request.
He gives you CELLAR KEY. There’s nothing else you can do
here, so leave the room.
SECOND FLOOR HALLWAY
Make your way back
to the lift, and enter the lift.
LIFT
Use the panel and
go to the Third Floor.
THIRD FLOOR HALLWAY
Walk left to
Function Room A. Try to open the door, but it’s locked. Read the
notice that’s attached to the door to learn about the private party. Walk
right a few steps and look at painting on the wall next to the lift. Look
closer at the painting to get a close up. Examine the painting, then exit
the close up. Walk right to the bathroom door. Open the bathroom
door, and enter the bathroom.
THIRD FLOOR BATHROOM
There are 4 versions of Sophie in here. The poor woman is so
depressed, you are seeing all the different ways she wanted to kill
herself. Examine body next to the cooker, and try to take SHOTGUN,
but her fingers still have a firm grip on the gun. Examine the cooker and
turn the knobs - nothing happens because there is no gas supply. Examine
Sophie on the right, talk to her, and work through all the dialogue.
Don’t kill her yet. Take SYRINGE from the floor, then
leave the room.
THIRD FLOOR HALLWAY
Enter the
lift.
LIFT
Use the panel and
go to the Fourth Floor.
The lift rises up
towards the Fourth Floor… then plummets back down to the Ground Floor. It
seems like there’s no way up to the Fourth Floor at the moment.
Damn! Leave the lift at the Ground Floor level.
GROUND FLOOR RECEPTION AREA
Climb up the stairs
to the landing.
LANDING
Look at cellar door on the right. Open your Inventory, and
use CELLAR KEY to unlock the door. Now enter the
Cellar.
CELLAR
Take BOTTLE OF CASTER OIL from on top of the
cabinet. Examine light switch and turn off the light. Examine the
chef’s jacket, then search the pockets to find KITCHEN KEY.
Examine trap door in the floor (you don‘t see it until you turn the light off),
and open trap door. Go down the stairs to the lower level.
In the lower level,
examine gas supply switch on the wall, and pull the switch to turn the gas on
(the lever will face down when it‘s turned on). Examine body on the table
to get a close up. Examine the close up, then remove skin flap to see
into her head. The gameplay now changes, and you’re playing as Ivy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLAYING AS IVY
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BATHROOM
Look at mirror on
the right wall. The lights go out. Walk left, examine the door, and
try to open it - it won’t budge. Walk back & forth a few times, until
the monster rises from the bathtub. Now watch the scary cut scene.
After the cut scene, the lights will come back on. Examine the toilet and
crawl into the toilet.
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PLAYING AS JOE
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CELLAR
You’re playing as Joe again, and you’re staring down at the body on the
morgue table. Examine the body and try to remove the brain, but you can’t
just carry it in your hands. Exit the close up for now. Examine the
shelves on the left. The girl in the mask appears, reminding you that she
wants you to kill her. But which poison should you take - red or
blue? Open your Inventory and use SYRINGE with whichever
poison you like. It doesn’t matter which one you choose, as the outcome
will be the same. Now walk right a few steps and look at the gas supply
switch on the wall. Make sure it’s turned on (the handle is down), then
climb up the stairs to upper level of the cellar.
In the upper level,
climb up the stairs to return to the landing.
LANDING
Climb up stairs to
the First Floor.
FIRST FLOOR HALLWAY
Walk right to where
the bedrooms are.
Enter Room
102.
ROOM 102
The girl with the mask is still here. Interact with her and give
her the poison. Reassure her that she won’t feel a thing. She
pleads with you to inject her, as she doesn’t have the courage to do it herself
- refuse to inject her. You don’t want her blood on your hands. She
injects herself… and her head explodes! What a horrible way to die!
The mirror in the Lounge begins to crack. Examine DRESS on
the chair, and take the DRESS. Now leave the room.
FIRST FLOOR HALLWAY
Walk left to the stairs.
STAIRS
Go down stairs to
the landing.
LANDING
Walk left to
Reception Area.
GROUND FLOOR RECEPTION AREA
Walk right into the
Dining Room.
DINING ROOM
Look at kitchen door at the top left. Open your Inventory and
use KITCHEN KEY to unlock the door. Now enter the
kitchen.
KITCHEN
Look at the blender on the surface. You’re gonna need that blender
later! Examine cooking pot on the stove. Examine pig on the stove,
and look closer at the pig to get a close up. Take ICE PICK from
the pig. Walk left into the freezer room.
FREEZER ROOM
Examine pig that‘s hanging from the ceiling, talk to pig, and choose a
dialogue option. Now examine the freezer and open the freezer. Open
your Inventory and use ICE PICK with the freezer to break some
ice loose. Use GLASS BOWL from your Inventory to collect
the ice, so you now have BOWL & ICE. Now leave the
room.
KITCHEN
Walk right, and
return to the Dining Room.
DINING ROOM
Walk left to the
Reception Area.
GROUND FLOOR RECEPTION AREA
Climb up stairs to
the landing.
LANDING
Walk through door
on the right, into the cellar.
CELLAR
Climb down the
stairs. Walk left a few steps, and climb down the stairs through the
trapdoor, into the lower level.
In the lower level of the cellar, look closer at the body on the morgue
table to get a close up. Open your Inventory and use BOWL &
ICE on the body to get the HUMAN BRAIN. Now climb up
stairs to the upper level.
Walk right a few
steps, then climb stairs up to the landing.
LANDING
Walk left to
Reception Area.
GROUND FLOOR RECEPTION AREA
Enter the
lift.
LIFT
Use the panel and
go to the Second Floor.
SECOND FLOOR
SAVE YOUR GAME HERE. Find your way to Room 207, and enter
it.
ROOM 207
Open your Inventory and give HUMAN BRAIN to Doctor
Z. Choose any dialogue option, then he gets to work inserting the brain
into the body. Work through the dialogue with him. Walk right a few
steps and pull the red lever in the back wall, and… nothing! You fail to
revive the body. What a let-down! Doctor Z thinks it’s just a blown
fuse, and goes to investigate things, leaving you alone in the room.
Choose any dialogue option. Walk right and try to leave the room, but you
hear a voice. Hmm, did the re-animation procedure work after all?
Walk left again. A girl speaks to you from the shadows, but she won’t
reveal herself until you find her something to wear. Open your Inventory,
and use DRESS with the girl. Work through all the
dialogue with her. Walk right a few steps so that she has some privacy to
get dressed, then work through more dialogue with her. Tell her that her
name is Agnes, and choose nice dialogue options with her. When she asks
you to, face right, and walk towards the door. Uh-oh… the Axeman has
caught up with you. Choose any dialogue option. Back up as
much as you can, but the Axeman kills both you and Agnes.
You are given the
option of continuing to play as Joe or Agnes. Choose Joe.
FLASHBACK
You’re lying in bed
with Ivy. Work through the dialogue with her, but be nice to her.
COFFIN
After the flashback, you’ll find yourself trapped in a coffin.
Examine the coffin, push the coffin, then scream. A voice will talk to
you. Talk to the dead and work through all the dialogue. When
conversation is over, search the coffin to find a gun. The corpses want
you to shoot yourself, and you are given the choice of ‘Choose A Faster
Way’ (shoot yourself) or ‘Choose A Slower Way’ (don’t
shoot yourself). You must ‘Choose The Slower Way’. Wait a
few seconds, and you’ll take control of Agnes, back in the hotel.
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PLAYING AS AGNES
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HOTEL
Examine moose head on the left wall, talk to moose head, and choose a
dialogue option. Look at the bed and the blanket if you like. Try
to leave the room, but the door is locked. Someone starts knocking from
the other side of the door. Back away from the door - the knocking won‘t
stop. Whatever is out there, you don’t want to know! Examine BLANKET and
take BLANKET. Examine radio and turn it on. Examine bed
and take BED THROW. Examine window and open window.
Examine moose head on the wall. Open your Inventory and tie BED
THROW onto the moose head. Now tie BLANKET onto
the moose head. Examine window again and climb out. Watch the cut
scene as you fall to the ground.
COURTYARD
Walk left towards
the front door. Now walk right to the gate. Examine the gate and
open the gate - it’s locked! Notice the car nearby. Examine the
car, then get closer to it.
Open the car door -
it falls off. Start the engine - this car could be your way out of
here. Walk right a few steps.
Examine the statue and push the statue. It falls over and
breaks. Take STATUE HEAD. Walk left, back to the
car.
Examine the car. Now open your Inventory and use STATUE
HEAD with the car. The car reverses towards the gate. Walk
right, and continue right, until you are out of the courtyard.
FOREST
Walk right to the
car. Examine the car if you like. Walk right and continue right,
until you are in a building.
STRANGE BUILDING
This building is a bit of a labyrinth, SAVE YOUR GAME HERE.
Go up the corridor next to where you entered.
You’re in a strange room. Walk right a few steps, examine DOLL on
the floor, and pick up DOLL. Walk left, back to the
corridor.
Walk left to the
end of the corridor, then go up into the next corridor.
Walk right a few
steps, and walk up the next corridor you see.
Go right, and continue right, until you see a pile of pumpkins.
Examine pumpkin then smash the pumpkin. Red goo oozes out of the pumpkin
like blood. Creepy! Open your Inventory and use DOLL with
the pumpkin to get BLOODY DOLL. Walk left, and continue left,
until you see Ivy sitting in a chair.
Look at Ivy, talk
to her, and work through all the dialogue. Persuade her to come with
you. Now leave the room.
Walk right a few
steps, and head up the first corridor you see.
Walk left a few
steps to another corridor.
Walk right to the
next corridor.
Walk left as far as
you can, then go up into the corridor next to you.
Ivy should tell you that ‘We’re here’. Walk left, so you see a red
outline on the wall. Open your Inventory, and use BLOODY
DOLL on the wall to draw a door handle. Now open the door, and
walk through into the next room.
Walk left a few
steps. The door will slam shut, with Ivy trapped on the other side.
There are mirrors on the back wall, showing mouths. Walk left until you
see another door. Try to open the door - the mouths on the back wall will
start talking to you. Choose any dialogue option. The mirrors will
shatter. Now open the door on the left, and go through the door into a
dining room.
DINING ROOM
This dining room is
kinda creepy. There’s lots of paintings on the wall, and an old woman
sitting at the table. Refuse her offer of soup, then tell her you’re not
hungry. Now work through the rest of the dialogue. She introduces
herself as the Queen Of Maggots. Keep refusing to eat her food.
When conversation is over, walk left to the door, open door, and go through to
the candle room.
CANDLE ROOM
DON’T blow out any
of the candles! If you do, it will result in a man’s death! The old
woman ‘forgot’ to tell you about that part. Walk left into the coffin
room.
COFFIN ROOM
Look at painting on
the back wall. Examine the coffin and try to open it, but it’s nailed
shut. Walk right, back to the dining room.
DINING ROOM
The old woman has gone now. Examine table and take the FORK.
Walk right a few steps and examine the floorboard to see a close up.
Examine the floorboard again, and try to remove it. You need something to
pry it open. Open your Inventory and use FORK with the
floorboard. Now examine the hole and take the CROWBAR.
Walk left to the door, open the door, and go through into the candle
room.
CANDLE ROOM
DON’T blow out any
candles! Instead, continue left to the coffin room.
COFFIN ROOM
Examine the
coffin. Open your Inventory, and use CROWBAR with the coffin to pry it
open. The coffin opens, and out pops… Joe.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PLAYING AS JOE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COFFIN ROOM
You’re playing as
Joe again. Work through the dialogue with Agnes, and be nice to
her. She did just save you from the coffin, after all. Walk right
into the candle room.
CANDLE ROOM
Talk to Agnes and
tell her she’s important. Examine flowers on the coffin. Remember,
DON’T blow out any of the candles. Walk right into the next room.
QUIET HAVEN HOTEL
You find yourself back in Quiet Haven Hotel. On the Fourth Floor.
Agnes wants an explanation as to what is going on. Work through the
dialogue with her, and tell her everything. When conversation is over,
she gives you an INVITATION CARD. She was about to give you
this card before the Axeman interrupted everything. Open your Inventory
and examine the card to see that it’s an invitation to a party in Function Room
A. Now when you’re ready, walk right a few steps, until a door falls open
in the ceiling above you. Now walk right into the hallway.
FOURTH FLOOR HALLWAY
Follow the hallway
up to the next area.
You’re outside Room
401 now. Enter the room.
ROOM 401
Inside the room,
walk left a few steps… and you find yourself outdoors in a field.
OUTSIDE JOE & IVY’S HOUSE
Continue left until
you reach the house. Watch a short cut scene. Now walk right to the
front door and enter the house.
YOUR HALLWAY
Examine the door
and enter the kitchen.
YOUR KITCHEN
Examine jar on the counter, and try to take it. Be honest with
Agnes, and tell her that the jar contains weed. Also tell her that yep,
you smoke the stuff. You automatically take some with you - in your
Inventory, it becomes BUD. Now leave the kitchen.
YOUR HALLWAY
Walk right into the
living room.
LIVING ROOM
The room is filled
with smoke. Walk right a few steps, and look at Sophie. This is the
last incarnation of her. There’s nothing you can do here are the moment,
so head left, and continue left, until you are outside the house again.
OUTSIDE JOE & IVY’S HOUSE
Walk right, and
continue right, back to Room 401.
ROOM 401
Walk right, out of
the room, and back into the hallway.
FOURTH FLOOR HALLWAY
Examine piano and
pull piano, so it‘s no longer blocking the lift. Play the piano - Agnes
thinks she recognises the song. Play more, and keep playing more until
you’ve had enough. Walk right, into the lift.
LIFT
Use the panel and
go to the Third Floor.
THIRD FLOOR HALLWAY
Walk left to the
door. Open door, and enter Function Room A.
FUNCTION ROOM A
Remember, Agnes
gave you an Invitation Card for a party being held in this room. Notice
the ‘Happy Birthday’ banner hanging from the ceiling. Walk left until you
see Sophie. Look at Sophie, talk to her, and work through all the
dialogue, but be nice to her. When conversation is over, leave the
room.
THIRD FLOOR HALLWAY
Back out in the hallway, you see a man. Could this be Mr Harrison
that poor Sophie spoke of? Examine the coat lying next to him, and search
the coat pockets - the man stops you. Walk in front of Mr Harrison, look
at him, and talk to him - work through all the dialogue with him. Now
look at Harrison again, and distract him. You automatically ask Agnes to
distract him for you. Now examine the coat and search the pockets to
find ROOM KEY 203. Now come to Agnes’s rescue, and get her
away from sleazy Mr Harrison. Now walk right into the bathroom.
THIRD FLOOR BATHROOM
There are several
memories of Sophie here. Examine them to learn how each of them
died. Sophie on the right is still alive, but looks to be in rather a lot
of pain. Examine cooker and turn the knobs on the cooker. The room
starts to fill with gas (assuming you turned on the gas supply in the
basement), so quickly leave the bathroom.
THIRD FLOOR HALLWAY
Watch a short cut
scene in the basement - the gas supply lever turns itself off.
Damn! Let’s go and turn it back on. Walk left a few steps and enter
the lift.
LIFT
Use the panel and
go to the Ground Floor.
GROUND FLOOR
Climb up stairs to
the landing.
LANDING
Walk through door
on the right to enter the cellar.
CELLAR
Climb down the
stairs, and walk left a few steps until you see the trapdoor in the
floor. Climb down the stairs to the lower level.
Notice the bloody
message on the wall - ‘Bring It Back’. Bring WHAT back? Look at the
bloody corpse lying on the morgue table. Is he missing something?
Something you took from him? Like… his brain? Does he want his
brain back? The problem is… you put his brain into Agnes. Hmmm,
maybe you could find a replacement brain for him. Let’s start
looking. Climb up stairs on the right to go to the upper level.
Walk right a few
steps, and climb up the stairs to the landing.
LANDING
Walk left to the
Reception Area.
GROUND FLOOR RECEPTION AREA
Enter the
lift.
LIFT
Use the panel and
go to the Second Floor.
SECOND FLOOR HALLWAY
Find your way to Room 203 (you got the key from Mr Harrison). Open
your Inventory, and use ROOM KEY 203 with door 203, and enter
the room.
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