YEAR: 1996
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
===========================================================
ORIGINAL VERSION
PART 1
===========================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - CAFÉ DE LA CHANDELLE VERTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAFÉ
Your adventure begins at a table, outside a café. You’re
on holiday in Paris, and you’ve been having a great time… until now. You
notice a suspicious-looking clown leave the café… shortly before it
explodes! That’s the last thing you expected to happen on your
holiday! Look at the broken glass window. Look at the overturned
table. Look at the fallen umbrella next to the lamppost. Pick
up NEWSPAPER from
the base of the lamppost. Some writing at the bottom of the page catches
your eye - Salah-Eh Dinn 1345. Enter the café.
INSIDE THE CAFE
Look at the unconscious waitress, and pull her up onto the
chair. She comes round. Talk to her and decide how to respond to
her. Work through all the conversation topics with her. Ask her
about the NEWSPAPER.
Exit the conversation. Search the old man’s body on the floor.
Search him again. He isn’t carrying any ID, so you have no idea who he
is. Poor guy! Leave the café.
CAFE
Follow
the road up to the next street.
STREET
Watch
the cut scene, as you are stopped by Inspector Augustin Rosso, and brought back
to the café.
INSIDE THE CAFÉ
Choose how you want to answer the Inspector‘s questions.
He’s satisfied that you don’t know anything about the explosion. He gives
you AUGUSTIN ROSSO’S
BUSINESS CARD, then allows you to leave.
CAFE
Outside
the café again, you see a woman who is taking photos of the crime scene.
Talk to her - she introduces herself as Nicole Collard. Work through all
the conversation topics. She agrees that, if you help her with her
newspaper story, she’ll tell you all she knows so that you can investigate
it. Then she leaves to develop her photos.
Talk
to the Sergeant in the doorway and work through all the conversation
topics. Show him both your Inventory items. Exit the
conversation. Head up to the next street.
STREET
Talk to the Workman and work through all the conversation
topics. Give him your NEWSPAPER.
You learn that Salah-Eh Dinn 1345 written in the NEWSPAPER is
actually a racehorse. The Workman leaves, to bet on the racehorse.
After he leaves, pick up the SEWER
KEY from the toolbox in the tent.
Look
at the small access door set into the large gate. Try to open the access
door, but it’s locked. Walk left, back to the café.
CAFÉ
Head
right, into the Alley.
ALLEY
Explore the area. Use the drainpipe on the wall.
Pull the bars on the window. Search both rubbish bins - a cat jumps out
of one of them. Kick the plastic crate on the ground. Look at the
manhole cover in the ground, and use SEWER KEY with the manhole cover.
Now climb down, into the sewer.
SEWER
Pick up the RED
PLASTIC BALL from the ground, only to realise that it’s
the RED NOSE from
a clown’s costume. Look at the RED NOSE in your Inventory, to see
that it has some writing inside. Follow the path right.
Pick up SOGGY
TISSUE from the ground. Take SCRAP OF MATERIAL that’s
snagged on the spikes. Now climb up the ladder.
MANSION COURTYARD
You
find yourself in the courtyard of a mansion. Talk to the Butler and work
through all the conversation topics. Show him all your Inventory
items. You pretend that you’re a police inspector. Work through all
the conversation topics again. Show him all your Inventory items
again. Ask him about the jacket, and keep asking him until you can’t ask
about it anymore. Exit the conversation. You automatically leave
the courtyard.
STREET
Walk
right, to the Map.
MAP
Travel
to Poste De Police.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - POSTE DE POLICE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCEWAY
Look
at the Desk Sergeant. Talk to him and work through all the conversation
topics. Show him all your Inventory items. He’s not being very
helpful. Exit the conversation.
Use
the public phone on the left, and call Mr Todryk (you won‘t get this option
until you‘ve spoken to the butler about the jacket). Work through all the
conversation topics. He claims not to know the man who died. Exit
the conversation. Use the public phone again, and call Nico. She
asks you to come to her apartment to discuss what you know about the
case. Leave the Police Station.
MAP
Travel
to Rue Jarry.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
You
arrive at the street outside Nico’s apartment. Talk to the woman at the
flower stall and work through all the conversation topics. Show her all
your Inventory items. Exit the conversation.
Open
the door of the apartment block, and head up to Nico’s apartment.
NICO’S APARTMENT
Talk to Nico and work through all the conversation topics.
Show her all your Inventory items. She gives you an enlarged PHOTO OF PLANTARD’S KILLER.
Exit the conversation. You automatically leave the apartment.
STREET
Walk
left, to the Map.
MAP
Travel
to La Risee Du Monde.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - LA RISEE DU MONDE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COSTUME SHOP
Talk to the Shopkeeper and work through all the conversation
topics. Show him all your Inventory items. Exit the
conversation. He gives you a joke HAND BUZZER, that allows you to shock
anyone who shakes your hand. Leave the Costume Shop.
MAP
Travel
to Poste De Police.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - POSTE DE POLICE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCEWAY
Talk
to the Desk Sergeant and confirm that you wish to speak to Inspector
Rosso. Inspector Rosso comes through from his office, and he tells you
that the case has been closed, and that he has been removed from the
case. Work through all the conversation topics with him. Show him
all your Inventory items. Exit the conversation. Inspector Rosso
returns to his office.
Use
the public phones on the left, and call Mr Todryk. Work through the
conversation topics to learn that he delivered a clown costume to a man named
Khan, who was staying at the local hotel. Leave the Police
Department.
MAP
Travel
to Hotel Ubu.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - HOTEL UBU
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Talk
to the man in the green suit and work through all the conversation
topics. Show him all your Inventory items. You don’t get anything
useful from him. Exit the conversation. Talk to the man in the
brown suit and work through all the conversation topics. Show him all
your Inventory items. He’s not much help either. Exit the
conversation. Enter the Hotel.
ENTRANCE HALL
Talk
to the woman at the piano and work through all the conversation topics.
Show her all your Inventory items. Ask her about Mr Moerlin, and keep
asking her until you can‘t ask anymore. Exit the conversation. Talk
to the man reading the newspaper and work through all the conversation
topics. Show him all your Inventory items. Ask him about Mr Khan,
and keep asking him until you can‘t ask anymore. Exit the
conversation.
Walk left a few steps, and talk to the Clerk at the desk.
Work through all the conversation topics. Show him all your Inventory
items. Exit the conversation. Look at the Guest Register on the
desk. Try to take the KEY that’s
hanging on a board at the end of the desk. Talk to the Clerk again and
work through all the conversation topics. Exit the conversation.
Walk right a few steps and talk to the woman at the piano
again. Ask her about the key, and persuade her to distract the
Clerk. When he enters his office, quickly take the KEY that’s hanging
on the board at the end of the desk. Climb up the staircase to the 1st Floor
Hallway.
1ST FLOOR
HALLWAY
Look at the doors on the right, and use the KEY with the door
to Room 21.
ROOM 21
Explore
the room. Look inside the wardrobe. Look inside the bedside cabinet.
Open the window, and climb out onto the window sill.
WINDOW SILL
Edge
along to the other window, then open the window and climb into Room 22.
ROOM 22
Look
at the bed, and search the bed. Look carefully at the end of the bed, and
pick up the briefcase. But just as you expected, the briefcase is
empty. Look inside the wardrobe - it’s empty. Leave the room
through the door on the left.
Uh-oh! Khan is heading back to his room. You have to
hide! QUICKLY!!! You automatically hide in the wardrobe.
Amazingly, Khan doesn’t see you. After he leaves, pick up the
trousers he left on the bed. You find an empty MATCHBOOK and
an ELECTRICIAN’S PASS
CARD. Leave the room through the door on the left.
This time, the coast is clear.
1ST FLOOR
HALLWAY
Climb
the stairs down to the Entrance Hall on the Ground Floor.
ENTRANCE HALL
Talk to the Clerk behind the desk on the left (you might have to
wait a few seconds for him to appear). Show him the MATCHBOOK and show
him the ELECTRICIAN’S
PASS CARD. Exit the conversation. Talk to the man
reading the newspaper, and show him the MATCHBOOK and ELECTRICIAN’S PASS CARD.
He doesn’t know anything about them. Talk to the woman at the piano, and
show her the MATCHBOOK and ELECTRICIAN’S PASS CARD.
She recognises the ELECTRICIAN’S
PASS CARD as belonging to Mr Moerlin, and uses that to
make the Clerk give you the package that Moerlin left in the hotel safe.
The package turns out to be an ancient MANUSCRIPT that he had stolen from
Plantard. Now you can’t leave the Hotel through the front door, because
those thugs you saw outside have probably been looking for the MANUSCRIPT. Climb
up the stairs to the 1st Floor Hallway.
1ST FLOOR
HALLWAY
Use KEY to
enter Room 21.
ROOM 21
Climb
out of the window, onto the window sill.
WINDOW SILL
Throw the MANUSCRIPT down
onto the pavement below. It’s no way to treat an ancient manuscript such
as this, but it’s the only way to keep it hidden from the thugs outside.
Climb through window, back into Room 21.
ROOM 21
Leave
the room through the door on the left.
1ST FLOOR
HALLWAY
Climb
the stairs down to the Entrance Hall on the Ground Floor.
ENTRANCE HALL
Walk
right a few steps, and leave the Hotel.
STREET
Just as you suspected, the thugs search you. But thanks to
your cunning plan, they don’t find the MANUSCRIPT. Head up through the
archway, into the alley.
ALLEY
Pick up the MANUSCRIPT from
the ground. You automatically return to Nico’s Apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Watch the cut scene as Nico tells you about the Knights
Templar. Work through all the conversation topics with Nico. Show
her all your Inventory items. Ask her about the MANUSCRIPT again,
and ask about the 4 sections. Exit the conversation. You tell Nico
that you have to go.
STREET
Walk
left, to the Map.
MAP
Travel
to Musee Crune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE CRUNE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
You’re
outside the museum where Nico’s professor friend works. Enter the museum
through door on the right.
MUSEUM
Explore
the museum. Look at the metal rod on the back wall, and use the metal rod
to see how it opens the window. However, every time you open the window,
the Guard just closes it again. Look at the totem pole on the back wall,
and try to topple it over. Look at the sarcophagus, and open it.
Look at the display case in the middle of the room, to learn that the tripod
inside the display case was found in Ireland. For a bit of fun, try to
touch the display case. Talk to the Guard and work through all the
conversation topics with him. Show him all your Inventory items.
Exit the conversation. Unfortunately, since Nico’s friend, Andre, isn’t
here, you’ll have to come back another day. When you’re ready, leave the
museum.
STREET
Walk
left, to the Map.
MAP
Travel
to Rue Jarry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Open
the door of the apartment block, and head up to Nico’s apartment.
NICO’S APARTMENT
Talk
to Nico. Work through all the conversation topics with her. Show
her all your Inventory items. Exit the conversation. You
automatically leave the apartment.
STREET
Walk
left, to the Map.
MAP
Click
on the red arrow to travel to the airport, then travel to Lochmarne in
Ireland.
No comments:
Post a Comment