13 October 2021

Broken Sword 1: Shadow Of The Templars

 

YEAR:  1996


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG 


Part 1


Part 2


Part 3


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ORIGINAL VERSION

PART 1

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PARIS - CAFÉ DE LA CHANDELLE VERTE

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CAFÉ

 

Your adventure begins at a table, outside a café.  You’re on holiday in Paris, and you’ve been having a great time… until now.  You notice a suspicious-looking clown leave the café… shortly before it explodes!  That’s the last thing you expected to happen on your holiday!  Look at the broken glass window.  Look at the overturned table.  Look at the fallen umbrella next to the lamppost.  Pick up NEWSPAPER from the base of the lamppost.  Some writing at the bottom of the page catches your eye - Salah-Eh Dinn 1345.  Enter the café. 

 

 

 

 

INSIDE THE CAFE

 

Look at the unconscious waitress, and pull her up onto the chair.  She comes round.  Talk to her and decide how to respond to her.  Work through all the conversation topics with her.  Ask her about the NEWSPAPER.  Exit the conversation.  Search the old man’s body on the floor.  Search him again.  He isn’t carrying any ID, so you have no idea who he is.  Poor guy!  Leave the café. 

 

 

 

 

CAFE

 

Follow the road up to the next street.   

 

 

 

 

STREET

 

Watch the cut scene, as you are stopped by Inspector Augustin Rosso, and brought back to the café. 

 

 

 

 

INSIDE THE CAFÉ

 

Choose how you want to answer the Inspector‘s questions.  He’s satisfied that you don’t know anything about the explosion.  He gives you AUGUSTIN ROSSO’S BUSINESS CARD, then allows you to leave. 

 

 

 

 

CAFE

 

Outside the café again, you see a woman who is taking photos of the crime scene.  Talk to her - she introduces herself as Nicole Collard.  Work through all the conversation topics.  She agrees that, if you help her with her newspaper story, she’ll tell you all she knows so that you can investigate it.  Then she leaves to develop her photos. 

 

Talk to the Sergeant in the doorway and work through all the conversation topics.  Show him both your Inventory items.  Exit the conversation.  Head up to the next street.

 

 

 

 

STREET

 

Talk to the Workman and work through all the conversation topics.  Give him your NEWSPAPER.  You learn that Salah-Eh Dinn 1345 written in the NEWSPAPER is actually a racehorse.  The Workman leaves, to bet on the racehorse.  After he leaves, pick up the SEWER KEY from the toolbox in the tent. 

 

Look at the small access door set into the large gate.  Try to open the access door, but it’s locked.  Walk left, back to the café. 

 

 

 

 

CAFÉ

 

Head right, into the Alley. 

 

 

 

 

ALLEY

 

Explore the area.  Use the drainpipe on the wall.  Pull the bars on the window.  Search both rubbish bins - a cat jumps out of one of them.  Kick the plastic crate on the ground.  Look at the manhole cover in the ground, and use SEWER KEY with the manhole cover.  Now climb down, into the sewer. 

 

 

 

 

SEWER

 

Pick up the RED PLASTIC BALL from the ground, only to realise that it’s the RED NOSE from a clown’s costume.  Look at the RED NOSE in your Inventory, to see that it has some writing inside.  Follow the path right. 

 

Pick up SOGGY TISSUE from the ground.  Take SCRAP OF MATERIAL that’s snagged on the spikes.  Now climb up the ladder. 

 

 

 

 

MANSION COURTYARD

 

You find yourself in the courtyard of a mansion.  Talk to the Butler and work through all the conversation topics.  Show him all your Inventory items.  You pretend that you’re a police inspector.  Work through all the conversation topics again.  Show him all your Inventory items again.  Ask him about the jacket, and keep asking him until you can’t ask about it anymore.  Exit the conversation.  You automatically leave the courtyard. 

 

 

 

 

STREET

 

Walk right, to the Map. 

 

 

 

 

MAP

 

Travel to Poste De Police. 

 

 

 

 

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PARIS - POSTE DE POLICE

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ENTRANCEWAY

 

Look at the Desk Sergeant.  Talk to him and work through all the conversation topics.  Show him all your Inventory items.  He’s not being very helpful.  Exit the conversation. 

 

Use the public phone on the left, and call Mr Todryk (you won‘t get this option until you‘ve spoken to the butler about the jacket).  Work through all the conversation topics.  He claims not to know the man who died.  Exit the conversation.  Use the public phone again, and call Nico.  She asks you to come to her apartment to discuss what you know about the case.  Leave the Police Station. 

 

 

 

 

MAP

 

Travel to Rue Jarry. 

 

 

 

 

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PARIS - RUE JARRY

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STREET

 

You arrive at the street outside Nico’s apartment.  Talk to the woman at the flower stall and work through all the conversation topics.  Show her all your Inventory items.  Exit the conversation. 

 

Open the door of the apartment block, and head up to Nico’s apartment. 

 

 

 

 

NICO’S APARTMENT

 

Talk to Nico and work through all the conversation topics.  Show her all your Inventory items.  She gives you an enlarged PHOTO OF PLANTARD’S KILLER.  Exit the conversation.  You automatically leave the apartment. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to La Risee Du Monde. 

 

 

 

 

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PARIS - LA RISEE DU MONDE

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COSTUME SHOP

 

Talk to the Shopkeeper and work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  He gives you a joke HAND BUZZER, that allows you to shock anyone who shakes your hand.  Leave the Costume Shop. 

 

 

 

 

MAP

 

Travel to Poste De Police. 

 

 

 

 

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PARIS - POSTE DE POLICE

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ENTRANCEWAY

 

Talk to the Desk Sergeant and confirm that you wish to speak to Inspector Rosso.  Inspector Rosso comes through from his office, and he tells you that the case has been closed, and that he has been removed from the case.  Work through all the conversation topics with him.  Show him all your Inventory items.  Exit the conversation.  Inspector Rosso returns to his office. 

 

Use the public phones on the left, and call Mr Todryk.  Work through the conversation topics to learn that he delivered a clown costume to a man named Khan, who was staying at the local hotel.  Leave the Police Department. 

 

 

 

MAP

 

Travel to Hotel Ubu. 

 

 

 

 

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PARIS - HOTEL UBU

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STREET

 

Talk to the man in the green suit and work through all the conversation topics.  Show him all your Inventory items.  You don’t get anything useful from him.  Exit the conversation.  Talk to the man in the brown suit and work through all the conversation topics.  Show him all your Inventory items.  He’s not much help either.  Exit the conversation.  Enter the Hotel. 

 

 

 

 

ENTRANCE HALL

 

Talk to the woman at the piano and work through all the conversation topics.  Show her all your Inventory items.  Ask her about Mr Moerlin, and keep asking her until you can‘t ask anymore.  Exit the conversation.  Talk to the man reading the newspaper and work through all the conversation topics.  Show him all your Inventory items.  Ask him about Mr Khan, and keep asking him until you can‘t ask anymore.  Exit the conversation. 

 

Walk left a few steps, and talk to the Clerk at the desk.  Work through all the conversation topics.  Show him all your Inventory items.  Exit the conversation.  Look at the Guest Register on the desk.  Try to take the KEY that’s hanging on a board at the end of the desk.  Talk to the Clerk again and work through all the conversation topics.  Exit the conversation. 

 

Walk right a few steps and talk to the woman at the piano again.  Ask her about the key, and persuade her to distract the Clerk.  When he enters his office, quickly take the KEY that’s hanging on the board at the end of the desk.  Climb up the staircase to the 1st Floor Hallway. 

 

 

 

 

1ST FLOOR HALLWAY

 

Look at the doors on the right, and use the KEY with the door to Room 21. 

 

 

 

 

ROOM 21

 

Explore the room.  Look inside the wardrobe.  Look inside the bedside cabinet.  Open the window, and climb out onto the window sill. 

 

 

 

 

WINDOW SILL

 

Edge along to the other window, then open the window and climb into Room 22. 

 

 

 

 

ROOM 22

 

Look at the bed, and search the bed.  Look carefully at the end of the bed, and pick up the briefcase.  But just as you expected, the briefcase is empty.  Look inside the wardrobe - it’s empty.  Leave the room through the door on the left. 

 

Uh-oh!  Khan is heading back to his room.  You have to hide!  QUICKLY!!!  You automatically hide in the wardrobe.  Amazingly, Khan doesn’t see you.  After he leaves, pick up the trousers he left on the bed.  You find an empty MATCHBOOK and an ELECTRICIAN’S PASS CARD.  Leave the room through the door on the left.  This time, the coast is clear. 

 

 

 

 

1ST FLOOR HALLWAY

 

Climb the stairs down to the Entrance Hall on the Ground Floor. 

 

 

 

 

ENTRANCE HALL

 

Talk to the Clerk behind the desk on the left (you might have to wait a few seconds for him to appear).  Show him the MATCHBOOK and show him the ELECTRICIAN’S PASS CARD.  Exit the conversation.  Talk to the man reading the newspaper, and show him the MATCHBOOK and ELECTRICIAN’S PASS CARD.  He doesn’t know anything about them.  Talk to the woman at the piano, and show her the MATCHBOOK and ELECTRICIAN’S PASS CARD.  She recognises the ELECTRICIAN’S PASS CARD as belonging to Mr Moerlin, and uses that to make the Clerk give you the package that Moerlin left in the hotel safe.  The package turns out to be an ancient MANUSCRIPT that he had stolen from Plantard.  Now you can’t leave the Hotel through the front door, because those thugs you saw outside have probably been looking for the MANUSCRIPT.  Climb up the stairs to the 1st Floor Hallway. 

 

 

 

 

1ST FLOOR HALLWAY

 

Use KEY to enter Room 21. 

 

 

 

 

ROOM 21

 

Climb out of the window, onto the window sill. 

 

 

 

 

WINDOW SILL

 

Throw the MANUSCRIPT down onto the pavement below.  It’s no way to treat an ancient manuscript such as this, but it’s the only way to keep it hidden from the thugs outside.  Climb through window, back into Room 21. 

 

 

 

 

ROOM 21

 

Leave the room through the door on the left. 

 

 

 

 

1ST FLOOR HALLWAY

 

Climb the stairs down to the Entrance Hall on the Ground Floor. 

 

 

 

 

ENTRANCE HALL

 

Walk right a few steps, and leave the Hotel. 

 

 

 

 

STREET

 

Just as you suspected, the thugs search you.  But thanks to your cunning plan, they don’t find the MANUSCRIPT.  Head up through the archway, into the alley. 

 

 

 

 

ALLEY

 

Pick up the MANUSCRIPT from the ground.  You automatically return to Nico’s Apartment. 

 

 

 

 

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PARIS - RUE JARRY

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NICO’S APARTMENT

 

Watch the cut scene as Nico tells you about the Knights Templar.  Work through all the conversation topics with Nico.  Show her all your Inventory items.  Ask her about the MANUSCRIPT again, and ask about the 4 sections.  Exit the conversation.  You tell Nico that you have to go. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to Musee Crune. 

 

 

 

 

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PARIS - MUSEE CRUNE

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STREET

 

You’re outside the museum where Nico’s professor friend works.  Enter the museum through door on the right. 

 

 

 

 

MUSEUM

 

Explore the museum.  Look at the metal rod on the back wall, and use the metal rod to see how it opens the window.  However, every time you open the window, the Guard just closes it again.  Look at the totem pole on the back wall, and try to topple it over.  Look at the sarcophagus, and open it.  Look at the display case in the middle of the room, to learn that the tripod inside the display case was found in Ireland.  For a bit of fun, try to touch the display case.  Talk to the Guard and work through all the conversation topics with him.  Show him all your Inventory items.  Exit the conversation.  Unfortunately, since Nico’s friend, Andre, isn’t here, you’ll have to come back another day.  When you’re ready, leave the museum. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Travel to Rue Jarry

 

 

 

 

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PARIS - RUE JARRY

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STREET

 

Open the door of the apartment block, and head up to Nico’s apartment. 

 

 

 

 

NICO’S APARTMENT

 

Talk to Nico.  Work through all the conversation topics with her.  Show her all your Inventory items.  Exit the conversation.  You automatically leave the apartment. 

 

 

 

 

STREET

 

Walk left, to the Map. 

 

 

 

 

MAP

 

Click on the red arrow to travel to the airport, then travel to Lochmarne in Ireland. 

 

 

 

 

Continued In Part 2...

 

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