YEAR: 1996
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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ORIGINAL VERSION
PART 2
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IRELAND -
MACDEVITT’S BAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
You’re outside
MacDevitt’s Bar. This section has some tricky time-based puzzles,
so SAVE YOUR GAME often. Look at the trapdoor in the pavement,
and try to open it. It’s locked from the inside. Talk to Liam,
who’s leaning against the wall, and work through all the conversation
topics. Show him all your Inventory items. Exit the
conversation. Enter the Bar.
INSIDE THE BAR
Explore the
Bar. Talk to Fitzgerald in the yellow jacket and work through all the
conversation topics. Show him all your Inventory items. Exit the
conversation. Talk to the old man in the corner on the right and work
through all the conversation topics. Show him all your Inventory
items. Now ask him about the wire. Exit the conversation.
Notice the PIECE OF WIRE he keeps putting down on the
table. It’s hard to spot, but it’s near his hands. As soon as he
looks away, pick up the PIECE OF WIRE from the table.
Talk to the
Bartender and work through all the conversation topics. Show him all your
Inventory items. Exit the conversation. Talk to O’Brien, who’s
sitting at the bar, and work through all the conversation topics. Show
him all your Inventory items. Exit the conversation. Talk to Doyle
at the bar and work through all the conversation topics. Make sure you
buy him a drink, then ask him about Fitzgerald. Show him all your
Inventory items. Exit the conversation. Notice the GREEN
BEER TOWEL on the bar counter, that Doyle is leaning on. Wait
until he takes a drink from his glass, then pick up the GREEN BEER
TOWEL. Leave the bar.
STREET
Talk to Liam again,
and work through all the conversation topics. He confirms that Fitzgerald
was at the dig last night. Exit the conversation. Enter the
bar.
INSIDE THE BAR
If you haven’t done
so already, talk to Doyle at the bar, and offer to buy him a drink, then ask
about Fitzgerald. Now work through all the conversation topics.
Exit the conversation.
Talk to Fitzgerald
in the yellow jacket again, and keep talking to him until he leaves the
bar. You hear a screeching of tires coming from outside. Liam runs
in, and tells you that Fitzgerald was run down by a car. Leave the
bar.
STREET
Liam tells you that
Fitzgerald really was hit by a car, and then the driver of the car abducted
him. Work through all the conversation topics. Exit the
conversation. Look at the damaged panel next to the door, and try to use
it - you end up breaking the switch. Enter the Bar again.
INSIDE THE BAR
Drink the glass of
beer at the bar, and keep drink it until the glass is empty. Talk to the
Bartender and for another beer. The Bartender tries to pour one for you,
but discovers that his beer pumps have stopped working… then his glass washer
stops working. Show him your ELECTRICIAN’S PASS CARD.
He asks you to fix his electric glass washer. Look at the plug in the
wall next to the Bartender, then try to use the plug. It seems fine to
you. Maybe the wiring is faulty. Use PIECE OF WIRE with
the plug in the wall, then tell the Bartender that you’ve fixed his glass
washer. He asks you to go down to the cellar and fix his beer
pumps. Climb down the stairs behind the counter.
CELLAR
It dark in the
cellar. Pull the lever on the wall. You hear the grating of metal,
but nothing seems to happen. Leave the cellar.
INSIDE THE BAR
Leave the
Bar.
STREET
Look at the
trapdoor in the pavement, and open the trapdoor, letting light stream into the
dark cellar below. Since you pulled the lever in the Cellar, that
released the trapdoor. Watch the cut scene with Khan. Enter the
Bar.
INSIDE THE BAR
Climb down the
stairs behind the counter, and head down to the Cellar.
CELLAR
It’s nice and light
down here now. You automatically pick up the TORCH and
the BLUE GEMSTONE. SAVE YOUR GAME HERE.
Look at the sink at the back wall. Turn on the taps at the sink, and soak
your GREEN BEER TOWEL under the tap, so it becomes WET
GREEN BEER TOWEL. Leave the Cellar.
INSIDE THE BAR
Leave the
Bar.
STREET
Head up the small
path on the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IRELAND - LOCHMARNE
CASTLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HAY CART
There’s a hay cart
in front of the castle wall. Talk to the Farmer and work through all the
conversation topics. You agree to guard the stack of hay, while the
Farmer goes off in search of Fitzgerald. After the Farmer leaves, climb
up the haystack.
The haystack is not
high enough to allow you to climb over the castle wall. Look at the crack
in the wall in front of you, and insert SEWER KEY into the
crack in the wall. It remains lodged in the wall, forming an extra step
for you. Now, simply climb over the wall, into the excavation site.
EXCAVATION SITE
SAVE YOUR GAME HERE. Look at the
mean goat, and talk to the goat. Look at the nearby ladder, and try to
climb down the ladder. The mean goat will butt you, and knock you
over! Click anywhere to stand up again. Look at the old decayed
plough on the left. The goat will knock you down again. Did I
mention, this goat is mean! You have to stop him from attacking
you. Click on the ladder next to the stairs. Once again, the goat
knocks you down. Quickly, double-click on the old decayed plough on the
left. You run across, and move the plough. The goat tries to attack
you, but the rope that is tethering him becomes tangled. That taught him
a lesson! Now climb down the ladder next to the stairs, and climb down
into the Altar. The goat won’t be able to stop you this time.
ALTAR
Look at the panel
in the wall next to the door, to see that 5 holes have been drilled into
it. Try to use the panel if you like, but nothing happens. Look at
the door in the wall. Look at the small statue on the ground. It’s
hard to see, but it’s there. Push it over, into the stand. Pull the
statue upright again. It leaves a pattern of holes in the sand.
Insert your fingers into the pattern of holes - they fit perfectly. Look
at the sack on the table on the right, and take some PLASTER OF PARIS from
the sack. Sprinkle PLASTER OF PARIS into the pattern of
holes in the sand. Now you just need some water, to turn the PLASTER
OF PARIS into cement. Your GREEN BEER TOWEL has
probably dried out by now, so you need to re-soak it. Climb up the
ladder.
EXCAVATION SITE
Climb up the stairs
on the right.
HAY CART
Climb down the
haystack.
Walk right, to the
street.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IRELAND -
MACDEVITT’S BAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter the
bar.
INSIDE THE BAR
Climb down the
stairs behind the counter, into the cellar.
CELLAR
If necessary, turn
on the taps at the sink again, and soak your GREEN BEER TOWEL under
the tap, so it becomes WET GREEN BEER TOWEL. Leave the
Cellar.
INSIDE THE BAR
Leave the
Bar.
STREET
Head up the small
path on the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IRELAND - LOCHMARNE
CASTLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HAY CART
Climb up the
haystack.
Climb over the
wall, into the excavation site.
EXCAVATION SITE
Climb down the
ladder next to the stairs, and climb down into the Altar.
ALTAR
Squeeze the WET
GREEN BEER TOWEL over the PLASTER OF PARIS in the
sand - water from the towel is absorbed into the plaster, turning it
solid. Pick up the resulting PLASTER CAST. Now
use PLASTER CAST with the panel in the wall next to the
door. It fits. The door slides open. Head through the door,
into the Secret Chamber.
SECRET CHAMBER
You see something
on the back wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Rather abruptly,
you find yourself back in Paris, In Nico’s apartment. You tell Nico that
you found the GEM. Exit the conversation. You
automatically leave her apartment.
STREET
Walk left, to the
Map.
MAP
Travel to Poste De
Police.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - POSTE DE
POLICE (GEORGE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ENTRANCEWAY
Talk to the Desk
Sergeant and work through all the conversation topics. Ask to speak to
Rossi and work through all the conversation topics with him. Exit the
conversation. Leave the Poste De Police.
MAP
Travel to the
Hospital.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - HOSPITAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter through the
door, into the hospital.
LOBBY
Talk to the young
doctor. He tells you that his name is Benoir, and he’s a trainee doctor.
Work through all the conversation topics. Show him all your Inventory
items. Exit the conversation. Talk to the Receptionist and work
through all the conversation topics. Show her all your Inventory
items. Make sure you show her ELECTRICIAN’S PASS CARD.
She’ll think you’re Moerlin, and she’ll let you in to see Marquet. Ask
her about Nurse Grendel, and keep asking until there is nothing more to
ask. Exit the conversation. And older doctor strolls into the
Lobby. Talk to the old doctor and work through all the conversation
topics. Show him all your Inventory items. Exit the
conversation. Make your way down the corridor, towards the Wards.
CORRIDOR
Talk to the man
who’s polishing the floor, and work through all the conversation topics.
Show him all your Inventory items. Exit the conversation. Try to
open the door next to the man, but he won’t let you, since he’s responsible for
everything in that cupboard. Look at the socket in the wall next to the
water cooler, and unplug the floor polisher. While the man is plugging
his polisher back in, quickly open the cupboard, and take the doctor’s coat,
which you immediately put on. Now everyone will think you’re a
doctor. Head through the upper-left door, into the Ward.
WARD J2
Nurse Grendel gives
you a BLOOD PRESSURE CUFF, and asks you to check the patient in Bed
2. You do so. Work through all the conversation topics with the
patient. Exit the conversation. Talk to Nurse Grendel - she asks
you to check on the patient in Bed 3. You do so. Work through all
the conversation topics with him. Exit the conversation. Try to
walk right a few steps, but the patient in bed 3 complains that you haven’t
taken his blood pressure. When you do so, he complains that you’re not
doing it right. You need to find someone who knows how to check blood
pressure. Leave the Ward through door on the left.
CORRIDOR
Go through the
upper-right door, back to the Lobby.
LOBBY
Talk to the older
doctor. He introduces you to his nephew, Benoir (the young trainee you
spoke to earlier), and asks if you will take care of him and show him
around. Exit the conversation. Now talk to Benoir, and ask about
Nurse Grendel. Keep asking, until there is nothing more to ask.
Give Benoit the BLOOD PRESSURE CUFF, then exit the
conversation. Benoir will follow you around now. Head up the
corridor, towards the Wards.
CORRIDOR
Go through the
upper-left door, into Ward J2.
WARD J2
Talk to Nurse
Grendel and work through all the conversation topics. She tells you that
Marquet’s room is at the end of the ward, and it’s out of bounds. Exit
the conversation. Talk to Benoir and ask him about the blood pressure
cuff. Tell him to use it on Eric Sop marsh (the patient in bed 3).
While he is checking the blood pressure of the patient in Bed 3, walk right, to
the end of the ward. Talk to the guard, who is sitting at the door, and
work through all the conversation topics. Show him all your Inventory
items. Exit the conversation. Now open the door and enter the
Private Room.
PRIVATE ROOM
Marquet is here in
isolation. As you are talking to him, another doctor enters the room and
tells you to leave. Watch the cut scene as you discover that the doctor
was a fake, and that Marquet is now dead. You automatically return to
Nico’s apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Talk to Nico and
work through all the conversation topics. You don’t need to look at the
manuscript again. Leave the apartment.
STREET
Walk left, to the
Map.
MAP
Travel to Musee
Crune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE CRUNE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter the museum on
the right.
MUSEUM
The Guard tells you
that the museum will be closing soon. Exit the conversation. Notice
the man over by the window. He’s Andre Lobineau. Talk to him and
work through all the conversation topics. Show him all your Inventory items.
Exit the conversation. Now use the mechanism on the back wall to open the
window. While the Guard is closing the window, hide in the sarcophagus on
the right. The museum closes for the day, and Andre and the Guard
leave.
Watch the cut
scene, as the thugs break into the museum in order to steal the tripod.
Hide behind the totem pole, then topple the totem pole. Watch the cut
scene as you are knocked unconscious.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
You wake up the
next morning, and head over to Nico’s apartment. She reveals that it was
her who stole the tripod last night. Ask her about Andre and the Knights
Templar. You don‘t need to look at the manuscript again. Exit the
conversation. Leave the apartment.
STREET
Walk left, to the
Map.
MAP
Travel to Musee
Crune.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MUSEE CRUNE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREET
Enter the museum on
the right.
MUSEUM
Talk to Andre, and
work through all the conversation topics. Exit the conversation.
Leave the museum.
STREET
Walk left, to the
Map.
MAP
Travel to
Montfaucon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - MONTFAUCON
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAFE
You’re outside a
café. Talk to the officer sitting at the table and work through all the
conversation topics. Show him all your Inventory items. Exit the
conversation. Talk to the juggler and work through all the conversation
topics. He asks you to demonstrate your juggling skills, and you discover
that juggling isn’t as easy as you first thought. Exit the
conversation.
Talk to the officer
sitting at the table again, and work through all the conversation topics.
Show him your RED NOSE. He tells you that a clown with a red
nose is funnier than a buffoon without a red nose. Exit the
conversation.
Talk to the juggler
again, and ask if you can juggle again. You automatically wear the RED
NOSE. You’re just as bad as before, but because you’re wearing a red
nose now, the crowd applauds you. The juggler is not happy with you, and
storms off in a huff. However, he accidentally drops a RED BALL,
which you automatically take.
Look at the poster
on the pillar. Use SEWER KEY with the manhole in the
ground to open it, then climb down into the Catacombs.
CATACOMBS
Explore the
area. Look at the 3 arches, and read the description in each arch.
The arch on the right is in very poor condition. Use SEWER
KEY with the arch to smash it open. You find a mechanism behind
the crumbled wall. Look at the newly-exposed mechanism, and use the
mechanism. Keep using it until it jams. Look at the boat, and use
the winching machine on the boat to lower the chain. Attach the chain to
the mechanism behind the crumbled wall. Use the winching machine on the boar
again, to pull the mechanism free. Head through the arch, into the
Cavern.
CAVERN
SAVE YOUR GAME HERE. Look at the
crack in the back wall, and use the crack in the back wall. Watch the
long cut scene with the Templars. Look through the crack again, and watch
another cut scene. The Templars finish their secret meeting, and leave in
a boat. Now climb down the stairs, and go through the doorway on the
right.
TEMPLARS HQ
Look at the circle
where the Templars had their meeting. Look at the pedestal, and use the
pedestal. Look at the circle circumference to see the Latin
phrases. Place the TRIPOD onto the pedestal, then insert
the BLUE GEMSTONE into the TRIPOD, and watch the
cut scene as it lights up the word ‘MARIB’. You automatically return to
Nico’s apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Watch the cut scene
as you discuss with Nico what to do next. Talk to Nico and work through
all the conversation topics. You don’t need to look at the manuscript
again. Exit the conversation, and leave the apartment.
STREET
Walk left, to the Map.
MAP
Click on the red
arrow to see the map of Europe. Click on Marib to travel there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SYRIA - MARIB
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MARKET
Explore the
area. Look at Nejo, the boy on the left. Talk to him and work
through all the conversation topics. Show him all your Inventory
items. Exit the conversation. Pet the cat on Nejo’s stand, and use
the bell on the stand. Talk to Duane Henderson, the American
tourist. Work through all the conversation topics with Duane. Show
him all your Inventory items. End the conversation. Talk to Pearl
Henderson, at the stall in the background. Work through all the
conversation topics with her. Show her all your Inventory items.
End the conversation. Look at the stall owner in the background - he
doesn’t have anything you want.
Walk right a few
steps. Try to go through the pink door in the background. However,
it leads out into the countryside, and you don’t want to get lost. Try to
talk to the man at the kebab stand, but he doesn‘t understand you. Walk
through the arch on the right.
CARPET SELLER STALL
Look at the carpet
that’s hanging up in the carpet stall - it looks familiar. The carpet has
the same pattern as your MATCHBOOK. Talk to the carpet
seller, and show him your MATCHBOOK. He’ll reveal the
entrance to a club. Walk right, through the carpet, into the club.
CLUB
Talk to Ultar, who
is sitting down. Talk to him and work through all the conversation
topics. Show him all your Inventory items. Ask him about Bull’s
Head. End the conversation. Try to talk to the club manager, who is
behind the bar. But he has no tongue, so he can’t communicate with
you. Try to open the door on the right, but it’s locked. Look at
the sign on the door - you don’t understand it. Talk to Ultar again, and
ask him about the sign on the door. Ultar tells you that the door is
locked, because the toilet brush was stolen. Exit the conversation, and
leave the club.
CARPET SELLER STALL
Walk through door
on the left, back to the market.
MARKET
Look at the man at
the kebab stand. You suddenly realise that he’s basting his kebabs with a
toilet brush! Walk all the way left, and talk to Nejo. Work through
all the conversation topics with him. He tells you that if you give him
your RED BALL, he’ll help you get the TOILET BRUSH from
the kebab seller. Agree to this, and he‘ll tell you a phrase to say to
the kebab seller. Continue working through the conversation topics.
End the conversation.
Walk right a few
steps. Talk to the kebab seller, and tell him the phrase that Nejo taught
you. Unfortunately, it doesn’t quite have the effect you hoped for, and
the kebab seller starts chasing you! You quickly make your escape through
the arch on the right.
CARPET SELLER STALL
Immediately head
back through the arch on the left, and return to the market.
MARKET
Don’t worry, the
kebab seller isn’t chasing you anymore. Walk all the way left, and talk
to Nejo again. You’re understandably angry that he tricked you with
regards to the kebab seller. But Nejo had a plan! While the kebab
seller was busy chasing you, Nejo successfully retrieved the TOILET
BRUSH, which he gives to you. End the conversation. Head all
the way right, and go through the arch.
CARPET SELLER STALL
Use the carpet
that’s hanging up in the stall, to enter the club.
CLUB
Show TOILET
BRUSH to Ultar, and he tells you to give it to the club manager.
Ask Ultar about the phrase Nejo taught you. Ultar translates it for you,
and you realise that you were insulting his kebabs. Exit the
conversation. Give TOILET BRUSH to the club manager
behind the bar, who gives you the TOILET KEYS in return.
Use TOILET KEYS with the door on the right to unlock it, and
enter the toilet.
Look at the roller
towel dispenser on the wall next to the door, and use the roller towel
dispenser. Use TOILET KEYS with the roller towel
dispenser to open it, then take the WASHROOM TOWEL. Look at
the mirror. Look at the toilet, and open the toilet stall door.
Look at the chain above the toilet. Use the TOILET CHAIN -
you accidentally break it off. Leave the toilet.
Leave the club
through door on the left.
CARPET SELLER STALL
Walk through the
arch on the left, and return to the market.
MARKET
Walk all the way
left to Nejo’s stand. Pet the cat, so it jumps onto the shelves
behind. Now quickly use the bell on the table, to summon Nejo’s
father. The cat jumps back down to the table, then runs away, knocking
a STATUETTE onto the ground in the process. Pick up
the STATUETTE (the statuette doesn’t fall, unless Nejo’s
father appears at the same time as the cat is on the back shelves). Look
at the STATUETTE in your Inventory. In your Inventory,
combine SOGGY TISSUE with the STATUETTE, to make
it look like marble.
Talk to Pearl
Henderson at the stall in the background and work through all the conversation
topics. Show her the doctored STATUETTE. She tells you
that she wants it, but Duane has the money. End the conversation.
Talk to Duane Henderson, and show him the STATUETTE. He buys
it from you for £50. Exit the conversation. Go through the arch on
the right.
CARPET SELLER STALL
Use the carpet
that’s hanging up in the stall, to enter the club.
CLUB
Talk to
Ultar. Give him your £50, and ask him to take you to Bull’s Head
Hill. You automatically leave the club.
MARKET
Ultar is waiting
for you at the pink door in the background. Talk to Ultar, and ask him
about his taxi \ army truck. He tells you that the fan belt is broken, so
the truck won’t move. Give him the WASHROOM TOWEL to use
as a replacement fan belt. He cuts it in half, and gives you half
back. Watch the cut scene.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - BULL’S HEAD
HILL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HILL TOP
Take a TWIG from
the tree on the left. In your Inventory, combine TWIG with
the WASHROOM TOWEL HALF to create a STICK TOWEL.
Look at the crack in the ground in the foreground, and use your STICK
TOWEL in the crack. Now climb down into the crack.
Look at the rock in
the upper-left area, and look at the hole at base of the rock. It looks
artificial. Search the hole to find a metal ring. Search the hole
again, and you pull the metal ring, revealing a Secret Entrance. Walk
through the secret entrance on the right, and enter the Secret Chamber.
SECRET CHAMBER
SAVE YOUR GAME HERE. Walk left a
few steps. Watch the cut scene, as you find Klausner’s body… then become
trapped in the Chamber. Look at Klausner’s body, then search him to find
a LENS. There are 2 panels on the wall behind Klausner’
Look at the panel on the left, then use it, to memorise the Latin phrase.
Look at the panel on the right. Look at the panel on the left
again. Khan appears, and starts threatening you. He orders you
outside, so he can interrogate you.
HILL TOP
Decide how you want
to reply to Khan. When he asks to shake your hand, use your ELECTIC
BUZZER on him to shock him. It distracts him just long enough
for you to escape. Jump left, off the hill. You land in
Ultar’s truck below. You automatically return to Nico’s apartment.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PARIS - RUE JARRY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NICO’S APARTMENT
Watch the cut scene
as your bring Nico up to speed. Show her the LENS. End
the conversation and leave her apartment.
STREET
Walk left, to the
Map.
MAP
Click on the red arrow
to see the map of Europe. Click on Villa De Vasconcellos.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPAIN - VILLA DE
VASCONCELLOS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VILLA GARDENS
Watch the cut scene
as you arrive at the villa. Look at the Summer House in the
background. Look at the gardener watering the garden. Talk to him
and work through all the conversation topics. Show him all your Inventory
items. End the conversation. Walk left a few steps, and try to
enter the villa, but the gardener stops you. Walk left a few more steps,
and look at where the hose comes through the wall. Use BLOOD
PRESSURE CUFF with the hose, to stop it from working. The
gardener enters the villa, to find out why his hose is not working.
Ignore his warning, and follow him into the villa.
ENTRANCE HALL
Walk up towards the
gate in the back wall. When you hear the dogs barking, hide behind the
suit of armour next to the stairs. After the gardener leaves, climb up
the stairs to the Countess’s room.
COUNTESS’S ROOM
Talk to the
Countess. Work through all the conversation topics with her. She
tells you about her family history, and she also mentions the valuable chess
set. One of the chess pieces is a modern replacement. She takes you
to her family mausoleum.
MAUSOLEUM
SAVE YOUR GAME HERE. Look at the
tombs. Look at the shrine on the left. Look at the big statuette
above the shrine. Look at the window high up in the dome. Move the
bible from the shrine. Look at the lectern on the shrine, and see the checkerboard
pattern. Talk to the Countess again and work through all the conversation
topics with her. She asks the gardener to fetch her old chess set.
Keep talking to her about the Templars. When the gardener appears, you
have to arrange the chess pieces in the correct order. You can only move
the white pieces. Place them like so.
When all the chess pieces have been placed correctly, a stone panel
opens in the back wall, revealing the lost CHALICE. You
automatically return to Nico’s apartment.
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