YEAR: 2019
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CHAPTER 4: VLAD
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THE LEADER’S PALACE
CELLS
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PRISON CELLS 21,
22, 23
You wake up in
Prison Cell 22. After a conversation with Vlad, explore the cell.
You need to get out of here!
Look through hole
in the wall on the left, into the next cell, Cell 21 - it’s empty. Flip
the lever outside your cell, on the left. This turns the lights out in
Cell 21. Look through hole in the wall on the left again - there are
holes in Cell 21 that are only visible in the dark.
Take BUCKET that’s
in front of the cell. Look at the BUCKET in your
Inventory, then remove BUCKET HANDLE. Interact with the BUCKET
HANDLE to get STRAIGHTENED BUCKET HANDLE. Now look
at RING OF KEYS in the door of Cell 21. Use STRAIGHTENED
BUCKET HANDLE with the RING OF KEYS to snag
them. Look at RING OF KEYS in your Inventory.
There are keys to Cell 21 and Cell 23... But no key to your cell.
Damn!
Look through hole
in the wall on the right, and see the Traitor, Leshy, in the neighbouring
cell. He’s the one that betrayed you and turned you in. Throw KEYS
21 AND 23 to Traitor in the next cell. He gloats that he’s now
free and you’re not, turns off the lights in your cell, then leaves. And
just as you had hoped, there are hidden holes in your cell that are only
visible in the dark. Move your bed to reveal a hidden passage in the
ground. Climb down into the hidden passage.
DUNGEON ENTRANCE
You find yourself
in another cell. Explore the cell. Look at the grate in the lower
part of the cell door, and open the grate. You see a prisoner being
dragged past the cell door… and the poor prisoner is killed! Take
his BROKEN GLASSES that fell to the floor. Look at BROKEN
GLASSES in your Inventory to see that the lenses are slightly
cracked. Use RAZOR BLADE with the BROKEN
GLASSES to get a LENS. Step away from the
grate.
Look at the upper
part of the cell door, and peek through the keyhole. A guard patrols back
& forth in front of the cell door. Step away from the keyhole.
Look at the cell door again, and talk to the cell door. Use the following
dialogue option.
- Say you’re hungry.
The guard pushes a
bowl through the grate in the door. Look at the grate in the lower part
of the cell door, then look at the water in the bowl. It looks rather
disgusting! Look at the SPOON in the bowl and take
the SPOON. Step away from the bowl and the grate.
Look at the BLANKET on
the bench on the left, and take the BLANKET. A skeleton was
hiding underneath the BLANKET. Look at the skeleton, and look
at his diary. Flip through the pages of the diary to read it. Look
at the scribble on the last page - it’s tiny, and too small to read.
Use LENS with the scribble. You see the following
message.
- Scrape off the brick shaped like a shoe
Hmm, could that be
a clue? Also note the strange shapes that have been cut out of the
diary. Now close the diary.
Look at the cuffs
hanging from the ceiling - they’re electrified. Look at the switch in the
wall on the right - there’s a cable running from the switch, to the cuffs in
the ceiling. Use the switch, and see the effect it has on the
cuffs. Yikes! Use the switch again to turn the power off.
Look at the wall on
the right to see a close-up of it. Remember the clue from the
diary? It’s not very obvious which brick the diary was referring to, so
I’ve indicated it here.
Use your SPOON on
the relevant brick. Wow! Before you continue with your Great Escape
plan, you should leave a decoy in your cell, so that the guards won’t realise
you’re missing. Climb up hole in the ceiling.
PRISON CELLS 21,
22, 23
Place BLANKET on
the bed. It will take the guards a while to realise that the rolled
up BLANKET isn’t really you. Now move the bed, and climb
down to the Dungeon.
DUNGEON ENTRANCE
Climb up the newly
revealed Upward Passage on the right.
LEVEL 5
Explore the small
room. Look at the OLD ROPE hanging on the wall, and cut
it with your RAZOR BLADE. There’s nothing else you can do
here, so climb back down the ladder, down to the Dungeon Entrance.
DUNGEON ENTRANCE
Look at the grate
in the lower part of the cell door again. Soak your OLD
ROPE in the bowl of disgusting water to get WET ROPE.
Step away from the bowl and the grate.
Use WET
ROPE with the cuffs hanging from the ceiling. Use the switch in
wall on the right, to turn on the electricity. Now talk to the cell door
to summon the Guard. The Guard gets a very shocking surprise! Look
at the grate in the cell door, and take the GUN that the Guard
dropped. Look at the GUN in your Inventory, and open
the GUN to find a BULLET. Step away from the
grate.
Climb up the Upward
Passage on the right.
LEVEL 5
Look at the sun ray
peeking through the boards in the ceiling, and note how the ray lands on the
padlock in the door. That gives you an idea. Look at the padlock in
the door on the left to get a close-up. Insert BULLET into
the padlock. Use LENS with the padlock. Since the
padlock has a bullet insert, it acts like a bomb, and blows up. Very
clever! Now simply step through the door, into the corridor.
Watch the cut scene
as Comrade Minister plots to overthrow the Leader.
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PALACE COURTYARD
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COURTYARD
Look at the
fountain, and look at the camera. Head through passage on the left, and
note that the tunnel is completely flooded. Climb up the ramp to get to
the upper level.
Look at Notice
Board on the left, to get a clue about this week’s Password.
Very cryptic
clues! Note that the Password consists the following.
- Number
- Word
- Date
- Colour
Look at the choir,
and talk to the choir. The smoke from this morning’s execution has
parched all the singers throats. Look at Statue Under Construction.
Look at Wall Of Execution next to the Statue. Talk to the Private digging
the sand. Apparently he’s just following orders, and he doesn’t know why
he’s filling bags with sand. Walk right a few steps, and enter the
Palace.
PALACE HALL
Look at the Guard, and talk to the Guard. He asks for a Password,
before he’ll let you into the Ministry Of War Room. You don’t’ know the
Password yet, so just Give Up. Explore the area. Notice the statue
of the Leader on the left. Take OAR from the statue.
Look at the Menu. Today must be Friday. You can tell this, because
pork is being served on Friday, and there’s a giant pork on the table next to
you. Look at the Lieutenant General, and talk to him. He won’t let
you in to see the Leader, unless you have an authorised document. Walk
right and leave the Palace.
COURTYARD
Note the flooded pool on the right, and look at the drifting bottle in
the pool. Use OAR with the drifting bottle to get BOTTLE
OF WINE. Now walk all the way left, and look at the Notice Board
again.
Look at Clue A on the Notice Board. The ‘codes’ for each number,
is actually the days of the week, with the first letter removed. So
Friday (RID) is #1.
Talk to Private
First Class, who seems to be winding wire. What a confusing
conversation.
Give BOTTLE OF WINE to the choir. This clears
their throats, so they are able to sing. As per the clue on the Notice
Board, choose the following dialogue option.
- Ask for the Airman song.
Listen to the lyrics - very macabre. Referring to the clue, the
word you need is ‘Already’. You can also listen to their other
song, if you like.
Walk right a few
steps. A tank has appeared outside the entrance of the Palace.
Click on the open hatch of the tank, and climb inside.
In the tank, take CAN OPENER that’s hanging on the
left. Look at the Military Calendar on the wall on the right. Flip
through the calendar to December - the Leader’s Father’s Birthday is 18
December. Close the Military Calendar, and leave the tank.
Look at ‘The Leader’s Palace’ hotspot above the door of the
palace. As the camera pans up, notice that the 3rd flag is
green. Now enter the Palace.
PALACE HALL
Talk to the
Guard. You should know all the parts to the Password now, so use the
following dialogue options.
- 1
- Already
- December 18
- Green
You are now allowed
to enter the Ministry Of War Room.
MINISTRY OF WAR ROOM
Explore the
room. Look at photo camera on the left. The camera needs to be
assembled correctly, but you don’t have all the parts yet, so just leave the
photo camera for now.
Look at the monitor
near the door - this shows the placement of cameras. You need to redirect
the cameras, so they show here, instead of the city streets. Interact
with the monitor, and notice that this affects what is shown on the huge screen
on the right. Leave the monitor for now.
Climb up the ramp, to where the 3 Generals are. Look at the
Tactical Table in front of the Generals. In the close-up, look at the
cannon sitting in front of the Palace. You can’t quite reach it, so wait
until there are no other sticks on the board, then use your STRAIGHTENED
BUCKET HANDLE to reach it (it might take a few attempts). Look
at it in your Inventory to see that it’s a CANDLE CANNON.
Leave the close-up.
Look at the monitor
behind the Generals, and look at the Control Station under the monitor.
In the close-up, the yellow buttons below the monitor represent various
cameras. Play around with them, to see what you can spy on. The
green button opens & closes doorways, as well as altering roadways.
Now press the following buttons.
- Yellow button 2. Green button to
open the door.
- Yellow button 5. Green button to
open the passage.
- Yellow button 9. Green button to
make road turn right.
- Yellow button 10. Green button to
make road turn left.
- Yellow button 11. Green button to
make road turn left.
- Yellow button 12. Green button to
make road turn left.
- Yellow button 13. Green button to
make road turn left.
- Yellow button 14. Leave this road
as a left-turn.
- Yellow button 15. Green button to
make road turn left.
- Yellow button 16. Green button to
turn the bridge.
You should have
everything set up as you want, now, so press the following.
- Yellow button 8. Green button to
let the tanks through.
Keep pressing the
Green button until there’s no more tanks. Leave the close-up of the
screen.
Use the monitor
near the door to make sure that the planned tank route is showing on the huge
screen next to the Generals.
Look at the Photo
Department window next to the huge screen, and talk to the Photo Department
Employee inside the window. Wow, the Comrade General really is a nasty
piece of work! Talk to the soldier on the right. What a dutiful
soldier - he won’t allow you access to the desk behind him. Walk left to
leave the room.
PALACE HALL
Walk right to leave
the Palace and return to the courtyard.
COURTYARD
Notice that the pool on the right is now drained. Also notice that
the passage is now open, thanks to your work on the Control Station.
There’s also a Private here, barbecuing sausages. Climb down the ramp on
the right, and enter the drained pool. Talk to the Private. Now
look at the brazier, and use CANDLE CANNON with the brazier to
get LIT CANDLE. Climb back up the ramps, to leave the
pool
A second tank has appeared, next to the 1st tank.
Take LADDER from tank on the left. Walk right a few steps,
and climb down the ramp, back down into the drained pool.
Head through the
opened tunnel, and you find yourself back in the area you began. Climb up
the ramp, to the upper level on the left.
Look at the Statue Under Construction, and use LADDER with
the Statue Under Construction. Climb up the Statue Under
Construction. When you reach the top of the statue, look at the
face. Now take CLOSED CAN OF FOOD that’s hanging on the
left. In your Inventory, use CAN OPENER with CLOSED
CAN OF FOOD to get a can of SPAM. Eat the spam, and
you’re left with an EMPTY CAN. Use your CAN
OPENER with the EMPTY CAN to get a TUBE.
Combine TUBE with the LENS, then combine that with
the LIT CANDLE to create a TELEPHOTO LENS.
Leave the face to climb back down the statue.
Climb down the
nearby ramp, to return to the dug-out area you began in. Head through
either tunnel, and you find yourself back in the drained pool on the
right.
Climb up ramp on
the right, up to the upper level.
Walk left a few
steps, and enter the Palace.
PALACE HALL
Enter the Ministry
Of War Room next to the Guard.
MINISTRY OF WAR ROOM
Climb up the ramp,
to where the 3 Generals are standing. Use the Control Station behind the
Generals to get a close-up view of the cameras. Press the following
buttons.
- Yellow button 6. Orange button to
zoom in.
You’ve zoomed in on
Vladimir’s documents on his desk. However, you still can’t make out
what’s on the documents. Leave the Control Station.
Look at the photo camera on the bottom left. Look at the Macro
Lens in the camera. Use your homemade TELEPHOTO LENS with
the Macro Lens to get a more powerful zoom. Use the red crank to open the
frame slot. Pick up Frame With Plate on the left, and insert it into the
frame slot. Use the red crank again to close the camera. Use the
Release Cable to get a close-up of the Viewfinder. You should see a
zoomed in view of Vlad’s documents. Use the Release Cable again, to take
a PHOTO OF DOCUMENTS. Leave the close-up of the camera
view. Use the red crank to open the camera again 2 times.
Remove PHOTO PLATE from the camera. Leave the photo
camera.
Walk right a few steps, to the Photo Department window. Give PHOTO
PLATE to the Photo Department employee in the window. He
develops it, and gives you the resulting PHOTO. Look at PHOTO in
your Inventory - this is proof of his whole conspiracy. Leave the
room.
PALACE HALL
Walk left a few steps, and give the developed PHOTO to
Lieutenant General. He lets you enter The Leader’s Chambers.
THE LEADER’S CHAMBERS
Watch cut scene with the leader. After the cut scene, use
telescope on the left, and see the people being ushered for execution.
Look at the trophies in the cabinet on the right. In the close-up, look
at the goblets and the medals, then take a GOBLET (any one
will do). Leave the trophies. Leave the room.
PALACE HALL
Walk right a few
steps, and talk to Anna. Watch the long cut scene. Leave the Hall
through door on the right.
COURTYARD
Search the crate on the ground, in front of the tanks in the
foreground. You find some TANK AMMUNITION in the
crate. Click on the open hatch of the tank on the right.
Inside the tank, use LIT CANDLE in the gun hole on the
right to lubricate it. Insert TANK AMMUNITION into the
gun hole. Now pull the lever. Watch the cut scene.
PALACE HALL
Walk left to the
end of the Hall, and enter The Leader’s Chambers.
THE LEADER’S CHAMBERS
Watch the cut scene. There’s a stand-off between Vlad, The Leader,
and Anna. You also find out that Vlad is… your brother! Grab SABER from
column on the left, and use it to cut the rope on column on the right.
This triggers the security systems, and Vlad, The Leader, and Anna end up
trapped underneath a curtain. Use your OAR to hit the
curtain.
The 3 characters rise up underneath the curtain, but you’re not sure
who’s who. You know Anna is wearing a round helmet, so avoid that, but
use your OAR to hit the other 2 characters a few times.
After hitting them a few times, watch the cut scene. Now leave
Chambers.
PALACE HALL
Enjoy the final cut
scene. When prompted, choose any dialogue option.
Congratulations,
Evan. You saved Matryoshka, and put an end to the evil Leader’s reign of
terror. You are a hero!
THE END!
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