INTRO
After being
forcibly taken from The Gap, the only home you remember… and taken to The City,
fate allows you to escape your evil captors. Now, you find yourself
trapped and alone in a strange Recycling Plant.
RECYCLING PLANT
The game starts in the recycling plant. Get the METAL
BAR from the next to the stairs on the left. Use the METAL
BAR on the door on the right.
After you fool the
guard into thinking you‘re dead, open the door to return to the Recycling
Plant.
Walk down the
steps, then walk right into the Transporter Room.
Look at the pile of junk in the foreground to find a robot shell.
Use JOEY’S CIRCUIT BOARD on the robot shell to activate
Joey. Now make sure you look at the Transport Droid. Step onto the
lift to set off the alarm and then quickly walk right into Hobbins
Workroom.
Open the cupboard and get the SPANNER and SANDWICH.
Talk to Hobbins and work through all the dialogue. Walk left to the
Transport Room
Talk to Joey and
work through all the dialogue. Keep talking to Joey, until he fixes the
Transporter Droid - he won‘t do this until you‘ve spoken to Hobbins about the
Transporter Droid. When the Transporter Droid loads a barrel onto the
lift panel, jump through the hole, down to the furnace.
FURNACE
Explore the room. Look at the door, and look at the lock next to
the door. Talk to Joey and work through all the dialogue. Make sure
you ask Joey to open the door. Officer Reich will enter, and threaten
you. He‘ll try to shoot you, but LINC shoots him instead. Search
Reich’s corpse, and take the ID CARD and DARK GLASSES.
Walk through the doorway to exit the Recycling Plant.
TOP LEVEL CORRIDOR
You’re on the Top
Level, and you need to find a way down to the Ground Level. Walk through
doorway on the right, into the Security Office.
TOP LEVEL - SECURITY OFFICE
Talk to Sam, and
work through all the dialogue. Talk to Norville. Now walk left,
back to the corridor.
TOP LEVEL CORRIDOR
Walk left to the
next screen.
Talk to the
Security Officer and work through all the dialogue. Keep talking to him
until he has nothing else to say. Walk left into the Steam Room.
TOP LEVEL - STEAM ROOM
There’s a man sleeping here. Wake him up and talk to him.
Work through all the dialogue with him. Keep talking to him until he has
nothing else to say. Look at the Control Panel. Try to take LIGHT
BULB from the Control Panel, but it‘s too hot. Try to press the
switch in the Control Panel, but the man will stop you. Hmm,
tricky. Look at both buttons in the Surge Test Control machine.
Use SPANNER on both buttons to loosen the nut. Talk to
Joey, and use the dialogue option below.
Try pressing the button on the right.
While Joey presses the button on the right, you must press the button on
the left, at the same time. The Surge Test Control machine overloads
itself. The man leaves to look for Hobbins to fix the machine, leaving
you and Joey alone in the room. Now’s you’re chance. Press the
switch in the Control Panel, then take LIGHT BULB from the
Control Panel. Now leave the room.
TOP LEVEL CORRIDOR
Head right, and continue right, until you see the Lift and the LINC
Terminal. Read the Notice on the lift - hmm, I guess you’re not getting
down that way. Use ID CARD with the LINC Terminal, and
read through all the information in the Terminal. When it comes to the
Security Services option, you’ll fail the retina scan. Exit the LINC
Terminal. Walk through door on the right, into the factory.
TOP LEVEL - FACTORY
Look at the robot
welder - Joey would love that shell. Talk to Anita and work through all
the dialogue. Before long, Supervisor Gilbert Lamb will show up, and
order Anita to report to the Testing Room. After she leaves, choose a
dialogue option with Lamb. If he throws you out, simply enter the factory
again. Now walk right to the next screen.
Try to enter the Store Room on the left. Apparently it’s only
accessible to robots - you trigger the alarm every time you try to enter.
Talk to Foreman Potts, and work through all the dialogue. Look at the
cogs in the conveyor machine near Foreman Potts - use your SPANNER in
the cogs to break the mechanism. Choose any dialogue option with Foreman
Potts. He’ll pretend he hasn’t notice anything wrong. Take SPANNER back
from the cogs. Talk to Joey and ask him to enter the Store Room for
you. When Joey returns, talk to him to learn that there’s a Fuse Box in
the corner. Try to head right, but Foreman Potts won’t let you go there,
without a protective RAD Suit. Walk left to the screen Anita was working
in.
Look at the Welder Robot again, and use SPANNER on the
Welder Robot to loosen the shell. Talk to Joey, and ask him if he wants a
new shell. He’s thrilled to have such a cool new shell. Talk to
Joey again, and work through the dialogue. Now walk right to where the
Store Room is.
Talk to Joey, and
tell him to disable the fuse box in the Store Room. When Joey returns,
enter the Store Room. The alarms won’t go off now, since Joey disabled
the fuse box.
In the Store Room, look at the metal gangway flap, and flip it over so
you can walk to the shelves on the left. Pick up the PUTTY that
was hiding on the floor under the gangway flap. You could also take
the WD40 and KEY from the shelves on the left
if you like, but they‘ll be taken from you as soon as you leave the Store
Room. When you’re ready, leave the Store Room.
Foreman Potts wants
to search you - choose any dialogue option. He takes several items from
you. Damn! Head left, and continue left, until you’re out of the
factory and back in the Top Level Corridor.
TOP LEVEL CORRIDOR
Lamb should be
hanging around near the lift. Talk to him, and work through all the
dialogue. He’s frustrated that he can’t use the lift to get down to his
apartment. Keep talking to him until he has nothing else to say.
When conversation if over, look at the red cable on the wall, on the
right. Talk to Joey, and ask him to weld the cable loose - it will fall
down to the level below. Now walk right to the helicopter crash
scene.
TOP LEVEL - HELOCOPTER CRASH SCENE
Talk to the
Security Officer and work through all the dialogue. When you’re ready,
leave the scene.
TOP LEVEL CORRIDOR
Head left, and
continue left, until you reach the Steam Room.
TOP LEVEL - STEAM ROOM
The Surge Test Control machine is still broken. Look at the
Control Panel on the left, and place PUTTY in the light socket
of the Control Panel. Use the switch in the Control Panel, and it blows
the door open. Look at the switches to learn that they control the Power
Supply. Set both switches to ‘Down’ - this activates the lift. Now
leave the Steam Room.
TOP LEVEL CORRIDOR
Head right, and
continue right, to the lift.
Use ID CARD in the lift security slot, then enter the
lift. You ride down to the level below.
MIDDLE LEVEL CORRIDOR
Pick up the red CABLE that’s lying here. Walk
right to the cul-de-sac with shops.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Look at sculpture
in the middle of the cul-de-sac. Enter the Travel Co shop.
MIDDLE LEVEL - CUL-DE-SAC (TRAVEL CO)
Explore the Travel
Agent. Talk to Trevor and work through all the dialogue. When
conversation is over, leave the Travel Agent.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Enter Anchor
Insurance.
MIDDLE LEVEL - CUL-DE-SAC (ANCHOR INSURANCE)
Explore the
Insurance Shop. Look at statue on the right, and notice the anchor in his
hand. Talk to the Salesman and work through all the dialogue. Keep
talking to him until he has nothing else to say. When you’re ready, leave
the shop.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Take the back-left
exit to the corridor.
MIDDLE LEVEL CORRIDOR
You’re in the
corridor in the background now. Head left, and continue left, until you
reach Burke’s Bio Surgery.
Talk to the man
next to the railings, and work through all the dialogue. Now enter
Burke’s Bio Surgery.
MIDDLE LEVEL - BURKE’S BIO SURGERY
Explore the Waiting
Room. Look at leaflet on the table. Now use the holographic
projector on the desk. Talk to the holographic head, and work through all
the dialogue. Keep talking to the holographic head, until she mentions
your need for an appointment to see the doctor. Now leave the Waiting
Room.
MIDDLE LEVEL CORRIDOR
Use the lower-right
exit, to the lift.
Try to use the lift
if you like, but it doesn’t work. Enter the Residential Dome on the
right.
MIDDLE LEVEL - RESIDENTIAL DOME
There are 2 apartments in the dome - Reich‘s apartment on the left,
Lamb‘s apartment on the right. Talk to Gallagher, who’s sitting in the
garden, and work through all the dialogue. Now use ID CARD with
apartment security slot on the left, and enter Reich’s apartment.
MIDDLE LEVEL - RESIDENTIAL DOME (REICH’S APARTMENT)
Explore the apartment. Look at the bed, move the pillow, and pick
up MAGAZINE from underneath the pillow. Look at the
aquarium. Look at TV monitor on the wall, and try to turn it on. It
doesn’t work. The power must be off. Look at the food dispenser
machine - it’s empty. When you’re ready, leave the apartment.
MIDDLE LEVEL - RESIDENTIAL DOME
You can’t do
anything else here at the moment, so just leave the dome.
MIDDLE LEVEL CORRIDOR
Walk right 2
screens to the cul-de-sac with shops.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Enter Travel
Co.
MIDDLE LEVEL - CUL-DE-SAC (TRAVEL CO)
Give MAGAZINE to the man behind the desk. He’s
delighted, and agrees to give you a TICKET for a tour.
Take TICKET from the slot in the desk. Now leave the
Travel Agent.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Use lower-left exit
to the corridor.
MIDDLE LEVEL CORRIDOR
Use ID CARD in the lift security slot, and return up to
the Top Level.
TOP LEVEL CORRIDOR
Look for Lamb on this level. He’s probably somewhere near the
lift. Talk to him again, until he mentions wanting to ‘get away from it
all’. Give him the TICKET, and he’ll promise you a tour of
his factory as a reward. Make your way into the factory where you saw
Anita.
TOP LEVEL - FACTORY
Talk to Lamb and
work through the dialogue. When you reach Foreman Potts’s area, Lamb
isn’t pleased to see that the conveyor belt is broken. He gives Foreman
Potts a row, then leaves the factory. Talk to Foreman Potts, and work
through the dialogue. Walk right to the next screen.
So this is where Anita was transferred to. Talk to her and work
through the dialogue. Give her your ID CARD, and she’ll
download her Jammer onto it. This allows you to bypass retina scans in
the LINC Terminal. Talk to Anita again and work through the
dialogue. It’s very unfair that she was made a D-Linc. Open the 3
lockers next to Anita is you like, but they’re empty. Now DON’T enter the
door marked ‘Danger’ - you’re not prepared for it. Instead, head left,
and continue left, until you reach the lift.
TOP LEVEL CORRIDOR
Use your ID CARD with the LINC Terminal. Select
the following options.
- 4. Security
Services
- 1. View Documents
Hmm, Briefing.Doc
and Report.Doc are encrypted. Damn! Now use the following
options.
- 2. Special
Operations
- 1. File
Adjustment
- 1. Authorise
D-Linc
- 2. Freeze Assets
- 0. Security
Services
Exit the LINC
Terminal. You’ve now made Gilbert Lamb a D-Linc, just like he did to
Anita! Hope he likes a taste of his own medicine! Now look for Lamb
on this level. He’s trapped up here now, so you’ll soon find him.
He’ll tell you to get an Insurance Policy from Anchor Co. Now head back
to the lift.
Wait until Lamb tries, and fails, to use the lift. Talk to Lamb
again and work through the dialogue. Since he’s trapped up on this level,
he asks you to feed his pampered cat Cous-Cous. Use your ID
CARD in the lift slot, and head down to the Middle Level.
MIDDLE LEVEL CORRIDOR
Walk left to the
next screen.
Enter the
Residential Dome on the right.
MIDDLE LEVEL - RESIDENTIAL DOME
Lamb has authorised you to enter his apartment, so you can feed his
cat. So use your ID CARD with the apartment security
door slot on the right, and enter Lamb’s apartment.
MIDDLE LEVEL - LAMB’S APARTMENT
Explore the apartment. Look at the cat on the bed. Pick
up VIDEO CASSETTE from bookcase on the left. Use VIDEO
CASSETTE in the VCR machine under the TV monitor. A video about
cats starts playing. After a while, you automatically take the VIDEO
CASSETTE back. Now use the food dispenser machine to feed the
cat. When you’re ready, leave the apartment.
MIDDLE LEVEL - RESIDENTIAL DOME
Walk down to leave
the Residential Dome.
MIDDLE LEVEL CORRIDOR
Head left 2
screens, so you’re in Burke’s Bio Surgery Waiting Room.
MIDDLE LEVEL - BURKE’S BIO SURGERY
Use the holographic
projector on the desk, then talk to the holographic head. Ask about a
Schriebmann Port. The holographic head won’t let you see Dr Burke unless
you pay for the privilege up front. Talk to Joey and work through the
dialogue. Keep talking to Joey, until he convinces the holographic head
to let you see Dr Burke. Now walk left into the doctor’s surgery.
Talk to Dr Burke
and ask him about the Schriebmann Port. He won’t do the operation since
you can’t afford to pay. Talk to Dr Burke again, and work through all the
dialogue. Keep talking to him, until he finally gives you the Schriebmann
Port. Talk to him again, and work through all the dialogue. Make
sure he tells you about the SPECIAL Insurance Policy. Now when Dr Burke
steps away from the patient, talk to the patient, and work through the
dialogue. Yes, the patient is still conscious, despite the gruesome work
Dr Burke is performing on him. Explore the room if you like, and when
you’re ready, leave the room.
Walk right to leave
the Waiting Room.
MIDDLE LEVEL CORRIDOR
Head right, and
continue right, until you reach the cul-de-sac with shops.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Enter Anchor
Insurance.
MIDDLE LEVEL - CUL-DE-SAC (ANCHOR INSURANCE)
Talk to Joey (you
may have to wait for him to catch up with you), and work through the
dialogue. Joey reorganises the computer system. Now talk to the
Salesman, and use the following dialogue options.
- I want one of your
SPECIAL policies.
- Doctor
Burke.
When he leaves the room, talk to Joey again, and ask him to use his
welder to cut the metal ANCHOR from the metal statue.
Now pick up the ANCHOR, then leave the shop.
MIDDLE LEVEL - CUL-DE-SAC WITH SHOPS
Walk left to the
next screen.
MIDDLE LEVEL CORRIDOR
Use your ID CARD with the Security Lift Slot, and
return to the Top Level.
TOP LEVEL CORRIDOR
After you exit the
lift, go left 2 screens.
Enter doorway on
the right, so you are back in the Recycling Plant.
RECYCLING PLANT
Climb up the metal
stairs, then go through door on the right.
You are standing on the little ledge. Look at the Security Sign on
the building opposite. Now combine ANCHOR with the CABLE to
create a GRAPPLING HOOK. Use GRAPPLING HOOK on
the Security Sign. You automatically swing across into the Security
Building.
SECURITY BUILDING
You start out in
the Locker Room. Look at lockers on the back wall - they are all
locked. Walk right into the next room.
Look at the LINC Interface chair, and look at the security slot next to
it. Use your ID CARD in the security slot, then use the
LINC Interface chair. You have entered LINC-Space.
LINC-SPACE
Look at the stuff in your Inventory. You have 2 encrypted DOCUMENTS that
need to be decrypted. You also have the CHARON programme
and the OPEN programme. Okay, let’s explore this strange
environment. Look at the giant eyeball - he’s there to watch your every
move, so you better be on your best behaviour. Pick up BALL,
then walk right into the next room.
The eyeball is still here. Look at the carpet bag, and use
the OPEN programme in your Inventory to open it. Now
pick up BIRTHDAY SURPRISE and MAGNIFYING GLASS.
This translates to DECOMPRESS and DECRYPT in
your Inventory. Use DECRYPT with both the
encrypted DOCUMENTS. Now use DECOMPRESS with
the COMPRESSED DATA, and you get GREEN PASSWORD and RED
PASSWORD. Walk right into the next room.
You’re standing on
a single tile. You have to find your way to the Exit at the top
right. This is how you do it.
- Use GREEN
PASSWORD in bottom left tile.
- Walk right to the next
tile.
- Use RED
PASSWORD in bottom middle tile.
- Pick up GREEN
PASSWORD from bottom left tile.
- Walk up to middle left
tile.
- Use GREEN
PASSWORD in middle left tile.
- Walk right 1 tile, then
down 1 tile.
- Pick up RED
PASSWORD from bottom middle tile.
- Walk up 1 tile.
- Use RED
PASSWORD in middle middle tile.
- Walk left 1 tile.
- Pick up GREEN
PASSWORD from middle left tile.
- Make your way to the
bottom right tile.
- Use GREEN
PASSWORD in bottom right tile.
- Walk up 2 tiles to the
top right tile.
- Walk up through the
Exit, into the next room.
In this next room, pick up BUST and BOOK.
This becomes PHOENIX and DOCUMENT in your
Inventory. Use DECRYPT with the new DOCUMENT.
Now use DISCONNECT to exit LINC-Space.
SECURITY BUILDING
Well, that was a weird experience! Stand up from the LINC
Interface chair. Now look at the LINC Terminal on the right, and insert
your ID CARD into LINC Terminal. Now use the
following options.
- 4. Security
Services
- 1. View
Documents.
Notice the Phoenix
document you found in LINC-Space. Read all 3 documents. Now use the
following options.
- 0. Security
Services
- 0. Main Menu
- 4. Security
Services
- 2. Special
Operations
- 2. Special Status
Request
You have now upgraded your ID CARD, and you have complete
access to all areas of the complex for the next 48 hours. Exit the
LINC-Terminal.
Use your ID CARD in the Lift Security Slot on the right
to ride up to the Top Level.
TOP LEVEL CORRIDOR
You find yourself
in the Security Office. Walk left to return to the main corridor.
Walk right to the
next screen.
Lamb is probably still hanging around the lift here. Use
your ID CARD with the Lift Security Slot to ride down to the
Middle Level.
MIDDLE LEVEL CORRIDOR
Walk left to the
next screen.
There is another lift here, and this one is heading down. Since
you have access to all areas now, you’re now able to use this lift.
Use ID CARD with the Lift Security Slot to ride down to the
Ground Level.
GROUND LEVEL
You’re down on the Ground Level now. Joey tried to jump down, but
his shell is smashed beyond repair. You automatically remove JOEY’S
CIRCUIT BOARD from the destroyed robot welder shell. Mrs
Piermont is here, walking her dog. Talk to Mrs Piermont and work through
all the dialogue. Now talk to the guard standing outside the cathedral,
and work through all the dialogue. When you’re ready, walk left to the
next screen.
Talk to the Doorman
at the St James club, and work through all the dialogue. You can’t enter
this club without membership. And you can’t get membership without
sponsorship. Apparently, Mrs Piermont could sponsor you. Mrs
Piermont, who is walking her dog, will circle this area every so often.
Wait for her to show up, then talk to her again, and ask her to sponsor
you. She agrees to call the club manager from her apartment. Now
look at door on the left, and look at sign on the door. This door leads
into the Court House, but it’s currently closed. When you are ready, use
lower right exit, to the next screen.
There’s an old building here. Try to open the door - it’s
locked. Look at the lock in the door. Use your ID
CARD on the lock (not the door itself) to snick the lock, and shed
door opens. Enter the old building.
Explore the area. Wow, there’s more going on here than meets the
eye. What’s behind the bricked up wall? And WHY was it bricked
up? Pick up SECATEURS, then leave the building.
Walk right around
the pond, to the next screen.
Talk to Vincent,
the boy on the bench, and work through all the dialogue. Talk to the
gardener, and work through all the dialogue. Talk to Vincent again, and
he tells you that the gardener is not really a gardener - he’s a fake.
Talk to the gardener again to ask about the dandelions. He admits that
Vincent was telling the truth, but that he has dreams about being a real
gardener. Now look at the lift on the right, and look at the row of
buttons next to it. Use the buttons to buzz up to Mrs Piermont’s apartment,
and use the following dialogue option.
- It’s me, Robert.
She invites you up
to her apartment.
GROUND LEVEL - MRS PIERMONT’S APARTMENT
Work through all the dialogue with Mrs Piermont. When conversation
is over, she calls the manager of the St James club, as your sponsor, giving
you the chance to explore her apartment. Look at the dog bowl, and try to
take some DOG BISCUITS, but the dog doesn’t want to share them with
you. Look at the TV Monitor and the VCR in wall on the right.
Insert your VIDEO CASSETTE into the VCR to play the video
about cats. This attracts the dog’s attention, and he starts barking at
it aggressively. Now take some DOG BISCUITS from the dog
bowl. When you’re ready, leave the apartment.
GROUND LEVEL
Use upper left exit
to the next screen.
You’re back at the lift, and the guard at the cathedral. Look at
the bricks contraption near the pond. This gives you an idea of how to
distract the guard, so you can enter the cathedral. Place DOG
BISCUITS on the end of the plank in the bricks contraption. Now
pull rope on the bricks contraption, and wait. When Mrs Piermont appears,
pull the rope again. Spunky the dog will walk onto the plank to get the
dog biscuits… you let go of the rope… Spunky goes flying, then lands SPLUNK
into the pond! Hee hee! Mrs Piermont, and the guard, turn their
attention firmly on how to get Spunky out of the pond. While they are
distracted, enter the cathedral.
GROUND LEVEL - CATHEDRAL
Look at the choir
of dummies - that scared you for a moment. Walk up through door in the
back wall.
This is the Locker
Room. Open all the lockers in the back wall - each locker has a dead body
in it! But… the middle locker… has ANITA’S body! Oh no! Look
at her body to learn that she was exposed to radiation! There’s nothing
else you can do here, so leave the room.
Enter through door
on the right.
This is the
ventilation shaft. Nothing you can do here. Walk up, back to the
main room.
Walk left to leave
the cathedral.
GROUND LEVEL
Mrs Piermont,
Spunky the dog, and the guard, have all gone. Walk left to the next
screen.
Talk to the Doorman
at the St James Club, and work through the dialogue. So Mrs Piermont came
through for you, and you are now a member of the club. When conversation
is over, enter the club.
GROUND LEVEL - ST JAMES CLUB
Talk to Colston,
who is sitting at the table with Gallagher (Gallagher has nothing to say), and
work through the dialogue. Talk to him again, and ask how to get out of
the city - he’s not very helpful. Look at the glass next to him, to see
it has a greasy fingerprint. Talk to the Barman, and work through the
dialogue. Try to order a drink, but House Rules say that the Barman can’t
serve you. Strange rules! Talk to him again and work through all
the dialogue. When you’re ready, leave the club.
GROUND LEVEL
Take upper right
exit to the lift.
Use ID CARD with the Lift Security Slot to ride back up
to the Middle Level.
MIDDLE LEVEL CORRIDOR
Walk right to the
next screen.
Use ID CARD with the Lift Security Slot to ride back up
to the Top Level.
TOP LEVEL CORRIDOR
Talk to Lamb, and
ask him about Anita’s death. Talk to him again, and he tells you that he
last saw Anita when he sent her into the Testing Room… without a protective RAD
Suit! He definitely deserves his new status as a D-Linc! Walk through
doorway on the right, to enter the Factory.
TOP LEVEL CORRIDOR - FACTORY
Walk right 2
screens, to where the lockers are.
Take OVERALLS from the middle locker. Now walk
right into the Reactor.
Look at the huge
metal door. Use the Control Panel, and use the following options.
- 2. Open reactor
door.
Now exit the
Control Panel. Enter into the reactor core.
Pick up LINC CARD from the ground. Look at
the LINC CARD in your Inventory - it belonged to poor
Anita. Now head left 2 screens, so you are outside the Reactor
again.
Take your COAT from the middle locker. Head left,
and continue left, until you reach the lift.
TOP LEVEL CORRIDOR
Walk left to the
next screen.
Enter through door on the right, into the Security Office.
Use ID CARD in the Door Security Slot, and head right through
the door into next room.
Use ANITA’S LINC CARD with the slot next to the
Interface Chair, then use the Interface Chair to enter LINC Space.
LINC SPACE
Look at your Inventory. Anita had some different programmes to
what you saw the last time you were in LINC Space. Use BLIND on
the giant eyeball, then quickly walk right to the next room.
Use BLIND on the giant eyeball again, then walk up to a
new room.
Look at the
Crusader. You can’t get past him yet. Walk up to the next
room.
Look at the Well, and use PLAYBACK on the Well to see
the message from Anita. She was supposed to make contact with an agent on
the Ground Level. Maybe you could make contact in her place?
Continue right to the next screen.
You’re back at the first screen, with the giant eyeball. But
you’re in the top left corner now, where you couldn’t get to before.
Use BLIND on the giant eyeball, then quickly pick up the TUNING
FORK. Now DISCONNECT from LINC Space.
TOP LEVEL CORRIDOR
Use ID CARD on the Lift Security Slot to return to the
Top Corridor.
Walk left into the
Main Corridor.
Go right to the
lift.
Use ID CARD in the Lift Security Slot to ride down to
the Middle Level.
MIDDLE LEVEL CORRIDOR
Walk left to the
next screen.
Use ID CARD in the Lift Security Slot to ride down to
Ground Level.
GROUND LEVEL
Walk right to the
next screen.
Talk to the
gardener, and work through all the dialogue. He confirms that he is
Eduardo, the agent that Anita was supposed to contact. He tells you that
Anita uploaded a virus into LINC Space, but it needs to be activated.
When conversation is over, head left, and continue left, until you reach St
James Club. Notice that the door on the left is now open. This is
the Court House. Enter the Court House.
GROUND LEVEL - COURT HOUSE
You are dragged
into a court case against poor Hobbins - it’s your job to defend him.
Work through all the dialogue. This is the most bizarre court case you’ve
ever seen! When the trial is over, you automatically leave the Court
House.
GROUND LEVEL
Enter the St James
Club.
GROUND LEVEL - ST JAMES CLUB
Talk to Babs. Talk to Gallagher. Talk to Colston. You
learn that the subway used to run right through this very club. Look at
the GLASS next to Colston, to see that it has a fingerprint on
it. Climb down the steps, and use the jukebox. Choose the following
option.
- You search, but find
nothing.
Now climb up the stairs again. The jukebox will play an easy-listening
track, but after a while, it gets jammed. Colston goes down to the
jukebox to fix it. While he’s gone, take his GLASS with
the fingerprint. Now leave the club.
GROUND LEVEL
Notice the Court
House is closed again. Use the top right exit, and head to the next
screen.
Use ID CARD in the Lift Security Slot to ride up to the
Middle Level.
MIDDLE LEVEL
Head left, and
continue left, until you reach Dr Burke’s surgery.
MIDDLE LEVEL - BURKE’S BIO SURGERY
Give the GLASS to Dr Burke. He matches your
fingerprints to the fingerprint on the glass. Now leave the
surgery.
MIDDLE LEVEL
Head right, and continue right, until you reach the lift next to the
Residential Dome. Use ID CARD in the Lift Security Slot
to ride down to Ground Level.
GROUND LEVEL
Walk left to the
next screen.
Enter St James
Club.
GROUND LEVEL - ST JAMES CLUB
Climb down the
stairs. Look at door at the back right wall, and look at metal plate next
to it. Use the metal plate - your new fingerprints will allow you to open
the door, and you automatically walk through, into the storage room.
Explore the storage room. Try to climb onto the box and up to the
grill - the box isn’t strong enough. Use METAL BAR with
the large packing case, then take WOODEN LID from the large
packing case, and place it on top of the box. Now climb up onto the box,
and use METAL BAR with the grill to create a small hole.
Now use SECATEURS on the grill to force it open.
Finally, climb into the narrow passage behind the grill, into the Subway.
SUBWAY
Walk right to the
next screen.
Head up through the
back wall.
Go right to the
next screen.
Stay away from that hole in the wall! There is a big scary monster
living in that hole, and it will devour you. Look for the socket in the
wall, and use your LIGHT BULB in the socket. That shines
light onto the hole, so you can now safely walk past, and continue right to the
next screen.
There’s an old platform here, where people could board the train, back
in it’s old subway days. SAVE YOUR GAME HERE, then head right
to the next screen.
The tunnel roof
doesn’t look too stable. Quickly run forward\right to the next
screen.
That’s some creepy looking veins on the wall! Use your METAL
BAR with the plaster on the wall, then pick up the lump of PLASTER that
fell to the ground. Use your METAL BAR on the exposed
brickwork, and pick up the BRICK that fell to the
ground. Use your METAL BAR in the swelling near bottom
of the vein, then use BRICK with the METAL BAR IN VEIN to
drive it through. Yuck! Wait for the repair bot to enter the room,
then go right to the next room.
UNDERGROUND LAB
You’ve reached an
underground lab. Look through the ventilation grill, and you’ll see a
strange man in the room. Avoid him - he’ll kill you! Head up
through door in the back wall.
Explore the
room. Use Control Unit on the right, and select the following
option.
- 2. Reduce
Temperature.
Now pull the metal
bar in the ceiling, and this will loosen the grill above you. When you’re
ready, leave the room.
Walk right to the
next screen.
Head through door
on the right, into the Recharging Room.
Look at the robot recharging itself. Insert JOEY’S CIRCUIT
BOARD into the slot in the robot, then work through the dialogue with
Joey. SAVE YOUR GAME HERE, then head back through the lower
left door.
Joey follows you
out of the room. Go left to the next screen.
Talk to Joey, and
ask him to check out the Tank Room. Make your way back to the Recharging
Room.
Wait for Joey to
return. When he does, ask him for his report on the Tank Room. He
tells you that androids are grown in the Tank Room. Yikes! Talk to
Joey again, and work through all the dialogue. Make sure you tell Joey to
open the tap on the nutrient tank. When he returns, head through the upper
left door, into the Tank Room.
The android in this
room steps onto the grill (that you loosened earlier), and falls through the
hole, into the furnace below. Explore the room if you like, but be
careful not to fall through the hole. When you’re ready, head through the
upper right exit.
There’s more tanks
here. Head through the upper right door, into the Control Room.
Use ID CARD in Terminal on the left. Use the
following options.
- 2. Access to
restricted area.
- 1. Open
door.
Now exit the
Terminal. Walk left, back to the Tanks.
Gallagher appears, and starts threatening you. He turns out to be
an android! Joey comes to your rescue - Gallagher destroys him, but he
manages to kill Gallagher in the process. Poor Joey! Search
Gallagher’s corpse to find a red LINC CARD. Search the robot
shell to retrieve JOEY’S CIRCUIT BOARD. Now head through the
top right doorway, back into the Control Room.
Look at the LINC Interface Chair on the right. Use GALLAGHER’S
RED LINC CARD in the slot next to the LINC Interface Chair, then use
the Interface Chair to enter LINC Space again.
LINC SPACE
Check out your
Inventory. Gallagher has a new programme you haven’t seen before.
That could be useful! Walk right into the next room.
Use BLIND on the giant eyeball, then head up to the
next room.
Look at the Crusader. Use DIVINE WRATH on the
Crusader, then continue right into the next room.
Look at the crystal. You can’t get to it. Just DISCONNECT from
LINC Space.
UNDERGROUND LAB
Use ANITA’S LINC CARD in the slot next to the LINC
Interface Chair, then use the Interface Chair to enter LINC Space again.
LINC SPACE
Head right to the
next room.
Use BLIND on the giant eyeball, then go up into the
next room.
Walk right to the
next room.
You’re back in the room with the crystal. Use OSCILLATOR with
the crystal to crack it open, then pick up the HELIX.
Now DISCONNECT from LINC-Space.
UNDERGROUND LAB
Head through door
on the left, into the Tank Room.
Walk through the
lower right door, into the Freezing Room.
Explore the room. Look at the computer console, and insert ANITA’S
LINC CARD into the computer console to upload the virus into the
system. Take TONGS that are near the doorway on the
right. SAVE YOUR GAME HERE. Use TONGS with
the huge tank on the right to get some living tissue, then use TONGS with
the cold tank in the foreground to freeze the tissue. Now head right into
the next room.
Look at the 3 android bodies. Open cabinet next to the middle
android, and insert JOEY’S CIRCUIT BOARD into the
cabinet. Now use the console above the middle cabinet, and use the
following options.
- 2. Download
character data.
- 0. Main
Menu.
- 3. Run startup
programme.
Talk to Joey, and
work through all the dialogue. He decides to change his name to
Ken. Take Joey\Ken’s advice, and don’t activate the other droids.
When conversation is over, head right through the door, into the next
room.
Look at door on the
right, and look at both hand panels. Try to use one of the hand panels,
but it has no effect. Talk to Joey\Ken, and ask him to use one of the
hand panels, at the same time as you use the other hand panel. You
succeed, and the door open. Talk to Joey\Ken - he’s become stuck to the
hand panel. Continue right to the next room.
Follow the tunnel
right to the next screen.
Use CABLE on the pipe support. Now use rungs on
the right to climb down the pipe.
Look at the spout and orifice below you. Use TONGS WITH
FROZEN TISSUE with the orifice. If your frozen tissue has
melted, simply go back to get another piece. When you’ve poisoned the
sludge, jump onto the hanging cable, and swing left into the room.
This is LINC’S
Headquarters. Watch the scene as you come face-to-face with your
father. LINC has rejected him, and needs a replacement. Talk to
Joey\Ken, and ask him to sit in the chair.
Sit back, and watch
the ending. Congratulations on completing the game.
The End.
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