12 October 2021

Ben There, Dan That!

YEAR:  2008


GENRE:  Point & Click Adventure


GET THE GAME FROM:   GOG




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PERU

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CANYON

 

Your adventure begins in Peru, 2 weeks ago. 

 

You are Ben, famous adventurer.  Your best friend Dan has been turned into a zombie.  What are you gonna do?  You need to find a way to reanimate poor old Dan. 

 

Open your Inventory, and attach your WHIZZ BANG FIREWORK to Dan’s zombified body.  Now pick up CIGARETTE LIGHTER from the ground, and use it with Dan, to light the WHIZZ BANG FIREWORK, sending Dan across the canyon. 

 

 

 

 

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LONDON, BEN & DAN’S FLAT

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LOUNGE

 

It’s the present day, and you successfully managed to bring Dan back from the dead.  But you have a new crisis to deal with - your TV is broken, and ‘Magnum PI’ is about to start!  You need to fix your TV… fast! 

 

Explore the flat.  Take the SAM & MAX POSTER from the window on the back wall, and notice the alien looking in at you.  Look at the note stuck to the front door on the right.  Try to take the note - you decide to leave it where it is.  Go through door on the left, into the Hall. 

 

 

 

 

HALL

 

Look at the outline on the floor.  Enter Ben‘s Room. 

 

 

 

 

BEN’S ROOM

 

Explore the room.  Search the bed, then take SCISSORS and GLUE from the bed.  In your Inventory, use SCISSORS with the SAM & MAX POSTER, to cut it up, and get a MAX HEAD CUT-OUT.  When you’re ready, leave the room. 

 

 

 

 

HALL

 

Enter Dan’s Room. 

 

 

 

 

DAN’S ROOM

 

Explore the room.  Open the cupboard, and take COATHANGER from the cupboard.  When you’re ready, leave the room. 

 

 

 

 

HALL

 

Enter the WC. 

 

 

 

 

WC

 

Try to use the light switch, but the wiring is damaged.  Look at the WC for some interesting conversation.  Use Dan’s Icon (right-click to cycle through the icons) with the light switch to turn the light off.  Use SCISSORS with the wires above the light switch, to cut that WIRE.  Take the WIRE.  Now leave the room. 

 

 

 

 

HALL

 

Go back to the Lounge. 

 

 

 

 

LOUNGE

 

Try to use the COATHANGER with the TV, in the hope it will act as a better aerial.  But it won’t pick up a good signal from that position.  Use WIRE with the TV, then attach COATHANGER to the end of the WIRE.  Open the window in the back wall, then use COATHANGER (with WIRE attached) out the window.  After fiddling with your new ‘aerial’ for a while, you finally get good reception on your TV… right before you are teleported into an Alien Spaceship! 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

You and Dan find yourselves in the corridor of the spaceship.  Walk left a few steps, and look at the grey door with the Max-shaped lock next to in.  Insert the MAX HEAD CUT-OUT from your Inventory into the Max-shaped lock next to the door, then enter through the door, into the Zombie Dimension. 

 

 

 

 

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MAX DOOR \ ZOMBIE DIMENSION

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FIELD

 

You’re in a field full of mutilated zombies.  Explore the field.  Look at the 2 gravestones.  Take DEAD MAN’S HAND from the ground.  Now enter the church. 

 

Watch the cut scene with the aliens. 

 

 

 

 

CHURCH

 

Inside the church, look at both pillars, and click on each of the 6 bible references.  Now walk right until you reach the altar. 

 

Take the BIBLE from the lectern next to the altar.  Examine the BIBLE in your Inventory, and look up all 6 passages.  Notice that some of the passages mentions flames.  This refers to the 6 candles on the altar.  Use your LIGHTER to light candles 1, 4, and 6 on the altar.  The altar slides along the floor, revealing a secret entrance.  Climb down the secret entrance stairs, into the crypt. 

 

Follow the trail of blood left, until you see the priest.  The priest begs you not to harm his son Gilbert.  Notice that his hand is injured!  Talk to the priest and work through all the dialogue.  Well, he’s not going to let you into Gilbert’s room, no matter what you say.  Maybe you should be a bit more forceful.  Hit the priest with your BIBLE to knock him out, then take his CRUCIFIX from the floor.  Now enter Gilbert’s room. 

 

Don’t get too close to Gilbert.  Throw your GLUE at Gilbert.  He swallows it whole, making his jaw stick together, so he can’t bite you.  Take the DOLL from the floor next to Gilbert.  Now leave Gilbert’s room, and make your way back to the corridor in the spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Look at the brown door to the left of the door you just came through, and note the cross-shaped lock.  Insert your CRUCIFIX into the lock.  Now enter through the door, into the Space Dimension. 

 

 

 

 

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CRUCIFIX DOOR \ SPACE DIMENSION

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STREET

 

Take ROCK from the ground.  Look at the lamp post, and look at the YIN (half of a Yin-Yang).  You need that YIN to help you get home… if only you could reach it.  Open Door 113B (door on the right), and take the NOTE that’s stuck to the inside of the open door.  In your Inventory, examine the NOTE, and you acquire some BLUTAK.  There’s nothing else you can do here at the moment, so go through Door 113A (door on the left) to return to the Corridor. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk right a few steps, until you see the door with the Doll-shaped.  Insert your DOLL into the lock.  Now enter through the door, into the American Dimension. 

 

 

 

 

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DOLL DOOR \ AMERICAN DIMENSTION

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FIELD

 

Hmm, as soon as you arrive, a NEWSPAPER blows into your face, informing you that Britain is part of America.  Walk up to the Fish & Fries shop on the left. 

 

 

 

 

FRIES & FISH SHOP

 

In front of the Fish & Fries shop, talk to the 3 men, and work through all the dialogue.  The claim to be Evil Geniuses who plan to destroy all of humanity.  That doesn’t sound good!  When conversation is over, look at the shop door to see that it’s all boarded up.  Now walk down, away from the shop. 

 

 

 

 

FIELD

 

Walk up to The Limey Pub. 

 

Watch the cut scene with the aliens. 

 

 

 

 

THE LIMEY PUB

 

Explore the Limey Pub.  Talk to the Barman and work through all the dialogue.  Take SPONGE from the bar counter.  Try to take KEY from behind the bar counter, but the Barman refuses to let you have it.  Talk to the 3 louts on the right and work through all the dialogue.  Make sure you use the following dialogue option. 

 

 

        -       COME ON ENGLAND

 

 

They all drink their beer at the same time, and the Barman comes to refill their glasses.  While the Barman is busy, quickly sneak behind the bar counter, and take the KEY.  Now enter through door on the right. 

 

 

 

 

THE LIMEY PUB - HALL

 

You’re in a hall with 3 doors.  Use KEY with the Staff Only door on the left to unlock it.  Now open the Staff Only door, then enter through the door, into the Basement. 

 

 

 

 

BASEMENT

 

Look at both barrels - one contains English beer, and the other contains American lager.  Switch the pipes on the barrels, so the American barrel is connected to the English tap up in the bar, and the English barrel is connected to the American tap up in the bar.  Now leave the Basement. 

 

 

 

 

THE LIMEY PUB - HALL

 

Enter the Men’s Bathroom. 

 

 

 

 

MEN’S BATHROOM

 

Explore the bathroom.  Use the condom machine to get a SUPPLY OF 10P PIECES.  Try to take some LOO CAKES, but you refuse to do so with your bare hands.  Use NEWSPAPER to pick up the LOO CAKES.  Now leave the bathroom. 

 

 

 

 

THE LIMEY PUB - HALL

 

Enter the Women’s Bathroom if you like, but you automatically leave after a short time.  When you’re ready, enter through door on the right, back to the pub area. 

 

 

 

 

THE LIMEY PUB

 

Talk to the 3 louts on the right, using the following dialogue option. 

 

 

        -       COME ON ENGLAND

 

 

As before, they all drink their beer at the same time.  Since you switched the pipes down below, they are now drink the strong English beer, not the weak American beer, so they all pass out drunk.  The Barman quits, and leaves the pub.  Take TOP HAT from the bar counter, then leave the bar using door on the left. 

 

 

 

 

FIELD

 

Climb down the manhole, back to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk left a few steps, to the door with the Top-Hat shaped lock.  Insert your TOP HAT into the lock.  Now enter through the door, into the Lift. 

 

 

 

 

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TOP HAT DOOR \ DINOSAUR DIMENSION

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LIFT

 

Look at the Control Panel on the left, and try to use the Control Panel.  It appears to be broken.  If you could access the controls, you might be able to repair it.  Use ROCK on the Control Panel to smash it open.  Use the broken wires to fiddle with them, and thus fix them.  Close the Control Panel again, then use the newly-repaired Control Panel to travel up to the top floor.  When you reach the top floor, you automatically head out into the Office. 

 

 

 

 

GAME DEVELOPMENT OFFICE

 

As soon as you enter the office, you realise 2 things - this is a game development office, and dinosaurs are the primary species in this dimension.  Explore the office.  Talk to all the dinosaurs and work through all the dialogue with them.  When conversation is over, take THERMOS FLASK from the empty desk.  Look at the cardboard box at the empty desk, and use SCISSORS to open the cardboard box.  Take GAME CONSOLES from the cardboard box.  Walk right to the red Chuckie Egg arcade machine.  Use your SUPPLY OF 10P PIECES with the red Chuckie Egg arcade machine, then use the Chuckie Egg arcade machine to start playing.  Hmm, you quickly lose.  Use SUPPLY OF 10P PIECES to insert more money into the arcade machine, and this time, use Dan’s Icon (right-click to cycle through the icons) with the Chuckie Egg arcade machine.  Dan easily beats the game, and gets a new High Score.  Carl the dinosaur is not happy about losing his top-spot, and tries to win his High Score place again.  Watch the cut scene with the aliens.  While Carl is distracted, walk left to Carl’s desk, and play with the Death Star toy on his desk.  The Death Star shoots and kills one of the other dinosaur workers.  Take the X-WING TOY from his desk.  Now head left, use the lift, and make your way back to the alien spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

A new door has appeared, next to the lift door.  Enter through the Secret Door, into a Surveillance Room. 

 

 

 

 

SURVEILLANCE ROOM

 

Take CROWBAR on the left.  Explore the room, and look at all the various screens and pictures, to see some interesting things.  There’s nothing else you can do here, so simply leave the room, and return to the Corridor. 

 

 

 

 

CORRIDOR

 

Walk right a few steps, to the door with the doll-shaped lock.  Enter through the door, into the American Dimension again. 

 

 

 

 

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DOLL DOOR \ AMERICAN DIMENSTION

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FIELD

 

Walk up to the Fish & Fries shop on the left. 

 

 

 

 

FISH & FRIES SHOP

 

The 3 men are still here.  Give them the GAMES CONSOLES - they immediately start playing the consoles, and throw away their drinks.  Pick up the bottle of MOONSHINE.  Use CROWBAR with the PLANK OF WOOD on the shop door.  Now walk down, away from the Fish & Fries Shop. 

 

 

 

 

FIELD

 

Climb down the manhole and return to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk left a few steps, to the door with the X-shaped lock.  Insert your X-WING TOY into the lock to open the door.  Now enter through the door, into the Lava Dimension. 

 

 

 

 

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X-WING DOOR \ LAVA DIMENSION

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STREET

 

There’s a river of lava flowing through the street, separating you from anything of interest.  Use your THERMOS with the lava to get THERMOS FULL OF LAVA.  Place PLANK OF WOOD over the lava, then cross over it, like a bridge.  Take SPANNER from the dead man.  Now go back through door on the left, and return to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk left to the door with the Spanner-shaped lock.  Insert SPANNER into the lock, then enter through the door, into the Ice Dimension. 

 

 

 

 

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SPANNER DOOR \ ICE DIMENSION

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STREET

 

This dimension is the complete opposite of the last dimension!  Look at the man frozen in the block of use, and use THERMOS FULL OF LAVA on the block of ice, to defrost him.  However, he’s still freezing cold, and his teeth are chattering.  Talk to him and work through all the dialogue.  He won’t do anything until he’s warmed up.  Give him the MOONSHINE to warm him up.  Now talk to him again and work through all the dialogue.  Look at the turnstile, and look at the purple panel in the turnstile.  Use CROWBAR in the purple panel to force it open.  Talk to the man again, using the following dialogue option. 

 

 

        -       That panel’s off now, look…

 

 

 He finally gets to work, repairing the turnstile.  Pick up the COG.  Watch the cut scene with the aliens.  Take the frozen ROPE that’s hanging up on the right, next to the Underground Sign.  Now make your way back to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk right to the door with the X-shaped lock.  Head through the door, into the Lava Dimension. 

 

 

 

 

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X-WING DOOR \ LAVA DIMENSION

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STREET

 

It’s so hot here, that your frozen ROPE defrosts, and becomes a PIECE OF STRING.  Return to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk right, until you see the cow-door with the cog-shaped lock.  Insert COG into the cog-shaped lock, then enter through the door, into the Superhero Dimension. 

 

 

 

 

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COG DOOR \ SUPERHERO DIMENSION

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STREET

 

After a long conversation with the man, enter the Museum. 

 

 

 

 

MUSEUM

 

Explore the Museum.  Talk to Bob The Blob and work through all the dialogue.  When conversation is over, use SPONGE with Bob to soak up all his water.  Poor Bob turns into a giant sponge!  Take the MUSEUM TICKET that falls to the floor.  Talk to Mia, the Tour Guide, on the right, and work through all the dialogue.  When conversation is over, give MUSEUM TICKET to Mia, then walk right into the Exhibit. 

 

Explore the Exhibit.  Watch the cut scene with the aliens.  Talk to all 3 Superheroes and work through all the dialogue with them.  Look at both pictures on the back wall, and take CAN OPENER from picture on the right.  Look at the 3 displays at the lower right, and swap your ROCK with the CLUMP OF MUD.  Now walk right into the Yang Room. 

 

Explore the Yang Room.  Talk to the 3 Superheroes and work through all the dialogue with them.  Forcefield Man is protecting the Yang with his force field.  You need to find a way to distract him, so that you can get the Yang.  Now make your way out of the museum, and return to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk left to the door with the Crucifix-shaped lock, and enter through the door, into the Space Dimension. 

 

 

 

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CRUCIFIX DOOR \ SPACE DIMENSION

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STREET

 

Use CAN OPENER with the lamp post, to knock it over, creating a bridge to the floating planet.  Look at the YIN on the floating planet - it’s too far down for you to reach.  In your Inventory, combine DEAD MAN’S HAND with the BLUTAK to get STICKY DEAD MAN’S HAND, then tie STICKY DEAD MAN’S HAND to your PIECE OF STRING.  Now use this to get the YIN from the floating planet.  Make your way back to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk right to the cow-door with the Cog-shaped lock.  Enter through the door, into the Superhero Dimension. 

 

 

 

 

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COG DOOR \ SUPERHERO DIMENSION

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STREET

 

Enter the Museum. 

 

 

 

 

MUSEUM

 

Head right, and continue right, until you reach the Yang Room. 

 

In the Yang Room, notice that Forcefield Man is still protecting the YANG with his forcefield.  Throw CLUMP OF MUD at the security camera above the door on the left, so it can’t see what you’re doing.  Swap your LOO CAKES with the SUGARCUBES next to Forcefield Man to make him collapse.  Take YANG from the display.  In your Inventory, combine the YIN and the YANG to get a YIN-YANG.  Now leave the Museum, and make your way back to the Alien Spaceship. 

 

 

 

 

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ALIEN SPACESHIP

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CORRIDOR

 

Walk left to the door with the Yin Yang shaped lock.  Insert YIN YANG into the lock.  Head through the door to return to your flat. 

 

 

 

 

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LONDON, BEN & DAN’S FLAT

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LOUNGE

 

Sit back, and enjoy the final cut scene.  Congratulations on completing Ben There, Dan That. 

 

 

 

 

The End. 


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