GENRE: Graphic Adventure
GET THE GAME FROM: GOG
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PART 3
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CHAPTER V: THE JUDGEMENT OF QUEEN VOIGT
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CASTLE GATE
You and Reynard finally reach the castle wall. All your other
friends from the last chapter have gone their separate ways - Reynard is the
only one who’s stuck with you. You hope to find Ben and Winfriede beyond
this wall. Look at the wall, and look at spikes above the wall. Use
your Telekinesis on the BROKEN SPIKE. It falls down to the
ground, so pick up BROKEN SPIKE. Walk left a few steps and
talk to the Royal Guards. They inform you that the Royal Wedding is
today, when the King will marry Winfriede, and she will become Queen. You
CAN’T let that happen! All the wedding guests are already inside the
castle. Walk left a bit more, and tear some Wanted Posters off the wall
if you like. Recognise any of them? Continue left to the
haystack. Click on the hay, then use your BROKEN SPIKE on
the hay, thus cutting the rope holding the hay in place. You manage to
create a handy ramp leading up the wall. Now climb up the hay and look
over the wall.
LOOK OVER THE WALL
Watch cut scene with the King. He seems to be counting fruit on
the tree Click on the fruit tree. There is a FRUIT you
can select on the left of the tree - use Telekinesis with that FRUIT to
make it fall to the ground. After a short cut scene, the King leaves to
return to his duties. Climb back down to the Castle Gate.
CASTLE GATE
Walk right to the
Royal Guards, and use Telekinesis on the Guard’s spear. The spear gets
stuck in the gate. You automatically walk straight up through the gates
into the Castle.
CASTLE
Try to enter door
to the Castle, but the Butler will stop you. Choose any dialogue to
answer him. Convince him you‘re the Flower Girl, and he‘ll let you into
the Castle.
CASTLE HALL
The Castle is
impressive. Enter cellar on the lower-right.
CELLAR
Talk to Cindy and work through all the dialogue. When conversation
is over, look at the clothes rack to see how talented a seamstress Cindy
is. Click on the Sewing Box to get some YARN. Leave the
cellar.
CASTLE HALL
Go to kitchen on
the lower-left.
KITCHEN
Talk to Cook and
work through all the dialogue. You can’t really do anything here at the
moment, so just leave.
CASTLE HALL
Climb up the
stairs, and enter Princess’s Bedroom on the upper-left.
PRINCESS’S BEDROOM
Talk to the Princess, but she’s not very friendly. She’s having a
lot of trouble getting that SLIPPER on - maybe she needs a
bigger shoe. Search through magazines by the door to find a THIMBLE
COUPON. Now leave the bedroom.
CASTLE HALL
Talk to Butler, who
is standing in front of the upper-doors, and work through all the
dialogue. Look at Storage Door and Laundry Door on the upper-levels (you
need to do this to trigger certain events later on). Now enter Pigeon
Hall on the upper-right.
PIGEON HALL
Look at Note near the door, and right-click on the Note. Click on
pigeon in the pigeon hole - he has a tag that says ‘11’, but that’s not the box
he’s in. Look at sign on the right, and look at mailbox below the sign -
it’s empty. Ring bell next to the door if you like, but it has no
effect. Take LADDER on the right, then leave the room
and return to Castle Hall.
CASTLE HALL
Talk to Ernestine, the jester (she won’t appear until you’ve visited all
4 rooms in the Castle), and work through all the dialogue. She gives you
some BALLOONS. Tell her you know someone that could do with
being entertained, then send her into the Kitchen. Follow her into the
Kitchen.
KITCHEN
Use Telekinesis on
the Jester. She’ll drop her Juggling Balls, and replace them with
Tomatoes. Talk to the Jester again and send her to the Princess’s
Room. Follow her to the Princess’s Room.
PRINCESS’S ROOM
Use Telekinesis on the Jester again, and she’ll drop her tomatoes,
accidentally landing a tomato on the Princess’s face. Princess will chase
after Jester, leaving you free to explore the room. Take GLASS
SLIPPER from the floor, and then leave the Bedroom.
CASTLE HALL
Leave the Castle
through Castle Entrance at lower-right, so you are back outside, at the Castle
Entrance.
CASTLE ENTRANCE
You meet the Swan
Prince. He glides in on a white swan. Work through all the dialogue
with him - quite a conceited chap! When the topic becomes his sword
skills , use the following dialogue with him.
Then… they attack you suddenly…
But you’ve won already. You got him.
They have their guard down. You have your chance.
Oh, but he… he strikes your sword hand.
But you’ve won already. You got him.
Then… they attack you suddenly…
But you’ve won already. You got him.
His enthusiasm\arrogance gets the better of him, and he accidentally
slices off his swan’s head, revealing the swan to be a robot. Pick up
the GLASS SLIPPER he dropped, so you have both GLASS
SLIPPERS now. Walk left to the Royal Garden.
ROYAL GARDEN
Click on the tree - the Tree Spirit gives you a DRESS.
Unfortunately, the dress is much too big for you. It’s an OVERSIZED
DRESS. Go down, back to the Castle Entrance.
CASTLE ENTRANCE
Enter into the
Castle again.
CASTLE HALL
Enter Kitchen at
the lower-left of the screen.
KITCHEN
Look at knife on the counter on the left, and use OVERSIZED
DRESS with the knife to cut the GOLD BROOCH off.
Talk to Cook and work through all the dialogue with her. Make sure you
tell her about ‘More Meat’, so she’ll be distracted by the swan.
Now take NIGHTINGALE from the birdcage, then leave the
Kitchen.
CASTLE HALL
Enter Cellar at the
lower-right.
CELLAR
Use NIGHTINGALE with the coal pile on the right to make
it a DIRTY NIGHTINGALE. Now leave the Cellar.
CASTLE HALL
Enter Pigeon Tower
on the upper-right.
PIGEON TOWER
Use BALLOONS on the pigeon. Now you need to use
the pigeon into the correct box. Click on all the shutters except the one
in the left-hand column. Now place BALLOONS as so:
Place a balloon in pigeon box to the left of the pigeon.
The pigeon will be scared into another box.
Place a balloon in pigeon box above the pigeon.
Place a balloon in pigeon box to the right of the pigeon.
Place a balloon in pigeon box under the pigeon.
Place a balloon in pigeon box to the right of the pigeon.
Place a balloon in pigeon box above the pigeon.
He should be in the correct pigeon box now. In your Inventory,
combine GOLD BROOCH with THIMBLE COUPON to
get THIMBLE MAIL ORDER. Now combine THIMBLE MAIL
ORDER with YARN. Give THIMBLE MAIL ORDER to
the pigeon, who takes it to be delivered. You get a GOLD
THIMBLE in return. Leave the Pigeon Loft for now.
CASTLE HALL
Return to Cellar at
lower-right.
CELLAR
Give GOLD THIMBLE to Cindy, then leave the
Cellar.
CASTLE HALL
Leave the Castle
through Castle Entrance at the lower-right.
CASTLE ENTRANCE
Use LADDER with upper window to left of the Castle
entrance (this won’t work unless you have already looked at Storage Door on the
upper level inside the castle). Climb LADDER up to a
Secret Room.
SECRET ROOM
Watch Cut Scene
with Ben and Winfriede. The owl startles you, and you fall off the
ladder.
Climb back up the ladder again, so you can see into the Secret
Room. Swap DIRTY NIGHTINGALE with the OWL sitting
on the perch. Winfriede returns, so you have to beat a hasty
retreat.
CASTLE ENTRANCE
That owl won’t stop
hooting. He’s going to give you away if you don’t do something.
Enter into the Castle again.
CASTLE HALL
Enter Kitchen at
the lower-left.
KITCHEN
Place OWL in the birdcage, then leave the
Kitchen.
CASTLE HALL
Enter Cellar at the
lower-right.
CELLAR
Cindy has finished altering the dress for you. Since she’s
finished all her work now, she’s gone to the Knights of the Queen. Pick
up ALTERED DRESS, then leave the Cellar.
CASTLE HALL
Leave Castle
through Castle Entrance at the lower-right.
CASTLE ENTRANCE
Outside the Castle,
climb up the ladder to the Secret Room.
SECRET ROOM
You climb into the Secret Room. Watch a cut scene with Winfriede
and Ben. After Winfriede leaves, work through all the dialogue with
Ben. When conversation is over, move cloth to reveal the PAINTING underneath.
The PAINTING is of Master Bernhard, the missing Prince.
Ben recognises the PAINTING, and reveals that he is, in fact,
Master Bernhard. Wow, Ben is royalty! Click on PAINTING again
to remove it from the frame. Now right-click on Plans on the wall to
discover more of Winfriede’s treachery. Look at mirror, and take PAINTING
SCRAP from the mirror. In your Inventory, combine SCRAP
OF PAINTING with the PORTRAIT to get an important
clue. Now right-click on the blackboard to learn part of a spell.
In your Inventory, combine BLACKBOARD MESSAGE with PORTRAIT
MESSAGE to get WINFRIEDE’S MESSAGE. Climb out
the window again.
CASTLE ENTRANCE
Walk into the
Castle, so you are in the Castle Hall.
CASTLE HALL
Enter Kitchen at
lower-left.
KITCHEN
Look at knife on the table on the left, and use PAINTING with
the knife to get ADJUSTED PAINTING. Now leave the
Kitchen.
CASTLE HALL
Leave the Castle
through Castle Entrance at the lower-right.
CASTLE ENTRANCE
Climb up ladder to
the Secret Room.
SECRET ROOM
Place ADJUSTED PAINTING in frame next to the
window. Watch another cut scene as you hide behind the ADJUSTED
PAINTING, and look through the cut-out eyeholes. Winfriede confronts
Ben again, then leaves the room. You, from your hiding place, saw the
code that Winfriede used to open Ben’s cage. When she is gone, simply
click on the cage again to enter the code and open the cage door. Use
Telekinesis on Ben to see a vision of Queen Jannike. You realise she is
on Glass Mountain. You HAVE to get there ASAP! But how can you get
to Glass Mountain before the wedding starts? Climb out through the window
again.
CASTLE ENTRANCE
Go down to the
Castle Gate.
CASTLE GATE
Head right, talk to
Reynard, and ask him for a favour. He leaves to deliver your message to
Red Dragon. Watch cut scene as Red Dragon arrives and takes you back up
to Glass Mountain.
GLASS MOUNTAIN
Knock on door of
the house, and warn Rinkrank that someone is trying to hurt Queen
Jannike. He lets you into his house.
Inside his house, you see Queen Jannike frozen in a crystal
prison. Knock on the crystal surrounds Queen Jannike, then right-click on
the crystal. Look at shards of glass on the floor, and use WINFRIEDE’S
MESSAGE on the shards of glass. The shards of glass come alive
and start dancing around. Use Telekinesis on shards of glass, and they
form a mirror shape… but there is still one shard missing. Where could
that missing shard be? Walk left to leave the house.
Back outside, click
on Red Dragon to return to the Castle.
CASTLE GATE
Walk left to the
gate, and enter through the gate into the Castle Entrance.
CASTLE ENTRANCE
Climb up the ladder
into the Secret Room.
SECRET ROOM
After a quick chat with Ben, click on drawers under the mirror.
You find the last SHARD PIECE there. Use Telekinesis
on SHARD PIECE to catch it. Now climb back through the
window.
CASTLE ENTRANCE
Walk down to the
Castle Gate.
CASTLE GATE
Walk right to Red
Dragon. Click on Red Dragon to return to Glass Mountain.
GLASS MOUNTAIN
Enter into the
house.
Inside the house, use SHARD PIECE with SHARDS
OF GLASS on the floor. Watch a cut scene as Queen Jannike is
released from her glassy prison. Work through all the dialogue with
her. Jannike reveals that her an Winfriede are actually sisters.
Sadly, she thinks it is too late to stop Winfriede’s evil plan.
Take FLOWERS on the right, then leave the house.
Watch cut scene as
you, Ben, and Jannike manage to stop the wedding.
CLASSROOM
Watch a flashback
with a young Winfriede. It’s interesting to see the characters as young
kids. Click on desk at lower-right to open it. Right-click on Stuff
In Desk to learn about the Wyrd, then talk to Dorothea (your mother) and work through
all the dialogue with her. Afterwards, you (young Winfriede) are allowed
to outside to the Courtyard.
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CHAPTER VI: TWO SISTERS IN A FAR AWAY SCHOOL
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COURTYARD
Go back into the
Classroom.
CLASSROOM
Right-click on your
desk (lower-right) to find some scribbles that say:
Left
Right
Right
Middle
Left
Right
Left
Hmmm, must be a clue for something. Look at KEY on
the wall next to the window, and right-click on the KEY.
Apparently it’s the KEY for the garden shed outside. But
you can’t take the KEY since Dorothea will notice if it’s
missing. Okay, take white CHALK from the blackboard, and
use CHALK to draw a picture on the blackboard. Open
heater on the right and take some COAL from the heater.
Take BELLOWS that are hanging next to the heater. Have a
look around the room if you like. When you’re ready, walk left to the
Courtyard outside.
COURTYARD
Talk to Joringel
and work through all the dialogue. Talk to Wilhelm twice and work through
all the dialogue. Talk to Jannike and work through all the
dialogue. Talk to Jacob and work through all the dialogue. Talk to
Jorinde and work through all the dialogue. Unfortunately, poor Jorinde
has been traumatised by the Weisse Fraun, and doesn’t talk anymore. Click
on shed on the right, and right-click on the shed, but it’s locked up
tight. Go up to the Tree house.
TREEHOUSE
Look at the tree, and
right-click on the tree. You and Hans made a Secret Hide-Out in this
tree. Unfortunately, you can’t remember the code to get in. Look at those
3 rocks on the ground - could they be connected to your Tree house? Click
on the rocks in the order you saw scribbled in your desk:
Left
Right
Right
Middle
Left
Right
Left
Wow, a secret door
in the base of the tree opened up, and you automatically enter.
INSIDE THE TREEHOUSE
Watch the cut scene with Winfriede and Hans. Hans has discovered
Telekinesis. The helmet Hans is working on is a primitive version of the
helmet Winfriede used on Anna. So this is when Winfriede’s obsession with
the subject began! Work through all the dialogue with Hans. To
perform the spell, you need a SPELLBOOK and some CANDLES.
When conversation is over, look at pile of books next to wall on the right, and
take BIOLOGY BOOK. In your Inventory, right-click
on BIOLOGY BOOK to read it. Look at BABY
DRAGON and feed him some COAL. Pick up BABY
DRAGON, and he becomes FIERY DRAGON. Look around the Tree
house if you like. When you’re ready, walk left, so you are back
outside.
TREEHOUSE
Go left, back to
the Courtyard.
COURTYARD
Talk to Jannike,
and ask her about candles. She tells you what you need to make a
candle. Go back up to the Tree house.
TREEHOUSE
Enter into the Tree
house.
INSIDE THE TREEHOUSE
Look at dry ice on the left, and use BELLOWS on the dry
ice to get GAS-FILLED BELLOWS. Now look out window on the
right.
Use GAS-FILLED BELLOWS with the beehive to scare the
bees away and make the beehive fall to the ground. Go back inside the
Tree house.
Walk left, so
you’re back outside.
TREEHOUSE
Pick up BEEHIVE from the ground. Enter the Tree
house again.
INSIDE THE TREEHOUSE
Give BEEHIVE to Hans. He takes the BEESWAX,
and gives you back the BEEHIVE HUSK. Walk left to go back
outside.
TREEHOUSE
Go left to the Courtyard.
COURTYARD
Give BEEHIVE HUSK to Wilhelm to use as a helmet, and he
trades you his YO-YO for it. Talk to Jacob twice, and
comment on his blue flower. Talk to Jannike, and ask her about Jacob‘s
letters - it seems she hasn’t even seen any of his letters. Enter the
Classroom.
CLASSROOM
Open Jacob and Jannike’s desk (top-right), and right-click to search it
and find a CRUMPLED LOVE LETTER that Jacob wrote on a
napkin. Now make sure the heater on the right is open, and use FIERY
DRAGON on the coals inside the opened heater to light it. After
he lights the heater, FIERY DRAGON becomes BABY
DRAGON again. You automatically open a classroom window to stop
the room from overheating, then take BABY DRAGON back to his
home inside the Tree house.
INSIDE THE TREEHOUSE
BABY DRAGON is happy here. Walk left to leave him, and go
back outside.
TREEHOUSE
Head left to the
Courtyard.
COURTYARD
Give CRUMPLED LOVE LETTER back to Jacob, and explain
that Jannike hasn’t even seen it. He’s relieved to know that she hasn’t
purposely snubbed his affections, and gives you his blue FLOWERS.
Watch, as you give CRUMPLED LOVE LETTER to Jannike… but she
just uses it like a hanky, and blows her nose on it, then tosses it. Poor
Jacob. Now talk to Joringel and tell him someone cares about him, then
end the conversation. Give BLUE FLOWERS to
Joringel. He’s feeling nervous about talking to Jorinde, so you
automatically give him some privacy, and walk up to the Tree house.
TREEHOUSE
Walk left, back to
the Courtyard.
COURTYARD
Joringel is now busy trying to woo Jorinde. Search his lunchbox on
the left to find some purple BERRIES.
Head up to the Tree
House.
TREEHOUSE
Enter the Tree
house.
INSIDE THE TREEHOUSE
Give YO-YO to Hans, and he takes the STRING to
use as a WICK for the CANDLES. But you still
need 3 different coloured dyes for the CANDLES. Give
blue FLOWERS to Hans. Give purple BERRIES to
Hans. Give white CHALK to Hans. You just need
a SPELLBOOK now. Talk to Hans and tell him you can help
him with his test. You and Hans automatically return to the
Classroom.
CLASSROOM
You’re ready to help Hans with his test now. He’s inside the
Classroom, while you’re standing out side the window. If you’ve already
lit the heater, the window should be open for you. Reach in through the
window and take SHED KEY from the wall. Dorothea won’t
notice, since she’s busy with Hans. Hans still fails his test, and you
both return to the Tree house.
INSIDE THE TREEHOUSE
Hans holds no
grudges against you for not helping him with his test. Walk left to go
back outside.
TREEHOUSE
Head left to the
Courtyard.
COURTYARD
Look at shed on the right, and use SHED KEY to unlock
the shed. Take GLOVES from the shed. Now head back
up to the Tree house.
TREE HOUSE
Enter into the Tree
house.
INSIDE THE TREE HOUSE
Use GLOVES to pick up DRY ICE on the
left. Talk to Hans again, and tell him you’ll help him with his test
again. You both automatically return to the Classroom.
CLASSROOM
Throw DRY ICE into the teapot. The teapot starts
producing a lot of steam, and Dorothea thinks it Hans that’s causing the steam,
so she gives him a Pass for his Test. You and Hans automatically return
to the Tree House.
INSIDE THE TREE HOUSE
Watch a cut scene
with you and Hans. Minerva appears, telling you that you’ll never have
the power of the Third Eye. You are furious about this. Minerva
also tells you somebody already has that power. You think it’s Jorinde,
since she already had an encounter with the Weisse Frauen. You want that
power of the Third Eye, and if you have to take it from Jorinde by force, so be
it. You automatically leave the Tree House.
OUTSIDE THE TREE HOUSE
Walk left to the
Courtyard.
COURTYARD
Talk to Jorinde,
and she takes you to the Lake.
LAKE
Now sit back, and
enjoy the bitter-sweet ending of Anna’s Quest. Hope you enjoyed it.
The End
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