YEAR: 2017
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CHAPTER 5: BARANOUR - PART 1
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THE FERRY BOAT KRYSTAL
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UPPER DECK
After the tsunami hit, you wake up on
the Upper Deck of the boat. The Youkols
urge you to speak to Kurk.
FRONT OF THE BOAT
Choose how you want to respond to
Kurk. It seems that, despite your best
intentions, the Kraken’s attack knocked you off course, and the boat has run
aground at Baranour Amusement Park. Now,
you know there’s radiation on Baranour, but your concern is that if you and the
Youkols are exposed to too much radiation, none of you will complete the
journey. You need to find a way to
determine exactly how much radiation there is, before you can let anyone leave
the boat. You also need to move the boat
forward slightly, so that the snow ostriches can get out of the hold.
Look at the radiation meter to get a close-up.
The radiation meter is split into
several parts.
Look at the indicator at the top. It looks like it’s in the green zone, but you
need to be sure that the entire zone is safe, not just the boat. Look at the middle part - it contains
radiation goggles. That would be
handy! Look at the bottom part to zoom
in on it.
Pull the little drawer open. Empty!
The radiation goggles are not here.
Damn! Zoom out of the drawer.
Pan around to the left side of the
radiation meter, so you can see the lever.
Look at the lever to zoom in on it.
Try to pull the lever, but it’s locked, and you don’t have the key. Zoom out of the lever, and exit the close-up
of the radiation meter.
Walk right a few steps, then climb down
2 sets of stairs, to the Upper Deck.
UPPER DECK
Talk to the Youkols if you like. Enter the Cabin Area through any door.
CABIN AREA
Find the stairs leading up, on either
side of the cabin. Climb the stairs up
to the Captain’s Quarters.
CAPTAIN’S QUARTERS
Continue up the stairs on the right, and
climb up to the Bridge.
BRIDGE
Look at the column next to the steering
wheel to get a close-up.
Take the KEY OF THE KRYSTAL, then
exit the close-up. Now let’s go back to
the radiation meter. Climb down the
stairs to the Captain’s Quarters.
CAPTAIN’S QUARTERS
Climb down the stairs to the Cabin
Area.
CABIN AREA
Leave the Cabin Area through any door.
UPPER DECK
Head towards the end of the boat. Climb up both sets of stairs, so you’re back
at the front of the boat.
FRONT OF THE BOAT
As before, click on the radiation meter
to see a close-up.
Pan round to the left side of the meter,
so you can see the lever. Click on the
base of the lever to zoom in.
Now open your Inventory (I). Zoom down to KEY OF THE KRYSTAL (Up
& Down Arrow Keys), and use that in the base of the lever. Rotate the KEY. Now pull the lever all the way down. You hear a click, and you automatically pan
round to the front again.
A secret compartment opened, revealing
the RADIATION GOGGLES. Click on
the drawer at the bottom of the radiation meter to zoom in.
Pick up the RADIATION GOGGLES. Watch the cut scene as you use the RADIATION
GOGGLES to see how much radiation is in Baranour Amusement Park. It seems pretty clear. Time to explore the Park then. Walk right a few steps, and climb down both
sets of stairs.
UPPER DECK
Find the gate leading off the boat. Open the gate, and exit the boat.
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BEACH
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BROKEN BRIDGE
Look at the power cable that’s dangling
over the lamp post, to see a close-up.
Click on the power cable - no more
power. I guess you have to restore power
then. Exit the close-up.
Head right, over the bridge, until you
see a big gap. Look at the tractor on
the left, on the other side of the gap.
You may be able to use it to tow the
boat. You just have to find a way over
there.
There’s some broken planks on your side
of the bridge, leading down to the beach.
Head down the planks.
SAND
Head down the sand for a few steps, then
right few a few steps, until you can see the steps leading up into the
park.
Before you enter the Park itself, let’s
explore the Lifeguard’s Hut next to it.
Walk up to the Lifeguard’s Hut, and climb up the ladder.
LIFEGUARD’S HUT
Take the TELESCOPIC HOOK that’s
leaning against the wall on the left. It
could be useful. That’s all you can do here,
so climb back down the ladder.
SAND
Head left, and continue left across the
sand, until you reach the broken planks leading up to the broken bridge. Climb up the broken planks, back onto the
bridge.
BROKEN BRIDGE
Look again at the power cables dangling
over the lamp post, to see a close-up.
Look at the top part of the cables. Open your Inventory (I), scroll down to the TELESCOPIC
HOOK (Up & Down Arrow Keys), and use that with the dangling
cables. Watch the short cut scene. Choose how you want to respond to the
Youkol. He’ll reconnect the power cables
for you. Now walk right a few steps, so
you see the gap in the bridge again.
Climb down the broken planks, onto the
sand.
SAND
Head right, and continue right, past the
stairs. Look closely at the bench next
to the stairs.
Approach the bench, and watch an
emotional cut scene. There’s an
automaton sitting on the bench. When you
see his Serial Number, you realise that it matches the Serial Number on Oscar’s
Heart - the medallion you wear around your neck. Click on the Serial Number in the automaton’s
chest - yep, it definitely matches!
Could it really be possible… could you bring Oscar back? Unfortunately, there’s a keyhole that you
can’t unlock yet. You’ll have to come
back later. Exit the close-up.
Climb up
the stairs, to the gates of the Amusement Park.
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BARANOUR AMUSEMENT PARK
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GATES
Enter through the gates, into the
Park.
PARK ENTRANCE
The park is HUGE! Walk left a few steps, so you see a door
leading into a building.
Enter the building.
WORKSHOP
There’s a desk next to the door on the
right. Look at the desk to see a
close-up.
There’s a small metal box on the
desk. Look at the Voralberg crest on the
box. The box is locked, and you can’t
unlock it yet. When you’re ready, exit
the close-up.
Look at the map on the wall above the
desk. When you’re ready, exit the
close-up.
Walk left a few steps, and look in the
box on the table next to the conveyor belt, to get a close-up.
Move the items around until you find a COG. You automatically exit the close-up.
Go left a few steps, and exit the hut
through the ‘back door’.
BOARDWALK
Walk right a few steps along the
boardwalk. You see a wreckage of 2
rollercoaster cars. Look at the wreckage
to see a close-up. Undo the nut
connecting them, and watch the cut scene as the cars fall down the
boardwalk.
Now that the roller coaster cars are
gone, that leaves the track clear.
Continue right along the boardwalk, until you see a tractor. This is actually the other side of the broken
bridge, where you first saw the tractor.
Click on the tractor to get a close-up.
Look at the automaton in the driver’s
seat - it isn’t working. Look at the
winch & hook on the back of the tractor.
Maybe you could use this to tow the Krystal? Watch the cut scene. You need to repair the tractor. You automatically exit the close-up.
Look at the broken automaton on the ground,
that you pulled from the tractor, to see a close-up.
Take the SMALL KEY from the
broken automaton. You automatically exit
the close-up.
Now that SMALL KEY should fit
something. A small box, maybe? Have you seen any small boxes on your
travels? Retrace your steps left along
the boardwalk, until you reach the door.
Go through the door, into the Workshop.
WORKSHOP
Walk right to the other side of the
building. There’s a desk in front of the
wall, with a small box on top. Look at
the small box to see a close-up.
Now open your Inventory (I), scroll down
to the SMALL KEY (Up & Down Arrow Keys), and use that in the keyhole
of the small box. Rotate the key to open
the small box. Oh, it’s a toolkit. Take the VORALBERG NO. 10 SPANNER from
the lid of the toolbox, and notice the shape of it - that could fit into the
automaton you found on the bench outside the Park. You automatically take the VORALBERG
SPANNER from the base of the toolbox.
Exit the close-up.
Leave the building through the door on
the right.
PARK ENTRANCE
Kurk and the Shaman are here waiting for
you. Choose how you want to respond to
Kurk. He’s authorised the Youkols to
leave the boat and explore the Park.
Watch the cut scene.
PARK EXIT
Kurk and the Shaman have taken you to
another part of the Park. The gates here
lead out of the park and into the heart of Baranour. But that whole area is contaminated with radiation,
so you can’t go that way. Walk left
along the perimeter a few steps, until you see a door - it‘s between the squid fountain and the giant bear
with no head statue.
Go through the door, into the wrecked
building. If you don’t get the
indication that you can enter the door, simply get closer to it.
WRECKED BUILDING
Hmm, the building is completely
clogged. There’s nothing you can do in
here, just walk left, and leave the building again.
PARK EXIT
Continue left around the perimeter,
going up between the giant bear with no head statue, and the rocket.
Look behind the rocket, in front of the
fence, and pick up the METAL SHANK from the ground, under the bench. Now make your way back down, so you are in
front of the rocket and the giant bear with no head statue. Walk down a few more steps, so you can see
the swing ride on the right, and a small fence on the left.
Head down a few more steps, then head
right, in front of the swing ride.
Continue right, until you reach the Park Entrance again.
PARK ENTRANCE
Leave the Park through the gates on the
right.
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BEACH
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SAND
Climb down the stairs, to the sand. You still need to get power to Baranour
Park. Has that Youkol fixed the power
cables yet? Let’s go and see. Head left along the sand, until you see the
broken boards leading up to the broken bridge.
Climb left, up the broken boards.
BROKEN BRIDGE
Go right along the bridge, and climb up
the ramp, onto the boat.
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THE FERRY BOAT KRYSTAL
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UPPER DECK
Enter the Cabin Area through any
door.
CABIN AREA
Find the stairs leading down, on either
side of the cabin. Climb down the
stairs, into the Machine Room.
MACHINE ROOM
Climb down the stairs on the right, then
climb up the next stairs on the right.
Go right along the platform, and pull the lever at the end of the
platform. YES! You have power again! Watch the cut scene, as the Park springs back
to life.
FRONT OF BOAT
After the cut scene, you find yourself
at the front of the boat. Walk right a
few steps and climb down both sets of stairs, to the Upper Deck.
UPPER DECK
Find the gate leading off the boat. Open the gate, and exit the boat.
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BEACH
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BROKEN BRIDGE
Head right along the broken bridge, then
climb right down the broken planks, onto the sand.
SAND
Walk right to the stairs, but don’t go
up the stairs yet. Look at the automaton
on the bench next to the stairs, to see a close-up.
Look at the cross-shaped keyhole in the
automaton to zoom in. Open your
Inventory (I), scroll down to the VORALBERG NO. 10 SPANNER (Up &
Down Arrow Keys), and use that in the cross-shaped keyhole. Rotate the key, and the chest plate comes
loose. Pull it completely open to see
inside the chest. Remove the old heart
from the chest. Now open your Inventory
(I), scroll to SOUVINEER OF OSCAR (Up & Down Arrow Keys), and use that
in the chest, in place of the old heart.
Open both valves at the top of the heart, then guide both tubes into the
open valves. The control system makes it
rather fiddly, but just persevere. Once
both tubes are in place, zoom in on the heart.
There’s a kind of dome on the right
section of the heart, and above that is a small hole that‘s blocking the
opening. Open your Inventory (I), scroll
down to VORALBERG SPANNER (Up & Down Arrow Keys), and use that in
the small hole above the dome . Rotate
the VORALBERG SPANNER until it won’t turn anymore. Open the dome section, to reveal another,
larger keyhole. Watch the cut
scene. Hmm, seems like you’re gonna need
ANOTHER Voralberg key. Step away from
the bench.
Climb back up the stairs, to the gates of the Amusement
Park.
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BARANOUR AMUSEMENT PARK
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GATES
Enter through the gates, into the
Park. Watch the short cut scene. Hmm, someone rode the rollercoaster into the
Park.
PARK ENTRANCE
Walk down a few steps, then climb up the
stairs on the right.
ROLLER COASTER RIDE
Pick up the CRUMPLED UP NOTE from
the ground. Climb into the rollercoaster
car on the left.
Inside the rollercoaster car, look at
the right side of it to see a close-up.
Pick up another METAL SHANK, then
exit the close-up.
Look at the dial, to see a close-up of
the controls.
Crank the handle at the top left, and
notice that the lever at the top right rises.
You’ve activated the rollercoaster.
Pull the handle at the top right, back down again, and off you go. Watch the cut scene as you ride the
rollercoaster.
WWWHHHHHHHHEEEEEEEEEEEEEEEEEEE!
But now you’re right back at the start
of the ride. So… what now? Well, if you looked at the map in the
building with the conveyor belt, you would have seen the numbers 15 &
25. Hmm, maybe that’s a clue.
Look at the dial again, to see a
close-up of the controls.
Crank the handle at the top left, all
the way round, so the dial at the top left indicates 50. Notice that the large dial has holes next to
each number. Open your Inventory (I),
scroll down to a METAL SHANK (Up & Down Arrow Keys), and insert that
into hole number 15. Now open your
Inventory again (I), scroll down to the other METAL SHANK (Up & Down
Arrow Keys), and insert that into hole number 25. Now pull down the lever at the top
right.
You’re off again. But this time, you stop part-way along the
rollercoaster ride. Pan down slightly,
so you can see the dial. Remove the METAL
SHANK from hole number 25. The
rollercoaster starts moving again, but then stops again a short time
later. Climb out, onto the platform on
the left.
SECRET PLATFORM
The only thing you can do here, is climb
down the trapdoor on the right.
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UNDERGROUND SUBWAY
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SUBWAY STATION
You’ve found an underground subway.
Walk forward, and climb down the
stairs.
PLATFORM
There’s a train here in the station, but
it’s not a patch on Oscar’s old train.
*sniff* Follow the
platform up, until you see an open carriage.
Look at the stretched skin in a frame on
the right, to get a close-up.
The stretched skin is strange. Exit the close-up.
Look at the suitcase at the lower left,
to see a close-up.
Look at the flowers in the suitcase, and
look at the poster in the suitcase. When
you’re ready, exit the close-up.
Look at the sacks on the left, to get a
close-up.
Look at the 3 sacks on the ground, and
look at the mushrooms. Exit the
close-up. Enter the open carriage on the
right.
TRAIN CARRIAGE
Hmm, it seems like someone is living
here. Walk left a few steps, and meet
the woman who lives here. Decide how you
want to respond to her. She seems rather
fond of her automaton dog. Again, decide
how you want to respond to her. She
introduces herself as Katerina. If
you’re polite, you can convince her to lend you her VORALBERG ACTIVATION KEY. You automatically leave the train
carriage.
PLATFORM
Enter the train carriage again.
TRAIN CARRIAGE
Walk right a few steps, and look at the PHOTO
ALBUM on the dressing table to get a close-up.
Pick up the PHOTO ALBUM. Look at the photo of Andre. Exit the close-up.
Explore the rest of the carriage if you
like. When you’re ready, leave the
carriage.
PLATFORM
Head down a few steps, then climb up the
stairs on the left.
SUBWAY STATION
Go through the door in the back wall and
climb up the ladder.
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BARANOUR AMUSEMENT PARK
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SECRET PLATFORM
Climb into the rollercoaster car.
ROLLER COASTER RIDE
Look at the large dial to see a
close-up.
Remove the METAL SHANK from the
large dial, at hole number 15. Watch the
cut scene as the rollercoaster continues it’s ride. When you reach the end of the ride, exit the
close-up 2 times.
Kurk and the Shaman are waiting for
you. Decide how you want to respond to
them. Watch the cut scene. Work through all the dialogue with Kurk. When conversation is over, climb down the
stairs at the back right.
PARK ENTRANCE
Walk left a few steps, then head up
through the gates to leave the Park.
GATES
Climb down the stairs on the right.
Continued In Chapter 5: Baranour
- Part 2...
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