15 September 2022

Syberia 3: The Complete Journey


 YEAR:  2017


GENRE:  Adventure


WHERE TO GET IT:   GOG














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CHAPTER 5:  BARANOUR  -  PART 1

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THE FERRY BOAT KRYSTAL

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UPPER DECK

 

After the tsunami hit, you wake up on the Upper Deck of the boat.  The Youkols urge you to speak to Kurk. 

 

 

 

 

FRONT OF THE BOAT

 

Choose how you want to respond to Kurk.  It seems that, despite your best intentions, the Kraken’s attack knocked you off course, and the boat has run aground at Baranour Amusement Park.  Now, you know there’s radiation on Baranour, but your concern is that if you and the Youkols are exposed to too much radiation, none of you will complete the journey.  You need to find a way to determine exactly how much radiation there is, before you can let anyone leave the boat.  You also need to move the boat forward slightly, so that the snow ostriches can get out of the hold. 

 

Look at the radiation meter to get a close-up. 

 

 



The radiation meter is split into several parts. 

 




Look at the indicator at the top.  It looks like it’s in the green zone, but you need to be sure that the entire zone is safe, not just the boat.  Look at the middle part - it contains radiation goggles.  That would be handy!  Look at the bottom part to zoom in on it. 

 

Pull the little drawer open.  Empty!  The radiation goggles are not here.  Damn!  Zoom out of the drawer. 

 

Pan around to the left side of the radiation meter, so you can see the lever.  Look at the lever to zoom in on it.  Try to pull the lever, but it’s locked, and you don’t have the key.  Zoom out of the lever, and exit the close-up of the radiation meter. 

 

Walk right a few steps, then climb down 2 sets of stairs, to the Upper Deck. 

 

 

 

 

UPPER DECK

 

Talk to the Youkols if you like.  Enter the Cabin Area through any door. 

 

 

 

 

CABIN AREA

 

Find the stairs leading up, on either side of the cabin.  Climb the stairs up to the Captain’s Quarters. 

 

 

 

 

CAPTAIN’S QUARTERS

 

Continue up the stairs on the right, and climb up to the Bridge. 

 

 

 

 

BRIDGE

 

Look at the column next to the steering wheel to get a close-up. 

 

 



Take the KEY OF THE KRYSTAL, then exit the close-up.  Now let’s go back to the radiation meter.  Climb down the stairs to the Captain’s Quarters. 

 

 

 

 

CAPTAIN’S QUARTERS

 

Climb down the stairs to the Cabin Area. 

 

 

 

 

CABIN AREA

 

Leave the Cabin Area through any door. 

 

 

 

 

UPPER DECK

 

Head towards the end of the boat.  Climb up both sets of stairs, so you’re back at the front of the boat. 

 

 

 

 

FRONT OF THE BOAT

 

As before, click on the radiation meter to see a close-up. 

 

Pan round to the left side of the meter, so you can see the lever.  Click on the base of the lever to zoom in. 

 

Now open your Inventory (I).  Zoom down to KEY OF THE KRYSTAL (Up & Down Arrow Keys), and use that in the base of the lever.  Rotate the KEY.  Now pull the lever all the way down.  You hear a click, and you automatically pan round to the front again. 

 

A secret compartment opened, revealing the RADIATION GOGGLES.  Click on the drawer at the bottom of the radiation meter to zoom in. 

 

Pick up the RADIATION GOGGLES.  Watch the cut scene as you use the RADIATION GOGGLES to see how much radiation is in Baranour Amusement Park.  It seems pretty clear.  Time to explore the Park then.  Walk right a few steps, and climb down both sets of stairs. 

 

 

 

 

UPPER DECK

 

Find the gate leading off the boat.  Open the gate, and exit the boat. 

 

 

 

 

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BEACH

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BROKEN BRIDGE

 

Look at the power cable that’s dangling over the lamp post, to see a close-up. 

 

 



Click on the power cable - no more power.  I guess you have to restore power then.  Exit the close-up. 

 

Head right, over the bridge, until you see a big gap.  Look at the tractor on the left, on the other side of the gap. 

 

 



 

You may be able to use it to tow the boat.  You just have to find a way over there. 

 

There’s some broken planks on your side of the bridge, leading down to the beach.  Head down the planks. 

 

 

 

 

SAND

 

Head down the sand for a few steps, then right few a few steps, until you can see the steps leading up into the park. 

 

 



Before you enter the Park itself, let’s explore the Lifeguard’s Hut next to it.  Walk up to the Lifeguard’s Hut, and climb up the ladder. 

 

 

 

 

LIFEGUARD’S HUT

 

Take the TELESCOPIC HOOK that’s leaning against the wall on the left.  It could be useful.  That’s all you can do here, so climb back down the ladder. 

 

 

 

SAND

 

Head left, and continue left across the sand, until you reach the broken planks leading up to the broken bridge.  Climb up the broken planks, back onto the bridge. 

 

 

 

 

BROKEN BRIDGE

 

Look again at the power cables dangling over the lamp post, to see a close-up. 

 

Look at the top part of the cables.  Open your Inventory (I), scroll down to the TELESCOPIC HOOK (Up & Down Arrow Keys), and use that with the dangling cables.  Watch the short cut scene.  Choose how you want to respond to the Youkol.  He’ll reconnect the power cables for you.  Now walk right a few steps, so you see the gap in the bridge again.

 

Climb down the broken planks, onto the sand. 

 

 

 

 

SAND

 

Head right, and continue right, past the stairs.  Look closely at the bench next to the stairs. 

 

 



Approach the bench, and watch an emotional cut scene.  There’s an automaton sitting on the bench.  When you see his Serial Number, you realise that it matches the Serial Number on Oscar’s Heart - the medallion you wear around your neck.  Click on the Serial Number in the automaton’s chest - yep, it definitely matches!  Could it really be possible… could you bring Oscar back?  Unfortunately, there’s a keyhole that you can’t unlock yet.  You’ll have to come back later.  Exit the close-up. 

 

Climb up  the stairs, to the gates of the Amusement Park. 

 

 

 

 

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BARANOUR AMUSEMENT PARK

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GATES

 

Enter through the gates, into the Park. 

 

 

 

 

PARK ENTRANCE

 

The park is HUGE!  Walk left a few steps, so you see a door leading into a building. 

 

 



 

Enter the building. 

 

 

 

 

WORKSHOP

 

There’s a desk next to the door on the right.  Look at the desk to see a close-up. 

 

There’s a small metal box on the desk.  Look at the Voralberg crest on the box.  The box is locked, and you can’t unlock it yet.  When you’re ready, exit the close-up. 

 

Look at the map on the wall above the desk.  When you’re ready, exit the close-up. 

 

Walk left a few steps, and look in the box on the table next to the conveyor belt, to get a close-up. 

 

Move the items around until you find a COG.  You automatically exit the close-up. 

 

Go left a few steps, and exit the hut through the ‘back door’. 

 

 

 

 

BOARDWALK

 

Walk right a few steps along the boardwalk.  You see a wreckage of 2 rollercoaster cars.  Look at the wreckage to see a close-up.  Undo the nut connecting them, and watch the cut scene as the cars fall down the boardwalk. 

 

Now that the roller coaster cars are gone, that leaves the track clear.  Continue right along the boardwalk, until you see a tractor.  This is actually the other side of the broken bridge, where you first saw the tractor.  Click on the tractor to get a close-up. 

 

Look at the automaton in the driver’s seat - it isn’t working.  Look at the winch & hook on the back of the tractor.  Maybe you could use this to tow the Krystal?  Watch the cut scene.  You need to repair the tractor.  You automatically exit the close-up. 

 

Look at the broken automaton on the ground, that you pulled from the tractor, to see a close-up. 

 

Take the SMALL KEY from the broken automaton.  You automatically exit the close-up. 

 

Now that SMALL KEY should fit something.  A small box, maybe?  Have you seen any small boxes on your travels?  Retrace your steps left along the boardwalk, until you reach the door.  Go through the door, into the Workshop. 

 

 

 

 

WORKSHOP

 

Walk right to the other side of the building.  There’s a desk in front of the wall, with a small box on top.  Look at the small box to see a close-up. 

 

Now open your Inventory (I), scroll down to the SMALL KEY (Up & Down Arrow Keys), and use that in the keyhole of the small box.  Rotate the key to open the small box.  Oh, it’s a toolkit.  Take the VORALBERG NO. 10 SPANNER from the lid of the toolbox, and notice the shape of it - that could fit into the automaton you found on the bench outside the Park.  You automatically take the VORALBERG SPANNER from the base of the toolbox.  Exit the close-up. 

 

Leave the building through the door on the right. 

 

 

 

 

PARK ENTRANCE

 

Kurk and the Shaman are here waiting for you.  Choose how you want to respond to Kurk.  He’s authorised the Youkols to leave the boat and explore the Park.  Watch the cut scene. 

 

 

 

 

PARK EXIT

 

Kurk and the Shaman have taken you to another part of the Park.  The gates here lead out of the park and into the heart of Baranour.  But that whole area is contaminated with radiation, so you can’t go that way.  Walk left along the perimeter a few steps, until you see a door - it‘s  between the squid fountain and the giant bear with no head statue. 

 

 



Go through the door, into the wrecked building.  If you don’t get the indication that you can enter the door, simply get closer to it. 

 

 

 

 

WRECKED BUILDING

 

Hmm, the building is completely clogged.  There’s nothing you can do in here, just walk left, and leave the building again. 

 

 

 

 

PARK EXIT

 

Continue left around the perimeter, going up between the giant bear with no head statue, and the rocket. 

 

 



Look behind the rocket, in front of the fence, and pick up the METAL SHANK from the ground, under the bench.  Now make your way back down, so you are in front of the rocket and the giant bear with no head statue.  Walk down a few more steps, so you can see the swing ride on the right, and a small fence on the left. 

 

 



Head down a few more steps, then head right, in front of the swing ride.  Continue right, until you reach the Park Entrance again. 

 

 

 

 

PARK ENTRANCE

 

Leave the Park through the gates on the right. 

 

 

 

 

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BEACH

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SAND

 

Climb down the stairs, to the sand.  You still need to get power to Baranour Park.  Has that Youkol fixed the power cables yet?  Let’s go and see.  Head left along the sand, until you see the broken boards leading up to the broken bridge.  Climb left, up the broken boards. 

 

 

 

 

BROKEN BRIDGE

 

Go right along the bridge, and climb up the ramp, onto the boat. 

 

 

 

 

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THE FERRY BOAT KRYSTAL

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

UPPER DECK

 

Enter the Cabin Area through any door. 

 

 

 

 

CABIN AREA

 

Find the stairs leading down, on either side of the cabin.  Climb down the stairs, into the Machine Room. 

 

 

 

 

MACHINE ROOM

 

Climb down the stairs on the right, then climb up the next stairs on the right.  Go right along the platform, and pull the lever at the end of the platform.  YES!  You have power again!  Watch the cut scene, as the Park springs back to life. 

 

 

 

 

FRONT OF BOAT

 

After the cut scene, you find yourself at the front of the boat.  Walk right a few steps and climb down both sets of stairs, to the Upper Deck. 

 

 

 

 

UPPER DECK

 

Find the gate leading off the boat.  Open the gate, and exit the boat. 

 

 

 

 

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BEACH

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BROKEN BRIDGE

 

Head right along the broken bridge, then climb right down the broken planks, onto the sand. 

 

 

 

 

SAND

 

Walk right to the stairs, but don’t go up the stairs yet.  Look at the automaton on the bench next to the stairs, to see a close-up. 

 

Look at the cross-shaped keyhole in the automaton to zoom in.  Open your Inventory (I), scroll down to the VORALBERG NO. 10 SPANNER (Up & Down Arrow Keys), and use that in the cross-shaped keyhole.  Rotate the key, and the chest plate comes loose.  Pull it completely open to see inside the chest.  Remove the old heart from the chest.  Now open your Inventory (I), scroll to SOUVINEER OF OSCAR (Up & Down Arrow Keys), and use that in the chest, in place of the old heart.  Open both valves at the top of the heart, then guide both tubes into the open valves.  The control system makes it rather fiddly, but just persevere.  Once both tubes are in place, zoom in on the heart. 

 

 



There’s a kind of dome on the right section of the heart, and above that is a small hole that‘s blocking the opening.  Open your Inventory (I), scroll down to VORALBERG SPANNER (Up & Down Arrow Keys), and use that in the small hole above the dome .  Rotate the VORALBERG SPANNER until it won’t turn anymore.  Open the dome section, to reveal another, larger keyhole.  Watch the cut scene.  Hmm, seems like you’re gonna need ANOTHER Voralberg key.  Step away from the bench. 

 

Climb back up  the stairs, to the gates of the Amusement Park. 

 

 

 

 

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BARANOUR AMUSEMENT PARK

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GATES

 

Enter through the gates, into the Park.  Watch the short cut scene.  Hmm, someone rode the rollercoaster into the Park. 

 

 

 

 

PARK ENTRANCE

 

Walk down a few steps, then climb up the stairs on the right. 

 

 



 


ROLLER COASTER RIDE

 

Pick up the CRUMPLED UP NOTE from the ground.  Climb into the rollercoaster car on the left. 

 

Inside the rollercoaster car, look at the right side of it to see a close-up. 

 

Pick up another METAL SHANK, then exit the close-up. 

 

Look at the dial, to see a close-up of the controls. 

 

Crank the handle at the top left, and notice that the lever at the top right rises.  You’ve activated the rollercoaster.  Pull the handle at the top right, back down again, and off you go.  Watch the cut scene as you ride the rollercoaster.  WWWHHHHHHHHEEEEEEEEEEEEEEEEEEE! 

 

But now you’re right back at the start of the ride.  So… what now?  Well, if you looked at the map in the building with the conveyor belt, you would have seen the numbers 15 & 25.  Hmm, maybe that’s a clue. 

 

Look at the dial again, to see a close-up of the controls. 

 

Crank the handle at the top left, all the way round, so the dial at the top left indicates 50.  Notice that the large dial has holes next to each number.  Open your Inventory (I), scroll down to a METAL SHANK (Up & Down Arrow Keys), and insert that into hole number 15.  Now open your Inventory again (I), scroll down to the other METAL SHANK (Up & Down Arrow Keys), and insert that into hole number 25.  Now pull down the lever at the top right. 

 

You’re off again.  But this time, you stop part-way along the rollercoaster ride.  Pan down slightly, so you can see the dial.  Remove the METAL SHANK from hole number 25.  The rollercoaster starts moving again, but then stops again a short time later.  Climb out, onto the platform on the left. 

 

 

 

 

SECRET PLATFORM

 

The only thing you can do here, is climb down the trapdoor on the right. 

 

 

 

 

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UNDERGROUND SUBWAY

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SUBWAY STATION

 

You’ve found an underground subway. 

 

 



Walk forward, and climb down the stairs. 

 

 

 

 

PLATFORM

 

There’s a train here in the station, but it’s not a patch on Oscar’s old train.   *sniff*   Follow the platform up, until you see an open carriage. 

 

 



Look at the stretched skin in a frame on the right, to get a close-up. 

 

The stretched skin is strange.  Exit the close-up. 

 

Look at the suitcase at the lower left, to see a close-up. 

 

Look at the flowers in the suitcase, and look at the poster in the suitcase.  When you’re ready, exit the close-up. 

 

Look at the sacks on the left, to get a close-up. 

 

Look at the 3 sacks on the ground, and look at the mushrooms.  Exit the close-up.  Enter the open carriage on the right. 

 

 

 

 

TRAIN CARRIAGE

 

Hmm, it seems like someone is living here.  Walk left a few steps, and meet the woman who lives here.  Decide how you want to respond to her.  She seems rather fond of her automaton dog.  Again, decide how you want to respond to her.  She introduces herself as Katerina.  If you’re polite, you can convince her to lend you her VORALBERG ACTIVATION KEY.  You automatically leave the train carriage. 

 

 

 

 

PLATFORM

 

Enter the train carriage again. 

 

 

 

 

TRAIN CARRIAGE

 

Walk right a few steps, and look at the PHOTO ALBUM on the dressing table to get a close-up. 

 

Pick up the PHOTO ALBUM.  Look at the photo of Andre.  Exit the close-up. 

 

Explore the rest of the carriage if you like.  When you’re ready, leave the carriage. 

 

 

 

 

PLATFORM

 

Head down a few steps, then climb up the stairs on the left. 

 

 

 

 

SUBWAY STATION

 

Go through the door in the back wall and climb up the ladder. 

 

 

 

 

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BARANOUR AMUSEMENT PARK

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SECRET PLATFORM

 

Climb into the rollercoaster car. 

 

 

 

 

ROLLER COASTER RIDE

 

Look at the large dial to see a close-up. 

 

Remove the METAL SHANK from the large dial, at hole number 15.  Watch the cut scene as the rollercoaster continues it’s ride.  When you reach the end of the ride, exit the close-up 2 times. 

 

Kurk and the Shaman are waiting for you.  Decide how you want to respond to them.  Watch the cut scene.  Work through all the dialogue with Kurk.  When conversation is over, climb down the stairs at the back right. 

 

 

 

 

PARK ENTRANCE

 

Walk left a few steps, then head up through the gates to leave the Park. 

 

 

 

 

GATES

 

Climb down the stairs on the right. 

 

 

 

Continued In Chapter 5:  Baranour  -  Part 2...



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