YEAR: 2017
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CHAPTER 6: BARANOUR UNDERGROUND METRO STATION
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BARANOUR UNDERGROUND METRO STATION
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RAILWAY LINE
I said it before, and I’ll say it again
- the snow ostriches are MAGNIFICANT!
Something is spooking the snow
ostriches, and they refuse to go any further.
Head left a few steps, then up, and continue up, to the dark
tunnel. Enter the mouth of the
tunnel.
Watch the cut scene as dozens of bats
fly at you from the tunnel. Yikes! That must be what’s spooking the snow
ostriches. You need to find a way to get
rid of them. Walk down a few steps and talk
to Kurk and the Shaman. Decide how you
want to respond to them. The Shaman
tells you to find something that would frighten the bats. Walk all the way down, to the beginning of
the tunnel. When the camera angle
changes, walk right. Talk to the Youkol
on the right and work through all the dialogue.
Take the YOUKOL CLOTH from the snow ostrich.
Walk left a few steps, so the camera
angle changes back.
Climb up onto the platform on the left,
then climb up the stairs in the doorway on the left.
AIRLOCK
Oscar is here. Talk to him and work through all the dialogue
with him. Walk through the doorway on
the right, next to Oscar, into the airlock itself.
Walk over to the wall on the right, and
push the big red button. You look
through the window in the door, and see that it’s completely contaminated with
radiation outside. So you can’t go
outside, you’ll have to continue your journey through the subway then. Go back through the doorway on the left, back
to where Oscar is standing.
There’s nothing else you can do here, so
walk back down the stairs, to the railway line.
RAILWAY LINE
Climb down the platform, and onto the
railway line. Walk right a few steps,
and climb up onto the opposite platform.
Talk to the Blacksmith Youkol at his workstation.
Not very helpful, is he? Go through the doorway on the right that’s
near him, next to the 2 Youkols chatting.
LOWER LEVEL
You find yourself in the lower level of
the Metro Station.
Follow the path at the top left, round
the corner.
Climb down the stairs, to the sewers
below.
SEWERS
The water looks extremely…
contaminated! Walk left, through the
gate, and look at the SEAWEED on the ground to get a close-up.
Pick up the SEAWEED. You automatically exit the close-up.
Head right along the platform, all the
way to the other end. There’s another
Youkol here, who wants to give you a gift.
Decide how you want to respond to him.
He gives you a tree ROOT to hit the bats with, then he runs
off. Head left, back to the stairs. Climb up the stairs.
LOWER LEVEL
Follow the upper right path, round the
corner.
Climb up the stairs, then walk forward
to the railway line.
RAILWAY LINE
Notice that the Blacksmith Youkol has
left his spot at the bottom right corner, but his workstation is still
there. Look at the workstation to see a
close-up.
Take the FLASK and the LIGHTER, from the workstation. Look at the small hole at the end of his
workstation - it’s good for DIY. Open
your Inventory (I), scroll down to the ROOT (Up & Down Arrow Keys),
and place that in the small hole. Open
your Inventory again (I), scroll down to the YOUKOL CLOTH (Up & Down
Arrow Keys), and use that on the top of the ROOT in the hole. For the 3rd time, open your
Inventory (I), scroll down to the FLASK (Up & Down Arrow Keys), and
pour that onto the top of the ROOT with the YOUKOL CLOTH. For the final time, open your Inventory (I),
scroll down to the LIGHTER (Up & Down Arrow Keys), and use the LIGHTER
with the ROOT with the YOUKOL CLOTH. Voila!
You’ve made yourself a TORCH.
Climb down off the platform, onto the railway line.
Head up, all the way to the dark tunnel
with the bats. Enter the dark tunnel and
watch the cut scene. You scare the bats…
but then they just fly right back into the dark tunnel. Damn!
But notice the ventilation shaft in the roof.
Head down to the far end of the railway
line. Talk to Kurk, and suggest that the
ventilation shaft in the roof might be the only way to get the bats out, but
they are currently sealed. The only way
to open the ventilation ducts if from the outside… but it’s too contaminated
for anything made of flesh & blood to go outside. The way he phrased it can only mean one
thing! Oscar!
Walk left, then up a few steps, and
climb onto the platform on the left.
Climb up the stairs in the doorway on the left.
AIRLOCK
Watch the cut scene. Oscar volunteers to go outside and open the
ventilation ducts for you. That’s very
brave of him!
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UNDERGROUND METRO STATION - AS OSCAR
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AIRLOCK
Walk forward and climb up the
stairs. Exit the station through the
door.
TOWN CENTRE
Walk right a few steps, and watch the
short cut scene. Walk over to the statue
in the middle. Now from your position
next to the statue, turn to face the Metro Station. Look at the conduit in the roof.
It should be easy for you to open
that. Follow the Metro Station building
right, until you see the bus stop.
Ignore the red fire engine for now.
From the bus stop, cross over the street to the row of buildings on the
other side of the street.
Walk left a few steps, to the dark blue
building with the open doorway.
Enter the building.
BANK
Go up through the door on the right, and
walk behind the teller’s desks. Pick up SHEARS
from the ground. Leave the
bank.
TOWN CENTRE
Walk down a few steps and right a few
steps, and make your way back to the red fire engine. Climb into the front of the fire engine.
Try to release the brake lever - love
the comment about Kate Walker (hee hee)!
Pan right slightly, and pull open the door for the glove
compartment. Look in the glove
compartment to see a close-up.
Move all the items around until you find
the IGNITION KEY. You
automatically exit the close-up.
Look at the ignition keyhole next to the
steering wheel. Open your Inventory (I),
scroll down to the IGNITION KEY (Up & Down Arrow Keys), and use that
in the ignition keyhole. Rotate the IGNITION
KEY to start the fire engine.
Release the brake lever. Watch
the cut scene as you move the fire engine closer to the conduit in the
roof.
Walk over to the back of the fire
engine. Climb onto the back of the fire
engine. Climb to the upper part of the
fire engine. Click on the Control Panel
to get a close-up.
Rotate the fire engine clockwise (top
wheel), so you can see the conduits in the roof of the Metro Station.
Raise the ladder slightly (bottom
wheel), so it’s above the roof. Extend the
ladder (lever on the right), so that the ladder reaches the roof. Now climb along the ladder, onto the
roof. Look at the first conduit to get a
close-up.
Look at both parts of the window. It’s completely welded shut, with no way to
open it. So you’ll have to get
creative. Open your Inventory (I),
scroll down to the SHEARS (Up & Down Arrow Keys), and use that on
the conduit. Watch the cut scene as you
break it open. Notice that 2 automaton
guard dogs are attracted by the noise, and come out to investigate. Climb back down the ladder.
Uh-oh… those 2 automaton guard dogs are
here. And it looks like they’re not
going away any time soon. How are you
gonna get off the fire engine? Climb
down to the lower section on the back of the fire engine. Click on the hose nozzle on the back of the
fire engine to get a close-up.
Pull the pin out from the hose
wheel. Pan round, so you can see the
front of the contraption.
Zoom in on the cap at the front of the
contraption on the left, and pull the cap out.
Zoom in on the front of the hose wheel.
Pull the hose out, and attach it to the contraption on the left.
Zoom in on the contraption on the
left. Rotate the wheel. Now pan up to the hose nozzle, click on the
hose nozzle, and watch the cut scene as you send the guard dogs packing. That’ll teach them! Climb down off the fire engine.
Explore the rest of the area if you
like. When you’re ready, head back to
the Metro Station (the long building with the green roof), and enter it.
AIRLOCK
Walk forward and climb down the
stairs. Enter the airlock on the
left.
Push the red button on the wall. Watch the cut scene, as you are
quarantined. Oh dear!
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UNDERGROUND METRO STATION
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AIRLOCK
You watch helplessly, as Oscar is
quarantined. You need to find some
iodine for him. Look at the little
compartment next to Oscar’s door, to get a close-up.
Open your Inventory (I), scroll down to
the SEAWEED (Up & Down Arrow Keys), and insert that into the holder
inside the little compartment. Close the
compartment door, and watch the cut scene.
Phew! Oscar is finally
decontaminated, and he’s released from the airlock. Choose how you want to respond to him. You tell him to wait with the Youkols. When you’re ready, climb down the stairs.
RAILWAY LINE
Climb down off the platform, onto the
railway line. You need to scare the bats
again, so you need to relight your torch.
Climb up onto the platform on the right.
Look at the Blacksmith’s workstation to see a close-up.
Pick up the FLASK from the
workstation. Watch the cut scene. This time, the bats fly of through the open
conduit in the ceiling, and the snow ostriches carry on the journey.
You and the Youkols find a good place to
camp for the night.
Continued In Chapter 7: Olympia..
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