YEAR: 2015
GENRE: Horror Graphic Adventure
WHERE TO GET IT: Fireflower Games
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHAPTER 1: INHALE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
APARTMENT
You
are Alex Davenport, a young woman about to depart on a train journey that will
change your life forever.
You
begin your adventures in your living room, on a cold, wet, miserable day.
Explore the room and look at everything. Search the potted plant next to
the door twice, to find a parcel. Look at your phone (gotta love the
novelty crow phone!), and listen to the messages. Look at the radiator,
and take the package from behind the radiator. It’s a DVD film you bought
for your ex-boyfriend - you replace it back behind the radiator. Enter
through the door in the back wall to enter the bathroom and take a shower.
Enter through door in the back wall to enter the kitchen and get some
tea. Now look at desk on the right, to get a close-up view of it..
Look at magazines on the table. Look at the toy DOG MODEL. Search
the desk lamp twice to find a ladder! Turn your PC on via the CPU
tower. Look at the desktop wallpaper of you and your friends. Use
your keyboard. You’re expecting a package to be delivered today - you
need to track the package, but you recently changed all your passwords, and you
don’t remember what your new password is. There must be a clue
somewhere. Look at POST
IT NOTE the on CPU tower, and take the POST IT NOTE.
Read POST IT
NOTE in your Inventory - it gives you a clue about your
password.
The writer walks the shores where loves inscribed it’s final kiss
Exit
the close-up of the desk.
Search the bookcase, and take ‘The Charnel House Burial’ (red book) from
the shelf. Go back to your computer desk, and click on the desk to get a
close-up view of it.
Use
your keyboard to log in to the delivery site, and track your package.
Hmmm, the site claims that your package has already been delivered and signed
for. But the signature shown is not your signature. So… where is
your package?
You
feel like watching a film. Look at the DVD cabinet at the back wall twice
- it’s locked, but you might be able to jimmy the lock. Look at your
computer again to get a close-up view of it.
Pick up the DOG
MODEL then exit the close-up of the desk.
Use the DOG
MODEL with the cabinet to try and jimmy the lock - the
dog’s tail just snaps off. Damn! You kick the cabinet in
frustration, and it opens. Look in the cabinet, and you automatically
pick a horror DVD to watch. You fall asleep while watching the film, but
the phone wakes you up an hour later. Answer the phone - it’s your
neighbour Rob, saying that he has your missing package, and he’s bringing it
over now. The phone rings again. Answer it. Whoever called
you this time, gave you some bad news, and really left you shaken. You
can’t breathe! Look at the bookshelf and take the INHALER. That’s
better, you can breathe again. Rob arrives and knocks on your door, which
you automatically answer. Watch the cut scene as Rob delivers your
package, and you prepare to head out into the storm night and go to the train
station.
TRAIN STATION
You arrive at the train station just after midnight. Have
a look around the area if you like. Chat to Harold Lang - he hasn’t
brought any reading material for the train, so it’s going to be a long &
boring journey for him. Give him your CHARNEL HOUSE BURIAL BOOK.
He confesses that he’s a horror fan. It isn’t long before the train
arrives. You and Harold automatically climb on board the train,
while the conductor deals with your luggage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHAPTER 2: SEPULCHRE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE TRAIN
On the train, you take control of Harold Lang. Explore
your cabin. Search bag behind the chair to find WALLET and MUEUM ID CARD.
Open WALLET in
your Inventory to find £5
NOTE and CREDIT
CARD. Take note that the Badge Number on the Museum ID
Card is 1318. When you’re ready, leave the cabin.
In the carriageway, try to open one of the other cabins (you’re
in Cabin 1B), only to find that the doors are locked. Also try to open
door on the right, but that’s locked as well. Look at painting of the
train on the wall. Talk to the Ticket Inspector and work through all the
dialogue. He gives you KEY to
the 2nd carriage. He also asks you to fetch him some whisky
from the restaurant. Walk right a few steps, and use KEY to unlock the
door on the right.
In the 2nd carriage, look at painting
of the woman on the wall. Walk right a few steps, and look at door on the
right - it’s locked. Try to use KEY in door on the right, but you
can’t get the key in the lock. Head back through door on the left.
In the 1st carriageway, talk to the
Ticket Inspector and tell him you can’t get access to the restaurant. The
Ticket Inspector doesn’t seem surprised by this, and tells you to just take
your time. Walk right a few steps, and go through door on the right
again.
Ah-ha! In the 2nd carriage
way, the door to Cabin 2C is now open! Head on through that
door.
Have
a look around Cabin 2C. Look at huge bag on the chair. Look at
ornate box on the table. Look at Mr Grub, and try to talk to him, but you
can’t understand what he’s saying. When you’re ready, leave the
cabin.
Head through door on the left, back to the 1st carriageway.
Talk
to the Ticket Inspector and tell him about Mr Grub. Now enter through
door to Cabin 1C.
Explore Cabin 1C. Look at huge bag on the chair.
Look at paper dogs on the table, and take a PAPER DOG. Look
at PAPER DOG in
your Inventory. You hear Floyd unlocking the restaurant in the next
carriage. When you’re ready, leave the cabin.
Head through door on the right, into the 2nd carriage.
Walk
right a few steps, and enter through door on the right, into the
restaurant.
Explore the restaurant. Walk right a few steps, and look
at the bar. Look at Floyd, talk to him, and work through all the
dialogue. Pick up the empty FLASK from
the bar counter and give it to Floyd. However, Floyd won’t give you the
whisky for free - he wants £5! Give your £5 NOTE to
Floyd. After your little outburst with Floyd, try to take WHISKY BOTTLE from
the counter, but Floyd wants to charge you £40. And you don’t have enough cash
with you. Give your CREDIT
CARD to Floyd. He asks you to enter your PIN into
the machine. Enter the number from your MUSEUM ID CARD -
1318. You now have the WHISKY
BOTTLE. In your Inventory, pour WHISKY BOTTLE into
the HIP FLASK.
Now walk left, and leave the restaurant. As you are leaving, Floyd
comments about Mr Grub just wanting a friend.
In the 2nd carriage, enter through
door to Cabin 2C again.
In the cabin, talk to Mr Grub, and give him the PAPER DOG. That
seems to have done the trick. Click on the ornate box on the table to get
a close-up view of it. Try to open the box, but it’s locked. Look
at the gem and move the gem twice. Now open the ornate box.
Urgh! It’s filled with earth and worms! Exit the close-up view of
the box. When you’re ready, leave the cabin.
Walk left a few steps, and enter through door on the left, into
the 1st carriage.
In the 1st carriageway, walk left a
few steps and give HIP
FLASK with whisky to the Ticket Inspector. During a
quick chat, the Ticket Inspector tells you that you’re the only passenger on
board this train - he hasn’t seen anyone else. But… what about
Floyd? And Mr Grub? And the woman he told you about before?
Where are they? Work through the dialogue with the Ticket
Inspector. When conversation is over, enter through the door into Cabin
1B.
Inside Cabin 1B, take BOOK from the table, and then leave
the cabin again.
Walk left a few steps and give BOOK to the Ticket
Inspector, but he seems to have fallen asleep. Notice that he’s dropped a
couple of things. Pick up KEY from
the carpet - it’s for Cabin 2A. Enter through door on the right, into the
2nd carriage.
Use KEY
2A to unlock door to Cabin 2A, and then enter the
cabin.
It’s dark in this cabin! Look at photos on the table, and
take VICTORIAN DEATH
PHOTOS. Look at huge bag on the chair. When you’re
ready, leave the cabin.
Head through door on the left, back to the 1st carriage.
In the 1st carriage, walk left a few
steps to where you left the Ticket Inspector. But the Ticket Inspector
has gone! Look at the huge bag on the floor, and try to search it, but
you don’t want to look inside it. You hear a crash coming from the
right. Head right through the door, into the 2nd carriage.
Enter
through Door 2C, into the cabin.
In Cabin 2C, Mr Grub has gone. Look at the ornate box on
the table - look at TOY
TRAIN in the box, and take TOY TRAIN. There’s
a thin crack along the base of the train, as though it opens. In your
Inventory, use MUSEUM
ID CARD with the TOY TRAIN to force it open, and find
the CONTROL KEY inside.
Exit the close-up view of the box, and leave the cabin.
Go
through door on the right, into the restaurant.
In
the restaurant, look at the food tables to realise that the food is all
rotten. Walk right a few steps and look at the bar - all destroyed.
There’s nothing you can do in here, so just leave the restaurant.
Head through door on the left, into the 1st carriage.
Walk left a few steps, and look at Control Panel on the back
wall. Use CONTROL
KEY with the Control Panel. The Control Panel opens,
revealing a switch marked ‘Shutters’.
Press the switch - the train starts moving faster. Enter through Door 1B,
into your own cabin.
Inside
your cabin, open shutter on the window on the right. Look at the window -
there’s nothing but earth outside, as if the whole train is completely
buried. Open the window, and some of the earth falls into your
cabin. You pass out!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHAPER 3: EXHALE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE TRAIN
You’re
playing as Alex Davenport again. You’re in your cabin on board the train,
and you’re bored, since you gave your book to Harold Lang. Explore your
cabin. When you’re ready, leave the cabin.
In the carriageway, look at picture of steam train on the
wall. Now talk to Don the Ticket Inspector and work through all the
dialogue. When conversation is over, walk right a few steps, and go
through door on the right, into the 2nd carriage.
In the 2nd carriage, look at painting
on the wall. The woman in the painting looks uncannily like you! The
canvas looks lumpy. Exit the close-up of the painting. Head right
through the door, into the restaurant.
There’s no sign of Floyd in the restaurant, but you can hear him
out the back. Explore the bar if you like. Take the BLOODY MARY DRINK from
the bar counter - Floyd left it out for you. That was nice of him.
There’s nothing else you can do here, so walk left, and go through door on the
left to leave the restaurant.
Hmm,
Cabin 2C is open now. Enter that cabin.
In
Cabin 2C, you see a young girl - Lydia - in a ballerina outfit. Talk to
Lydia and work through all the dialogue. Look at the music box on the
table. When you’re ready, leave the cabin.
Out in the carriageway, head through door on the left, into the
1st carriage.
Walk left a few steps and talk to Don the Ticket
Inspector. The train enters a tunnel, and everything goes dark. Don
has a candle… but nothing to light it with. Give him your LIGHTER. Watch a
short cut scene, and when the lights come back on, Don has vanished.
Knock on the door for Cabin 1B, where Harold Lang is staying, but you get no
response. Walk right, and go through the door, into the 2nd carriage.
Try
to open the door for Cabin 2C (Lydia’s cabin). It’s locked, but you can
hear Lydia crying from behind the door. You need to get the door open, to
check if Lydia’s okay. For now, go through door on the right, into the
restaurant.
In the restaurant, you see Rob (your neighbour) sitting at one
of the tables. Are you dreaming? After he leaves, look at the
table, and take the STEAK
KNIFE. Look at the STEAK KNIFE in your Inventory - it has
blood on it! Head through door on the left, back to the 2nd carriage.
In the 2nd carriage, look at painting
on the wall to get a close up view of it. Use STEAK KNIFE on the
painting to cut it open, and find KEY
2A. Use KEY
2A to unlock the door to Cabin 2A, then enter that cabin.
Something weird is going on in Cabin 2A. Some of your
friends are here, celebrating your birthday… except, it’s not your
birthday. Talk to Sofia, Carli, and Isiah. After the confrontation,
Sofia gives you her INHALER to
look after. Take GREEN
BALLOON from the corner. Explore the cabin, and when
you’re ready, leave the cabin.
Out in the 2nd carriageway, you suddenly
feel ill, and the music stops. Enter through door to Cabin 2A
again.
Back in the cabin, the party crowd has gone. Take PARTY HAT from the
table. Now leave the cabin.
In the carriageway, you can hear your mobile phone
ringing. Head through door on the left, into the 1st carriage.
Enter
through the door to Cabin 1C - your cabin.
In
your cabin, start walking right towards the window. The ringing gets
louder. Search the seat next to the window, and you find your mobile
phone. Watch the cut scene as you receive a nuisance call. The
caller claims to be in Cabin 1A. When you’re ready, leave your
cabin.
Enter
through the door for Cabin 1A.
Your neighbour, Rob, is sitting in Cabin 1A. Watch the
creepy cut scene with Rob - he’s your stalker! Talk to Rob - he has you
trapped in this cabin. Look at the Stalker’s Collage board on the back
wall. Look at the PORCELAIN
DOLL on the table. Try to take the PORCELAIN DOLL, but Rob
stops you. Use the STEAK
KNIFE on Rob, to try and leave the cabin, but Rob
overpowers you, and you drop it. In your Inventory, combine LIGHTER with CIGARETTE PACKET to
get a LIT CIGARETTE,
then give LIT
CIGARETTE to Rob. You trick Rob, and you finally
manage to leave the cabin.
Out in the carriageway, watch the cut scene with Don the Ticket
Inspector. When he leaves, go through door on the right, into the 2nd carriage.
Enter
through the door to Cabin 2A.
In
Cabin 2A, the party crowd is back. Talk to Isaiah, who is standing next
to the window, and work through the dialogue. When conversation is over,
leave the cabin.
Enter
through door into Cabin 2B.
Carli and Sofia are here. Look at Carli - she has a noose
around her neck! Talk to Carli and try to calm her down. Carli, in
a trance, is demanding silver. Talk to Sofia and ask if she has any money
(silver). Click on Mr Grub to try and get Sofia’s bag. Give
your LIGHTER to
Mr Grub, then pick up the COINS that
he throws down on the floor. Give COINS to Carli. Watch a creepy
cut scene. When the lights come back on, Sofia and Carli are gone.
When you’re ready, leave the cabin.
Go
through the door, into Cabin 2C.
Watch
the cut scene with Lydia. She wants a doll. After the cut scene,
leave the cabin.
Walk left a few steps, and go through door on the left, into the
1St carriage.
Enter
through door, into Cabin 1A.
Take PORCELAIN
DOLL from the table, then leave the cabin.
Walk right a few steps, and head through door on the right, into
the 2nd carriage.
Enter
through door, into Cabin 2C.
Give PORCELIAN
DOLL to Lydia. The lights go out again, and when
they come back on, Lydia has gone. Look at the huge bag on the floor -
it’s full of worms, yuck! There’s something else in there, but you don’t
want to touch the worms. Use PARTY
HAT with the bag to scoop some of the dirt away. You
find your trusty STEAK
KNIFE. When you’re ready, leave the cabin.
Head
through door on the right, into the restaurant.
In the restaurant, walk right a few steps, and talk to
Floyd. Floyd turns around… and reveals himself to be Gavin, your
ex-boyfriend! Watch an emotional cut scene. Work through all the
dialogue. You learn how Gavin was held captive by Rob in a tiny room for
4 months, while Rob took great delight in torturing poor Gavin. Look at
Rob, Don, and Floyd\Gavin, and try to talk to them. Use the STEAK KNIFE to try
and stab Rob, then watch the cut scene.
After
the cut scene, you find yourself in Cabin 1B. Watch the cut scene with Dr
Harold Lang.
Watch
the final cut scene with Kat. Hope you enjoyed the game.
The End.
No comments:
Post a Comment