YEAR: 1996
GENRE: FMV Graphic Adventure
WHERE TO GET IT: GOG
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LOMBARD STREET (THE NEUTRAL PATH)
ENTERTAINMENT LEVEL
PART 3
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DAY EIGHT: A
MESSAGE FROM THE DEAD
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TEX’S OFFICE
You start the day,
eager to crack the code on Malloy’s disc. You get a vid message from
Archie Ellis. He’s in Bermuda! He’s glad that you warned him to get
out of town, cos someone broke into his shop, and trashed the place. But
who cares? He’s in Bermuda! Now your vid phone is beeping, telling
you that you have messages. Listen to them. You have a message from
Lucia Pernell, telling you that she has the list of anagrams you asked her
for. You also have a message from Chelsee, saying that she‘ll be home in
a couple of days. Yippee! Okay, now call Lucia Pernell - she’ll fax
you the list of anagrams, and send a courier to collect the PROJECT
EUPHORIA FILE. End conversation, and hang up your vid phone.
True to her word,
your fax machine is beeping, indicating that you have a fax - it‘s the list of
anagrams Lucia promised you. Take fax from the fax machine, and look
at LIST OF ANAGRAMS in your Inventory. Only one anagram
jumps out at you - MERGE THE FOUR RARE CASES TO SEE MAPS. Go
to your Computer Room.
TEX’S COMPUTER ROOM
Use MALLOY’S
DISC in the laptop. Enter security code MERGE THE FOUR
RARE CASES TO SEE MAPS. Read through all the info. At the end,
you’ll find a phone number for Elijah Witt. It seems like he has one of
the boxes, so you have to get in contact with him. But he’s rather
reclusive, and he’s not gonna just tell you where he lives. You’ll need
to be a bit devious here. Travel to the Electronics Shop.
ELECTRONICS SHOP
Look at counter on
the right, and look at the ROBCO CALL TRACER. It wasn’t there
before. Talk to Zack Williams, and buy ROBCO CALL TRACER.
End conversation. Now return to your office in the Ritz Hotel.
TEX’S OFFICE
Attach ROBCO
CALL TRACER to your vid phone. Dial Elijah Witt’s number, and
use the following options.
B. Patriarchal bluff.
A. Ride it for all it’s worth.
B. Help with a few little reminders.
C. Add the finishing touch to the bluff.
C. Refer to Dr Malloy.
C. Couldn’t take any chances.
C. Explain about the disc.
C. Mention Malloy’s message to Witt.
The call tracer
does it’s job, and traces the call back to an address in Maple Street.
Ask Elijah to meet you in the Imperial Lounge. However, you have no
intention of being there! You just wanted to get Elijah out the way, so
you can search his apartment. End the call, and hang up your vid
phone.
Travel to Elijah
Witt’s apartment in the North America Map.
ELIJA WITT’S
APARTMENT
As soon as you
enter the apartment, SAVE YOUR GAME HERE. An alarm is
activated in the apartment, and you need to turn off all 4 parts of it, before
you are caught.
Go to the back left
corner of the room. Look behind the potted tree, and turn off the green
switch. Look for the masks hanging on the wall, near the lift and the
number chart. Move the top mask, then turn off the purple switch.
Look for the pot of bamboo poles next to the fireplace. Take a BAMBOO
POLE. Use it to turn of the red switch that’s high up on the wall to
the left of the fireplace. Ride the lift up to the bedroom area.
Look at the plant on the dresser to your right. Move the plant, then turn
off the blue switch. That’s all 4 parts of the alarm turned off
now. You can relax… for now.
In the bedroom
area, look at chest of drawers under the blue switch. Open bottom drawer
and take the SCRAPBOOK. Examine SCRAP-BOOK in
your Inventory to get PHOTO OF WITT’S STATUE. Look at this
photo, and you’ll see the following numbers on back of the photo.
- 77
- 61
- 44
- 26
These numbers are
an important clue. Look over the railing, and look at the wall hanging on
the wall. Use BAMBOO POLE to get the WALL
HANGING, then examine the PLAQUE in your Inventory.
Pick up WITT’S NOTES from the bed, and examine this in your
Inventory. Look at the other chest of drawers, and take TWEEZERS from
on top of the drawers. Ride the lift back down to the living room
area.
Pick up CULTURE
BOOK that’s on the floor behind the 2 chairs, and examine it to see
how the numbering system works. Pick up CALENDAR BOOK that’s
on the floor next to the settee, and examine the book in your Inventory to see
the Mayan calendar. Look at the fireplace, and look at the potted plant
to the left of the fireplace. Move the potted plant to reveal a switch in
the wall. It’s well concealed - it’s a diamond shape. Press the
switch to turn off the fireplace. Now look at the fireplace again, and
look at the FOIL PACKET. It’s too hot to pick up with your
fingers (try it, for some fun), so use TWEEZERS to pick up
the FOIL PACKET. Now examine the FOIL PACKET to
find a COPPER KEY.
Look at statue in
the corner. It looks just like the one in the photo. Or rather… the
photo looks just like this statue. Look at the keyhole in it’s
belly. Look at the CULTURE BOOK again, then SAVE
YOUR GAME HERE. Use COPPER KEY in the keyhole.
Time for another sliding puzzle. If you prefer to bypass this puzzle,
view the puzzle on screen, and type in 204.
You have to
re-arrange the tiles to match up with the numbers on the back of Witt’s
photo. This is how it should look.
After you complete
it, you hear something move. Turn around, and go back to the bookcase
near the front door. Well what d’ya know? The bookcase has opened,
to reveal a hidden compartment. Take WITT’S PUZZLE BOX from
the hidden compartment. SAVE YOUR GAME HERE, then
examine WITT’S PUZZLE BOX in your Inventory. This puzzle
is incredibly complex, and in order to open the box, you have to set a modern
calendar date on the left, and the equivalent Mayan calendar date on the
right. Now this puzzle is very complex, and you may want to refer
to WITT’S NOTE, the CALENDAR BOOK, the CULTURE
BOOK, and the PLAQUE from the wall again. You need
to set 4 dates - remember to click on ‘Set Dials’ after each pairing. The
red light turns to green when it‘s correct. So click on the circles,
until you get the following combinations.
- 8 Sept & 4 Ahau
- 20 May & 10 Chuen
- 17 April & 3 Muluc
- 12 July & 11 Men
That was hard
work! Now examine WITT’S UNLOCKED PUZZLE BOX to
find ONYX PIECES and MALLOY’S DEVICE PIECE #3.
You’ve done all you
can here, so leave Witt’s apartment, and travel to the Garden House Boarding
House in the San Francisco Map.
GARDEN HOUSE
BOARDING HOUSE
In Malloy’s room,
take PACKAGE from the bed, and open it to find GARDEN
HOUSE PUZZLE BOX and UNTRANSLATED LETTER. Examine
the UNTRANSLATED LETTER, and combine it with YUCATEC MADE
EASY BOOK. Examine the TRANSLATED YUCATEC LETTER to
learn that this puzzle box was intended for someone named Oliver Edsen.
Examine GARDEN HOUSE PUZZLE BOX, then combine it with your ONYZ
PIECES. Now examine GARDEN HOUSE BOX W\ ONYX. You have
to fit the onyx pieces into the box, with lighter pieces at the top, and darker
pieces at the bottom. When all the pieces are fitted correctly,
examine GARDEN HOUSE UNLOCKED BOX to find MALLOY’S
DEVICE PIECE #4. Combine MALLOY’S DEVICE PIECE #1, MALLOY’S
DEVICE PIECE #2, MALLOY’S DEVICE PIECE #3, and MALLOY’S
DEVICE PIECE #4. Now combine ASSEMBLED PANDORA DEVICE with
the POWER CELL (ITEM 186), and examine it in your
Inventory. SAVE YOUR GAME HERE, then travel back to your
office in the Ritz Hotel.
TEX’S OFFICE
Watch the cut scene
as you insert the final piece into Pandora’s Box, then you, Fitzpatrick, Witt,
and Regan watch the revelation of the greatest scientific discovery in
history. As usual, all Regan is interested in, is the money that this
discovery can make. You take Fitzpatrick and Witt back to their
hotel. When you arrive back home, Regan is waiting for you in your bed,
determined to seduce you. Use the following option.
A. Refuse.
Regan’s not happy
about being rejected, but that’s just too bad! She leaves, and the day
ends.
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DAY NINE: A
BLACK SUN ASCENDING
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SNAKE CHAMBER
Watch the cut scene
as you arrive in the Snake Chamber of the structure. Look at ceremonial
altar in middle of the room. Pick up the PAPYRUS ROLL from
the bench, and examine it in your Inventory. Now the idea here, is to
find 14 MAYAN PUZZLE PIECES that are scattered around the
room. Most of them are pretty easy to spot. Here’s where you can
find them.
1. On the floor, near the bench.
2. On the floor, in front of the Snake Door.
3. On the floor, between the bench and the
Altar.
4. On the floor, behind the giant statue.
5. On the floor, in the corner.
6. On the floor, between the giant statue and the
altar.
7. On base of the giant statue.
8. On the floor, between the other bench and the
Altar.
9. On the floor, under one of the benches.
10. On the floor, in a different corner.
11. On the floor, beneath pillars of the
monolith.
12. On top of the monolith (look up).
13. On top of one of the benches.
14. On top of the other bench.
Now use one of
the MAYAN PUZZLE PIECES (it doesn’t matter which one) on the
ceremonial altar. You have to fit all the pieces together, like a
jigsaw. This is what it should look like.
It serves as a map,
to help guide you through the temple. Now look above each of the doors,
and notice the different symbols above the doors. Enter through door with
the star symbol above it.
STAR SYMBOL PASSAGE
Notice the CHARCOAL on
the ground here. Pick up the CHARCOAL. Combine PAPYRUS and CHARCOAL to
make a sketch of the map you assembled on the altar. Now it’s easy to get
lost in here, so I suggest you SAVE YOUR GAME at notable
‘landmarks’. Now navigate the passage like so.
Walk forward to the
first intersection. Turn right. Follow passage to the end. Turn
left. Follow passage to the end. Turn left. Walk forward a
few steps, to end of the passage. Turn left. Walk forward, and look
at the dead man (Oliver Edsen).
Take PRESCRIPTION
GLASSES from the ground, and examine them in your Inventory to get WHOLE
LENS and BROKEN LENS. Take LANTERN from
the ground, and examine it in your Inventory to see some LANTERN FUEL.
Take GUN from the ground, and examine it in your Inventory to
get BULLETS. Take HANDERCHIEF from the
ground. SAVE YOUR GAME HERE.
Turn around.
Follow passage back to the first intersection. Turn right at this
intersection. Walk forward a few steps, and take WHITE
DAGGER from the ground.
Turn around, and go
back to the intersection. Turn right, and follow passage to the
end. Turn right again. Walk forward to the first
intersection. Turn right, and follow passage to the end. Get SMALL
STONE CUP. SAVE YOUR GAME HERE.
Turn around, and
follow passage back to the first intersection. Turn right, and follow
passage along to the end. Turn right again, and follow passage along to
the first intersection. Follow passage along to the end. Climb up
the stairs, and look at the Mayan Warrior. Take MAYAN SHIELD.
Look at HEMP CORD wrapped around the Warrior’s hand, and
use BROKEN LENS on the HEMP CORD to cut
it. Now take HEMP CORD and take MAYAN SPEAR. SAVE
YOUR GAME HERE.
Turn around, and
follow passage back the way you came. At the first intersection, turn
left. Follow passage along to the end. When you see the Snake door,
enter it, so you’re back in the Snake Chamber.
SNAKE CHAMBER
Enter through door
with the sun symbol above it.
SUN SYMBOL PASSAGE
SAVE YOUR GAME HERE. Follow
passage along to the intersection. Turn right, and follow passage to the
next intersection. Now turn right, walk forward a few steps, and
take BLUNT HATCHET. SAVE YOUR GAME HERE.
Turn around, and
follow passage back to the first intersection. Turn right, and follow
passage to the end. Get SILVER DAGGER.
Turn around, and
follow passage back to the intersection. Walk along to the end of the
passage, then follow passage along, all the way through to the end (no
turn-offs). Now turn right. Climb up the stairs and enter the Bird
Chamber.
BIRD CHAMBER
Look at the wall,
then look at the altar. This is another puzzle - you have to match the
crystals into pairs that make the same sound. Use BLUNT
HATCHET on the crystals, and hit them like so.
Now exit the
chamber through door with the star symbol above it.
SUN SYMBOL PASSAGE
SAVE YOUR GAME HERE. Follow
passage to the end. Turn left, and follow passage through all the twists
and turns to the end. Get GOLD DAGGER.
Turn around, and
follow passage back to the first intersection. Turn right, and follow
passage along to the door. Enter the Wasp Chamber.
WASP CHAMBER
Look at wasp head
above door on the right. You need to get rid of these wasps ASAP.
In your Inventory, combine HANDKERCHIEF with LANTERN
OIL, then combine OILY HANDKERCHIEF with MAYAN
SPEAR. Combine SPEAR, OILY HANDKERCHIEF with MATCHBOX to
light it, then use FIERY SPEAR on the wasp head. Those
wasps aren’t gonna mess with you, Tex.
Now explore the
chamber. Take KING TILES from the floor. Look at
the wall to see the 3 Mayan Kings - pay close attention to their headgear,
torso, and feathers on their shoes. Now use KING TILES on
the Altar. You have to place each tile in the correct place, according to
the Mayan Kings on the wall. This is how it should look.
Exit the chamber
through door with the moon symbol above it.
MOON SYMBOL PASSAGE
SAVE YOUR GAME HERE. Walk
forward to the intersection. Turn right. Follow passage through the
twists and turns. When you reach the intersection, go straight ahead to
end of the passage. Get RED DAGGER.
Turn around, and
follow passage to the intersection. Turn left. Look at door, and
enter into the Dagger Chamber.
DAGGER CHAMBER
Look at the
Altar. Use one of the DAGGERS (doesn’t matter which one)
on the Altar. Now you have to place the daggers correctly. It
should look like this.
Exit chamber
through door with the black sun symbol above it.
BLACK SUN SYMBOL PASSAGE
SAVE YOUR GAME HERE. Follow passage through all the twists and
turns, until you see the Pentagon door. Enter into the Pentagon
Chamber.
PENTAGON CHAMBER
As soon as you
enter, the floor drops out from under you. You fall through a long
tunnel, eventually landing in the Mayan Ascension Chamber far below.
MAYAN ASCENSION CHAMBER
Watch the cut scene
with Regan. Now, how on earth did she get here? No matter, you need
to find a way out of here!
Look at the 4 pedestals, and look at the giant statue. Talk to
Regan. Pick up REGAN’S BACKPACK from the corner, and
open it to find some ROPE. Use ROPE on the
giant statue, then move the statue - you and Regan pull it over, and it smashes
into fragments. Look at the fragments to see a crack in it. If you
could break the fragments into 2 pieces, they would be small enough for you to
lift. In your Inventory, combine JACKKNIFE with BULLETS,
then examine that to get GUN-POWDER. Pour GUNPOWDER into SMALL
STONE CUP to get PRIMITIVE EXPLOSIVE. Combine HEMP
CORD with LANTERN FUEL to get PRIMITIVE FUSE.
Insert PRIMITIVE FUSE into PRIMITIVE EXPLOSIVE.
Finally, use MATCHBOX with PRIMITIVE EXPLOSIVE to
light it. Now use LIT PRIMITIVE EXPLOSIVE with the
statue fragments. BOOM!!!
SAVE YOUR GAME HERE. Pick up STATUE FRAGMENT #1.
Pick up STATUE FRAGMENT #2. Place STATUE FRAGMENT
#1 on one of the pedestals (doesn’t matter which one).
Place STATUE FRAGMENT #2 on another pedestal. Now watch
a cut scene as you and Regan hop onto the vacant pedestals, and rise up through
the roof.
You emerge in a clearing, near the 2nd alien
spaceship.
JUNGLE CLEARING
Watch a long cut
scene with Regan, Jackson Cross, and Gordon Fitzpatrick. It turns out
that Regan and Jackson have been working together since the beginning.
ALIEN SPACESHIP
Gordon Fitzpatrick
takes you all into the spaceship. Regan and Jackson find themselves
trapped in the Power Cell Room, but not before Jackson fatally shoots Gordon
Fitzpatrick. As Fitzpatrick lays dying in your arms, he reveals that he
has alien DNA inside him. He also tells you that the spaceship contains
anti-hydrogen pods, and that you need to get the ship as far from Earth as
possible, before it explodes. He starts to tell you the launch sequence,
but dies before he can finish. It’s up to you now, Tex. Only you
can launch the ship and save Earth.
You automatically
see the launch controls now. Press them as follows.
- Press the black sun symbol at top of the
panel.
- North, Circle, Red
- East, Cross, Orange
- South, Triangle, Yellow
- West, Diamond, Green
You escape from the
ship just in the nick of time, with Regan and Jackson still trapped in the
Power Cell Room. Watch the cut scene as Elijah Witt arrives, and gives
you a lift home.
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DAY TEN: JUST DESSERTS
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BREW & STEW
You and Chelsee
finally have that long overdue date. Well… not quite a date!
Chelsee tells you she’s joined a holo-dating service, and she wants to just
remain friends with you. Nothing more!
Congratulations on stopping Regan and Jackson, and saving the
world. It‘s just a pity you couldn‘t win Chelsee‘s heart!
The End
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