19 October 2021

Space Quest 6: The Spinal Frontier

 

YEAR:  1995


GENRE:  Point & Click Adventure


WHERE TO GET IT GOG








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POLYSORBATE LX

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The Streets

 

You begin your adventures on the planet Polysorbate LX, after having been granted some shore leave.  Except… there was a slight malfunction as you beamed down, and you end up stuck in the pavement.  So before you do anything else, you need to free yourself from your sticky predicament.  

 

When the tall, humanoid robot walks past, grab him, and he’ll pull you out of the pavement.  Now you’re free, look at bike on the right, and take ID CARD from the bike.  It might be useful to have an ID CARD - you just have to add your own photo to it.  Have a look around the screen if you want, and try to interact with various things.  Notice the Boot Liquor shop here - enter it.  

 

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Boot Liquor Shop

Inside the shop, talk to Pa Conshohocken - he welcomes you to his shop, but in the same breath, he threatens to kill you if you steal anything.  Talk to him again, and you’ll ask about the ‘good stuff’ behind the counter.  Pa tells you that it’s COLDSORIAN BRANDY, and it costs 20 buckazoids, which you don’t have yet.  E.T. is here, and he wants to communicate with you, so touch his finger.  Awww, sweet.  For a bit of fun, repeat this 5 times - on the fifth time, you’ll pull his finger.  Now have a look around if you want, and when you’re ready, leave the shop.  

 

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The Streets

Walk around the streets for a while.  As you explore, keep an eye out for the mobile photo booth.  Use a BUCKAZOID from your Inventory on the photo booth, and you enter the booth to get some PHOTOS of yourself.  But this is a VERY unique photo booth - it eats the next guy that wants photos!  Glad you didn’t want a second set of photos, eh Roger?  Now open your inventory screen, and use the PHOTOS with the ID CARD.  Very clever - you now have a valid ID CARD.  

 

Also, as you explore the streets, keep your eye out for a man in a green trench coat.  Talk to him twice, and he’ll ask for you help in tracking down a dangerous Endodroid.  He’ll pay you 50 buckazoid if you can find the Endodroid for him.  He gives you a DATACORDER to help you in your mission.  


Okay, look for the ‘entertainment’ section of town.  There’s an arcade here, as well as Orion’s Bell bar.  Enter Orion’s Belt.  

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Orion’s Belt Bar

Inside the bar, look at all the patrons.  Quite a colourful bunch, aren’t they?  Walk right to the far wall at the end.  Notice that door next to the platform?  Try to open it, but you won’t succeed.  Kick the door four times to enter through it.  Uh-oh… that Endodroid is here… the one the guy in the trench coat is looking for.  But he looks dangerous!  There’s no way you can physically restrain him, but maybe you can use your brains to defeat him.  There’s a PIPE lying next to the stairs.  Take the PIPE, and leave.  

 

Stand on the platform to go to the loft above.  Up in the loft, look carefully in the dark area of the screen, and find the unoccupied conduit.  The waitron stands in front of it when she’s cleaning the middle table - it’s hard to see, but it’s there.  Now notice the group of people sitting at the table, enjoying a hookah pipe.  Show them your ID CARD to scare them away, then take the HOOKAH HOSES.  Notice there is also a NITRO TANK under the table.  Pick up the NITRO TANK, and drag it over to the unoccupied conduit, and snap it in place.  Now in your Inventory, untangle the HOOKAH HOSES to create one long HOOKAH HOSE.  

 

Stand on the platform and go back down to the bar.  SAVE YOUR GAME HERE.  Show your ID CARD to the bartender, and when he offers to make you a drink, choose the ‘Special’.  When he’s busy, walk behind the counter, open the fridge, and take the ICECUBE TRAY, then close the fridge door.  Next to the fridge, behind the flashing ‘Beer’ sign, is four conduits.  They’re attached to the same conduits you saw upstairs.  Start testing the valves on the conduits - the third one won’t spray water at you, so pull this one free below the valve (in other words, break it).  Attach your HOOKAH PIPE to the conduit you just broke, and attach other end of the HOOKAH PIPE to the unoccupied conduit on left of the bar (next to the hairy bug guy).  

 

Head back up to the loft above, and turn on the Nitro tank.  Return to the bar below.  If the bartender has unhooked your hose, simply show him your ID CARD again, ask for a ‘Special’, and reconnect your hose, then go back upstairs to turn on the Nitro tank again.  When you think everything’s ready, go through door on the right, where you saw the Endodroid.  If all goes according to plan, the Endodroid will now be frozen solid.  Brains over brawl!  Use your PIPE to smash him into pieces.  Use your BROOM AND DUSTPAN to sweep him up.  Then in your Inventory window, pour the Endodroid cubes into ICECUBE TRAY.  Go back upstairs to the bar.  

 

If necessary, show ID CARD to bartender again, and ask for a ‘Special’, so he is distracted with making you a drink.  Now open fridge door behind the counter, and place ICECUBE TRAY WITH ENDODROID CUBES in the fridge, to make sure it doesn’t defrost.  Take ICECUBE TRAY WITH ENDODROID CUBES back from the fridge again, and then leave the bar.  The guy with the trench coat is waiting for you, so give him ICECUBE TRAY WITH ENDODROID CUBES.  After a bit of persuasion, he pays you the 50 buckazoids he promised.  

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The Arcade

Enter arcade on the left, and SAVE YOUR GAME HERE.  Look at everyone having fun in the arcade.  Talk to the big guy with horns on the right (Djurkwhad), and accept his challenge to play Stooge Fighter 3.  You won’t win, no matter what you do, so don’t worry about it, but you have to play him anyway.  After he beats you, refuse his offer of a rematch.  Now leave the arcade.  

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The Streets

Explore the streets again, and look for the drunk guy.  Hey, it’s Elmo from Space Quest III.  Former CEO of ScumSoft.  Seems like he’s fallen on hard times.  Talk to him, and he’ll admit to selling cheat sheets for arcade games.  He agrees to sell you a cheat sheet for Stooge Fighter 3, if you can give him a bottle of fine BRANDY.  

 

Make your way back to the Boot Liquor shop, and enter.  

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Boot Liquor Shop

You have plenty of BUCKAZOIDS now, thanks to your reward for catching the Endodroid.  Give 20 BUCKAZOIDS to Pa Conshohocken, and he’ll give you the BRANDY in return.  Now leave the shop. 

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The Streets

Elmo will be sitting outside the shop, extremely drunk.  Talk to him to give him the BRANDY, and he’ll give you the CHEAT SHEET In exchange.  He also gives you a metal FISH.  Look at the CHEAT SHEET in your Inventory, and note down the cheat code (ABBACACA).  Now make your way back to the arcade.  

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The Arcade

Enter the arcade, and SAVE YOUR GAME HERE.  Talk to Djurkwhad again, and challenge him to a rematch of Stooge Fighter 3.  Accept his terms.  At the Character Selection screen, enter the cheat code by clicking on the relevant buttons - ABBACACA.  A new button will be revealed.  Now choose whichever character you want.  When the game begins, use your new button contentiously, and you’ll win easily.  After Djurkwhad’s humiliation, he gives you 300 BUCKAZOIDS (heehee), then skulks off to lick his wounds.  Leave the arcade.  

 

Walk down to the red light district, then left into the hotel.  

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Dew Beam Inn

SAVE YOUR GAME HERE.  Notice the 2 goons sitting here.  Talk to manager behind the desk.  He ignores you, so talk to him again.  He denies all knowledge of the reservation StarCon made for you, and insists you have to pay 300 BUCKAZOIDS if you want a room.  Well, seems you don’t have much choice.  Give him 300 BUCKAZOIDS, and he gives you KEYCARD for Room 1220J.  Summon the lift, then head on up to your room.  

 

Your room is at end of the hall, on the left.  Walk up to the door, and use KEYCARD in the keypad next to the door.  The door opens… but before you can enter the room, the 2 goons from downstairs appear.  They grab you, and take you prisoner.  

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Goons Hideout

Next thing you know, you’re handcuffed in a strange room.  A NAIL protrudes from wall on the right, and KEYS to your handcuffs hang from the NAIL.  Grab KEYS from the nail (you use your feet to do it, but you have to use the Hand verb), and knock them to the floor.  Unfortunately, the goon sees what you are up to, and takes the keys from the floor.  Damn!  Get NAIL from the wall, then use NAIL on yourself to pick the lock on your handcuffs.  Thankfully, the goon hasn’t noticed you’re free.  

 

Look on back of his neck to see a plug receptor.  Look at the PELVIS RUG hanging from wall on the right, and take the PELVIS RUG twice, to remove it from the wall.  Now pick up PELVIS RUG from the floor.  Lay the PELVIS RUG flat out on the floor, and use Hand verb on the PELVIS RUG to start dancing on it, and build up some static electricity.  Now stick your finger in the plug receptor on the goon’s neck, and you electrify him.  Couldn’t happen to a nicer guy!  

 

Now search the goon to get KEYRING.  Take your DATACORDER from desk, and take BURLESQUE MODDIE from the portable dehumidifier.  Look carefully on back of the desk to see a pile of CD ROMS, then search through the CD ROMS.  Keep searching through the CD ROMS until you find the POPULAR TECKRONICS DISC.  

 

Insert POPULAR TECKRONICS DISK into the computer.  Read the Table Of Contents, and ‘Go To’ each article in turn.  Pay special attention to the ‘From Datacorder To Homing Beacon’ article.  Now eject the DISC, take the DISC, and exit the close-up.  Look at door on the left, and use KEYCARD on keypad next to the door to unlock it.  You automatically walk through the door.  

 

You’re in the Control Room now, and the other goon is here, but he doesn’t seem particularly bothered that you’re trying to escape.  Look at the box of MODDIES under that desk, and search box to get the CHURLISH MODDIE.  

 

Try to walk through the Damping Field doorway on the left, but you can‘t get through the forcefield.  And you can’t turn the Damping Field off while the goon is still there.  In your Inventory window, take the LABEL from the CHURLISH MODDIE, and stick it onto the BURLESQUE MODDIE.  Give the doctored MODDIE to the goon, and watch the hilarious results.  

 

Okay, now the goon has gone.  What a performance!  Pick up BELT that he left behind, and in your Inventory window, use the Hand verb to get a close-up of the BELT.  Remove PERSONAL GROOMING ASSISTANT from the belt, and remove DAMPING FIELD ACTUATOR from the belt.  Exit the close-up, and back in your Inventory window, activate the DAMPING FIELD ACTUATOR to turn off the forcefield.  Now simply walk out through the Damping Field doorway.  

 

Out on the balcony, you have no idea where you are.  You need a HOMING BEACON, so you can be rescued.  Now if you used the computer earlier, you will have seen the article ‘From Datacorder To Homing Beacon’.  

 

SAVE YOUR GAME HERE.  In your Inventory window, pick up your DATACORDER, then open the lid (click on the Open button).  There’s a whole bunch of chips, plates, and IRK switches.  Remove all the chips and plates, and set them all on the space on the right.  Now there are some clues on how to alter your Datacorder in the computer article, as well as the game manual.  But basically, it comes down to this:

 


POSITION        PLATE        CHIP          IRK

A                             RF                  SPN            9
B                             TT                  DEN           7

C                             PS                   FER           1

D                            FC                   REP           5

E                             SE                   DIM           3

 


Close the lid then turn the power on.  A rescue ship will come and take you back to your own ship, Deep Ship 86.  

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SCS DEEP SHIP 86

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Watch the cutscene, as you learn that your rescuer is Stellar.  She makes it VERY clear that she’s interested in you.  Thankfully, you’re still loyal to Beatrice (your crush from SQ5, and future mother of your son).  

 


Sick Bay

Now you’re back onboard your own ship, you want to find out who those goons were that kidnapped you… and WHY they kidnapped you.  Have a look round the Sick Bay.  Open your Inventory window, and remove a large HAIRBALL from the PERSONAL GROOMING ASSISTANT.  Try to use HAIRBALL on the DNA Sequencer, but Jebba won’t let you.  Talk to Jebba, and persuade him to let you use the DNA Sequencer.  He finally agrees, so again, use HAIRBALL on the DNA Sequencer (twice), then press the SCAN button.  Press IMPRINT DATACART, then take the DATACART.  

 

Use DATACART on the ComPost on the left (where you beamed in).  You find out that the HAIRBALL belongs to Nigel Rancid, but that his file is sealed, so you can’t find any more information about him.  Watch the cutscene, as Stellar suggests you could get more information by logging into Cyberspace and exploring the Information SuperHighway.  You just have to figure out how to do that.  

 

Commander Keilbasa broadcasts a ship-wide message that they are approaching Delta Burksilon V, and that everyone should carry out their assignments as ordered.  Well, you don’t know what your assignment is yet, Roger, so you automatically teleport to your quarters.  

 

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Your Quarters

So this is your bedroom, Roger.  Have a look around.  Look at ComPost underneath the poster, then use the ComPost to get your assignment from Commander Keilbasa - you have to beam down to Delta Burksilon V.  Okay, you have to get to the Transport Room, so you can beam down.  

 

While at the close-up of the ComPost, choose 5 (More), then 4 (Transporter), then 1 (Confirm Transport).  You beam down to the planet. 

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DELTA BURKSILON V

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Commander Keilbasa greets you, and orders you to report to Sharpei’s quarters.  Inside the lift, look at Control Panel on the wall, and press Quarters.  Walk right to enter Sharpei’s Quarters. 

 

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Sharpei’s Quarters

Inside Sharpei’s Quarters, you’ll see a very sick old Sharpei lying in her bed.  She’s not at all friendly, Roger.  Apparently, she summoned you here, just so you could clean her room!  

 

Pick up MOP (it’s right next to you) to wash the floor.  Before long, she asks you to rattle the handle on her toilet - do it.  Next, she’ll ask you to fetch her medication.  Open cabinet above sink in the bathroom - but her medication is not there.  

 

Suddenly, you’re shocked to see gas pouring into the room from the vent.  What’s worse, the door is locked.  You HAVE to stop the gas, before you choke to death.  Take PISTON from Sharpei’s bed, and use it to force the door open.  Stellar beams in to rescue you once again.  She shoves you through the small gap in the door… then the door snaps shut again.  

 

With Stellar trapped inside!

 

She sacrificed herself… for YOU, Roger!   *sniff*  

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SCS DEEP SHIP 86

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An emotional funeral is held for Stellar Santiago in the HoloSuite.  Use EULOGY on yourself, to read it out loud.  When funeral is over, use ComPost on the left.  Choose Intraship Transport, navigate to Roger’s Quarters, and Transport there.  

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Your Quarters

Back in your Quarters, look at ComPost again, and use ComPost.  Wow, you have a message.  Play the message - IT’S FROM STELLAR!  Is she still alive somehow?  You need to let the Captain know IMMEDIATELY! 

 

Use ComPost again, select Intraship Transport, and go to the Bridge.  

 

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Bridge

Talk to Captain Keilbasa, but he doesn’t believe you that Stellar is still alive.  Looks like you have to deal with this on your own.  But one thing’s for sure, you will NOT abandon Stellar!  

 

Use ComPost on the left and select the Database tab.  Choose 1 (Entity Database), 2 (Known Races), 4 (S-Z), 4 (Vulgars), and read through the entire entry to learn about the Vulgar Nerve Pinch.  Also, take note of HoloJoint Programme 5551212.  

 

Still looking at the ComPost, select Intraship Transport, then HoloCubana.  

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HoloSuite

Use HoloDeck Control Panel.  Turn the machine ON, then enter 5551212 into the keypad.  Watch the Vulgar Nerve Pinch demonstration.  

 

When demonstration is over, use ComPost, and select Intraship Transport.  Go to 8-Rear.  

 

 

 

 

8-Rear

This is the lounge, use for drink and relaxation.  Have a look around if you want.  Talk to Sydney, and keep talking to him until he gives you his ARM and his EYE (poor Sydney).  Take ARM and EYE from the table.  Now stand up, and use ComPost on the left again.  Select Intraship Transport, then choose 5 (More), then 3 (Sickbay).  

 

 

 

 

Sickbay

In the Sickbay, look at console in middle of the room.  Notice the cabinet on the right side of the console.  Click on handles to open cabinet, and you’ll get a BOTTLE OF MORPHIN.  Use ComPost on the left again, choose Intraship Transport, and make your way to Shuttle

Bay Entrance.  

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Shuttle Bay Entrance

Now you want to get into the Shuttle Bay, but there are two guards… guarding the door.  You need to get past them somehow.  Maybe your new-found skill would help you?  Walk up to Chesbro (the little guy), and give him the Vulgar Nerve Pinch.  Hmmm, apparently Chesbro’s partner didn’t like you doing that to his partner - you end up in the brig. 

 

 

 

 

Brig

Oh dear, this isn’t what you planned.  You need to find a way to escape.  Dorff, the Security Chief, kindly brings you some food.  Well, gotta feed the prisoners, right?  Dorff appears to be very short sighted - you could use that to your advantage.  If you could create a replica of yourself, you might be able to fool him.  

 

When Dorff sends the food cart into your cell, take all the FOOD from it.  Now wait until Dorff is gone.  Open your Inventory window, and combine the YODA’S EARS thingies with the BOBBIT KABOBS.  It kinda looks like legs and feet.  Combine this with RACK OF ORAT, then add PASTRIES.  Now combine this with the TUBEROUS GROWTHS.  Can you see this taking shape yet?  Add MELON to your sculpture, then finally, add SPAGHETTI.  Voila!  A perfect Roger-Replica!  

 

Place Roger-Replica on the bench, and wait for Dorff to return.  When he sends in the cart, simply click on the cart to climb in and hide in it.  Dorff will bring the cart back out, without even realising it’s not really you sitting on that bench (heehee!).  Nice work, Roger!  

 

Okay, let’s get back to the Shuttle Bay.  When Dorff has gone, use ComPost on the right.  You know how to work this by now.  Select Intraship Transport, and make your way to the Shuttle Bay.  

 

 

 

 

Shuttle Bay Entrance

The two guards are still here.  Notice how Magnum Opus (the big guy) keeps munching on a donut.  Maybe he would like a fresh donut?  One that you have ‘prepared’ specially for him?  Open your Inventory window, and inject BOTTLE OF MORPHIN into the DONUT, then add your DOCTORED DONUT to the plate of donuts next to Magnum Opus.  Wait for a while, until he eats the donut.  Watch all the transformations he goes through (love his rendition of ‘Girl In The Tower’), before collapsing unconscious.  

 

That’s Magnum taken care off.  You already know how to deal with Chesbro - use the Vulgar Nerve Pinch on him.  That’s both guards down for the count.  You automatically take KEYRING from Chesbro.  

 

Notice there are two buttons - one on each side of the door.  Press either of them.  But it seems like you need BOTH buttons pressed for the door to open.  Unfortunately, you can’t reach both buttons at once.  

 

Remember your conversation with Sydney?  Boy, he would give his right arm for you.  Literally!  Press either button next to the door, and use SYDNEY’S ARM to reach the other button.  

 

Phew, you finally made it into the Shuttle Bay.  But look at all those ships.  Which one do you use?  

 

Use KEYRING on yourself, and the right-middle ship (a standard StarCon shuttle) flashes to show it’s alarm is now deactivated.  Enter right-middle ship.  

 

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SHUTTLE

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Look at cup of MC Cola on the left, and look at discarded food on the right for some amusing comments.  

 

Look at the two chairs up front, and take RECALL NOTICE from chair on the left.  Take note where the ‘+‘ and ‘-‘ is.  Now make sure you look at RECALL NOTICE in your Inventory window.  Now sit down in the left chair.  

 

You’re now in the cockpit.  SAVE YOUR GAME HERE.  Look at all the various buttons and switches.  Now turn on power (top left button) then use ICD button (near your right hand) to bring up the Fuel screen.  This is another tricky puzzle.  You need to make sure each fuel setting is correct - press the red button next to the corresponding fuel tank to change it.  Now this looks complicated, but it comes down to this:  

 


FUEL TANK 1                                  LANTHANUM 

FUEL TANK 2                                  SULFUR 

FUEL TANK 3                                  SILVER 

CATALYST                                         NEON 

CONFIRMATION CODE          LASAGNE

 


Now push Initiation Button, which is underneath the Power Button.  You see a message on-screen about the retinal scan, so quickly use SYDNEY’S EYE on the retinal scanner.  Success!  The shuttle takes off. 

 

Captain Keilbasa transmits a message ordering you to return, but you just ignore him.  You HAVE to save Stellar.  You OWE it to her!  

 

Your shuttle is sucked into an anti-anomaly, then it stalls.  Dammit!  Open glove box, and take everything.  Pull Trunk handle and Hood handle at bottom left, to open the trunk and the hood.  Now press the blinking blue light next to your right hand to activate Manual, the holographic co-pilot.  Manual tells you that he can’t really do anything until the shuttle is repaired.  

 

Exit cockpit, so you are in back area of the ship.  There are several panels in the right wall here.  Open right middle smaller panel (it contains the Divalium Crystal subprocessor), and look at the crystal to see that it’s broken.  You need to fix it.  

 

In your Inventory window, pick up your DATACORDER, and open the lid.  Notice the tiny DIVALIUM CRYSTAL at the bottom left.  Take the DIVALIUM CRYSTAL, close the lid, and exit the close-up.  Go back to your Inventory window, and put ELMO’S GLUZALL on DIVALIUM CRYSTAL.  Now close your Inventory window.  

 

Use ELMO’S GLUZALL on BROKEN CRYSTAL in the wall panel, then use the tiny GLUEY DIVALIUM CRYSTAL, and stick it to BROKEN CRYSTAL in the wall panel.  You fixed it!  Another job well done, Roger.  Now close the wall panel.  

 

Open the tall panel, and take EVA SUIT and take  HELMET.  Use EVA SUIT and HELMET on yourself, to wear them. SAVE YOUR GAME HERE.  

 

Exit the ship, and float to trunk at back of the ship.  Take HELP SIGN and take CABLES from the trunk, then automatically close the trunk.  Use HELP SIGN on your ship, and wait for help to arrive.  Eventually, a ship will pass, and stop to help.  ‘Wriggley’ (the female pilot of the ship) agrees to give you a jump start.  

 

She hooks up the cables to her ship, now you have to hook up other end of the cables to your ship.  SAVE YOUR GAME HERE.  

 

You see a close-up of your engine, with 10 buttons (2 rows of 5).  Attach red cable to bottom left button.  Attach blue cable to the top row, 4th button along.  

 


X     X     X     2     X     

1     X     X     X     X     


Manual is now able to start the engine from inside.  Since your engine is all fixed and ready to go now. ‘Wriggley’ leaves to go on her merry way.  Look carefully at your ship, and notice something sticking out the lower engine.  Float over there, and pull it out - it’s a fish.  Enter your ship again.  

 

Sit down in the left chair again, so you are back in the cockpit.  Push Initiation button, which is below the Power button, and FINALLY you’re on your way.  

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DELTA BURKSILON V

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When your ship docks, exit the ship, so you are in the lift.  Look at Control Panel in the wall, and choose Lab A.  Now walk right, into the lab.  

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Lab A

Have a look around the lab - it’s an interesting place.  Now talk to Dr Beleauxs, the evil scientist.  He immediately dismisses you, then leaves his lab.  Look at box of Hi-Tek Stuff on the computer desk, and pull it forward so you can get a better look at what’s inside.  Take CALLAHAN MODDIE (the red thing) at front of the box, then put the box back.  

 

You can’t do anything else here, so go back into the lift.  Look at Control Panel on the wall, and choose Docking Bay.  Walk left to enter your ship.

 

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SHUTTLE

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Sit down in the left seat, so you are in the cockpit.  As you are flying, Manual informs you that he can help with the Photo Triangulation System (PTS).  Push PTS button, which is next to the flashing purple and green display, then push the red PTS button at top of the dashboard.  Take PHOTO that appears.  Push red PTS button again, and take the SECOND PHOTO.  

 

Open your Inventory window, and peel apart the PHOTO and NEGATIVE from each photo.  Now place the FIRST POSITIVE IMAGE on the blue backlit screen in the dashboard.  Place SECOND NEGATIVE IMAGE on top of the FIRST POSITIVE IMAGE on the blue backlit screen.  The PTS is now online and working, so you can now travel to Polysorbate LX.  Push Initiation button, which is under the Power button, and select Polysorbate LX from the menu.  

 

When you arrive at Polysorbate LX, talk to Manual, and ask him to Beam Me Down.  As he’s transporting you, he tosses you a TRANSPORT SIGNALLER.  

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POLYSORBATE LX

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Well, this place hasn’t changed much!  At least you’re not stuck in the pavement this time!  Walk left to the red light district.  Notice that shop, Implants N Stuff.  Enter the shop.  

 

HEEEYYYYYYY, it’s Fester Blatz from SQIII!  Great to see him again!  He doesn’t seem to recognise you though.  Have a look at all the weird stuff he has for sale.  Show CALLAHAN MODDIE to Fester, and trade it for a CYBERSPACE JACK.  Nice doing business with ya, Fester.  When you’re ready, leave the shop.  

 

Walk right again, to where you beamed in.  Use TRANSPORT SIGNALER on yourself, and Manual will beam you back to the shuttle.  

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SHUTTLE

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Sit down in the left chair, so you are in the cockpit.  Push Initiation button, and choose Delta Burksilon V from the menu.  

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DELTA BURKSILON V

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When you arrive back at Delta Burksilon, exit the ship, so you are in the lift.  Look at Control Panel in the wall, and choose Lab A.  Now walk right, into the lab.  

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Lab A

 

Dr Beleauxs is back, but he won’t get in your way.  Sit down at computer on the right, and turn the computer on with the Power switch.  Choose Cyberfunctions from the menu, and plug your CYBERSPACE JACK into the cyber jack plug receptor.  

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Information Super Highway

 

You’re now in cyberspace.  This is the infamous Information Super Highway.  SAVE YOUR GAME HERE.  

 

First thing’s first - you have to find the Main Office.  Walk right, and continue walking through the strange Escher-like maze, until you finally reach the office.  What a bizarre journey that was!  

 

When you reach the building site, take SCREWDRIVER that is lying on the ground next to the ‘Pardon Our Dust ‘ sign (you may have to move out of the way to see it).  Take PLANK that is leaning against the girders.  Now enter the office.  

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Main Office

Wow, the office looks remarkably like Windows 3.1!  Look at all the icons, and use all the icons, and have a good chuckle at the comments.  Talk to Sis Inny, but she just tells you to take a number.  Okay, let’s do that.  Take A Number from the Main window on the right -  you’re Number 3.  You’ll have a long wait though!  To speed things up, open the Number Changer, and adjust it with your SCREWDRIVER.  Talk to Sis Inny again, and this time she lets you enter the File Manager room.  

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File Manager

Now remember, you’re looking for information on Nigel Rancid, one of the goons that kidnapped you.  So walk up the J-R aisle.  Keep walking until you reach the ‘R’ section.  Nigel’s file is the first ‘R’ drawer, so open that drawer.  But it’s too high up for you to see into.  You’ll have to make a staircase so you can access it.  Open the drawers that lead diagonally left & down from Nigel’s drawer.  Then walk up the drawers, step-by-step, and look in Nigel’s ‘R’ drawer.  Search the drawer, and take NIGEL‘S FILE.  In your Inventory window, read NIGEL‘S FILE, and notice that it is cross-referenced with Beleaux, Sharpei, and Santiago.  Okay, let’s work through this one file at a time.  Leave this aisle.

 

Go to A-I aisle.  Open ‘B’ drawer and take DR BELEAUXS’S FILE.  Open your Inventory window and read the DR BELEAUXS’S FILE.  Leave this aisle.  

 

Go to S-Z aisle.  Open the ‘S’ drawers, until you find Stella Santiago’s file.  Take STELLA SANTIAGO FILE.  Open your Inventory window and read STELLA SANTIAGO’S FILE.  Also in this aisle, you need to find SHARPEI’S FILE.  But the drawer is high up, and you can’t reach it.  You’ll need to use the staircase trick again.  Find an ‘S’ drawer at the bottom level that opens, but has nothing interesting inside.  Now open the drawer diagonally up & right.  Now open the drawer next to you (diagonally up & right from the previous 2), and take SHARPEI’S FILE.  Open your Inventory window and read SHARPEI’S FILE.  Notice it’s crossed referenced with Project Immortality.  Leave this aisle.  

 

Go back to J-R aisle.  Walk right until you find the ‘P’ section.  The file you need is right at the very top, out of your reach.  Yep, you guessed it, you need to use the staircase trick again.  Open the ‘O’ drawer at the bottom level, then open the drawer diagonally up & right, then open the next drawer diagonally up & right.  Now step up onto the drawers, and climb to the top.  Open the top ‘P’ drawer, and take PROJECT IMMORTALITY FILE.  Open your Inventory window, and read IMMORTALITY FILE.  

 

You should have 5 FILES at this point - Dr Beleauxs, Stella Santiago, Nigel Rancid, Project Immortality, Sharpei.  That’s all the information you need from here, so leave the aisle and leave the File Manager.  

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Main Office

You’re back in the Main Office again.  Take each of your 5 FILES, and use them on the printer.  When you’re done, walk left to leave the office.  On the building site, walk left to return to the Super Highway.  

 

Walk back through the strange Escher-like maze, until you reach a gap in the road.  Use PLANK to cover the gap.  Cross the gap and head up to exit cyberspace.  

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Lab A

You’re in Lab A again.  Look to the right of the computer, and take PRINTOUTS.  This is all the evidence you found in cyberspace, against Dr Beleauxs.  Show him the PRINTOUTS.  Confronted with this evidence, he breaks down and confesses everything.  But he only did it because he’s in love with Sharpei (yes, really!).  He tells you that Stellar IS still alive, but that her body is being taken over by Sharpei nanites.  He sees now how wrong he was, and agrees to help you by shrinking you and injecting you into Stellar’s body to put a stop to the Sharpei nanites.  This is the ONLY way to save Stellar.  So… no pressure then?  

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INSIDE STELLAR

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Stomach

Okay, you’re miniaturised, and you’re inside Stellar.  You need to find those nanites before it’s too late and you lose Stellar for ever.  

 

Exit the cockpit, so you are in the back section of the ship.  Open tall panel in the wall, and take EVA SUIT and take HELMET.  Use EVA SUIT on yourself to wear it (you don‘t have to wear the HELMET).  Exit shuttle, and SAVE YOUR GAME HERE.  

 

You’re in Stellar’s stomach.  Look at your shuttle, and take ALVEOLI from the front of the shuttle, and take CAPILLARIES from the engine.  Now look at Stellar’s ulcer at bottom of the screen, and walk through the ulcer (yuck).  

 

Climb down the stomach wall, until you see nanites lurking at the bottom of the stomach.  Make sure you avoid those nanites!  Take FEATHER, take CANDY, take STRING OF CELERY (hard to see, but it’s in the stomach wall), and take STAPLE.  Throw CANDY into the pool of stomach acid to make it rise slightly.  Take another CANDY, and throw it into the pool of stomach acid.  Take the last CANDY and throw it into the pool of stomach acid.  The stomach acid has risen slightly, but not enough to deal with those nasty nanites.  

 

Climb back up the stomach wall (use the FEET verb to do this), and climb up until you see the esophagus hanging down from middle of the screen.  Now you need a grappling hook.  Pity you don’t have a grappling hook… yet.  Open your Inventory window, and attach STRING OF CELERY to the STAPLE.  NOW you have your GRAPPLING HOOK.  Throw your GRAPPLING HOOK into the esophagus, and fall back down to the bottom.  

 

Climb up GRAPPLING HOOK, and keep climbing, up through the esophagus, past the twinkie, until you see the red & yellow pill.  Knock the pill from where it’s dislodged, so it falls down into the stomach.  Now use FEATHER to tickle the oesophagus.  This causes the twinkie you saw earlier to get pushed down into the stomach, into the pool of stomach acid, thus causing the stomach acid to rise enough to destroy the nanites.  

 

Climb back down to the stomach, and exit through that green opening on the left.  Walk down this ‘tunnel’ one screen, then enter hole on the right, so you are in the bile duct.  Walk up, and follow path until you reach a large pool of bile.  This stuff might come in handy later.  Open your Inventory window, and tape the CAPILLARIES together with the DUCT TAPE.  Now attach CAPLLARIES to the PUMP.  Finally, use PUMP on the bile pool, and you end up with a nice HELMET full of bile.  

 

Walk down again.  A gallstone gets dislodged, and you narrowly escape being squished by it (phew!).  Take small GALLSTONES, then head right until a blockage prevents you from going any further.  Place ALVEOLI in the blockage, then inflate it using the Mouth verb.  Continue right to the next screen.  

 

Use HELMET to collect some of the liquid you’re standing in (you now have some of this liquid, as well as the bile you collected earlier).  Return left, and make your way back to the stomach.  

 

Use HELMET WITH LIQUIDS on the red & yellow pill to dissolve the outer layer, then pick up one of the TIME-RELEASE PILLS.  

 

Go through green opening on the left again, and SAVE YOUR GAME HERE.  Go down through the tunnel, and this time go all the way down, until you see a tapeworm.  Don’t get too close to it.  Throw TIME-RELEASE PILL at the tapeworm, then jump on it (use the Hand verb) to ride it down to the appendix.  Bet you’ve never had a ride quite like that before!  

 

Walk right, and take red FINGERNAIL, take silver FILLING, and take PAPERCLIP.  Return to the tapeworm, and jump back on for another ride.  

 

Make your way back up to the stomach, and from here, continue up to your shuttle.  Look at the blinking red light on your shuttle, and use silver FILLING on the blinking light - it turns green again to show that it’s okay.  Now enter your shuttle.  

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Shuttle

Sit down in the left seat, so you are in the cockpit.  Use CD PROGRAMME DISC in Subroutine Programme Slot to scan Stellar’s body.  There’s still some nanites in her brain, so you have to deal with them now.  Push Initiation button, which is under the Power button to travel there.  

 

Exit the cockpit.  Get EVA SUIT and get HELMET from panel in the wall.  Use EVA SUIT on yourself to wear it (you don‘t have to wear the HELMET).  Now exit the shuttle.

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Brain

 

SAVE YOUR GAME HERE.  Use red FINGERNAIL to cut through the floor, and drop down to the brain underneath.  Walk left, and jump over the gap.  You don’t quite make it, and you’re left hanging on for dear life.  Keep clicking (use the Feet verb) on the left edge, and eventually you’ll make it.  

 

Continue left until you see a couple of nanites.  These ones are BIG!  And they look mean!  Okay, walk up into the background (you need to be out of view of the nanites).  From here, throw a GALLSTONE at one of the nanites, then throw another GALLSTONE at the other nanite.  Each of them think the other one did it.  Now throw another GALLSTONE at the first nanite again.  This causes a fight, and they end up destroying each other.  Now walk onto the lift, and press the button to lower yourself down inside the brain.  

 

Make your way down to centre of the brain, stopping to read the signs as you go.  When you reach the bottom, look at the big pile of debris blocking your way.  Go back up the lift, and read the signs to find her Cough Control Centre - poke the wall with PAPERCLIP to make her cough.  Now go back down to the bottom again.  The pile of rubble is smaller now, so climb over it, and through the doorway.  

 

You now come face-to-face with the Sharpei-Robot.  She’s so sure of her victory, she won’t even bother with you until she’s finished digging through the cortex.  What a nasty piece of work!  Well you CAN’T let her destroy Stellar!  

 

Look at the exposed bundle of nerves to the right, and use PAPERCLIP on the nerves, thus destroying the Sharpei-Robot.  You gloat for a while… until she re-emerges, this time, as a floating brain.  Okay, give FISH to Sharpei.  She takes the bait and swallows the FISH… and is destroyed for good.  


Now sit back, and watch the ending.  What does the future hold for Roger and Stellar?  


The End!


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