YEAR: 1995
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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POLYSORBATE LX
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The Streets
You begin your adventures on the planet Polysorbate LX, after
having been granted some shore leave. Except… there was a
slight malfunction as you beamed down, and you end up stuck in
the pavement. So before you do anything else, you need to free
yourself from your sticky predicament.
When the tall, humanoid robot walks past, grab him, and he’ll pull
you out of the pavement. Now you’re free, look at bike on the right,
and take ID CARD from the bike. It might be useful
to have an ID CARD - you just have to add your own
photo to it. Have a look around the screen if you want, and try
to interact with various things. Notice the Boot Liquor shop
here - enter it.
Boot Liquor Shop
Inside the shop, talk to Pa Conshohocken - he welcomes you to
his shop, but in the same breath, he threatens to kill you if you
steal anything. Talk to him again, and you’ll ask about the ‘good
stuff’ behind the counter. Pa tells you that it’s COLDSORIAN
BRANDY, and it costs 20 buckazoids, which you don’t have yet.
E.T. is here, and he wants to communicate with you, so touch his
finger. Awww, sweet. For a bit of fun, repeat this 5 times -
on the fifth time, you’ll pull his finger. Now have a look around if
you want, and when you’re ready, leave the shop.
The Streets
Walk around the streets for a while. As you explore, keep an eye
out for the mobile photo booth. Use a BUCKAZOID from
your Inventory on the photo booth, and you enter the booth to get
some PHOTOS of yourself. But this is a VERY unique
photo booth - it eats the next guy that wants photos! Glad you
didn’t want a second set of photos, eh Roger? Now open your inventory
screen, and use the PHOTOS with the ID CARD.
Very clever - you now have a valid ID CARD.
Also, as you explore the streets, keep your eye out for a man in a
green trench coat. Talk to him twice, and he’ll ask for you help in
tracking down a dangerous Endodroid. He’ll pay you 50 buckazoid if
you can find the Endodroid for him. He gives you a DATACORDER to
help you in your mission.
Okay, look for the ‘entertainment’ section of town. There’s an
arcade here, as well as Orion’s Bell bar. Enter Orion’s Belt.
Orion’s Belt Bar
Inside the bar, look at all the patrons. Quite a colourful bunch,
aren’t they? Walk right to the far wall at the end. Notice
that door next to the platform? Try to open it, but you won’t
succeed. Kick the door four times to enter through it. Uh-oh…
that Endodroid is here… the one the guy in the trench coat is looking for.
But he looks dangerous! There’s no way you can physically
restrain him, but maybe you can use your brains to defeat him.
There’s a PIPE lying next to the stairs. Take the PIPE,
and leave.
Stand on the platform to go to the loft above. Up in the loft,
look carefully in the dark area of the screen, and find the
unoccupied conduit. The waitron stands in front of it when she’s cleaning
the middle table - it’s hard to see, but it’s there. Now notice the
group of people sitting at the table, enjoying a hookah pipe. Show
them your ID CARD to scare them away, then take the HOOKAH
HOSES. Notice there is also a NITRO TANK under
the table. Pick up the NITRO TANK, and drag it over
to the unoccupied conduit, and snap it in place. Now
in your Inventory, untangle the HOOKAH HOSES to
create one long HOOKAH HOSE.
Stand on the platform and go back down to the bar. SAVE
YOUR GAME HERE. Show your ID CARD to the
bartender, and when he offers to make you a drink, choose the ‘Special’.
When he’s busy, walk behind the counter, open the fridge, and take
the ICECUBE TRAY, then close the fridge door. Next to
the fridge, behind the flashing ‘Beer’ sign, is four conduits.
They’re attached to the same conduits you saw upstairs. Start
testing the valves on the conduits - the third one won’t spray water at
you, so pull this one free below the valve (in other words, break it).
Attach your HOOKAH PIPE to the conduit you just broke,
and attach other end of the HOOKAH PIPE to the unoccupied
conduit on left of the bar (next to the hairy bug guy).
Head back up to the loft above, and turn on the Nitro tank. Return
to the bar below. If the bartender has unhooked your hose, simply
show him your ID CARD again, ask for a ‘Special’,
and reconnect your hose, then go back upstairs to turn on the Nitro tank
again. When you think everything’s ready, go through door on the
right, where you saw the Endodroid. If all goes according to plan,
the Endodroid will now be frozen solid. Brains over brawl! Use
your PIPE to smash him into pieces. Use your BROOM
AND DUSTPAN to sweep him up. Then in your Inventory window,
pour the Endodroid cubes into ICECUBE TRAY. Go back
upstairs to the bar.
If necessary, show ID CARD to bartender again, and ask
for a ‘Special’, so he is distracted with making you a drink.
Now open fridge door behind the counter, and place ICECUBE TRAY
WITH ENDODROID CUBES in the fridge, to make sure it doesn’t
defrost. Take ICECUBE TRAY WITH ENDODROID CUBES back
from the fridge again, and then leave the bar. The guy with the
trench coat is waiting for you, so give him ICECUBE TRAY WITH
ENDODROID CUBES. After a bit of persuasion, he pays you the
50 buckazoids he promised.
The Arcade
Enter arcade on the left, and SAVE YOUR GAME HERE.
Look at everyone having fun in the arcade. Talk to the big guy with horns
on the right (Djurkwhad), and accept his challenge to play Stooge Fighter
3. You won’t win, no matter what you do, so don’t worry about it,
but you have to play him anyway. After he beats you, refuse his
offer of a rematch. Now leave the arcade.
The Streets
Explore the streets again, and look for the drunk guy. Hey, it’s
Elmo from Space Quest III. Former CEO of ScumSoft. Seems like
he’s fallen on hard times. Talk to him, and he’ll admit to selling
cheat sheets for arcade games. He agrees to sell you a cheat sheet
for Stooge Fighter 3, if you can give him a bottle of fine BRANDY.
Make your way back to the Boot Liquor shop, and enter.
Boot Liquor Shop
You have plenty of BUCKAZOIDS now, thanks to your
reward for catching the Endodroid. Give 20 BUCKAZOIDS to
Pa Conshohocken, and he’ll give you the BRANDY in return.
Now leave the shop.
The Streets
Elmo will be sitting outside the shop, extremely drunk. Talk to
him to give him the BRANDY, and he’ll give you the CHEAT
SHEET In exchange. He also gives you a metal FISH.
Look at the CHEAT SHEET in your Inventory, and note down
the cheat code (ABBACACA). Now make your way back to the
arcade.
The Arcade
Enter the arcade, and SAVE YOUR GAME HERE. Talk to
Djurkwhad again, and challenge him to a rematch of Stooge Fighter 3.
Accept his terms. At the Character Selection screen, enter the
cheat code by clicking on the relevant buttons - ABBACACA.
A new button will be revealed. Now choose whichever character
you want. When the game begins, use your new button contentiously,
and you’ll win easily. After Djurkwhad’s humiliation, he gives
you 300 BUCKAZOIDS (heehee), then skulks off to lick
his wounds. Leave the arcade.
Walk down to the red light district, then left into the hotel.
Dew Beam Inn
SAVE YOUR GAME HERE. Notice the 2 goons sitting here. Talk
to manager behind the desk. He ignores you, so talk to him again.
He denies all knowledge of the reservation StarCon made for you,
and insists you have to pay 300 BUCKAZOIDS if you
want a room. Well, seems you don’t have much choice. Give
him 300 BUCKAZOIDS, and he gives you KEYCARD for
Room 1220J. Summon the lift, then head on up to your room.
Your room is at end of the hall, on the left. Walk up to the door,
and use KEYCARD in the keypad next to the door. The
door opens… but before you can enter the room, the 2 goons from downstairs
appear. They grab you, and take you prisoner.
Goons Hideout
Next thing you know, you’re handcuffed in a strange room. A NAIL protrudes
from wall on the right, and KEYS to your handcuffs
hang from the NAIL. Grab KEYS from the
nail (you use your feet to do it, but you have to use the Hand verb), and
knock them to the floor. Unfortunately, the goon sees what you are up to,
and takes the keys from the floor. Damn! Get NAIL from
the wall, then use NAIL on yourself to pick the lock on
your handcuffs. Thankfully, the goon hasn’t noticed you’re free.
Look on back of his neck to see a plug receptor. Look at the PELVIS RUG hanging
from wall on the right, and take the PELVIS RUG twice, to
remove it from the wall. Now pick up PELVIS RUG from the
floor. Lay the PELVIS RUG flat out on the floor, and use
Hand verb on the PELVIS RUG to start dancing on it, and build
up some static electricity. Now stick your finger in the plug
receptor on the goon’s neck, and you electrify him. Couldn’t happen
to a nicer guy!
Now search the goon to get KEYRING. Take your DATACORDER from desk,
and take BURLESQUE MODDIE from the portable dehumidifier.
Look carefully on back of the desk to see a pile of CD ROMS,
then search through the CD ROMS. Keep searching through
the CD ROMS until you find the POPULAR TECKRONICS DISC.
Insert POPULAR TECKRONICS DISK into the computer.
Read the Table Of Contents, and ‘Go To’ each article in
turn. Pay special attention to the ‘From Datacorder To Homing
Beacon’ article. Now eject the DISC, take the DISC,
and exit the close-up. Look at door on the left, and use KEYCARD on
keypad next to the door to unlock it. You automatically walk through
the door.
You’re in the Control Room now, and the other goon is here, but
he doesn’t seem particularly bothered that you’re trying to escape.
Look at the box of MODDIES under that desk, and
search box to get the CHURLISH MODDIE.
Try to walk through the Damping Field doorway on the left, but
you can‘t get through the forcefield. And you can’t turn the Damping
Field off while the goon is still there. In your Inventory window,
take the LABEL from the CHURLISH MODDIE, and stick
it onto the BURLESQUE MODDIE. Give the doctored MODDIE to
the goon, and watch the hilarious results.
Okay, now the goon has gone. What a performance! Pick
up BELT that he left behind, and in your Inventory window, use
the Hand verb to get a close-up of the BELT.
Remove PERSONAL GROOMING ASSISTANT from the belt, and
remove DAMPING FIELD ACTUATOR from the belt. Exit the
close-up, and back in your Inventory window, activate the DAMPING
FIELD ACTUATOR to turn off the forcefield. Now simply walk out
through the Damping Field doorway.
Out on the balcony, you have no idea where you are. You need
a HOMING BEACON, so you can be rescued. Now if you used
the computer earlier, you will have seen the article ‘From Datacorder
To Homing Beacon’.
SAVE YOUR GAME HERE. In your Inventory window, pick up
your DATACORDER, then open the lid (click on the Open button).
There’s a whole bunch of chips, plates, and IRK switches.
Remove all the chips and plates, and set them all on the space on
the right. Now there are some clues on how to alter your Datacorder
in the computer article, as well as the game manual. But basically,
it comes down to this:
POSITION PLATE
CHIP IRK
A
RF
SPN 9
B
TT
DEN 7
C
PS
FER 1
D
FC
REP 5
E
SE
DIM 3
Close the lid then turn the power on. A rescue ship will come and
take you back to your own ship, Deep Ship 86.
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SCS DEEP SHIP 86
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Watch the cutscene, as you learn that your rescuer is Stellar.
She makes it VERY clear that she’s interested in you.
Thankfully, you’re still loyal to Beatrice (your crush from SQ5, and
future mother of your son).
Sick Bay
Now you’re back onboard your own ship, you want to find out
who those goons were that kidnapped you… and WHY they kidnapped you.
Have a look round the Sick Bay. Open your Inventory window,
and remove a large HAIRBALL from the PERSONAL
GROOMING ASSISTANT. Try to use HAIRBALL on the
DNA Sequencer, but Jebba won’t let you. Talk to Jebba, and persuade
him to let you use the DNA Sequencer. He finally agrees, so again,
use HAIRBALL on the DNA Sequencer (twice), then press
the SCAN button. Press IMPRINT DATACART,
then take the DATACART.
Use DATACART on the ComPost on the left (where you
beamed in). You find out that the HAIRBALL belongs
to Nigel Rancid, but that his file is sealed, so you can’t find any
more information about him. Watch the cutscene, as Stellar
suggests you could get more information by logging into Cyberspace
and exploring the Information SuperHighway. You just have to figure
out how to do that.
Commander Keilbasa broadcasts a ship-wide message that they
are approaching Delta Burksilon V, and that everyone should carry out their assignments
as ordered. Well, you don’t know what your assignment is yet, Roger,
so you automatically teleport to your quarters.
Your Quarters
So this is your bedroom, Roger. Have a look around. Look at
ComPost underneath the poster, then use the ComPost to get your
assignment from Commander Keilbasa - you have to beam down to Delta
Burksilon V. Okay, you have to get to the Transport Room, so you can
beam down.
While at the close-up of the ComPost, choose 5 (More), then
4 (Transporter), then 1 (Confirm Transport). You beam down to
the planet.
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DELTA BURKSILON V
***************************************************************
Commander Keilbasa greets you, and orders you to report to
Sharpei’s quarters. Inside the lift, look at Control Panel on the
wall, and press Quarters. Walk right to enter Sharpei’s
Quarters.
Sharpei’s Quarters
Inside Sharpei’s Quarters, you’ll see a very sick old Sharpei lying in
her bed. She’s not at all friendly, Roger. Apparently, she
summoned you here, just so you could clean her room!
Pick up MOP (it’s right next to you) to wash the
floor. Before long, she asks you to rattle the handle on her toilet
- do it. Next, she’ll ask you to fetch her medication. Open
cabinet above sink in the bathroom - but her medication is not there.
Suddenly, you’re shocked to see gas pouring into the room from
the vent. What’s worse, the door is locked. You HAVE to stop
the gas, before you choke to death. Take PISTON from
Sharpei’s bed, and use it to force the door open. Stellar beams
in to rescue you once again. She shoves you through the small gap in
the door… then the door snaps shut again.
With Stellar trapped inside!
She sacrificed herself… for YOU, Roger! *sniff*
***************************************************************
SCS DEEP SHIP 86
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An emotional funeral is held for Stellar Santiago in the HoloSuite.
Use EULOGY on yourself, to read it out loud. When
funeral is over, use ComPost on the left. Choose Intraship
Transport, navigate to Roger’s Quarters, and Transport there.
Your Quarters
Back in your Quarters, look at ComPost again, and use ComPost.
Wow, you have a message. Play the message - IT’S FROM STELLAR!
Is she still alive somehow? You need to let the Captain know
IMMEDIATELY!
Use ComPost again, select Intraship Transport, and go to the Bridge.
Bridge
Talk to Captain Keilbasa, but he doesn’t believe you that Stellar is
still alive. Looks like you have to deal with this on your own.
But one thing’s for sure, you will NOT abandon Stellar!
Use ComPost on the left and select the Database tab. Choose 1
(Entity Database), 2 (Known Races), 4 (S-Z), 4 (Vulgars), and read through
the entire entry to learn about the Vulgar Nerve Pinch. Also, take
note of HoloJoint Programme 5551212.
Still looking at the ComPost, select Intraship Transport,
then HoloCubana.
HoloSuite
Use HoloDeck Control Panel. Turn the machine ON, then
enter 5551212 into the keypad. Watch the Vulgar Nerve
Pinch demonstration.
When demonstration is over, use ComPost, and select
Intraship Transport. Go to 8-Rear.
8-Rear
This is the lounge, use for drink and relaxation. Have a look
around if you want. Talk to Sydney, and keep talking to him until he
gives you his ARM and his EYE (poor Sydney).
Take ARM and EYE from the table.
Now stand up, and use ComPost on the left again. Select
Intraship Transport, then choose 5 (More), then 3 (Sickbay).
Sickbay
In the Sickbay, look at console in middle of the room. Notice
the cabinet on the right side of the console. Click on handles to
open cabinet, and you’ll get a BOTTLE OF MORPHIN. Use
ComPost on the left again, choose Intraship Transport, and make your way
to Shuttle
Bay Entrance.
Shuttle Bay Entrance
Now you want to get into the Shuttle Bay, but there are two
guards… guarding the door. You need to get past them somehow.
Maybe your new-found skill would help you? Walk up to Chesbro
(the little guy), and give him the Vulgar Nerve Pinch. Hmmm,
apparently Chesbro’s partner didn’t like you doing that to his partner -
you end up in the brig.
Brig
Oh dear, this isn’t what you planned. You need to find a way to
escape. Dorff, the Security Chief, kindly brings you some food.
Well, gotta feed the prisoners, right? Dorff appears to be
very short sighted - you could use that to your advantage. If you
could create a replica of yourself, you might be able to fool him.
When Dorff sends the food cart into your cell, take all the FOOD from it.
Now wait until Dorff is gone. Open your Inventory window,
and combine the YODA’S EARS thingies with the BOBBIT
KABOBS. It kinda looks like legs and feet. Combine this
with RACK OF ORAT, then add PASTRIES. Now
combine this with the TUBEROUS GROWTHS. Can you see this
taking shape yet? Add MELON to your sculpture, then
finally, add SPAGHETTI. Voila! A perfect Roger-Replica!
Place Roger-Replica on the bench, and wait for Dorff to return.
When he sends in the cart, simply click on the cart to climb in and
hide in it. Dorff will bring the cart back out, without even realising
it’s not really you sitting on that bench (heehee!). Nice work,
Roger!
Okay, let’s get back to the Shuttle Bay. When Dorff has gone,
use ComPost on the right. You know how to work this by now.
Select Intraship Transport, and make your way to the Shuttle Bay.
Shuttle Bay Entrance
The two guards are still here. Notice how Magnum Opus (the big
guy) keeps munching on a donut. Maybe he would like a fresh donut?
One that you have ‘prepared’ specially for him? Open
your Inventory window, and inject BOTTLE OF MORPHIN into
the DONUT, then add your DOCTORED DONUT to
the plate of donuts next to Magnum Opus. Wait for a while, until he
eats the donut. Watch all the transformations he goes through (love
his rendition of ‘Girl In The Tower’), before collapsing
unconscious.
That’s Magnum taken care off. You already know how to deal
with Chesbro - use the Vulgar Nerve Pinch on him. That’s both guards
down for the count. You automatically take KEYRING from
Chesbro.
Notice there are two buttons - one on each side of the door.
Press either of them. But it seems like you need BOTH buttons
pressed for the door to open. Unfortunately, you can’t reach both
buttons at once.
Remember your conversation with Sydney? Boy, he would give his
right arm for you. Literally! Press either button next to the
door, and use SYDNEY’S ARM to reach the other button.
Phew, you finally made it into the Shuttle Bay. But look at all
those ships. Which one do you use?
Use KEYRING on yourself, and the right-middle ship (a
standard StarCon shuttle) flashes to show it’s alarm is now deactivated.
Enter right-middle ship.
***************************************************************
SHUTTLE
***************************************************************
Look at cup of MC Cola on the left, and look at discarded food on
the right for some amusing comments.
Look at the two chairs up front, and take RECALL NOTICE from
chair on the left. Take note where the ‘+‘ and ‘-‘ is.
Now make sure you look at RECALL NOTICE in your
Inventory window. Now sit down in the left chair.
You’re now in the cockpit. SAVE YOUR GAME HERE. Look
at all the various buttons and switches. Now turn on power (top left
button) then use ICD button (near your right hand) to bring up the Fuel
screen. This is another tricky puzzle. You need to make sure
each fuel setting is correct - press the red button next to the
corresponding fuel tank to change it. Now this looks complicated,
but it comes down to this:
FUEL TANK 1
LANTHANUM
FUEL TANK 2
SULFUR
FUEL TANK 3
SILVER
CATALYST
NEON
CONFIRMATION CODE LASAGNE
Now push Initiation Button, which is underneath the Power Button. You see
a message on-screen about the retinal scan, so quickly use SYDNEY’S
EYE on the retinal scanner. Success! The shuttle
takes off.
Captain Keilbasa transmits a message ordering you to return, but you just
ignore him. You HAVE to save Stellar. You OWE it to her!
Your shuttle is sucked into an anti-anomaly, then it stalls.
Dammit! Open glove box, and take everything. Pull Trunk handle and
Hood handle at bottom left, to open the trunk and the hood. Now
press the blinking blue light next to your right hand to activate Manual,
the holographic co-pilot. Manual tells you that he can’t really do
anything until the shuttle is repaired.
Exit cockpit, so you are in back area of the ship. There are
several panels in the right wall here. Open right middle smaller
panel (it contains the Divalium Crystal subprocessor), and look at the
crystal to see that it’s broken. You need to fix it.
In your Inventory window, pick up your DATACORDER, and open
the lid. Notice the tiny DIVALIUM CRYSTAL at the
bottom left. Take the DIVALIUM CRYSTAL, close the lid, and
exit the close-up. Go back to your Inventory window, and put ELMO’S
GLUZALL on DIVALIUM CRYSTAL. Now close your
Inventory window.
Use ELMO’S GLUZALL on BROKEN CRYSTAL in
the wall panel, then use the tiny GLUEY DIVALIUM CRYSTAL,
and stick it to BROKEN CRYSTAL in the wall panel.
You fixed it! Another job well done, Roger. Now
close the wall panel.
Open the tall panel, and take EVA SUIT and
take HELMET. Use EVA SUIT and HELMET on
yourself, to wear them. SAVE YOUR GAME HERE.
Exit the ship, and float to trunk at back of the ship. Take HELP
SIGN and take CABLES from the trunk, then
automatically close the trunk. Use HELP SIGN on your
ship, and wait for help to arrive. Eventually, a ship will pass, and
stop to help. ‘Wriggley’ (the female pilot of the
ship) agrees to give you a jump start.
She hooks up the cables to her ship, now you have to hook up other
end of the cables to your ship. SAVE YOUR GAME HERE.
You see a close-up of your engine, with 10 buttons (2 rows of 5).
Attach red cable to bottom left button. Attach blue cable to the
top row, 4th button along.
X X X 2
X
1 X X X X
Manual is now able to start the engine from inside. Since your engine
is all fixed and ready to go now. ‘Wriggley’ leaves to go on her
merry way. Look carefully at your ship, and notice something sticking out
the lower engine. Float over there, and pull it out - it’s a fish.
Enter your ship again.
Sit down in the left chair again, so you are back in the cockpit.
Push Initiation button, which is below the Power button, and FINALLY
you’re on your way.
***************************************************************
DELTA BURKSILON V
***************************************************************
When your ship docks, exit the ship, so you are in the lift. Look
at Control Panel in the wall, and choose Lab A. Now walk right, into
the lab.
Lab A
Have a look around the lab - it’s an interesting place. Now talk
to Dr Beleauxs, the evil scientist. He immediately dismisses you,
then leaves his lab. Look at box of Hi-Tek Stuff on the computer
desk, and pull it forward so you can get a better look at what’s inside.
Take CALLAHAN MODDIE (the red thing) at front of the
box, then put the box back.
You can’t do anything else here, so go back into the lift. Look at
Control Panel on the wall, and choose Docking Bay. Walk left to enter
your ship.
***************************************************************
SHUTTLE
***************************************************************
Sit down in the left seat, so you are in the cockpit. As you are
flying, Manual informs you that he can help with the Photo
Triangulation System (PTS). Push PTS button, which is next to the
flashing purple and green display, then push the red PTS button at top of
the dashboard. Take PHOTO that appears. Push
red PTS button again, and take the SECOND PHOTO.
Open your Inventory window, and peel apart the PHOTO and NEGATIVE from
each photo. Now place the FIRST POSITIVE IMAGE on the
blue backlit screen in the dashboard. Place SECOND NEGATIVE
IMAGE on top of the FIRST POSITIVE IMAGE on the
blue backlit screen. The PTS is now online and working, so you can
now travel to Polysorbate LX. Push Initiation button, which is under
the Power button, and select Polysorbate LX from the menu.
When you arrive at Polysorbate LX, talk to Manual, and ask him
to Beam Me Down. As he’s transporting you, he tosses you
a TRANSPORT SIGNALLER.
***************************************************************
POLYSORBATE LX
***************************************************************
Well, this place hasn’t changed much! At least you’re not stuck in
the pavement this time! Walk left to the red light district.
Notice that shop, Implants N Stuff. Enter the shop.
HEEEYYYYYYY, it’s Fester Blatz from SQIII! Great to see him again!
He doesn’t seem to recognise you though. Have a look at all
the weird stuff he has for sale. Show CALLAHAN MODDIE to
Fester, and trade it for a CYBERSPACE JACK. Nice doing
business with ya, Fester. When you’re ready, leave the shop.
Walk right again, to where you beamed in. Use TRANSPORT SIGNALER on
yourself, and Manual will beam you back to the shuttle.
***************************************************************
SHUTTLE
***************************************************************
Sit down in the left chair, so you are in the cockpit. Push
Initiation button, and choose Delta Burksilon V from the menu.
***************************************************************
DELTA BURKSILON V
***************************************************************
When you arrive back at Delta Burksilon, exit the ship, so you are in
the lift. Look at Control Panel in the wall, and choose Lab A.
Now walk right, into the lab.
Lab A
Dr Beleauxs is back, but he won’t get in your way. Sit down at
computer on the right, and turn the computer on with the Power switch.
Choose Cyberfunctions from the menu, and plug your CYBERSPACE
JACK into the cyber jack plug receptor.
Information Super Highway
You’re now in cyberspace. This is the infamous Information
Super Highway. SAVE YOUR GAME HERE.
First thing’s first - you have to find the Main Office. Walk
right, and continue walking through the strange Escher-like maze, until
you finally reach the office. What a bizarre journey that was!
When you reach the building site, take SCREWDRIVER that
is lying on the ground next to the ‘Pardon Our Dust ‘
sign (you may have to move out of the way to see it). Take PLANK that
is leaning against the girders. Now enter the office.
Main Office
Wow, the office looks remarkably like Windows 3.1! Look at all
the icons, and use all the icons, and have a good chuckle at the comments.
Talk to Sis Inny, but she just tells you to take a number. Okay,
let’s do that. Take A Number from the Main window on the right
- you’re Number 3. You’ll have a long wait though! To
speed things up, open the Number Changer, and adjust it with your SCREWDRIVER.
Talk to Sis Inny again, and this time she lets you enter the
File Manager room.
File Manager
Now remember, you’re looking for information on Nigel Rancid, one
of the goons that kidnapped you. So walk up the J-R aisle. Keep
walking until you reach the ‘R’ section. Nigel’s file is the
first ‘R’ drawer, so open that drawer. But it’s too high up
for you to see into. You’ll have to make a staircase so you can
access it. Open the drawers that lead diagonally left & down from
Nigel’s drawer. Then walk up the drawers, step-by-step, and look in
Nigel’s ‘R’ drawer. Search the drawer, and take NIGEL‘S
FILE. In your Inventory window, read NIGEL‘S FILE,
and notice that it is cross-referenced with Beleaux, Sharpei, and
Santiago. Okay, let’s work through this one file at a time. Leave
this aisle.
Go to A-I aisle. Open ‘B’ drawer and take DR BELEAUXS’S
FILE. Open your Inventory window and read the DR BELEAUXS’S
FILE. Leave this aisle.
Go to S-Z aisle. Open the ‘S’ drawers, until you find
Stella Santiago’s file. Take STELLA SANTIAGO FILE.
Open your Inventory window and read STELLA SANTIAGO’S FILE.
Also in this aisle, you need to find SHARPEI’S FILE. But
the drawer is high up, and you can’t reach it. You’ll need to use
the staircase trick again. Find an ‘S’ drawer at the bottom
level that opens, but has nothing interesting inside. Now open the
drawer diagonally up & right. Now open the drawer next to
you (diagonally up & right from the previous 2), and take SHARPEI’S FILE.
Open your Inventory window and read SHARPEI’S FILE.
Notice it’s crossed referenced with Project Immortality. Leave
this aisle.
Go back to J-R aisle. Walk right until you find the ‘P’
section. The file you need is right at the very top, out of your
reach. Yep, you guessed it, you need to use the staircase trick
again. Open the ‘O’ drawer at the bottom level, then open the
drawer diagonally up & right, then open the next drawer diagonally up
& right. Now step up onto the drawers, and climb to the top.
Open the top ‘P’ drawer, and take PROJECT IMMORTALITY
FILE. Open your Inventory window, and read IMMORTALITY FILE.
You should have 5 FILES at this point - Dr Beleauxs,
Stella Santiago, Nigel Rancid, Project Immortality, Sharpei. That’s
all the information you need from here, so leave the aisle and leave the
File Manager.
Main Office
You’re back in the Main Office again. Take each of your 5 FILES,
and use them on the printer. When you’re done, walk left to leave
the office. On the building site, walk left to return to the Super
Highway.
Walk back through the strange Escher-like maze, until you reach a
gap in the road. Use PLANK to cover the gap.
Cross the gap and head up to exit cyberspace.
Lab A
You’re in Lab A again. Look to the right of the computer, and
take PRINTOUTS. This is all the evidence you found in
cyberspace, against Dr Beleauxs. Show him the PRINTOUTS.
Confronted with this evidence, he breaks down and confesses
everything. But he only did it because he’s in love with Sharpei
(yes, really!). He tells you that Stellar IS still alive, but that
her body is being taken over by Sharpei nanites. He sees now how wrong he
was, and agrees to help you by shrinking you and injecting you into
Stellar’s body to put a stop to the Sharpei nanites. This is the
ONLY way to save Stellar. So… no pressure then?
***************************************************************
INSIDE STELLAR
***************************************************************
Stomach
Okay, you’re miniaturised, and you’re inside Stellar. You need to
find those nanites before it’s too late and you lose Stellar for ever.
Exit the cockpit, so you are in the back section of the ship. Open
tall panel in the wall, and take EVA SUIT and take HELMET.
Use EVA SUIT on yourself to wear it (you don‘t have to
wear the HELMET). Exit shuttle, and SAVE YOUR
GAME HERE.
You’re in Stellar’s stomach. Look at your shuttle, and take ALVEOLI from
the front of the shuttle, and take CAPILLARIES from the
engine. Now look at Stellar’s ulcer at bottom of the screen, and walk
through the ulcer (yuck).
Climb down the stomach wall, until you see nanites lurking at
the bottom of the stomach. Make sure you avoid those nanites!
Take FEATHER, take CANDY, take STRING OF
CELERY (hard to see, but it’s in the stomach wall), and
take STAPLE. Throw CANDY into the pool
of stomach acid to make it rise slightly. Take another CANDY, and
throw it into the pool of stomach acid. Take the last CANDY and throw
it into the pool of stomach acid. The stomach acid has
risen slightly, but not enough to deal with those nasty nanites.
Climb back up the stomach wall (use the FEET verb to do
this), and climb up until you see the esophagus hanging down from middle
of the screen. Now you need a grappling hook. Pity you don’t
have a grappling hook… yet. Open your Inventory window, and attach STRING
OF CELERY to the STAPLE. NOW you have
your GRAPPLING HOOK. Throw your GRAPPLING HOOK into
the esophagus, and fall back down to the bottom.
Climb up GRAPPLING HOOK, and keep climbing, up through
the esophagus, past the twinkie, until you see the red & yellow pill.
Knock the pill from where it’s dislodged, so it falls down into the
stomach. Now use FEATHER to tickle the oesophagus.
This causes the twinkie you saw earlier to get pushed down into the
stomach, into the pool of stomach acid, thus causing the stomach acid to
rise enough to destroy the nanites.
Climb back down to the stomach, and exit through that green
opening on the left. Walk down this ‘tunnel’ one screen, then
enter hole on the right, so you are in the bile duct. Walk up, and
follow path until you reach a large pool of bile. This stuff might
come in handy later. Open your Inventory window, and tape the CAPILLARIES together
with the DUCT TAPE. Now attach CAPLLARIES to
the PUMP. Finally, use PUMP on the bile pool, and
you end up with a nice HELMET full of bile.
Walk down again. A gallstone gets dislodged, and you narrowly
escape being squished by it (phew!). Take small GALLSTONES,
then head right until a blockage prevents you from going any further.
Place ALVEOLI in the blockage, then inflate it using the
Mouth verb. Continue right to the next screen.
Use HELMET to collect some of the liquid you’re
standing in (you now have some of this liquid, as well as the bile you
collected earlier). Return left, and make your way back to the stomach.
Use HELMET WITH LIQUIDS on the red & yellow pill to
dissolve the outer layer, then pick up one of the TIME-RELEASE
PILLS.
Go through green opening on the left again, and SAVE YOUR
GAME HERE. Go down through the tunnel, and this time go all the
way down, until you see a tapeworm. Don’t get too close to it.
Throw TIME-RELEASE PILL at the tapeworm, then jump on it
(use the Hand verb) to ride it down to the appendix. Bet you’ve
never had a ride quite like that before!
Walk right, and take red FINGERNAIL, take silver FILLING,
and take PAPERCLIP. Return to the tapeworm, and jump back on
for another ride.
Make your way back up to the stomach, and from here, continue up
to your shuttle. Look at the blinking red light on your shuttle, and
use silver FILLING on the blinking light - it turns green
again to show that it’s okay. Now enter your shuttle.
Shuttle
Sit down in the left seat, so you are in the cockpit. Use CD PROGRAMME
DISC in Subroutine Programme Slot to scan Stellar’s body. There’s
still some nanites in her brain, so you have to deal with them now.
Push Initiation button, which is under the Power button to travel
there.
Exit the cockpit. Get EVA SUIT and get HELMET from
panel in the wall. Use EVA SUIT on yourself to wear
it (you don‘t have to wear the HELMET). Now exit the shuttle.
Brain
SAVE YOUR GAME HERE. Use red FINGERNAIL to cut
through the floor, and drop down to the brain underneath. Walk left,
and jump over the gap. You don’t quite make it, and you’re left
hanging on for dear life. Keep clicking (use the Feet verb) on the left
edge, and eventually you’ll make it.
Continue left until you see a couple of nanites. These ones are
BIG! And they look mean! Okay, walk up into the background (you
need to be out of view of the nanites). From here, throw a GALLSTONE at one
of the nanites, then throw another GALLSTONE at the
other nanite. Each of them think the other one did it. Now
throw another GALLSTONE at the first nanite again. This
causes a fight, and they end up destroying each other. Now walk onto
the lift, and press the button to lower yourself down inside the brain.
Make your way down to centre of the brain, stopping to read the
signs as you go. When you reach the bottom, look at the big pile of
debris blocking your way. Go back up the lift, and read the signs to
find her Cough Control Centre - poke the wall with PAPERCLIP to
make her cough. Now go back down to the bottom again. The pile
of rubble is smaller now, so climb over it, and through the doorway.
You now come face-to-face with the Sharpei-Robot. She’s so sure
of her victory, she won’t even bother with you until she’s finished
digging through the cortex. What a nasty piece of work! Well
you CAN’T let her destroy Stellar!
Look at the exposed bundle of nerves to the right, and use PAPERCLIP on
the nerves, thus destroying the Sharpei-Robot. You gloat for
a while… until she re-emerges, this time, as a floating brain. Okay,
give FISH to Sharpei. She takes the bait and swallows
the FISH… and is destroyed for good.
Now sit back, and watch the ending. What does the future hold
for Roger and Stellar?
The End!
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