YEAR: 2010
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
STAR CONFEDERACY (STARCON) ACADEMY
You begin your adventures as a cadet in the StarCon Academy. This
is the place where dreams are built… or shattered.
After you leave the HoloDeck (as shown in the intro), you find
yourself in the corridors of the academy, and you have to get to class
ASAP. Walk up one screen, and enter the classroom.
Oh no! The StarCon Aptitude Test is TODAY! And you didn’t
study for it! What are you gonna do? Relax Roger, this’ll be a
breeze. When the test starts, you’ll see a sheet with the question,
and a multiple-choice answer selection. Don’t pick your answer yet.
Instead, use the Eye icon, and click outside of your question seat.
You can see the whole classroom now. That guy on the left
looks brainy - look at the size of his head! Wait until the
teacher-droid is looking towards back of the class, then sneak a look at
his answers. Now look back at your own answer sheet, at tick the box
that Brainy chose. Repeat this process for all 10 questions. The
answers are:
1. D
6. C
2. E
7. E
3. E
8. D
4. C
9. A
5. E
10. A
Told you the test would be a breeze. Now, as punishment for being
late to class, the teacher tells you to clean the academy crest.
After you leave the classroom, walk down one screen, and open
the janitor’s cupboard - all the supplies fall on top of you (hehe).
Pick up the SCRUB-O-MATIC and pick up the ORANGE
SAFETY CONES, then automatically shove everything else back into the
cupboard.
Walk down one screen, then walk right into the small corridor.
You’re now in a sort of walkway area, where you can observe the
rotunda below. Step onto the anti-grav lift, and go down to the
rotunda. The academy crest shines proudly on the floor. Well…
not so shiny, since it needs cleaning! Better get to work, Roger.
Place the ORANGE SAFETY CONES on the floor, and
place SCRUB-O-MATIC on the floor. Turn on the SCRUB-O-MATIC,
sit in it, and proceed to move around over the crest until it’s clean
again. Hope you had fun. Watch the cut- scene with Captain
Quirk and Ambassador Beatrice Wankmeister. Captain Quirk is kind of a
jerk, isn’t he?
Walk left to leave the rotunda, and left again to return to the
corridors of the academy. Results of the Aptitude Test should be in
now. I wonder how you did.
Watch a cutscene with the Ambassador leading a conference.
She’s clearly not impressed with you, Roger!
After the cutscene, walk down, and look at score test on wall on
the right. WOW, you did it Roger. You passed the test.
Not only did you pass.. You got TOP MARKS! And now, you made
the rank of Captain, all thanks to a little rat! Congratulations!
‘Captain Wilco’ has such a nice ring to it, don’t you think?
SCS EUREKA
Well, you’ve made it to your new ship, and introduced yourself to
your crew. Sit down in your Command Chair. Maybe you should
get to know your crew better. Talk to Flo, and ask her about
everything. She does NOT like males! Talk to Droole, and ask
him about everything. He’s not much friendlier than Flo.
Something tells me, you’re gonna have your work cut out for you, as
Captain of the SCS Eureka.
Command Flo (the Talk icon with the explanation mark) to ‘Hail Ship’.
She contacts SCS Goliath, where Captain Quirk and
Ambassador Wankmeister are also docked. Now Command Flo to ‘Hail
Starcon’, and she informs you that you are cleared for
departure. Your mission is to travel to 3 planets - Gungularis,
Peyu, and Kiz Urazgubi - and pick up garbage. How exciting!
Okay, let’s go to Gangularis first. Command Droole to ‘Lay
In A Course’. Enter coordinates 71552 on the keypad,
then command Droole to travel at ‘Lite Speed’.
Uh-oh… as you take off, another ship uncloaks itself. Does this
look familiar? The female pilot robot has an uncanny resemblance to
Arnoid The Droid from SQIII. It seems Roger still owes for that
Labion Terror Beast Mating Whistle!
As you’re travelling to Gangularis, talk to Flo and Droole, and ask
about everything. When Droole informs you that you are approaching
your destination, command him to slow down to ’Regular Speed’.
When Flo informs you that she’s tracking a waste beacon, so command
Droole to ‘Activate RRS’. Now watch, as you pick up a large
sack of rubbish.
Flo tells you that she’s picking up a life form in the garbage chute,
and Cliffy (who you haven’t met yet) appears on the monitor to tell you
that something strange is going on. Better investigate it, Roger.
Exit your Command Chair, then leave the Bridge through the door.
This corridor is the Engineering section - Cliffy’s domain.
You can definitely hear wailing and crying sounds coming from the
garbage chute. Just what was in that load of garbage you just picked
up? Cliffy isn’t willing to do anything about it, but he strongly
encourages you to have a look. The refuse containment compartment is
accessed through a hatch on the right - use control panel next to the
hatch to open it. A whole lot of garbage falls out on you - YUCK!
However, there is something else… it’s a tiny face hugger!
Meet Spike. Isn’t he cute! But the little critter just runs
off again. You need to catch him, because he’s leaving
acid puddles everywhere. While we’re here, take note of
Cliffy’s toolbox at lower-left corner of the screen. Search
toolbox to get a close-up of it. Pick up the items one-by-one, and
try to put them in your Inventory. Things you will need later on
(although you don’t know it yet) will jump to your Inventory,
everything else jumps back into the toolbox. The things
you need are CIRCUIT FUSE, ANTI-ACID TABLETS, LASER CUTTING TORCH, and
a HOLE PUNCH. When you’re ready, Exit the toolbox.
Enter Transporter Room on the left, leaving poor Cliffy to clean up
the message from the garbage chute. Walk around the room until
Spike (the little face hugger beasty) appears. If he doesn’t appear,
just leave the room, then return. You stuff him in your pocket and
carry him around. But you still need to neutralise him. Open
HabiTube on the right, and put little Spike in there. Also drop
the ANTI-ACID TABLETS into the HabiTube. He shouldn’t
cause any more problems now.
Well, that’s one garbage pick-up down, two to go. Let’s go to
Peeyu next. Leave the Transporter Room and go back to the Bridge.
Sit down in your Command Chair. Command Droole to ‘Lay
In A Course’ for Peeyu and enter coordinates 92767 on
the keypad. Now command Droole to travel at ‘Lite Speed’.
If you haven’t done so yet, talk to Droole, and ask about
everything. Now wait for a while, and when Droole informs you that
you’re approaching your destination, command him to slow down to ‘Regular
Speed’. As before, when Flo tells you she’s tracking a
waste beacon, command Droole to ’Activate RRS’. As you
collect the rubbish, Flo intercepts a strange message transmitted on the
Priority Frequency. What on earth could it mean? Well you
can’t worry about that now - you have a mission to complete.
On to the third and final rubbish collection. You know the drill
now - Command Droole to ‘Lay In A Course’ for Kiz Urazgubi
(more commonly known as just KU), and enter coordinates 20011 into
the keypad. Command Droole to travel at ‘Lite Speed’.
While you are travelling, talk to Flo and Droole, and ask about
everything. Now wait for a while. Shortly, you‘ll be hit by a
proton torpedo, and a tractor beam is pulling you in. An enemy ship
fires at you, and a message instructs you, Roger, to beam down to the
planet KU immediately. Failure to do so, will result in the
destruction of your entire ship, and everyone on board. Yep, the
Gippazoid Novelty Company is still after you cos of the Labion Beast
Mating Whistle, back in SQII!
Well, you’re Captain of this ship. Do your crew support you?
Do they rally round and give you words of encouragement? Do
they offer suggestion for how to get out of this situation? Hell no!
They want you to beam down now, before they all get blown up.
Well, thanks for nothing, crew!
Exit your Command Chair, and leave the Bridge through the door. Go
to Transporter Room on the left and SAVE YOUR GAME HERE.
Stand on the Transporter Pad. The pad is voice-activated, so
talk to it, and you’ll automatically beam down to KU. Now watch the
cutscene with WD40, the droid landing on the planet.
KIZ URAZGUBI (KU)
Okay, you’re on the planet now. You’re on your own here, Roger.
It’s kill or be killed!
Walk up into the cave behind the waterfall, and you’ll find yourself on
a rocky outcrop. Walk right to the next screen, then walk out onto
the tree (not through the log). You’ll fall out of the tree, and
land back in the pool at the bottom. But during your fall, you broke
a BRANCH from the tree, and the BRANCH is
beside you in the pool. Take the BRANCH, and SAVE
YOUR GAME HERE.
Again, walk up into the cave behind the waterfall, and you’ll
find yourself on a rocky outcrop. Walk right to the next screen, but
this time, crawl through the log twice (note your blinking eyes as you
peek through gap in the log, heehee). Use BRANCH on
the hanging vine of fruit to set it swinging, then grab the fruit to get
a BANANA. Crawl back through the log twice, and then
walk left to the next screen.
Notice there is another cave entrance to the left of the one you
came from. Enter through this new cave entrance, and you’ll find
yourself near the top of the waterfall. SAVE YOUR GAME HERE.
Now wait until trees at the bottom right start rustling, then enter
small cave on the left. Notice an invisible WD40 stepping through
the pool (you can see footsteps splashing). You’ll emerge at
the top right. Quickly jump (Walk icon) over the gap, then climb
(Hand icon) up the rocky hill. Now use your BRANCH on
the rock - the rock will go flying across the gap and through the
cave, knocking WD40 off her balance.
Make your way back down to the bottom. See fizzing lights in the
pool, then something fly out of it. That was WD40. And she is
ticked! You may have short-circuited her Invisibility Belt, but
she’s still after you. SAVE YOUR GAME HERE.
Walk up into the cave, and find yourself at the rocky outcrop.
Walk right to the next screen, and crawl once through the log, so
you are in the middle of the log (your eyes peek out the hole). Wait
until WD40 lands on top of the log, and then stick BANANA into
her jetpack. She explodes mid-air! That’s got her told!
Make your way back down to the bottom. Cliffy beams down
- apparently the crew thought it was YOU who had exploded, and
Cliffy ‘won’ the honour of coming to collect your remains.
Nevertheless, he’s pleased to see you still alive. Now he
wants to collect WD40’s remains, so he can re-assemble her (and
re-programme her). He just needs to find her head.
Head up into the cave, so you are at the rocky outcrop. Walk right
onto the next screen, and notice the round, metallic object in the corner.
Pick it up - its WD40’S HEAD.
Go back down to the bottom. Open your Inventory, and use STARCON PCD on
yourself to beam back up to the SCS Eureka.
SCS EUREKA
Back on board your ship, you automatically give WD40’S HEAD to
Cliffy, as he’s busy repairing the deadly android. He gives you
a WD40 SPARE PART, since he doesn’t know what to do with it.
Now you may have dealt with WD40, but her ship - complete
with cloaking device - is still down at the planet. It might be a
good idea to go back down there, and get the cloaking device for your own
ship. After all… she won’t be needing it again.
Step onto the transporter pad, and command it to Energize. Cliffy
will beam down with you.
KIZ URAZGUBI (KU)
You’ve beamed back down to KU again… but you’ve beamed to
a different location than before. If you were paying attention,
you’ll know that this is where WD40’s cloaked ship is. Use WD40
SPARE PART on yourself. Ahhh… it was a REMOTE
CONTROL. And it’s lowered a small platform from the ship.
Step onto the platform to enter the ship. Look around the
interior. Well, it’s impressive, even if it’s not very
homely. SAVE YOUR GAME HERE. Use the panel on the
right wall to see a close-up of the CLOAKING DEVICE.
Push the top latch. Uh-oh… you’ve set off the ship’s security
system, Roger. You only have a short amount of time to get the CLOAKING DEVICE,
and get out of there, before the whole ship blows up! Okay, here’s
what to do:
Push the bottom latch.
Turn top left handle.
Turn bottom right handle.
Open top left panel.
Open bottom right panel.
Turn bottom left handle.
Turn top right handle.
Open top right panel.
Open bottom left panel.
Take CLOAKING DEVICE.
Now don’t hang around here! Quickly step back onto the platform
to leave the ship. You and Cliffy manage to teleport back to your
own ship, just in the nick of time. Although… your landing didn’t
look very graceful (OUCH!).
SCS EUREKA
Phew, that was a tough mission you survived, Roger. Cliffy goes
to install the new CLOAKING DEVICE. Leave the
Transporter Room, and go back to the Bridge. Sit down in your
Command Chair, and talk to Flo and Droole. Ask them about what you
can do when you’ve finished your mission (which you have - you dealt with
WD40 AND got cloaking technology as a bonus). Hang on… they seem to
have a new-found respect for you, now that you survived the WD40 incident.
Both of them mention that The Space Bar is a good place for
some R&R. Okay, let’s head there now.
Command Droole to ‘Lay In A Course’ for the Space Bar, and
enter coordinates 69869 into the keypad. Now
command Droole to travel at ‘Lite Speed’. As you are
travelling, talk to Flo, and ask about the Space Bar. It’s a great
place, by all accounts. When Droole informs you that you’re
approaching your destination, command him to slow down to ‘Regular
Speed’, then command him to enter ‘Standard Orbit’. Flo
and Droole can’t contain their excitement. They leave their posts,
and rush to beam down to the Space Bar. Let’s join them. Make
your way to the Transporter Room. Take Spike from the HabiTube
(trust me, you’re going to need him!). Now stand on the transporter
pad, and command it to beam you down.
THE SPACE BAR
This place looks interesting. Walk over, and sit at the table with
Droole and Flo. Accept the free sample of SPACE MONKEYS from
the merchant of Venus. Then Captain Quirk will challenge you to a
game of Battle Cruiser. It’s just Battleships, where you have sink
his ships on the board.
SAVE YOUR GAME HERE. Make a move on the board. If you
correctly hit one of his ships, great. SAVE again.
If you miss, simply reload your game and try again. Repeat
this process until you win the game.
After you win the game, you’ll witness Cliffy being arrested and
dragged off to the detention cells for causing a brawl. You have to
break him out of there.
Walk over to the table, and sit down with Droole and Flo again.
Talk to them for a while and discuss how to free Cliffy. Now
open your Inventory, and look at your packet of SPACE MONKEYS.
‘Do Not Mix With Alcohol’, eh? That gives you an idea.
Pour SPACE MONKEYS into your drink, and watch the
result. Aren’t they cute?
Walk right, into the Detention Cells area. After the guards leave,
use the Control Panel to turn the force field off. Walk up into the
Cells area, and look into Cliffy’s cell. Talk to Cliffy. Now
remember your wee pal Spike, who left acidic puddles everywhere?
Use SPIKE on the cell bars - Spike does his job!
Cliffy is free.
Now you and Cliffy are the last ones still in the Space Bar. You
must evacuate, before the Space Monkeys destroy everything. I hope
you’re proud of yourself, Roger! Now no-one can enjoy the Space Bar
ever again! Ever!
SCS EUREKA
Back on board the Eureka, make your way back to the Bridge, and sit
in your Command Chair. Flo informs you that StarCon has ordered you
to travel to Klorox II for another garbage collection. Talk to Flo,
and ask what she knows about Klorox II. This leads to a rather
intimate offer of a back-rub (which you politely decline). Flo’s
opinion of you has DEFINITELY changed!
Command Droole to ‘Lay In A Course’ for Klorax II, and enter
coordinates 90210 into the keypad. Command Droole to
travel at ‘Lite Speed’. While you are travelling, talk to Flo
and Droole, and ask about everything. When you’re approaching your
destination, command Droole to slow to ‘Regular Speed’, then
command Droole to enter ‘Standard Orbit’. Strangely, Flo
can’t find any evidence of garbage that needs collecting. Command
Flo to ‘Hail Planet’, but no-one responds. Command Flo to ‘Hail
StarCon’ - cue joke about being put on Hold when you phone a Helpline,
hehe. Might as well give up on StarCon. Command Flo to ‘Hail
Ship’. She hails the Goliath, and the ever-charming Captain Quirk
responds. He tells you to beam down to the planet and investigate,
if you’re so concerned. Well then, I guess we’re taking a field-trip
to Klorox II.
Exit your Command Chair (Droole insists on beaming down with
you, and he‘ll meet you in the Transporter Room), and make your way to
the Transporter Room. A now-repaired WD40 is busy at the
Science Station. Let’s hope she doesn’t try to kill you again.
Stand on the Transporter pad with Droole, and command it to
beam you down to the planet.
KLOROX II
Down on the planet, Droole decides it would be a good idea to split
up, so you both can cover more distance and find out what happened to
the colonists.
Look at the mining tools that have been left here. Seems like
the colonists left in a hurry. But why? SAVE YOUR GAME HERE.
Walk down the path and enter large building with a hole in it.
Try to use computer console in middle of the room. You are
attacked by… a human? A mutant? A mutant human? He’s
covered in weird boils. And he’s determined to make you a mutant,
too, by spitting mutagen on you. Pay attention to his head, and
dodge his mutant-spits by moving YOUR head left or right. Droole
soon comes and saves the day by blasting the mutant. The mutant is
fatally injured, but as he’s dying, he transforms back to normal. He
tells you something about ‘Bad Soup’, and a ‘Secret Path’.
Hmm, you definitely need to investigate this. Notice there is now
a SCRAP OF PAPER lying on the floor. Pick up SCRAP
OF PAPER, and look at it in your Inventory. It has a
number written on it - 80869. Use computer console in
middle of the room, and enter 80869 in the keypad.
Read through the Personal Log of Harry Kerry to learn the devastating
truth about what happened here, and what happened to the colonists.
And it all began after the Goliath visited them! When you’ve
finished reading, exit the Personal Log and then leave the building.
Go back up the path, and then walk left to the next screen. Look
at the canister - it’s labelled as ‘Primordial Soup’. It’s
also labelled as ‘Bio-hazard’, with a whole list of ‘Do Not…’.
And it has the Genetix Research Corporation logo on it. Gulp!
Take a note of the Genetix Corp coordinates (41666).
Return to the screen where you beamed down, open your Inventory,
and use STARCON PCD on yourself to contact Flo, and tell
her to beam you back up. Eye-eye, Captain!
SCS EUREKA
Return to the Bridge and sit down in your Command Chair. Flo
receives an emergency signal, and plays it for you. It’s from
Captain Quirk on the Goliath… and he does NOT look good. In fact, he
looks kinda like the mutant that attacked you on Klorox II. He tells
you that he is in the Thrakus system, and that they are under attack.
Could the crew aboard the Goliath be affected by the same 'Bad
Soup' that mutated the Klorox II colony? Despite your
dislike of Captain Quirk, you can’t turn your back on a distress
signal!
Command Droole to ‘Lay In A Course’ for Thrakus, and
enter 53284 in the keypad. Command Droole to travel
at ‘Lite Speed'. While you are travelling, talk to Flo
and Droole, and ask about everything. When you arrive at your
destination, command Droole to slow down to ‘Regular Speed’.
Flo picks up an escape pod homing beacon on the planet‘s surface.
Command Droole to enter ‘Standard Orbit’. Command Flo
to ‘Hail Planet’, but she gets no response. You should go and
investigate this, Roger. That escape pod needs rescuing! Exit
your Command Chair, and leave the Bridge.
This corridor is the Engineering Section. Press that red button on
the right wall to activate the lift, then stand on the lift in middle of
the floor. You descend down into the Pod Bay.
Look at the pressure suits on the wall, and notice the compartment
to the left. Open compartment and take REBREATHER MASK.
Notice OXYGEN TANK to the left of where the REBREATHER
MASK was, and take OXYGEN TANK. Look at console
panel on right side of the room, and use console panel. Select
Elevator Door to open the Turbo Lift door. Enter Turbo lift and then
make your way up to the Transporter Room.
Stand on the Transporter pad. Open your Inventory, and use REBREATHER
MASK on yourself. You automatically beam down to the planet.
THRAKUS
SAVE YOUR GAME HERE. Wow, you’re surrounded by gigantic
mushrooms! You can see the escape pod where the distress beacon
came from but you can‘t get to it from here. Walk left to the next
screen, then double-back through that hole in the stem, so you are now
next to the escape pod.
Look inside the escape pod - whoever was here, has now gone.
Take the COAT, and you’ll now see a red button flashing
away. Push red button to turn off the homing beacon. Leave the
escape pod.
SAVE YOUR GAME HERE. Walk left to the next screen again.
Walk to edge of the plant. Watch the cutscene as Beatrice
attacks you. Don’t hang around here for too long - give COAT to
Beatrice, so she can climb up. Now quickly use STARCON
PCD on yourself, and ask Flo to beam you up. Grab hold of
the vine that Beatrice lowers for you. And just as you are
surrounded by the pukoid mutants… Flo beams you up. Phew!
SCS EUREKA
Watch an emotional cutscene, as you discover Beatrice - your crush
- has been infected with the pukoid virus. There’s no cure, so she
asks you to put her in cryogenic suspension. *sniff*
SAVE YOUR GAME HERE. Push the red button on the wall next
to Spike, and this will open the Cryogenic Chamber. Open the
cryogenic bed, pick up Beatrice, and place her inside the cryogenic
bed. Now SAVE YOUR GAME HERE. Look at control
panel on the bed to get access to it. Now the control panel has
to be set right - get it wrong, and Bea will become a solid block of
ice OR she’ll be roasted alive, depending on if you try to freeze her
or cook her. So set her on Cryofreeze for 10 seconds.
Good, now she’ll be safe, until you can find a cure. SAVE
YOUR GAME HERE, then leave the Transporter Room.
Return to the Bridge and sit in your Command Chair. When
Droole informs you that you’re under attack from the Goliath, wait for
Goliath to fire a shot, then command Droole to take ‘Evasive
Action’, then command him to enter the asteroid field.
Watch a cutscene, which ends with Cliffy drifting away into space.
You need to rescue him, Roger. ASAP! Exit your Command
Chair, and leave the Bridge.
This corridor is the Engineering Section. Press that red button on
the right wall to activate the lift, then stand on the lift in middle of
the floor. You descend down into the Pod Bay.
Look at console panel on right side of the room, and use console panel.
Select Pod Rotation to turn to pod around. Now SAVE YOUR
GAME HERE, then enter the pod.
Now this is a somewhat tricky mini-game. You have to use the pod
to rescue Cliffy. Cliffy is the red dot you see on the radar screen.
SCS Eureka is the green dot. Turn the pod around (left control
stick) until you see Cliffy in front of you. Extend the claw arm
(right control stick). Open the claw with the thumb button (right
control stick). Now gradually move forward. When Cliffy is in
range, a message will flash up saying ‘Target In Range’.
Close claw with the thumb button (right control stick), and you’ll
grab Cliffy. Now SAVE YOUR GAME HERE again. You
have to navigate your way back to the SCS Eureka, which is the green dot
on the radar screen. Hopefully, you won’t run out of oxygen or fuel.
Back on board, Cliffy is okay, thankfully. But you still need to
escape the Goliath. Use console panel on the right, and select
Elevator Door to open the turbo lift. Now enter the turbo lift.
Return to Bridge, and sit in your Command Chair. Command Droole
to ‘Lay In A Course’ for the Genetix Lab, and enter 41666 (the
coordinates you saw on the soup canister on Klorox II) in the keypad.
Command Droole to travel at ‘Lite Speed’. While
you are travelling, talk to Flo and Droole, and ask about everything.
When you arrive at your destination, command Droole to slow down
to ‘Regular Speed’. Command Droole to enter ‘Standard
Orbit’. Exit your Command Chair, and make your way to the
Transporter Room.
SAVE YOUR GAME HERE. Stand on the transporter pad, and
command it to Energize.
GENETIX LAB
Oh dear! You’ve had a little accident, Roger. You’ve turned
into a fly, and you’ve never looked better (giggle)! Fly onto
the STARCON PCD on the ground, but you can’t activate it.
Fly up again. Fly to edge of the pond (but don’t fly too far
over it), and a frog will jump up to try and eat you. The frog will
land on the STARCON PCD and activate it. Fly
onto the STARCON PCD again, and you’ll see Flo onscreen.
Talk to Flo, and when conversation is over, fly up again.
Fly left to the next screen. Notice the key card lock hidden in
the rock wall on the left. Fly inside the lock. Now fly over
different beams, and take note of which beams affect the locking
mechanism.
Fly left again, to find yourself in a research lab. Fly down to
the workstation in lower right part of the room, and look at the monitor.
Fly onto the Restart button. Check the Systems tab, then the
Security Tab, and look at all 3 cameras. Watch Cliffy and WD40 beam
down on Camera 3. Go back to Main Menu. Check Activity Log
tab, read the data, and use ‘Next’ until you’ve seen all the data,
then go back to Main Menu. Check the Projects tab, and read through
all the data, using ‘Next’, until you’ve read everything.
Wow, so the Primordial Soup was an experiment based on good
intentions, that went horribly wrong. And it seems that extreme cold is
the only way to fight it. Go back to the Main Menu. Check the
Accounting tab, read the data, and use ‘Next’ until you’ve read
everything - notice all the bribes Captain Quick took! Now go back
to the Main Menu. Now fly up, away from the monitor.
Have a look around the lab if you like, but you can’t do anything.
When you’re ready, fly to the key card lock on upper right of the
room, and fly through it. Continue right, until you’re back at the
waterfall.
Cliffy and WD40 are here. Fly onto Cliffy, then lead him right to
the next screen, and up behind the rock, to the dumpster. Fly onto
your body, and Cliffy will make everything right again. Ahhh, it’s
good to have your body back!
Make your way back to the screen with the waterfall. Remember,
the key card lock was hidden in rock wall on the left. Now you’re
back in your own body, you can’t fly through the lock mechanism - you’ll
have to find another way to get back inside the lab. If you were
paying attention when you were a fly inside the locking mechanism,
you’ll know which beams affected the lock. In your Inventory,
use HOLE PUNCH on the MERCHANT OF VENUS CARD,
and make an ‘X’ pattern on the left side of the CARD.
Now use MERCHANT OF VENUS CARD on the key card lock to
open the door. SAVE YOUR GAME HERE, and walk through door
into the Research Lab again. Back in human form, you can do more
than what a fly could do. Climb down the stairs, and press that
black button on the back wall. Take LIQUID
NITROGEN CANISTERS from the panel that opens, then leave the lab.
Ask Cliffy to beam you back up to the ship.
SCS EUREKA
Spike escapes from his HabiTube, and starts jumping on the cryochamber
where Beatrice is, and then jumping on the transporter pad. He’s clearly
trying to tell you something. Choose the ‘Initiate A
Manual Control Bypass’ option. This may be your only chance
to save Beatrice.
SAVE YOUR GAME HERE. Look at the cryo chamber and then look
at the control panel. Defrost Beatrice for 10 seconds. Now
she’s defrosted, you have to act quickly. Open the cryochamber,
pick Beatrice up, and place her on the transporter pad. Cliffy will
do his thing, and… Beatrice is CURED! She’s exhausted, but she’s
cured! You place her back in the cryochamber so she can rest and get
her strength back. Talk to WD40, and discuss how to deal with the
Goliath.
Return to the Bridge, and sit down in your Command Chair.
Command Droole to ‘Lay In A Course’ for Gingivitus, and enter
coordinates 81100 in the keypad. Command Droole to
travel at ‘Lite Speed’. While you are travelling, talk
to Flo and Droole, and ask about everything. When you arrive at your
destination, command Droole to slow down to ‘Regular Speed’.
WD40 will appear on the monitor, and warn you that the Goliath is
approaching… FAST. It will be in visual range in 10
seconds. You need to do something quick.
Now if you haven’t notice yet, there are 3 buttons next to your
right hand, as you sit in the Command Chair. The green one (left)
lets you contact Cliffy in Engineering. The red one (right) brings
up a timer that activates the Self Destruct. The orange one (middle)
lets you contact the Science Section. Press the green button to
contact Cliffy, command him to ‘Cloak The Ship’. Now
exit your Command Chair, and leave the Bridge.
Make your way to the Transporter Room. Cliffy shows you
some schematics of the Goliath. Look for a small area below the
crew quarters, where Cliffy tells you that this is the best place to board
the Goliath (note how he says ’you’, and not ’we’).
Leave the Transporter Room.
Press that red button on the right wall to activate the lift, then stand
on the lift in middle of the floor. You descend down into the Pod
Bay.
Look at console panel on right side of the room, and use console panel.
Select Pod Rotation to turn to pod around. Now SAVE YOUR
GAME HERE, then enter the pod.
From inside the pod, you can see the Goliath. Click on the small
hull section below the crew quarters (the least populated section,
according to the schematics), and you’ll travel to that area. When
you reach the Goliath, press red & white button to open the pod door,
then use LASER TORCH on the hull, to cut a hole through
it. You automatically enter the Goliath.
THE SCI GOLIATH
You made it onto the Goliath, and now you have to be very careful,
so the Pukoid mutants don’t catch you. So SAVE YOUR GAME
HERE.
Stay hidden on the stairs, and wait for the guard to appear, and
then leave again. Make your way up the stairs to the control panel
in middle of the room, and use the control panel. Put WARP
DISTRIBUTER CAP into the slot, so that the warp drives indicates it’s
online. Now exit the close-up.
Wait for the guard to come and go again, then walk on up through
the door. In the corridor, pick up grating on the floor, and drop
down into the maintenance tunnels.
Now you’re currently on Level 8. You have to make your way to
the Transporter Room. But these maintenance tunnels are like a maze!
So here’s how you get through them:
You’re on Level 8. SAVE YOUR GAME HERE.
Go Up
Go Right
Go Up
Go Up
You’re in the turbo shaft.
Climb up ladder and enter top vent.
You’re on Level 6 now. SAVE YOUR GAME HERE.
Go Down
Go Left
Go Up
Go Up
Go Right
Go Up
Go Up
You’re in the turbo shaft.
Climb up ladder and enter top vent.
You’re on Level 4 now. SAVE YOUR GAME HERE.
Go Down
Go Left
Go Up
Go Up
Go Left
Go Left
Go Up
Go Up
You’re in the turbo shaft.
Climb up ladder and enter vent second from the top.
You’re on Level 2 now. SAVE YOUR GAME HERE.
Go Down
Go Down
Go Left
Go Down
Go Right
Go Down
There is a panel in wall on left.
Look at panel, and flip switch to deactivate the shields.
A very mutated Captain Quirk catches you. Watch a cutscene, as
WD40 comes to the rescue. In the Transporter Room, wait for all the
Pukoids to step onto the platform, then command Cliffy to Energise.
He successfully separates the bad soup from the crew members,
thus saving them.
Except for Captain Quirk. He’s escaped! Things are NOT
looking good! When Flo contacts you, choose to beam back to the Eureka.
SCS EUREKA
Back on board the Eureka, quickly make your way back to the
Bridge, and sit in your Command Chair. Command Droole to ‘Fire’,
then command Droole to ‘Activate RRS’. You suck the blob up
like a vacuum cleaner, but you can’t contain that blob for long.
Command Flo to ‘Abandon Ship’, which she‘s only too happy to
do! Sit down in your Command Chair again. Now remember those 3
buttons next to your right hand on the Command Chair? Press red
(right) button, and an Astro Chicken egg timer pops up. Click on the
nuclear explosion picture to activate it. Now you only have 10
minutes until your ship blows up.
Exit your Command Chair, and make your way to the Transporter Room.
Look at Beatrice - she’s understandably anxious to get out of the
cryo chamber. Open the chamber, and tell her what’s going on.
Now both of you stand on the transporter pad, and command it to
Energize. Dammit! It’s blown a fuse! Of all the times for it
to break down, it chooses NOW!
SAVE YOUR GAME HERE. Leave Transporter Room, so you are
in Engineering corridor. Notice the service tunnel at upper right
section of the corridor, next to doorway to the Bridge. Crawl into
the service tunnel, and see the 6 fuses here. Remove fuse from the
front\lower (Roger’s left) middle row, and replace it with the CIRCUIT
FUSE you’re been carrying around. Now exit this service
tunnel.
Try to go back to the Transporter Room, but the blob will stop you.
Just click on the Transporter door, to jump over the blob.
Beatrice has been waiting for you - tell her to teleport to safety
first. Now grab SPIKE from his HabiTube. Stand on
the transporter pad, and command it to Energize.
THE GOLIATH
You and your entire crew have teleported back to the Goliath.
Thanks to Cliffy, the deadly virus is no more.
Now sit back, and enjoy the ending. Well done Roger.
The End!
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