YEAR: 1989
GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: GOG
============================================================
ORIGINAL VERSION
THIEF
PART 2
============================================================
DAY 8
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
SIT down at the table, and Shema will bring you some
breakfast. Tell her THANKS, then EAT your breakfast.
Now STAND up, and leave the Inn. Shameen tells you
that Shema is dancing tonight. You’re looking forward to it.
Now outside the Inn, your Saurus will greet you with a big ‘GRONK’ and
a lick to the face. Isn’t that nice! However, you have to take
him back to the Saurus Stables.
After dealing with your Saurus, SAVE YOUR GAME HERE. USE
MAP, and jump to Aziza's house, with the big purple door.
Remember, you have to be polite to her, so KNOCK DOOR,
and she‘ll let you in. Sneak down the stairs and sit at the table
with her. She‘ll ask if you want to share some tea, so tell
her YES. ASK ABOUT AIR ELEMENTAL. She will
tell you all she can, but Keapon Laffin knows more about this than she
does. Say BYE to leave.
Let’s go and visit Keapon Laffin then. USE MAP and
jump to the Magic Shop. ASK ABOUT AIR ELEMENTAL. ASK
ABOUT AIR. ASK ABOUT EARTH, ASK
ABOUT FOOLER'S EARTH and he will give you a Pot Of Dirt
which you can use to defeat the Air Elemental. Tell him THANKS,
then leave his shop.
So from what Aziza and Keapon Laffin have told you, you need some
special earth to stop the Air Elemental, and you’ll need some
Bellows to contain it. You already have the FOOLER’S
EARTH from Keapon, so now you just need the bellows.
USE MAP and jump to the Weapons Shop. Have you noticed the
sign above his shop door? Those bellows would be ideal for
dealing with the Air Elemental. TELL ABOUT AIR ELEMENTAL,
then ASK ABOUT BELLOWS. You can’t get them yet, but at
least you know they are there. Leave the shop.
USE MAP and jump to the Fighter's Plaza. If the Challenger is
here again, say YES to his challenge, PAY
DINAR, then CLIMB ROPE. Keep trying, until you can cross
the tightrope. Press Left Arrow key to move forward.
Press Right to hold your position.
Now your Throwing Skill has to be at least 135 to take on the
Air Elemental. If you’re not quite there yet, go and
practice THROW DAGGER then GET DAGGER in
the streets.
When evening arrives, return to Katta’s Tail Inn, and SIT down
at the table to watch Shema dance. She’s a talented dancer.
When she’s finished dancing, ORDER FOOD, and she’ll
bring your supper. Tell her THANKS, then EAT the
food. Now STAND up, and leave the Inn.
USE MAP and jump to the Fighter's Plaza. SAVE YOUR GAME HERE. Sneak
over to the Weapon Shop, USE ROPE and GET BELLOWS.
Now USE MAP and jump to Katta's Tail Inn. Go
into your bedroom and SLEEP UNTIL DAWN.
DAY 9
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
SIT down at the table, and Shema will bring you some
breakfast. Tell her THANKS, then EAT your breakfast.
Now STAND up, and leave the Inn.
SAVE YOUR GAME HERE. You have to defeat the Air
Elemental today. Your Throwing Skill has to be at least 135 at
this point. If you’re not there yet, THROW DAGGER in
the streets for a while, and GET DAGGER afterwards.
When you’re ready, USE MAP, and jump to Palace Plaza, which
is on the right of the map.
Now the Palace Plaza spreads over 2 screens, and the Air
Elemental goes back and forth between them. SAVE YOUR
GAME HERE. Now when the Air Elemental is near you, THROW
DIRT to ground it, then USE BELLOWS to capture it.
That's the end of the Air Elemental, and the guards return to
the Plaza.
That’s 2 Elementals you’ve defeated now. You’re really building
a reputation as a hero.
USE MAP and jump to left side of the Fighter’s Plaza. If
the Challenger is here, accept his challenge to cross the tightrope
(if you already won all his money, he won’t be here).
That’s all you have to do today. Practice PICK LOCK in
the streets if you want, or simply go back to the Inn and SLEEP
UNTIL EVENING.
When evening arrives, SIT down at the table in Katta’s
Tail Inn. Shema will bring your supper, so tell her THANKS,
then EAT the food. After supper, STAND up,
go to your room at top right, and SLEEP UNTIL DAWN.
DAY 10
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
SIT down at the table, and Shema will bring you some
breakfast. Tell her THANKS, then EAT your breakfast.
Now STAND up, and leave the Inn.
Now you need to work on your PICK LOCK skills, and get
them up to 145. You’ll see why, later in the game. So
walk up into the streets, find a door, and PICK LOCK.
Keep practicing until evening.
When evening arrives, SIT down at the table in Katta’s
Tail Inn. Shema will bring your supper, so tell her THANKS,
then EAT the food. After supper, STAND up,
go to your room at top right, and SLEEP UNTIL DAWN.
DAY 11
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
Shameen tells you that Omar the Poet will be performing
tonight, and wishes to speak with you. Now SIT down
at the table, and Shema will bring you some breakfast. This is the
first time your trip to Rasier is mentioned, and Shema asks you to
look up her cousin in Rasier. Tell her THANKS for
the breakfast, then EAT your food. Now STAND up,
and leave the Inn.
Do whatever you like today - practice THROW KNIFE (and GET
KNIFE afterwards) or PICK LOCK in the streets, or
simply go back to Katta’s Tail Inn, and SLEEP UNTIL EVENING.
When evening arrives, return to Katta’s Tail Inn. Omar the Poet
is here, and he thanks you for defeating the Fire Elemental and the
Air Elemental. He gives you a reward of 50 DINARS.
You automatically sit down at the table, as Omar recites his poem -
wow, it’s an ode to you and your heroic deeds! That’s kind of
him! Now remember, you still have his purse that he dropped the
other day. After his poem, STAND up, sneak over to
him, and GIVE PURSE. Now SIT down
at the table and ORDER FOOD. Shema will bring your
supper, so tell her THANKS, then EAT the food.
After supper, STAND up, go to your room at top
right, and SLEEP UNTIL DAWN.
DAY 12
You sleep well at Katta’s Tail Inn, and wake up feeling
refreshed. Shameen tells you about the Earth Elemental that is
now plaguing the city. You’ll have to deal with this problem as
well. Now SIT down at the table, and Shema will
bring you some breakfast. Tell her THANKS, then EAT your
breakfast. Now STAND up, and leave the Inn.
SAVE YOUR GAME HERE. Let’s find out more about the
Earth Elemental. USE MAP, and jump to the Guild
Hall. Rakeesh is here, so ASK ABOUT EARTH ELEMENTAL and ASK
ABOUT NATURE. Now leave the Guild Hall.
USE MAP, and jump to the Apothecary, which is in the Fountain Plaza.
ASK ABOUT EARTH, TELL ABOUT EARTH ELEMENTAL,
then leave the shop.
DRINK water from the fountain, and FILL WATERSKINS. Now
sneak down, so you can see the Magic Shop. From here, leave the
Fountain Plaza through exit at the top. SAVE YOUR GAME HERE.
Okay, Earth Elemental beware! Sneak up, and follow
the path, until the Earth Elemental jumps out at you. Approach
the Earth Elemental, and THROW POWDER. But the Earth
Elemental can be sneaky - it may ‘disappear’, and teleport
itself somewhere else. If this happens, follow path again, or search
in the north area of the city, until he reappears. THROW POWDER again,
and when he crumbles into a pile of rubble, you know you really have
defeated him. GET EARTH to store him in your cloth bag.
Sneak around the streets, find a door, and PICK LOCK as
much as you can. Get your skill level up to at least 150.
After that, do whatever you like for the rest of the day.
When evening arrives, return to Katta’s Tail Inn. SIT down
at the table, and Shema will bring your supper, so tell her THANKS,
then EAT the food. After supper, STAND up,
go to your room at top right, and SLEEP UNTIL DAWN.
DAY 13
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
SIT down at the table, and Shema will bring you some
breakfast. Tell her THANKS, then EAT your breakfast.
Now STAND up, and leave the Inn.
SAVE YOUR GAME HERE. There’s a lot to do today. USE
MAP, and jump to Aziza’s house with the purple door. KNOCK
DOOR, and she will let you in. Sneak down the stairs to sit
at the table with her. Say YES you will share some tea.
Now you may have heard about a strange tree on your travels.
So ASK ABOUT TREE, to learn the sad tale of Julanar
the Healer. You have to help her by giving her gifts
of Kindness, Magic, and Love. Tell Aziza THANKS,
and then tell her BYE.
Outside Aziza’s home, make sure you are SNEAKing.
Now USE MAP and jump to the Apothecary. ASK
ABOUT TREE. He doesn’t know much about it, so leave the shop.
DRINK water from the fountain, and FILL
WATERSKINS.
Now USE MAP and jump to the Gate Plaza. Sneak
down to the Saurus Stables. When your green saurus is in
sight, GET SAURUS. Now go down once, to the City
Overlook, and SAVE YOUR GAME HERE. Travel right
(East) many screens, until you reach the Tree Woman. DISMOUNT your
saurus, and sneak over to the Tree Woman.
Remember, Aziza said you need to give her gifts of Kindness,
Magic, and Love, which will restore her spirit. The first gift
is Kindness. GIVE WATER to the tree, and TELL ABOUT
SELF. She turns round to face you. The second gift is
Magic. GIVE ELEMENTAL EARTH to the tree and TELL
ABOUT EARTH. She sprouts leaves on her branches. The
third gift is Love. HUG TREE and TELL ABOUT JULANAR.
You have restored her spirit, and she will thank you by giving
you the Fruit Of Compassion. Tell her THANKS.
You’ve done all you can for her, so tell her BYE.
Now MOUNT SAURUS, and travel left (West) many screens (past
the City Overlook) along the desert wall, until you reach the
sleeping Griffin. DISMOUNT your saurus, and LOOK around,
then LOOK GRIFFIN. He’s sleeping peacefully. Walk
over to the left side of him, USE ROPE, and GET
FEATHER.
You have both the ingredients Harik needed for his Dispel
Potion now, so MOUNT your saurus and GO HOME.
Head up to the Saurus Stables, DISMOUNT your
saurus, then sneak up to the Gates Plaza.
Make sure you are SNEAKing. USE MAP and
jump to the Apothecary. GIVE FRUIT Of Compassion to
Harik and GIVE FEATHER to Harik. He completes the
Dispel Potion, and gives you 3 bottles of DISPEL POTION.
Now leave the shop.
DRINK water from the fountain, and FILL WATERSKINS.
Now USE MAP and jump to the Gate Plaza.
Sneak down to Saurus Stables. When your green saurus is in
sight, GET SAURUS. Now sneak down once to the City
Overlook, and SAVE YOUR GAME HERE.
You’re looking for the Caged Beast. Travel left (West) 5 times
(one screen past the Griffin), then down (South) three times.
The Caged Beast is here. DISMOUNT your saurus,
and SAVE YOUR GAME HERE. Sneak up to the cage and LOOK
BEAST. Now GIVE WATER and GIVE FOOD to
the Beast. While he is distracted, sneak round to back of the cage,
and GET HAIR from the Beast’s tail, which
you automatically mix into the Dispel Potion. Now sneak back
round to front of the cage, and GIVE DISPEL POTION to
the Beast. The Beast transforms into… Al Scurva. He’s not
exactly grateful that you dispelled him, but at least he gives you a
warning about Ad Avis, his old Master. Now MOUNT your
saurus and GO HOME. Head up to the Saurus Stables, DISMOUNT your
saurus, then sneak up into the Gates Plaza.
Do what you like for the rest of the day. When evening comes,
return to Katta’s Tail Inn. SIT down at the table,
and Shema will bring your supper, so tell her THANKS, then EAT the
food. After supper, STAND up, go to your room, and SLEEP
UNTIL DAWN.
DAY 14
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
SIT down at the table next to Abdulla. He tells
you about the Water Elemental that has been unleashed upon the city.
ASK ABOUT WATER ELEMENTAL. Now ORDER FOOD,
and Shema will bring you some breakfast. Tell her THANKS,
then EAT your breakfast. Now STAND up,
and leave the Inn.
SAVE YOUR GAME HERE. You need to deal with this
Water Elemental. FAST! Now where else would a Water
Elemental be, other than in the fountain? USE MAP and jump
to the Fountain Plaza. Yep, there it is, playing in the
fountain. SAVE YOUR GAME HERE. Approach the
fountain, but don’t get too close. Now DROP WATERSKIN onto
the ground, USE BELLOWS, and then GET WATERSKIN.
You’ve now defeated the Water Elemental, and the fountain returns
to normal.
USE MAP and jump to left side of the Palace Plaza. The Katta
have set up their stalls again, now that the Air Elemental is gone
(thanks to you), and they want to show their appreciation. They
give you a treasured SAPHIRE PIN, which is a very
high honour in their land. Tell them THANKS.
Do what you like for the rest of the day. When evening comes,
return to Katta’s Tail Inn. SIT down at the table
with Abdulla, and ORDER FOOD. Shema will bring
your supper, so tell her THANKS, then EAT the
food. After supper, STAND up, go to your room at
top right, and SLEEP UNTIL DAWN.
DAY 15
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
Shameen informs you that Aziza has requested your
company tomorrow (Day 16). SIT down at the table,
and Shema will bring you some breakfast. Tell her THANKS,
then EAT your breakfast. Now STAND up,
and leave the Inn.
SAVE YOUR GAME HERE. Do what you like until evening.
When evening comes, return to Katta’s Tail Inn. SIT down
at the table with Abdulla, and ORDER FOOD. Shema
will bring your supper, so tell her THANKS, then EAT the food.
After supper, STAND up, go to your room, and SLEEP
UNTIL DAWN.
DAY 16
You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.
SIT down at the table, and Shema will bring you some
breakfast. Tell her THANKS, then EAT your breakfast.
Now STAND up, and leave the Inn.
SAVE YOUR GAME HERE. This is your last day in Shapier, so
you need to tie up any loose ends.
Remember, Aziza requested your presence today. USE MAP and jump
to Aziza's house with the purple door. KNOCK DOOR, and
Aziza will let you in. She has some important information she
wishes to share with you, but before she can do so, your faithful
saurus turns up with a loud ‘Gronk’! She welcomes your saurus into
her home, and it is revealed that the saurus is really… Emir Arus
Al-Din, the missing Emir from Rasier. But he has been
enchanted. You have to carry on to Rasier, while your saurus
stays with Aziza. You automatically leave her home.
Make sure you are SNEAKing. USE MAP and
jump to the Guild Hall. Rakeesh is here, and he gives you some good
advice. Now leave the Guild Hall.
Outside the Guild Hall, if the Challenger is here, this is your
last chance to walk over the tightrope. PAY
DINAR, CLIMB ROPE, then take your time on the tightrope.
But if you have already won all his money, he won‘t be here.
USE MAP and jump to right side of the Fighter’s Plaza.
Approach katta merchant on the left, and BARGAIN
WATERSKINS - 5 should do it.
USE MAP and jump to the Apothecary. BARGAIN HEALING PILLS - 4
should be enough. BARGAIN VIGOR PILLS - again, 4
should be enough. Leave Apothecary and approach the Katta's
food stand. BARGAIN RATION - 5 rations should be enough.
Sneak over to the fountain, and DRINK water to
quench your thirst, then FILL WATERSKINS.
Do what you like for the rest of the day. When evening comes,
return to Katta’s Tail Inn. Omar the Poet is here, and he
rewards you with 100 DINARS for everything you have
done for the City. Now sit down, and watch Omar recite another
poem… dedicated to you! When he’s finished his poem, ORDER
FOOD. Shema will bring your supper, so tell her THANKS,
then EAT the food. After supper, STAND up,
go to your room at top right, and SLEEP UNTIL DAWN.
DAYS 17 - 26
In the morning, the caravan to Rasier will leave immediately.
The game takes control at this point. Shema will give you
several rations and a change of clothes and you will be sent on your
way with a new Saurus. You will meet up with the caravan, and
the game's intermission will carry out.
No comments:
Post a Comment