17 October 2021

Quest For Glory 2: Trial By Fire

 

YEAR:  1989


GENRE:  Text Adventure \ Interactive Fiction


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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ORIGINAL VERSION

THIEF

PART 2

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DAY 8

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  Shameen tells you that Shema is dancing tonight.  You’re looking forward to it.  

 

Now outside the Inn, your Saurus will greet you with a big ‘GRONK’ and a lick to the face.  Isn’t that nice!  However, you have to take him back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  USE MAP, and jump to Aziza's house, with the big purple door.  Remember, you have to be polite to her, so KNOCK DOOR, and she‘ll let you in.  Sneak down the stairs and sit at the table with her.  She‘ll ask if you want to share some tea, so tell her YES.  ASK ABOUT AIR ELEMENTAL.  She will tell you all she can, but Keapon Laffin knows more about this than she does.  Say BYE to leave.

 

Let’s go and visit Keapon Laffin then.  USE MAP and jump to the Magic Shop.  ASK ABOUT AIR ELEMENTAL.  ASK ABOUT AIR.  ASK ABOUT EARTHASK ABOUT FOOLER'S EARTH and he will give you a Pot Of Dirt which you can use to defeat the Air Elemental.  Tell him THANKS, then leave his shop.  

 

So from what Aziza and Keapon Laffin have told you, you need some special earth to stop the Air Elemental, and you’ll need some Bellows to contain it.  You already have the FOOLER’S EARTH from Keapon, so now you just need the bellows.  

 

USE MAP and jump to the Weapons Shop.  Have you noticed the sign above his shop door?  Those bellows would be ideal for dealing with the Air Elemental.  TELL ABOUT AIR ELEMENTAL, then ASK ABOUT BELLOWS.  You can’t get them yet, but at least you know they are there.  Leave the shop.  

 

USE MAP and jump to the Fighter's Plaza.  If the Challenger is here again, say YES to his challenge, PAY DINAR, then CLIMB ROPE.  Keep trying, until you can cross the tightrope.  Press Left Arrow key to move forward.  Press Right to hold your position.

 

Now your Throwing Skill has to be at least 135 to take on the Air Elemental.  If you’re not quite there yet, go and practice THROW DAGGER then GET DAGGER in the streets.  

 

When evening arrives, return to Katta’s Tail Inn, and SIT down at the table to watch Shema dance.  She’s a talented dancer.  When she’s finished dancing, ORDER FOOD, and she’ll bring your supper.  Tell her THANKS, then EAT the food.  Now STAND up, and leave the Inn.  

 

USE MAP and jump to the Fighter's Plaza.  SAVE YOUR GAME HERE.  Sneak over to the Weapon Shop, USE ROPE and GET BELLOWS.   Now USE MAP and jump to Katta's Tail Inn.  Go into your bedroom and SLEEP UNTIL DAWN.  


DAY 9

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental today.  Your Throwing Skill has to be at least 135 at this point.  If you’re not there yet, THROW DAGGER in the streets for a while, and GET DAGGER afterwards.  

 

When you’re ready, USE MAP, and jump to Palace Plaza, which is on the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental goes back and forth between them.  SAVE YOUR GAME HERE.  Now when the Air Elemental is near you, THROW DIRT to ground it, then USE BELLOWS to capture it.  That's the end of the Air Elemental, and the guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a reputation as a hero.  

 

USE MAP and jump to left side of the Fighter’s Plaza.  If the Challenger is here, accept his challenge to cross the tightrope (if you already won all his money, he won’t be here).

 

That’s all you have to do today.  Practice PICK LOCK in the streets if you want, or simply go back to the Inn and SLEEP UNTIL EVENING.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.   Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  


DAY 10

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast. Now STAND up, and leave the Inn.  

 

Now you need to work on your PICK LOCK skills, and get them up to 145.  You’ll see why, later in the game.  So walk up into the streets, find a door, and PICK LOCK.  Keep practicing until evening.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  


DAY 11

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.   Shameen tells you that Omar the Poet will be performing tonight, and wishes to speak with you.  Now SIT down at the table, and Shema will bring you some breakfast.  This is the first time your trip to Rasier is mentioned, and Shema asks you to look up her cousin in Rasier.  Tell her THANKS for the breakfast, then EAT your food.  Now STAND up, and leave the Inn.  

 

Do whatever you like today - practice THROW KNIFE (and GET KNIFE afterwards) or PICK LOCK in the streets, or simply go back to Katta’s Tail Inn, and SLEEP UNTIL EVENING.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is here, and he thanks you for defeating the Fire Elemental and the Air Elemental.  He gives you a reward of 50 DINARS.  You automatically sit down at the table, as Omar recites his poem - wow, it’s an ode to you and your heroic deeds!  That’s kind of him!  Now remember, you still have his purse that he dropped the other day.  After his poem, STAND up, sneak over to him, and GIVE PURSE.  Now SIT down at the table and ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAY 12

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  Shameen tells you about the Earth Elemental that is now plaguing the city.  You’ll have to deal with this problem as well.  Now SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth Elemental.  USE MAP, and jump to the Guild Hall.  Rakeesh is here, so ASK ABOUT EARTH ELEMENTAL and ASK ABOUT NATURE.  Now leave the Guild Hall.  

 

USE MAP, and jump to the Apothecary, which is in the Fountain Plaza.  ASK ABOUT EARTHTELL ABOUT EARTH ELEMENTAL, then leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now sneak down, so you can see the Magic Shop.  From here, leave the Fountain Plaza through exit at the top.  SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Sneak up, and follow the path, until the Earth Elemental jumps out at you.  Approach the Earth Elemental, and THROW POWDER.  But the Earth Elemental can be sneaky - it may ‘disappear’, and teleport itself somewhere else.  If this happens, follow path again, or search in the north area of the city, until he reappears.  THROW POWDER again, and when he crumbles into a pile of rubble, you know you really have defeated him.  GET EARTH to store him in your cloth bag.  

 

Sneak around the streets, find a door, and PICK LOCK as much as you can.  Get your skill level up to at least 150.  After that, do whatever you like for the rest of the day.  

 

When evening arrives, return to Katta’s Tail Inn.  SIT down at the table, and Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAY 13

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  There’s a lot to do today.  USE MAP, and jump to Aziza’s house with the purple door.  KNOCK DOOR, and she will let you in.  Sneak down the stairs to sit at the table with her.  Say YES you will share some tea.  Now you may have heard about a strange tree on your travels.  So ASK ABOUT TREE, to learn the sad tale of Julanar the Healer.  You have to help her by giving her gifts of Kindness, Magic, and Love.  Tell Aziza THANKS, and then tell her BYE.  

Outside Aziza’s home, make sure you are SNEAKing.  Now USE MAP and jump to the Apothecary.  ASK ABOUT TREE.  He doesn’t know much about it, so leave the shop.  DRINK water from the fountain, and FILL WATERSKINS.  

 

Now USE MAP and jump to the Gate Plaza.  Sneak down to the Saurus Stables.  When your green saurus is in sight, GET SAURUS.  Now go down once, to the City Overlook, and SAVE YOUR GAME HERE.  Travel right (East) many screens, until you reach the Tree Woman.  DISMOUNT your saurus, and sneak over to the Tree Woman.  

 

Remember, Aziza said you need to give her gifts of Kindness, Magic, and Love, which will restore her spirit.  The first gift is Kindness.  GIVE WATER to the tree, and TELL ABOUT SELF.  She turns round to face you.  The second gift is Magic.  GIVE ELEMENTAL EARTH to the tree and TELL ABOUT EARTH.  She sprouts leaves on her branches.   The third gift is Love.  HUG TREE and TELL ABOUT JULANAR.  You have restored her spirit, and she will thank you by giving you the Fruit Of Compassion.  Tell her THANKS.  You’ve done all you can for her, so tell her BYE.  

 

Now MOUNT SAURUS, and travel left (West) many screens (past the City Overlook) along the desert wall, until you reach the sleeping Griffin.  DISMOUNT your saurus, and LOOK around, then LOOK GRIFFIN.  He’s sleeping peacefully.  Walk over to the left side of him, USE ROPE, and GET FEATHER.  

 

You have both the ingredients Harik needed for his Dispel Potion now, so MOUNT your saurus and GO HOME.  Head up to the Saurus Stables, DISMOUNT your saurus, then sneak up to the Gates Plaza.  

 

Make sure you are SNEAKing.  USE MAP and jump to the Apothecary.  GIVE FRUIT Of Compassion to Harik and GIVE FEATHER to Harik.  He completes the Dispel Potion, and gives you 3 bottles of DISPEL POTION.  Now leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now USE MAP and jump to the Gate Plaza.  Sneak down to Saurus Stables.  When your green saurus is in sight, GET SAURUS.  Now sneak down once to the City Overlook, and SAVE YOUR GAME HERE.  

 

You’re looking for the Caged Beast.  Travel left (West) 5 times (one screen past the Griffin), then down (South) three times.  The Caged Beast is here.  DISMOUNT your saurus, and SAVE YOUR GAME HERE.  Sneak up to the cage and LOOK BEAST.  Now GIVE WATER and GIVE FOOD to the Beast.  While he is distracted, sneak round to back of the cage, and GET HAIR from the Beast’s tail, which you automatically mix into the Dispel Potion.  Now sneak back round to front of the cage, and GIVE DISPEL POTION to the Beast.  The Beast transforms into… Al Scurva.  He’s not exactly grateful that you dispelled him, but at least he gives you a warning about Ad Avis, his old Master.  Now MOUNT your saurus and GO HOME.  Head up to the Saurus Stables, DISMOUNT your saurus, then sneak up into the Gates Plaza.  

 

Do what you like for the rest of the day.  When evening comes, return to Katta’s Tail Inn.  SIT down at the table, and Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room, and SLEEP UNTIL DAWN.  

DAY 14

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table next to Abdulla.  He tells you about the Water Elemental that has been unleashed upon the city.  ASK ABOUT WATER ELEMENTAL.  Now ORDER FOOD, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You need to deal with this Water Elemental.  FAST!  Now where else would a Water Elemental be, other than in the fountain?  USE MAP and jump to the Fountain Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR GAME HERE.  Approach the fountain, but don’t get too close.  Now DROP WATERSKIN onto the ground, USE BELLOWS, and then GET WATERSKIN.  You’ve now defeated the Water Elemental, and the fountain returns to normal.  

 

USE MAP and jump to left side of the Palace Plaza.  The Katta have set up their stalls again, now that the Air Elemental is gone (thanks to you), and they want to show their appreciation.  They give you a treasured SAPHIRE PIN, which is a very high honour in their land.  Tell them THANKS.  

 

Do what you like for the rest of the day.  When evening comes, return to Katta’s Tail Inn.  SIT down at the table with Abdulla, and ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAY 15

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.   Shameen informs you that Aziza has requested your company tomorrow (Day 16).  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  Do what you like until evening.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the table with Abdulla, and ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room, and SLEEP UNTIL DAWN.  

DAY 16

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  USE MAP and jump to Aziza's house with the purple door.  KNOCK DOOR, and Aziza will let you in.  She has some important information she wishes to share with you, but before she can do so, your faithful saurus turns up with a loud ‘Gronk’!  She welcomes your saurus into her home, and it is revealed that the saurus is really… Emir Arus Al-Din, the missing Emir from Rasier.  But he has been enchanted.  You have to carry on to Rasier, while your saurus stays with Aziza.  You automatically leave her home.  

 

Make sure you are SNEAKing.  USE MAP and jump to the Guild Hall. Rakeesh is here, and he gives you some good advice.  Now leave the Guild Hall. 

 

Outside the Guild Hall, if the Challenger is here, this is your last chance to walk over the tightrope.  PAY DINAR, CLIMB ROPE, then take your time on the tightrope.  But if you have already won all his money, he won‘t be here.  

 

USE MAP and jump to right side of the Fighter’s Plaza.  Approach katta merchant on the left, and BARGAIN WATERSKINS - 5 should do it.  

 

USE MAP and jump to the Apothecary.  BARGAIN HEALING PILLS  - 4 should be enough.  BARGAIN VIGOR PILLS - again, 4 should be enough.  Leave Apothecary and approach the Katta's food stand.  BARGAIN RATION - 5 rations should be enough.  Sneak over to the fountain, and DRINK water to quench your thirst, then FILL WATERSKINS.  

 

Do what you like for the rest of the day.  When evening comes, return to Katta’s Tail Inn.  Omar the Poet is here, and he rewards you with 100 DINARS for everything you have done for the City.  Now sit down, and watch Omar recite another poem… dedicated to you!  When he’s finished his poem, ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAYS 17 - 26

In the morning, the caravan to Rasier will leave immediately.  The game takes control at this point.  Shema will give you several rations and a change of clothes and you will be sent on your way with a new Saurus.  You will meet up with the caravan, and the game's intermission will carry out.

 

 

 

 

Continued In Part 3...


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