17 October 2021

Quest For Glory 2: Trial By Fire

 

YEAR:  1989


GENRE:  Text Adventure \ Interactive Fiction


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



============================================================

ORIGINAL VERSION

THIEF

PART 3

============================================================



PLEASE NOTE:  All map directions are in italic.

DAY 27

You arrive at the Rasier Gate Plaza.  Khaveen will welcome you \ threaten you, but he will eventually give you a visa.  Now make sure you are SNEAKing, then SAVE YOUR GAME HERE.  Enter the Blue Parrot Inn.  Ferrari will ask you to join him, so sneak over to him and SIT down.  He will ask what you want to drink - ask for COFFEE.  When the bartender brings your coffee, make sure you DRINK it.  Afterwards, Ferrari will dismiss you.  Now he is a thief, so MAKE THIEF SIGN.  He warns you not to steal anything without his permission.  Explore until evening, but don't get lost because your Magic Map does not work in this city.  

 

When evening arrives, return to Blue Parrot Inn.  Ferrari will again ask you to join him, so sneak over to him and SIT down.  You will be introduced to Ugarte.  He will offer to sell you some information.  PAY UGARTE to get this information.  Now ASK ABOUT SERVICE and ASK ABOUT WATER.  It seems that Ugarte controls the water supply here, so he holds an iron grip over this town.  Say BYE to Ugarte, then STAND up.  Now the bedrooms are located behind the bar.  But unlike Shapier, you can’t just enter whenever you want.  Walk around for a while, and keep trying to enter the bedrooms behind the bar.  Eventually, you’ll be allowed in.  As you enter the bedroom, Ferrari tells you he would like to speak with you tomorrow, regarding your thief skills.  I wonder what he wants?  

DAY 28

After a rough night, you awaken in the Blue Parrot Inn.  Leave the Inn, make sure you are SNEAKing, and SAVE YOUR GAME HERE.  Leave the Rasier Gate Plaza through the top exit, until you reach Rasier Fountain Plaza.  The fountain here is dried up and vandalized - completely different from the beautiful fountain you left behind in Shapier.  

 

Sneak down, and watch, as Ugarte Is dragged off for smuggling water.  Sneak down again, and from here, leave the Fountain Plaza through door at the top.  

 

Follow path until a woman in a veil stops you.  Follow her through door on the right, then enter door on the left to find yourself in the Harem’s House.  She tells you that she longs to escape the oppression here, and asks for your help, so GIVE CLOTHES, and GIVE VISA to her.  She’s the spitting image of you, now.  She gives you her MIRROR to show her appreciation.  After she leaves, wait a few seconds, then leave the Harem House.  

 

Back out in the streets, USE COMPASS to get your bearing.  Head south until you’re back at Rasier Fountain Plaza.  Now sneak up, and continue up, until you reach Rasier Gate  Plaza again.  Wander around the streets until evening, but don’t get lost.  

 

When evening arrives, return to Blue Parrot Inn.  Ferrari will invite you to join him, so sneak over and SIT down.  He asks if you are willing to do a favour for him, so tell him YES.  He tells you about a statue of a black falcon, and wants you to steal it for him.  You have little choice but to do as he asks.  STAND up, leave the Blue Parrot Inn, and make your way to the Rasier Fountain Plaza.  Sneak around this area until it gets dark, but don’t get lost.  
 
Once the night approaches, find the open window in the Fountain Plaza - it‘s the only one without bars.  SAVE YOUR GAME HERE.  Now USE ROPE and climb up to the window.  When you‘re inside, make sure you are SNEAKing, then sneak around in front of the canopy bed.  If you make a noise, stop for a few seconds until things settle down again.  Sneak over to the cabinet on the left, LOOK CABINET, and OIL HINGES.  Now PICK LOCK on the cabinet, OPEN DOOR and TAKE BIRD.  CLOSE DOOR of the cabinet, and sneak back over to the window to make your escape.  Sneak back to Blue Parrot Inn, in the Rasier Gate Plaza.  Ferrari will ask if you have the bird, so tell him YES, then GIVE BIRD to Ferrari.  Unfortunately, this bird statue turns out to be a fake.  When he‘s finished talking to you, go to your room to sleep.

DAY 29

After a rough night, you awaken in the Blue Parrot Inn.  Ferrari tells you that it’s been a pleasure doing business with you.  What’s he talking about?  It’s almost as if he doesn’t expect to see you again.  SAVE YOUR GAME HERE.  As soon as you step outside, you will be arrested.

 

The guards throw you into a jail cell.  The other prisoner here is a Katta, but he is very wary of you.  TELL ABOUT SELF, then SHOW PIN to the Katta.  He now knows he can trust you.  ASK ABOUT NAME, and he tells you his name is Sharaf.  Now the pair of you need to escape from this cell, before Khaveen arrives to interrogate you.   Sneak over to the cell door, and USE PIN to pick the lock.  You should manage this in no time.  

 

Sharaf reveals a hidden escape route in the walls of the jail.  Before you leave here, make sure you GET EQUIPMENT from table on the right.  Now ENTER PASSAGE to follow Sharaf through the escape route.  

 

You and Sharaf soon have to part ways, and Sharaf points you in the direction of the Blue Parrot Inn, before leaving in the other direction.  At the intersection, head left, and follow path until you meet Ad Avis.  Ad Avis hypnotises you, and takes you to the Forbidden City in the middle of the desert, in search of the Statue Of Iblis.  Outside the ancient ruins, pay attention to what Ad Avis is saying.  He can’t seem to open the door, and in your hypnotic state, you are powerless to resist him.  USE MIRROR to reflect moonlight onto the door to open it.  Ad Avis sends you in - the door closes behind you, trapping you inside.  

 

You’re in a very dark cave now, and you can’t see anything.  Thank- fully, you still have the magic lamp with the Fire Elemental.  RUB LAMP to get some light, then walk left to the next cave.  

 

There’s a waterfall and a stream flowing through this cave, with logs continuously falling down the waterfall.  SAVE YOUR GAME HERE.  Walk up to base of the waterfall, and stand near the shore, close to the waterfall.  Wait for a log to float near you, then JUMP onto the log.  JUMP again, once the log reaches the opposite shore.  Nice reflexes!  SAVE YOUR GAME HERE.  Now notice that hole in the rocks on the left.  Walk over to it, but be careful, as it will try to suck you in.  You need to block the force of the wind, somehow.  No worries - simply LOOK ROCKS and PICK ROCKS near the wind hole to make the rocks collapse over the hole.  Now climb up those stairs next to the waterfall, and make your way behind the waterfall to cave on the right.  

 

SAVE YOUR GAME HERE.  You’re back in the cave you began in, except you are on a higher path now.  Walk right to the next cave, but be careful not to fall.  

 

You’ve reached a Lava Room now, and the heat here is scorching hot!  Follow the path round, but be careful not to step in the lava flames.  USE WATER when you get too hot.  

 

You’re now in the Earth Room, and you’re standing on a path overlooking the chamber down below.  Walk to edge of the rock, then USE ROPE to climb down.  Now approach door on the left, and it will ask you about the name of the power.  If you remember what Ad Avis said outside, you’ll know the answer.  Say SULEIMAN to the door.  The door opens, allowing you access to the next cave.  

 

You’ve finally reached the Treasure Room.  LOOK around all you want, but don’t touch anything, because the treasure is cursed.  Continue through door on the left, into the next cave.  

 

The Statue Of Iblis is in this room.  This is what Ad Avis has been searching for.  You automatically walk up to the pedestal, towards the Statue.  Ad Avis will appear, grab the statue, and blast some rocks to block the door, so you can‘t get out.  How kind!  Then he teleports himself away, leaving you trapped in this cave.  Go back down the path, then walk down a little bit, to see something flash in the darkness.  LOOK FLASH, to realise it‘s a ring.  GET RING and read the inscription.  Wow, this is a MAGIC ring!  A Djinni appears, granting you 3 wishes.  But what should you wish for?  ASK ABOUT WISHES.  Hmmm, so you can only wish for Health, Prowess, or Teleport to Iblis.  Okay, since you are a thief, WISH FOR HEALING, and you feel all your aches and pains disappear.  WISH FOR VITALITY, and you get a major Vitality boost.  Lastly, TELEPORT, and the Djinni teleports you to Rasier Palace Plaza.  

DAY 30

SAVE YOUR GAME HERE.  You’re in Rasier Palace Plaza.  Sharaf, the Katta you freed, will briefly appear and tells you that the Underground Resistance is almost ready to attack the Palace.   RUN down to the Palace entrance.  There are 2 guards at the door, and another guard patrolling the wall above.  THROW DAGGER at the patrolling guard on the wall, so he can’t call for reinforcements.  Now USE ROPE to climb up the wall.  Notice that silk scarf on the left wall?  That’s a clue.  Run left into the next room.  

 

Watch the scene with some women in the Harem hiding you from the guards.  Don’t worry, you’re not in any real danger here.  As soon as you can, move on to the next room.  

 

SAVE YOUR GAME HERE.  There are several guards here.  Quickly go down to the water fountain statue.  When Nawar calls one of the guards over to the door, crawl left to the table he was sitting at.  Now from here, sneak up to the door, onto the balcony.  

 

SAVE YOUR GAME HERE.  You can see Ad Avis across the way, performing the summoning ritual.  Fortunately, you have arrived rather early in the ritual, so USE ROPE and you will extend it horizontally.  Tightrope walk across it using techniques you learned back in Shapier.  Once you reach the end, THROW DAGGER at an unlit candle.  Ad Avis is furious at you, and starts shooting fireballs at you.  DUCK the first one, then quickly DUCK the second one, which comes right after it.  Now, start to edge over to the other pillar so you get a better aim at him.  But as soon as he speaks, DUCK again.  Now continue edging over to the next pillar.  Once you reach the other pillar, DUCK again, and then THROW DAGGER at him to knock him back.  He will throw another fireball at you - when he does so, DUCK, then THROW DAGGER at him, which will knock him over the edge.  The Djinni will reappear, tell you the real prophecy, and then vanish again.   

 

With Khaveen and Ad Avis gone, you can restore Rasier to it’s former glory.  

 

Now sit back and enjoy the ceremony in your honour.  You truly are a hero!  

 

 

 

 

The End!
 

No comments:

Post a Comment