17 October 2021

Quest For Glory 2: Trial By Fire

 

YEAR:  2011


GENRE:  Point & Click Adventure


WHERE TO GET IT:   AGD Interactive



Part 1

Part 2

Part 3




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AGD REMAKE

FIGHTER

PART 2

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PLEASE NOTE:  

All map directions are in italic.

DAY 8

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast.  She tells you that an Air Elemental has prevented some of the Katta from setting up their stalls this morning.  Oh dear, looks like you’ll have to find out more about this Elemental, before you can defeat it.  Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. Shameen tells you that Shema is dancing tonight.  You’re looking forward to it.  Now outside the Inn, your Saurus will greet you with a big ‘GRONK’ and a lick to the face.  Isn’t that nice!  However, you have to take him back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  Click MAP on yourself, and jump to Plaza Of The Palace, and see the Air Elemental for yourself.  He looks dangerous!  Now walk up into the safety of the streets.  

 

Click MAP on yourself, and jump to Aziza's house, with the big purple door.  Remember, you have to be polite to her, so Knock On Door, and she‘ll let you in.  Walk down the steps to sit down at the table with her.  She asks if you want some tea, so use the Talk Icon on yourself, and Answer Yes.  Now talk to her, ask about Daily News, and then work through the Elemental-related topics.  Now use the Talk Icon on yourself, and Say Goodbye to leave.

 

Let’s go and visit Keapon Laffin then.  Use MAP on yourself and jump to the Magic Shop.  Talk to him, and ask about Daily News, then Air Elemental, Mud, Fooler’s Earth, and Capture.  He’ll give you a POT OF DIRT, which you can use to defeat the Air Elemental.  Now leave the shop.  Outside the Magic Shop, be sure to refill your WATERSKINS from the fountain.  

 

So from what Aziza and Keapon Laffin have told you, you need some special earth to stop the Air Elemental, and you’ll need some BELLOWS to contain it.  You already have the FOOLER’S EARTH from Keapon, so now you just need the BELLOWS.  

 

Click MAP on yourself, and jump to the Weapons Shop.  Make sure your strength is at least 175, then SAVE YOUR GAME HERE.  First of all, as a fighter, you’d like a better sword to fight with.  Click the Talk Icon on yourself, and Buy Weapons.  Select the FINE SWORD, and offer 70 DINARS for it, and barter over the price.  Now, have you noticed the sign above his shop door?  Those BELLOWS would be ideal for dealing with the Air Elemental.  Use Talk Icon on yourself, and Tell About Air Elemental (if you haven‘t seen the Air Elemental at the palace, this option won‘t be available).  He’ll agree to give you the BELLOWS if you beat him at arm wrestling.  Click your COIN PURSE on him to accept his challenge.  Now read the on-screen instructions on how to attempt arm wrestling.  If you’ve been practising your fighting skills, you should be strong enough by now, and beat Issur.  If not, reload your game and try again.  After you beat him, he gives you the BELLOWS, but he won’t challenge you at arm wrestling again.   Leave the shop.  

 

Do what you like until evening - practice with Uhura, fight monsters in the desert, or simply rest in Katta’s Tail Inn until evening.  

 

When evening arrives, return to Katta’s Tail Inn.  Sit down at the table and watch Shema dance.  She’s a talented dancer.  When she’s finished dancing, click on the table and Order A Meal.  When Shema brings your supper, use Talk Icon on yourself, Thank Shema, and Say Goodbye.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 9

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental today.  Your strength has to be at least 175 at this point.  

 

When you’re ready, click MAP on yourself, and jump to Plaza Of The Palace, which is on the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental goes back and forth between them.  Approach the Air Elemental and force your way into the centre of the funnel by walking into it (it may take a few attempts to force your way inside).  Use POT OF DIRT (the Fooler’s Earth from Keopon Laffin) on the funnel to ground it.  Now use BELLOWS on the funnel to capture it.  You suck up the Air Elemental with a loud ‘shlurp’.  That's the end of the Air Elemental, and the guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a reputation as a hero.  

 

That’s all you have to do today.  Practice your skills with Uhura if you like, or look for monsters in the desert, or simply go back to the Inn and Sleep Until Evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 10

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

Use MAP on yourself and jump to the Guild Hall.  Now you’ve dealt with the Air Elemental, you need to start working on your Dodge Skills, and aim to get them up to at least 155 (which will take you a few days).  Enter the Training Room and practice with Uhura.  Use 1 and 3 on the Number Pad to practice Dodging.  Keep practising until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 11

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room - Shameen tells you that Omar the Poet will be performing tonight, and wishes to speak with you.  Sit down at the table.  Shema brings your breakfast.  This is the first time your trip to Rasier is mentioned, and Shema asks you to look up her cousin in Rasier.  Talk to her, ask about Daily News, and then work through the topics.  Now click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself and jump to the Guild Hall.  Practice your Dodge Skills with Uhura for the day - use 1 and 3 on the Number Pad to dodge.  You need to get your Dodge skills up to 155.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is here, and he thanks you for defeating the Fire Elemental and the Air Elemental.  He gives you a reward of 50 DINARS.  You automatically sit down at the table, as Omar recites his poem - wow, it’s an ode to you and your heroic deeds!  That’s kind of him!  Now remember, you still have his purse that he dropped the other day.  After his poem, stand up, and give him his PURSE.  Now talk to Omar and work through all the topics.  Now sit down at the table so that Shema can bring your supper.  Use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  

DAY 12

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room - Shameen tells you about the Earth Elemental that is now plaguing the city.  You’ll have to deal with this problem as well.  Sit down at the table so that Shema brings your breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth Elemental.  Use MAP on yourself, and jump to the Guild Hall.  Rakeesh is here, and him and Uhura discuss the Earth Elemental with you.  But you need to know more about it.  Talk to Rakeesh, and ask about Daily News, then Earth Elemental, Nature, Flame, and Sword.   Rakeesh will give you his flaming sword, SOULFORGE, and ask that you give it back to Uhura after you defeat the Earth Elemental.  Now leave the Guild Hall.  

 

Use MAP on yourself, and jump to the Apothecary, which is in the Fountain Plaza.  Talk to Harik, and ask about Daily News, then Earth Elemental, and Earth.  Now click Talk Icon on yourself and Tell About Earth Elemental.  Now leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS in the fountain.  Now walk down, so you can see the Magic Shop.  From here, leave the Fountain Plaza through exit at the top.   

 

SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Walk up, and follow the path, until the Earth Elemental jumps out at you.  Thankfully, you have Rakeesh’s Flaming Sword, SOULFORGE in your Inventory.  Approach the Earth Elemental, and you automatically use SOULFORGE, not your own sword, to fight it.  A warrior with your skills should defeat it fairly easily.  But the Earth Elemental can be sneaky - it may ‘disappear’, and teleport itself somewhere else.  If this happens, follow path again, or search in the north area of the city, until he re-appears.  Fight him again, and when he crumbles into a pile of rubble, you know you really have defeated him.  Use the CLOTH BAG to scoop up the remains of the Earth Elemental.  

 

Okay, you’ve defeated the Earth Elemental, so you should return Rakeesh’s sword.  Use MAP on yourself, and jump to the Guild Hall.  Now give SOULFORGE to Rakeesh or Uhura, then leave the Guild Hall.  


Use MAP on yourself, and jump to the Saurus Lot.  The guard mentions something about the Dervish - let’s go and pay him a visit.  Click on the gate to collect your saurus, then click on the saurus to mount him.  Now go down to the City Overlook, and SAVE YOUR GAME HERE.  

 

Take your saurus down 5 times, until you see the rock that looks like a dinosaur head.  Then head left to the Dervish.  

 

The Dervish mentions the Puzzle of Five Ws.  Dismount your saurus, and take a drink from the pool.  Now talk to the Dervish, and ask about Daily News, then Puzzle, When, Who, What, Beast, Harik, Where, Skareen, and Why.  This is all very cryptic!  Maybe you could find this Caged Beast that the Puzzle referenced?  Mount your saurus again, and SAVE YOUR GAME HERE.  

 

From the Oasis, head down (North) twice, then left (West) and continue left until you reach the Caged Beast.  Dismount your saurus, and look at the Caged Beast.  The poor thing won’t survive much longer.  Give him some water from your WATERSKIN.  There’s nothing else you can do for him at the moment.  

 

Mount your saurus, talk to him, and Return To The City.  Now make your way up into the city, then use MAP on yourself, and jump to the Apothecary.  Use the Talk Icon on yourself, and Tell About Beast (if you haven’t seen the Caged Beast, this option won’t be available).  Now talk to Harik, and ask about Dispel Potion, then Griffin Feather, Fruit Of Compasion, Plant, and Hair.  Now leave the shop.  

 

Use MAP on yourself, and jump to the Guild Hall.  Enter Training Room, and practice your Dodge Skills with Uhura until evening - you need to get up to at least 155.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 13

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself, and jump to the Guild Hall.  Someone has left a note for you here, and Uhura gives it to you.  Someone is watching you!  Gulp!  Now if you haven’t yet returned Rakeesh’s sword to Uhura, do so now.  Then leave the Guild Hall.  

 

Use MAP on yourself, and jump to Aziza’s house with the purple door.  Knock On Door, and she will let you in.  Walk down the stairs to sit at the table with her.  She asks if you want to share some tea, so click the Talk Icon on yourself, and Answer Yes.  After the tea, click Talk Icon on yourself again, and Tell About Beast.  Now talk to Aziza, and ask about Beast, Dispel Potion, Contrary Element, Capture, and Fruit Of Compassion.  When you ask about Fruit Of Compassion, you learn the tragic tale of Julanar the Healer.  You have to help her by giving her gifts of Kindness, Magic, and Love.  Use Talk Icon on yourself, and Say Goodbye to leave her house.    

 

Use MAP and jump to the Fountain Plaza.  Drink water from the fountain, and fill your WATERSKINS.  

 

Now use MAP and jump to the Saurus Lot.  Click on gate to collect your saurus, then click on saurus to mount him.  Go down to the City Overlook, and SAVE YOUR GAME HERE.  

 

Aziza told you about Julanar, so let’s go and find her.  Travel right (East) many screens, until you reach the Tree Woman.  Click on your saurus to dismount.  Now remember, Aziza said you need to give her gifts of Kindness, Magic, and Love, which will restore her spirit.  The first gift is Kindness.  Give water from your WATERSKINS to the Tree, then click the Talk Icon on yourself and Tell About Yourself (you may have to repeat this several times, if your Communication Skills are not high enough).  She turns round to face you.  The second gift is Magic.  Give CLOTH BAG WITH ELEMENTAL EARTH to the tree, then click Talk Icon on yourself and Tell About Earth Elemental.  She sprouts leaves on her branches.  The third gift is Love.  Click on the tree, and Hug Tree, then click Talk Icon on yourself, and Say Julanar.  You have restored her spirit, and she will thank you by giving you the Fruit Of Compassion.  That’s all you can do for her.  

 

Now mount your saurus, and travel left (West) many screens (past the City Overlook) along the desert wall, until you reach the sleeping Griffin.  Dismount your saurus, and SAVE YOUR GAME HERE.  Look around, look at the Griffin, and look at rock on the ground to see a FEATHER sticking out from under it.  Move the rock, and take the FEATHER.  

 

You have both the ingredients Harik needed for his Dispel Potion now, so click on your saurus to mount him, talk to him, and Return To City.  Head up to the Saurus Stables, dismount your saurus, then walk up to the Gates Plaza.  

 

Use MAP on yourself and jump to the Apothecary. Give GRIFFIN FEATHER and give FRUIT OF COMPASSION to Harik.  He completes the Dispel Potion, and gives you 3 bottles of DISPEL POTION.  Now leave the shop.  

 

Drink water from the fountain, and fill your WATERSKINS from the fountain.  Now use MAP on yourself and jump to the Saurus Lot.  Click on the gate to collect your saurus, then click on saurus to mount him.  Now walk down once to the City Over-look, and SAVE YOUR GAME HERE.  

 

Now you have the DISPEL POTION, you can help the Caged Beast.  Travel left (West) 5 times (one screen past the Griffin), then down (South) three times.  The Caged Beast is here.  Dismount your saurus, and SAVE YOUR GAME HERE.  Walk up to the cage and give one of your RATIONS to the Beast.  While he is distracted, click on his tail to get some of the Beast’s HAIR, which you automatically mix into the DISPEL POTION.  Now give DISPEL POTION to the Beast.  The Beast transforms into… Al Scurva.  He’s not exactly grateful that you dispelled him, but at least he gives you a warning about Ad Avis, his old Master.  Now mount your saurus, talk to him, and Return To The City.  Head up to the Saurus Stables, dismount your saurus, then walk up into the Gates Plaza.  

 

Do what you like for the rest of the day.  When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 14

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table next to Abdulla.  He tells you about the Water Elemental that has been unleashed upon the city.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now talk to Abdulla and ask about Daily News, then Water Elemental.  The city isn’t safe, until you prove yourself once again.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  You need to deal with this Water Elemental.  FAST!  Now where else would a Water Elemental be, other than in the fountain?  Use MAP on yourself and jump to the Fountain Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR GAME HERE.  Approach the fountain, but don’t get too close.  Now drop WATERSKIN onto the ground, then use BELLOWS on the Water Elemental.  You automatically pick up the WATERSKIN again.  You’ve now defeated the Water Elemental, and the fountain returns to normal.  

 

Now Use the MAP on yourself and jump to the Guild Hall.  Another note has been left for you here, which Uhura gives to you.  This is getting worrying!  Leave the Guild Hall.

 

Use MAP on yourself and jump to Plaza Of The Palace.  The Katta have set up their stalls again, now that the Air Elemental is gone (thanks to you), and they want to show their appreciation.  They give you a treasured SAPHIRE PIN, which is a very high honour in their land.  

 

Do what you like for the rest of the day.  When evening arrives, sit down at the table in Katta’s Tail Inn, next to Abdulla.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 15

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shameen informs you that Aziza has requested your company tomorrow (Day 16), and also, Uhura has requested your presence at the Guild Hall today.  Sit down at the table, so that Shema can bring your breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Use MAP on yourself and jump to the Guild Hall.  Another note has been left for you, and Uhura gives it to you.  This one is demanding you come to the Eternal Order of Fighters (EOF) Headquarters this evening - they can be found at the corner of Saif Darb and Askeri Darb tonight.  Yikes!  Okay, this is your last chance to get your fighting skills up to par.  Your strength needs to be at least 175 and your Dodge Skills needs to be at least 155.  If necessary, practice with Uhura for a while.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, and leave the inn.  Check your stats, and if necessary, take VIGOR PILL and take STAMINA PILL.  

 

Now it’s time to meet with the Eternal Order of Fights.  Use MAP on yourself and jump to Plaza Of The Fighters West.  Leave the Plaza through door on the right, and follow these directions.

 


Follow path, until you see path on the left.
Go left through path, into Askeri Darb.  
Follow path to the intersection.
Head right, into Askeri Darb.  
Follow path until you come to an open door in front of you.  

 


SAVE YOUR GAME HERE.  Enter through the open door, to find yourself in the EOF room.  You are in total darkness, with voices all around.  Walk forward into the darkness… and find yourself knocked out.  After a few seconds, the lights will come on again, and you are chained to the wall.  Click on the chains to break them and escape (right click to cycle through the icons) - you manage this just in time, before a warrior with a huge sword attacks you!  Now I hope your Dodge skills are up to par, because you need to dodge him to get to the only available weapon in the room.  Use the Number Pad - 1 & 3 to dodge, and then click on that SWORD on the floor to make a run for it.  Once you have the SWORD, you enter standard combat with the warrior.  You should be able to defeat him fairly easily.  When he collapses, you will be ordered to kill him.  Refuse to kill him.  The EOF members taunt you for not finishing him off, but they make you a member of EOF nonetheless.  The celebrations last all night.


DAY 16

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room - Shameen reminds you to go and see Aziza today.  Sit down at the table, so that Shema can bring your breakfast.  Click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  Use MAP on yourself, and jump to Aziza's house with the purple door.  Knock On Door, and Aziza will let you in.  She has some important information she wishes to share with you, but before she can do so, your faithful saurus turns up with a loud ‘Gronk’!  She welcomes your saurus into her home, and it is revealed that the saurus is really… Emir Arus Al-Din, the missing Emir from Rasier.  But he has been enchanted.  You have to carry on to Rasier, while your saurus stays with Aziza.  You automatically leave her home.  

 

Use MAP on yourself and jump to the Guild Hall. Rakeesh is here, and he gives you some good advice.  Enter the Training Room, Talk to Rakeesh, and Challenge him to get a lesson from him.  When you’re ready, leave the Guild Hall. 

 

From outside the Guild Hall, walk down one screen.  Approach katta merchant on the left, next to the Weapon Shop.  Use Talk Icon on yourself, and Make Purchase.  Select the WATERSKINS, change quantity to 6, offer 80 CENTIMES, then find a middle ground that the Katta will accept.  

 

Use MAP on yourself and jump to the Apothecary.  Use the Talk Icon on yourself, and Make Purchase.  Select HEALING PILLS (red bottle), change the quantity to 4, and offer 5 DINARS, then find a middle ground that Harik is willing to sell them for.  Again, use Talk Icon on yourself and Make Purchase.  Select VIGOR PILLS (green bottle), change quantity to 4, and offer 470 CENTIMES, then find a middle ground that Harik is willing to sell them for.  Leave the Apothecary.  

 

Approach the Katta's food stand on the right.  Use Talk Icon on yourself and Buy Meat.  Select LIZARD JERKY RATIONS, change quantity to 5, offer 80 CENTIMES, then find a price that the Katta will accept.  Walk over to the fountain, and drink water to quench your thirst, then fill your WATERSKINS from the fountain.  

 

Do what you like for the rest of the day.  When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is here, and he rewards you with 100 DINARS for everything you have done for the City.  Now sit down at the table, and watch Omar recite another poem… dedicated to you!  When he’s finished his poem, click on the table, and Order A Meal.   Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.    


DAYS 17 - 26

Shameen and Shema wake you up very early in the morning, and give you some supplies for your journey to Rasier.  Leave your room - the Katta bid you farewell.  The game takes control at this point, and you will be sent on your way with a new Saurus.  You will meet up with the caravan, and the game's intermission will carry out.

 

 

 

 

Continued In Part 3...


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