17 October 2021

Quest For Glory 2: Trial By Fire

 

YEAR:  2011


GENRE:  Point & Click Adventure


WHERE TO GET IT:   AGD Interactive



Part 1

Part 2

Part 3




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AGD REMAKE

FIGHTER

PART 1

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PLEASE NOTE:  


All map directions are in italic.
 

It’s important to bargain for things as much as possible, to improve your Communication Skills.  

 

 


DAY 1

You begin your adventures in the land of Shapier, enjoying breakfast with your good friend Abdulla Do, in the Katta’s tail Inn.  

 

Talk to Abdulla, and work through all the topics.  Now stand up, walk over to Shameen, talk to him, and work through all the topics.  When you are ready, leave the inn.  

 

Outside the Inn, Alichica is here, with his stall.  He mentions a MAP and a COMPASS.  Great!  Talk to him and work through all the topics.  Now click the Talk Icon on yourself to Make Purchase.  Dang, you hit a snag!  Your money is no good here.  You have 150 gold coins, but the currency in Shapier is Dinars.  You need to get your money changed into Dinars.  But in order to do that, you need to find the Money Changer.  You can talk to Alichica again if you want, and ask about Shapier, then Moneychanger, but the directions he gives you are very confusing.  

 

Okay, here’s how you find the Money Changer.

 


From the Gate Plaza, where you are now:


Head straight north, all the way to the next plaza, the Fountain Plaza.  
Go down one screen, so you can see the Magic Shop (with the big eye). 
Go through door on the left, next to the brass-seller.  
Go forward to the intersection.  
Turn right into Naufara Darb.  
Follow the path (ignore that path on the right) to the intersection. 
Turn left into Dinar Tarik.
Follow the path (ignore that path on the right) to another intersection.  

Turn left (so you are still on DINAR TARIK).
Follow the long path, until you reach the Money Changer.

 


The Money Changer introduces herself as Dinarzad.  Have a look around the place, if you want.  Talk to Dinarzad and work through all the topics.  Now use  the Talk Icon on yourself, and Exchange Coins.  You need to exchange all 150 GOLD COINS into 105 GOLDEN DINARS.  

 

Now you have the local currency, you can use it to buy things.  You still need that COMPASS and MAP from Alichica.  Let’s head back there now.  

 


From the Money Changer:


Walk down.
Follow path through all the turns.
Enter through path on the right, into Dinar Tarik.
Follow path through all the turns (ignore path on the left) 
Take path on the right, into Naufara Darb.
Follow path through all the turns.
Enter through path on the left, into Tarik Of Rafir.
Follow path along all the turns.
Take path on the right, into Trab Darb.  
Walk forward to the intersection.
Turn right into Shmali Tarik.
Follow path through all the turns. 


Phew!  You’re back in the Fountain Plaza.  

 


Walk down one screen, to the Meat Seller Stall.  Head up through doorway at top of the screen.  Continue along path, until you’re back at Alichica’s stall in the Gate Plaza.  

 

Walk over to Ali, use the Talk Icon on yourself, and Make Purchase.  Now you need the MAP and the COMPASS.  Bartering is an essential way of communicating in Shapier, so select the MAP, and offer 70 CENTIMES, then find a middle ground, so you can buy the MAP.  Now again, use the Talk Icon on yourself, and Make Purchase.  This time, select the COMPASS, and offer 70 CENTIMES, then find a middle ground, so you can buy the COMPASS.  Now you can use the MAP and COMPASS any time to travel around the city.  Click the COMPASS on yourself, and it will pop up on-screen, so you can always see which direction you’re heading.  Click the MAP on yourself to see the map on-screen.  Places you’ve already visited are marked on the map, and you can jump to them by clicking on them.  

 

Now you are new in town, so you should find the Guild Hall and register yourself.  Click the MAP on yourself now, and click on Plaza Of The Fighters West.  You find yourself outside the Guild Hall.  There is a liontaur - Rakeesh - sunbathing outside the Guild Hall.  Talk to him, and work through all the topics.  Now use the Talk Icon on yourself, and Greet him, Tell About Spielburg, then Say Goodbye.  Now enter the Guild Hall.  

 

Inside the Guild Hall, Uhura greets you.  Talk to her and work through all the topics.  Now use the Talk Icon on yourself, and Greet her, Tell About Spielburg, then Say Goodbye.  Have a look around the Guild Hall if you like - it seems like an interesting place.  Sign the LOG BOOK on the right, then look at the LOG BOOK to read it.  Now click on the Quest Board on the back wall, and look at each of the 5 posters to see what your quests are.  Click on ‘Done’ to exit the close-up.

 

Now Uhura is a good teacher.  You are a warrior, and you need to practice your fighting skills.  Enter door on the right, so you are in the Training Room.  Talk to Uhura, and ask about Tutorial.  As a Fighter, it’s essential to get to grips with the Combat system.  Listen to what Uhura says, since she is teaching you how to fight.  Combat is done through the Number Pad on the keyboard, but each number has a different function.  Talk to Uhura again, and this time, Challenge her for another fight.  When she falls, take a step forward, until she can‘t back up any more.  After the Challenge, you’re pretty tired, so leave the Training Room, and leave the Guild Hall.  

 

Click MAP on yourself and jump to Katta’s Tail Inn.  Enter your room at top right of the Inn, click on your bed, and Rest An Hour.  You awake feeling much refreshed.  Now you still have things to do, so leave the Inn.  

 

Outside, in the Gate Plaza, click MAP on yourself, and jump to Plaza Of The Fighters East.  The Weapon’s Shop is here - enter the shop.  Look around the shop if you like.  Now Talk to Issur and work through all the topics.  You can’t do anything else here at the moment, so leave the shop.  

 

Walk over to Cloth Merchant Stand on the right, talk to him, and work through all the topics.  Now use Talk Icon on yourself, and Make Purchase.  Select the CLOTH BAG and offer 30 CENTIMES for it, then find a middle ground, so you can buy the CLOTH BAG.  Now walk over to Leather Merchant Stand on the left, talk to him, and work through all the topics.  Click Talk Icon on yourself and Make Purchase.  Select the WATERSKIN, change the quantity to 2, and offer 75 CENTIMES for it, then find middle ground, so you can buy the WATERSKIN.  

 

Walk down one screen, so you are outside the Guild Hall again.  Check the time, and if it’s still the afternoon, enter the Guild Hall, enter the Training Room.  Talk to Uhura and Challenge her to another duel.  When you are tired, leave the Guild Hall, click MAP on yourself, and jump back to Katta’s Tail Inn.  Enter your room at top right on the inn, click on the bed, and Rest An Hour.  Then return to the Guild Hall.  Repeat this, until evening.  

 

When evening comes, return to Katta’s Tail Inn.  Sit down next to Abdulla.  Shema brings you some supper - click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Now click on the food in front of you to eat it.  When you have finished your supper, stand up, go to your room, and Sleep Until Morning.  


DAY 2

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room, and sit down at the table.  Shema brings your breakfast.  She is dancing tonight, and asks you to come and watch her.  Of course you’ll watch her dancing!  Talk to her and ask her about Daily News, then Dance, then Enough Already.  Now click the Talk Icon on yourself and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up and leave the Inn.  

 

Outside the Inn, SAVE YOUR GAME HERE.  Click MAP on yourself and jump to Plaza Of The Fountain South.  Click on the fountain to drink from it, and use your WATERSKINS on the fountain to fill them with water.  

 

Notice Apothecary on the left.  Enter Apothecary.  Look around the shop if you like.  Talk to Harik and work through all the topics.  Now use the Talk Icon on yourself, and Greet him, then Make Purchase.  Select the HEALING PILLS (red bottle), change the quantity to 2, and offer 5 DINARS for them, and find a middle ground, so you can buy the HEALING PILLS.  Use the Talk Icon on yourself again, and Make Purchase.  Select the VIGOR PILLS (green bottle), change the quantity to 2, and offer 450 CENTIMES for them, then find a middle ground so you can buy the VIGOR PILLS.  For the 3rd time, use Talk Icon on yourself and Make Purchase.  Select the POISON CURE PILLS (brown bottle), change the quantity to 2, and offer 5 DINARS for them, then find a middle ground, so you can buy the POISON CURE PILLS.  Now leave the Apothecary.  

 

Walk down one screen, so you can see the Magic Shop (it has the big eye above it), and enter the shop.  Wow, there’s a lot of interesting things on the shelves here.  Keapon Laffin, the shop owner is sitting on a cloud!  Talk to him, and work through all the topics.  You can’t do anything else here at the moment, so leave the shop.  

 

Walk over to Brass Merchant on the left.  Talk to him, and work through all the topics.  Use the Talk Icon on yourself, Greet him, then Make Purchase.  Select the BRASS LAMP and offer 10 DINARS, then find a middle ground, so you can buy the BRASS LAMP.  

 

Now click MAP on yourself, and jump to Guild Hall.  Uhura and Rakeesh are here.  Enter Training Room on the right.  Rakeesh will be observing you this time - talk to him and work through all the topics to get some good fighting tips.  Talk to Uhura, and Challenge her for another fight.  When she falls, take a step forward, until she can‘t back up any more.  When you defeat her, Challenge her again.  When you are tired, leave the Guild Hall, click MAP on yourself, and jump back to Katta’s Tail Inn.  Enter your room at top right on the inn, click on the bed, and Rest An Hour.  Now leave the Inn, so you are out in the Gate Plaza.  

 

SAVE YOUR GAME HERE.  Walk down one screen, to find yourself at the Saurus Stable.  Ali Fakir will try to sell you a Saurus.  Tell him YES you want to buy a Saurus.  Say NO to his first offer of 50 DINARS.  Keep saying NO to him, until he gets down to 10 DINARS, then tell him YES.  He sells you a cute green dinosaur for 10 DINARS (who promptly gives your face a huge lick), then he leaves.  You are now the proud owner of a green Saurus, and you are eager to explore the desert.  Click on the Saurus to mount him, then exit down one screen, so you are at the City Overlook in the desert.  

 

SAVE YOUR GAME HERE.  Head down 5 screens, until you see a rock that looks like a dinosaur head.  Your prospective will change, with the camera jumping to behind you instead of in front of you, but don’t let that fool you.  Just keep going in the same direction - South.  If you see a monster, fight it, then search the body afterwards.  As a fighter, you should aim to kill at least 1 of each type of monster.  

 

When you reach the dinosaur head rock, turn left (East), and head for the Oasis.  At the Oasis, click on your saurus to dismount, and click on the pool to drink the water.  Your saurus may also take a nice drink from the pool.  Now there is a man here, with his long white beard wrapped around a tree.  If you read the Quest Board, you’ll know this is the Dervish - his beard is the ‘Whirl‘ mentioned on the Quest Board.  Talk to him and work through all the topics.  Click on his BEARD to get some of it (so you have the ‘Whirl’). Now click on your Saurus to mount him again, talk to him, and Return To The City.  Your Saurus’s natural homing instinct will have no trouble finding his way there.  

 

Back at the City Overlook, head down (North) to the Saurus Stables.  Click on your saurus to dismount, and the guard will put him back in the stables for you.  

 

Walk up (North) to the Gate Plaza.  Don’t forget that Shema is dancing at Katta’s Tail Inn tonight.  Check the time, and if it’s still daytime, click MAP on yourself and jump to the Guild Hall.  

 

Enter Training Room in the Guild Hall, talk to Uhura, and Challenge her.  Listen to all the advice Rakeesh gives you.  You know the drill - when you are tired, return to Katta’s Tail Inn to Rest An Hour, then return here and Challenge Uhura again.  Repeat this until the evening.  

When evening arrives, return to Katta’s Tail Inn.  Sit down at the table, and watch as Shema dances.  That spin she does at the end is spectacular.  When her performance is over, talk to Shameen, and Order A Meal.  When Shema brings your supper, use Talk Icon on yourself, Thank Shema, then Say Goodbye.  Now click on the food in front of you to eat it.  When you’ve finished, stand up, go to your room, and  Sleep Until Morning.  


DAY 3

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room, and sit down at the table.  Shema brings your breakfast.  Talk to her and ask her about Daily News, then Omar, then Enough Already.  Now click the Talk Icon on yourself and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up and leave the Inn.  As you are leaving, Shameen tells you that Omar the poem is performing here tonight.  

 

SAVE YOUR GAME HERE.  The first order of business today, is to find the Astrologer.  You can talk to Alichica and ask about the Astrologer if you like, but his directions are just as confusing as before.  Never mind.  

 


This is how you find the Astrologer:


Leave the Gate Plaza by the top exit.  

Walk up to the first intersection.
Turn right into Sharki Darb.  
Follow long path along (ignore that path on the left) to the intersection.

Turn right into Tarik Of Stars
Follow path along, until you reach Astrologer’s House.  

 


As soon as you enter, Abu will ask for your name, so TYPE YOUR NAME.  Talk to Abu and work through all the topics.  He can’t tell your future without knowing a bit about you, so click the Talk Icon on yourself, Greet him, Tell About Spielburg, then Say Goodbye.  But he still can’t tell your future yet - you need to come back later.  So leave the Astrologer’s House.  

 

Click MAP on yourself, and jump to Plaza Of The Fountain South.  A beggar should be here - show some compassion, and click your COIN PURSE on the beggar and give him a CENTIME.  Now walk down one screen, so you can see the Magic Shop.  Enter Magic Shop, and give WHIRL (the Dervish’s beard) to Keopon Laffin, to sell it to him.  Now leave the shop.  

 

Click on the fountain to drink from it, and also fill your WATERSKINS here.  Let’s find the Enchantress now.  

 


From outside the Magic Shop:


Leave Fountain Plaza through the top exit.  
Follow path to the intersection (ignore that path on the left).
Turn right into Shmali Tarik.
Follow path, until you see path on the left.
Go through door on left, into Sitt Tarik.  
There’s a purple door in front of you - the Enchantress’s door.

 


Knock On Door.  You’ll be asked some questions, which you need to answer correctly, before you can enter the door.  

 

 

Who is it that seeks to enter?
TYPE YOUR NAME.

Who is it that sent you here?
KEAPON LAFFIN.

 

What element is most appropriate for the owner of the Magic Shop?
AIR.

 

My first is the first.  My second is the last.  Next comes myself.  Then back to the end, and to the beginning again.  Who am I?
AZIZA.

 

 

You are now invited into Aziza’s home.  Be polite to her!  Walk down the steps to sit down at the table with her.  She asks if you want some tea, so use the Talk Icon on yourself, and Answer Yes.  Look around her home - she seems to have a water theme going.  Now talk to her and work through all the topics.  There’s nothing else you can do here at the moment, so click the Talk Icon on yourself, and Say Goodbye.  You automatically leave the house.  

 

Now as a fighter, you need to build up your fighting skills.  Click MAP on yourself, and jump to the Saurus Lot.  Click on the gate to collect your saurus, then click on your saurus to mount him.  Head down once to the City Overlook, and SAVE YOUR GAME HERE.  Now go out into the desert, and look for (and defeat) a Brigand.  When you defeat him, search his body for some goodies.  Avoid other monsters for now - you’re not ready to deal with them yet.  Now while you are fighting baddies, your saurus will run off in fear.  Don’t worry, after you defeat your enemy, simply leave the screen, then return, and your loyal saurus will be here again.  Click on your saurus to mount him, and continue your search for Brigands.  

 

Keep an eye on the time, and when evening approaches, talk to your saurus, and Return To The City.  Walk up to the Saurus Stables, and click on your saurus to dismount.  Make your way up to Katta’s Tail Inn, and enter the Inn.  

 

Inside the Inn, sit down at the table, and watch Omar recite his poem.  When the poem is finished, stand up, walk over to Omar, talk to him, and work through all the topics.  Now use the Talk Icon on yourself, Greet Omar, Thank Poet, then Say Goodbye.  Now sit down at the table again, and Shema will bring your supper.  Use the Talk Icon on yourself and Thank Shema, then Say Goodbye.  Now click on the food in front of you to eat it.  When you’ve finished, stand up, go to your room, and  Sleep Until Morning.  


DAY 4

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast, and tells you about a strange fire that prevented the stall holders from setting up their stalls in the Plaza outside.  Oh dear!  Use the Talk Icon on yourself, Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.   Now stand up and leave the Inn.  

 

Outside, the Plaza is a sorry sight, with only the chars of Ali’s stall remaining.  Talk to Alichica, ask about Daily News, then Fire Elemental.  Poor Ali!  

 

Remember yesterday, the Astrologer said to come back in the future, to ask about the future.  Click MAP on yourself and jump to the Astrologer's house.  Talk to him, and ask about Fortune, then Enough Already.  Now leave the house.  

 

Now you still have some monsters to fight.  Click MAP on yourself, and jump to the Saurus Lot.  Click on gate to collect your saurus, then click on saurus to mount.  Head to the City Overlook, and SAVE YOUR GAME HERE.  Look for, and defeat, a Brigand (search the body afterwards), and a Scorpion (get TAIL afterwards).  Remember to keep an eye on your stats, and use a HEALING PILL and use a VIGOR PILL when necessary.  Also remember to SAVE YOUR GAME after each enemy.  After you defeat an enemy, leave the screen, return, then click on your saurus to mount him, and look for more monsters.  

 

Keep an eye on the time, and when evening approaches, talk to your saurus, and Return To City.  From the City Overlook, make your way up to Katta’s Tail Inn.  

 

Inside the Inn, sit down and the table, and Shema will bring your supper.  Use the Talk Icon on yourself, Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  Now stand up again, and leave the Inn.  

 

Click MAP on yourself, and jump to Plaza Of The Fountain North.  Drink from the fountain, and fill your WATERSKINS from the fountain.  Now use HEALING PILL on yourself and use VIGOR PILL on yourself, to top-up your stats.  

 

Now wait until it gets dark, click MAP on yourself, and jump to Saurus Lot.  It’s time to face the night-time monsters.  Click on the gate to collect your saurus, then click on your saurus to mount him.  Go to the City Overlook, and SAVE YOUR GAME HERE.  Look for, and defeat, Jackel Men (search the bodies afterwards), Ghoul (get CLAWS afterwards), and Terrorsaurus.  

 

When you’ve had enough of fighting monsters, talk to your saurus, and Return To The City.  Now head up to the Saurus Stables, and click on your saurus to dismount.  Make your way into Katta’s Tail Inn, enter your room at top right, and Sleep Until Morning.  


DAY 5

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table next to Abdulla.  He tells you that the Fire Elemental has hit Shapier, and things are not looking good.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now talk to Abdulla, and ask about Daily News, then Fire Elemental.  Now stand up, and SAVE YOUR GAME HERE.  

 

Leave the Inn, but be careful, since the Fire Elemental is outside.  Leave the Gate Plaza through the top exit, being careful you don’t get burned.  

 

You need to find out how to defeat the Fire Elemental.  Once in the safety of the streets, click MAP on yourself, and jump to Aziza’s house.  

 

When you’re at the purple door, Knock On Door, and Aziza will let you in.  Walk down the stairs at sit down at the table with her.  She will ask if you want to share some tea, so click the Talk Icon on yourself, and Answer Yes.  Now talk to Aziza, ask about Daily News, then Elemental, Fire Elemental, Contrary Element, and Capture.  That’s all the information she has for you, so click the Talk Icon on yourself,  Thank Aziza, then Say Goodbye to leave. 

 

Now after your fighting spree yesterday, you should have some goodies to sell.  Click MAP on yourself, and jump to the Apothecary.  Give GHOUL CLAWS to Harik, and give SCORPION TAILS to Harik - he pays you accordingly.  Talk to Harik, ask about Daily News, then Fire, Flame, and Incense.  Now use Talk Icon on yourself and Tell About the Fire Elemental.  Now Make A Purchase, select the INCENSE, and offer 50 CENTIMES for it.  Harik is feeling very generous, and gives it to you for free since it will save the city.  Now since you are here, you should top up on some supplies.  Again, use Talk Icon on yourself, and Make Purchase.  Select HEALING PILLS (red bottle), change the quantity to 4, and offer 5 DINARS, then barter over the price.  Now select VIGOR PILLS (green bottle), change the quantity to 4, and offer 450 CENTIMES, and barter over the price.  When you’re ready, leave the shop.  

 

Walk towards the fountain, drink from the fountain, and fill your WATERSKINS.  SAVE YOUR GAME HERE.  

 

Click MAP on yourself and jump to the Gate Plaza.  Use INCENSE on the fire, and lure it up into the streets, away from the Plaza.  Continue walking up until you run out of incense, then place LAMP on the ground.  Walk towards the Elemental (but be careful not to get burned) and use WATERSKIN on the Fire Elemental.  The Fire Elemental should jump into the lamp, so get the LAMP.  That's the end of the Fire Elemental, and you now have a MAGIC LAMP!  Well done!  

 

Click MAP on yourself, and jump to Plaza Of The Fountain North.  Drink water from the fountain, and fill your WATERSKINS from the fountain.  

 

Click MAP on yourself, and jump to the Guild Hall.  Enter the Training Room, talk to Uhura, and Challenge her, to get some practice - this will help to improve your strength.  Repeat this until evening.  

 

When evening approaches, return to Katta’s Tail Inn.  Sit down at the table next to Abdulla.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, and leave the Inn.  

 

Now wait until it gets dark.  If you didn‘t manage to kill at least one of each monster last night, try again tonight.  Walk down to the Saurus Stables, click on the gate to collect your saurus, and click on the saurus to mount him.  Now go out into the desert, and SAVE YOUR GAME HERE.  Look for, and defeat, Jackel Men (search the body afterwards), Ghoul (get CLAWS afterwards), and Terrorsaurus.  

 

When you’ve had enough of fighting monsters, talk to your saurus, and Return To The City.  Now make your way into Katta’s Tail Inn, enter your room at top right, and Sleep Until Morning.  


DAY 6

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR  GAME HERE.  It’s a quiet day today, after the excitement of capturing the Fire Elemental yesterday.  Practice your fighting skills with Uhura for the day, or fight monsters in the desert.  You need to get your strength up to at least 175, and fighting helps you do that.  Keep doing this until evening.  

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  


DAY 7

After a peaceful night’s sleep, you awaken the next morning feeling very refreshed.  Leave your room and sit down at the table.  Shema brings your breakfast, so click the Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your breakfast.  Now stand up, and leave the inn. 

 

SAVE YOUR GAME HERE.  Click MAP on yourself, and jump to Guild Hall.  Rakeesh thanks you for saving Shapier from the Fire Elemental, and gives you 50 DINARS as a reward.  Now leave the Guild Hall.  

 

Use MAP on yourself, and jump to Plaza Of The Fountain South.  Omar is here, reciting one of his poems.  Listen to his poem - there’s 4 verses, with a long pause in between each verse.  Now leave the area, but return again straight away.  Omar has dropped his PURSE on the ground.  Look at the PURSE, then take the PURSE.  You can return it to him next time you see him.  

 

Practice your fighting skills with Uhura for the day - you need to get your strength up to 175.  You’ll see why, soon enough.  Rakeesh will be observing, so take heed of his advice.

 

When evening arrives, sit down at the table in Katta’s Tail Inn.  Shema brings your supper, so use Talk Icon on yourself, and Thank Shema, then Say Goodbye.  Click on the food in front of you to eat your supper.  After supper, stand up, go to your room at top right, and Sleep Until Morning.  

 

 

 

 

Continued In Part 2...


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