YEAR: 2011
GENRE: Point & Click Adventure
WHERE TO GET IT: AGD Interactive
============================================================
AGD REMAKE
THIEF
PART 1
============================================================
PLEASE NOTE: All map directions are in italic.
It’s important to bargain for things as much as possible,
to improve your Communication Skills.
Now you are a thief, so it’s important for you to be able to get
in and out of places undetected. As soon as you can, use
SNEAK mode. If at any time the game takes you into a
normal walk, make sure to enter SNEAK mode again.
DAY 1
You begin your adventures in the land of Shapier, enjoying
breakfast with your good friend Abdulla Do, in the Katta’s tail Inn.
Talk to Abdulla, and work through all the topics. Now stand
up, sneak over to Shameen, talk to him, and work through all the
topics. When you are ready, leave the inn.
Outside the Inn, Alichica is here, with his stall. He mentions
a MAP and a COMPASS. Great! Talk
to him and work through all the topics. Now click the Talk Icon
on yourself to Make Purchase. Dang, you hit a snag! Your
money is no good here. You have 150 gold coins, but
the currency in Shapier is Dinars. You need to get your money
changed into Dinars. But in order to do that, you need to find the
Money Changer. You can talk to Alichica again if you want, and ask about Shapier,
then Moneychanger, but the directions he gives you are
very confusing.
Okay, here’s how you find the Money Changer.
From the Gate Plaza, where you are now:
Head straight north, all the way to the next plaza, the Fountain Plaza.
Go down one screen, so you can see the Magic Shop (with the
big eye).
Go through door on the left, next to the brass-seller.
Go forward to the intersection.
Turn right into Naufara Darb.
Follow the path (ignore that path on the right) to the intersection.
Turn left into Dinar Tarik.
Follow the path (ignore that path on the right) to another intersection.
Turn left (so you are still on DINAR TARIK).
Follow the long path, until you reach the Money Changer.
The Money Changer introduces herself as Dinarzad. Have a look around
the place, if you want. Talk to Dinarzad and work through
all the topics. Now use the Talk Icon on yourself, and
Exchange Coins. You need to exchange all 150 GOLD COINS into 105 GOLDEN
DINARS. Now, Dinarzad is actually the Chief Thief in Shapier.
Use the Talk Icon on yourself again, and Make Thief Sign to
her. She recognises the sign, and she tells you to come back
tomorrow evening.
Now you have the local currency, you can use it to buy things.
You still need that COMPASS and MAP from
Alichica. Let’s head back there now.
From the Money Changer:
Sneak down.
Follow path through all the turns.
Enter through path on the right, into Dinar Tarik.
Follow path through all the turns (ignore path on the left)
Take path on the right, into Naufara Darb.
Follow path through all the turns.
Enter through path on the left, into Tarik Of Rafir.
Follow path along all the turns.
Take path on the right, into Trab Darb.
Sneak forward to the intersection.
Turn right into Shmali Tarik.
Follow path through all the turns.
Phew! You’re back in the Fountain Plaza.
Sneak down one screen, to the Meat Seller Stall. Head up
through doorway at top of the screen. Continue along path,
until you’re back at Alichica’s stall in the Gate Plaza.
Sneak over to Ali, use the Talk Icon on yourself, and Make Purchase.
Now you need the MAP and the COMPASS.
Bartering is an essential way of communicating in Shapier, so
select the MAP, and offer 70 CENTIMES, then find a
middle ground, so you can buy the MAP. Now again,
use the Talk Icon on yourself, and Make Purchase. This time, select
the COMPASS, and offer 70 CENTIMES, then find a
middle ground, so you can buy the COMPASS. Now you
can use the MAP and COMPASS any time
to travel around the city. Click the COMPASS on
yourself, and it will pop up on-screen, so you can always see
which direction you’re heading. Click the MAP on
yourself to see the map on-screen. Places you’ve already
visited are marked on the map, and you can jump to them by clicking
on them.
Now you are new in town, so you should find the Guild Hall
and register yourself. Click the MAP on
yourself now, and click on Plaza Of The Fighters West. You find
yourself outside the Guild Hall. There is a liontaur - Rakeesh
- sunbathing outside the Guild Hall. Talk to him, and work
through all the topics. Now use the Talk Icon on yourself, and Greet
him, Tell About Spielburg, then Say Goodbye. Now enter the Guild
Hall.
Inside the Guild Hall, Uhura greets you. Talk to her and work
through all the topics. Now use the Talk Icon on yourself, and Greet
her, Tell About Spielburg, then Say Goodbye. Have a look around
the Guild Hall if you like - it seems like an interesting place.
Sign the LOG BOOK on the right, then look at
the LOG BOOK to read it. Now click on the Quest
Board on the back wall, and look at each of the 5 posters to see what
your quests are. Click on ‘Done’ to exit the close-up, then leave
the Guild Hall.
Sneak down to the next screen, and see the Weapon’s Shop.
Enter shop, and look around the place. Talk to Issur, and
work through all the topics. Don’t buy anything here yet -
you’re just starting out, and you haven’t got much money. Just leave
the shop.
Sneak over to Cloth Merchant Stand on the right, talk to him,
and work through all the topics. Now use Talk Icon on yourself,
and Make Purchase. Select the CLOTH BAG and offer
30 CENTIMES for it, then find a middle ground, so you can
buy the CLOTH BAG. Now sneak over to Leather
Merchant Stand on the left, talk to him, and work through all the topics.
Click Talk Icon on yourself and Make Purchase. Select
the WATERSKIN, change the quantity to 2, and offer 75 CENTIMES for
it, then find a middle ground, so you can buy the WATERSKIN.
SAVE YOUR GAME HERE. Now as a thief, you need good
lock picking skills, so you can break into places. Go into the
streets, find a door, and use your THIEVES TOOLKIT on the
door to practice Lock Picking. When you get tired, use MAP on
yourself, and jump to Katta’s Tail Inn, go into your room at top
right, and Rest An Hour. Then come back to the streets, find a
door, and use your THIEVES TOOLKIT on the door to
practice Lock Picking again. Keep practicing this until evening.
When evening comes, return to Katta’s Tail Inn. Sit down next
to Abdulla. Shema brings you some supper - click the Talk Icon
on yourself, and Thank Shema, then Say Goodbye. Now click on
the food in front of you to eat it. When you have finished your
supper, stand up, go to your room, and Sleep Until Morning.
DAY 2
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room, and sit down at the table.
Shema brings your breakfast. She is dancing tonight, and
asks you to come and watch her. Of course you’ll watch
her dancing! Talk to her and ask her about Daily News, then
Dance, then Enough Already. Now click the Talk Icon on yourself and
Thank Shema, then Say Goodbye. Click on the food in front of
you to eat your breakfast. Now stand up and leave the Inn.
Outside the Inn, SAVE YOUR GAME HERE. Click MAP on
yourself and jump to Plaza Of The Fountain South. Click on the
fountain to drink from it, and use your WATERSKINS on the
fountain to fill them with water.
Notice Apothecary on the left. Enter Apothecary, Look around
the shop if you like. Talk to Harik and work through all the topics.
Now use the Talk Icon on yourself, and Greet him, then Make
Purchase. Select the HEALING PILLS (red bottle), change
the quantity to 2, and offer 5 DINARS for them, and
find a middle ground, so you can buy the HEALING PILLS.
Use the Talk Icon on yourself again, and Make Purchase. Select
the VIGOR PILLS (green bottle), change the quantity to 2,
and offer 450 CENTIMES for them, then find a
middle ground so you can buy the VIGOR PILLS. For the
3rd time, use Talk Icon on yourself and Make Purchase. Select
the POISON CURE PILLS (brown bottle), change the quantity
to 2, and offer 5 DINARS for them, then find a
middle ground, so you can buy the POISON CURE PILLS.
Finally, since you are a thief, use the Talk Icon on
yourself again and Make Purchase. Select the OIL, and
offer 10 CENTIMES, then find a middle ground so you can buy
the OIL. Now leave the Apothecary.
Sneak down one screen, so you can see the Magic Shop (it has the
big eye above it), and enter the shop. Wow, there’s a lot of
interesting things on the shelves here. Keapon Laffin, the shop
owner is sitting on a cloud! Talk to him, and work through all
the topics. You can’t do anything else here at the moment, so leave
the shop.
Sneak over to Brass Merchant on the left. Talk to him, and
work through all the topics. Use the Talk Icon on yourself,
Greet him, then Make Purchase. Select the BRASS LAMP and
offer 10 DINARS, then find a middle ground, so you can buy
the BRASS LAMP.
Now click MAP on yourself, and jump to Plaza Of The
Fighters West. You see a man outside the Guild Hall, walking on a
tightrope. He is challenging anyone to walk the tightrope.
Talk to him, and work through all the topics. Being a thief,
you need to have this skill. However, you have no chance of
beating him yet (your Agility Skill is not high enough), so don’t bother
challenging him. He’ll be back another day, and you can
challenge him then.
Use MAP on yourself, and jump to the Gate Plaza.
Sneak down one screen, to find yourself at the Saurus
Stable. SAVE YOUR GAME HERE. Ali Fakir will try to sell
you a Saurus. Tell him YES you want to buy a
Saurus. Say NO to his first offer of 50 DINARS.
Keep saying NO to him, until he gets down to 10 DINARS,
then tell him YES. He sells you a cute green dinosaur
for 10 DINARS (who promptly gives your face a
huge lick), then he leaves. You are now the proud owner of a
green Saurus, and you are eager to explore the desert. Click
on the Saurus to mount him, then exit down one screen, so you are
at the City Overlook in the desert.
SAVE YOUR GAME HERE. Head down 5 screens, until you see a
rock that looks like a dinosaur head. Your prospective will
change, with the camera jumping to behind you instead of in front of
you, but don’t let that fool you. Just keep going in the
same direction - South. Try to avoid any monsters you see.
When you reach the dinosaur head rock, turn left (East), and head
for the Oasis.
At the Oasis, click on your saurus to dismount, and click on the
pool to drink the water. Your saurus may also take a nice drink
from the pool. Now there is a man here, with his long white
beard wrapped around a tree. If you read the Quest
Board, you’ll know this is the Dervish - his beard is the ‘Whirl‘
mentioned on the Quest Board. Talk to him and work through all
the topics. Click on his BEARD to get some of
it (so you have the ‘Whirl’). Now click on your Saurus
to mount him again, talk to him, and Return To The City. Your
Saurus’s natural homing instinct will have no trouble finding his way
there.
Back at the City Overlook, head down (North) to the Saurus Stables.
Click on your saurus to dismount, and the guard will put him back
in the stables for you.
Sneak up (North) to the Gate Plaza. Don’t forget that Shema
is dancing at Katta’s Tail Inn tonight. Check the time, and if
it’s still the afternoon, sneak up into the streets, find a door, and
use your THIEVES TOOLKIT on the door to practice
Lock Picking. When you get tired, use MAP on
yourself, and jump to Katta’s Tail Inn, go into your room at top
right, and Rest An Hour. Then come back to the streets, find
a door, and use your THIEVES TOOLKIT on the door
to practice Lock Picking again. Repeat this until evening.
When evening arrives, return to Katta’s Tail Inn. Sit down at
the table, and watch as Shema dances. That spin she does at the
end is spectacular. When her performance is over, talk to
Shameen, and Order A Meal. When Shema brings your supper,
use Talk Icon on yourself, Thank Shema, then Say Goodbye. Now
click on the food in front of you to eat it. When you’ve finished,
stand up, and leave the inn.
Now it’s time for you to shine. Night time is when the world
comes alive for you. Use MAP on yourself and jump
to the Money Changer. She asks if you are interested in doing a ‘little
job’ for her, so tell her YES. She gives you directions
to the Metal Worker’s house, and wants you to steal a SILVER
TEA SERVICE, along with anything else that takes your fancy.
Leave the Money Changer for now.
Here’s how to find the Metal Worker’s House:
Use MAP on yourself, and jump to the Gate Plaza.
Leave the Gate Plaza through the top exit.
Sneak forward to the intersection.
Sneak right, into Sharki Darb.
Follow path through several turns, until you see path on left.
Sneak left, into Rani Tarik.
Follow path through several turns, until you see path on right.
Sneak right, into Zrir Darb.
You’ve reached the Metal Worker’s house.
SAVE YOUR GAME HERE. Well, you’ve found the Metal
Worker’s house, but you need to wait until midnight before you can
enter. Keep checking the time, and when it‘s ‘Middle Of The
Night‘, you know it‘s time. Make sure you are SNEAKing,
then use your THIEVES TOOLKIT on the door. If
you’ve been practising this skill, it should be no bother to you.
Inside the house, SAVE YOUR GAME HERE. Look at shelf
on the left, and look at SILVER TEA SERVICE on the top
shelf. That’s the tea service that the Money Changer wants, so
take the SILVER TEA SERVICE. If you step on a creaky
floorboard, stop for a while, then continue. Now look at the
wardrobe, and use OIL on the wardrobe to oil the hinges.
Open wardrobe, look inside wardrobe, and search the wardrobe to find
an EMERALD BOWL. Now sneak over to the rug, look at the
rub, and move the rug. There’s a trapdoor hidden under the rug.
Kareem enters the house at this point, but luckily, he is
too drunk to see you. Phew! Anyway, under the rug, you
find a trapdoor. Look at the trapdoor and open the trapdoor.
You hear another voice outside the door. Quickly, move
the rug back into place, then click on the table on the right to hide
behind it. When the coast is clear, you can continue. Move the
rug again, and look inside the trapdoor to see a large chest, which is
locked. Use your THIEVES TOOLKIT on the chest to
pick the lock, then Examine Chest, and Take Contents to get 60 DINARS.
You’re rich! But there are more voices outside! Quickly,
replace the rug, then click on the wardrobe to hide. Jabbar enters
the house, and he is NOT drunk. Good thing you hid in
the wardrobe! Now when he leaves, come out of the wardrobe.
Move the rug again, look in the trapdoor, and Examine
Chest again - do this a few times, until you ‘Notice Something
Strange About The Chest’. Now click on the chest again, and Take
Contents, to find the SILVER DAGGER, which you
automatically take. That’s all you can take from the Metal Worker’s
house - you just have to cover your tracks now. Close trapdoor,
replace the rub, then sneak over to the door and leave the house.
SAVE YOUR GAME HERE.
Wow! That was intense! ALMOST getting caught so many times
- what a thrill!
Now you’ve been to the Metal Worker’s house, let’s go back to
the Money Changer. Use MAP on yourself and jump to
the Money Changer. Give the SILVER TEA SERVICE to
her and accept the 10 DINARS she offers. Give the SILVER
DAGGER to her and accept the 15 DINARS she
offers. Give the EMERALD BOWL to her
and accept the 20 DINARS she offers. Now leave
her shop.
Well, it’s been a VERY exciting day for you, but it’s late now, and
you are tired. Use MAP on yourself and jump to
Katta’s Tail Inn. Go to your room at the top right, and Sleep
Until Morning.
DAY 3
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room, and sit down at the table.
Shema brings your breakfast. Talk to her and ask her
about Daily News, then Omar, then Enough Already. Now click the Talk Icon
on yourself and Thank Shema, then Say Goodbye. Click on the food in
front of you to eat your breakfast. Now stand up, make sure you
are in SNEAK mode, and leave the Inn. As you are
leaving, Shameen tells you that Omar the poem is performing here
tonight.
SAVE YOUR GAME HERE. The first order of business today, is to
find the Astrologer. You can talk to Alichica and ask about the
Astrologer if you like, but his directions are just as confusing as
before. Never mind.
This is how you find the Astrologer:
Leave the Gate Plaza by the top exit.
Sneak up to the first intersection.
Turn right into Sharki Darb.
Follow long path along (ignore that path on the left) to the intersection.
Turn right into Tarik Of Stars
Follow path along, until you reach Astrologer’s House.
As soon as you enter, Abu will ask for your name, so TYPE
YOUR NAME. Talk to Abu and work through all the topics.
He can’t tell your future without knowing a bit about you, so
click the Talk Icon on yourself, Greet him, Tell About Spielburg, then
Say Goodbye. But he still can’t tell your future yet - you need
to come back later. So leave the Astrologer’s House.
Click MAP on yourself, and jump to Plaza Of The
Fountain South. A beggar should be here - show some compassion,
and click your COIN PURSE on the beggar and
give him a CENTIME. Now sneak down one screen,
so you can see the Magic Shop. Enter Magic Shop, and give WHIRL (the
Dervish’s beard) to Keopon Laffin, to sell it to him. Since you are
a thief, you need some MAGIC ROPE. Click Talk Icon
on yourself, Make Purchase, select the MAGIC ROPE, and
offer 50 DINARS for it, then barter over the price.
When you have the MAGIC ROPE, leave the shop.
Click on the fountain to drink from it, and also fill your WATERSKINS here.
Let’s find the Enchantress now.
From outside the Magic Shop:
Leave Fountain Plaza through the top exit.
Follow path to the intersection (ignore that path on the left).
Turn right into Shmali Tarik.
Follow path, until you see path on the left.
Go through door on left, into Sitt Tarik.
There’s a purple door in front of you - the Enchantress’s door.
Knock On Door. You’ll be asked some questions, which you need
to answer correctly, before you can enter the door.
Who is it that seeks to enter?
TYPE YOUR NAME.
Who is it that sent you here?
KEAPON LAFFIN.
What element is most appropriate for the owner of the Magic Shop?
AIR.
My first is the first. My second is the last. Next comes
myself. Then back to the end, and to the beginning again.
Who am I?
AZIZA.
You are now invited into Aziza’s home. Be polite to her! Walk
down the steps to sit down at the table with her. She asks if
you want some tea, so use the Talk Icon on yourself, and Answer Yes.
Look around her home - she seems to have a water theme going.
Now talk to her and work through all the topics. There’s
nothing else you can do here at the moment, so click the Talk Icon on
yourself, and Say Goodbye. You automatically leave the house.
Go back into SNEAK mode. Now you still need to
practice your lock picking skills, so you can break into other
places. Go into the streets, find a door, and use your THIEVES
TOOLKIT on the door to pick lock. Keep practicing this
until evening.
When evening comes, use MAP on yourself and jump to
Katta’s Tail Inn. Inside the Inn, sit down at the table, and
watch Omar recite his poem. When the poem is finished, stand up,
sneak over to Omar, talk to him, and work through all the topics.
Now use the Talk Icon on yourself, Greet Omar, Thank Poet, then Say
Goodbye. Now sit down at the table again, and Shema will bring
your supper. Use the Talk Icon on yourself and Thank Shema,
then Say Goodbye. Now click on the food in front of you to eat
it. When you’ve finished, stand up, go to your room, and Sleep Until
Morning.
DAY 4
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table.
Shema brings your breakfast, and tells you about a strange fire
that prevented the stall holders from setting up their stalls in the
Plaza outside. Oh dear! Use the Talk Icon on yourself, Thank
Shema, then Say Goodbye. Click on the food in front of you to
eat your breakfast. Now stand up and leave the Inn.
Outside, the Plaza is a sorry sight, with only the chars of Ali’s
stall remaining. Talk to Alichica, ask about Daily News, then
Fire Elemental. Poor Ali!
You may be getting low on rations now. So use MAP on
yourself and jump to Plaza Of The Fountain South. Approach
Sloree’s food stall on the right, use Talk Icon on yourself, and Buy
Meat. Select LIZARD JERKY RATIONS, change the quantity
to 5, then offer 80 CENTIMES for them, then barter over
the price. Now drink water from the fountain, and fill your WATERSKINS from
the fountain.
Remember yesterday, the Astrologer said to come back in the
future, to ask about the future. Click MAP on
yourself and jump to the Astrologer's house. Talk to
him, and ask about Fortune, then Enough Already. Now leave
the house.
Now sneak up into the streets, find a door, and use your THIEVES TOOLKIT on
the door to practice your lock picking skills for a while.
When evening arrives, return to Katta’s Tail Inn. Sit down at
the table, and when Shema brings your supper, use Talk Icon on
yourself, Thank Shema, then Say Goodbye. Now click on the
food in front of you to eat it. When you’ve finished, stand up,
and leave the inn.
Use MAP on yourself and jump to the Money Changer.
Dinarzad tells you about another job she has lined up, so tell
her YES you are interested. She wants you to
rob the Weapons Shop, and gives you all the details. Now leave
the Money Changer.
Use MAP on yourself and jump to Plaza Of The Fighters East.
Now there are still too many people around for what you have
planned, so you need to wait until it gets dark. When it‘s
dark, SAVE YOUR GAME HERE. Sneak over to the door of
the Weapons Shop, and use your THIEVES TOOLKIT on
the door to the Weapons Shop, and enter. Inside the Weapons
Shop, SAVE YOUR GAME HERE. You have to be quick here.
Make sure you close the door, so you don’t attract any unwanted
attention. Now you‘re not strong enough to move the heavy
anvil, but there are other ways! Use OIL on the anvil,
then push the anvil. Ah-ha! A trapdoor was hiding underneath
the anvil, just as Dinarzad told you! Open trapdoor, and use
your THIEVES TOOLKIT on the strongbox, and you
automatically take the money that was hidden inside. You
just have to cover your tracks now, so Issur won’t know you’ve been
here. Close the strongbox, close the trapdoor and move the
anvil back into place. Now sneak over to the door, open
the door, and simply sneak out of the Weapons Shop. That was
a nice haul!
It’s late now, and you are tired. Use MAP on
yourself, and jump to Katta’s Tail Inn. Go to your room at
top-right, and Sleep Until Morning.
DAY 5
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table
next to Abdulla. He tells you that the Fire Elemental has hit
Shapier, and things are not looking good. Shema brings
your breakfast, so click the Talk Icon on yourself, and Thank Shema,
then Say Goodbye. Click on the food in front of you to eat your
breakfast. Now talk to Abdulla, and ask about Daily News, then
Fire Elemental. Now stand up, make sure you are still in SNEAK mode,
and SAVE YOUR GAME HERE.
Leave the Inn, but be careful, since the Fire Elemental is outside.
Leave the Gate Plaza through the top exit, being careful you don’t
get burned.
You need to find out how to defeat the Fire Elemental. Once in
the safety of the streets, use MAP on yourself, and
jump to Aziza’s house.
When you’re at the purple door, Knock On Door, and Aziza will let
you in. Sneak down the stairs at sit down at the table with
her. She will ask if you want to share some tea, so click the
Talk Icon on yourself, and Answer Yes. Now talk to Aziza, ask
about Daily News, then Elemental, Fire Elemental, Contrary Element,
and Capture. That’s all the information she has for you, so
click the Talk Icon on yourself, Thank Aziza, then Say Goodbye to
leave.
Click MAP on yourself and jump to the Apothecary.
Now Harik is a knowledgeable guy. Maybe he would know
something about the Fire Elemental? Talk to Harik, ask about
Daily News, then Fire, Flame, and Incense. Now use Talk Icon on
yourself and Tell About the Fire Elemental. Now Make A Purchase,
select the INCENSE, and offer 50 CENTIMES for
it. Harik is feeling very generous, and gives it to you for free
since it will save the city. Since you are here, use Talk Icon
on yourself again and Make Purchase. Choose HEALING
PILLS (red bottle), change quantity to 2, and offer 7 DINARS for
them, then barter over the price. Use Talk Icon on yourself and
Make Purchase. Choose VIGOR PILLS (green bottle),
change quantity to 2, and offer 470 CENTIMES, then barter over
the price. When you’re ready, leave the shop.
Sneak towards the fountain, and fill your WATERSKINS. SAVE
YOUR GAME HERE.
Click MAP on yourself and jump to the Gate Plaza.
Use INCENSE on the fire, and lure it up into
the streets, away from the Plaza. Continue sneaking up until you run
out of incense, then place LAMP on the ground.
Sneak towards the Elemental (but be careful not to get burned)
and use WATERSKIN on the Fire Elemental. The
Fire Elemental should jump into the lamp, so get the LAMP.
That's the end of the Fire Elemental, and you now have a MAGIC
LAMP! Well done!
Use MAP on yourself, and jump to Plaza Of The Fountain
South. Drink water from the fountain, and fill your WATERSKINS from
the fountain.
Now sneak up into the streets, find a door, and use your THIEVES TOOLKIT on
the door to practice Lock Picking. Try to get your skill level
up to 200, which is the best you can be.
When evening arrives, return to Katta’s Tail Inn. Sit down at the
table next to Abdulla. Shema brings your supper, so use Talk
Icon on yourself, and Thank Shema, then Say Goodbye. Click on the
food in front of you to eat your supper. After supper, stand
up, go to your room, and Sleep Until Morning.
DAY 6
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table.
Shema brings your breakfast, so click the Talk Icon on
yourself, and Thank Shema, then Say Goodbye. Click on the food in
front of you to eat your breakfast. Now stand up, and leave the
inn.
SAVE YOUR GAME HERE. You should hopefully have a
decent amount of money now. Use MAP on
yourself and jump to the Weapon’s Shop. Click Talk Icon on yourself,
and Make Purchase. Select the DAGGERS, change quantity to 6,
and offer 450 CENTIMES for them. Barter over the price,
until you manage to get the DAGGERS. Now leave the shop.
Now you have some daggers, it’s time to work on your
Throwing Skills. Sneak up into the streets, and SAVE
YOUR GAME HERE. Throw a DAGGER onto the ground,
and repeat until you’ve thrown all your daggers. Now click on
the ground to pick up all your DAGGERS. Keep practicing
this until evening.
When evening arrives, sit down at the table in Katta’s Tail
Inn. Shema brings your supper, so use Talk Icon on yourself,
and Thank Shema, then Say Goodbye. Click on the food in front
of you to eat your supper. After supper, stand up, go to your
room at top right, and Sleep Until Morning.
DAY 7
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table.
Shema brings your breakfast, so click the Talk Icon on
yourself, and Thank Shema, then Say Goodbye. Click on the food in
front of you to eat your breakfast. Now stand up, and leave the
inn.
SAVE YOUR GAME HERE. Click MAP on yourself, and
jump to Guild Hall. Rakeesh thanks you for saving Shapier from
the Fire Elemental, and gives you 50 DINARS as a
reward. Now leave the Guild Hall.
Use MAP on yourself, and jump to Plaza Of The Fountain
South. Omar is here, reciting one of his poems. Listen to
his poem - there’s 4 verses, with a long pause in between each verse.
Now leave the area, but return again straight away. Omar
has dropped his PURSE on the ground. Look at
the PURSE, then take the PURSE. You can return
it to him next time you see him.
Now, how are your Throwing Skills? You should get it up to at
least level 160. If you’re not there yet, sneak up into the
streets, and throw a DAGGER onto the ground, and
repeat until you’ve thrown all your daggers. Now click on the ground
to pick up all your DAGGERS. When you get to level 160,
you can do whatever you like until evening.
When evening arrives, sit down at the table in Katta’s Tail Inn.
Shema brings your supper, so use Talk Icon on yourself, and
Thank Shema, then Say Goodbye. Click on the food in front of
you to eat your supper. After supper, stand up, go to your
room at top right, and Sleep Until Morning.
No comments:
Post a Comment