YEAR: 1991 (Original) and 2010 (Special Edition)
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 2: FOUR MAP PIECES
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LECHUCK’S CASTLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INTRO
Watch the cut scene
in LeChuck’s castle.
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HOUSEBOAT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HOUSEBOAT
Look at the PARROT CHOW outside the houseboat, and pick
up the PARROT CHOW. Now enter the houseboat.
Captain Dread will
welcome you to his boat. Use the following dialogue option.
- I don’t know, what are my choices?
Captain Dread only
knows how to get to 3 islands - Scabb Island, Booty Island, and Phatt
Island. You’ll have to visit each island several times, and can travel
between them whenever you want. Lets go to Booty Island first of
all. Click on Booty Island on Captain Dread’s Map.
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BOOTY ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VILLE DE LA BOOTY
You arrive at the
village, at the bottom of the island. Talk to the old man at the cannon
if you like. He doesn’t really have anything useful to say, but it’s
amusing listening to him. Enter The Booty Boutique on the left.
THE BOOTY BOUTIQUE
Explore the shop. Talk to the Antique Dealer and work through the
dialogue. Look at MAP PIECE on the counter, and try to
pick it up. Unfortunately, you can’t afford it. Look at the parrot,
and look at his MIRROR. Try to take the MIRROR,
but the parrot is too attached to it. That parrot really loves his
reflection! Look at the BEWARE OF PARROT SIGN on the
wall, to the right of the parrot, then pick up the BEWARE OF PARROT
SIGN. When the Antique Dealer agrees to sell you the sign, accept his
price, and buy the BEWARE OF THE PARROT SIGN. Now look at the
hook in the wall, where the BEWARE OF PARROT SIGN used to hang,
and use PARROT CHOW on the hook instead. The parrot
likes that, even more than the MIRROR. Pick up the MIRROR from
the wall, and buy it. Pick up SHIP’S HORN from the wall,
and buy it. Pick up WELL-POLISHED OLD SAW from the
bucket next to the door, and buy it. When you’re ready, leave the
shop.
VILLE DE LA BOOTY
Enter the Costume
Shop.
COSTUME SHOP
Explore the shop,
and look at all the bizarre costumes. Talk to the Shopkeeper if you like,
but he’s very busy. He can’t even rent you a costume, since all of his
costumes are reserved. You can’ do anything here at the moment, so when
you’re ready, leave the shop.
VILLE DE LA BOOTY
Talk to Captain Kate Capsize (woman in the big hat), and work through
all the dialogue with her. You get a LEAFLET from
her. Look at the LEAFLET in your Inventory - she’s
chartering her ship for sight-seeing tours. Notice that the LEAFLET has
a picture of her on it. Walk right a few steps, and enter Stan’s
Previously Owned Coffins.
STAN’S PREVIOUSLY OWNED COFFINS
Stan, as you may have guessed, is selling 2nd-hand
coffins. Notice that a CRYPT KEY is hanging on the back
wall, behind the counter. Talk to Stan for a while. He demonstrates
how roomy his coffins are, by jumping into one of them. When you’ve had
enough of Stan, simply end the conversation. He gives you a CLEAN
WHITE HANKIE, then you automatically leave the shop.
VILLE DE LA BOOTY
Walk right to the
Pirate Spit Contest.
Talk to the
Spitmaster, and enter the contest if you like. Choose whichever name
appeals to you. However, you won’t win the contest. Continue right,
and you’ll see a map of the whole island.
BOOTY ISLAND OVERVIEW
You can explore the
rest of the island if you want, but you can’t do anything else on this island
yet. When you’re ready, go to Captain Dread’s Ship at the bottom
right.
CAPTAIN DREAD’S SHIP
Sail to Phatt
Island.
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PHATT ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHARF
You arrive at the
wharf. As soon as you arrive, you are stopped by a guard. Notice
the Wanted Poster on the wall - that’s you, Guybrush. Choose any dialogue
options to reply to the guard. He’ll take you to Governor Phatt’s Mansion.
MANSION
Work through the
conversation with Governor Phatt. When conversation is over, the guard
takes you to jail, and locks you up.
JAIL
You are locked in a jail cell, with only the dog to guard you. The
dog has a key in his mouth. Look at the rock hard mattress on the bed,
and pick up the rock hard mattress. Pick up the STICK that
was underneath the mattress. Look at the dead prisoner in the next cell,
and look at the leg BONE. Use STICK with
the BONE to flip it into your cell. Pick up BONE from
the floor in your cell, then give BONE to the dog. The
dog drops SMALL KEY in favour of the BONE, then he
trots away. Pick up SMALL KEY, and use SMALL
KEY in your cell door to unlock it.
Pick up GORILLA ENVELOPE, and pick up MANILLA ENVELOPE from
the display cabinet in the back wall. Look at both envelopes in your
Inventory. Open MANILLA ENVELOPE to retrieve your
Inventory items. Open GORILLA ENVELOPE to get a BANANA and
an ORGAN. Now leave the jail.
WHARF
That Wanted Poster of you is still on the wall, Guybrush. You need
to do something, so you don’t get arrested again. Use LEAFLET you
got from Kate Capsize on the poster. Now, no-one will be looking for
you. Walk right a few steps, and enter the Alley.
ALLEY #1
Watch the cut scene
with the kid and the spinning wheel. If you guess the winning number
correctly, you get a prize. But how did the kid win? Talk to the
Dealer if you like, and work through all the dialogue. If you make a bet
now, you won’t win. When you’re ready, leave the Alley.
WHARF
Notice the kid
going into the Alley next to the Library. Follow him in there.
ALLEY #2
Watch the scene, as
the kid gets told the next winning number by a mysterious voice behind the
door. Notice that the voice indicates the winning number, by showing
fingers on his hand. Wait for the kid to leave, then open the slot on the
door. Use the following dialogue option. Note, this option won’t be
available to you, unless you’ve watched the kid here, first.
- What’s the next winning number going to
be?
He’ll ask for the
password, before giving you the winning number. You have to get it right
3 times. Pay careful attention here. He holds up some fingers on
his hand. Don’t pay any attention to the number he says - just count the
fingers he’s holding up. Then he’ll hold up different fingers, and ask
how many fingers he’s holding up. The trick is, to say the numbers you
saw first. So, for example, if he holds up 2 fingers, then 4 fingers, the
answer is 2. If he holds up 5 fingers, then 1 finger, the answer is
5. If he holds up 3 fingers, then 2 fingers, the answer is 3, etc.
You have to get this correct 3 times. Use any dialogue option to explain
why he doesn’t recognise you, then he’ll tell you the winning number. Now
leave the Alley.
WHARF
Return to the first
Alley.
ALLEY #1
Wait for the kid to
leave. Talk to the dealer, and use the following dialogue option.
- I’d like to place a bet.
Now choose the number you were told in the other alley. You win a
prize. The important prize is the INVITATION to Governor
Marley’s Mardi Gras party, but you can play 3 times to win all 3 prizes if you
like. When you’re ready, leave the Alley.
WHARF
Enter the
Library.
LIBRARY
Look at the model lighthouse on the left. Open the model
lighthouse, and pick up MODEL LIGHTHOUSE LENS. Talk to the
Librarian on the right, and work through the conversation with her. When
applying for your TEMPORARY LIBRARY CARD, choose any name, address,
age, occupation, and vices that appeal to you. When you get your TEMPORARY
LIBRARY CARD, look at the card catalogue.
All the books have
amusing titles, and it’s fun to see them. However, there are some books
that you need to have, and you‘ll need to borrow them from the library.
The books you need are as follows.
- Drawer C-D
- Book - Disaster: Great Shipwrecks
Of Our Century
Say Hmm… I’ll have to remember that.
- Drawer PQR
- Book - Quotations: Famous Pirate
Quotations
- Say Hmm… I’ll have to remember that.
- Book - Recipes, Voodoo: The Joy Of
Hex
- Say Hmm… I’ll have to remember that.
When you have those
3 book titles memorised, leave the card catalogue.
Talk to the Librarian on the right, and ask her for all 3 books.
Apparently, ‘Famous Pirate Quotations’ is already checked out, by
Governor Phatt. You’ll need to get it from him. But in order to do
that, you’ll need another book from the Library. Look at the card
catalogue again, and pick any random book. Now ask the Librarian for
it. When you have all these books, leave the Library.
WHARF
Follow the path up
& right. Kate Capsize arrives on the island. Since her picture
is now on the Wanted Poster, she promptly gets arrested.
PHATT ISLAND OVERVIEW
You can see a map
of the entire island now. Go to the Mansion at bottom of the
island.
MANSION
Look at the sign on
the wall. Now open the gate, and enter the Mansion grounds. Open
the front door, and enter the Mansion.
Inside the Mansion,
talk to the guard, and choose any dialogue options. Invent an excuse for
the guard to leave his post. When he does, climb up the stairs to
Governor Phatt’s bedroom.
Explore the bedroom if you like. Look at the FAMOUS PIRATE
QUOTATIONS BOOK, which is lying on top of Governor Phatt. You NEED
that book. Use the random book you got from the library (make sure it’s
the random book, not any of the other books), with FAMOUS PIRATE
QUOTATIONS BOOK to switch the books. You now have the book you
need, so leave the bedroom.
Leave the
Mansion.
Walk right to the
gate, then leave the Mansion grounds.
PHATT ISLAND OVERVIEW
Return to the
Wharf.
WHARF
Enter the
Jail.
JAIL
Kate Capsize is locked up in the jail cell. Use SMALL KEY in
the cell door to unlock it. Kate is glad to be free again, and rushes off
to find out who framed her. She has no idea it was you, Guybrush!
Take VANILLA ENVELOPE (Kate’s items) from the display case,
and open VANILLA ENVELOPE to find BOTTLE O NEAR-GROG.
Leave the Jail.
WHARF
Walk right a few
steps, and go to Captain Dread’s ship, on the right.
CAPTAIN DREAD’S SHIP
Sail to Booty
Island.
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BOOTY ISLAND
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VILLE DE LA BOOTY
Enter the Costume
Shop.
COSTUME SHOP
Give INVITATION to the Shopkeeper. He has a
costume reserved for you, and gives you… a purple DRESS. Pick
up the DRESS, then leave the shop.
VILLE DE LA BOOTY
Walk left, to the
path.
BOOTY ISLAND OVERVIEW
Head for the
Mansion at the top left of the map. You are stopped, along the way.
GUARD KIOSK
Wait… that can’t be… Ghost Pirate LeChuck… can it? No, thankfully,
it’s just a Mardi Gras costume. Talk to the Guard and work through the
conversation. In order to get past, you must have a costume, and an
invitation to get past. Show INVITATION to the
Guard. Show your DRESS to the Guard. You change
into your costume, then head up towards the Mansion.
MANSION
Head up &
right, towards the Mansion.
Walk up to the
front door of the mansion. Open the front door, and enter the
Mansion.
Inside the Mansion, eavesdrop on everyone’s conversation if you
like. Notice the MAP PIECE in the picture frame, above
the fireplace on the left. Pick up the MAP PIECE, then leave
the Mansion.
Back outside, walk down towards the Mansion grounds. As you walk
past the dog, he starts barking at you. Choose any dialogue options when
talking to the Gardener. It turns out that Elaine Marley named her dog
‘Guybrush’, after you. You also learn that the dog can smell out the
Governor’s possessions, and he’s smelling that MAP PIECE you
stole. You try to make your escape, but you don’t get very far.
Watch the cut scene with Elaine Marley. Finally, you come face-to-face
with her. Elaine Marley… the woman you love. You have to sweet-talk
her into letting you keep the MAP PIECE. The dialogue options
are random, but basically, grovel! Use options similar to these.
- I’ll win you back if it’s the last thing
I do!
- Life without you is an endless nightmare.
- Elaine, take me back. I can’t live
without you.
- You were right. I was a
buffoon. And a weenie.
- My soul is sick, Elaine, and love is the
only cure.
- May lightning strike me if I bear false
intentions!
- If you won’t take me back, just kill me
know.
She’s beginning to fall for your charms again. But then you blow
it all by mentioning the MAP PIECE. She’s furious with you,
and throws the MAP PIECE out of the window. You
automatically leave the bedroom.
Immediately return to her room. She’s already left. You
really made her mad, this time! Pick up OAR from the
wall, then leave the bedroom.
Leave the
Mansion.
The MAP PIECE has fallen onto the ground in front of
you. Try to pick it up, but the wind blows it further away Keep
trying to pick it up, until it blows right out of the Mansion grounds.
Okay, forget about the MAP PIECE for now - you can worry about
it later. Walk back up towards the Mansion, then follow the path left,
and round to the back of the Mansion.
At the back of the
Mansion, look at the bin, and push the bin. The Chef appears, wanting to
know who is causing the racket. Quickly run right, back to the front of
the mansion, making sure the Chef is chasing after you.
Work your way all
the way round the mansion, until you’re at the back entrance again. With
any luck, the Chef is still looking for you at the front of the Mansion, so he
won’t bother you here. Now enter through the back door, into the
kitchen.
There is a pot of fish on the table in the kitchen, just waiting to be
cooked. Pick up a FISH from the pot, then leave the
kitchen.
The Chef might be
here, waiting for you, but just ignore him. Walk round to the front of
the Mansion again.
Pick up Guybrush the DOG. You’ll change back into your
normal clothes at this point. Now walk down to the Mansion grounds.
Head left, and make
your way back to the island overview.
BOOTY ISLAND OVERVIEW
Go to the Big Tree
at top right of the map.
BIG TREE
Look at the holes in the tree, and notice that there is a PLANK in
the first hole. Walk onto the tree root, then step onto the PLANK.
Use OAR with the next hole in the tree, and step onto
the OAR. The OAR breaks, and you fall.
Watch the hilarious cut scene, as your parents sing to you. You write
their song down on the SPIT ENCRUSTED PAPER. When they leave,
pick up the BROKEN OAR, then walk left or right to the map
overview.
BOOTY ISLAND OVERVIEW
Go to the cliff, at
bottom of the map.
CLIFF
Look over the cliff side, to see that the MAP PIECE from
Elaine’s Mansion got caught halfway down the cliff. Unfortunately, it’s
too far down for you to reach. Head up, and return to the map
overview.
BOOTY ISLAND OVERVIEW
Go to Captain
Dread’s ship at the bottom right.
CAPTAIN DREAD’S SHIP
Sail to Scabb Island.
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SCABB ISLAND
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WOODTICK TOWN
Walk left a few
steps, then walk up to the Laundrette.
MAD MARTY’S LAUNDRETTE
The 3 pirates are still here, and they’re still sleeping. Notice
that one of the pirates has a wooden peg-leg. Use the WELL-POLISHED
OLD SAW with the peg-leg to saw it off, then walk down to leave the
Laundrette. As you are leaving, the pirate wakes up, sees his sawed-off
leg, and screams in panic.
WOODTICK TOWN
Walk up into
Wally’s hut at top of the screen.
CARTOGRAPHER’S HUT
Wally is still desperately trying to find the monocle you stole from him
earlier. Poor Wally. Give him the MODEL LIGHTHOUSE LENS,
so he can see again. Now leave his hut.
WOODTICK TOWN
Walk down to the
ship at bottom of the screen, and climb down the hatch into the Bloody Lip
Bar.
BLOODY LIP BAR
The Barkeeper fires
you for leaving the bar when you’re supposed to be cooking in the
kitchen. Talk to him, using the following dialogue options.
- Grog, please.
- Will you accept a temporary library card?
- Yeah, I could really use it.
- I’ll have a Yellow Beard’s Baby.
- Bartender, get me a drink.
- Give me a Bloody Stump.
- Bartender, get me a drink.
- Mix me up a Blue Whale.
- Nice place you have here. Well, see
ya.
You should have 3 coloured drinks now - yellow, red, and blue. You
should also have complimentary CRAZY STRAW. Now look at
Jojo the monkey, playing the piano. He has a metronome on top of the
piano to help him keep time. Use BANANA with the
metronome - Jojo becomes hypnotised. Pick up JOJO the
monkey. Climb up stairs on the right, and leave the bar.
WOODTICK TOWN
Walk up, into the
hut on the right, at top of the screen.
WOODSMITH’S HUT
The Woodsmith isn’t here - he’s gone to help the pirate with his
peg-leg. While he is gone, pick up HAMMER from the back
wall, and pick up NAILS in the crate at the back wall.
Leave the hut.
WOODTICK TOWN
Wait around for a
while, or enter any locations you like in Woodtick Town. This gives the
Woodsmith time to help the pirate, then return to his hut. After a while,
enter the Woodsmith’s Hut.
WOODSMITH’S HUT
Give BROKEN OAR to the Woodsmith. He repairs it
for you, and gives you back REINFORCED OAR. Leave his
hut.
WOODTICK TOWN
Walk right, over the
bridge, and leave town.
SCABB ISLAND OVERVIEW
Go to Captain
Dread’s ship at top of the map.
CAPTAIN DREAD’S SHIP
Sail to Booty
Island.
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BOOTY ISLAND
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VILLE DE LA BOOTY
Walk right a few
steps, and enter Stan’s Previously Owned Coffins.
STAN’S PREVIOUSLY OWNED COFFINS
Talk to Stan, using
the following dialogue option.
- Could you show me that coffin again?
Stan climbs into the coffin to demonstrate how roomy it is.
Quickly use NAILS with the coffin, to seal Stan inside the
coffin. Stick around for a while if you like, to listen to his amusing
comments. Take CRYPT KEY from behind the counter on the
back wall. Use HAMMER with the cash register to break it
open - it’s empty. For a bit of fun, use the bell on the counter.
When you’re ready, leave the shop.
VILLE DE LA BOOTY
Walk right, to the
Pirates Spit Contest.
PIRATES SPIT CONTEST
The Spitmaster is running a contest, and whoever can spit the furthest,
wins a prize. Before you enter, you need to do a bit of
preparation. Use your SHIP’S HORN. Everyone turns away,
thinking that a ship is approaching from the distance. While they are not
looking pick up the flags in the ground, to rearrange them. In your
Inventory, use YELLOW DRINK with BLUE DRINK to
create GREEN DRINK. This is the same colour as spit.
Use CRAZY STRAW with the GREEN DRINK to make
your spit thick. Now talk to the Spitmaster to participate in the
contest. But don’t actually spit yet. Look at the women in the
audience, with the green top and red scarf. When her red scarf blows in
the wind, use the following dialogue option.
- Ptooie!
The wind carries your spit further, and you win the contest, thus
winning a SPIT PLAQUE. Walk left, back to the main
area.
VILLE DE LA BOOTY
Enter The Booty
Boutique, on the left.
THE BOOTY BOUTIQUE
Give SPIT PLAQUE to the Antique Dealer. Use the
following dialogue options with him.
- What do you mean? It’s worth a
mint!
- That’s not just any lump of pus.
- The spit of the person who killed LeChuck
is on it.
In his eyes, the spit plaque has now dramatically increased in
value. He buys it from you, giving you 6000 PIECES OF EIGHT.
Leave the shop.
VILLE DE LA BOOTY
In your Inventory, look at GREAT SHIPWRECKS OF OUR CENTURY BOOK,
and take note of the coordinates where the Mad Monkey sank. The
coordinates change with every play through. Walk right a few steps, and
talk to Kate Capsize, using the following dialogue options with her.
- I’m interested in chartering a
ship.
- Okay, I’ll pay you the 6000 pieces of
eight.
- Yeah, let’s blow this popsicle stand.
She shows you her map - click on the coordinates you read in the SHIPWRECKS
BOOK. She takes you to the coordinates you stated. Now use the
following dialogue option.
- I’ll dive in and look for the sunken
galleon.
You automatically dive into the sea. If you gave Kate the correct
coordinates, you’ll see the sunken Mad Monkey shipwreck. Pick up
the MONKEY HEAD figurehead from the front of the ship.
Now walk left a few steps, and pull on the anchor on the left, and Kate will
pull you back up. Both of you return to town.
Walk left a few
steps, and enter The Booty Boutique, on the left.
THE BOOTY BOUTIQUE
Give MONKEY HEAD figurehead to the Antique
Dealer. He’s very excited to see this long-lost treasure, and would
normally pay you 6 million PIECES OF EIGHT. However, he’s a
bit short on cash at the moment, so he gives you the MAP PIECE from
his counter instead. That suits you just fine! Leave the
shop.
VILLE DE LA BOOTY
Go to Captain’s
Dread’s Ship.
CAPTAIN DREAD’S SHIP
Sail to Phatt
Island.
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PHATT ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHARF
Look on the pier on
the right, and notice the Fisherman sitting at the end of the pier. Head
along to the pier.
PIER
Talk to the Fisherman, using any dialogue options. You challenge
him to a fishing contest - if you can catch a bigger fish than him, he‘ll give
you his FISHING POLE. Give your FISH to the
Fisherman - he thinks you caught it, and gives you his FISHING POLE.
You automatically lave the pier.
WHARF
Go back to Captain
Dread’s ship.
CAPTAIN DREAD’S SHIP
Sail to Booty
Island.
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BOOTY ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VILLE DE LA BOOTY
Walk left, to the
island overview.
BOOTY ISLAND OVERVIEW
Go down to the
cliff at bottom of the map.
CLIFF
Look over the cliff side - the MAP PIECE is still
halfway down the cliff. Use FISHING POLE with the MAP
PIECE to snare it. Just when you think you’ve got it… a seagull
snatches it, and flies away. Dang! Walk up to the island
overview.
BOOTY ISLAND OVERVIEW
Go to the Big Tree
at top of the map.
BIG TREE
This is the tree with all the holes in it. Climb onto the root of
the tree, then step onto the plank. Use REINFORCED OAR with
the next hole, and step onto it. Pick up PLANK from the
hole behind you, and use it with the hole in front of you. Step onto
the PLANK. Take REINFORCED OAR you, and use
it with the hole in front of you. You’re soon at the top of the
tree.
Enter the little
tree hut.
Look at the pile of maps - there are hundreds and hundreds! How
are you gonna know which one is the real MAP PIECE? Well, if
you remember, Guybrush the DOG can sniff out any item
belonging to Elaine Marley. So use DOG with the pile of
maps. He jumps right in, and gives you the real MAP PIECE.
You should have 2 pieces now. Leave the tree hut.
Look at the hut at the top-left - it has a TELESCOPE.
Take the TELESCOPE, then climb back down the tree.
Walk left or right,
to the island overview.
BOOTY ISLAND OVERVIEW
Go to Captain
Dread’s ship, at the bottom.
CAPTAIN DREAD’S SHIP
Sail to Scabb
Island.
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SCABB ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WOODTICK TOWN
Walk right, to the
island overview.
SCABB ISLAND OVERVIEW
Go to the Cemetery
at the bottom right.
CEMETERY
Use CRYPT KEY with the Crypt on the right. Enter
the Crypt.
Look at all the coffins in the Crypt, and take note of the quotes on the
coffins. Now in your Inventory, look at FAMOUS PIRATE QUOTATIONS
BOOK, and look for the quote from Rapp Scallion. The quote changes
with every play through. Rapp Scallion has one of the MAP PIECES.
Once you know Rapp Scallion’s quote, open his coffin, and pick up his ASHES.
Now leave the Crypt.
Walk left, to the
island overview.
SCABB ISLAND OVERVIEW
Go to the Swamp, at
the right.
SWAMP
Use the coffin, and
row right to the International House Of Mojo.
SWAMP - INTERNATIONAL HOUSE OF MOJO
Walk right, to
Voodoo Lady’s room.
Talk to her, and
use the following dialogue options.
- About that jar I was looking at…
- Hey, I’ve got some ashes for that potion.
- I’ll take it.
You automatically give her Rapp Scallion’s ASHES, and she
gives you the ASH-2-LIFE potion in return. Leave Voodoo
Lady now.
Use the coffin to
leave her house.
Row back to
shore.
SWAMP
Walk left, to the
island overview.
SCABB ISLAND OVERVIEW
Go to the Cemetery
at the bottom right.
CEMETERY
Enter the Crypt on
the right.
In the Crypt, look at Rapp’s opened coffin, and use ASH-2-LIFE potion
on his ashes. Use any dialogue options with him. He agrees to give
you his MAP PIECE, if you check on his Steaming Weenie Restaurant
for him. You have no choice, but to agree. He gives you his KEY,
then disintegrates. Leave the Crypt. Walk left, to the island
overlook.
SCABB ISLAND OVERVIEW
Go to the Beach at
the top right.
BEACH
Walk right a few steps, until you see the lighthouse. That is Rapp
Scallion’s restaurant. Use KEY with the restaurant door,
then enter it.
Rapp Scallion was
right - he HAD left the gas on! Use the knob on the oven to turn the gas
off. Now leave the shack.
Walk left, to the
island overlook.
SCABB ISLAND OVERVIEW
Go to the Cemetery
on the bottom right.
CEMETERY
Enter the Crypt on
the right.
In the Crypt, look at Rapp’s opened coffin. Use ASH-2-LIFE potion
with his ashes, and use the following dialogue option to talk to him.
- You were right. The gas was on.
He keeps his word, and gives you his MAP PIECE. You
have 3 pieces now. Leave the Crypt.
Walk left, and
leave the Cemetery.
SCABB ISLAND OVERVIEW
Go to Captain
Dread’s Ship at the top.
CAPTAIN DREAD’S SHIP
Sail to Phatt
Island.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PHATT ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHARF
Follow the path up
& right, until you reach the island overview.
PHATT ISLAND OVERVIEW
Go to the waterfall
on the top left.
WATERFALL
Very
picturesque! Climb up the path at the side of the waterfall, so you are
at the top of the waterfall.
Look at the pump. What’s it doing in a pirate game? Now this
bit can be confusing for non-Americans. Look at JOJO the
monkey. Monkey… monkey wrench. In other words, a spanner.
Use JOJO with the pump, and you turn the waterfall off.
Climb back down the path, to the base of the waterfall.
Now that the
waterfall is turned off, you can see a gaping hole in the rocks. Climb
through the hole, into a tunnel.
TUNNEL
Head left, and
continue left, until you reach the beach.
BEACH
Head up the path on
the left, up to the cottage.
COTTAGE
Look at the
grotesque monkey statue, and look at the plaque on the statue - a cryptic
clue! Open the door of the cottage, and enter it.
Work through conversation with the retired pirate. He’s fed up of
would-be treasure-hunters hassling him about the treasure. Eventually,
he’ll challenge you to a drinking contest. He places a MUG OF
GROG down on the table for you, then goes to fetch a mug for
himself. While he is out of the room, quickly pick up the MUG OF
GROG, and use it with the potted tree, to empty it. Now use your
empty MUG OF GROG with BOTTLE OF NEAR GROG.
When he comes back, you drink the non-alcoholic near-grog, and you’re not
affected by it at all. Now it’s his turn. He drinks the grog… and
falls unconscious. He won’t bother you anymore. Now look at the
trapdoor in the floor on the left. You can’t get it open. What is
the old pirate hiding down there? Open shutters on the right, next to the
door. Look at the mirror place, and use MIRROR in the
mirror frame. Leave the hut.
Look at the plaque on the grotesque statue again, if you like.
What could that clue possibly mean? Use your TELESCOPE with
the grotesque statue’s arm. Watch carefully, as the sun shines through
it, shines into the cottage, bounces off the mirror in the hut, and burns a
brick in the left wall. Enter the cottage again.
In the cottage, walk left a few steps, and push the burned brick in the
left wall. The trapdoor opens, and you fall down into a secret
cave. If you push the wrong brick, a booby trap will make you fall out of
the cave, and you’ll end up at the beach, so simply return here, to the
cottage. But if you push the correct brick, you will get to stay in the
cave. If necessary, use TELESCOPE in the grotesque
statue outside, to see which brick is burned. Keep trying, until you’re
in the cave.
In the cave, look at the skeleton in the bathtub. He’s holding
a MAP PIECE. Pick up the MAP PIECE. The
skeleton hand comes with it. But you still can’t make heads or tales of
the map. Looks like you need an expert. Leave the cave through the
hole on the left, so you‘re on the beach again.
Enter cave near the
left of the hill, next to the hole you fell from.
TUNNEL
Head right, and
continue right, until you reach the waterfall.
WATERFALL
Walk right, to the
island overview.
PHATT ISLAND OVERVIEW
Go to Captain
Dread’s ship, at the top.
CAPTAIN DREAD’S SHIP
Sail to Scabb
Island.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SCABB ISLAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WOODTICK TOWN
Walk left over the
bridge. Enter Wally’s Cartographer’s hut at the top of the screen.
CARTOGRAPHER’S HUT
Give any MAP PIECE to Wally. He’ll agree to put
all 4 pieces of the MAP together for you, if you’ll run an
errand for him. He want’s you to collect his Love Potion from the
International House Of Mojo. Leave his hut.
WOODTICK TOWN
Head right, over
the bridge, and on to the island overview.
SCABB ISLAND OVERVIEW
Go to the swamp at
the right.
SWAMP
Use the coffin, and
row right to the International House Of Mojo.
SWAMP - INTERNATIONAL HOUSE OF MOJO
Walk right, to
Voodoo Lady’s room.
Talk to Voodoo
Lady, using the following dialogue option.
- Wally sent me to pick up some love
potion.
Voodoo Lady gives you a JUJU BAG… before sensing that Wally
is in danger. Leave Voodoo Lady, then us the coffin to leave the
house.
Row left, to the
shore.
SWAMP
Walk left, to the
island overview.
SCABB ISLAND OVERVIEW
Go to Woodtick
Town, at the top.
WOODTICK TOWN
Walk left, over the
bridge, and enter Wally’s cartographer shop at the top.
CARTOGRAPHER SHOP
Wally’s gone! There’s a hastily-scratched message in the table,
that just says ‘LeChuck’. Did LeChuck kidnap Wally? When
you’re ready, leave the hut.
WOODTICK TOWN
Head right, over
the bridge, and on to the island overlook.
SCABB ISLAND OVERVIEW
Go to the Swamp on
the right.
SWAMP
Look at the crate
on the swamp, to see that it‘s addressed to LeChuck. Open the crate, and
use the crate to hide in it. Watch the cut scene, as the crate (with you
in it) is transported to LeChuck’s secret fortress.
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