16 October 2021

Monkey Island 2: LeChuck's Revenge

 

YEAR:  1991 (Original) and 2010 (Special Edition)


GENRE:  Point & Click Adventure


WHERE TO GET IT:   GOG



Part 1:  The Largo Embargo

Part 2:  Four Map Pieces

Part 3:  LeChuck's Fortress

Part 4:  Dinky Island



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PART 2:  FOUR MAP PIECES

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LECHUCK’S CASTLE

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

INTRO

 

Watch the cut scene in LeChuck’s castle. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HOUSEBOAT

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

HOUSEBOAT

 

Look at the PARROT CHOW outside the houseboat, and pick up the PARROT CHOW.  Now enter the houseboat. 

 

Captain Dread will welcome you to his boat.  Use the following dialogue option. 

 

 

        -       I don’t know, what are my choices?

 

 

Captain Dread only knows how to get to 3 islands - Scabb Island, Booty Island, and Phatt Island.  You’ll have to visit each island several times, and can travel between them whenever you want.  Lets go to Booty Island first of all.  Click on Booty Island on Captain Dread’s Map. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOTY ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

VILLE DE LA BOOTY

 

You arrive at the village, at the bottom of the island.  Talk to the old man at the cannon if you like.  He doesn’t really have anything useful to say, but it’s amusing listening to him.  Enter The Booty Boutique on the left. 

 

 

 

 

THE BOOTY BOUTIQUE

 

Explore the shop.  Talk to the Antique Dealer and work through the dialogue.  Look at MAP PIECE on the counter, and try to pick it up.  Unfortunately, you can’t afford it.  Look at the parrot, and look at his MIRROR.  Try to take the MIRROR, but the parrot is too attached to it.  That parrot really loves his reflection!  Look at the BEWARE OF PARROT SIGN on the wall, to the right of the parrot, then pick up the BEWARE OF PARROT SIGN.  When the Antique Dealer agrees to sell you the sign, accept his price, and buy the BEWARE OF THE PARROT SIGN.  Now look at the hook in the wall, where the BEWARE OF PARROT SIGN used to hang, and use PARROT CHOW on the hook instead.  The parrot likes that, even more than the MIRROR.  Pick up the MIRROR from the wall, and buy it.  Pick up SHIP’S HORN from the wall, and buy it.  Pick up WELL-POLISHED OLD SAW from the bucket next to the door, and buy it.  When you’re ready, leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

Enter the Costume Shop. 

 

 

 

 

COSTUME SHOP

 

Explore the shop, and look at all the bizarre costumes.  Talk to the Shopkeeper if you like, but he’s very busy.  He can’t even rent you a costume, since all of his costumes are reserved.  You can’ do anything here at the moment, so when you’re ready, leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

Talk to Captain Kate Capsize (woman in the big hat), and work through all the dialogue with her.  You get a LEAFLET from her.  Look at the LEAFLET in your Inventory - she’s chartering her ship for sight-seeing tours.  Notice that the LEAFLET has a picture of her on it.  Walk right a few steps, and enter Stan’s Previously Owned Coffins.

 

 

 

 

STAN’S PREVIOUSLY OWNED COFFINS

 

Stan, as you may have guessed, is selling 2nd-hand coffins.  Notice that a CRYPT KEY is hanging on the back wall, behind the counter.  Talk to Stan for a while.  He demonstrates how roomy his coffins are, by jumping into one of them.  When you’ve had enough of Stan, simply end the conversation.  He gives you a CLEAN WHITE HANKIE, then you automatically leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

Walk right to the Pirate Spit Contest. 

 

Talk to the Spitmaster, and enter the contest if you like.  Choose whichever name appeals to you.  However, you won’t win the contest.  Continue right, and you’ll see a map of the whole island. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

You can explore the rest of the island if you want, but you can’t do anything else on this island yet.  When you’re ready, go to Captain Dread’s Ship at the bottom right. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Phatt Island. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PHATT ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

WHARF

 

You arrive at the wharf.  As soon as you arrive, you are stopped by a guard.  Notice the Wanted Poster on the wall - that’s you, Guybrush.  Choose any dialogue options to reply to the guard.  He’ll take you to Governor Phatt’s Mansion. 

 

 

 

 

MANSION

 

Work through the conversation with Governor Phatt.  When conversation is over, the guard takes you to jail, and locks you up. 

 

 

 

 

JAIL

 

You are locked in a jail cell, with only the dog to guard you.  The dog has a key in his mouth.  Look at the rock hard mattress on the bed, and pick up the rock hard mattress.  Pick up the STICK that was underneath the mattress.  Look at the dead prisoner in the next cell, and look at the leg BONE.  Use STICK with the BONE to flip it into your cell.  Pick up BONE from the floor in your cell, then give BONE to the dog.  The dog drops SMALL KEY in favour of the BONE, then he trots away.  Pick up SMALL KEY, and use SMALL KEY in your cell door to unlock it. 

 

Pick up GORILLA ENVELOPE, and pick up MANILLA ENVELOPE from the display cabinet in the back wall.  Look at both envelopes in your Inventory.  Open MANILLA ENVELOPE to retrieve your Inventory items.  Open GORILLA ENVELOPE to get a BANANA and an ORGAN.  Now leave the jail. 

 

 

 

 

WHARF

 

That Wanted Poster of you is still on the wall, Guybrush.  You need to do something, so you don’t get arrested again.  Use LEAFLET you got from Kate Capsize on the poster.  Now, no-one will be looking for you.  Walk right a few steps, and enter the Alley. 

 

 

 

 

ALLEY #1

 

Watch the cut scene with the kid and the spinning wheel.  If you guess the winning number correctly, you get a prize.  But how did the kid win?  Talk to the Dealer if you like, and work through all the dialogue.  If you make a bet now, you won’t win.  When you’re ready, leave the Alley. 

 

 

 

 

WHARF

 

Notice the kid going into the Alley next to the Library.  Follow him in there. 

 

 

 

 

ALLEY #2

 

Watch the scene, as the kid gets told the next winning number by a mysterious voice behind the door.  Notice that the voice indicates the winning number, by showing fingers on his hand.  Wait for the kid to leave, then open the slot on the door.  Use the following dialogue option.  Note, this option won’t be available to you, unless you’ve watched the kid here, first. 

 

 

        -       What’s the next winning number going to be?

 

 

He’ll ask for the password, before giving you the winning number.  You have to get it right 3 times.  Pay careful attention here.  He holds up some fingers on his hand.  Don’t pay any attention to the number he says - just count the fingers he’s holding up.  Then he’ll hold up different fingers, and ask how many fingers he’s holding up.  The trick is, to say the numbers you saw first.  So, for example, if he holds up 2 fingers, then 4 fingers, the answer is 2.  If he holds up 5 fingers, then 1 finger, the answer is 5.  If he holds up 3 fingers, then 2 fingers, the answer is 3, etc.  You have to get this correct 3 times.  Use any dialogue option to explain why he doesn’t recognise you, then he’ll tell you the winning number.  Now leave the Alley. 

 

 

 

 

WHARF

 

Return to the first Alley. 

 

 

 

 

ALLEY #1

 

Wait for the kid to leave.  Talk to the dealer, and use the following dialogue option. 

 

 

        -       I’d like to place a bet. 

 

 

Now choose the number you were told in the other alley.  You win a prize.  The important prize is the INVITATION to Governor Marley’s Mardi Gras party, but you can play 3 times to win all 3 prizes if you like.  When you’re ready, leave the Alley. 

 

 

 

 

WHARF

 

Enter the Library. 

 

 

 

 

LIBRARY

 

Look at the model lighthouse on the left.  Open the model lighthouse, and pick up MODEL LIGHTHOUSE LENS.  Talk to the Librarian on the right, and work through the conversation with her.  When applying for your TEMPORARY LIBRARY CARD, choose any name, address, age, occupation, and vices that appeal to you.  When you get your TEMPORARY LIBRARY CARD, look at the card catalogue. 

 

All the books have amusing titles, and it’s fun to see them.  However, there are some books that you need to have, and you‘ll need to borrow them from the library.  The books you need are as follows. 

 

 

        -       Drawer C-D

                -       Book - Disaster:  Great Shipwrecks Of Our Century

                        Say Hmm… I’ll have to remember that. 

               

 

        -       Drawer PQR

                -       Book - Quotations:  Famous Pirate Quotations

                        -       Say Hmm… I’ll have to remember that.

 

                -       Book - Recipes, Voodoo:  The Joy Of Hex

                        -       Say Hmm… I’ll have to remember that.

 

 

When you have those 3 book titles memorised, leave the card catalogue. 

 

Talk to the Librarian on the right, and ask her for all 3 books.  Apparently, ‘Famous Pirate Quotations’ is already checked out, by Governor Phatt.  You’ll need to get it from him.  But in order to do that, you’ll need another book from the Library.  Look at the card catalogue again, and pick any random book.  Now ask the Librarian for it.  When you have all these books, leave the Library. 

 

 

 

 

WHARF

 

Follow the path up & right.  Kate Capsize arrives on the island.  Since her picture is now on the Wanted Poster, she promptly gets arrested. 

 

 

 

 

PHATT ISLAND OVERVIEW

 

You can see a map of the entire island now.  Go to the Mansion at bottom of the island. 

 

 

 

 

MANSION

 

Look at the sign on the wall.  Now open the gate, and enter the Mansion grounds.  Open the front door, and enter the Mansion. 

 

Inside the Mansion, talk to the guard, and choose any dialogue options.  Invent an excuse for the guard to leave his post.  When he does, climb up the stairs to Governor Phatt’s bedroom. 

 

Explore the bedroom if you like.  Look at the FAMOUS PIRATE QUOTATIONS BOOK, which is lying on top of Governor Phatt.  You NEED that book.  Use the random book you got from the library (make sure it’s the random book, not any of the other books), with FAMOUS PIRATE QUOTATIONS BOOK to switch the books.  You now have the book you need, so leave the bedroom. 

 

Leave the Mansion. 

 

Walk right to the gate, then leave the Mansion grounds. 

 

 

 

 

PHATT ISLAND OVERVIEW

 

Return to the Wharf. 

 

 

 

 

WHARF

 

Enter the Jail. 

 

 

 

 

JAIL

 

Kate Capsize is locked up in the jail cell.  Use SMALL KEY in the cell door to unlock it.  Kate is glad to be free again, and rushes off to find out who framed her.  She has no idea it was you, Guybrush!  Take VANILLA ENVELOPE (Kate’s items) from the display case, and open VANILLA ENVELOPE to find BOTTLE O NEAR-GROG.  Leave the Jail. 

 

 

 

 

WHARF

 

Walk right a few steps, and go to Captain Dread’s ship, on the right. 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Booty Island. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOTY ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

VILLE DE LA BOOTY

 

Enter the Costume Shop. 

 

 

 

 

COSTUME SHOP

 

Give INVITATION to the Shopkeeper.  He has a costume reserved for you, and gives you… a purple DRESS.  Pick up the DRESS, then leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

Walk left, to the path. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Head for the Mansion at the top left of the map.  You are stopped, along the way. 

 

 

 

 

GUARD KIOSK

 

Wait… that can’t be… Ghost Pirate LeChuck… can it?  No, thankfully, it’s just a Mardi Gras costume.  Talk to the Guard and work through the conversation.  In order to get past, you must have a costume, and an invitation to get past.  Show INVITATION to the Guard.  Show your DRESS to the Guard.  You change into your costume, then head up towards the Mansion. 

 

 

 

 

MANSION

 

Head up & right, towards the Mansion. 

 

Walk up to the front door of the mansion.  Open the front door, and enter the Mansion. 

 

Inside the Mansion, eavesdrop on everyone’s conversation if you like.  Notice the MAP PIECE in the picture frame, above the fireplace on the left.  Pick up the MAP PIECE, then leave the Mansion. 

 

Back outside, walk down towards the Mansion grounds.  As you walk past the dog, he starts barking at you.  Choose any dialogue options when talking to the Gardener.  It turns out that Elaine Marley named her dog ‘Guybrush’, after you.  You also learn that the dog can smell out the Governor’s possessions, and he’s smelling that MAP PIECE you stole.  You try to make your escape, but you don’t get very far.  Watch the cut scene with Elaine Marley.  Finally, you come face-to-face with her.  Elaine Marley… the woman you love.  You have to sweet-talk her into letting you keep the MAP PIECE.  The dialogue options are random, but basically, grovel!  Use options similar to these. 

 

 

        -       I’ll win you back if it’s the last thing I do!

        -       Life without you is an endless nightmare.

        -       Elaine, take me back.  I can’t live without you. 

        -       You were right.  I was a buffoon.  And a weenie. 

        -       My soul is sick, Elaine, and love is the only cure.

        -       May lightning strike me if I bear false intentions!

        -       If you won’t take me back, just kill me know.

 

 

She’s beginning to fall for your charms again.  But then you blow it all by mentioning the MAP PIECE.  She’s furious with you, and throws the MAP PIECE out of the window.  You automatically leave the bedroom. 

 

Immediately return to her room.  She’s already left.  You really made her mad, this time!  Pick up OAR from the wall, then leave the bedroom. 

 

Leave the Mansion. 

 

The MAP PIECE has fallen onto the ground in front of you.  Try to pick it up, but the wind blows it further away  Keep trying to pick it up, until it blows right out of the Mansion grounds.  Okay, forget about the MAP PIECE for now - you can worry about it later.  Walk back up towards the Mansion, then follow the path left, and round to the back of the Mansion. 

 

At the back of the Mansion, look at the bin, and push the bin.  The Chef appears, wanting to know who is causing the racket.  Quickly run right, back to the front of the mansion, making sure the Chef is chasing after you. 

 

Work your way all the way round the mansion, until you’re at the back entrance again.  With any luck, the Chef is still looking for you at the front of the Mansion, so he won’t bother you here.  Now enter through the back door, into the kitchen. 

 

There is a pot of fish on the table in the kitchen, just waiting to be cooked.  Pick up a FISH from the pot, then leave the kitchen. 

 

The Chef might be here, waiting for you, but just ignore him.  Walk round to the front of the Mansion again. 

 

Pick up Guybrush the DOG.  You’ll change back into your normal clothes at this point.  Now walk down to the Mansion grounds. 

 

Head left, and make your way back to the island overview. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Go to the Big Tree at top right of the map. 

 

 

 

 

BIG TREE

 

Look at the holes in the tree, and notice that there is a PLANK in the first hole.  Walk onto the tree root, then step onto the PLANK.  Use OAR with the next hole in the tree, and step onto the OAR.  The OAR breaks, and you fall.  Watch the hilarious cut scene, as your parents sing to you.  You write their song down on the SPIT ENCRUSTED PAPER.  When they leave, pick up the BROKEN OAR, then walk left or right to the map overview. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Go to the cliff, at bottom of the map.

 

 

 

 

CLIFF

 

Look over the cliff side, to see that the MAP PIECE from Elaine’s Mansion got caught halfway down the cliff.  Unfortunately, it’s too far down for you to reach.  Head up, and return to the map overview. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Go to Captain Dread’s ship at the bottom right. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Scabb Island. 

 

 

 

 

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SCABB ISLAND

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WOODTICK TOWN

 

Walk left a few steps, then walk up to the Laundrette. 

 

 

 

 

MAD MARTY’S LAUNDRETTE

 

The 3 pirates are still here, and they’re still sleeping.  Notice that one of the pirates has a wooden peg-leg.  Use the WELL-POLISHED OLD SAW with the peg-leg to saw it off, then walk down to leave the Laundrette.  As you are leaving, the pirate wakes up, sees his sawed-off leg, and screams in panic. 

 

 

 

 

WOODTICK TOWN

 

Walk up into Wally’s hut at top of the screen. 

 

 

 

 

CARTOGRAPHER’S HUT

 

Wally is still desperately trying to find the monocle you stole from him earlier.  Poor Wally.  Give him the MODEL LIGHTHOUSE LENS, so he can see again.  Now leave his hut. 

 

 

 

 

WOODTICK TOWN

 

Walk down to the ship at bottom of the screen, and climb down the hatch into the Bloody Lip Bar. 

 

 

 

 

BLOODY LIP BAR

 

The Barkeeper fires you for leaving the bar when you’re supposed to be cooking in the kitchen.  Talk to him, using the following dialogue options. 

 

 

        -       Grog, please.

        -       Will you accept a temporary library card?

        -       Yeah, I could really use it.

        -       I’ll have a Yellow Beard’s Baby.

        -       Bartender, get me a drink.

        -       Give me a Bloody Stump.

        -       Bartender, get me a drink.

        -       Mix me up a Blue Whale.

        -       Nice place you have here.  Well, see ya.

 

 

You should have 3 coloured drinks now - yellow, red, and blue.  You should also have  complimentary CRAZY STRAW.  Now look at Jojo the monkey, playing the piano.  He has a metronome on top of the piano to help him keep time.  Use BANANA with the metronome - Jojo becomes hypnotised.  Pick up JOJO the monkey.  Climb up stairs on the right, and leave the bar. 

 

 

 

 

WOODTICK TOWN

 

Walk up, into the hut on the right, at top of the screen. 

 

 

 

 

WOODSMITH’S HUT

 

The Woodsmith isn’t here - he’s gone to help the pirate with his peg-leg.  While he is gone, pick up HAMMER from the back wall, and pick up NAILS in the crate at the back wall.  Leave the hut. 

 

 

 

 

WOODTICK TOWN

 

Wait around for a while, or enter any locations you like in Woodtick Town.  This gives the Woodsmith time to help the pirate, then return to his hut.  After a while, enter the Woodsmith’s Hut. 

 

 

 

 

WOODSMITH’S HUT

 

Give BROKEN OAR to the Woodsmith.  He repairs it for you, and gives you back REINFORCED OAR.  Leave his hut. 

 

 

 

 

WOODTICK TOWN

 

Walk right, over the bridge, and leave town. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to Captain Dread’s ship at top of the map. 

 

 

 

 

CAPTAIN  DREAD’S SHIP

 

Sail to Booty Island. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOTY ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

VILLE DE LA BOOTY

 

Walk right a few steps, and enter Stan’s Previously Owned Coffins. 

 

 

 

 

STAN’S PREVIOUSLY OWNED COFFINS

 

Talk to Stan, using the following dialogue option. 

 

 

        -       Could you show me that coffin again?

 

 

Stan climbs into the coffin to demonstrate how roomy it is.  Quickly use NAILS with the coffin, to seal Stan inside the coffin.  Stick around for a while if you like, to listen to his amusing comments.  Take CRYPT KEY from behind the counter on the back wall.  Use HAMMER with the cash register to break it open - it’s empty.  For a bit of fun, use the bell on the counter.  When you’re ready, leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

Walk right, to the Pirates Spit Contest. 

 

 

 

 

PIRATES SPIT CONTEST

 

The Spitmaster is running a contest, and whoever can spit the furthest, wins a prize.  Before you enter, you need to do a bit of preparation.  Use your SHIP’S HORN.  Everyone turns away, thinking that a ship is approaching from the distance.  While they are not looking pick up the flags in the ground, to rearrange them.  In your Inventory, use YELLOW DRINK with BLUE DRINK to create GREEN DRINK.  This is the same colour as spit.  Use CRAZY STRAW with the GREEN DRINK to make your spit thick.  Now talk to the Spitmaster to participate in the contest.  But don’t actually spit yet.  Look at the women in the audience, with the green top and red scarf.  When her red scarf blows in the wind, use the following dialogue option. 

 

 

        -       Ptooie!

 

 

The wind carries your spit further, and you win the contest, thus winning a SPIT PLAQUE.  Walk left, back to the main area. 

 

 

 

 

VILLE DE LA BOOTY

 

Enter The Booty Boutique, on the left. 

 

 

 

 

THE BOOTY BOUTIQUE

 

Give SPIT PLAQUE to the Antique Dealer.  Use the following dialogue options with him. 

 

 

        -       What do you mean?  It’s worth a mint!

        -       That’s not just any lump of pus.

        -       The spit of the person who killed LeChuck is on it.

 

 

In his eyes, the spit plaque has now dramatically increased in value.  He buys it from you, giving you 6000 PIECES OF EIGHT.  Leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

In your Inventory, look at GREAT SHIPWRECKS OF OUR CENTURY BOOK, and take note of the coordinates where the Mad Monkey sank.  The coordinates change with every play through.  Walk right a few steps, and talk to Kate Capsize, using the following dialogue options with her. 

 

 

        -       I’m interested in chartering a ship. 

        -       Okay, I’ll pay you the 6000 pieces of eight.

        -       Yeah, let’s blow this popsicle stand.

 

 

She shows you her map - click on the coordinates you read in the SHIPWRECKS BOOK.  She takes you to the coordinates you stated.  Now use the following dialogue option.

 

 

        -       I’ll dive in and look for the sunken galleon. 

 

 

You automatically dive into the sea.  If you gave Kate the correct coordinates, you’ll see the sunken Mad Monkey shipwreck.  Pick up the MONKEY HEAD figurehead from the front of the ship.  Now walk left a few steps, and pull on the anchor on the left, and Kate will pull you back up.  Both of you return to town. 

 

Walk left a few steps, and enter The Booty Boutique, on the left. 

 

 

 

 

THE BOOTY BOUTIQUE

 

Give MONKEY HEAD figurehead to the Antique Dealer.  He’s very excited to see this long-lost treasure, and would normally pay you 6 million PIECES OF EIGHT.  However, he’s a bit short on cash at the moment, so he gives you the MAP PIECE from his counter instead.  That suits you just fine!  Leave the shop. 

 

 

 

 

VILLE DE LA BOOTY

 

Go to Captain’s Dread’s Ship. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Phatt Island. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

PHATT ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

WHARF

 

Look on the pier on the right, and notice the Fisherman sitting at the end of the pier.  Head along to the pier. 

 

 

 

 

PIER

 

Talk to the Fisherman, using any dialogue options.  You challenge him to a fishing contest - if you can catch a bigger fish than him, he‘ll give you his FISHING POLE.  Give your FISH to the Fisherman - he thinks you caught it, and gives you his FISHING POLE.  You automatically lave the pier. 

 

 

 

 

WHARF

 

Go back to Captain Dread’s ship. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Booty Island. 

 

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

BOOTY ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

VILLE DE LA BOOTY

 

Walk left, to the island overview. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Go down to the cliff at bottom of the map. 

 

 

 

 

CLIFF

 

Look over the cliff side - the MAP PIECE is still halfway down the cliff.  Use FISHING POLE with the MAP PIECE to snare it.  Just when you think you’ve got it… a seagull snatches it, and flies away.  Dang!  Walk up to the island overview. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Go to the Big Tree at top of the map. 

 

 

 

 

BIG TREE

 

This is the tree with all the holes in it.  Climb onto the root of the tree, then step onto the plank.  Use REINFORCED OAR with the next hole, and step onto it.  Pick up PLANK from the hole behind you, and use it with the hole in front of you.  Step onto the PLANK.  Take REINFORCED OAR you, and use it with the hole in front of you.  You’re soon at the top of the tree. 

 

Enter the little tree hut. 

 

Look at the pile of maps - there are hundreds and hundreds!  How are you gonna know which one is the real MAP PIECE?  Well, if you remember, Guybrush the DOG can sniff out any item belonging to Elaine Marley.  So use DOG with the pile of maps.  He jumps right in, and gives you the real MAP PIECE.  You should have 2 pieces now.  Leave the tree hut. 

 

Look at the hut at the top-left - it has a TELESCOPE.  Take the TELESCOPE, then climb back down the tree. 

 

Walk left or right, to the island overview. 

 

 

 

 

BOOTY ISLAND OVERVIEW

 

Go to Captain Dread’s ship, at the bottom. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Scabb Island. 

 

 

 

 

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SCABB ISLAND

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WOODTICK TOWN

 

Walk right, to the island overview. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the Cemetery at the bottom right. 

 

 

 

 

CEMETERY

 

Use CRYPT KEY with the Crypt on the right.  Enter the Crypt. 

 

Look at all the coffins in the Crypt, and take note of the quotes on the coffins.  Now in your Inventory, look at FAMOUS PIRATE QUOTATIONS BOOK, and look for the quote from Rapp Scallion.  The quote changes with every play through.  Rapp Scallion has one of the MAP PIECES.  Once you know Rapp Scallion’s quote, open his coffin, and pick up his ASHES.  Now leave the Crypt. 

 

Walk left, to the island overview.

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the Swamp, at the right. 

 

 

 

 

SWAMP

 

Use the coffin, and row right to the International House Of Mojo. 

 

 

 

 

SWAMP - INTERNATIONAL HOUSE OF MOJO

 

Walk right, to Voodoo Lady’s room. 

 

Talk to her, and use the following dialogue options. 

 

 

        -       About that jar I was looking at…

        -       Hey, I’ve got some ashes for that potion.

        -       I’ll take it.

 

 

You automatically give her Rapp Scallion’s ASHES, and she gives you the ASH-2-LIFE potion in return.  Leave Voodoo Lady now. 

 

Use the coffin to leave her house. 

 

Row back to shore. 

 

 

 

 

SWAMP

 

Walk left, to the island overview. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the Cemetery at the bottom right. 

 

 

 

 

CEMETERY

 

Enter the Crypt on the right. 

 

In the Crypt, look at Rapp’s opened coffin, and use ASH-2-LIFE potion on his ashes.  Use any dialogue options with him.  He agrees to give you his MAP PIECE, if you check on his Steaming Weenie Restaurant for him.  You have no choice, but to agree.  He gives you his KEY, then disintegrates.  Leave the Crypt.  Walk left, to the island overlook. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the Beach at the top right. 

 

 

 

 

BEACH

 

Walk right a few steps, until you see the lighthouse.  That is Rapp Scallion’s restaurant.  Use KEY with the restaurant door, then enter it. 

 

Rapp Scallion was right - he HAD left the gas on!  Use the knob on the oven to turn the gas off.  Now leave the shack. 

 

Walk left, to the island overlook. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the Cemetery on the bottom right. 

 

 

 

 

 

CEMETERY

 

Enter the Crypt on the right. 

 

In the Crypt, look at Rapp’s opened coffin.  Use ASH-2-LIFE potion with his ashes, and use the following dialogue option to talk to him. 

 

 

        -       You were right.  The gas was on.

 

 

He keeps his word, and gives you his MAP PIECE.  You have 3 pieces now.  Leave the Crypt. 

 

Walk left, and leave the Cemetery. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to Captain Dread’s Ship at the top. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Phatt Island. 

 

 

 

 

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PHATT ISLAND

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WHARF

 

Follow the path up & right, until you reach the island overview. 

 

 

 

 

PHATT ISLAND OVERVIEW

 

Go to the waterfall on the top left. 

 

 

 

 

WATERFALL

 

Very picturesque!  Climb up the path at the side of the waterfall, so you are at the top of the waterfall. 

 

Look at the pump.  What’s it doing in a pirate game?  Now this bit can be confusing for non-Americans.  Look at JOJO the monkey.  Monkey… monkey wrench.  In other words, a spanner.  Use JOJO with the pump, and you turn the waterfall off.  Climb back down the path, to the base of the waterfall. 

 

Now that the waterfall is turned off, you can see a gaping hole in the rocks.  Climb through the hole, into a tunnel. 

 

 

 

 

TUNNEL

 

Head left, and continue left, until you reach the beach. 

 

 

 

 

BEACH

 

Head up the path on the left, up to the cottage. 

 

 

 

 

COTTAGE

 

Look at the grotesque monkey statue, and look at the plaque on the statue - a cryptic clue!  Open the door of the cottage, and enter it. 

 

Work through conversation with the retired pirate.  He’s fed up of would-be treasure-hunters hassling him about the treasure.  Eventually, he’ll challenge you to a drinking contest.  He places a MUG OF GROG down on the table for you, then goes to fetch a mug for himself.  While he is out of the room, quickly pick up the MUG OF GROG, and use it with the potted tree, to empty it.  Now use your empty MUG OF GROG with BOTTLE OF NEAR GROG.  When he comes back, you drink the non-alcoholic near-grog, and you’re not affected by it at all.  Now it’s his turn.  He drinks the grog… and falls unconscious.  He won’t bother you anymore.  Now look at the trapdoor in the floor on the left.  You can’t get it open.  What is the old pirate hiding down there?  Open shutters on the right, next to the door.  Look at the mirror place, and use MIRROR in the mirror frame.  Leave the hut. 

 

Look at the plaque on the grotesque statue again, if you like.  What could that clue possibly mean?  Use your TELESCOPE with the grotesque statue’s arm.  Watch carefully, as the sun shines through it, shines into the cottage, bounces off the mirror in the hut, and burns a brick in the left wall.  Enter the cottage again. 

 

In the cottage, walk left a few steps, and push the burned brick in the left wall.  The trapdoor opens, and you fall down into a secret cave.  If you push the wrong brick, a booby trap will make you fall out of the cave, and you’ll end up at the beach, so simply return here, to the cottage.  But if you push the correct brick, you will get to stay in the cave.  If necessary, use TELESCOPE in the grotesque statue outside, to see which brick is burned.  Keep trying, until you’re in the cave. 

 

In the cave, look at the skeleton in the bathtub.  He’s holding a MAP PIECE.  Pick up the MAP PIECE.  The skeleton hand comes with it.  But you still can’t make heads or tales of the map.  Looks like you need an expert.  Leave the cave through the hole on the left, so you‘re on the beach again. 

 

Enter cave near the left of the hill, next to the hole you fell from. 

 

 

 

 

TUNNEL

 

Head right, and continue right, until you reach the waterfall. 

 

 

 

 

WATERFALL

 

Walk right, to the island overview. 

 

 

 

 

PHATT ISLAND OVERVIEW

 

Go to Captain Dread’s ship, at the top. 

 

 

 

 

CAPTAIN DREAD’S SHIP

 

Sail to Scabb Island. 

 

 

 

 

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SCABB ISLAND

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

WOODTICK TOWN

 

Walk left over the bridge.  Enter Wally’s Cartographer’s hut at the top of the screen. 

 

 

 

 

CARTOGRAPHER’S HUT

 

Give any MAP PIECE to Wally.  He’ll agree to put all 4 pieces of the MAP together for you, if you’ll run an errand for him.  He want’s you to collect his Love Potion from the International House Of Mojo.  Leave his hut. 

 

 

 

 

WOODTICK TOWN

 

Head right, over the bridge, and on to the island overview. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the swamp at the right. 

 

 

 

 

SWAMP

 

Use the coffin, and row right to the International House Of Mojo. 

 

 

 

 

SWAMP - INTERNATIONAL HOUSE OF MOJO

 

Walk right, to Voodoo Lady’s room. 

 

Talk to Voodoo Lady, using the following dialogue option.

 

 

        -       Wally sent me to pick up some love potion. 

 

 

Voodoo Lady gives you a JUJU BAG… before sensing that Wally is in danger.  Leave Voodoo Lady, then us the coffin to leave the house. 

 

Row left, to the shore. 

 

 

 

 

SWAMP

 

Walk left, to the island overview. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to Woodtick Town, at the top. 

 

 

 

 

WOODTICK TOWN

 

Walk left, over the bridge, and enter Wally’s cartographer shop at the top. 

 

 

 

 

CARTOGRAPHER SHOP

 

Wally’s gone!  There’s a hastily-scratched message in the table, that just says ‘LeChuck’.  Did LeChuck kidnap Wally?  When you’re ready, leave the hut. 

 

 

 

 

WOODTICK TOWN

 

Head right, over the bridge, and on to the island overlook. 

 

 

 

 

SCABB ISLAND OVERVIEW

 

Go to the Swamp on the right. 

 

 

 

 

SWAMP

 

Look at the crate on the swamp, to see that it‘s addressed to LeChuck.  Open the crate, and use the crate to hide in it.  Watch the cut scene, as the crate (with you in it) is transported to LeChuck’s secret fortress. 

 

 

 


Continued In Part 3...


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