GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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PART 1: THE LARGO EMBARGO
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SCABB ISLAND
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WOODTICK TOWN
After the intro,
you - Guybrush Threepwood, mighty pirate - arrive in Woodtick, to begin your
search for the legendary treasure known as Big Whoop. You still have lots
of money from your last adventure, so this treasure-hunt should be easy…
shouldn‘t it? Look at the Welcome sign at the edge of the bridge - it’s a
‘No Trezer Huntin Zone’. Pick up the sign - you pull the SPADE from
the sign. Cross over the bridge. Largo LeGrande will ‘welcome’ you
to Woodtick. He’s the local thug, and everyone is afraid of him.
Choose any dialogue options. No matter what you say, he will steal all
your money! After he’s gone, cross the bridge, into Woodtick.
Walk up, into the
hut on the right, at top of the screen.
WOODSMITH’S HUT
This is the
Woodsmith’s hut. Talk to the Woodsmith and work through all the dialogue
with him. During the conversation, he tells you that the only thing that
could get rid of Largo LeGrande, is a voodoo doll. Explore his hut if you
like. When you’re ready, leave the hut.
WOODTICK TOWN
Walk left a few
steps, and go up into the next hut at top of the screen.
CARTOGRAPHER’S HUT
This hut belongs to Wally, the Cartographer. In case you can’t
tell from his hut, Wally is all about maps. He makes maps. Talk to
Wally and work through all the dialogue with him. He tells you about the
map the leads to Big Whoop. The problem is… the map is split into 4
pieces. When you’ve finished talking to Wally, wait for a few
seconds. Notice that every so often, he removes his MONOCLE,
and leaves it on the table, so he can rub his eyes. When he does so, pick
up his MONOCLE. Poor Wally can’t see a thing now! Also
take a SHEET OF BLANK PAPER from the pile of paper in front of
Wally’s table, on the right. When you’re ready, leave the hut.
WOODTICK TOWN
Walk down into the
boat in the foreground, and climb down the hatch, into the Bloody Lip
Bar.
BLOODY LIP BAR
Begin talking to the Bartender, and choose any dialogue option.
Before long, Largo LeGrande will barge in, demanding a drink. He spit’s
his drink out on the wall on the left, takes the Barkeeper’s money, and then
leaves. After he leaves, look at the green spit dripping down wall on the
left. Use your SHEET OF BLANK PAPER with the spit in the
wall, to get SPIT ON PAPER. Talk to the Bartender again and
work through all the dialogue with him. He would love to get rid of Largo
LeGrande… if only he had a voodoo doll. When you’re ready, climb up the
stairs to the upper deck.
WOODTICK TOWN
Look carefully at
the windows in the front of the Bloody Lip boat. One of the windows
doesn’t have any glass in it. Jump through that window, into the kitchen
of the Bloody Lip Bar.
BLOODY LIP BAR - KITCHEN
Look at the vichyssoise on the stove. Try and talk to the Cook if
you like, but he’s not very friendly. Pick up KNIFE from
the kitchen table. There’s nothing else you can do here at the moment, so
just climb out of the window again.
WOODTICK TOWN
Walk up to the
Laundrette.
MAD MARTY’S LAUNDRETTE
Look at the signs on the posts, for some amusement. Talk to Mad
Marty, the laundry guy on the right. He’s extremely deaf, and he
mis-hears everything you say. Talk to the pirates on the left if you
like. When you’ve finished talking to them, pick up the BUCKET that’s
hanging on the left. The pirates will object, so use the following
dialogue option.
- Sorry, is this your bucket?
Since it’s not their BUCKET, they can’t object to you taking
it. When you’re ready, walk down to leave the Laundrette.
WOODTICK TOWN
Head left, and
enter the Inn.
INN
Look at the Guest Registry on the counter. Largo LeGrande is the
only guest. Try to walk through door on the left, into Largo’s room, but
the Innkeeper will stop you. Hmm, maybe if you got rid of the Innkeeper,
you could explore Largo’s room. Look at Pegbiter the alligator, and note
that he’s tied to the post. Use KNIFE with the rope on
the alligator, and watch him escape. The Innkeeper goes to catch him,
before he can hurt anyone. Now that Pegbiter has gone, look at the bowl
to see that it contains CHEESE SQUIGGLIES. Pick up the CHEESE
SQUIGGLIES. Now open door on the left, and enter Largo’s room.
In Largo’s room, quickly take the TOUPEE from the
dresser on the left. If you’re not quick enough, Largo will return, and
throw you out of his room - if that happens, simply wait a while and come back
later.
When you have the TOUPEE, leave Largo’s room, and leave the
Inn.
WOODTICK TOWN
That’s all you can
do in Woodtick at the moment. Head all the way right, cross the bridge,
and leave town.
SCABB ISLAND OVERVIEW
You see an overview
of the entire island. Woodtick, the town you just came from, is at the
top. Head to the Beach, at the top right.
BEACH
Pick up the STICK that’s lying on the grass next to the
trees. Explore the area if you like. Walk right, and talk to the
pirates if you like. But there’s nothing else you can do here at the
moment. Walk left to leave the beach.
SCABB ISLAND OVERVIEW
Go to the Swamp on
the right.
SWAMP
Use your BUCKET with the swamp to get BUCKET O
MUD. Use coffin, and row right to the International House Of
Mojo.
SWAMP - INTERNATIONAL HOUSE OF MOJO
This house is owned by the Voodoo Lady. Explore the house
carefully 0 there‘s lots of spooky things to see. Look at the STRING on
the table on the left, and pick up some STRING. Look at all
the jars in the shelf unit on the back wall. Look for the ASH-2-LIFE potion
in the shelves, and pick it up. Voodoo Lady informs you that it’s just a
display model. Work through all the dialogue with Voodoo Lady. She
tells you that she’s tried to put a curse on Largo LeGrande, but she needs 4
items to successfully complete the curse, and no-one is brave enough to get
those items. The items she needs are as follows.
- Something of the thread.
- Something of the head.
- Something of the body.
- Something of the dead.
She gives you a VOODOO SHOPPING LIST, so you don’t forget
what you need to find. If you have any of those ingredients already, you
can give them to her. If you don’t, you can get them later. When
you’re ready, walk left a few steps, and use the coffin to leave here.
SWAMP
Row all the way
left, until you reach shore. Walk left to leave the Swamp.
SCABB ISLAND OVERVIEW
Go to the Cemetery
at the bottom right.
CEMETERY
Spooky
Cemetery. Walk up the hill at the back, to where the graves are.
Look at the tombstones to ready the amusing verses. Now Marco
Largo LaGrande is the main tomb here, and he’s an ancestor of Largo
LaGrande. Use your SPADE with the grave, to dig it up,
and get the BONE. Walk left of right to leave the hill.
Walk down, and
leave the Cemetery.
SCABB ISLAND OVERVIEW
Go back to
Woodtick, and top of the map.
WOODTICK TOWN
Head all the way
left, and enter the Inn.
INN
Enter Largo’s room
on the left.
In Largo’s room, you have to be quick, before he returns. Quickly
close the door - it doesn’t quite close properly. Use BUCKET O
MUD on the door, then quickly hide behind the dressing screen on the
left. Watch the cut scene as Largo gets covered in mud. He storms
off furiously. Leave his room.
Climb up stairs on
the right, to leave the inn.
WOODTICK TOWN
Walk up to the
Laundrette.
MAD MARTY’S LAUNDRETTE
Watch the cut scene as Largo gives his laundry to Mad Marty. Look
at the rat scampering around. He may prove useful later on. Open
the box below the pirates, and use your STICK with the box to
prop it open. Use STRING with the STICK.
Place some CHEESE SQUIGGLIES into the box. Now walk
right a few steps, and wait for the rat to enter the box. Time it right,
and when the rat starts eating the CHEESE SQUIGGLIES, pull the
string on the box to trap the rat. Open the box, and pick up the TRAPPED
RAT. Now walk down and leave the Laundrette.
WOODTICK TOWN
Remember the Bloody
Lip Bar? It’s the boat in the foreground. Jump through that window
of the boat, into the kitchen of the Bloody Lip Bar.
BLOODY LIP BAR - KITCHEN
Use the RAT with the Vichyssoise pot on the
stove. Good thing it’s a cold soup, so the rat won’t be harmed.
Climb through the window again.
WOODTICK TOWN
Climb down the
hatch of this boat, down into the Bloody Lip Bar.
BLOODY LIP BAR
Talk to the
Barkeeper, and use the following dialogue options.
- Hey… Ah… How’s the stew tonight?
- I dunno. How much does it pay?
- Sure, I’ll give it a shot.
He goes to check on the Cook, and is appalled to see a rat swimming in
the Vichyssoise (hee hee!). He sacks the Cook, and hires you to replace
him. He gives you some PIECES OF EIGHT as your wages,
then sends you through to the Kitchen.
BLOODY LIP BAR - KITCHEN
Well, you have
money again, but you have no intention of working here. You have a
treasure to find! Climb out of the window.
WOODTICK TOWN
Walk left, and
enter the Inn.
INN
Enter Largo’s room
on the left.
In Largo’s room, close the door to the room. There’s something on
the back of the door. Pick up LAUNDRY CLAIM TICKET from
the door. Now open the door, and leave the room.
Leave the
Inn.
WOODTICK TOWN
Walk up to the
Laundrette.
MAD MARTY’S LAUNDRETTE
Give LAUNDRY CLAIM TICKET to Mad Marty. He
searches his laundry line, and gives you Largo’s PEARLY-WHITE BRA!
There’s some pretty amusing things on that laundry line! When you’re
ready, walk down to leave the Laundrette.
WOODTICK TOWN
You should have all
the things that Voodoo Lady requested now. Head all the way right, cross
the bridge, and leave town.
SCABB ISLAND OVERVIEW
Head to the Swamp
on the right.
SWAMP
Use the coffin, and
row right to the International House Of Mojo.
SWAMP - INTERNATIONAL HOUSE OF MOJO
Walk right, into
Voodoo Lady’s room.
Use the following
dialogue options.
- About that voodoo doll…
Now work through all the dialogue to give her the 4 ingredients she
requested. She gives you a VOODOO DOLL and some PINS.
The drawback is that the VOODOO DOLL will only work when you
are close to Largo. End conversation with her.
Use the coffin to
leave.
SWAMP
Row left, and
continue left, until you reach shore.
Walk left to leave
the Swamp.
SCABB ISLAND OVERVIEW
Return to
Woodtick.
WOODTICK TOWN
Head all the way
left, and enter the Inn.
INN
Enter Largo’s room
on the left.
You come face-to-face with Largo. And you mean business!
While Largo is still talking, use VOODOO DOLL with the PINS.
Watch the cut scene, as you boast about killing LeChuck. Unfortunately,
this will prove to be you undoing. Largo steals LeChuck’s beard from you,
and tells you that he can use it to bring LeChuck back to life.
Gulp!
SWAMP - INTERNATIONAL HOUSE OF MOJO
You automatically make your way to the House Of Mojo, where the Voodoo
Lady confirms that LeChuck can indeed be re-animated. Choose any dialogue
option. She gives you a BIG WHOOP BOOK. Look at the
book in your Inventory, to read through it.
When you’re ready,
use the coffin to leave.
SWAMP
Row left, all the
way to shore.
Walk left to leave
the Swamp.
SCABB ISLAND OVERVIEW
Go to the Peninsula
at bottom left of the Map.
PENINSULA
Walk up to the
Houseboat.
Talk to Captain
Dread, and use the following dialogue option.
- I need to charter a ship.
- Tell me more about that necklace thingy
you lost.
- Gee, I think I met your friend.
- I gotta run, lots of treasure hunt’n to
do.
Enter the Houseboat
again.
This time, don’t talk to Captain Dread. Give him the MONOCLE you
got from poor Wally. He can use it as a replacement for his lucky sailing
necklace. Now talk to him again, and use the following dialogue
option.
- I need to charter a ship.
You’re in
luck. Largo has been driven off the island, so ships are free to sail
again.
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