YEAR: 1984
GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: No Official Link
You begin your adventures outside the castle portcullis. Careful not to
fall in the moat, or the sea serpents will eat you.
Walk left twice, and LOOK ROCK. Make sure you are
standing behind the rock, then PUSH ROCK to reveal a hole
in the ground. LOOK IN HOLE to see a dagger, then TAKE
DAGGER.
Head up one screen, and LOOK TREE, then CLIMB TREE.
Wow, there’s a golden egg here. Carefully make your way along
the branch, and GET EGG, to pick up the golden egg. Now
carefully make your way back along the branch to climb back down the tree.
Don’t worry if you fall out tree - you will survive the fall.
Go right one screen. There’s a huge carrot patch here. EXAMINE CARROT
PATCH. Walk in amongst the plants, and GET CARROT. Now
it may look tasty, but don’t eat it! You’ll need it later!
Walk right twice. Wait for a second or two, and your
Fairy Godmother will appear, casting a Protective Spell on you.
Isn’t that nice of her? When she is finished, head up one
screen. You’ve reached the Clover Field. Walk into the
clovers, and GET CLOVER.
Walk up one screen to the Troll Bridge (but don’t attempt to
cross it yet), then head left twice to the bowl lying on the ground .
Walk up to bowl, EXAMINE BOWL, and GET BOWL.
LOOK BOWL again in your inventory, and you will see the
word ‘Fill’ inside it.
Walk left to the Walnut Tree. LOOK WALNUT, GET
WALNUT, and OPEN WALNUT, to discover it is pure gold.
Walk down once and right once. An elf should appear. If not,
then leave the screen and immediately return again, until the
elf appears. Walk over to the elf, and TALK ELF.
The little elf is touched by your kindness, and gives you a MAGIC
RING in return.
Resist the urge to try the ring right now.
Walk down, left, down, left (this is the best way to avoid the
wolf), to the beach. LOOK PEBBLES and TAKE
PEBBLES.
Walk down then walk left, so you are outside the
Woodcutter’s Cottage. Enter cottage. The poor wife is very
sick, and dying of starvation! Okay, remember that BOWL you
found earlier? FILL BOWL, then GIVE BOWL, to
fill it with stew. To show their appreciation, they offer you
their FIDDLE. Walk over to the table, and GET
FIDDLE. Leave the cottage.
Walk down twice. Be careful, this is the witch’s house. Walk
up to door, and EAT HOUSE. If you hear the witch
talking, leave screen, then return and try again.. When you get the
‘Yum’ message, that means the witch isn’t home. OPEN DOOR and
enter.
Inside the house, quickly make your way into the bedroom. TAKE NOTE and READ
NOTE to get a big clue for what’s going to happen later on.
Now position yourself inside the bedroom doorway, and wait.
When the witch appears (you might have a long wait, but be patient),
let her tend to her cauldron, then approach her from behind, and PUSH
WITCH into the cauldron. Yippee, the witch is dead!
Now OPEN CUPBOARD on the wall, and TAKE CHEESE.
Leave the house.
Walk up 3 times, and left one once. There’s a log and a tree
stump here. Approach the tree stump. LOOK IN STUMP and GET POUCH.
LOOK IN POUCH - it’s full of diamonds.
Go up one screen to reach the goat paddock. Nice goat! OPEN GATE and
walk up to goat - you may have to follow it to the next screen. SHOW
CARROT to goat, to make him follow you. Now leave the
paddock.
Walk left twice and down 3 times (making sure not to get too
far ahead of the goat), so you are at the troll bridge. Now this is
a troll bridge… you have a goat with you. Goats and trolls don’t mix
well.
Walk onto bridge, and the troll will appear. Now get out of the
way quickly, while the goat takes care of your problem. Hee hee hee!
The goat trots off now, to explore on his own. Now that the troll
is gone, simply cross the bridge.
Go down one screen. There’s an old gnome here. Approach
the gnome, and he’ll ask you to guess his name correctly in 3
guesses. If you get his name right, he’ll give you a reward.
Now you may have guessed his name is Rumplestiltskin. But
simply typing out his name won’t work. Remember the clue back in the
witch’s house - ‘Sometimes it’s better to think backwards’.
Try typing his name backwards - NIKSTLITSELPMUR.
He offers you some MAGIC BEANS as a reward. Now
walk right, cross the troll bridge, and go right again.
Walk onto the flowery patch, and PLANT BEANS. Wow,
that’s an impressive beanstalk. CLIMB BEANSTALK, making sure
you SAVE frequently, until you reach the top.
When you are standing on the cloud, SAVE HERE. Now
walk right 2 screens, and SAVE again. The giant is
in the next screen, so you need to be careful. Walk down, then right
twice. Notice the tree with hole in the bottom. Approach tree,
and LOOK IN HOLE. GET SLING from hole.
Walk up one screen. You are now at the other side of the
giant, which is a better position to deal with him. SAVE HERE.
Now walk left, but keep hidden behind that tree on the bottom right,
as the giant stomps around. Eventually, he will get tired, and take
a nap. When he does so, approach him and TAKE CHEST.
Walk right again.
Enter the cave. SAVE HERE. Make your way down the
long, long, long walkway, SAVEing frequently. When you
finally reach the bottom, walk up to leave the cave. Back outside,
you find yourself on solid ground again. Walk left twice.
There’s a spooky tree here. This is where the witch hung
out, before you killed her. Walk down to the well.
Approach well, and CUT ROPE with your knife, to get the
bucket.
Walk to crank on the right-hand side, and LOWER ROPE. CLIMB ROPE,
and lower yourself down.
When you reach bottom of the rope, JUMP INTO WATER. GET WATER to
fill your bucket. SAVE HERE. DIVE under the
water, and swim down, left through the small hole, then up again.
Don’t waste time exploring this screen - you can’t hold your breath
long enough. GET OUT of the water.
Walk left again, and you come face to face with a huge, scary dragon.
YIKES! But if you filled your bucket in the well, you should be
okay. Carefully approach dragon, and THROW WATER to
extinguish his flames. The dragon is embarrassed, and crawls away to
sulk. GET MIRROR, which is leaning against a rock. This is
another of the magic treasures.
Walk left, and find your way through the path in the rocks.
Finally, you are outside again.
You find yourself next to a cave. SAVE HERE. Now this
bit is tricky! Walk to the centre of the screen - there is a small mark
next to the rocks, to indicate the correct place to stand. A bird
will soon fly in. When he is above your head, JUMP.
It’s really hard to get the timing right, and if the bird flies away,
simply leave the screen, return, and try again. When you succeed,
the bird will grab you and carry you to an area you couldn’t previously
access.
When the bird drops you, you are standing next to a hole. Walk
left, and GET MUSHROOM. Return right to the hole, and fall
down into the hole.
Follow path down and left, until you are greeted by a hungry
rate. GIVE CHEESE TO RAT. His hunger satisfied, he
scuttles away.
OPEN DOOR, and walk through to the leprechauns room. Quickly PLAY
FIDDLE, and watch as they dance a merry jig right out of the room.
Walk left to next screen, and watch all the king’s
leprechauns. When the king leaves, GET SCEPTRE and GET
SHIELD. You now have all 3 treasures.
Walk left, and climb the path. There’s a tiny hole here.
Remember what Alice did in this situation? EAT
MUSHROOM, and then go through the hole. Back out in the open
air, you return to normal size.
Walk up twice and right 3 times, so you are back at the
castle portcullis. OPEN PORTCULLIS.
Watch final cutscene. The king is dead… long live the king!
Congratulations King Graham, you have completed the game.
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