GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: GOG
You begin your adventures next to the castle. Walk over
the bridge and onto the path. Careful not to fall in the
alligator-infested waters. Walk left to the castle entrance.
Walk up to the door, and OPEN DOOR. Inside the castle,
follow red carpet up & left, to King Edward. Approach king, and BOW to
him, to show your respect. TALK KING to find out why
you have been summoned. King Edward tells you to find
3 treasures: Magic Mirror, Magic Shield, and Magic Chest. If
you succeed in finding those treasures, you inherit the throne.
After conversation with the king is over, it’s up to you to explore
the entire kingdom of Daventry and find those magical treasures, as your
king requested. Leave the king by following the red carpet back
outside the castle.
Walk left, and LOOK ROCK. Make sure you are
standing behind the rock, then PUSH ROCK to reveal a hole
in the ground. LOOK IN HOLE to see a dagger, then TAKE
DAGGER.
Head up one screen, and LOOK TREE, then CLIMB TREE.
Wow, there’s a giant golden egg here. Carefully make your way
along the branch, and GET EGG, to pick up the golden egg.
Now carefully make your way back along the branch to climb
back down the tree. Don’t worry if you fall out tree - you will
survive the fall.
Go right one screen. There’s a huge carrot patch here. EXAMINE
CARROT PATCH. Walk in amongst the plants, and GET CARROT.
Now it may look tasty, but don’t eat it! You’ll need it later!
Walk right twice. Wait for a second or two, and your Fairy Godmother
will appear, casting a Protective Spell on you. Isn’t that nice of
her? When she is finished, head up one screen.
You’ve reached the Clover Field. Notice how most of them
are 3-leaf clovers, but the centre one is a 4-leaf clover. Well,
you know what they say about 4-leaf leafed clovers being
lucky! Walk over to the centre clover, and GET CLOVER.
Walk up one screen to the Troll Bridge (but don’t attempt to cross
it yet), then head left twice to the bowl lying on the ground . Walk
up to bowl, EXAMINE BOWL, and GET BOWL. LOOK
BOWL again in your inventory, and you will see the word ‘Fill’
inside it. Walk down one screen. An elf should appear.
If not, then leave the screen and immediately return again, until
the elf appears.
Walk over to the elf, and TALK ELF. The little elf is
touched by your kindness, and gives you a MAGIC RING in
return. He tells you that the ring is magical, and it will make you
invisible, but it will only work one time. Resist the urge to try
the ring right now.
Walk up twice, to the beach. Walk over onto the sand, then EXAMINE
PEBBLES and GET PEBBLES.
Walk left once (stay close to the edge, so you can avoid the nasty
dwarf.), and then down once so you are at the Walnut Tree. Walk over
to the walnuts. GET WALNUT and OPEN WALNUT,
to discover it is solid gold inside.
Now there is an evil sorcerer in the screen to the left, which
you have to avoid. So walk up once (stay close to the edge, so
you can avoid the dwarf), left twice, and down once. But be careful - this
is the witch’s house.
Walk up to door, and EAT HOUSE. If you hear the witch
talking, leave screen, then return and try again.. When you get
the ‘Yum’ message, that means the witch isn’t home. OPEN DOOR and
enter.
Inside the house, quickly make your way into the bedroom. TAKE
NOTE and READ NOTE to get a big clue for
what’s going to happen later on. Now position yourself at end of
the bed, and wait. When the witch appears (you might have a
long wait, but be patient), let her tend to her oven, then
approach her from behind, and PUSH WITCH into the oven.
Yippee, the witch is dead! Now OPEN CUPBOARD on the
wall, and TAKE CHEESE. Leave the house.
Head up twice, so you are outside the Woodcutter’s Cottage. Enter
cottage, and TALK WOODCUTTER and TALK WIFE.
The poor couple are starving! Okay, remember that BOWL you found
earlier? GIVE BOWL, then FILL BOWL, to fill it
with stew. To show their appreciation, they offer you their FIDDLE.
Walk over to corner of the room (avoid that hole in the
floor), and GET FIDDLE. Leave the cottage.
Walk up one screen and left one screen. There’s a log and
a tree stump here. Approach the tree stump. LOOK IN STUMP and GET
POUCH. LOOK IN POUCH - it’s full of diamonds.
Go up one screen to reach the goat paddock. Nice goat! OPEN GATE and
walk up to goat - you may have to follow it to the next screen. SHOW
CARROT to goat, to make him follow you. Now leave the
paddock.
Walk left twice and down 3 times, so you are at the troll bridge.
Now this is a troll bridge… you have a goat with you. Goats
and trolls don’t mix well. Walk onto bridge, and the troll will
appear. Now get out of the way quickly, while the goat takes care of
your problem. Hee hee hee! The goat trots off now, to explore
on his own. Now that the troll is gone, simply cross the bridge.
There’s an old gnome here, pacing back and forth.
Approach the gnome, and TALK GNOME. You have to
guess his name correctly in 3 guesses. If you get his name right,
he’ll give you a reward. Now you may have guessed his name
is Rumplestiltskin. But simply typing out his name won’t
work. Remember the clue back in the witch’s house - ‘Sometimes
it’s better to think backwards’. But typing out his name
backwards won’t work either. We have to think outside the box.
Let’s take a look at the alphabet.
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Z Y X W V U T S R Q P O N M L K J I H G F E D C B A
So taking the letters that spell ‘Rumplestiltskin’,
and compare it to the corresponding backwards alphabet, we can work
out his name - IFNKOVHGROGHPRM (try pronouncing that,
lol). He offers you some MAGIC BEANS as a reward,
so TAKE BEANS from the ground. Now walk right, cross the
troll bridge, and go right again.
Walk onto the earthy flower patch, and PLANT BEANS. Wow,
that was a fast-growing beanstalk. CLIMB BEANSTALK, making
sure you SAVE frequently, until you reach the top.
When you’re standing on the cloud, SAVE HERE. Now
walk right 3 screens, until you see the giant. SAVE HERE again. The
giant will try and chase you, but being a giant, he tires easily.
Play a game of 'Chase’, making sure to keep that tree
in between you and the giant - he’ll soon tire out and lie down
to sleep. GET CHEST from the sleeping giant. This
is one of the 3 magic treasures you were looking for.
Walk down one screen and right one screen. Notice the
tree with a hole in the bottom. Approach tree, and LOOK IN
HOLE. GET SLING from hole.
Walk up one screen to the cave, and enter the cave. SAVE HERE. Make
your way down the long, long, long flight of stairs. When you
finally reach the bottom, walk down to leave the cave. Back
outside, you find yourself on solid ground again. Walk left to the
lake. Enter lake, and SWIM left to the other side.
Go left again to the next screen.
There’s a nice tree here. This is where the witch hung
out, before you killed her. Walk down to the well.
Approach well, and CUT ROPE with your knife, to get
the bucket. Walk to crank on the right-hand side, and LOWER ROPE.
CLIMB ROPE, and lower yourself down.
When you fall into the water, SWIM, and then GET
WATER to fill your bucket. SAVE HERE. DIVE under
the water, and swim down and left through the small hole. Don’t
waste time exploring this screen - you can’t hold your breath long enough.
Through the hole, you come face to face with a scary
dragon. YIKES! But if you filled your bucket in the well, you
should be okay. Carefully approach dragon, and THROW
WATER to extinguish his flames. The dragon is embarrassed,
and crawls away to sulk. GET MIRROR, which is leaning against
a rock. This is another of the magic treasures. LOOK
MIRROR to see a glimpse of the future. Head right
again, so you are back in the well. Swim up to the top, and
then CLIMB ROPE again. Climb up to the top of rope,
so you are standing next to the well.
Walk up one screen and left one screen, so you are near a
cave. SAVE HERE. Now this bit is tricky! Walk to
the bottom-centre of the screen. A bird will soon fly in. When
he is above your head, JUMP. It’s really hard to
get the timing right, and if the bird flies away, simply leave the screen,
return, and try again.
When you succeed, the bird will grab you and carry you to an area
you couldn’t previously access. When the bird drops you, you
are standing next to a hole. Walk left, and GET
MUSHROOM. Return right to the hole, and fall down into the hole.
Follow path down and left, until you are greeted by a
hungry rat. GIVE CHEESE to rat. His hunger
satisfied, he scuttles away. OPEN DOOR, and walk through
to the leprechauns room. They sense you have the power of the 4-leaf
clover, so they don’t attack. PLAY FIDDLE, and watch as
they dance a merry jig right out of the room.
Walk down to next screen. When the king leaves, GET SCEPTRE and GET
SHIELD. You now have all 3 treasures.
Walk left, and climb up the stairs. There’s a tiny hole
here. Remember what Alice did in this situation? EAT
MUSHROOM, and then go through the hole. Back out in the
open air, you return to normal size.
Walk up twice and right twice, so you are back at the
castle entrance. Approach door, and OPEN DOOR, and
follow red carpet through to the king. BOW to king to
show your respect. Now if you look at your score, you should have
159 points out of 158!!! I'd like to know how THAT
happened! Hehe.
Watch final cutscene. The king is dead… long live the king!
Congratulations King Graham, you have completed the game.
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