YEAR: 2017
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CHAPTER 3: REACHING THE UNDERLAND
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THAURI CAVE
Watch
the intro as our team continue their perilous journey into the Underland.
They finally reach a Thauri cave, and enter it.
When
you gain control of the game, you are welcomed with a close-up of a giant
monolith which is covered in vines. Look at Deity symbol and the tree
symbol on the monolith. The vines prevent you from seeing anything else,
so exit the close-up.
Lina suggest you remove the vines with your MACHETE. Kito has
the MACHETE,
but… where is Kito? Look at JOURNEL
OF THE JOURNEY DOWN book to get a close-up. In the
book, look at the map and look at the Deity diagrams. Click on each Deity
diagrams to get a description. Now exit the close-up. Search your
backpack to find a CACTUS.
Ouch! Walk right, into the mouth of the skull.
Well, you found Kito. He’s having fun, bouncing up &
down on some giant fungi. How did he get up there? Look at the
fungi. Open the crate on the left - it’s empty. Talk to Kito and
ask him to come down, but he’s having too much fun. You need to find a
way to make him come down from the fungi. Use your CACTUS with the
fungi to burst it. Kito gives you the MACHETE now.
Pick up the deflated FUNGUS.
Walk left, back to the first cave.
Use MACHETE on
the giant monolith to clear the vines. You get a close-up of the monolith
again. Click on both hieroglyphic symbols to get more information, then
exit the close-up.
Pick up VINES from
the ground, then enter right through the giant mouth again.
If you haven’t done so already, open the crate - it’s
empty. Tie VINES to
the crate. Attach the giant FUNGUS to
the crate. You almost have a hot-air balloon, you just have to inflate the FUNGUS again.
Now open gate on the right, and walk on through to the shrine.
Touch
the pedestal. Wow, you caused a huge explosion! The hot-air balloon
inflates, and you use it to escape from the underground cave.
Watch
a cutscene as you are shot down. The Armando Power Company are here, and
they’re destroying the Underland.
ABANDONED PRISON MINING STATION
Have a look around the place. Look at the roots to find
a PETRIFIED ROOT.
Look at your PETRIFIED
ROOT to see that it contains some crystals. Look at
the water. Look at the skeleton. Look at sign on the fence.
Try to open the gate, but it’s locked. Use MACHETE on the gate
to break it open. Now walk right, through the gate.
Kito
and Lina are up here. Pull switch on column on the left - it won’t work
since there’s no power. Look at the bucket-chain. Talk to Kito, and
look at the generator he’s working on. Climb up the stairs and talk to
Lina. You NEED to get the power working. Walk past Lina, up onto
the balcony.
Throw your PETRIFIED
ROOT down onto the ground below. The ROOT smashes open,
revealing the CRYSTALS inside.
Head back down to the ground.
Pick up the ROOT
CRYSTALS. Now walk right, through the gate into the
Mining Station again.
Give ROOT
CRYSTALS to Kito so he can fix the generator.
Success! You have power! Lina uses the computer, and finds some
encrypted data. You need to decrypt it. Press the data slots as so:
DECRYPTION 1:
Top, right, left, bottom
DECRYPTION 2:
Left bottom, left second
from top, left top,
left second from bottom
You’ve uncovered secret drilling plans from the Armando Power
Company. They plan to destroy all life down here in the Underland.
You HAVE to stop them. Lina gives you a MICROFILM and asks
you to deliver it to her old friend Professor Moorhead at her old
university. Meanwhile, she’ll try to stop the plans from down here.
Use
the switch on the left to activate the bucket chain, and watch as you and Kito
travel upwards.
Watch
another cutscene, which ends with you and Kito running into some unexpected
trouble. Use any response to the Resistance gang. Hey, wait a
minute… they’re old friends of yours. They take you to their
hideout.
RESISTANCE ROCKERS HIDEOUT
Work through all the dialogue with Waasi and Bombshell.
They bring you up to speed with what’s been going on in St Armando, and tell
you about the corrupt Mayor Marobo. When conversation is over, take AIR HORN from the
table. Look at CASSETTE on
the table. Look around the room, and click on everything. Look at
the huge truck - it’s broken down, but Kito is busy trying to fix it.
Head up through archway next to the truck.
Open box and take the JACKHAMMER. Return left to the
Hideout.
Climb
up stairs on the left, to the canal.
CANAL
This
industrial area used to be a canal. Look at sign on the wall to learn
that it‘s canal 412B. Look at the wrecked car twice, and you realise
there‘s still some gas in the tank. Walk left, through the entrance, into
the train.
On
the train, travel to Sankara Square.
SANKARA SQUARE
Well,
what do you know? Sabo and Mama Makena have teamed up, and are running a
restaurant together. Work through all the dialogue.
When conversation is over, play with the BUNNY toy on the
counter. Keep doing this until the battery dies. It’s useless to
Mama Makena now, so she lets you take the BUNNY toy. Have a look around
the place if you like. When you’re ready, climb down the stairs on the
left.
At bottom of the stairs is a market place. Have a look
around. Look at fruit on the left stall to get a CERTIFICATE sticker.
Talk to the stall owners to get some free juice, which you drink. Walk up
to the demonstration at the Barricades.
Apparently the demonstration is getting filmed for a TV Broadcast.
Choose any response for Gabi, the TV reporter. She decides to take a
5-minute break. Talk to Gabi and work through all the dialogue.
Talk to the Camera Man and work through all the dialogue. Use AIR HORN with the
Camera Man to make a loud noise and break his microphone. This is the
chance Gabi has been waiting for - she leaves the Camera Man, and you take her
back to the Resistance Rockers Hideout.
RESISTANCE ROCKERS HIDEOUT
Gabi gives you a FILM
CAMERA. Hook FILM
CAMERA up to cable on the right. Now load MICROFILM into
the FILM CAMERA to
play the film proving Armando Power Company plans to destroy the
Underland. With this proof, Gab has had enough of working for the
government, and decides to go rogue, so she can report what she wants.
She takes you to Agibo University, where Professor Moorhead used to work, then
she leaves to find her ‘big break’.
AGIBO UNIVERSITY
Approach
the University on the right.
Try
to open door to the University, but it’s locked. Pull down fire escape on
the right, and climb up the ladder, and through the window, into the
building.
You seem to be in some kind of Surveillance Room in the
University. Search boxes to find a MAGNET. Look at the monitors.
Look at CCTV Machine to get a close-up. You don’t know what to do here
yet, so exit the close-up. Walk right to leave the room.
Look
in the Mailbox, which is next to door on the left. You find a letter
about Professor Moorhead’s office being broken into. Note that the
letter is dated 22 March, which is one week after the break-in. Enter
door on the left, into the office.
This
is Lina and Professor Moorhead’s old office. Look at map next to the
door. Look at pinboard, and click on the photograph and the article to
get some more information. Exit close-up of the pinboard. Look at
book on the table, and flick through all the pages. Exit close-up of the
book. Look at the copy machine to realise it’s out of paper. Pick
up clock from the floor, and notice that it’s stuck at 6.42. Okay, you
now know exactly when this break-in occurred - 15 March at 6.42. Leave
the office.
Go back to Surveillance Room at top of the stairs. Look at
CCTV Machine, and set the date to 15 March, and the time to 6.42 (AM).
Press the Play button, to see the thugs who broke into the office. You
automatically take a POLAROID picture
of them. Now you need to identify them. Climb back out the
window.
Walk
left to leave the University building.
Walk
left through the park, and back to the train.
Travel
to the Canal.
CANAL
Climb
down the stairs to enter the Resistance Rockers Hideout.
RESISTANCE ROCKERS HIDEOUT
Talk to Waasi and talk to Bombshell, the drummer.
Show POLAROID to
Waasi. He recognises the thugs as the Bozi Brothers. Climb up
stairs on the left, back to the canal.
CANAL
Enter
door on the left to enter the train.
Travel
to Downtown.
DOWNTOWN
You
arrive at the arcade. Talk to Isobel and Saskia, and work through all the
dialogue. Walk up, into the City.
Talk to Rose and work through all the dialogue. She
confirms that the Bozi Brothers live here, in this condemned building.
When conversation is over, look at her SATELLITE PHONE twice, then enter
through the door next to her.
At top of the building, take the empty GAS CAN. Read
Notice on the wall, and read Plaque on the wall. Walk left to enter the
apartment.
You
sensibly just peek your head round the door. Sure enough, the Bozi
Brothers are here, and they have Professor Moorhead. You leave, before
they see you. You have to find a way to rescue Professor Moorhead.
Leave the building.
Head
right to return to the arcade.
Walk
left to return to the train.
Travel
to the canal.
CANAL
Look at wrecked car next to the entrance a few times, to realise
it still has some fuel. Use empty GAS CAN with the wrecked car, then
push the wrecked car to tip it over. Take the full GAS CAN, which is lying
in front of the wrecked car. In your Inventory, combine full GAS CAN with
the JACKHAMMER.
Enter door on the left, to return to the train.
Travel
to Downtown.
DOWNTOWN
You’re back at the arcade. Use the JACKHAMMER with the
arcade machine next to Isabel and Saskia. You break into the arcade
machine, spilling the coins from inside the machine, so that Isabel and Saskia
can regain their Top Score. Pick up some QUARTERS from the
ground. Now walk up, into the city.
Use QUARTERS in
all 4 laundry machines. The vibrations cause a lot of rumbling, making
the Bozi Brothers on the top floor think that demolition has begun on the
building. They run for their lives, leaving the apartment
unguarded. Enter door next to Rose to enter the building.
On
the top floor, enter apartment on the left. Professor Moorhead is here,
unguarded, so you rescue him.
Watch
some cutscenes.
RESISTANCE ROCKERS HIDEOUT
After the cutscenes, you end up back at the Resistance Rockers
Hideout. Professor Moorhead, and Gabi are also here. You need to
all work together if you want to stop the Armando Power Company and their
dastardly plan. Talk to Gabi, and she tells you she needs a POWER COMPANY LICENSE PLATE.
Talk to Bombshell, and she tells you she needs a REMOTE DETONATOR.
Talk to Kito under the truck, and he tells you he needs a BATTERY. Take a
box of FIRECRACKERS from
the wall behind Bombshell. Climb up stairs on the left to get to the
canal.
CANAL
Walk
through entrance on the left to enter the train.
Travel
to Downtown.
DOWNTOWN
You’re
back at the arcade. Walk up, into the City.
Enter
doorway next to Rose.
At
the top floor, enter the apartment.
In the apartment, have a look around. Take STACK OF PAPERS from
table on the left. Walk left through the door, out onto the
balcony.
On the balcony, look at the air conditioner unit to see that
it’s really close to falling off the window. Use JACKHAMMER with the
air conditioner unit, and it really does fall from the balcony, to the street
far below. Take LIGHTER from
the ashtray. Leave the apartment, and return to the street where Rose is
sitting.
Walk
right to the arcade.
Heehee, the air conditioner unit landed on the Power Company
van, trapping the annoying man inside. Click on the van to talk to the
man. Now use JACKHAMMER on
the van to get the LICENSE
PLATE.
Head
left to the train.
Travel
to Agibo University.
AGIBO UNIVERSITY
Enter
the park, and approach the University building.
Officer Beamis is here, keeping an eye on the university.
Talk to him and work through all the dialogue. He’s extremely nervous
about being out in the open like this. When he turns his back on you, put
box of FIRECRACKERS in
his squad car, then use LIGHTER with
the squad car to light the FIRECRACKERS.
Poor Officer Beamis thinks he’s being shot at. He jumps in his squad car
and drives away.
Approach
the university building again.
Climb
up through window on the right.
Inside
the university, make your way to Professor Moorhead’s office.
In the office, put STACK
OF PAPERS in the copy machine. Put CERTIFICATE of
purity sticker in the copy machine. Now use the copy machine twice to get
a whole stack of CERTIFICATES.
Leave the office, leave the university, and make your way back to the
train.
Travel
to Sankara Square.
SANKARA SQUARE
This is where Mama Makena and Sabo have their restaurant
now. Use your MAGNET with
the TV to distort the reception. Sabo becomes frustrated, and throws
a CLEAVER at
the TV, thus breaking it. Take CLEAVER from the TV. In your
Inventory, use CLEAVER with
the BUNNY toy
to chop it’s head off, thus getting a BATTERY. Unfortunately, the BATTERY is
drained. Never mind, you still have the SEVERED BUNNY head.
Climb down the stairs, to the market area.
Head
up to the demonstration protest.
Talk to Pablo, and work through all the dialogue. Notice
how the Riot Police keep shocking him. When conversation is over, put the
drained BATTERY in
Pablo’s pocket. Talk to Pablo again - the next time he gets shocked,
your BATTERY will
be charged. Pick up charged BATTERY from
the street. Climb back up stairs on the right, and make your way back to
the train.
Travel
to Downtown.
DOWNTOWN
At
the arcade, walk up into the city.
Look at Rose’s SATELLITE
PHONE again. This could be used as a remote
detonator. Give stack of CERTIFICATES to
Rose, then take the SATELLITE
PHONE. Return to the train.
Travel
to the Canal.
CANAL
Head
down into the Resistance Rockers Hideout.
RESISTANCE ROCKERS HIDEOUT
Give LICENSE
PLATE to Gabi. Give SATELLITE PHONE to
Bombshell. Walk down to the truck, and give BATTERY to
Kito. Your plan of attack is ready to put into action. Watch
cutscene as you break into the Armando Power Company.
SISULU PIRATE HANGER
Watch
another cutscene, where Lina is captured by Sisulu pirates, and thrown in a
pit.
You’re playing as Lina now. Look at the lock on your
cage. Things are looking very grim… wait a minute, this is a strange turn
for the books. Look at barrel next to your cage twice, and you get a
ladle full of GRUB from
the barrel. Talk to Wothar twice. Look at the barrel of eel rinse
next to Wother, and he gives you a mug of EEL RINSE. Wait until grate of the
furnace is open, then throw your mug of EEL RINSE at the furnace to cause a
big blast, which causes the ship to lose pressure. Wothar is proud that
this batch of EEL
RINSE is so strong. If you mis-time it, simply click
on the barrel with EEL
RINSE again. Now use ladle with the GRUB to reach KEYS next to the
cage, then use KEYS on
the lock in your cage. The cage door opens. Luckily, Wothar doesn’t
notice. Climb up the stairs.
The
hanger is swarming with pirates. You have to find a way to escape from
here without being seen. Walk left to where Erza, the Sisulu pirate who
captured you is sleeping.
Take SWORD that
is stuck in the chest. Try to take PARACHUTE next to Erza. She
wakes up, and stops you. In a brave move, you cut her hammock, sending
her (and the PARACHUTE)
falling down to the ground far below. The pirate guards detect the PARACHUTE, and think
it’s you trying to escape. They all grab their parachutes, and set out
after you. When the coast is clear, search the treasure chest to find a
hunting NECKLACE.
There’s also a MANIFEST here,
but you don’t have any use for it right now. Go right to where the air
crafts are stored.
The
guards have indeed all left. Look at both aircrafts - the one on the
right is your way out of here. Unfortunately it’s completely locked
down. Leave the aircraft and climb back down the stairs, to the
pit.
Look at rope on the right. Use SWORD on the rope
to cut it, and find a GRAPPLING
GUN. Climb back up the stairs again.
Look at hatch in the ceiling. Use GRAPPLING GUN with
the hatch to find yourself in Madame Sisulu’s Throne Room. Watch cutscene
as you and Madame Sisulu fight each other… and you win! Look at the
treasure if you like. Pick up TEMPLE
KEY next to Madame Sisulu. Use the Speaking Tube
next to the throne, to talk to Wothar down in the pit. Tell him to unlock
the plane. When he asks which one, tell him, you’ll get back to
him. You don’t know the name of the plane, so you need to find out.
Walk right to leave the Throne Room.
Enter
aircraft on the right again to get the ID Number - 426 68.
Walk
left again to the Treasure Chest.
Open
the treasure chest and look at the Manifest. This Manifest tells you that
Air craft ID 426 68 is known as The Flying Dagger. Walk right again, to
where all the air crafts are stored.
Enter
up through door to the Throne Room.
Use
Speaking Tube to talk to Wothar down in the pit. Tell him you need an
aircraft unlocked. When he asks which one, tell him The Flying
Dagger. Leave the Throne Room.
Watch
cutscene, as you board The Flying Dagger and escape from the pirate
hanger.
SWAMP
Well…
that escape plan didn’t work out so well. You crash-land in a
swamp. Look at bookshelf behind you. Look out the window.
You’re in a shipwreck, up in the trees. Just as you are trying to make
sense of where you are… someone comes in to check up on you. It’s… it’s
none other than… Captain Kaonandodo himself! He’s alive!
After the cutscene, you find yourself outside on the island,
ready to explore. It really is a beautiful island. Look at
photographs in the bookcase, and click on both photos. Take the SEASHELL, then exit the
close-up.
Look at grill on the right to get a TOFU RAT. Climb
back up into the shipwreck.
Look at the Log Book in the foreground. Flick through all
the pages, until you find the mosquito repellent RECIPE. Exit the
close-up. Pull red tassle on the left, to open the projector
screen. Turn on projector on the right, and place mosquito
repellent RECIPE inside
the projector. This transmit’s a picture of a coconut onto the canvas
projector screen. Climb back down to the island.
Ring the bell next to Webster the monkey, and tell him to fetch
you a mango. He goes up to the projector room and sees the picture of the
coconut projected onto the projector screen, then finds one for you.
Take COCONUT from
the fruit box. But how are you going to crack it open? While
Webster is busy, take some CRACKERS from
the cupboard he was sitting on. Search the cupboard to find some CANDY. Now click
on the boat, and sail to the Waterfall.
WATERFALL
Some crabs crawl up onto the rocks next to you. When you
approach the crabs, they crawl away again. Give COCONUT to the
crabs, and they successfully crack it open. Approach the crabs again and
pick up the COCONUT.
Talk to Koanandodo, and then sail to the Temple.
TEMPLE
Look around the area, and take in the wild beauty. Pick
up FLOWERS on
the right, and you realise they are EUCALYPTUS flowers.
Just what you need for the mosquito repellent recipe. Talk to Koanandodo,
and then sail to the Swamp.
SWAMP
Look at the fog - it’s so dark and gloomy. Walk left
slightly, only to be startled by the Swamp Cobra, who won’t let you past.
Give TOFU RAT to
the Swamp Cobra to make him leave. Now take snake SCALE that was left
behind, then walk left to see your crashed plane.
Look at your plane, and look at the engine. The mosquitoes
won’t let you get very close to the plane. In your Inventory,
combine COCONUT with
the EUCOLYPTUS flower,
then combine COCUNUT with
the CANDY.
Your mosquito repellent is complete. You automatically apply it.
Enter your plane to retrieve the GRAPPLING
GUN. Return right to Captain Kaonandodo.
Talk
to Kaonandodo, and sail back to the Temple.
TEMPLE
Give CRACKERS to
the birds on the right, and pick up the FEATHER that was left behind.
Use TEMPLE KEY on
the gate, then climb up the stairs.
You’ve reached the top of the Temple Of Elders.
Unfortunately, the bridge has collapsed, so you can’t reach the actual
Temple. But that’s not really a problem. Shoot GRAPPLING GUN at
arc on far side of the bridge to swing across. Now simply walk up, and
enter the Temple.
Inside
the Temple, you realise you must give an offering to each of the god
statues. Make the offerings as so:
Give SEASHELL to
Marushaka.
Give FEATHER to Awaquan.
Give snake SCALE to Nyakazho.
Give NECKLACE to Oganon.
The ancient gods are pleased with your offerings.
Take HORN that
appears from the pedestal. Watch the cutscene and you and Captain
Kaonandodo fly to the Underland to try and stop the drilling.
ARMANDO POWER COMPANY
You’re playing as Bwana again. You and Gabi successfully
break into the Power Company. Look at poster on the wall. Search
desk to find a VOICE
RECORDER. Use VOICE
RECORDER on the computer terminal to record the sounds of
the electronic door opening. If door on the right is still closed, use
the terminal to open the door . Now enter through door on the right, to
the Main Frame.
After a short cutscene, you have to find your way down to the
thermo core, while Gabi prepares a broadcast that will expose the Armando Power
Company for the evil tyrants they really are. Open junction box on the
right to see some exposed wires that control the lift. Cut wires with
your CLEAVER.
Use CLEAVER with
your voice RECORDER to
remove the MICROPHONE.
Connect MICROPHONE to
the junction box. Now use voice RECORDER with the junction box to open
door on the right. Gabi starts her broadcast transmission, then you and
her head down into the thermo core.
Watch
the cutscene.
Now Gabi gives you a rucksack with BOMBS. Place
a BOMB on
each of the 4 generators. You’re ready to set the BOMBS to
explode. Watch cutscene as you and Gabi are cornered by guards.
In your Inventory, combine SEVERED BUNNY head with the GAS CAN to create
a FIRE BOMB.
Place FIRE BOMB in
front of door on the right, then light it with your LIGHTER.
Watch
a long and emotional cutscene. Just as it seems like all hope is lost,
the Sisulu pirates have a change of heart. They come through for you,
helping to turn the tide.
Unfortunately
Gabi is seriously hurt, and Waasi is devastated. Move rubble on the
right, then open the power box. It’s just like the one back home in
Kingsport Bay. Click open the 4 brackets, then open the hatch and flip
the switch. See the connectors on the left glow with electricity.
Flip the switch again to turn the power off. Walk left, to the
Stage.
At the stage, take Waasi’s GUITAR. Take STARTER CABLES on
the left. Go right, back to Waasi, Gabi, and Kito.
Use STARTER
CABLES with the Connectors in the ground. Pick up
coil of STARTER
CABLES and place them on Gabi. Now flip the switch
in the Power Box to shock Gabi back to life. She tries to set off the
bombs, but the DETONATOR is
broken. Take DETONATOR from
Gabi. Look at the DETONATOR and
remove the smashed cassette. In your Inventory, combine DETONATOR with
the GUITAR,
then give GUITARDONATOR to
Waasi.
Now
sit back and enjoy the ending. The city is saved, and Bwana and Kito are
reunited with their beloved Captain Kaonandodo.
Congratulations.
You have finished the game.
The End.
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