YEAR: 2017
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CHAPTER 1: OVER THE EDGE
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CENTRAL ST ARMANDO
Watch
the intro to see the goons looking for our heroes, Bwana and Kito.
Meanwhile, Bwana and Kito are at the gas station they own, and are struck with
the news that power to their gas station has been disconnected until they pay
the power bill. The problem is… they don’t have any
money.
GAS AND CHARTER PETROL STATION
Power
goes out at a gas station. Bwana talks to Kito and learns that their
electricity has been cut off because of non-payment of 4000 dollars to Armando
Power Co. There’s no power to pump the gas. Open the power box,
move the 4 brackets (double-click), then open the hatch. Now pull the
switch. Success! Power restored!
A
surprise visitor, Lina, arrives at the gas station. She’s from the
University, and she asks you about a book she’s looking for. You suddenly
remember about all the books in your attic left by Old Kaonanadodo before he
disappeared, and wonder if the book is there.
CHARTER OFFICE
You,
Kito, and Lina travel back to your office. Unfortunately, you burned the
rungs on the ladder last week since you needed firewood - it seemed a good idea
at the time. So you need to find another way up to the attic.
Have a look around the office. Look at the cash register
to see how your currant predicament came about. Look at pilot certificate
on the wall. Look at the green flyers on the table with candles to get
phone number for the office - 99 450. Search the cupboard under the
window to find some stale BREADSTICKS.
Hmmm, the breadsticks are stale. And hard. Use BREADSTICKS with
the ladder to create rungs. Perfect! You can use the ladder
again. Climb up the ladder to the attic.
Lina needs help looking for the book. Search bookcase on
the right. Search dresser on the right to find a blue SHIRT. Search
fireplace to find a PAINTBRUSH.
Look at candles at the bottom-left. Look at photo on the nightstand next
to the bed. Lie on the bed. Hey, what do you know… you found
the BOOK you
were looking for. It’s the Journal Of The Journey Down. Work
through all the dialogue.
Lina wants to call her University to confirm that she found
the BOOK.
Unfortunately, the phone has been disconnected. You need to re-enter the
phone number to get it working. Now the phone number was in the green
flyers on the table with the candles - 99 450. So that’s the number you
need to enter. Try to move the digits, but they won’t move. Notice
the coloured valves that are connected underneath - red, green, orange.
Turn the corresponding dials to match the correct colour. When it’s
correct, the light under 99 will light up. Now change the digits to
450. Lina calls her University, and her professor tells her that the
University was searched. Uh-oh… that sounds like trouble. She needs
to charter your plane, and she needs it now! Choose either reply.
AIRPLANE
Watch
the cutscene as Kito tells you what you need to fix the plane - both engines,
propeller, and something to steer with. Lina has plenty of money, and you
need her money to pay off your debt. So if she wants to use your plane,
you NEED to get it fixed.
After the cutscene, enter the plane again. Talk to Lina
and work through all the dialogue. Open hatch to the left of Lina
(between the 2 chairs) and take the SPANNER.
Look at hole on the dashboard, where the steering wheel should be. Now
walk right to outside the plane.
Outside the plane, take NET that’s hanging on the left.
Look at all the photos and blueprints on the wall. Go left, back into the
plane.
Climb
up through the hatch.
Talk
to Kito about everything.
PIER
Go
down steps on the left, to the pier.
Have
a look around the pier. Look at Mama Makena’s Diner in the
distance. She cooks the best stew in Armando. Also, notice the rat
here. You’re going to need that rat later on. There’s nothing else
you can do here, so climb back up the steps, to the plane.
Go
back to your office on the right.
CHARTER OFFICE
Look at the ceiling fan. That would make a good propeller,
if you could get it down. Search fridge on the left to find some CHEESE. Look at
photographs on wall under the certificate, and also behind the counter.
Leave the office.
Walk
down stairs on the right, to Mama Makena’s Diner.
MAMA MAKENA’S DINER
Look at paint bucket, and use paint BRUSH in the paint
bucket to get BRUSH
WITH WHITE PAINT. Continue right to the Diner. Talk
to the sailors and work through all the dialogue. They give you a CHILLI. Talk to
Rufus the dog - he‘s blocking the door. Look at the fish bucket at bottom
right, and try to take a fish, but Matoke won’t let you. Talk to Matoke
and work through all the dialogue. Learn that Matoke is terrified of
rats. Look at the dripping pipe on Mama Makena’s stall. Talk to
Mama Makena and work through all the dialogue. Now leave the area.
PIER
Head
left, and make your way back to the pier left of the plane.
Look at the rat. Maybe this rat could scare Matoke?
Use your CHEESE with
the float in the water. The hungry rat jumps onto the CHEESE. Now leave
the area.
MAMA MAKENA’S DINER
Return to Mama Makena’s diner. Talk to Matoke and tell him
to check his fishing rod. Sure enough, he reels in his fishing rod… and
finds the rat attached. Poor Matoke gives you his FISHING ROD and
asks you to unrattify his rod for him. You’re only too happy to
oblige. Poor Matoke. The problem now, is that the rat has run off
with the hook, so you need to find a new one. Leave the area for
now.
STREET
Walk up the stairs to the street. Look around the
area. Search the garbage bin to find a HOOK. In your Inventory,
combine HOOK with
the FISHING ROD.
Read graffiti on the wall. Look at the elevator and look at the card
terminal. You can’t get access to there yet. Now walk up exit near
centre of the screen, to the ship.
SHIP
Look at buoy in the water. Use FISHING ROD with
the buoy, then try to take the buoy to see that it‘s connected to a cage.
The cage has a CRAB in
it. Use your NET to
get the CRAB.
Look at the M.S. Corollo - a cargo vessel. Talk to the Dockmaster and work
through all the dialogue. He needs a Password before he’ll let you on the
ship. Unfortunately, you have no idea what the Password is. If only
you knew some sailors that could tell you what the password is. Head
right to the forklift.
FORKLIFT
Look at the box to see that it’s full of SALT. You can’t
take any yet, but at least you know it’s there. Look at the pelican
sitting on the forklift - that’s one scary bird! Try to use the forklift,
but the bird scares you off. Leave the area.
CHARTER OFFICE
Make
your way back to the Charter Office.
Look at the ceiling fan. That would make a good
replacement propeller for your plane, if only you could get it down.
Use FISHING ROD on
the ceiling fan. Well, that was fun! And you have a PROPELLOR now.
Except it’s broken. You need to find a way to fix it. Leave
the office.
Go
down stairs on the right. Continue right to Mama Makena’s Diner.
MAMA MAKENA’S DINER
Talk
to the Sophisticated Sailors, and ask them about the Password. They won’t
tell you the Password since they don’t believe you are a real sailor. You
need the proper clothes to be a sailor. Okay, let’s get the proper
clothes then.
In your Inventory, combine BRUSH WITH WHITE PAINT with the
blue SHIRT to
create a shirt that looks just like a sailor’s uniform. Show this SHIRT to the
sophisticated sailors. They tell you the Password - Fear The
Hungries. Leave the area.
Walk
up stairs in middle of the screen, to the street.
STREET
Walk
up exit near middle of the screen, to the ship.
SHIP
Talk to the Dockmaster and tell him the Password. He gives
you a MOP.
Now work through all the dialogue. When you’re ready, enter the
ship.
On
board the ship, you see a nice yacht to the left, that might have some engines
you could borrow for your plane. If only you could get over to that
yacht. Fiddle with the switches next to the ladder, and keep fiddling
until the crane is aligned over the pool. Fiddle with the gas canister on
the right, and hear a scream coming from the right. Head right to
investigate.
Talk to the welder. She’s probably dazed from the flash of
the gas canister. If she’s not, walk left, fiddle with the gas canister,
then return here. Now while she’s dazed, use your SPANNER with the
nut on the left-canister, then quickly use the broken PROPELLER on the
exposed nut in the left- canister. The welder welders your PROPELLER, thus fixing
it. Walk left, back to the ship.
Climb
up the ladder, to the crane. Watch the cutscene as you board the
yacht.
YACHT
Talk
to the Concierge and work through all the dialogue. He refuses to let you
past, since that area is for VIPs only. Head through door on the right,
into the kitchen.
Sabo
the chef is sobbing uncontrollably. Talk to him. He’ll throw a
knife at you, chasing you out of the kitchen.
Enter
the kitchen again. Talk to Sabo and work through all the dialogue.
He tells you that he’s having problems getting his stew to taste good.
Mama Makena can help him, but he’s too focused on his stew to go to her.
Go through top-right exit, into the freezer.
Uh-oh… you’re trapped in the freezer. And it’s cold.
Look at radiator above the door to see that it’s turned off. Open the
bottom-right freezer door to find some frozen GINGER. Now look
at buttons on the left. Press the left-switch - the Power Switch.
It doesn’t stay on for very long. Okay, pick up GUM from the floor,
and use GUM on
the left button to keep the Power Switch turned on. Now turn the knob to
set it to hot, then press the Right Button to thaw the ice on the door (make
sure the Middle Button is turned off). Now simply exit the
freezer.
Leave
the kitchen, and leave the yacht.
SHIP
Climb
down the ladder, so you’re back outside the ship. Walk left to the
street.
STREET
Walk
through exit on the left, then head right to Mama Makena’s Diner.
MAMA MAKENA’S DINER
Talk to Rufus the dog again. He’s still blocking the
door. You need to get rid of him. Use the CRAB on him, and he
runs away. Now enter the door, into the diner kitchen.
Talk to Mama Makena and work through all the dialogue. She
tells you that she needs some ingredients for her secret spice sauce, and she
gives you a SPICE
CONTAINER and a RECIPE. Have a look around the
kitchen, and take STEERING
WHEEL from the wall. Leave the kitchen.
Walk
left twice, then down the stairs next to the plane, down to the pier.
PIER
Use FISHING
ROD in the water to catch a MUDDYUGGLER (fish).
In your Inventory, combine CHILLI with
the MUDDYUGGLER.
Use the remaining CHILLI with
the SPICE
CONTAINER for Mama Makena’s spice sauce. Add the
frozen GINGER in
your Inventory to the SPICE
CONTAINER. Use your SPICE CONTAINER with the oil
tap. Leave the pier.
Walk
down stairs on the right.
Walk
up stairs in the middle of the screen, to the street.
STREET
Head
up to the street, then right to the forklift.
FORKLIFT
Remember that scary pelican on the forklift? Give him the
doctored MUDDYUGGLER.
He swallows it hole… but the chilli in the fish kills him. Oops!
Take some SALT from
the box. Read sign on the container. Look at the forklift, and try
to move the lever, but it’s rusted stuck. Look at nest on the forklift to
see there is something shiny up there. Use SPANNER on the
forklift lever to lower the forks. Now look in the nest and take
the METAL ROD.
Leave
the area, and make your way back to the Charter Office.
CHARTER OFFICE
Look at blue cup on the counter to get a slice of lemon, which
you automatically add to your SPICE
CONTAINER. Climb up the ladder, into the attic.
In the attic, search books on the right to find a book on
spices. The book even contains some dried herbs, specifically CHERVIL. You
automatically add it to your SPICE
CONTAINER. The SPICE MIX is complete!
Leave
the attic, and leave the office.
Walk
down stairs on the right.
Walk
up stairs to the street.
STREET
Walk
up to the ship.
SHIP
Enter
the ship. Climb up the ladder, to the yacht.
YACHT
Enter
door on the right, into the kitchen.
Add your SPICE
CONTAINER to the pot of stew. Sabo tastes the stew,
and is pleased with the result. His next problem is the canapés. He
burned them, so he needs some toast to make a fresh batch. Enter freezer
at the top-right.
Thankfully, you’re not trapped in the freezer this time.
Open top-left freezer to find some FROZEN
BREAD. You just need to toast it now. Place FROZEN BREAD on the
bottom radiator next to the exit door. Now press the Middle Button, then
press the Right Button to switch the heat from the top radiator to the bottom
radiator, thus toasting the FROZEN
BREAD. Take the TOAST. Now press the Right Button,
then press the Middle Button, so you’re able to leave the freezer.
Give TOAST to
Sabo, so he can finish his Canapés. Pick up the CANAPES, and Sabo will
tell you to serve them. Leave the kitchen.
Try to walk up into the VIP area, but the Concierge won’t let
you past. Show him the CANAPES.
A VIP guest overhears you, and invites you into the VIP area.
Watch the cutscene as the VIP guest\Hungry Man finishes all
the CANAPES.
Head through door on the right.
Another guest demands CANAPES from you. Unfortunately,
you’ve run out. The guest demands you get some more. Make your way
back to the yacht kitchen.
Sabo has left another tray of CANAPES, so take
them. Now if you take these CANAPES to
the VIP area, the Hungry Man will just eat them all again. You need to
stop him from doing that. You already know he hates the white canapés, so
maybe you can fool him into thinking you only have white canapés. Leave
the kitchen.
Outside the kitchen, but before the VIP area, use BRUSH WITH WHITE PAINT with
your tray of CANAPES.
Voila. Walk up into the VIP area.
The Hungry Man stops you, but when he sees you only have
white CANAPES,
he leaves you alone. Walk out exit on the right.
The guest outside takes your white CANAPES. When he’s
had his fill, climb down stairs, and enter through the Engine Door at
lower-right.
Watch
the cutscene. You could be in trouble here. You need to find
another way out of here. Look at engines on the right - they’re perfect
for your plane. You just have to find a way to get them out of
here. Press button on the right of the door to learn that it controls the
hatch in the ceiling. Look at the switchboard next to the door. You
have to fix the switchboard so that all the wires are connected. Keep
fiddling until you are successful. It’s fiddly, but pretty easy.
When the wires are connected, the power is restored. So press button to
the left of the door again. This time, the hatch in the ceiling
opens. Watch a cutscene as you deliver the engines to Kito.
AIRPLANE
Talk to Kito, and he automatically installs the PROPELLER. Now
give STEERING
WHEEL to Kito. He tells you to see if you can mount
it, so climb down the ladder into the plane.
Try to use STEERING
WHEEL with the hole next to the pilot’s seat - it’s a good
idea, but you need something to mount it on. Use METAL ROD with the
hole next to the pilot’s seat. Fits perfectly! Now use STEERING WHEEL with
the METAL ROD.
Watch
a sinister cutscene. Someone is desperate to get that book you
found. Desperate enough to kill for it!
Meanwhile,
your plane is all fixed up and raring to go. All you have to do is raise
the anchor. Climb down ladder into the plane again.
Head
out exit on the right.
Pull the winch above you. Unfortunately, it’s crooked, so
you can’t use it. You accidentally pull the WINCH HANDLE, so you’ll
have to fix it before the plane can take off. Make your way back to where
Kito is standing.
Tell Kito about the broken WINCH HANDLE. You need to straighten
it out somehow. Walk down stairs on the right.
Walk
up stairs to the street.
STREET
Head
up to the ship.
SHIP
Enter
the ship, then go right to the welder.
She still has a lot of work to do, but she’s exhausted, so she’s
having a break. Try to take her ACCESS CARD from the railing, but she
won’t let you have it. Look at her mug to see that it’s empty.
She’s desperate for a cup of coffee! Maybe you could help her out, and
get her some coffee?
Leave
the area, and leave the ship.
Make
your way to Mama Makena’s Diner.
MAMA MAKENA’S DINER
Enter
door to Mama Makena’s kitchen.
Look
at the coffee maker to see that it’s empty. Mama Makena will make some
more if a customer asks for it. Leave the kitchen.
Look at Coffee Drinker at the counter. Talk to him to
discover that he likes strong coffee, and that he hates diluted coffee.
Notice where he places his mug down, next to the dripping pipe. Use
your SPANNER on
the pipe to turn it so it’s facing the coffee drinker. Now move the pipe
slightly to the right, so it drips into the coffee drinker’s mug. As a
result, he asks Mama Makena to make a fresh pot of coffee. Enter the door
into the kitchen again.
In Mama Makena’s kitchen, take the pot of COFFEE. Leave the
kitchen.
Leave
the area, and make your way back to the welder on the ship.
SHIP
Pour COFFEE into
the welder’s mug. The COFFEE is
too strong for her taste, but it gives her the energy she needs to finish her
welding. Take her ACCESS
CARD from the railing. Okay, leave the welder in
peace now.
Leave
the ship, then head left back to the street.
STREET
Look at elevator and card terminal on the right. Use ACCESS CARD on the
card terminal. Hmmm, you need to enter an access code. Since you
don’t know what the code is, enter any 4 digits. Now in your Inventory,
right-click on the ACCESS
CARD to examine it further - you see 9 dots with a line
through them. The dots represent a number pad, and the line
indicates which numbers to press. Use ACCESS CARD on the
card terminal again, and enter code 3257. Access Granted. Enter the
elevator.
Inside
the elevator, press the Up button to travel up to the railway.
RAILWAY
Look at the train schedule on the post next to you. All
trains are cancelled… yet trains keep whizzing by. Something strange is
going on! Read the sign on the bin under the NEWS sign. Read
tabloid in the vendor stall. Look at candy on the vendor stall. Now
talk to the Vendor and work through all the dialogue. Now look at the
train tracks. Remember you have a crooked WINCH HANDLE that
you need to straighten. You have an idea, but there’s no way you will
stand on the track - that would be suicide! Okay, if you won’t stand on
the track, maybe you could carry out your plan from underneath. Enter the
elevator again.
Press the Down Arrow. As soon as you see a panel through
the elevator door, press the red ‘X’
button to stop the elevator. This may take you a bit up travelling Up
& Down, but you’ll get there.
When
the elevator has stopped, and you’re alongside the panel, try to open the
plate. It’s locked in place. Adjust the bolts to align with the
slot-lines. You may need to travel Up or Down slightly, in order to reach
the bolts. When all 4 bolts are aligned, kick the plate open. Now
head up through your newly-created exit.
You find yourself underneath the train track now. Place
the twisted WINCH
HANDLE on the train track and wait for a train to
pass. The WINCH
HANDLE is nice and straight not. Enter the elevator
again.
Press
the Down button to return to the street level, then exit the elevator.
STREET
Make
your way back to the plane.
AIRPLANE
Climb
down into the plane.
Head
out through door on the right.
Use the repaired WINCH
HANDLE on the winch above you, then pull the winch to
raise the anchor.
Watch
the final nail-biting cutscene to end Chapter 1.
The End.
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