YEAR: 2007
GENRE: Point & Click Adventure
WHERE TO GET IT: No Official Link
PRISON CELL
You’re in your prison cell, desperate to find a way to
escape. Explore your tiny cell. Look at clock on the wall - it’s
Dinner Time. The food cart arrives, leaving you with a plate of
food. Look at the FOOD,
and pick up the FOOD.
Take SOAP from
the shelf in front of the mirror. Open your Inventory, and look at
the FOOD.
You find a FORK.
Use SOAP with
the FORK to
make it all shiny and clean. Notice the patch of exposed brick in the
lower left corner. Look at the loose BRICK in the patch of exposed brick -
your HACKSAW is
hidden behind that BRICK.
Use your FORK with
the BRICK to
pry it out. Now search the hole to get your beloved HACKSAW. Use HACKSAW on the
barred window. Just as you are about to saw your way out… you are called
to the Governor’s Office. Damn!
GOVERNOR’S OFFICE
Watch the cut scene. After the Governor leaves, explore
his office. You need to find a way out, before he returns. Search
the desk, and take everything from the desk drawer, until you find the SILVER KEY. You
automatically put everything else back, but you keep the SILVER KEY. Look
at the file cabinets on the left, and find the drawer marked ’Prisoner Profiles M-P’ (left
cabinet, middle drawer). This is where your file if stored.
Use SILVER KEY to
unlock the drawer, then look in the drawer. Take the PAPERCLIP from your
file, then exit the drawer. For a bit of fun, play with the radio that’s
on the cupboard on the right. Try to open the cupboard, but it’s
locked. Try as you might, you just can’t get that cupboard open.
Look at the white door on the right, and look at the keyhole. Use PAPERCLIP on the
keyhole to pick the lock, then open the door. Watch the cut scene.
CORRIDOR
SAVE YOUR GAME HERE. The Guard is not happy,
because he has to stay here and guard you, instead of joining in with the
riots. For a bit of fun, let the Guard see you. Uh-oh… maybe that
wasn’t such a good idea. Load your game, and try again.
This time, don’t let the Guard see you, or he will beat you
up. You need to make him leave, somehow. Look at the green wire in
the bottom left corner of the wall, and look at the Circuit Box. Open the
Circuit Box, and look at the circuit breakers. Flip the circuit breaker
switch to cut the power. Try to pull the green wire from the wall, but
you don’t want to mess with it. Bite the green wire (yes, really!), and
you… bite the wire. The wire snaps, causing a lamp in the ceiling to fall
down and land on the Guard, knocking unconscious. You automatically turn
the power back on. Search the Guard to find GUARD’S KEYS. Walk
right a few steps, and use GUARD’S
KEYS in the door in the back wall. Open the door,
and enter a room full of confiscated items.
CONFISCATED ITEMS ROOM
Explore the room. Look at the chainsaw on the shelf on the
back wall, and look at the BICYCLE
INNER TUBE in front of the chainsaw. Take the BICYCLE INNER TUBE.
Take BRICK from
the bottom right shelf. Look at the glass cabinet on the left to learn
that your HACKSAW is
in there. Throw BRICK at
the glass cabinet to smash it open, then take the HACKSAW from the
glass cabinet. Retrieve your BRICK from
the glass cabinet. It’s hard to spot, but it’s there. Now leave the
room.
CORRIDOR
Walk
left, and head back through the white door, back into the Governor’s
Office.
GOVERNOR’S OFFICE
Look at the small cupboard next to the white door, and use HACKSAW with the
cupboard to break into it. Take CHLOROFORM from the cupboard.
Take LIBRARY
CARD from the cupboard. Now leave the Governor’s
Office again.
CORRIDOR
Look at the door in the back wall, next to the Circuit
Box. Try to open the door, but it’s locked. Try to use GUARD’S KEYS with
the door, but none of the keys will fit. Use LIBRARY CARD with
the door to snib the lock. Now open the door, and enter the Storage
Room.
STORAGE ROOM
Explore the room. Take BED SHEET from the
box. Take HAMMER from
the wall. Take SCISSORS from
the wall. Now leave the room.
CORRIDOR
Walk right a few steps, past the unconscious Guard.
Use GUARD’S
KEYS in door on the right. Open the door, and enter
the Surveillance Room.
SURVEILLANCE ROOM
The Guard in here is fast asleep! Explore the room.
Look at the Guard to learn that he has a BOOK about prison security. You
want that BOOK,
but you can’t risk waking the Guard. In your Inventory, use SCISSORS with
the BED SHEET to
get a RAG.
Use RAG with
the CHLOROFORM,
then use RAG SOAKED
IN CHLOROFORM with the Guard. That takes care of him
- he won’t wake up now. Take the BOOK from the floor. Look at BOOK in your
Inventory. Hey, it’s not about prison security at all! You tear out
the only page that’s not stuck down. Look at the page in your Inventory
to learn that it’s an ARTICLE
ABOUT PROJECTILE WEAPONS. When you’re ready, leave the
room.
CORRIDOR
Walk
all the way left. Open door on the left, and enter the Governor’s
Office.
GOVERNOR’S OFFICE
SAVE YOUR GAME HERE. Look at the barred
window, and use HACKSAW with
the barred window to saw the bars off. For a bit of fun, climb out the
un-barred window. Oops! Load your game and try again.
Try to tie BED
SHEET to the un-barred window, but it’s too short.
You need to make it longer. Leave the Governor’s Office.
CORRIDOR
Enter
the Storage Room - the room in the back wall, next to the Circuit Box.
STORAGE ROOM
Take all the bed sheets from the box, so you have A LOT OF BED SHEETS.
Leave the Storage Room.
CORRIDOR
Enter
the Governor’s Office on the left.
GOVERNOR’S OFFICE
In your Inventory, tie BED SHEET to A LOT OF BED SHEETS to
create a MAKESHIFT
ROPE. Tie MAKESHIFT
ROPE to the un-barred window to climb down. Watch
the cut scene.
YARD
You find yourself out in the Yard. Listen to the warning
about trying to escape. SAVE
YOUR GAME HERE. For a bit of fun, walk right, into the
spotlight. Oh dear! Load your game, and try again.
Stay away from the spotlight! Look at ARTICLE ABOUT PROJECTILE WEAPONS in
your Inventory again. Look at the SIGN in the ground, and take the SIGN. In your
Inventory, use HAMMER with
the SIGN to
smash it into pieces. You’re left with TOP OF THE SIGN, SIGN STAND, and
some NAILS.
Use HACKSAW with TOP OF THE SIGN to
get some PLANKS.
Use SIGN STAND with
the PLANKS to
make a ‘Y’.
Attach BICYCLE INNER
TUBE to the ‘Y’ to
create a SLINGSHOT.
Place SLINGSHOT in
hole in the ground, then look at SLINGSHOT in
the ground. Use BRICK with SLINGSHOT to fire
it at the Guard, knock him out. Now walk right a few steps, until you see
the crack in the wall. Climb through the crack to finally escape.
Congratulations
Earl, you are a free man!
The End
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