YEAR: 2004
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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CHAPTER 4: THE FROZEN NORTH
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WILDERNESS
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RAILWAY LINE
After a frantic chase to catch up with
you train, Ivan and Igor take the train over a bridge… just as it
collapses! The train is left dangling,
leaving you on this side of the bridge with no way to cross over.
You’ll have to look for a way around
it. At least you have Youki for
company. Head up & right to the next
screen.
Watch a short cut scene as Ivan and Igor
taunt you. You automatically continue
right.
SNOWY WOODS
Walk right to the next screen.
Look at the frozen rock pile to get a
close-up.
There’s a fish frozen in here. You have to melt the ice, in order to get the
fish. However, you’re not able to do
that yet. Exit the close-up.
Follow the path right, and continue
right, until Youki chases a beaver into the river. He’s quite excited by this beaver, and no
matter what you do, you can’t make him leave.
Watch Youki barking at the beaver if you like. When you’re ready, follow the path up to the
clearing.
Take the dry BRANCHES from the
base of the rock pile in the middle of the screen. Also, click on the edge of the falls to learn
that there’s a house down there. Head
down the path, and follow it along until you arrive back at the frozen rock
pile.
Again, look at the frozen rock pile to
get a close-up. The frozen fish is still
here. Place the dry BRANCHES into
the gap at the bottom of the rock pile, then use BOX OF MATCHES to light
the dry BRANCHES. Witch the cut
scene as the ice melts. Now take the FISH
OFFERING, then exit the close-up.
Head right along the path, and continue,
until you reach Youki, who’s still barking excitedly at the beaver. Go up to the river’s edge.
Give FISH OFFERING to Youki. You finally manage to tempt him away from the
beaver… for a short while. As soon as
you both hear a splash, Youki runs right back to the river. Follow him back to the river’s edge.
Well, the beaver has done what beavers
do - and that is to gnaw through trees.
This tree has fallen across the river, acting like a bridge. Isn’t that convenient? Cross over the fallen tree - just don’t look
down - and over to the other side.
Follow the path up & right. Watch a cut scene with Marson, your old
boss.
CROSSROADS
You’ve reached a crossroads. Take the left path.
BROKEN BRIDGE
Look at the branch hanging from the tree
- it’s too high up, so you can’t reach it.
Look at the fence on the left - there’s no way you can jump that
far. Go right to the next screen.
SNOWY PATH
You see a log cabin in the
distance. Walk up to the log cabin.
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THE LOG CABIN
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FRONT EXTERIOR
Watch the cut scene as your mother calls
and tries to persuade you to come home.
After the phone call, open the door, and enter the cabin.
INSIDE THE LOG CABIN
Ahhh, isn’t this cosy?
Look through the window and admire the
view, then exit the close-up. Look at
the shelf above the fireplace on the left, to get a close-up.
Take THE FISHERMAN’S GUIDE from
the shelf, and note what it says about orange salmon. Take the large RUSSIAN DOLL from the
shelf, and take the HATCHET that was hidden behind it. Exit the close-up.
Open the front door again. Poor Youki seems to be afraid of
something. I wonder wha… WOAH!!! You have an uninvited guest! A big, fierce, grizzly bear is right outside
the door, and it doesn’t seem like he’s going to leave any time soon! You quickly slam the door shut. No wonder Youki was afraid. Walk left, to the other side of the log
cabin.
Walk left, into the kitchen area.
Look at the counter on the left, to get
a close-up.
Take the small FISH TANK from the
counter - it looks like a small brown pot.
Now exit the close-up.
Walk right, back to the previous
screen.
Open the back door, and head out to the
jetty.
JETTY
Climb down the stairs to the
platform.
This place is all set up as a
fisherman’s paradise. That river must be
full of fish. Click on the fishing
pole. You automatically set your FISH
TANK down on the ground. Click on
the lure box at your feet.
Select the top right lure.
Now click in the river at the lower
right area.
If you clicked in the right place,
you’re rewarded with an ORANGE SALMON, which you automatically put into
the FISH TANK (if you didn’t pick up the FISH TANK, Youki will
just eat the fish). You’re all done with
fishing now, so climb back up the stairs.
Open the back door, and enter the log
cabin again.
INSIDE THE LOG CABIN
Go right, to the front section of the
cabin.
Click on the window next to the front
door. The grizzly bear is still prowling
back & forth outside. Open the
window.
Throw the ORANGE SALMON out of
the window, to the bear. The bear
gobbles the ORANGE SALMON up, and then leaves. Phew!
Exit the close-up.
Open the front door, and leave the log
cabin.
FRONT EXTERIOR
Head left, back the way you came.
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WILDERNESS
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SNOWY PATH
Walk down the path, to the broken
bridge.
BROKEN BRIDGE
Click on the rope on the broken bridge -
that knot is tied too tightly. Use the HATCHET
on the rope on the bridge. You cut
the rope free from the bridge, so you now have ROPE WITH PLATE. Throw ROPE WITH PLATE onto the tree to
create a swing, and watch as you swing across the chasm. Although I have no idea how Youki was able
make that jump!
ANOTHER SNOWY PATH
Head down to the next screen.
Youki runs off to chase a bird. Follow the path up to the next screen.
Watch the cut scene with Youki and the
bird. Continue right until you catch up
with Youki.
Watch the cut scene with Ivan and
Igor. There’s also a plane that
crashes.
Look at the tall cliff face looming
above you.
Click on it, but you can’t reach the
first foot hold. Use HATCHET on
the cliff. Now you have to climb all the
way up to the top. The best way up is as
follows.
- Right above you 3 times
- Shimmy right 2 times
- Right above you 4 times
- Shimmy left 4 times
- Right above you 2 times
- Shimmy right 2 times
- Right above you 2 times
- Shimmy right 2 times
- Right above you 4 times
Watch the cut scene with Marson. When is he going to realise that you’re not
going back? Anyway, you finally reach
the top of the cliff face.
YET ANOTHER SNOWY PATH
Walk down to the next screen.
4-WAY CROSSROADS
There’s paths leading off in all
directions. Go left, to the plane
crash.
PLANE CRASH
Walk up to the red wreckage of the
plane.
Oh dear - the plane has broken into
several pieces. Walk up between 2
pieces, to the next screen.
The front section of the plane is
here. Ignore it for now. Head up one more screen.
There’s someone dangling from a tree,
with his parachute caught on a tree branch.
This is your old pal Boris who you met in Syberia 1. Click on him to talk to him, but he’s fast
asleep and snoring. And you won’t be
able to wake him up, because he is wearing a headset. If you could talk to him through his headset,
maybe you could wake him up. Go down one
screen.
Click on the plane, to see a close-up of
the cockpit.
Maybe you could use the radio in the
plane, to communicate with Boris. To
activate the radio, use the following switches in this order.
Point
1. Turn the dial at the top
left, to turn it on,
and
it turns red.
Point
2. Look at the 2 toggle
switches near the
bottom
right. Flip the switch on the left up,
so
both switches are up. The light next to
them
turns green, and a panel at the top right
starts
flashing.
Point
3. Look at the 3 coloured
toggle switches near
the
bottom right. Set the switches so that
Yellow
is up, Red is up, and Green is down.
Point
4. Look at the ‘B’ toggle
switch next to the green
light
at the top. Flip it down. You now see the
number ‘03’ in the panel
on the top right.
That’s
half the radio frequency, but you still need
the
other half. Flip the ‘B’ toggle switch
back up
again.
Point
5. Look at the ‘A’ toggle
switch, next to the yellow
dial
at the top. Flip this down.
Point
3 (again): Look at the 3 coloured toggle
switches. Flip
them
so that Yellow is down, Red is up, and
Green
is up. You now see the other half of the
radio
frequency - ‘28’.
The complete radio frequency is ‘0328’. You just need to find a radio to use it
on. Exit the close-up of the
cock-pit.
Head down 3 screens, so you’re back at
the crossroads.
4-WAY CROSSROADS
Go down to the radio tower.
RADIO TOWER
Watch the cut scene with Ivan and Igor
on the sled. They have Hans on the back
of that sled. You automatically chase
the sled as much as you can.
PATH TO TRAIN
There’s no way you can run as fast as a
snow sled - you have to find a quicker way to the train. Walk down one screen, back to the
crossroads.
4-WAY CROSSROADS
Walk down, back to the radio tower.
RADIO TOWER
Go up one screen, to the base of the
satellite dish.
Ignore the satellite dish for now. Click on the little shack on the left, to get
a close-up.
Click the red button on the radio to
power it on. The panel flashes. The dull red buttons correspond to the
numbers in the panel. So set the buttons
to ‘0328’. Now look at the
microphone on the left, and press the red button to talk to Boris. You tell him to release the straps of his
parachute, so he’s not dangling from the tree anymore. You automatically leave the close-up.
Now Boris is awake, and free, let’s go
and talk to him. Head down 2 times, back
to the crossroads.
4-WAY CROSSROADS
Go left, to the plane crash.
PLANE CRASH
Head up 2 screens, so you can see the
front of the plane crash. Boris is at
the head of the plane, trying to fix it.
Talk to Boris and work through all the dialogue with him. Talk to him again, and ask about the
‘Mission’. He agrees to let you use the
ejector seat of his plane, to help you find Hans, if you can find a way to
activate it. Talk to Boris again, and
you learn how to use the manual controls for the ejector seat. The first step, is to find out the
coordinates for the train. The problem
is that the radar isn’t working. Now
guess who has to fix the radar? Head down
3 screens, back to the crossroads.
4-WAY CROSSROADS
Walk down to the radio tower.
RADIO TOWER
Go up one screen, to the base of the
satellite dish.
Climb up the ladder, up to the satellite
dish.
Turn the handle on the control dial 2
times, so the handle is facing to the left.
Now exit the close-up. Climb down
the ladder.
Enter the little shack on the left, to
see a close-up.
Look at the wee radar screen on the
right, and click on the red button to turn it on.
The radar beeps, and you see an
indicator in the bottom right quarter, showing where the train is. The numbers along the left side and top show
that it bleeps at 20 (left side ) \ 80 (top).
Exit the shack.
Head down 2 times, back to the
crossroads.
4-WAY CROSSROADS
Go left, to the plane crash.
PLANE CRASH
Head up 2 screens, so you can see the
front of the plane crash.
Click on Boris to talk to him and ask
about the Mission. Click in the cockpit
of the plane to see a close-up.
Look at the panel on the left.
Set the coordinates to show 80 (left) & 20 (right). Push the white button at the bottom of this panel, under where you just set the coordinates. Watch the cut scene. The ejector seat shoots up, and you parachute your way back to your train.
Continued In Chapter 5: The Train…
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