YEAR: 2004
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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CHAPTER 6: THE YOUKOL VILLAGE
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OUTSKIRTS OF THE YOUKOL VILLAGE
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TRAIN
After unhitching the passenger car, you,
Oscar, and Youki continue your journey.
However, it isn’t long before the train grinds to a halt once more,
because you‘re run into a huge snowdrift, and the rail tracks are covered in
snow. You automatically climb out to
investigate.
The wind is howling, and it’s bitterly
cold. You can see a giant mammoth statue
in the distance. Head up, to the front
of the train.
Head up & right, to the next
screen.
WILDERNESS
Igor is standing here, clearly
afraid. He thinks the howling is evil
spirits. Talk to Igor and work through
all the dialogue with him. Walk straight
down 2 screens.
OWL TOTEM
Your mobile phone rings - you have a
call from Oscar. He’s afraid that the
howling noises are caused by a wild animal, so he wants to stay in the safety
of the train. Search the back of the
snowbike to get a close-up.
Take the GUAZE BLANKET, then exit
the close-up.
Look at the owl totem on the left to get
a close-up.
The wind echoing through the open beak is what’s causing the eerie wailing. Place GUAZE BLANKET into the beak to make the wailing stop. Exit the close-up.
Go left, back to the front of the train.
TRAIN
Head up & right, to where you saw
Igor.
WILDERNESS
Talk to Igor again and work through the
dialogue. Igor is relieved that they’ve
gone. Watch the cut scene, as he climbs
onto the snow bike, and heads back home.
Seems like he’s not going to follow Ivan anymore. You automatically return to your train.
TRAIN
Well, Igor may have gone, but you still
have to find the Youkol Village.
Walk left, to the next screen.
You’re still at the front of your
train. Follow the train left, to the
next screen.
Climb up into the engine room.
ENGINE ROOM
Talk to Oscar and work through all the
dialogue with him. When conversation is
over, leave the engine room via exit on the right.
TRAIN
Walk up to the front of the train.
Walk straight down, to the Owl
Totem.
OWL TOTEM
This was where you last saw Igor, as he
drove off in the snow bike. Look
carefully at the ground, and pick up the CRAMPONS. This gives you enough traction to tackle the
slippery ice slope in front of you. So
now… simply walk up the ice slope on the right, into the Youkol Village.
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GIANT MAMMOTH STATUE
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PATH
The path is guarded by huge, sharp
mammoth tusks on both sides. Start
walking right, to the next screen.
Ivan corners you, wielding a huge
mammoth tusk as a weapon. One wrong
move, and you’re shish-kebab! Chat with
Ivan for a while, and keep chatting until you repeat yourself. Now you need a way to distract him, so that
you can escape. Open your Inventory, and
use your MOBILE PHONE to call Oscar.
Oscar blows the train whistle.
When Ivan turns around to see what the noise is, take the opportunity,
and walk over to the pile of ivory tusks on the sled at the top, to get a
close-up.
Take the IVORY KNIFE from the
pile of tusks. Use IVORY KNIFE to
cut the rope attached to the sled on the right.
Watch the cut scene. As Ivan
approaches you, the ice cracks under your feet.
OH NO!!!
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THE HIDDEN YOUKOL VILLAGE
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CHIEF’S HUT
Watch the cut scene. You wake up in a strange bed. You automatically get dressed. Walk down to the other end of the hut.
Open the door, and leave the hut.
FROZEN YOUKOL VILLAGE
As soon as you step outside, you head
tribal drums, banging from… somewhere.
The Chief is standing right outside the door. Talk to him and work through all the
dialogue. You learn that Hans is with
the Spirit Woman, and that he’s sick again.
Look at the bucket on the ground
- between the door and the
stairs - to get a close-up.
Take REINDEER ANTLERS from the
bucket, then exit the close-up.
Now the Youkol Village is rather
confusing to navigate through, so I’ll try to make things as easy as
possible.
From outside the Chief’s hut, head right
& down (not up the stairs), over the bridge, to the next screen.
The drums are louder now, and you can
see them in the distance. Walk up, to
the drums.
Wow, the drums are very loud now! This must be where the Spirit Woman is
keeping Hans. Try to run up, past the
drums, but you just can’t make it. If
only you could stop those pesky drums!
Go down to the next screen. Notice the Harfing owl sitting in his
perch. Make sure you click on it - this
bird is very important for an upcoming puzzle.
Walk straight down, to the next screen.
Look at the contraption on the left to
see a close-up.
Pick up the LEATHER STRAP from
the icy ground. You automatically
combine it with the REINDEER ANTLERS, so it becomes a SLINGSHOT. Exit the close-up.
Walk straight up 2 screens, so you are
back at the drums.
Look carefully at the frozen icicle hanging above the drum machine - it looks like it‘s cracked.
Use your SLINGSHOT with the
cracked icicle. Good shot! You manage to break the cracked icicle off,
so it falls into the mechanism of the drum machine, thus jamming it. Now walk up into the Spirit Woman’s hut.
SPIRIT WOMAN’S HUT
You’re understandably shocked by what
you see in the hut.
Hans is suspended mid-air, by lots of
rope. And he’s unconscious. Look at Hans.
Now talk to the Spirit Woman and work through all the dialogue with
her. She tells you that the only way to
save Hans, is to enter his dreams through the Tunnel Of Dreams. But in order to do that, you need to find a
rare fruit of the spirit door. Look at
the Youkol masks on the wall on the right to see a close-up.
Take the YOUKOL MASK hanging up
on the right, then exit the close-up.
Walk left, to another part of the
hut.
Look at the table to see a
close-up.
Pick up the PRAYER WHEEL from the
table. Now walk down 2 times, so you’re
at the door of the hut.
Open the door, and leave the hut.
FROZEN YOUKOL VILLAGE
Follow the path down, down again, and
then left.
Look at the wooden contraption next to
the pots, to get a close-up.
It appears to be some kind of fishing
contraption. Take the CORK BUNG from
the ground, and take the EMPTY FLASK from the support pole.
Attach the EMPTY FLASK to the
hook at the top.
Turn the handle on the lower right to
lower the EMPTY FLASK, and fill it with water. Turn the handle again. Now take the FLASK FULL OF WATER from
the hook. Exit the close-up.
Walk straight down to the next
screen.
The Youki enclosure is here. Click on the gate at the front of the
enclosure to see a close-up.
Pick up FISHBONE from the ground,
then exit the close-up.
Walk right to the next screen. Follow the path up, so you can see the rail
tracks above you. Cross up & left,
over the bridge (under the rail tracks), to the next screen. Notice the cave in the distance, at the top
left. Head up 3 times, so you are in the
cave.
LEMMINGS CAVE
Go down & left, to the next
screen.
Notice the Harfing bird stand on the
right.
Click on the Harfing bird stand to see a close-up.
Hang the PRAYER WHEEL onto the
branch, then click on it to spin it around.
The noise it makes attracts a Harfing bird. Exit the close-up.
Walk up to the ice wall, and click on it
to get a close-up.
Wow, it’s like a Lemmings Labyrinth. And notice the red berries in there - that’s
just the berries you were looking for, for the Spirit Woman. But how are you going to get them? The poor little Lemming is here, but he’s
cowering in the corner, because he’s afraid of the Harfing bird. Looks like he’ll take a bit of persuading,
before he’ll help you. Use the following
instructions, to help the Lemming navigate through the labyrinth.
- Place the CORK BUNG in the lower
right hole (1), next
to
the Lemming.
- Exit the close-up.
- Click on the ice wall again, so you can
see the
labyrinth
again. You may have to do this several
times.
- The Lemming has navigated himself up the
tunnel, and
he’s
standing just next to a big drop.
- Remove CORK BUNG from the lower
right hole, and
place
CORK BUNG in the hole at the base of the drop (2).
- The Lemmings uses it to jump over the
gap, and is now
at
the bottom of a tall climb.
- Remove CORK BUNG from the hole,
and place the
CORK
BUNG in the lower left hole (3), so
that the
Lemming
can‘t backtrack.
- Pour the FLASK FULL OF WATER down
the top left
hole
(4).
- The Lemming is able to float to the top,
grab a mouthful
of
berries, and continue his journey.
- Place the FISHBONE down the gap at
the top (5), so
that
the Lemming can use it as a ladder.
- The Lemming continues through the
labyrinth,
dislodging
the BERRIES from the tunnel.
- Make sure you retrieve the CORK BUNG.
- Pick up the DREAM FRUIT from the
bottom right, and
exit
the close-up.
Click on the Harfing Bird stand on the
right.
Retrieve your PRAYER WHEEL from
the hook at the top, then exit the close-up.
You have the DREAM FRUIT now, so
let’s go back and give it to the Spirit Lady.
Walk down to the next screen.
Go up to the exit on the right, and
leave the cave.
FROZEN YOUKOL VILLAGE
Go down 2 screens, so you can see the
skeleton bridge on the right.
Cross right, over the bridge, to the
next screen.
Head right (not up the stairs) to the
next screen.
Go down, right, and up & right.
You can see the drums up ahead, even
though they’re not beating anymore. Head
straight up 2 screens, so you’re back in the Spirit Woman’s hut.
SPIRIT WOMAN’S HUT
Walk down to the bed area.
Talk to the Spirit Woman. You give her the DREAM FRUIT, and she
sends you into Hans’s dream.
Continued In Chapter 7: The Dream World…
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