YEAR: 1996
GENRE: Point & Click Adventure
WHERE TO GET IT: SCUMM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DRASCULA’S CASTLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INTRO
Watch the intro, as Drascula, with the
help of Igor, concocts a devious plan to bring his Frankenstein’s Monster to
life.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POSADA BAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE BAR
You, John Hacker, arrive at the bar,
looking for Count Drascula. You have to
finalise some paperwork with Drascula, regarding some land he’s bought. Talk to the Bartender to ask for a room. You also ask about your client, Count
Drascula. The Bartender is all too happy
to tell you about Drascula’s reputation - he may be a vampire, or he may be an
organ dealer. Talk to the Drunkard
standing next to the bar, and work through all the dialogue with him. Chat with the Pianist for some small
talk.
Now explore the room. Look at yourself. Look at the blackboard on the left side of
the bar, to read the menu. Look at the
poster on the wall, behind the bar. Look
at the bin on the floor, next to the Exit.
Look at the skull on top of the piano.
When you’re ready, climb up the stairs at the top right. Watch the cut scene.
BILLIE JEAN’S (BJ’S) ROOM
Watch the cut scene. You fall for BJ the moment you see her. She found you unconscious in the corridor,
and brought you to her room. But the moment
you share a kiss with her… she is kidnapped!
By a vampire, no less! You HAVE
to save her!
THE BAR
You automatically head back downstairs,
to the bar. Chat to the Bartender and
tell him about BJ’s kidnapping. He
doesn’t really seem bothered by it. Talk
to the Drunkard and work through all the dialogue with him. He tells you about Von Braun, who is the only
person to have faced Drascula, and survived.
Talk to the Pianist and work through all the dialogue. The Pianist is playing the same tune over and
over again - it’s the only one he knows, but he hates it, so he wears earplugs
so he can’t hear it. Climb the stairs at
the back right, up to BJ’s room.
BJ’S ROOM
Explore the room. Look at the mirror on the wall. Look at the bed. Look at the wardrobe. Look at the window. Look at the trunk. Open the trunk to find BJ’s HANDBAG. Go to your Inventory screen (right click),
and open the HANDBAG to find a LOT OF MONEY and TWO SHINY
COINS. Now leave the room.
THE BAR
Go through the arch on the right, into
the Dining Room.
DINING ROOM
Explore the room. Look at the curtain on the wall. Look at the papers on the wall. Look at the cigarette machine on the
right. Use a SHINY COIN with the
cigarette machine… but nothing comes out.
Push the cigarette machine, and take the PACK OF CIGARETTES. At last!
When you’re ready, leave the room.
THE BAR
Climb up the stairs on the left to leave
the bar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE VILLAGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREETS
Go up the arch at the top left, to the
next street.
Search the bin to find a PACKET OF
KLEENIX. Just what you always
wanted! Head right, to the centre of
town.
Enter Blind Alley on the right.
BLIND ALLEY
Chat to the Blind Man. He will trade you his SICKLE for a LARGE
SUM OF MONEY. It just so happens
that you have a LOT OF MONEY.
Okay then, give him a LOT OF MONEY, and he’ll give you his SICKLE
in return. Walk left, to leave Blind
Alley.
STREETS
Enter the Suburbs on the left.
SUBURBS
Look at the barrel on the ground, next
to the window. Push the barrel to find
some BUBBLE GUM. Walk left, to
the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE FIELD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIELD
You’re in a large open field, surrounded
by the village, a hut, the cemetery, and a church. Go left to the hut.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PROFESSOR VON BRAUN’S HUT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUT EXTERIOR
Wow!
This is where Professor Von Braun lives - the only person to have faced
Count Drascula, and survived. He
certainly doesn’t want to be disturbed.
However, disturb him you must.
Open the door - a voice from inside tells you that Professor Von Braun
doesn‘t live here any more. Somehow, I
don‘t quite believe that! Now talk to
the door and work through the dialogue until he lets you inside.
HUT INTERIOR
Watch the cut scene, as Professor Von
Braun tells you that you need to learn special skills in order to defeat Count
Drascula. He tests you, by trapping you
in a cage, and playing a ‘Nail Scratching The Blackboard’ record. Sadly, you fail the test miserably, and he
throws you out.
HUT EXTERIOR
Sneak back into the hut.
HUT INTERIOR
Professor Von Braun is fast asleep in
his chair. DON’T talk to him - you don’t
want to wake him up, or he will just throw you out again. Look at the SLEEPING BEAUTY BOOK on
the shelf, and take the SLEEPING BEAUTY BOOK. Look at the diploma on the wall. Now leave the hut again.
HUT EXTERIOR
Walk left, and return to the open
field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE FIELD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIELD
Go to the Cemetery, at the bottom.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CEMETERY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CEMETERY GATES
Look at the gargoyles above the Cemetery
gates. Look carefully at the fence on
the left, and take the SPIKE from the fence. Look at the pantheon on the left. Look at the plant creeping up the right side
of the pantheon, and use your SICKLE to cut the plant, and get some LEAVES. Look at the tombstones and the tomb at the
bottom of the screen. Staying inside the
cemetery gates, walk right, to the church.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHURCH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHURCH EXTERIOR
Look at the church window, to see that
it’s boarded up. Use SPIKE with
the window to pry the boards off, then climb through the window, into the
church.
SMALL ROOM
Explore the room. Look at the candelabrum on the floor. Look at the statue on the shelf. Look at the wardrobe. Open the door in the back wall, and enter the
main part of the church.
CHURCH INTERIOR
Look at the CANDLE lying on the
ground, next to the chandelier, and take the CANDLE. Look at the altar at the back wall. Go back through the door on the left.
SMALL ROOM
Climb out through the window on the left.
CHURCH EXTERIOR
Walk right, to the cemetery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CEMETERY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CEMETERY GATES
Head up through the gates, back to the
open field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE FIELD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIELD
Walk up to the village.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE VILLAGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREETS
Walk right, so you’re in the centre of
town.
Walk up towards the Lodgings, at the top
of the screen.
Enter Posada Bar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POSADA BAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE BAR
Give SLEEPING BEAUTY BOOK to the
Pianist. He’s extremely relieved that he
can finally play some different music, and gives you his EARPLUGS since
he won’t need them anymore. Hmm, these EARPLUGS
could come in handy, for passing Professor Von Braun’s test. Let’s try it.
Climb the stairs on the left to leave the bar.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE VILLAGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
STREETS
Walk right, to the centre of town.
Go left to the Suburbs.
SUBURBS
Continue left, to the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE FIELD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIELD
Go to the hut on the left.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PROFESSOR VON BRAUN’S HUT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HUT EXTERIOR
Enter the hut.
HUT INTERIOR
Professor Van Braun is still fast asleep
in his chair. Use the EARPLUGS on
yourself. Talk to the Professor to wake
him up, and use any dialogue option. He
tests you again, and this time, thanks to the EARPLUGS, you pass. Professor Von Braun admits you are ready to
face Count Drascula, and to come back to him when you want to take on the evil
Count. He gives you back a SHINY COIN
as a reward. You automatically leave
the hut.
HUT EXTERIOR
Enter the hut again.
HUT INTERIOR
Talk to Professor Von Braun to wake him
up, and work through all the dialogue.
If he throws you out, simply enter the hut again, and continue where you
left off. He gives you a CRUCIFIX,
to help you defeat Count Drascula. He
also tells you about his special Immunising Brew, and tells you the ingredients
to make it.
- Garlic
- Wax
- Nicotine
- Bubble gum
- Paper
- Fernan leaves
He already has the garlic, and you
should already have the other things,
Talk to him again, using the following dialogue option.
- I have all the ingredients of that
brew.
Watch the cut scene, as he makes the
brew, and tells you about the secret passage leading to Drascula’s castle. Then he gives you the special brew in the
form of a SPECIAL BREW CIGAR (yes, really!), and tells you to leave his
hut.
HUT EXTERIOR
Okay, you have the SPECIAL BREW CIGAR
now, so you’re ready to face Drascula.
Walk left, to the field.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE FIELD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FIELD
Walk down to the cemetery at the bottom
of the screen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CEMETERY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CEMETERY GATES
Inside the cemetery gates, walk right,
to the church.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHURCH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHURCH EXTERIOR
Climb through the window, into the
church.
SMALL ROOM
Open the door in the back wall, and
enter the main part of the church.
CHURCH INTERIOR
Go through the door on the right (click
on the bottom of the door), so you are back outside again.
WELL
Hmm, there’s a large well here. Didn’t Professor Von Braun mention something
about a well? Climb into the well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNDERGROUND CAVERN
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAVERN
Who’d have thought there would be an
underground cavern hidden under the well?
Head right, to the next screen.
Uh-oh… there’s a vampire here. But he’s no match for you. Simply use your WOODEN CRUCIFIX (which
has mysteriously appeared in your Inventory) on him, to destroy him. You automatically continue right, to the next
screen, and climb out of the well next to Drascula‘s castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DRASCULA’S CASTLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GROUNDS
Look at the well next to you - you just
climbed out of that well. Take the ROPE
from the well. Look at both doors on
the left, and try to open the smaller door - it’s locked. Maybe there’s a key somewhere nearby? Walk up to the tree at the top of the screen.
MAGPIE TREE
There’s a magpie perched on a tree
branch - look at the magpie. Try to take
the KEY from the nest, but you are afraid the magpie will attack
you. You need to distract it. Throw your SHINY COIN at the magpie,
then take the KEY from the magpie’s nest. Walk back down to the castle grounds.
GROUNDS
Use KEY to unlock the smaller door on
the left. Enter through the smaller
door, into the castle.
BALLROOM
You find yourself in the Ballroom. Looks like there’s been a party here. Explore the room if you like, but you can’t
do anything here. When you’re ready,
open the door on the left, and enter the Grand Hallway.
GRAND HALLWAY
Open the door on the left, and enter the
Study.
STUDY
Explore the Study if you like. Talk to Igor and work through all the
dialogue. It seems he’s having trouble
with his tax return form, because he can’t see very well. He thinks you are the cleaner, and asks you
to clean up the Ballroom. Try to take
the WIG from the desk, but Igor stops you. When you’re ready, leave the Study.
GRAND HALLWAY
Climb up the stairs, to the Upper
Hallway.
UPPER HALLWAY
Look at the giant picture of Drascula on
the wall. There is a set of 6 doors
here, and then a set of 2 doors further up.
From the set of 6 doors, go through Door #2, into the Kitchen.
KITCHEN
Look at the saucepan. Look at the oven. Look at the drawers. Look at the bin. Look at the door on the right. Look at the shield above the door. Open the door on the right, and enter the
Pantry.
PANTRY
Look at the green cupboard on the
wall. Look at the things on the shelf on
the left. Look at the fridge. Look at the still-life picture. You can’t do anything here at the moment, so
when you’re ready, leave the Pantry.
KITCHEN
Go
through arch on the left, to return to the upper-hallway.
UPPER HALLWAY
From the set of 6 doors, open
Door #5. Enter through the door.
LIVING ROOM
It’s pitch black in here. You can’t see a thing. Just leave the room.
UPPER HALLWAY
From the set of 2 doors, go
through the door on the left, into the Library.
LIBRARY
Open the cupboard next to the door, to
find a STAKE. That will come in
handy! Now enter the cupboard, and you
find a Secret Lab.
SECRET LAB
Look at the jars of brains on
the shelf, and take a BRAIN IN A JAR.
Take the LUBRICANT from the top shelf. Take the CLOAK from the coat
stand. Now leave the Lab.
LIBRARY
Close the cupboard. Look at the torch on the wall, try to take
the torch, and push the torch. A secret
doorway is revealed. Go through the
secret doorway, into a secret passage.
SECRET PASSAGE
Follow the secret passage
right, until you reach the end. Notice
the markings on the wall every so often, showing how many kilometres you’ve
walked.
Look at the poster, to read
the ‘Closed For Repairs’ message.
The secret passage to the tower is closed, and you have to use the main
entrance now. Aarggh!
Head left, and return to the
Library.
LIBRARY
Leave the Library.
UPPER HALLWAY
Turn your attention to the set
of 6 doors again. Enter Door #2, into
the Kitchen.
KITCHEN
You can’t do anything in the
Kitchen. Go through the door on the
right, into the Pantry.
PANTRY
If you haven’t done so yet,
try to open the green cupboard on the wall.
The hinges are all rusty. But
that’s not a problem for you now. Use
the LUBRICANT you found, on the hinges, to oil them. Now open the green cupboard, to find a BAG
OF FLOUR. Leave the Pantry.
KITCHEN
Go through arch on the left,
to leave the Kitchen.
UPPER HALLWAY
Now, if you remember, Igor
told you to clean up the Ballroom. Let’s
head back there, now. Climb down the
stairs to the Grand Hallway.
GRAND HALLWAY
Go through door on the right,
into the Ballroom.
BALLROOM
Close the door on the
right. It can be tricky to find the
hotspot, but keep trying, until the door is closed. Now look at the table on the right, and take
the DRASKIS. Watch the cut scene,
as Igor decides he wants some supper.
Head through the arch on the left, back to the Grand Hallway.
GRAND HALLWAY
Go through the door on the
left, into the Study.
STUDY
Igor has gone for his supper,
so the Study is empty now. Take the WIG
from the desk. Unfortunately, Igor
comes back, because he forgot to lock the door… so he unwittingly locks you
inside! How are you going to escape? Maybe you could disguise yourself as his
Master, and trick him into letting you out.
Use the CLOAK on yourself, as Igor thinks you are indeed his
Master, and lets you out. Phew!
GRAND HALLWAY
Igor has given you the LIVING
ROOM KEY, so you can watch cartoons in the morning, without waking him
up. Climb up the stairs to the Upper
Hallway.
UPPER HALLWAY
Look at the set of 6
doors. Try to open Door #1, but it’s
locked. Use LIVING ROOM KEY on
Door #1 to unlock it. Now enter through
Door #1, into the Living Room.
LIVING ROOM
Explore the room if you
like. Take the AXE from the wall,
then leave the room.
UPPER HALLWAY
Climb down the stairs, to the
Grand Hallway.
GRAND HALLWAY
Go through door on the right,
into the Ballroom.
BALLROOM
Open door on the right, and
head out to the castle grounds.
GROUNDS
Walk up to the tree at the top of the
screen.
MAGPIE TREE
Use AXE with the tree
branch, to chop it off. Walk back down
to the castle grounds.
GROUNDS
In your Inventory, combine the
BRANCH with your ROPE, then use BRANCH & ROPE with the
tower at the top right. You use it as a
grappling hook, and climb up into the tower.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CASTLE TOWERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE TOWERS
Enter Tower 1, at the bottom
left.
TOWER 1
Climb down through the
trapdoor.
Look at the indifibulator on
the left - push the On\Off switch, but there’s no power. Look at Fruskynstein. He’s not moving. Give BRAIN IN A JAR to
Fruskynstein. He’s still not
moving. There’s nothing else you can do
here at the moment, so when you’re ready, climb back up the stairs.
Go through either door, to
head back outside.
THE TOWERS
Enter Tower 2, at the bottom
right.
TOWER 2
Climb down through the
trapdoor.
Look at the skeleton on the
wall, talk to the skeleton and work through all the dialogue with him. Take the leg BONE from the
skeleton. Look at the wooden door - BJ
is trapped behind the door. Work through
all the dialogue with BJ - she gives you her HAIRPIN. Use the HAIRPIN with the door lock
(not the door itself), to pick the lock.
Unfortunately, the HAIRPIN breaks. Aarggh!
You’ll have to find another way to get BJ out of there. When you’re ready, climb back up the stairs
on the left.
Go through the arch on the
left, to go back outside.
THE TOWERS
Enter Tower 3, at the top
left.
TOWER 3
You come face to face with a…
a werewolf! EEK! But this werewolf turns out to be rather
philosophical. Talk to him and work
through all the dialogue with him. He
claims to be a vegetarian, but you’re not entirely convinced. Let’s test him. Throw the skeleton leg out the window - he instinctively jumps
out the window after it. So much for
being a vegetarian! Explore the room if
you like, and when you’re ready, head through either door to return
outside.
THE TOWERS
Enter Tower 4, at the back
right.
TOWER 4
Climb down through the
trapdoor.
Look at the camera. Look at the detector. Look at the door, and notice how it sets the
detector off. Look at the SCREWS to
the right of the door - they haven’t been tightened properly. Take the SCREWS. Head back up the stairs.
Leave the room through the
door on the right.
THE TOWERS
Enter Tower 1, at the bottom
left.
TOWER 1
Climb down through the
trapdoor.
Fruskynstein is still not
moving. Maybe there’s something
missing. Did the original Frankenstein
monster not have bolts in his neck? But Fruskynstein
doesn’t have any bolts. Well, that’s
easily fixed. Use the SCREWS with
Fruskynstein. Still nothing. Maybe a jolt of electricity would help. Look at the indifibulator on the left. If you haven’t done so already, plug it into
the wall. Now push the On\Off
switch. That’s better! He’s alive… ALIVE!!! But he’s gone for a walk-about, crashing
through the wall on the left. You
automatically follow him.
TOWER 4
You find yourself back in
Tower 4. Except this time, you are on
the other side of the alarmed door. Walk
up, into Drascula’s room.
DRASCULA’S ROOM
So this is where Drascula
sleeps? Time to put an end to his evil
reign, once and for all. Look at the
coffin, open the coffin, and… it’s empty!
Damn! It’s a trap!
TORTURE CHAMBER
Watch the cut scene with
Drascula, as he tells you his cunning plan.
Work through all the dialogue with him.
When he grants you a last wish, you use the opportunity to smoke the SPECIAL BREW CIGAR,
which will protect you against Drascula’s.
Now watch the cut scene, as he tortures you. So much for the SPECIAL BREW CIGAR!!! Eventually, he leaves you tied up on the
table, with a pendulum swinging over you, getting lower and lower. Yikes!
But
you’re a hero, and you’re not going to take things lying down! Strange as it sounds, you have to take your
hands, in order to get HANDCUFFED HANDS.
Now use HANDCUFFED HANDS with the swinging pendulum, to cut your
shackles and free yourself. Now look at
the secret door on the left, and try to open it, but you can’t. Don’t worry, push the torch next to the door
instead. Now, simply walk through the
door, to find yourself in BJ’s room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
POSADA BAR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BJ’S ROOM
BJ’s here, but she’s handcuffed to the
bed. Look at BJ, then watch the cut
scene with Professor Von Braun. He tells
you that the SPECIAL BREW CIGAR may not work after all, because the
alcohol cancels out the effects of the anti-vampire immunisation. So THAT’S why the cigar didn’t work!
Well, it’s a bit late now! Climb
down the stairs on the left, to leave the room.
THE BAR
Everyone is here, watching the football
game - even
Drascula. Try talking to them if you want, but they are
so engrossed in the game, they just ignore you.
Try to use your CRUCIFIX on Drascula, but again, he’s so
engrossed in the football game, he just ignores you completely. Let’s try something else, then. Push the piano (to play it), and the
Bartender complains that you’re spoiling the game. Talk to the Bartender, and work through all
the dialogue with him. Eventually, he
gives you a SCOTCH ON THE ROCKS.
Now give SCOTCH ON THE ROCKS to Drascula (remember what Professor
Von Braun said about the SPECIAL BREW CIGAR), then use your CRUCIFIX with
Drascula. Success! Drascula is gone forever! You automatically head upstairs, to free
BJ.
BJ’S ROOM
Watch the cut scene, as you read the Dear
John letter. Notice the Fruskynstein-shaped hole in
the wardrobe!
Sit back, and enjoy the final cut
scene.
The End!
No comments:
Post a Comment