19 October 2021

Sam & Max The Devil's Playhouse: Season Three

 

YEAR:  2010


GENRE:  Point & Click Adventure


WHERE TO GET IT  No Official Link









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SEASON THREE

EPISODE 3:  THEY STOLE MAX'S BRAIN

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INTRO

 

After the opening credits, the game begins immediately where the last chapter ended, after you discover Max‘s lifeless body.  Seeing your little buddy in this state pushes you over the edge, and you won’t rest until you find out what happened to Max!  Click through Flint Paper’s interrogation lessons.  When interrogating the Mole Cultists, use the following dialogue options. 

 

 

        -       Anything you like 

        -       You’re lying!

 

 

You find out that it was General Skunkape that took poor Max’s brain. 

 

 

 

 

APE GOON \ SIGN SPINNER

 

After driving around for a while, you come across one of General Skunkape’s goons.  You start interrogating the goon.  When prompted, use the following dialogue options. 

 

 

        -       Hurry up

        -       What rat?

 

 

He tells you about Frankie the rat, so you set out to find Frankie. 

 

 

 

 

FRANKIE THE RAT

 

You find Frankie, and start interrogating him.  When he mentions the tourist, use the following dialogue option. 

 

 

        -       Directions Where?

 

 

You leave Frankie, and go to look for the tourist in the dark alley. 

 

 

 

 

TOURIST IN THE DARK ALLEY

 

The tourist is quite talkative, so choose the following options when interrogating him. 

 

 

        -       Anything you like

        -       Leave

 

 

Head back to Frankie The Rat. 

 

 

 

 

FRANKIE THE RAT

 

When prompted, use the following dialogue options with Frankie. 

 

 

        -       You’re Lying

        -       Threaten

        -       Tell me more

        -       Tell me more (again)

        -       Leave

 

 

Return to the Sign Spinner. 

 

 

 

 

APE GOON \ SIGN SPINNER

 

When prompted, use the following dialogue options with the Ape Goon. 

 

 

        -       You’re Lying

        -       Tell me more

        -       Hurry up

        -       Noir

 

 

You get the RHINOPLASTY from the Ape Goon.  Watch the cut scene as you go over things in your head.  The C.O.P.S. computers in your car can’t help, because they don’t have enough clues.  Let’s pay another visit to the tourist in the dark alley. 

 

 

 

 

TOURIST IN THE DARK ALLEY

 

When prompted, use the following dialogue options with the tourist. 

 

 

        -       You’re Lying

        -       Hurry up

        -       You’re lying

 

 

The tourists give you a piece of paper, with the name ‘Dr Norrington’ written on it.  Watch the cut scene.  The C.O.P.S. computers in your car locate The Museum Of Mostly Natural History.  Watch the cut scene, as you travel there. 

 

 

 

THE MUSEUM OF MOSTELY NATURAL HISTORY

 

Watch the cut scene, as you carry Max’s lifeless body into the museum.  You know Max’s brain is here in the museum… somewhere!  Walk up a few steps, and find traces of Grandpa Stinky’s Demon Broth on the floor.  Climb up all the stairs at the back wall, up to the Planetarium, and enter the door to the Planetarium. 

 

In the Planetarium, watch the cut scene with General Skunkape and Papierwaite.  Both of them turn their attention to you, so you do the only thing you can… RUN! 

 

After Sam has left, you take control of Max’s brain in a jar. 

 

As Max, talk to General Skunkape and work through all the dialogue options.  Talk to Papierwait and work through all the dialogue options.  Look at the Devil’s Toybox in the middle of the room.  Look at console on the right.  You can’t do anything else here, so just ‘Return To Sam’

 

You’re Sam again.  You have to break up General Skunkape and Papierwaite, if you want to rescue Max’s brain.  Look at the blue banner on the back wall.  Try to enter Papierwaite’s office on the right, but you are stopped by a tentacled demon.  Walk down the stairs, and you bump into Sal the security bug.  He warns you that if you don’t clear up Max’s remains in the next few minutes, he’ll throw Max into the incinerator.  Yikes!  You have to hurry then! 

 

Talk to Sal and work through all the dialogue options.  When conversation is over, explore the museum.  Find ‘The Coming Of The Apocalypse’  display, on the left, near the entrance.  Turn the hourglass to witness the end of the world.  The display spins round, so you can see a picture of a pile of rubble - the end of the world.  Look at the huge dinosaur skeleton in middle of the room, and pull the bone lever to see the dinosaur skeleton move.  Talk to the Ape Goon guarding the Entrance Door.  He’s looking for Sam, so tell him your name is Tyrone.  Find the sword \ Yog Soggoth display on the right, and pull the sword to hear the Papierwaite‘s message.  Look at the tapestry of Yog Soggoth in this display - Papierwaite is extremely proud of this tapestry.  Climb up 2 sets of stairs, and find the Egypt ‘Forgotten Pharaoh’  exhibition to the left of the Planetarium.  Enter this exhibition. 

 

Explore the Egypt ‘Forgotten Pharaoh’ exhibition.  Look at all the displays.  Look at the brain urn at the back wall, next to the exit.  Reach into the urn and take PHARAOH’S BRAIN.  When you’re ready, leave the exhibition. 

 

Climb down all the stairs, and return to Max’s body at the entrance to the museum, on the left.  Insert PHARAOH’S BRAIN into Max’s body.  The Pharaoh is excited to have a new body.  Watch the cut scene as the Pharaoh (in Max’s body) agrees to help you rescue Max’s brain.  Max’s body won’t be thrown in the incinerator now.  Talk to the Pharaoh and work through all the dialogue. 

 

Walk right to the Information Desk near the museum entrance.  Look at the Tour Headsets hanging on the wall next to the desk, and take the Headsets to get TOUR CONTROLLER and TOUR HEADSET.   Use the TOUR CONTROLLER if you like, and click on each button to hear Papierwaite describe different parts of the museum.  Click on the white courtesy phone to the right of the Information Desk, to give Pharaoh the power of Teleportation.  Let’s put Pharaoh’s powers to good use then.  Click on Max’s icon at the top right. 

 

As Pharaoh, the Power Control Panel pops up.  Click on the toy phone to activate Teleportation power.  Click on Office, to teleport into Papierwaite’s office. 

 

Watch the cut scene with Papierwaite.  After he leaves, start exploring the office.  Look at books in the shelf behind the desk.  Look at diabolical scrolls in front of the desk.  Look at map on the desk.  Click on Max’s icon at the top right. 

 

As Pharaoh, Activate Rhinoplasty power.  Use the power with map on the desk, so that Pharaoh has transform into this item.  Exit the Rhinoplasy power.  Activate Teleportation power.  Select the Information Desk to teleport out of the office, and down to the Information Desk. 

 

Make your way over the Sal the security bug.  Give your TOUR HEADSET to Sal to switch your headset with Sal’s headset.  Now you control what Sal will hear through his headset. 

 

Walk over to the Ape Good guarding the entrance.  Click on Max’s icon at the top right again. 

 

As Pharaoh, Activate Rhinoplasty power.  Click on the city map, and you transform into a 3D map of the city. 

 

You’re Sam again.  Talk to the Ape Goon guarding the entrance.  Pharaoh starts antagonising the Ape Goon, and the Ape Goon starts shooting at Pharaoh.  While the Ape Goon is still shooting, open your Inventory, and use your TOUR CONTROLLER.  You start communicating with Sal the security bug, but he thinks it’s Papierwaite talking to him through the headset.  Use the following headset options. 

 

 

        -       4.  Go to the beast assaulting the city. 

        -       9.  Poke the eyes to see an ancient civilisation spring to life. 

 

 

Watch the cut scene as the Ape Goon starts attacking Sal the security bug.  This causes a disagreement between General Skunkape and Papierwaite. 

 

You automatically take control of Max’s brain, as he witnesses this disagreement.  You can’t do anything here at the moment, so just ‘Return To Sam’

 

You’re in control of Sam again, and you‘re outside the Planetarium.  Head down the stairs on the right, so you see the ‘Bad Idea’  banner on the right.  Next to the banner, is a picture of the Hindenburg airship.  Now click on Max’s icon at the top right. 

 

As Pharaoh, activate Rhinoplasty power.  Use the power on the Hindenburg picture.  Now click on the Hindenburg airship to transform into it. 

 

You’re Sam again.  Walk right to the Sword \ Yog Soggoth Tapestry display.  Wait for Pharaoh Hindenburg to fly past the tapestry, then use SAM’S GUN to shoot him.  You end up destroying the precious tapestry that Papierwaite is so fond of.  Watch the cut scene as General Skunkape and Papierwaite come to blows, and declare the end of their alliance.  Pharaoh (in Sam’s body) takes this opportunity to snatch the Devil’s Toybox.  You grab Sam’s brain, and run for your life. 

 

 

 

 

STRAIGHT & NARROW STREET

 

Watch the cut scene to see that Sammun Mak is now ruler of your neighbourhood, and everyone worships him.  Even you, Sam!  Reality has been altered, and Max is the only one to know this. 

 

You carry Max’s brain in a jar around on your back.  Talk to Max and work through all the dialogue options.  Read the commemorative plaque on the wall where Bosco’s used to be.  Look at the Sammun Mak idol above the plaque. 

 

Talk to Grandpa Stinky outside Stinky’s Diner, and work through all the dialogue options.  Note that he has an MEDALLION OF TITHING - a reward for giving a gift to Sammun Mak.  Talk to Girl Stinky and work through all the dialogue options.  Look at Stinky’s truck.  Look at the boxes of corndogs.  Now jump down the manhole cover, into the sewers below. 

 

 

 

 

SEWERS

 

Walk forward a few steps, talk to the Mole Cultists, and work through all the dialogue options.  You discover… or rather, Max discovers… that the Mole Cultists are rebels, wanting to overthrow Sammum Mak.  They give you a BRAIN SCREW to use against (or rather, for Max to use against) Sammun Mak, as well as returning Max’s physic Toys Of Power.  Talk to the Mole Cultists again and work through all the dialogue options.  That’s all you can do here, so walk down, and leave the sewers. 

 

 

 

 

STRAIGHT & NARROW STREET

 

Now that Max has his psychic powers back, you can begin to put reality back as it should be.  Look at the Meesta Credit Card sign next to Stinky’s Diner.  Click on Max’s icon at the top right. 

 

Activate Rhinoplasty power.  Use the power on the Meesta Credit Card sign.  Now exit from Rhinoplasty power and exit from the Power Control Panel. 

 

Walk left, all the way to your Desoto car.  Click on the car, then watch the cut scene with Max.  Talk to the C.O.P.S. computers in the car, and work through all the dialogue.  Now drive to Frankie The Rat. 

 

 

 

 

FRANKIE THE RAT

 

Explore the area.  Walk right a few steps, talk to the rats, and work through all the dialogue options.  Take note that Frankie has a PENDANT OF INQUISITION - a reward for his loyalty to Sammun Mak.  When asking about ‘Gambling‘, you learn a lot about General Skunkape’s gambling habits.  The rats like to gamble on which finishing move General Skunkape will use, in his fights against the Mole Men.  Use the following dialogue options. 

 

 

        -       Place a bet

        -       Any move you like

 

 

Frankie doesn’t carry any money, so he relies on using his Credit Card at the ATM machine, every time he places a bet.  Whichever move you chose, you will lose.  When you’re ready, leave the rats.  Walk left, and return to your Desoto car.  Use the car to drive to the Gift Vault. 

 

 

 

 

GIFT VAULT

 

Explore the area.  Look at graffiti on the wall.  Look at the vault shrine dedicated to Sammun Mak.  Talk to Sal and work through all the dialogue options.  Take note that Sal has an ORNAMENT OF FEALTY - a reward for exposing a Heretic to Sammun Max.  Talk to the Ape Goon Sign Spinner if you like.  When you’re ready, return to your Desoto car.  Use the car to drive to the museum. 

 

 

 

 

MUSEUM

 

Watch the cut scene with General Skunkape and Sammun Mak.  Walk left along the pathway, towards the buffet table.  Admire the corn dog pyramid on the table.  Watch the cut scene as the tourist accidentally knocks them over, resulting in Sammun Mak declaring cameras are despicable, and must be destroyed!  Now click on Max’s icon at the top right. 

 

Activate Rhinoplasty power.  Click on the image of the credit card, so that Max will transform into that item.  Use the power on the pyramid of corn dogs.  This angers Sammun Mak, who declares that all credit cards must be destroyed.  You can’t do anything else here at the moment, so leave the museum.  Let’s pay a visit to Frankie The Rat. 

 

 

 

 

FRANKIE THE RAT

 

Walk right a few steps.  Talk to the rats, and use the following dialogue option. 

 

 

        -       Place a bet

        -       Any move you like

 

 

Since credit cards are now forbidden, Frankie puts up his PENDANT OF INQUISITION.  Again, you will loose.  If only there was a way to predict the outcome, before it actually happens. 

 

The finishing move that General Skunkape uses, changes with every play through, so I can’t tell you the answer.  However, the rats do give you some hints.  Click on Max’s icon at the top right. 

 

Activate Future Vision.  Use the power on the rats.  Now this is tricky, so pay close attention to what the rats say. 

 

For reference, here’s the possible finishing moves that General Skunkape might use. 

 

 

        -       Gorilla Girly Slap

        -       Great Ape Leg Sweep

        -       Simian Sucker Punch

        -       Gorilla Thigh Squeeze

        -       Space Ape Kidney Punch

        -       Simian Scissor Kick

 

 

The 1st rat will say if General Skunkape uses his hands or his legs.

The 2nd rat will say if General Skunkape type of move he didn’t use - Gorilla, Ape, Simian.

The 3rd rat will say specifically, which move was not used. 

 

So, for example: 

 

 

        -       1st rat says:  Use you’re stinking hands  

        -       2nd rat says:  Why did I think he’d use an ape-move 

        -       3rd rat says:  Where was the scissor kick? 

 

 

You can deduce that the move used, was Gorilla Thigh Squeeze.  Now exit from Future Vision, and exit from the Power Control Panel.  Talk to the rats and use the following dialogue option. 

 

 

        -       Place a bet

 

 

As deduced from the future vision, choose the following option. 

 

 

        -       Gorilla Thigh Squeeze (this may be different for you)

 

 

You won the bet!  Yippee!  Frankie gives you his PENDANT OF INQUISITION, then all the rats leave.  For a bit of fun, enter the shop - there’s nothing worse than dial-up modems (hee hee).  Now look at the toaster poster in the shop window.  Click on Max’s icon at the top right. 

 

Activate Rhinoplasty power.  Use the power on the toaster poster.  Now exit Rhinoplasty power and exit the Power Control Panel.  Return to your car.  Use the car to drive back to the Museum.  

 

 

 

 

MUSEUM

 

Walk left along the pathway, to the buffet table with the pyramid of corn dogs.  Click on Max’s icon at the top right. 

 

Activate Rhinplasty power.  Click on the toaster, then use the power on the pyramid of corn dogs.  Toaster-Max demolishes the corn dogs.  This angers Sammun Mak, so he declares that all toasters must now be destroyed. 

 

Head right along the pathway, and continue right, until you see the console.  Use the console, and press the ‘Toaster’ button.  Watch the cut scene to see the toaster light show.  Sammun Max likes the light show so much, he declares that toasters are the best thing in the world!  He’s so fickle - just moments ago, he had all toasters destroyed!  Now back away from the console. 

 

Notice the ‘Inner Circle - Members Only’ sign nearby.  Try to walk up past the sign, into the inner circle.  Papierwait will stop you.  Talk to Papierwaite and work through all the dialogue options with him.  When conversation is over, leave the Museum.  Return to the Gift Vault. 

 

 

 

 

GIFT VAULT

 

This is the place where gifts can be left for Sammun Max.  If you want to show devotion, you should leave a gift that no-one else has left.  But what could you give him, that he doesn’t already have?  Well, all toasters were recently destroyed, before Sammun Mak changed his mind, and decided he loves toasters.  Click on Max’s icon at the top right. 

 

Activate Rhinoplasty power.  Click on the toaster, which you saw at Frankie The Rat’s place.  Now talk to Sal, and use the following dialogue option. 

 

 

        -       Gift

        -       Toaster

 

 

This gift earns you a MEDALLIAN OF TITHING.  Now look at the green News Stand on the left.  Click on Max’s icon at the top right again. 

 

Activate Rhinoplasty power.  Use the power on the green news stand, so you get the picture of the storm cloud.  Now exit Rhinoplasty power and exit the Power Control Panel.  Use your car to drive to Straight & Narrow Street. 

 

 

 

 

STRAIGHT & NARROW STREET

 

If you remember your earlier conversation with Grandpa Stinky, he mentioned that his knees were playing up during a storm.  Through talking to various people, you should know that Sammun Max punishes those who don’t bow to him quickly enough.  Click on Max’s icon at the top right. 

 

Activate Rhinoplasty power.  Click on the storm cloud, and Max will transform into the storm cloud.  Now talk to Grandpa Stinky (twice), using the following dialogue option. 

 

 

        -       Kneel

 

 

Poor Grandpa Stinky is arrested as a ‘Heretic’, and you’ve earned an ORNAMENT OF FEALTY.  Head left, and continue left to your Desoto car.  Use the car to drive to the Museum. 

 

 

 

 

MUSEUM

 

Walk right along the pathway, to where Papierwaite is guarding the ‘Inner Circle’ entrance.  Talk to Papierwaite - he’ll have no choice but to allow you access to the Inner Circle. 

 

Walk left a few steps, so you can see Sammun Mak.  Talk to him if you like, but he’s too busy watching the fight to bother with you.  Use the BRAIN SCREW with Sammun Mak.  Watch the cut scene with Mole - you are ordered to kill Mole, but you can‘t bring yourself to do it.  You are punished by being sent to the Pit Of Contrition, meaning you have to fight against General Skunkape.  Use the following dialogue options. 

 

 

        -       Max

 

 

This opens Max’s Power Control Panel.  Activate Future Vision power.  Use the power on General Skunape.  You learn that Skunkape is sensitive about getting dumped by Papierwaite.  Click on Sam’s icon at the top right. 

 

You’re Sam again.  Use the following dialogue options. 

 

 

        -       Taunt

        -       Mole Man Taunt

        -       Taunt

        -       Age Taunt

        -       Taunt

        -       Mole Man Taunt (again)

        -       Taunt

        -       Getting Dumped Taunt

        -       Attack

        -       Finish Him

 

 

Watch the cut scene as Sammun Mak confronts you.  Use the following dialogue options. 

 

 

        -       Max

 

 

You’re in control of Max now.  Use the following dialogue options. 

 

 

        -       Kneel

        -       Salute

 

 

As you Salute Sammun Mak, you accidentally pierce his brain with your BRAIN SCREW, thus lobotomising him. 

 

 

 

 

Now sit back and enjoy the final cut scene.  Max finally gets his body back.  Then a plague of Sam’s descends upon you… 

 

 

 

 

The End! 

 

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