YEAR: 2010
GENRE: Point & Click Adventure
WHERE TO GET IT: No Official Link
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SEASON THREE
EPISODE 3: THEY STOLE MAX'S BRAIN
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INTRO
After
the opening credits, the game begins immediately where the last chapter ended,
after you discover Max‘s lifeless body. Seeing your little buddy in this
state pushes you over the edge, and you won’t rest until you find out what
happened to Max! Click through Flint Paper’s interrogation lessons.
When interrogating the Mole Cultists, use the following dialogue options.
- Anything you like
- You’re lying!
You
find out that it was General Skunkape that took poor Max’s brain.
APE GOON \ SIGN SPINNER
After
driving around for a while, you come across one of General Skunkape’s
goons. You start interrogating the goon. When prompted, use the
following dialogue options.
- Hurry up
- What rat?
He
tells you about Frankie the rat, so you set out to find Frankie.
FRANKIE THE RAT
You
find Frankie, and start interrogating him. When he mentions the tourist,
use the following dialogue option.
- Directions Where?
You
leave Frankie, and go to look for the tourist in the dark alley.
TOURIST IN THE DARK ALLEY
The
tourist is quite talkative, so choose the following options when interrogating
him.
- Anything you like
- Leave
Head
back to Frankie The Rat.
FRANKIE THE RAT
When
prompted, use the following dialogue options with Frankie.
- You’re Lying
- Threaten
- Tell me more
- Tell me more (again)
- Leave
Return
to the Sign Spinner.
APE GOON \ SIGN SPINNER
When
prompted, use the following dialogue options with the Ape Goon.
- You’re Lying
- Tell me more
- Hurry up
- Noir
You get the RHINOPLASTY from
the Ape Goon. Watch the cut scene as you go over things in your
head. The C.O.P.S. computers in your car can’t help, because they don’t
have enough clues. Let’s pay another visit to the tourist in the dark
alley.
TOURIST IN THE DARK ALLEY
When
prompted, use the following dialogue options with the tourist.
- You’re Lying
- Hurry up
- You’re lying
The
tourists give you a piece of paper, with the name ‘Dr Norrington’ written on
it. Watch the cut scene. The C.O.P.S. computers in your car locate
The Museum Of Mostly Natural History. Watch the cut scene, as you travel
there.
THE MUSEUM OF MOSTELY NATURAL HISTORY
Watch
the cut scene, as you carry Max’s lifeless body into the museum. You know
Max’s brain is here in the museum… somewhere! Walk up a few steps, and
find traces of Grandpa Stinky’s Demon Broth on the floor. Climb up all
the stairs at the back wall, up to the Planetarium, and enter the door to the
Planetarium.
In
the Planetarium, watch the cut scene with General Skunkape and
Papierwaite. Both of them turn their attention to you, so you do the only
thing you can… RUN!
After
Sam has left, you take control of Max’s brain in a jar.
As Max, talk to General Skunkape and work through all the
dialogue options. Talk to Papierwait and work through all the dialogue
options. Look at the Devil’s Toybox in the middle of the room. Look
at console on the right. You can’t do anything else here, so just ‘Return To Sam’.
You’re
Sam again. You have to break up General Skunkape and Papierwaite, if you
want to rescue Max’s brain. Look at the blue banner on the back wall.
Try to enter Papierwaite’s office on the right, but you are stopped by a
tentacled demon. Walk down the stairs, and you bump into Sal the security
bug. He warns you that if you don’t clear up Max’s remains in the next
few minutes, he’ll throw Max into the incinerator. Yikes! You have
to hurry then!
Talk to Sal and work through all the dialogue options.
When conversation is over, explore the museum. Find ‘The Coming Of The
Apocalypse’ display, on the left, near the
entrance. Turn the hourglass to witness the end of the world. The
display spins round, so you can see a picture of a pile of rubble - the end of
the world. Look at the huge dinosaur skeleton in middle of the room, and
pull the bone lever to see the dinosaur skeleton move. Talk to the Ape
Goon guarding the Entrance Door. He’s looking for Sam, so tell him your
name is Tyrone. Find the sword \ Yog Soggoth display on the right, and
pull the sword to hear the Papierwaite‘s message. Look at the tapestry of
Yog Soggoth in this display - Papierwaite is extremely proud of this
tapestry. Climb up 2 sets of stairs, and find the Egypt ‘Forgotten Pharaoh’ exhibition
to the left of the Planetarium. Enter this exhibition.
Explore the Egypt ‘Forgotten
Pharaoh’ exhibition. Look at all the displays.
Look at the brain urn at the back wall, next to the exit. Reach into the
urn and take PHARAOH’S
BRAIN. When you’re ready, leave the exhibition.
Climb down all the stairs, and return to Max’s body at the
entrance to the museum, on the left. Insert PHARAOH’S BRAIN into
Max’s body. The Pharaoh is excited to have a new body. Watch the
cut scene as the Pharaoh (in Max’s body) agrees to help you rescue Max’s
brain. Max’s body won’t be thrown in the incinerator now. Talk to
the Pharaoh and work through all the dialogue.
Walk right to the Information Desk near the museum
entrance. Look at the Tour Headsets hanging on the wall next to the desk,
and take the Headsets to get TOUR
CONTROLLER and TOUR
HEADSET. Use the TOUR CONTROLLER if
you like, and click on each button to hear Papierwaite describe different parts
of the museum. Click on the white courtesy phone to the right of the
Information Desk, to give Pharaoh the power of Teleportation. Let’s put
Pharaoh’s powers to good use then. Click on Max’s icon at the top
right.
As
Pharaoh, the Power Control Panel pops up. Click on the toy phone to
activate Teleportation power. Click on Office, to teleport into
Papierwaite’s office.
Watch
the cut scene with Papierwaite. After he leaves, start exploring the
office. Look at books in the shelf behind the desk. Look at
diabolical scrolls in front of the desk. Look at map on the desk.
Click on Max’s icon at the top right.
As
Pharaoh, Activate Rhinoplasty power. Use the power with map on the desk,
so that Pharaoh has transform into this item. Exit the Rhinoplasy
power. Activate Teleportation power. Select the Information Desk to
teleport out of the office, and down to the Information Desk.
Make your way over the Sal the security bug. Give
your TOUR HEADSET to
Sal to switch your headset with Sal’s headset. Now you control what Sal
will hear through his headset.
Walk
over to the Ape Good guarding the entrance. Click on Max’s icon at the
top right again.
As
Pharaoh, Activate Rhinoplasty power. Click on the city map, and you
transform into a 3D map of the city.
You’re Sam again. Talk to the Ape Goon guarding the
entrance. Pharaoh starts antagonising the Ape Goon, and the Ape Goon
starts shooting at Pharaoh. While the Ape Goon is still shooting, open
your Inventory, and use your TOUR
CONTROLLER. You start communicating with Sal the security
bug, but he thinks it’s Papierwaite talking to him through the headset.
Use the following headset options.
- 4. Go to the beast assaulting the
city.
- 9. Poke the eyes to see an ancient
civilisation spring to life.
Watch
the cut scene as the Ape Goon starts attacking Sal the security bug. This
causes a disagreement between General Skunkape and Papierwaite.
You automatically take control of Max’s brain, as he witnesses
this disagreement. You can’t do anything here at the moment, so just ‘Return To Sam’.
You’re in control of Sam again, and you‘re outside the
Planetarium. Head down the stairs on the right, so you see the ‘Bad Idea’ banner
on the right. Next to the banner, is a picture of the Hindenburg
airship. Now click on Max’s icon at the top right.
As
Pharaoh, activate Rhinoplasty power. Use the power on the Hindenburg
picture. Now click on the Hindenburg airship to transform into it.
You’re Sam again. Walk right to the Sword \ Yog Soggoth
Tapestry display. Wait for Pharaoh Hindenburg to fly past the tapestry,
then use SAM’S
GUN to shoot him. You end up destroying the precious
tapestry that Papierwaite is so fond of. Watch the cut scene as General
Skunkape and Papierwaite come to blows, and declare the end of their
alliance. Pharaoh (in Sam’s body) takes this opportunity to snatch the
Devil’s Toybox. You grab Sam’s brain, and run for your life.
STRAIGHT & NARROW STREET
Watch
the cut scene to see that Sammun Mak is now ruler of your neighbourhood, and
everyone worships him. Even you, Sam! Reality has been altered, and
Max is the only one to know this.
You
carry Max’s brain in a jar around on your back. Talk to Max and work
through all the dialogue options. Read the commemorative plaque on the
wall where Bosco’s used to be. Look at the Sammun Mak idol above the
plaque.
Talk to Grandpa Stinky outside Stinky’s Diner, and work through
all the dialogue options. Note that he has an MEDALLION OF TITHING -
a reward for giving a gift to Sammun Mak. Talk to Girl Stinky and work
through all the dialogue options. Look at Stinky’s truck. Look at
the boxes of corndogs. Now jump down the manhole cover, into the sewers
below.
SEWERS
Walk forward a few steps, talk to the Mole Cultists, and work
through all the dialogue options. You discover… or rather, Max discovers…
that the Mole Cultists are rebels, wanting to overthrow Sammum Mak. They
give you a BRAIN
SCREW to use against (or rather, for Max to use against)
Sammun Mak, as well as returning Max’s physic Toys Of Power. Talk to the
Mole Cultists again and work through all the dialogue options. That’s all
you can do here, so walk down, and leave the sewers.
STRAIGHT & NARROW STREET
Now
that Max has his psychic powers back, you can begin to put reality back as it
should be. Look at the Meesta Credit Card sign next to Stinky’s
Diner. Click on Max’s icon at the top right.
Activate
Rhinoplasty power. Use the power on the Meesta Credit Card sign.
Now exit from Rhinoplasty power and exit from the Power Control Panel.
Walk
left, all the way to your Desoto car. Click on the car, then watch the
cut scene with Max. Talk to the C.O.P.S. computers in the car, and work
through all the dialogue. Now drive to Frankie The Rat.
FRANKIE THE RAT
Explore the area. Walk right a few steps, talk to the
rats, and work through all the dialogue options. Take note that Frankie has
a PENDANT OF
INQUISITION - a reward for his loyalty to Sammun
Mak. When asking about ‘Gambling‘,
you learn a lot about General Skunkape’s gambling habits. The rats like
to gamble on which finishing move General Skunkape will use, in his fights
against the Mole Men. Use the following dialogue options.
- Place a bet
- Any move you like
Frankie
doesn’t carry any money, so he relies on using his Credit Card at the ATM
machine, every time he places a bet. Whichever move you chose, you will
lose. When you’re ready, leave the rats. Walk left, and return to
your Desoto car. Use the car to drive to the Gift Vault.
GIFT VAULT
Explore the area. Look at graffiti on the wall. Look
at the vault shrine dedicated to Sammun Mak. Talk to Sal and work through
all the dialogue options. Take note that Sal has an ORNAMENT OF FEALTY -
a reward for exposing a Heretic to Sammun Max. Talk to the Ape Goon Sign
Spinner if you like. When you’re ready, return to your Desoto car.
Use the car to drive to the museum.
MUSEUM
Watch
the cut scene with General Skunkape and Sammun Mak. Walk left along the
pathway, towards the buffet table. Admire the corn dog pyramid on the
table. Watch the cut scene as the tourist accidentally knocks them over,
resulting in Sammun Mak declaring cameras are despicable, and must be
destroyed! Now click on Max’s icon at the top right.
Activate
Rhinoplasty power. Click on the image of the credit card, so that Max
will transform into that item. Use the power on the pyramid of corn
dogs. This angers Sammun Mak, who declares that all credit cards must be
destroyed. You can’t do anything else here at the moment, so leave the
museum. Let’s pay a visit to Frankie The Rat.
FRANKIE THE RAT
Walk
right a few steps. Talk to the rats, and use the following dialogue
option.
- Place a bet
- Any move you like
Since credit cards are now forbidden, Frankie puts up his PENDANT OF INQUISITION.
Again, you will loose. If only there was a way to predict the outcome,
before it actually happens.
The
finishing move that General Skunkape uses, changes with every play through, so
I can’t tell you the answer. However, the rats do give you some
hints. Click on Max’s icon at the top right.
Activate
Future Vision. Use the power on the rats. Now this is tricky, so
pay close attention to what the rats say.
For
reference, here’s the possible finishing moves that General Skunkape might
use.
- Gorilla Girly Slap
- Great Ape Leg Sweep
- Simian Sucker Punch
- Gorilla Thigh Squeeze
- Space Ape Kidney Punch
- Simian Scissor Kick
The 1st rat will say if General Skunkape uses his hands or his
legs.
The 2nd rat will say if General Skunkape type of move he didn’t
use - Gorilla, Ape, Simian.
The 3rd rat will say specifically, which move was not used.
So,
for example:
- 1st rat
says: Use you’re stinking hands
- 2nd rat
says: Why did I think he’d use an ape-move
- 3rd rat
says: Where was the scissor kick?
You
can deduce that the move used, was Gorilla Thigh Squeeze. Now exit from
Future Vision, and exit from the Power Control Panel. Talk to the rats
and use the following dialogue option.
- Place a bet
As
deduced from the future vision, choose the following option.
- Gorilla Thigh Squeeze (this may be
different for you)
You won the bet! Yippee! Frankie gives you his PENDANT OF INQUISITION,
then all the rats leave. For a bit of fun, enter the shop - there’s
nothing worse than dial-up modems (hee hee). Now look at the toaster
poster in the shop window. Click on Max’s icon at the top right.
Activate
Rhinoplasty power. Use the power on the toaster poster. Now exit
Rhinoplasty power and exit the Power Control Panel. Return to your
car. Use the car to drive back to the Museum.
MUSEUM
Walk
left along the pathway, to the buffet table with the pyramid of corn
dogs. Click on Max’s icon at the top right.
Activate
Rhinplasty power. Click on the toaster, then use the power on the pyramid
of corn dogs. Toaster-Max demolishes the corn dogs. This angers
Sammun Mak, so he declares that all toasters must now be destroyed.
Head right along the pathway, and continue right, until you see
the console. Use the console, and press the ‘Toaster’ button. Watch the cut scene
to see the toaster light show. Sammun Max likes the light show so much,
he declares that toasters are the best thing in the world! He’s so fickle
- just moments ago, he had all toasters destroyed! Now back away from the
console.
Notice the ‘Inner
Circle - Members Only’ sign nearby. Try to walk up past
the sign, into the inner circle. Papierwait will stop you. Talk to
Papierwaite and work through all the dialogue options with him. When
conversation is over, leave the Museum. Return to the Gift Vault.
GIFT VAULT
This
is the place where gifts can be left for Sammun Max. If you want to show
devotion, you should leave a gift that no-one else has left. But what
could you give him, that he doesn’t already have? Well, all toasters were
recently destroyed, before Sammun Mak changed his mind, and decided he loves
toasters. Click on Max’s icon at the top right.
Activate
Rhinoplasty power. Click on the toaster, which you saw at Frankie The
Rat’s place. Now talk to Sal, and use the following dialogue
option.
- Gift
- Toaster
This gift earns you a MEDALLIAN OF TITHING. Now look at the
green News Stand on the left. Click on Max’s icon at the top right
again.
Activate
Rhinoplasty power. Use the power on the green news stand, so you get the
picture of the storm cloud. Now exit Rhinoplasty power and exit the Power
Control Panel. Use your car to drive to Straight & Narrow
Street.
STRAIGHT & NARROW STREET
If
you remember your earlier conversation with Grandpa Stinky, he mentioned that
his knees were playing up during a storm. Through talking to various
people, you should know that Sammun Max punishes those who don’t bow to him
quickly enough. Click on Max’s icon at the top right.
Activate
Rhinoplasty power. Click on the storm cloud, and Max will transform into
the storm cloud. Now talk to Grandpa Stinky (twice), using the following
dialogue option.
- Kneel
Poor Grandpa Stinky is arrested as a ‘Heretic’, and you’ve earned
an ORNAMENT OF FEALTY.
Head left, and continue left to your Desoto car. Use the car to drive to
the Museum.
MUSEUM
Walk right along the pathway, to where Papierwaite is guarding
the ‘Inner Circle’ entrance.
Talk to Papierwaite - he’ll have no choice but to allow you access to the Inner
Circle.
Walk left a few steps, so you can see Sammun Mak. Talk to him
if you like, but he’s too busy watching the fight to bother with you. Use
the BRAIN SCREW with
Sammun Mak. Watch the cut scene with Mole - you are ordered to kill Mole,
but you can‘t bring yourself to do it. You are punished by being sent to
the Pit Of Contrition, meaning you have to fight against General
Skunkape. Use the following dialogue options.
- Max
This
opens Max’s Power Control Panel. Activate Future Vision power. Use
the power on General Skunape. You learn that Skunkape is sensitive about
getting dumped by Papierwaite. Click on Sam’s icon at the top
right.
You’re
Sam again. Use the following dialogue options.
- Taunt
- Mole Man Taunt
- Taunt
- Age Taunt
- Taunt
- Mole Man Taunt (again)
- Taunt
- Getting Dumped Taunt
- Attack
- Finish Him
Watch
the cut scene as Sammun Mak confronts you. Use the following dialogue
options.
- Max
You’re
in control of Max now. Use the following dialogue options.
- Kneel
- Salute
As you Salute Sammun Mak, you accidentally pierce his brain with
your BRAIN SCREW,
thus lobotomising him.
Now
sit back and enjoy the final cut scene. Max finally gets his body
back. Then a plague of Sam’s descends upon you…
The End!
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