YEAR: 2010
GENRE: Point & Click Adventure
WHERE TO GET IT: No Official Link
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SEASON THREE
EPISODE 5: THE CITY THAT DARES NOT SLEEP
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BOSCO-TECH LABS
It’s
been a week since Max transformed into the giant Behemoth Beast he is
today. Agent Superball, as acting President, decides it’s time to launch
a full nuclear attack against Behemoth Max. But you, Sam, know that Max
is still in there somewhere, and you just need more time to save him.
Agent Superball has agreed to give you a few house, before he commences
attack. So with the clock ticking, you MUST find a way to save Max.
Talk
to Agent Superball and work through all the dialogue. Talk to Mama
Bosco. Watch the cut scene to see a very-pregnant Sybil return.
It’s good to see her again! She agrees to join your team. Talk to
Mama Bosco again and work through all the dialogue. Talk to Mr Featherly
and work through the dialogue. Talk to the C.O.P.S. computers and work
through all the dialogue. Now use the Lift platform on the right to get
to the upper level.
Head
right, and leave the building.
STREET
Watch
the cut scene with Abraham Lincoln and the Maimtron 9000 army. Notice
that Behemoth Max is walking back & forth behind the building. Talk
to Sybil and work through all the dialogue. Look at the Desoto car, so
you can appreciate all the changes Sybil has done to it. Walk left a few
steps, then up into the alley. Look at the ridiculously-sized pothole in
the alley. Try to talk to Sal (he’s in the back of the alley) if you
like, but he just runs away. Head left again, and talk to Flint
Paper.
Talk to Grandpa Stinky and work through all the dialogue.
He gives you his CORN
DOG RECIPE, showing a list of ingredients you need to
find. Read the recipe by opening your Inventory, and then use the green
squeaky toy icon with it. The ingredients are ticked off, as you collect
them. Now look at the van on the left, to see that it’s full of cornmeal
- that‘s one of the ingredients you need. Sadly, you‘re not strong enough
to pick up the van. Maybe you could trick Behemoth Max into helping
you. Pick up the BOX
OF CORNDOGS, which is lying on the ground next to the
van. Now stand next to the van full of cornmeal, open your Inventory, and
then open the BOX OF
CORNDOGS by using the green squeaky toy option on
it. This gets Behemoth Max’s attention. Now ‘Wave Corn Dog’ at
Behemoth Max. Behemoth Max swipes at you, picking up the van as he does
so. Lure him down towards the pothole in the alley, then ‘Eat Corn Dog’.
Behemoth Max gets angry, and throws the van at you, causing all the cornmeal to
fall into the pothole.
Climb
up the fire escape in the alley, to reach the roof of Bosco-Tech Lab.
On
the roof, look at the water tower to learn that it’s now full of rapeseed
oil. Oil is one of the ingredients you need. Talk to Satan and work
through all the dialogue. Him and Jurgen are making a documentary about
the Giant Max attack. Make sure you use the following dialogue
option.
- Behind the scenes
When Satan drops the microphone, use BOX OF CORNDOGS with
the microphone - you replace the microphone with a CORNDOG. Watch the
cut scene with Behemoth Max. Satan and Jurgen are rather miffed, and they
teleport themselves back to hell. You automatically climb back down the
fire escape, to street level.
Walk right a few steps, so you can see Sybil and your Desoto car.
Now stand next to the Desoto car. You need to use the same trick here, as
you did with the cornmeal van. Open your Inventory, and then open
the BOX OF
CORNDOGS by using the green squeaky toy option on
it. This gets Behemoth Max’s attention. Now ‘Wave Corn Dog’ at
Behemoth Max. Behemoth Max swipes at you, picking up the car as he does
so. Lure him down towards the pothole in the alley, then ‘Eat Corn Dog’.
Behemoth Max gets angry, and throws the car at you, so it lands in the
cornmeal\water gunk in the pothole.
The
last ingredient you need to find, is an egg to bind the cornmeal mixture.
Where can you get an egg from? Mr Featherly, of course! Head back
into Bosco-Tech Labs.
BOSCO-TECH LABS
Use
the Lift platform to get down to the lower level. Talk to Mr Featherly,
and use the following dialogue option.
- Egg?
Watch
the cut scene with Mr Featherly. He can’t lay an egg, with everyone
watching him, so you need to divert everyone‘s attention. Here’s how you
do it. It’s important to talk to everyone in this order.
Talk
to the C.O.P.S. computers on the left, and use the following dialogue
option.
- Viruses
This
scares them into shutting down and rebooting. Next, talk to Mama Bosco,
and use the following dialogue option.
- Dimensional Destabaliser
She
sends Papierwaite into another dimension for a few seconds. Finally, talk
to Agent Superball and use the following dialogue option.
- Turn around
Watch the cut scene as Mr Featherly finally gives you an EGG. Now use the
lift platform on the right, to get to the upper level, then leave the
building.
STREET
Walk left to the alley. Use EGG in the pothole
cornmeal gunk mixture. Now use the Corndog Desoto car, and watch the cut
scene as you, Papierwaite, and Sybil drive the car into Behemoth Max’s
mouth. Now watch the opening credits.
BEHEMOTH MAX’S STOMACH
You’re in Max’s stomach, which looks remarkably like a
kitchen. You need to find a way up to his brain. Talk to Sybil if
you like, and she’ll tell you that you need to get a rush of blood up to his
brain. Explore the area. Use your JAR OF EXPRESSO BEANS with
the food processor - it’s on the island in the middle of the room. This
gets the tube in the back wall to start working, so now use the tube in the
back wall to travel up to the cerebral cortex.
BEHEMOTH MAX’S CEREBRAL CORTEX
Max’s
cerebral cortex looks like a living room. Watch the cut scene, as you
discover that Max has a tumour. A great big… glowing… tumour. This
can’t be good! Touch the tumour - you can‘t remove it until you cut off
power to the brain. Explore the area. Look at the record shelf at
the back wall to get a close-up of it.
There are 4 records that are sticking out, so take THE HAPPENSTANCE AT GHASTLY MANOR record, THE ELI WHITNEY DILEMA record, A KILLING COMES TO MURDERSBURGH record,
and ARE YOU THERE, GREAT
BEAR SPIRIT record. Exit the close-up of the record
shelf.
Look
at the record player next to the record shelf, and for some fun, use each of
the records on the record player. Now walk right a few steps, and look at
the tentacles in the floor. Look for the white door that leads to Max’s
brain. Try to open the door. Uh-oh… you, Sybil, and Papierwaite are
zapped into 3 different locations, with you being zapped back down to the
stomach. You have to reunite everyone, then head up to Max’s brain.
BEHEMOTH MAX’S STOMACH
Use
the tube to return to the cerebral cortex.
BEHEMOTH MAX’S CEREBRAL CORTEX
Use
the tube to the right of the tentacles, with the picture of the arm on
it.
BEHEMOTH MAX’S ARM
You’re
in the Games Room with Papierwaite. He tells you that he can control
Max’s arms using the giant mat on the floor. Look at the mat on the floor
- it’s like a hi-tech version of Twister. Unfortunately, you don’t know
how it works yet. For a bit of fun, look at the book shelf in the back
wall to see all the board games.
Use the arcade machine - ahhh, it’s connected to the Twister mat
on the floor! You read out the instructions on the screen, and
Papierwaite will press the relevant panels on the mat. Simply look at the
picture on the arcade machine, and tell Papierwaite what you see. It will
either be a Hand or a Foot, with ‘L’ or
‘R’ (for Left
or Right) inside. The weapon will tie in with the Hand or Foot
instruction. Click on the relevant dialogue option to tell Papierwaite
what you see. However, after playing for a while, you’ll notice that the
instructions you read out are actually the opposite of what you see on the
arcade. In fact, it’s just the opposite. So ‘Hand’ becomes ‘Foot’, and vice versa.
‘Left’ becomes
‘Right’, and vice
versa. If you see a ‘Left
Foot’, select ‘Right
Hand’ from the dialogue options. You have to get it right 3
times in order to activate the Manual Override. Choose any dialogue
option to congratulate Papierwaite.
Oh
dear! Watch the cut scene as the room becomes flooded with radiation,
making you pass out.
BEHEMOTH MAX’S CEREBRAL CORTEX
When
you wake up, you find yourself back in Max’s cerebral cortex. You need to
find some who is immune to radiation, to control Max’s arms.
In
the meantime, walk right a few steps, until you see the tube with the picture
of Max’s legs. Use the tube to travel down to… the legs.
BEHEMOTH MAX’S LEGS
This
appears to be some kind of exercise room. And this is where Sybil got
zapped to. It seems that Sybil can read your thoughts in this room.
Talk to Sybil and work through all the dialogue. Explore the room.
When you’re ready, look for the tube with the picture of the box. Use
this tube to travel to Max‘s Inventory.
BEHEMOTH MAX’S STORE INVENTORY
This is where Max keeps all his stuff. Explore the room -
lots of fun stuff here. Look at the roach farm on the top shelf of one of
the units, and you’ll see a cockroach egg hatch. The baby cockroach
thinks you are it’s dad. Look at the pile of cables on the floor, and try
to pick them up. You’ll get turned into robot vacuum cleaner. Bump
into the shelf unit containing the roach farm a few times. Keep doing
this, until you manage to knock the roach farm off the shelf, and you vacuum the
baby ROACH up.
Now head right, and use the tube to get back up to Max’s legs.
Thankfully, you transform back into your normal self.
BEHEMOTH MAX’S LEGS
Show the baby ROACH to
Sybil. This convinces her that you are a caring parent, thus motivating
her to use the treadmill, which controls Behemoth Max‘s legs. You’re now
able to control where Behemoth Max goes. Use the tube on the right, to
get back to the Cerebral Cortex.
BEHEMOTH MAX’S CEREBRAL CORTEX
Use
the tube with picture of the stomach, to return to Max’s stomach.
BEHEMOTH MAX’S STOMACH
Look at the ‘Now
Craving’ platter on the left. This shows what Behemoth
Max is wanting. Swap the baby ROACH for
the corndog on the platter, so that Behemoth Max will crave cockroaches
(yuck!). Now click on Behemoth Max’s icon at the top right. When
Mama Bosco communicates with you, use the following reply.
- Control Max
CITY OVERVIEW
Watch the cut scene, as you take partial-control of Behemoth
Max’s body. While you can control where he walks now, you still can’t
control his arms. Head up & left a few steps, and continue until you
see a building with spotlights coming from the roof. This is Bosco Tech
Labs. Click on the building to ‘menace’ it.
There seems to be someone on the roof of the Lab. It’s Sal. As long
as you left the baby ROACH on
the ‘Now Craving’ platter
in Max’s stomach, you’ll automatically grab Sal. Watch the cut scene as
Sal gets swallowed hole, and Girl Stinky falls from the roof, and rescued by
General Skunkape.
BEHEMOTH MAX’S CEREBRAL CORTEX
You’re
automatically in Max’s cerebral cortex again. Talk to Sal, and convince
him to head up to the arms room, and activate the manual override.
When
Sal returns, the radiation from the arms room kills him! He gave his life
to help you save Max. R.I.P. Sal. When you’re ready, click on
Behemoth Max’s icon at the top right. When Mama Bosco communicates with
you, tell her the following.
- Control Max
CITY OVERVIEW
You
now have full control of Behemoth Max’s body. Head down & right,
until you reach Battery Park. Click on Battery Park to enter it.
Watch
the cut scene, as Max is neutralised.
BEHEMOTH MAX’S CEREBRAL CORTEX
You’re
back in Max’s cerebral cortex. Enter through the white door next to the
tumour, so you‘re inside Max‘s brain.
BEHEMOTH MAX’S BRAIN
Watch
the cut scene, as you meet the mysterious Narrator. Work through all the
dialogue with him. When conversation is over, look at the astral
projector on the desk on the right. Look at the Memory Book next to the
astral projector to see that it contains a single slide. You can’t use
the Astral Projection power yet, since there’s not enough memories. Now
walk left a few steps, and pull the circuit breaker. When you’re ready,
leave the room.
BEHEMOTH MAX’S CEREBRAL CORTEX
Sybil
and Papierwaite are here. Papierwaite tells you that the tumour has
become infected with Dark Matter. Choose either dialogue option (your
choice here affects which ending you‘ll see). After some conversation
with them, you realise that the psychic Cthonic Destroyer robot from the Toys
Of Power collection is still active, and that‘s the only chance you have of
removing the Dark Matter in the giant tumour. Last time you saw that
robot, was at the top of the Statue Of Liberty, in the last episode. It’s
probably in General Skunkape’s hands now, so let‘s go and find him. Click
on Behemoth Max’s icon at the top right.
CITY OVERVIEW
You’re
controlling Behemoth Max’s body. As well as looking for General Skunkape,
you need to create some memories. Explore the city, and notice that some
buildings are clickable. There are 6 memories altogether here, that you
need to find. You already saw 1 memory in the Memory Book. You can
find another 4 memories right now, so search the city, find the following
memories, and click on them.
- Remember Battery Park (down & right)
- Remember Federated Consolidated Building
(up & left)
- Remember Bosco Tech Labs (up & left)
- Remember General Skunkape’s Flagship
(flying around, shooting at you, up & left)
When
you’ve found those 4 memories, click on Sam’s icon at the top right, and choose
the following dialogue option.
- Go Home
BEHEMOTH MAX’S CEREBRAL CORTEX
Enter
through the white door next to the tumour, into Max’s brain.
BEHEMOTH MAX’S BRAIN
Look
at the Memory Book on the table on the right. There should be 5 slides in
the book now. Click on the Skunkape’s Flagship Slide, and choose the
following dialogue option.
- Astral Project
SKUNKAPE’S FLAGSHIP SLIDE
You
now find yourself… or rather, one of your clones from the last episode, locked
in a cell on the spaceship. Examine the Backdrop to uncover some wires in
the wall. Tug on the wires to discover that they’re connected to the
other cages. Look at rock on the ground - this is the rock that Harry
Moleman was lying on, in the first episode. Well, there’s nothing you can
do while you’re trapped in this cell. So click on the astral pyramid icon
above your head, and choose the following dialogue option.
- Clone SP-42-X
You’re
in the body of the clone on the right. Look at the scratching post.
Open the fuse box on the wall to reveal the controls inside. Now take a
drink from the water bottle attached to the bars, then spit into the opened
fuse box. This shorts out the stabilisation controls. Click on the
astral pyramid icon above your head, and choose the following dialogue option.
- HW-021-S
You’re
in the body of the clone on the left. Use the giant hamster wheel to
activate emergency stabilisation. You’re automatically transferred back
to the clone in the middle cage, where you started out. Grab the wires in
the wall - the resulting electric shock sends you right through the glass in
your cell. Ouch! Well, at least you’re not in the cell
anymore!
Walk
down, away from the cells area. Now walk right, and head through door on
right, so you’re on the upper level.
On the upper level, talk to the brain in the jar. Oh
no! The brain is… is… SAMMUN MAK!!! He hijacked Max’s body in a
previous episode, and altered reality to make everyone worship him.
What’s he doing here? Work through all the dialogue with him. After
discussing ‘Mole Men’,
Grandpa Stinky emerges from the Mole Processing Room. It seems he’s still
under the thrall of Sammun Mak. Now talk to Grandpa Stinky and work
through all the dialogue with him. He tells you that General Skunkape is
at a warehouse in the South-East district. When you’re ready, click on
the astral pyramid icon above your head. Choose the following dialogue
option.
- Go Back
BEHEMOTH MAX’S BRAIN
You
find yourself back inside Max’s brain. Click on Behemoth Max’s icon at
the top right to control Behemoth Max‘s body.
CITY OVERVIEW
You’re
controlling Behemoth Max’s body. Head down & right, until you find
the Cloning Chamber. Click on it. This is the last memory you need
to find, and now that Grandpa Stinky has mentioned it, you’re finally able to
find it. Click on the following option.
- Remember Cloning Chamber
Click
on Sam’s icon at the top right, then choose the following dialogue
option.
- Go Home
BEHEMOTH MAX’S BRAIN
You’re
back in Max’s brain. Look at the Memory Book on the table on the right,
and click on the Cloning Chamber Slide. Choose the following dialogue
option.
- Astral Projection
CLONING CHAMBER SLIDE
Watch
the cut scene with Flint Paper, General Skunkape, and Girl Stinky. Walk
up towards Flint Paper… OUCH! Who put that laser grid there? You
could get past the lasers, if only you could see them. Look at Box Of
Stuff on the right, and turn on fog machine which is lying on top of the Box Of
Stuff. Ahh, that’s better! You can see the lasers now! Walk
forward, and you skilfully climb through the laser grid.
Explore the area. Walk forward until you see General
Skunkape and Girl Stinky, who are in the Central Platform. Talk to
General Skunkape and work through all the dialogue with him. Now walk
back up a few steps, towards Flint Paper. Look at the camera lying on the
floor next to the wooden crate, and use DEVIL’S TOYBOX PHOTO with the
camera. The camera projects the photo into the room, making it appear as
though the Devil’s Toy Box is actually here. This catches General
Skunkape’s attention, and he comes to investigate. Use the following
dialogue options with General Skunkape.
- Toy Robot
- For This Bomb
General Skunkape tosses the CTHONIC DESTROYER ROBOT to you.
Walk up a few steps, and leave the Cloning Chamber through tunnel on the
right.
Watch the cut scene as your clone is swallowed up by Behemoth Max,
so he can give the CTHONIC
DESTROYER ROBOT to you. Now you are back in control
of your own body, inside Behemoth Max.
BEHEMOTH MAX’S STOMACH
You have the CTHONIC
DESTROYER ROBOT, thanks to your clone. Now it’s time to
give it to Sybil, so she can use it to save Max. Walk right a few steps,
and look at the weird tentacles in the floor. Use CTHONIC DESTROYER ROBOT with
the weird tentacles. Watch the cut scene as Sybil goes into labour!
You need to get her to a hospital A.S.A.P. The quickest way out of
Behemoth Max’s body is through his tear ducts. Which means, you have to
make him cry. Walk right a few steps, and use the ARE YOU THERE, GREAT SPIRIT BEAR record
on the record player. Now walk right until you see the tear duct (between
2 tubes, where the tentacles used to be), and open up the tear duct. Now
exit through the tear duct. Watch the cut scene with Behemoth Max.
BOSCO-TECH LABS
You find yourself in Mama Bosco’s Cloning Lab again. Mama
Bosco needs some of Max’s DNA, so she can bring him back. Give her MAX’S SNOT (yuck!),
which you acquired when you exited Behemoth Max’s body.
Now
sit back and watch the final emotional cut scene. Poor Sam!
Make
sure you watch past the End Credits for one Final, FINAL twist!
Hurray!
The End!
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