YEAR: 2008
GENRE: Point & Click Adventure
WHERE TO GET IT: No Official Link
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SEASON TWO
EPISODE 3: NIGHT OF THE RAVING DEAD
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OFFICE
After
the intro & credits, watch the cut scene, as the Commissioner asks you to
investigate some zombie attacks. Apparently, the zombies are being made
in a Zombie Factory. As you are talking to the Commissioner on the phone,
a zombie breaks into your office and steals Jesse James mounted hand!
Explore
the office. Talk to Max and work through all the dialogue. Open
cupboard on the right to see mementos of your previous cases. When you’re
ready, leave the office.
STREET
The
street is over-run with zombies. Look at beer stein on the pavement to
realise that zombies drink beer. Walk right a few steps, and look at
Bosco’s Inconvenience Shop to realise that it‘s closed. Poor Bosco has
gone into hiding, since you convinced him that T.H.E.M were coming. Walk
right a few steps, and enter Sybil‘s Shop.
SYBIL’S SHOP
Watch
the cut scene with Sybil. It seems she is taking applications for her new
boyfriend, since she broke up with Abe Lincoln. Talk to her and work
through all the dialogue. Talk to Harry Moleman and work through all the
dialogue. Explore the shop. Look at the Soul Mater on Sybil’s
desk. Look at the chocolate heart on the table next to Harry.
Sadly, he won’t let you take it. When you’re ready, leave Sybil’s
shop.
STREET
Walk
right a few steps and enter Stinky’s Diner.
STINKY’S DINER
Abe Lincoln is here, moping about his break-up with Sybil.
Talk to Lincoln and work through all the dialogue. Look at the sunlamp
next to the jukebox - what an odd thing to have in a Diner. Talk to
Stinky and work through all the dialogue. When conversation is over, look
at the sunlamp again. You take the SUNLAMP BULB, but leave the sunlamp itself.
When you’re ready, leave the Diner.
STREET
Walk
right a few steps to the C.O.P.S garage. Enter the garage.
C.O.P.S GARAGE
Talk to the C.O.P.S computers and work through all the
dialogue. They tell you about their new internet service - aimed to be
very zombie-friendly. They also tell you about a new ANTENNA they’re
developing, but they’ll only give it to you if you help them market their
internet service. This leads to… you guessed it… a driving game.
Agree to play the driving game. The aim of the game is to deliver 10
internet discs to 10 zombies in the allotted time. You can do this by
throwing the discs at the zombie to hit the zombies. Think of
Paperboy! When you win, you earn the fantastic SUPER ANTENNA. You
automatically leave the garage and return to your car.
STREET
Try to take the SUPER
ANTENNA from your Desoto car, but it‘s installed too well,
and you can‘t pull it off. Climb into your Desoto car, and use the
following dialogue option.
- Let’s go to Stuttgart.
STUTTGART CASTLE
Impressive castle! When you arrive at Stuttgart Castle,
you see a line of zombies queued up outside, waiting to get into the
castle. Talk to Max and work through all the dialogue. Walk right a
few steps, and explore the graveyard. Search the open grave to find
a BRAIN.
Look at the opened coffin in front of the graveyard.
When
you’re ready, knock on the entrance door, and be greeted by… Agent
Superball! It’s good to see him again. Work through all the
dialogue. Unfortunately, he refuses to let you in to the castle.
Look at the gargoyle high up on the wall, near your car, and to
the left of the zombies. Throw the BRAIN at the gargoyle, and it lands in
the dish the gargoyle is holding, luring the zombies away from the
entrance. Talk to Agent Superball again, and use the following dialogue
option.
- Let us in!
Since
there are no longer any zombies in line, Agent Superball lets you
in.
STUTTGART CASTLE INTERIOR \ ZOMBIE FACTORY
Watch
the cut scene with Jurgen, the vampire prince. Talk to Jurgen and work
through all the dialogue. Accept the song challenge if you like - just
pick any dialogue that takes your fancy. However, you won’t win
yet.
When conversation is over, look at the bookcase on the
left. There’s an inscription on the bookcase, but it’s too worn down to
read. Look at coffin on the left to read the poem. Look at speaker
next to the coffin. Look at the DJ Booth below the flashing sign.
Ignore the DJ Booth for now. Walk left a few more steps, and look at the
drinks counter above the aquarium. Take BOTTLE OF WATER from
the drinks counter. Also, look at the aquarium to see the undead
fish.
Walk right, to the other end of the room. Look at the
bookcase on the right to see the fake books. Look at the giant
fireplace. Look at the ‘Watchful
Jurgen’ portrait above the fireplace. Take TYPEWRITER RIBBEN from
the bench next to the fireplace.
Walk
left, back to the DJ Booth. Press all the buttons between the 2
turntables to learn which word each button represents. The words change
place for every play through. Now press the following buttons.
- Death
- Sepulcher
- Embrace
- Letters
The coffin near the bookcase opens. Head up, into the
coffin. You end up on a balcony overlooking the disco dance floor
below. Look at the spotlight illuminating the disco dance floor.
Use your SUNLAMP
BULB with the spotlight. That’s all you can do here
for now. Head back through the coffin, so you’re back at the dance
floor. Leave the castle, so you’re back outside.
STUTTGART CASTLE
Search the garbage container next to the Entrance to find
some GARLIC CLOVE
CIGARETTES. Walk left to your Desoto car. Use the
car to drive to the TV Studio.
TV STUDIO
As
soon as you arrive as the studio, you’re expected to take part in another
Midtown Cowboys scene. When the Director realises you’re not prepared, so
asks you to come and see her when you’re ready.
Explore the studio. Talk to Mr Featherly the chicken, and
work through all the dialogue. Look at Bessie the cow. Look at Mr
Featherly’s bag on the floor, and hide your GARLIC CLOVE CIGARETTES in
the bag. Now talk to the Director and work through all the
dialogue. Make sure you ask her the following.
- Can we film now?
Watch
the cut scene as you begin filming. The episode makes the headlines,
because of the garlic cigarettes. When you’re ready, leave the studio
through door on the left, and return to your office.
STREET
Walk
left a few steps and enter your office.
OFFICE
Look at the ceremonial urn next to the window, and use
your BOTTLE OF
WATER with the urn to get some HOLY WATER. When
you’re ready, leave the office.
STREET
Walk
right a few steps, and use your Desoto car to drive to Stuttgart Castle.
STUTTGART CASTLE
When you arrive at the castle, give some HOLY WATER to Max.
He drinks it, and a halo appears above his head. Hide the rest of
your HOLY WATER in
the garbage container next to the entrance. Now enter the castle.
STUTTGART CASTLE INTERIOR \ ZOMBIE FACTORY
Watch
the cut scene with Jurgen. He thinks it’s ‘cool’ to be smoking
cigarettes, after watching your latest episode of Midtown Cowboys. Little
does he know that it’s garlic cigarettes he’s smoking!
Walk left to the DJ Booth, and use the DJ Booth. Look at
the row of buttons along the bottom - they control where the spotlight
shines. Press the 4th button in the row.
The spotlight, complete with your special sunlamp bulb, shines on Jurgen,
burning him. But he jumps out of the way, before he is completely
burned. Make sure Max still has his halo. If he doesn’t, go outside
to give him some more HOLY
WATER, then return here. Now talk to Jurgen, using the
following dialogue options.
- Let’s rhyme, sucker!
- Count Cryptwind Deathgrasp.
- Baron Bat-Anguish Von Nightmare.
- We’ll knock you out deader than Bela
Lagosi!
- Our world is endless torment and
sorrow.
- ‘Cause all creation ends in death and
decay.
The
zombies enjoy your poem. Jurgen decides to drink from Max, but because
Max drank some holy water, the holy water is what Jurgen ends up drinking from
Max. The holy water doesn’t agree with Jurgen. His zombie followers
turn on him, and chase him into the fireplace. Follow Jurgen into the
fireplace. You find yourselves in Jurgen’s lair.
JURGEN’S LAIR
Watch
the cut scene with Jurgen. You and Max are killed by Jurgen’s hand, and
you both turn into zombies!
STUTTGART CASTLE
You
find your zombie-selves in the graveyard outside the castle. Talk to Max
and work through all the dialogue. Talk to Zombie Abe Lincoln and work
through all the dialogue. When conversation is over, walk left a few
steps, talk to Agent Superball, and work through all the dialogue. Talk
to the one-armed zombie and work through all the dialogue. When you‘re
ready, enter the castle again.
STUTTGART CASTLE INTERIOR \ ZOMBIE FACTORY
Walk
right towards the fireplace. Try to enter the fireplace - Flint Paper
will show up, guns blazing. Enter the fireplace again, and head up to
Jurgen’s lair.
JURGEN’S LAIR
Watch the cut scene with your souls. Explore the
lair. Look at Jurgen’s Monster. Look at the gauges on the machine
next to Jurgen’s Monster, and pull the power switch below the gauges.
Jurgen’s Monster comes alive. Talk to him and work through all the
dialogue. He doesn’t want to leave the castle until he’s
‘complete’. Look at monster diagrams. Look at alchemy machine, and
look at power socket and batteries in the alchemy machine. Pick up BOLT CUTTERS from
the floor next to the alchemy machine. Look at soul sucker machine.
Look at the trophy case of wooden stakes, and take a WOODEN STAKE from
the trophy case. Look at the ‘Literate
Jurgen’ portrait above the trophy case, and notice the words
shown next to Jurgen.
The
poor monster is incredibly lonely. When conversation is over, walk left a
few steps, and take the lift back down to the disco dance floor.
STUTTGART CASTLE INTERIOR \ ZOMBIE FACTORY
Talk
to Flint Paper and work through all the dialogue. Flint tries to shoot
you, thinking that you’d rather be dead, than walk around town as a
zombie. Look at the bookcase behind Flint, to realise that you just can’t
get close to him.
Walk left to the DJ Booth, and use the DJ Booth. Remember
those words you saw in the ‘Literate
Jurgen’ portrait upstairs? They must be important, if
Jurgen wanted them in his portrait. So press the following buttons.
Again, the words move around with each play through.
- Abyss
- Razors
- Pain
- Parents
Another bookcase opens (this won‘t work unless you looked at
the Literate Jurgen portrait
upstairs). Enter the bookcase near the castle entrance - you exit a
bookcase behind Flint Paper, taking him by surprise. Zombie Max kills
Flint. You pick up ZOMBIE
LINCOLN‘S BRAIN that Flint dropped. When you’re
ready, leave the castle.
STUTTGART CASTLE
Walk left to your Desoto car. Use BOLT CUTTER on the
antenna attached to your car, and take the SUPER ANTENNA. Now use your car to
return home.
STREET
Watch
the cut scene with Jesse James’s hand. Walk right, and enter Stinky‘s
Diner.
STINKY’S DINER
Jesse James’s hand is holding Stinky at gunpoint. You have
to rescue her! Look at sticky goo on the counter. Now walk to the
left of Jesse James’s hand, click on it, and it will shoot at you. But
notice how it jumps one step right, every time it fires. Keep clicking on
the hand (from the left), and when it can’t move any more, talk to
Stinky. The hand, now focused on Stinky, jumps right again. Keep
repeating this process, until Jesse James’s hand gets stuck in the sticky goo
on the counter. Now take JESSE
JAMES’S HAND from the sticky goo. When you’re ready,
leave the Diner.
STREET
Walk
left to your Desoto car, and use the car to drive to Stuttgart Castle.
STUTTGART CASTLE
Enter
the castle.
STUTTGART CASTLE INTERIOR \ ZOMBIE FACTORY
Walk
right to the fireplace. Enter the fireplace, and take the lift up to
Jurgen’s lair.
JURGEN’S LAIR
Walk right to the alchemy machine. Place SUPER ANTENNA into
the power socket of the alchemy machine, then flip the power switch next to
Jurgen’s Monster, to recharge the batteries. Give JESSE JAMES’S HAND to
Jurgen’s Monster. Give ZOMBIE
LINCOLN’S BRAIN to Jurgen’s Monster. Give JESSE JAMES’S HAND to
Jurgen’s Monster. To make him ‘complete’, give him the ARTICHOKE HEART from
the table of monster parts. Now talk to him, using the following dialogue
options.
- Let’s go and meet Sybil.
- Let’s go!
SYBIL’S SHOP
You,
Max, and Jurgen’s Monster automatically travel to Sybil’s shop. Sybil now
has 3 contestants lined up to be her potential boyfriend - Jurgen‘s Monster, Mr
Featherly, and Harry Moleman.
Talk to Sybil, who can’t decide which questions to ask.
Look at the Question Cards on her desk. Select Question Card #1 - she
asks each contestant if they have a heart of gold. Look at the Question
Cards on her desk again. Select Question Card #2 - she asks Jurgen‘s
Monster if he is good with his hands, and she is so impressed with his answer,
she doesn‘t ask the question to the other contestants. Now for the 3rd time,
look at Question Cards on her desk. Select Question Card #3 - she asks
each contestant if they are good with words. While Harry is thinking of a
good answer, try to take the CHOCOLATE
HEART from the table next to him. Harry stops you,
and loses his temper, so Sybil asks him to leave. Poor Harry. Agent
Superball takes his place. Take the CHOCOLATE HEART from the table next to
Agent Superball.
Click
on Jurgen’s Monster, and work through all the dialogue. Make sure you
take him back to the dungeon.
JURGEN’S LAIR
You, Max, and Jurgen’s Monster automatically return to Jurgen’s
lair. Walk right to the alchemy machine, and use CHOCOLATE HEART in
the machine to turn it into a HEART
OF GOLD. Give HEART
OF GOLD to Jurgen’s Monster. Now talk to Jurgen’s
Monster, and go back to Sybil’s Shop.
SYBIL’S SHOP
Look
at the Question Cards on Sybil’s desk again. Select Question Card #1 - Do
you have a heart of gold. Again, Sybil is very impressed with Jurgen’s
Monster’s answer for this question. Look at the Question Cards on Sybil’s
desk, and select Question Card #3 - Do you have a way with words?
Jurgen’s Monster gives the perfect answer again.
Sybil has made her decision. The lucky contestant to be
her new boyfriend is… Jurgen’s Monster! But at the last moment, she
realises that she still loves Abe Lincoln, and rushes out the shop to ask Abe
for a reconciliation. Poor Jurgen’s Monster! After Sybil has left,
take the SOUL
MATER from her desk. Now leave the shop.
STREET
Click
on your Desoto car, and drive to Stuttgart Castle.
STUTTGART CASTLE
Enter
the castle.
STUTTGART CASTLE INTERIOR \ ZOMBIE FACTORY
Walk
right to the fireplace. Enter the fireplace, and take the lift up to
Jurgen’s lair.
JURGEN’S LAIR
Watch the cut scene, as yours & Max’s souls are returned to
your bodies. Except Max soul goes into your body, and your soul goes into
Max’s body. Jurgen leaves his coffin, ready for a final showdown with
you. Walk right a few steps, to Jurgen’s Monster. Give SOUL MATER to
Jurgen’s Monster. Now walk left to the Soul Sucker machine (the big skull
machine), pull the Soul Sucker switch to activate it, then quickly jump into
the Soul Sucker machine. Your soul transfers itself into Jurgen’s
Monster.
As the Monster, walk left to the Trophy Case, and take a WOODEN STAKE from
the Trophy Case. Use WOODEN
STAKE to fight Jurgen himself.
Now sit back, and watch the final cut scene. Jurgen’s
Monster dies *sniff*
but you and Max are restored to normal.
The End!
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