YEAR: 2008
GENRE: Point & Click Adventure
WHERE TO GET IT: No Official Link
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SEASON TWO
EPISODE 1: ICE STATION SANTA
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OFFICE
You,
Sam, are shocked to discover that your goldfish, Vice President Mr Spatula, has
turned evil. Then things get a little strange when your old pal, Flint
Paper, shoots a hole in your wall. And to make matters worse, a giant
robot is terrorising the neighbourhood. What is the world coming
to?
Click
on the hole in the wall a few times, to talk to Flint Paper. Talk to Max
and work through all the dialogue. Explore the office. Look out the
window to see the giant robot slowly destroying your building. Play Whack
Da Ratz arcade game if you like - the aim is to shoot the orange rats and
ignore the yellow rats. Open cupboard on the right to see mementos of
previous cases. When you’re ready, leave the office.
STREET
The Maimtron 9000 seems obsessed with destroying your
building. You need to put a stop to him! Notice that he has a
wind-up key in his back. Talk to Maimtron 9000 and work through all the
dialogue. When you get to ‘I
Have A Question’, notice how the robot ponders over the answer.
As he is pondering, go back to your office.
OFFICE
The
giant robot should have his back to the window, as he ponders over the question
you asked him. Simply take the wind-up key from his back. The robot
stops working, and collapses to the ground. Leave your office.
STREET
Back
on the street, you notice a label on the robot’s foot, stating that it’s from
Santa’s Workshop. This calls for some more investigation. Watch the
credits roll.
NORTH POLE
When
you arrive at the North Pole, you see the Soda Popper kids. Talk to the
Soda Poppers and work through all the dialogue. When conversation is
over, explore the area. Look at Santa’s Sleigh on the left, and look at
the boiler in the sleigh to realise that it needs more coal. When you’re
ready, enter Santa’s Workshop.
NORTH POLE - SANTA’S WORKSHOP
Inside the Workshop, Santa’s elves are terrified of Santa, and beg for your help. Then you’re greeted by a crazy, gun-toting Santa! Oh dear! Explore the Workshop. Take the BOXING BETTY doll from beneath the Christmas tree. Take the WORLD’S SIMPLIST MAZE from beneath the Christmas tree. Look at the red computer on the bench, next to the green bug gift dispenser. Look at the green bug gift dispenser, and take GIFT TAGS from the table below the gift dispenser. Look at the green computer next to the green bug gift dispenser. Unfortunately, you don’t know what to send to who, yet.
Look at the door
to Santa’s Room on the left… Santa pulls a gun on you. Looks like you’ll
have to find another way into Santa’s Room. Look at the North Pole… pole,
next to Santa’s door, and note how you and Max’s guns are attracted to
it. Talk to Red Elf and work through all the dialogue. Talk to
Green Elf and work through all the dialogue. Green Elf is trying to make
the Christmas tree grow by watering it with elf tears. The problem is,
he’s too happy to cry. Looks like you and Max will have to make him
cry! Use all the dialogue with Max and yourself. When you tell him
that ‘Santa Isn‘t Real‘,
he starts crying. He uses his tears to water the Christmas tree… and it
grows huge! Take the WATERING
CAN from next to Green Elf. Leave the Workshop for
now.
NORTH POLE
Walk left a few steps, and look at the Tiny Topiary.
Use WATERING
CAN on the Tiny Topiary to water it, and watch the tiny
plant grow huge. Climb up the Giant Topiary, into Santa’s Room.
NORTH POLE - SANTA’S WORKSHOP
Inside Santa’s Room, Santa’s guarding the door, so he doesn’t
realise you’re there. Explore the room. Read the PARCHMENT on the
podium. The PARCHMENT is
really EXORCISM
INSTRUCTIONS. But you don’t know anyone that’s possessed…
do you? On the other hand… could Santa be possessed? That would
explain his odd behaviour. You’ll need to perform an exorcism, in order
to save him. The EXORCISM
INSTRUCTIONS tell you that you need 4 HORSEMAN OF APOCALYPSE action
figures in order to perform an exorcism. Take CHRISTMAS SATANIC RECORD from
the bookcase on the left. When you’re ready, leave Santa’s Room via the
chimney.
NORTH POLE
Back
outside, walk right to your Desoto car. Use your car to return to your
office.
STREET
Thanks
to the Maimtron 9000, your neighbourhood has been somewhat re-arranged.
Look at Sybil’s Shop to realise that it’s closed. Enter Stinky’s Diner on
the right.
STINKY’S DINER
Stinky
greets you warmly, then immediately begins a trivia quiz. Sybil, The Bug,
and Lincoln are also playing the trivia quiz. However, this is a trivia
quiz with a difference. Stinky doesn’t play fair - she declares the
‘correct’ answer to be the one that nobody has chosen. So you have to
trick her into accepting your answer as the correct one.
But
how can you trick Stinky into accepting your answer? Well, Sybil will
always choose the correct answer (although Stinky will insist she‘s
wrong). The Bug will always answer ‘D’. That leaves 2 possible
options. Lincoln will ask you what the answer is, so tell him one of the
2 remaining options. Use the remaining answer for yourself. It will
make more sense once you start playing.
But before you start playing, let’s look around Stinky’s
Diner. Look at the Toy Horseman action figure on the counter behind
Stinky. This is the prize for the trivia quiz. Since you’re looking
for the 4 Horsemen, you have to with the quiz. Look at everything else in
the diner. When you’re ready, click on the trivia pad in the empty booth
near the door to sit down. You see the current question, along with the 4
possible answer. But don’t answer yet! Select ‘Never mind’ to stand up
again.
I’ll
run through 3 questions, so you can get the hang of it. But after you get
one answer correct, you’ll be declared the winner, and the contest will
end.
Q1. When did the war of 1812 begin?
The correct answer is obviously 1812, but don’t answer just
yet. Select ‘Never mind’ to
stand up.
Talk to Sybil, and work through all the dialogue. When you
get to the ‘Let‘s Talk Trivia‘
option, tell her the following.
- Let’s talk trivia.
- We think it’s A.
- So long.
Talk to Lincoln and work through all the dialogue. When
you get to the ‘Let‘s Talk
Trivia‘ option, tell him the following.
- Let’s talk trivia.
- We think it’s B.
- So long.
Talk to Bug and work through all the dialogue. When you
get to the ‘Let‘s Talk Trivia‘
option, tell him the following.
- Let’s talk trivia.
- We think it’s D.
- So long.
Now
return to the empty booth next to the door, and click on the trivia pad to sit
down. Select the following answer.
- C. 3 March 2004.
Stinky
will review everyone’s answers. If you mess up, and don’t win, don’t
worry, just go on to Question 2.
Q2. What day of the week comes between Tuesday and Thursday?
The correct answer is obviously Wednesday, but don’t answer just
yet. Select ‘Never mind’ to
stand up.
Talk
to Sybil, using the following dialogue options.
- Let’s talk trivia.
- We think it’s B.
- So long.
Talk
to Lincoln and work through all the dialogue. When prompted, tell him the
following.
- Let’s talk trivia.
- We think it’s A.
- So long.
Talk
to Bug, and choose the following dialogue options.
- Let’s talk trivia.
- We think it’s D.
- So long.
Now
return to the empty booth next to the door, and click on the trivia pad to sit
down. Select the following answer.
- C. Doris Day.
I’ll
do one more question, for good luck.
Q3. Which of these women’s names is also the name of an herb?
The correct answer is Rosemary, but don’t answer that yet.
Select ‘Never mind’ to
stand up.
Talk
to Sybil, using the following dialogue options.
- Let’s talk trivia.
- We think it’s C.
- So long.
Talk
to Lincoln and work through all the dialogue. When prompted, tell him the
following.
- Let’s talk trivia.
- We think it’s B.
- So long.
Talk
to Bug, and choose the following dialogue options.
- Let’s talk trivia.
- We think it’s D.
- So long.
Now
return to the empty booth next to the door, and click on the trivia pad to sit
down. Select the following answer.
- A. Napalmette.
From these 3 questions, Stinky should declare you the winner,
and give you the grand prize - HORSEMAN
OF PESTILENCE. You automatically leave the diner.
STREET
Walk
right a few steps, and enter the garage.
GARAGE
The C.O.P.S. computers are here. Notice the HORSEMAN OF DEATH on
the bench on the right. Work through all the dialogue with C.O.P.S.
computers. Make sure you tell them:
- Can we pimp our car?
- We want that Horseman.
- Yes please.
This takes you to a driving mini-game. The aim is to drive
over 30 blue Torture Me Elmers in 60 seconds. Use the Left & Right
arrow keys to move your car. You can play this driving game as many times
as you like. After you win, the HORSEMAN OF DEATH is attached to your
Desoto car.
STREET
Walk left to your Desoto car. Take the HORSEMAN OF DEATH from
the car. Walk left again, and enter Bosco’s Inconvenience Shop.
BOSCO’S INCONVENIENCE SHOP
Work
through all the dialogue with Bosco. He insists that his shop isn’t a
shop anymore. Well, it certainly has changed since the last time you
visited! When you ask him about his package, he tells you that the
package is ticking, and he doesn’t know if it’s a bomb, or the super plunger he
recently ordered. Should he open the package, or get rid of it?
When
conversation is over, explore the shop. Look at photos on the wall next
to the door. Look at the X-Ray viewer above Bosco, and you see that package
actually contains one of the Horsemen action figures. You can’t do
anything about the package yet, but keep it in mind for later. Look at
the Bomb-B-Gone device, and look at the periscope. Look at the X-Ray
machine. Look at the laser security gate protecting the bathroom.
When you’re ready, leave Bosco’s shop.
STREET
Head left to the Maimtron 9000 destroyed robot. Jimmy
Two-Teeth is here, along with the HORSEMAN
OF WAR action figure, which he is using as a trophy for
his boxing contest. Talk to Jimmy and work through the dialogue.
Jimmy retreats inside the robot, take the HORSEMAN action figure with him.
Look at the robot innards, and Jimmy will tell you that you’ll have to compete
in his boxing match if you want to win the trophy. You need that action
figure, but you’re too big to get inside the robot innards. No worries,
just using the BOXING
BETTY doll on the robot innards.
This leads to a boxing mini-game. The aim is to win 3
boxing matches, with Jimmy being your last match. Wait until your
opponent has his hand raised up before you punch. You can play as many
times as necessary. It’s tricky, but you’ll get there in the end.
After you win all 3 matches, you’re given the HORSEMAN OF WAR action
figure.
Jimmy
is depressed after losing the boxing match, and threatens to jump to his
death. Work through all the dialogue with him, using both yourself
and Max’s dialogue options. You find out that Mary, his wife, has left
him. Nothing you can say will change Jimmy’s mind. Leave Jimmy for
now. Head right to Stinky’s Diner, and enter the Diner again.
STINKY’S DINER
Talk
to Stinky and work through all the dialogue. She tells you about her sore
feet. Remember this for later. Now leave the Diner.
STREET
Walk
left a few steps to your Desoto car. Use the car to travel to the North
Pole.
NORTH POLE
Enter
Santa’s Workshop.
NORTH POLE - SANTA’S WORKSHOP
Walk
left to the green bug gift dispenser. Use the green computer next to the
green bug gift dispenser (you‘ll have to do this for each present you
send). You have a better idea of what gifts to send to what people now,
so choose the following options.
- Select Footbath And Piranha
Aquarium.
- Attach a GIFT TAG from your
Inventory, and send it to Stinky.
- Select My First Moai Head.
- Attach a GIFT TAG from your
Inventory, and send it to Lincoln.
- Select Obsess-O-Matic Stopwatch.
- Attach a GIFT TAG from your
Inventory, and send it to Bosco.
- Select Cougar In A Box.
- Attach a GIFT TAG from your
Inventory, and send it to Sybil.
Leave
Santa’s Workshop.
NORTH POLE
Walk
right a few steps. Use your Desoto car to return to your
office.
STREET
Walk
left a few steps, and enter Bosco’s Inconvenience Shop.
BOSCO’S INCONVENIENCE SHOP
Bosco is freaking out over a package he just received (the one
you sent from Santa’s Workshop). It’s ticking loudly, and he’s terrified
it’s a bomb. While he is busy dealing with the ticking package, you and
Max automatically take the HORSEMAN
OF FAMINE package from his counter. Then you
automatically leave the shop.
STREET
You now have all 4 HORSEMEN action
figures. Enter Stinky’s Diner on the right.
STINKY’S DINER
Stinky is delighted with her foot bath. Take STINKY’S SOCK from
the counter, then leave the Diner.
STREET
Walk
left to your Desoto car, and use the car to travel to the North Pole.
NORTH POLE
Enter
Santa’s Workshop.
NORTH POLE - SANTA’S WORKSHOP
You have the 4 Horsemen action figures needed to perform the
exorcism to save Santa. You just need some information, before you can
proceed. Look at the slimy crate on the right to find out where it‘s
from. Look at the red computer on the bench to see the High Score table
for Mimesweeper. Now place all 4 HORSEMEN action figures around the
North Pole… pole. Now use CHRISTMAS
SATANIC RECORD on the record player on the left, and when
prompted, choose the following dialogue options.
- Like gelatinous goo!
- In Lower Manitoba!
- Like Mimesweeper!
- Hey, Shambling Corporate Presence!
Hmmm,
the exorcism didn’t exactly go as planned. Santa is saved, yes, but a
gelatinous goo demon appears! Santa tries to save you, but the demon
chases him out of the Workshop. Walk left, and enter Santa’s Room.
In Santa’s Room, look at Santa’s Safe (the box he was standing
on, which is next to the door). Watch the cut scene with the 3 Sprits Of
Christmas. The Spirits will help you defeat the demon… but only if you
put right 3 Christmases that you ruined. Look at the printout, in the
Stocking Stuffer machine on the right. Now use STINKY’S SOCK with
Stocking Stuffer machine to get SOCK
FULL OF COAL. Now leave the room via the chimney on the
left.
NORTH POLE
Walk
left towards Portal To Future. Look at Spirit Of Christmas Future, then
jump through the portal.
SPIRIT OF CHRISTMAS FUTURE PORTAL
Watch
the cut scene. Future You and Future Max are trapped on an outcropping,
surrounded by lava. You’re doomed to die on this outcropping! You
can’t do anything here yet, so jump back through the portal.
NORTH POLE
Santa’s Sleigh is next to the portal. If you haven’t done
so already, look at the boiler on the sleigh to learn that it needs more
coal. Use SOCK
FULL OF COAL with the sleigh boiler to refuel the
boiler. You automatically climb aboard the sleigh, and enter through the
portal again.
SPIRIT OF CHRISTMAS FUTURE PORTAL
Watch the cut scene as your future-selves use Santa’s Sleigh to
escape the outcropping. You automatically return through the portal, to
the North Pole. Congratulations on saving yourselves from the
future. You receive a SPIRIT
BOTTLE, containing the Spirit Of Christmas Future.
NORTH POLE
Walk
right, towards the Portal To Present, but don’t enter it yet. Talk to
Spirit Of Christmas Present, then enter through the portal.
SPIRIT OF CHRISTMAS PRESENT PORTAL
Watch
the cut scene, as you see yourselves in Stinky’s Diner. The Bug’s
family come to visit him, so the Diner is now overrun with bugs. You have
to get rid of them… non-violently. Jump through the portal, back to the
North Pole.
NORTH POLE
Walk right to the Yellow Snow Reclamation stand, and take
a RECLAIMED SNOWBALL.
Walk left a few steps, and enter through the Spirit Of Christmas Present Portal
again.
SPIRIT OF CHRISTMAS PRESENT PORTAL
Use RECLAIMED
SNOWBALL with the Bug on the table. The Bug will
have a flashback, and his family will retreat. Success! You
automatically jump back through the portal, back to the North Pole.
Spirit Of Christmas Present joins his pal in the SPIRIT BOTTLE, ready to
help you when you’ve completed all 3 tasks.
NORTH POLE
Talk
to Spirit Of Christmas Past, then jump through Portal To Past.
SPIRIT OF CHRISTMAS PAST PORTAL
Watch the cut scene with Jimmy Two-Teeth and his family.
Jimmy wanted to become a professional boxer, so that he could win enough money
for his son’s life-saving operation… but you, Sam, took away his boxing
glove. This, in turn, causes Mary to leave Jimmy. Use WORLD’S SIMPLEST MAZE with
the rat hole, then turn on the TV to lure Mary out. Mary becomes trapped
in the maze, and you automatically take MARY TWO-TEETH. Jump through the
portal, back to the North Pole.
NORTH POLE
Walk
right a few steps, and use your Desoto car to return to your office.
STREET
Walk left a few steps. Jimmy is still on the window sill
outside your office. Give MARY
TWO-TEETH to Jimmy, and watch the emotional cut scene as
Jimmy and Mary are re-united. You get Jimmy’s BOXING GLOVE. Now
walk right to your Desoto car, and use the car to travel to the North
Pole.
NORTH POLE
Enter
through the Spirit Of Christmas Past portal.
SPIRIT OF CHRISTMAS PAST PORTAL
Give BOXING
GLOVE to Jimmy Two-Teeth. Now he has a chance to
become a boxing champion, so he can afford the life-saving operation for his
son. You automatically return to the North Pole.
NORTH POLE
The Spirit Of Christmas Past joins his pals in the SPIRIT BOTTLE.
Walk right to the Shambling Corporate Presence demon. Use SPIRIT BOTTLE with
the demon, and the three 3 Spirits Of Christmas will defeat the demon.
Watch the cut scene as Santa climbs down from his hiding place on the roof, and
becomes possessed by the demon… again! He chases you into the
Workshop.
NORTH POLE - SANTA’S WORKSHOP
You have to get rid of the possessed Santa. Use the green
computer next to the gift dispenser, and a random gift will drop out onto the
table. Look at the toy bomber plane, rotating from the ceiling.
This is controlled by the switch next to the door. However, you can’t get
to the switch, since Santa keeps shooting at you. Wait for the toy bomber
plane to fly over the trampoline, then use your BIG GUN to shoot the
switch next to the door to make the plane stop flying. Now use your BIG GUN to shoot
the cannon, which is on the floor near the door. This causes the cannon
to fire. The cannon ball hits the gift, bounces onto the trampoline, and
lands in the toy bomber plane above. Use your BIG GUN to shoot
the switch next to the door again, so the toy bomber plane starts flying
again. Wait until the plane is above the Flounder Pounder (behind Santa),
then use your BIG
GUN to shoot the switch next to the door. The toy
bomber plane will stop flying, the cannon ball will drop down into the Flounder
Pounder, knocking Santa into the nearby crate.
Now
sit back and enjoy the final cut scene. You, Max, the Soda Poppers, and
the elves band together to save Christmas and get all the presents delivered on
time.
The End!
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