19 October 2021

Sam & Max Beyond Time And Space: Season Two

 

YEAR:  2008


GENRE:  Point & Click Adventure


WHERE TO GET IT  No Official Link









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SEASON TWO

EPISODE 1:  ICE STATION SANTA

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OFFICE

 

You, Sam, are shocked to discover that your goldfish, Vice President Mr Spatula, has turned evil.  Then things get a little strange when your old pal, Flint Paper, shoots a hole in your wall.  And to make matters worse, a giant robot is terrorising the neighbourhood.  What is the world coming to? 

 

Click on the hole in the wall a few times, to talk to Flint Paper.  Talk to Max and work through all the dialogue.  Explore the office.  Look out the window to see the giant robot slowly destroying your building.  Play Whack Da Ratz arcade game if you like - the aim is to shoot the orange rats and ignore the yellow rats.  Open cupboard on the right to see mementos of previous cases.  When you’re ready, leave the office. 

 

 

 

 

STREET

 

The Maimtron 9000 seems obsessed with destroying your building.  You need to put a stop to him!  Notice that he has a wind-up key in his back.  Talk to Maimtron 9000 and work through all the dialogue.  When you get to ‘I Have A Question’, notice how the robot ponders over the answer.  As he is pondering, go back to your office. 

 

 

 

 

OFFICE

 

The giant robot should have his back to the window, as he ponders over the question you asked him.  Simply take the wind-up key from his back.  The robot stops working, and collapses to the ground.  Leave your office. 

 

 

 

 

STREET

 

Back on the street, you notice a label on the robot’s foot, stating that it’s from Santa’s Workshop.  This calls for some more investigation.  Watch the credits roll. 

 

 

 

 

NORTH POLE

 

When you arrive at the North Pole, you see the Soda Popper kids.  Talk to the Soda Poppers and work through all the dialogue.  When conversation is over, explore the area.  Look at Santa’s Sleigh on the left, and look at the boiler in the sleigh to realise that it needs more coal.  When you’re ready, enter Santa’s Workshop. 

 

 

 

 

NORTH POLE - SANTA’S WORKSHOP

 

Inside the Workshop, Santa’s elves are terrified of Santa, and beg for your help.  Then you’re greeted by a crazy, gun-toting Santa!  Oh dear!  Explore the Workshop.  Take the BOXING BETTY doll from beneath the Christmas tree.  Take the WORLD’S SIMPLIST MAZE from beneath the Christmas tree.  Look at the red computer on the bench, next to the green bug gift dispenser.  Look at the green bug gift dispenser, and take GIFT TAGS from the table below the gift dispenser.  Look at the green computer next to the green bug gift dispenser.  Unfortunately, you don’t know what to send to who, yet.  


Look at the door to Santa’s Room on the left… Santa pulls a gun on you.  Looks like you’ll have to find another way into Santa’s Room.  Look at the North Pole… pole, next to Santa’s door, and note how you and Max’s guns are attracted to it.  Talk to Red Elf and work through all the dialogue.  Talk to Green Elf and work through all the dialogue.  Green Elf is trying to make the Christmas tree grow by watering it with elf tears.  The problem is, he’s too happy to cry.  Looks like you and Max will have to make him cry!  Use all the dialogue with Max and yourself.  When you tell him that ‘Santa Isn‘t Real‘, he starts crying.  He uses his tears to water the Christmas tree… and it grows huge!  Take the WATERING CAN from next to Green Elf.  Leave the Workshop for now. 

 

 

 

 

NORTH POLE

 

Walk left a few steps, and look at the Tiny Topiary.  Use WATERING CAN on the Tiny Topiary to water it, and watch the tiny plant grow huge.  Climb up the Giant Topiary, into Santa’s Room. 

 

 

 

 

NORTH POLE - SANTA’S WORKSHOP

 

Inside Santa’s Room, Santa’s guarding the door, so he doesn’t realise you’re there.  Explore the room.  Read the PARCHMENT on the podium.  The PARCHMENT is really EXORCISM INSTRUCTIONS.  But you don’t know anyone that’s possessed… do you?  On the other hand… could Santa be possessed?  That would explain his odd behaviour.  You’ll need to perform an exorcism, in order to save him.  The EXORCISM INSTRUCTIONS tell you that you need 4 HORSEMAN OF APOCALYPSE action figures in order to perform an exorcism.  Take CHRISTMAS SATANIC RECORD from the bookcase on the left.  When you’re ready, leave Santa’s Room via the chimney. 

 

 

 

 

NORTH POLE

 

Back outside, walk right to your Desoto car.  Use your car to return to your office. 

 

 

 

 

STREET

 

Thanks to the Maimtron 9000, your neighbourhood has been somewhat re-arranged.  Look at Sybil’s Shop to realise that it’s closed.  Enter Stinky’s Diner on the right. 

 

 

 

 

STINKY’S DINER

 

Stinky greets you warmly, then immediately begins a trivia quiz.  Sybil, The Bug, and Lincoln are also playing the trivia quiz.  However, this is a trivia quiz with a difference.  Stinky doesn’t play fair - she declares the ‘correct’ answer to be the one that nobody has chosen.  So you have to trick her into accepting your answer as the correct one. 

 

But how can you trick Stinky into accepting your answer?  Well, Sybil will always choose the correct answer (although Stinky will insist she‘s wrong).  The Bug will always answer ‘D’.  That leaves 2 possible options.  Lincoln will ask you what the answer is, so tell him one of the 2 remaining options.  Use the remaining answer for yourself.  It will make more sense once you start playing. 

 

But before you start playing, let’s look around Stinky’s Diner.  Look at the Toy Horseman action figure on the counter behind Stinky.  This is the prize for the trivia quiz.  Since you’re looking for the 4 Horsemen, you have to with the quiz.  Look at everything else in the diner.  When you’re ready, click on the trivia pad in the empty booth near the door to sit down.  You see the current question, along with the 4 possible answer.  But don’t answer yet!  Select ‘Never mind’ to stand up again. 

 

I’ll run through 3 questions, so you can get the hang of it.  But after you get one answer correct, you’ll be declared the winner, and the contest will end. 

 

 

        Q1.  When did the war of 1812 begin? 

 

 

The correct answer is obviously 1812, but don’t answer just yet.  Select ‘Never mind’ to stand up. 

 

Talk to Sybil, and work through all the dialogue.  When you get to the ‘Let‘s Talk Trivia‘ option, tell her the following. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s A.

        -       So long. 

 

 

Talk to Lincoln and work through all the dialogue.  When you get to the ‘Let‘s Talk Trivia‘ option, tell him the following. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s B.

        -       So long. 

 

 

Talk to Bug and work through all the dialogue.  When you get to the ‘Let‘s Talk Trivia‘ option, tell him the following. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s D.

        -       So long. 

 

 

Now return to the empty booth next to the door, and click on the trivia pad to sit down.  Select the following answer.

 

 

        -       C.  3 March 2004. 

 

 

Stinky will review everyone’s answers.  If you mess up, and don’t win, don’t worry, just go on to Question 2.

 

 

        Q2.  What day of the week comes between Tuesday and Thursday?

 

 

The correct answer is obviously Wednesday, but don’t answer just yet.  Select ‘Never mind’ to stand up. 

 

Talk to Sybil, using the following dialogue options. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s B.

        -       So long. 

 

 

Talk to Lincoln and work through all the dialogue.  When prompted, tell him the following. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s A. 

        -       So long. 

 

 

Talk to Bug, and choose the following dialogue options.  

 

 

        -       Let’s talk trivia.

        -       We think it’s D.

        -       So long.

 

 

Now return to the empty booth next to the door, and click on the trivia pad to sit down.  Select the following answer.

 

 

        -       C.  Doris Day. 

 

 

I’ll do one more question, for good luck. 

 

 

        Q3.  Which of these women’s names is also the name of an herb? 

 

 

The correct answer is Rosemary, but don’t answer that yet.  Select ‘Never mind’ to stand up. 

 

 

Talk to Sybil, using the following dialogue options. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s C.

        -       So long. 

 

 

Talk to Lincoln and work through all the dialogue.  When prompted, tell him the following. 

 

 

        -       Let’s talk trivia. 

        -       We think it’s B. 

        -       So long. 

 

 

Talk to Bug, and choose the following dialogue options.  

 

 

        -       Let’s talk trivia.

        -       We think it’s D.

        -       So long.

 

 

Now return to the empty booth next to the door, and click on the trivia pad to sit down.  Select the following answer.

 

 

        -       A.  Napalmette. 

 

 

From these 3 questions, Stinky should declare you the winner, and give you the grand prize - HORSEMAN OF PESTILENCE.  You automatically leave the diner. 

 

 

 

 

STREET

 

Walk right a few steps, and enter the garage. 

 

 

 

 

GARAGE

 

The C.O.P.S. computers are here.  Notice the HORSEMAN OF DEATH on the bench on the right.  Work through all the dialogue with C.O.P.S. computers.  Make sure you tell them:

 

 

        -       Can we pimp our car?

        -       We want that Horseman. 

        -       Yes please. 

 

 

This takes you to a driving mini-game.  The aim is to drive over 30 blue Torture Me Elmers in 60 seconds.  Use the Left & Right arrow keys to move your car.  You can play this driving game as many times as you like.  After you win, the HORSEMAN OF DEATH is attached to your Desoto car. 

 

 

 

 

STREET

 

Walk left to your Desoto car.  Take the HORSEMAN OF DEATH from the car.  Walk left again, and enter Bosco’s Inconvenience Shop. 

 

 

 

 

BOSCO’S INCONVENIENCE SHOP

 

Work through all the dialogue with Bosco.  He insists that his shop isn’t a shop anymore.  Well, it certainly has changed since the last time you visited!  When you ask him about his package, he tells you that the package is ticking, and he doesn’t know if it’s a bomb, or the super plunger he recently ordered.  Should he open the package, or get rid of it? 

 

When conversation is over, explore the shop.  Look at photos on the wall next to the door.  Look at the X-Ray viewer above Bosco, and you see that package actually contains one of the Horsemen action figures.  You can’t do anything about the package yet, but keep it in mind for later.  Look at the Bomb-B-Gone device, and look at the periscope.  Look at the X-Ray machine.  Look at the laser security gate protecting the bathroom.  When you’re ready, leave Bosco’s shop. 

 

 

 

 

STREET

 

Head left to the Maimtron 9000 destroyed robot.  Jimmy Two-Teeth is here, along with the HORSEMAN OF WAR action figure, which he is using as a trophy for his boxing contest.  Talk to Jimmy and work through the dialogue.  Jimmy retreats inside the robot, take the HORSEMAN action figure with him.  Look at the robot innards, and Jimmy will tell you that you’ll have to compete in his boxing match if you want to win the trophy.  You need that action figure, but you’re too big to get inside the robot innards.  No worries, just using the BOXING BETTY doll on the robot innards. 

 

This leads to a boxing mini-game.  The aim is to win 3 boxing matches, with Jimmy being your last match.  Wait until your opponent has his hand raised up before you punch.  You can play as many times as necessary.  It’s tricky, but you’ll get there in the end.  After you win all 3 matches, you’re given the HORSEMAN OF WAR action figure.   

 

Jimmy is depressed after losing the boxing match, and threatens to jump to his death.  Work through all the dialogue with him, using  both yourself and Max’s dialogue options.  You find out that Mary, his wife, has left him.  Nothing you can say will change Jimmy’s mind.  Leave Jimmy for now.  Head right to Stinky’s Diner, and enter the Diner again. 

 

 

 

 

STINKY’S DINER

 

Talk to Stinky and work through all the dialogue.  She tells you about her sore feet.  Remember this for later.  Now leave the Diner. 

 

 

 

 

STREET

 

Walk left a few steps to your Desoto car.  Use the car to travel to the North Pole. 

 

 

 

 

NORTH POLE

 

Enter Santa’s Workshop. 

 

 

 

 

NORTH POLE - SANTA’S WORKSHOP

 

Walk left to the green bug gift dispenser.  Use the green computer next to the green bug gift dispenser (you‘ll have to do this for each present you send).  You have a better idea of what gifts to send to what people now, so choose the following options. 

 

 

        -       Select Footbath And Piranha Aquarium. 

        -       Attach a GIFT TAG from your Inventory, and send it to Stinky.

 

        -       Select My First Moai Head.

        -       Attach a GIFT TAG from your Inventory, and send it to Lincoln.

 

        -       Select Obsess-O-Matic Stopwatch. 

        -       Attach a GIFT TAG from your Inventory, and send it to Bosco.

 

        -       Select Cougar In A Box. 

        -       Attach a GIFT TAG from your Inventory, and send it to Sybil.

 

 

Leave Santa’s Workshop. 

 

 

 

 

NORTH POLE

 

Walk right a few steps.  Use your Desoto car to return to your office.  

 

 

 

 

STREET

 

Walk left a few steps, and enter Bosco’s Inconvenience Shop. 

 

 

 

 

BOSCO’S INCONVENIENCE SHOP

 

 

Bosco is freaking out over a package he just received (the one you sent from Santa’s Workshop).  It’s ticking loudly, and he’s terrified it’s a bomb.  While he is busy dealing with the ticking package, you and Max automatically take the HORSEMAN OF FAMINE package from his counter.  Then you automatically leave the shop. 

 

 

 

 

STREET

 

You now have all 4 HORSEMEN action figures.  Enter Stinky’s Diner on the right. 

 

 

 

 

STINKY’S DINER

 

Stinky is delighted with her foot bath.  Take STINKY’S SOCK from the counter, then leave the Diner. 

 

 

 

 

STREET

 

Walk left to your Desoto car, and use the car to travel to the North Pole. 

 

 

 

 

NORTH POLE

 

Enter Santa’s Workshop. 

 

 

 

 

NORTH POLE - SANTA’S WORKSHOP

 

You have the 4 Horsemen action figures needed to perform the exorcism to save Santa.  You just need some information, before you can proceed.  Look at the slimy crate on the right to find out where it‘s from.  Look at the red computer on the bench to see the High Score table for Mimesweeper.  Now place all 4 HORSEMEN action figures around the North Pole… pole.  Now use CHRISTMAS SATANIC RECORD on the record player on the left, and when prompted, choose the following dialogue options. 

 

 

        -       Like gelatinous goo!

        -       In Lower Manitoba!

        -       Like Mimesweeper!

        -       Hey, Shambling Corporate Presence! 

 

 

Hmmm, the exorcism didn’t exactly go as planned.  Santa is saved, yes, but a gelatinous goo demon appears!  Santa tries to save you, but the demon chases him out of the Workshop.  Walk left, and enter Santa’s Room. 

 

In Santa’s Room, look at Santa’s Safe (the box he was standing on, which is next to the door).  Watch the cut scene with the 3 Sprits Of Christmas.  The Spirits will help you defeat the demon… but only if you put right 3 Christmases that you ruined.  Look at the printout, in the Stocking Stuffer machine on the right.  Now use STINKY’S SOCK with Stocking Stuffer machine to get SOCK FULL OF COAL.  Now leave the room via the chimney on the left. 

 

 

 

 

NORTH POLE

 

Walk left towards Portal To Future.  Look at Spirit Of Christmas Future, then jump through the portal. 

 

 

 

 

SPIRIT OF CHRISTMAS FUTURE PORTAL

 

Watch the cut scene.  Future You and Future Max are trapped on an outcropping, surrounded by lava.  You’re doomed to die on this outcropping!  You can’t do anything here yet, so jump back through the portal. 

 

 

 

 

NORTH POLE

 

Santa’s Sleigh is next to the portal.  If you haven’t done so already, look at the boiler on the sleigh to learn that it needs more coal.  Use SOCK FULL OF COAL with the sleigh boiler to refuel the boiler.  You automatically climb aboard the sleigh, and enter through the portal again. 

 

 

 

 

SPIRIT OF CHRISTMAS FUTURE PORTAL

 

Watch the cut scene as your future-selves use Santa’s Sleigh to escape the outcropping.  You automatically return through the portal, to the North Pole.  Congratulations on saving yourselves from the future.  You receive a SPIRIT BOTTLE, containing the Spirit Of Christmas Future. 

 

 

 

 

NORTH POLE

 

Walk right, towards the Portal To Present, but don’t enter it yet.  Talk to Spirit Of Christmas Present, then enter through the portal. 

 

 

 

 

SPIRIT OF CHRISTMAS PRESENT PORTAL

 

Watch the  cut scene, as you see yourselves in Stinky’s Diner.  The Bug’s family come to visit him, so the Diner is now overrun with bugs.  You have to get rid of them… non-violently.  Jump through the portal, back to the North Pole. 

 

 

 

 

NORTH POLE

 

Walk right to the Yellow Snow Reclamation stand, and take a RECLAIMED SNOWBALL.  Walk left a few steps, and enter through the Spirit Of Christmas Present Portal again. 

 

 

 

 

SPIRIT OF CHRISTMAS PRESENT PORTAL

 

Use RECLAIMED SNOWBALL with the Bug on the table.  The Bug will have a flashback, and his family will retreat.  Success!  You automatically jump back through the portal, back to the North Pole.  Spirit Of Christmas Present joins his pal in the SPIRIT BOTTLE, ready to help you when you’ve completed all 3 tasks. 

 

 

 

 

NORTH POLE

 

Talk to Spirit Of Christmas Past, then jump through Portal To Past. 

 

 

 

 

SPIRIT OF CHRISTMAS PAST PORTAL

 

Watch the cut scene with Jimmy Two-Teeth and his family.  Jimmy wanted to become a professional boxer, so that he could win enough money for his son’s life-saving operation… but you, Sam, took away his boxing glove.  This, in turn, causes Mary to leave Jimmy.  Use WORLD’S SIMPLEST MAZE with the rat hole, then turn on the TV to lure Mary out.  Mary becomes trapped in the maze, and you automatically take MARY TWO-TEETH.  Jump through the portal, back to the North Pole. 

 

 

 

 

NORTH POLE

 

Walk right a few steps, and use your Desoto car to return to your office. 

 

 

 

 

STREET

 

Walk left a few steps.  Jimmy is still on the window sill outside your office.  Give MARY TWO-TEETH to Jimmy, and watch the emotional cut scene as Jimmy and Mary are re-united.  You get Jimmy’s BOXING GLOVE.  Now walk right to your Desoto car, and use the car to travel to the North Pole. 

 

 

 

 

NORTH POLE

 

Enter through the Spirit Of Christmas Past portal. 

 

 

 

 

SPIRIT OF CHRISTMAS PAST PORTAL

 

Give BOXING GLOVE to Jimmy Two-Teeth.  Now he has a chance to become a boxing champion, so he can afford the life-saving operation for his son.  You automatically return to the North Pole. 

 

 

 

 

NORTH POLE

 

The Spirit Of Christmas Past joins his pals in the SPIRIT BOTTLE.  Walk right to the Shambling Corporate Presence demon.  Use SPIRIT BOTTLE with the demon, and the three 3 Spirits Of Christmas will defeat the demon.  Watch the cut scene as Santa climbs down from his hiding place on the roof, and becomes possessed by the demon… again!  He chases you into the Workshop. 

 

 

 

 

NORTH POLE - SANTA’S WORKSHOP

 

You have to get rid of the possessed Santa.  Use the green computer next to the gift dispenser, and a random gift will drop out onto the table.  Look at the toy bomber plane, rotating from the ceiling.  This is controlled by the switch next to the door.  However, you can’t get to the switch, since Santa keeps shooting at you.  Wait for the toy bomber plane to fly over the trampoline, then use your BIG GUN to shoot the switch next to the door to make the plane stop flying.  Now use your BIG GUN to shoot the cannon, which is on the floor near the door.  This causes the cannon to fire.  The cannon ball hits the gift, bounces onto the trampoline, and lands in the toy bomber plane above.  Use your BIG GUN to shoot the switch next to the door again, so the toy bomber plane starts flying again.  Wait until the plane is above the Flounder Pounder (behind Santa), then use your BIG GUN to shoot the switch next to the door.  The toy bomber plane will stop flying, the cannon ball will drop down into the Flounder Pounder, knocking Santa into the nearby crate. 

 

Now sit back and enjoy the final cut scene.  You, Max, the Soda Poppers, and the elves band together to save Christmas and get all the presents delivered on time. 

 

 

 

 

The End! 

 

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