GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: No Official Link
INTRO - CHIEF EXAMINER’S
OFFICE
You start out in the Chief Examiner's Office. TALK EXAMINER to
learn that your goal is to free Alicia Masters from Doctor Doom. You’ll
have to master the unique abilities of both the Human Torch, and The Thing, in
order to complete you task and survive your ordeal.
You can SWITCH between
Human Torch and The Thing at any point in the game.
Remember to SAVE
GAME often. If you make a mistake, simply RESTORE GAME.
HUMAN TORCH - TARPIT & SHACK
You begin your adventure as Human Torch. The Chief
Examiner has transported you into a valley surrounded by hills. ENTER SHACK to
enter the shack.
HUMAN TORCH - INSIDE SHACK
There’s not much to see in the shack. GET CANDLE, then
go S(outh)
to leave the shack.
HUMAN TORCH - TARPIT & SHACK
LOOK TAR PIT to learn that Thing is stuck in
the tar pit, and he’s being sucked down. You have to rescue him, before
it’s too late! Remember, as Human Torch, you have the ability to fly,
so FLY TO THING to
go to his rescue.
HUMAN TORCH - ABOVE THE TARPIT
GIVE CANDLE TO THING. Now SWITCH to
Thing.
THE THING - IN THE TAR PIT
You’re stuck in the tarpit, and you’re slowly being sucked
down. Check your I(inventory)
to learn that you have the candle from Human Torch, and also a
watch. GIVE
WATCH TO HUMAN TORCH. Now HOLD BREATH, then WAIT 15, which means,
wait for 15 turns.
It isn’t long before you’re completely submerged in the tar
pit. It’s pitch black in the tar pit, and you can’t see anything.
But don’t panic. All is not lost. WAIT 10, so you wait for
10 turns, then FEEL
AROUND the tar pit to find some machinery. Remember,
as Thing, you have superhuman strength, so SMASH MACHINERY. It’s still pitch
black down here, but you can move around. Go W(est), then N(orth), then N(orth) again. You
should see a glow in the distance. Go E(ast) towards the glow,
and you find yourself in a cavern.
THE THING - CAVERN
There’s a wall of fire in the cavern. EXAMINE FIRE to see
a natter energy egg and a Bio Gem on the other side of the fire. You
can’t get through the fire, so SWITCH back
to Human Torch.
HUMAN TORCH - ABOVE THE TARPIT
You are still at the tar pit. EXAMINE WATCH that
you got from The Thing, to see how many moves you have made, as well as how
well rested you are. If necessary, REST 15 a few times, until you are
back up to 100%. Now as Human Torch, you have the ability to shoot bolts
of fire. You can even choose the strength of the fire bolts. Set
your FLAME ON
HIGH to set the tar pit alight. The burning tar pit
causes a smoke screen, so that your actions are hidden from prying eyes.
So FLY HILLS to
see the hills around the valley.
HUMAN TORCH - HILLS
FLY CAVE, then ENTER CAVE to enter
the cave.
HUMAN TORCH - CAVE
You’re in the safety of the cave now, so turn your FLAME OFF. You’ll
stop flying, and start walking, which uses less energy. L(ook) around the cave,
then LOOK UNDER
BOULDER to learn that the boulder is balanced on top of a
shaft. SHOOT
HIGH FLAME AT BOULDER to break a chip off it. L(ook) around the cave
again, and GET
PEBBLE that broke off from the boulder. EXAMINE WATCH, and REST 15 or REST 10 a few
times, until you are 100% rested. Now DROP PEBBLE UNDER BOULDER,
to throw it down the shaft. Go N(orth), so you are outside the cave
again.
HUMAN TORCH - HILLS
SWITCH back to The Thing.
THE THING - CAVERN
You’re still in the cavern, looking at the wall of
fire. LIGHT
CANDLE in the fire, so you can see in the dark. Now
go W(est),
then S(outh),
then S(outh)
again, then E(ast).
You see a hole dripping with tar. Go S(outh). Your
candle starts flickering, and you see some holes in the ceiling and the
walls. You can also see the pebble that Human Torch threw
down. GET
PEBBLE, then use your super-strength to THROW PEBBLE HARD UP SHAFT.
This creates a hurricane wind, causing dust to rain down on top of you, but
don’t worry about that. Note, you must throw hard, or it won’t have any
effect. You can’t do anything else at the moment, so SWITCH to Human
Torch.
HUMAN TORCH - HILLS
You’re on the hills outside the cave. ENTER CAVE again.
HUMAN TORCH - CAVE
Wow, there’s a virtual hurricane in the cave now. The
pebble is also back again, since The Thing threw it up the shaft. SAVE GAME here,
then GET PEBBLE.
Now ENTER SHAFT to
start falling.
HUMAN TORCH - SHAFT
Fall D(own),
then D(own)
again. Be careful not to fall a third time, or you will crush The
Thing. Now FLY,
then set your FLAME
ON NOVA to fight against the hurricane.
Continue D(own)
to the bottom of the shaft, and into the cavern.
HUMAN TORCH - CAVERN
This is the same cavern where The Thing is resting. EXAMINE WATCH, and REST 15. You’re
flame will go out at some point, so you’ll be in complete darkness. Don’t
worry. Go N(orth),
then W(est),
then N(orth),
and N(orth)
again. You’ll see a glow in the east (sound familiar?). Go E(ast) towards the
glow.
You’ve reached the wall of fire that The Thing was at
earlier. EXAMINE
WATCH, and REST
15 or REST
10 until you’re 100% rested. EXAMINE FIRE, and you’ll
see the natter egg and the bio gem on the other side of the fire - just ignore
them for now. ENTER
FIRE to find yourself in a long tunnel.
HUMAN TORCH - TUNNEL
You’re within reach of the natter egg and the bio gem now, but
just ignore them. There’s also a gas jet in the wall, which you should escape
from ASAP. Go E(ast).
The gas jet explodes. Go E(ast)
again. The tunnel becomes dark, and you hear the hissing of gas.
Go E(ast)
again, then FEEL
AROUND to find a hole. ENTER HOLE. Set
your FLAME ON LOW.
You’re in a Maintenance Area.
HUMAN TORCH - MAINTENANCE AREA
L(ook) around the area, and EXAMINE LEVER. Notice that the left
position is marked as low, and the right position is marked as
high. PUSH
LEVER LEFT to reduce the force of the wind in the
shaft. Turn your FLAME
OFF. It’s dark, but at least you won’t risk setting the
hissing gas in the tunnel alight. Now ENTER HOLE.
Go W(est),
then W(est)
again, so you’re at the tunnel with the gas jet.
HUMAN TORCH - TUNNEL
Go W(est)
to the wall of fire.
ENTER FIRE, so you’re back in the
cavern.
HUMAN TORCH - CAVERN
You’ve passed the gas jet in the wall, so it’s safe to
turn FLAME ON HIGH.
Go W(est).
The tunnel should be dark, but thanks to your flame, you can see
perfectly. Go S(outh),
then S(outh)
again, then E(ast),
then S(outh).
You’re
back in the shaft, with The Thing.
HUMAN TORCH - SHAFT
EXAMINE WATCH, and REST 15 or REST 10 until
you’re 100% rested. If you’re flame hasn’t been blown out in the wind,
turn your FLAME
OFF now to conserve your energy. Now GET THING, then FLY UP SHAFT. FLY UP again, and
repeat FLY UP,
until you reach the cave in the hill.
HUMAN TORCH - CAVE
It's light here, so turn your FLAME OFF. You’re
probably tired, after carrying The Thing all the way up the shaft. EXAMINE WATCH, and REST 15 or REST 10 until
you’re 100% rested. Now go N(orth),
so you are outside the cave.
HUMAN TORCH - HILL
FLY VALLEY, then FLY CASTLE.
HUMAN TORCH - DR DOOM’S CASTLE
You’ve arrived at Dr Doom’s castle. Turn your FLAME OFF. Your
friend Alicia is being held captive here. The Blob is guarding the
entrance, preventing you from entering the castle, so you need to find another
way inside. DIG the
ground, and you find a purple worm. Now go S(outh), then S(outh) again.
HUMAN TORCH - FAIRGROUND TENT
There’s a fairground tent here. ENTER TENT.
Inside the tent are the Circus Of Crime. A nasty bunch of
thugs. LOOK
CANNON, and try to GET
CANNON, but the Ringmaster commands you to leave. Fair
enough.
Outside the tent again, DROP THING, then SWITCH to The
Thing.
THE THING - FAIRGROUND TENT
As The Thing, maybe you’ll have more luck with the Circus Of
Crime gang. CLOSE
EYES, then ENTER
TENT.
If you can't see Ringmaster, he can't affect you. GET CANNON, then EXIT TENT.
OPEN EYES, so you can see again.
Go N(orth),
then N(orth)
again, back to the field.
THE THING - FIELD
DROP CANNON, then SWITCH to Human
Torch.
HUMAN TORCH - FIELD
It’s time to explore the nearby town. ENTER LATVERIA, so
you’re in the heart of town.
HUMAN TORCH - TOWN OF LATVERIA
It’s like a ghost town! Shops are boarded up, and
villagers have fled. What a shame. ENTER SHOP.
HUMAN TORCH - SHOP
GET GUN POWDER, then go E(ast) to leave the
shop.
HUMAN TORCH - TOWN OF LATVERIA
Go E(ast),
then N(orth),
then N(orth)
again.
HUMAN TORCH - FIELD
You’re back in the field with The Thing. PUT GUNPOWDER IN CANNON,
then SWITCH to
The Thing.
THE THING - FIELD
Time to perform the great ‘Get
Shot From A Cannon’ trick. ENTER CANNON to
climb in. Now SWITCH back
to The Human Torch.
HUMAN TORCH - FIELD
AIM CANNON AT BLOB, FIRE CANNON AT BLOB,
then SHOOT HIGH FLAME
AT BLOB. Blob steps out of the way, but you successfully
manage to shoot The Thing into the castle wall. Now turn your FLAME OFF, then SWITCH to The
Thing.
THE THING - FIELD
There’s a nice Thing-sized dent in the wall now (how did that happen, hee
hee). Go S(outh)
into the castle.
THE THING - CASTLE
You
can see Xandu, Alicia Masters, and a statue of Dr Doom here. Xandu
commands you to leave.
You need to get rid of Xandu, somehow. Maybe The Human
Torch could help you out here? SWITCH back to The Human Torch.
HUMAN TORCH - FIELD
FLY HILLS, then FLY CAVE.
HUMAN TORCH - CAVE
Turn your FLAME
OFF, then ENTER
CAVE.
EXAMINE WATCH, and REST 15 or REST 10 a few
times, until you’re 100% rested. Now ENTER SHAFT.
HUMAN TORCH - SHAFT
Fall D(own),
then D(own)
again, so you‘re at the bottom of the shaft.
FLY, then turn your FLAME ON NOVA to
fight against the strong wind. Now FLY DOWN SHAFT, to the tunnel.
It's pitch black here, but don’t worry. Go N(orth), then W(est), then N(orth), then N(orth) again, so you‘re
in the cavern.
HUMAN TORCH - CAVERN
You see a glow to the east, so head E(ast) to the wall of
fire.
ENTER FIRE, and go E(ast) to the long
tunnel.
HUMAN TORCH - TUNNEL
EXAMINE WATCH, and REST 15 or REST 10 a few
times, until you’re 100% rested. Now SHOOT HIGH FLAME DOWN TUNNEL to cause
an explosion. SWITCH to
The Thing.
THE THING - FIELD
You’re still standing outside the castle. Suddenly, you
see a gas explosion (thanks to Human Torch’s actions), causing the entire
tunnel to collapse. Go S(outh),
into the Castle.
THE THING - CASTLE
Inside the castle, the statue of Dr Doom has fallen over,
knocking Xandu unconscious. Hurray! GET ALICIA to
rescue her.
If
you have done everything correctly, you automatically return to The Chief
Examiner's office, and he tells you the password MAEGEN.
The End!
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