YEAR: 1998
GENRE: Adventure
WHERE TO GET IT: GOG
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SIERRA ORIGINAL
THIEF
PART 2
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4. RITE OF DESTINY
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos
announces the next Rite - The Rite Of Destiny. You must travel to
the Island Of Delos, seek out the Sybil to learn your destiny. You
must return with proof that you have spoken to the Oracle.
After you are escorted from the Hall Of Kings, look at the
Notice Board and read all the new notices. Now sneak downstairs to
the Main Square.
Sneak to Wolfie’s stall and talk to Wolfie about everything. If
you have not already done so, buy BALLOON PAINTING from
Wolfie.
Sneak to the bank, enter the bank, and talk to the Banker. Make
A Transaction, and deposit roughly 3000 into your account,
making sure you still have enough money to buy supplies. Now leave
the bank.
Sneak to the Magic Shop and enter it. Talk to Shakra about
everything. He tells you that Delos is too far to get there by boat or
wings, so you’ll need to find another way. Leave the Magic Shop.
Talk to Marrak at the Fruit Stall. Show him the BALLOON PAINTING.
You explain to him that you’re trying to make a HOT
AIR BALLOON, and that you need a BRAZIER to use as a
heat source for the BALLOON. He agrees to sell you his
spare BRAZIER.
Sneak to the Apothecary. Salim and Julanar tell you that
something has happened to Erasmus - he’s been drugged, and no-one can
wake him. Talk to Julanar about everything. When you say
Goodbye to her, she gives you some MAGIC SEEDS. Talk to
Salim about everything. Give the HYDRA SCALES you got
from the last Rite, to Salim. Now leave the Apothecary.
Make your way to the Famous Adventure’s place. Talk to
Famous Adventurer about everything, and take a mental note of the
poem he tells you. When you’re ready, leave Famous Adventurer.
Sneak along to the Adventurer’s Guild. Look at Notice Board
and read the new notices. Talk to Toro about everything. Talk
to Elsa about everything. Leave the Adventurer’s Guild.
Return to Gnome Ann’s Inn.
GNOME ANN’S INN
Show BALLOON PAINTING to Gnome Ann, then give her the
spare SHEET you got from your bedroom. She agrees to sew
it into a balloon-shape, and tells you it will be ready tomorrow.
Now talk to Ann, and Tell About Wolfie. If Wolfie could paint
her Inn, it would be more appealing to potential customers.
Give MAGIC SEEDS to Gnome Ann, and tell her they
are fast-growing SEEDS. Now leave the Inn.
SILMARIA
Do what you like for the rest of the day. When it’s evening,
return to Gnome Ann‘s Inn.
GNOME ANN’S INN
Sit down at the table, and Gnome Ann will bring a meal out for you.
Now sneak on up to your room.
Lie down in the bed and Sleep Until Morning. The next
morning, leave your room and sneak back downstairs.
Gnome Ann gives you back the SEWN SHEET you gave her
yesterday. Sit down at the table and Gnome Ann will bring your breakfast.
Now leave the Inn.
SILMARIA
Make sure you have at least 7 AMPHORAS of HIPPOCRENE WATER.
If you don’t, buy some more AMPHORAS from
Wolfie, then sneak up to Pegasus Peaks at top of the map to fill them
with HIPPOCRENE WATER.
Make your way to Science Island, using the Gondola to get across
to the island.
SCIENCE ISLAND
Enter the lab and talk to whichever scientist is there about everything.
Now sneak up the lift to the First Floor, where Gort is, then sneak out
through the Exit which is slightly to the left.
You’re outside, on a crane platform. SAVE YOUR GAME HERE.
There is a gondola below you that you have to get out of the water
- this is the base for your hot air balloon. Look at the nearby
monitor, and change the settings as so:
Crane Extension - 100
Crane Rotation - 55
Claw Position - Closed
RUN
The crane picks up the gondola and places it on the platform
beside you. Use SEWN SHEET, ROPE, GOO, BRAZIER,
and TINDERBOX on the gondola. SUCCESS! Your
hot air balloon is flying!
Guide your HOT AIR BALLOON North-West, until you reach
Delos.
DELOS
Once you reach Delos, simply click on the HOT AIR BALLOON to
land. There are 2 icons on this island. Click on the lower
icon to visit the Dryads. Give some HIPPOCRENE WATER to
each of the 7 Dryads. Wait a few moments, and they’ll sing to you.
You get so caught up in the moment, you start dancing! When
the song is over, leave the Dryads.
Now sneak to the top icon to see the Sybil. SAVE YOUR
GAME HERE. A stone statue of the Sibyl stands in her temple.
Sneak right to the pool, and see the BLACK LOTUS floating
in the pool. There is a toppled pillar in front of the pool.
Click on the pillar to read the inscription - this is very
important, otherwise you won’t be able to complete the next Rite.
Now take BLACK LOTUS from the pool, then throw
a DRACHMA into the pool. This wakes up the Sibyl,
and she tells you your destiny. Sounds kinda scary! Anyway,
she leaves a PROOF OF DESTINY disc on the floor - take it.
Now leave the Sibyl.
Now you have to return to Silmaria, but DON’T use the MYSTIC MAGNETS this
time. Click on the HOT AIR BALLOON, and fly South-East back
to Silmaria.
SILMARIA
It’s probably pretty late by now, so return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sneak up to your room, lie on the bed, and Sleep Until Morning.
The next morning, leave your room and sneak back downstairs.
As soon as you leave your room… WOW! What a difference!
The place has been painted, and it’s nice and bright and colourful! Wolfie is
sitting here - talk to him about everything. Talk to Gnome Ann about
everything. Now sit down at the table, and she’ll bring
your breakfast for you. When you’re ready, leave the Inn.
SILMARIA
Sneak up to the Main Square. Wolfie’s back in his stall, so talk
to him about everything.
Sneak along to the Apothecary. Talk to Julanar about everything
and talk to Salim about everything. Give the BLACK LOTUS to
Salim - he’ll be able to use this to make an antidote to the Assassin’s poison. Leave
the Apothecary.
Make your way up to the Hall Of Kings and give PROOF OF DESTINY to
the guards at the gate.
Logos declares the Rite Of Destiny ended, with you, Hero, as
the winner.
You are given a chance to rest, before the next Rite starts.
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5. RITE OF COURAGE
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos
announces the next Rite - The Rite Of Courage. You must enter Hades,
face the Guardian Cerberus, and return with WATER FROM THE RIVER
STYX. This will prove your courage.
After you are escorted from the Hall Of Kings, look at the
Notice Board and read all the new notices. Now sneak downstairs to
the Main Square.
Talk to Wolfie about everything.
Make your way back to Gnome Ann’s Inn.
GNOME ANN’S INN
Talk to Gnome Ann. She starts complaining about your girlfriend.
Wait… GIRLFRIEND? What girlfriend? Sneak on up to your room.
There’s a big CHOCOLATE BOX on the chair for you.
Why would anyone leave chocolate for you? Pick up the CHOCOLATE
BOX, but whatever you do, DON’T eat it. Now leave your room and
leave the Inn.
SILMARIA
Sneak down to Pholus’s Weapons Stall and talk to Pholus
about everything.
Continue along to the Famous Adventurer’s place. Talk to him
about everything - he gives you a hint as to how to get into Hades.
Now leave the Famous Adventurer.
Make your way up to Wolfie’s stall, and talk to him about everything.
Now talk to him again and Purchase Something. Buy
2 empty AMPHORAS from him - you’re going to need them
when you’re in Hades.
Go right to Marrak’s Fruit Stall. Talk to Marrak, and Buy Things
from him. Buy GYRO, PEPPERONI PIZZA, ARTICHOKE
PIZZA, and SOKOLATAK.
Do what you like for the rest of the day, but keep an eye on the time.
When it’s evening, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Ann will bring a meal for you. Now
climb up the stairs to your room.
Lie down in the bed and Sleep Until Morning. Next morning,
leave your room and sneak back downstairs.
Sit down at the table so that Ann can bring your breakfast.
Now leave the Inn.
SILMARIA
Make your way up to the Apothecary. Salim tells you that thanks
to the BLACK LOTUS you gave him, he was able to find an
antidote for the Assassin’s Poison. He replaces your old POISON
CURE PILLS with his new POISON CURE PILLS. Talk to
Julanar about everything. Talk to Salim about everything. Give
the CHOCOLATE BOX from your room to Salim, and he‘ll agree to
see what he can find out about them. Now buy 30 each of POISON
CURE PILLS (yes, as well as the ones you already have), STAMINA
PILLS, and HEALING PILLS. When you’re ready, leave
the Apothecary.
Sneak back towards Gnome Ann’s Inn, but don’t enter it.
Instead, sneak through the portcullis gate. Make sure you’re
equipped with SLASHER DAGGER. SAVE YOUR GAME HERE,
then sneak out into the Wilderness.
WILDERNESS
Sneak North-West, and sneak to the Dragon Pillar Icon that has
a skull (a little bit past Tinos). This is the Gateway to Hades.
GATEWAY TO HADES
Look at the dead guard next to the broken Dragon Pillar. Because
he was killed so violently, his blood is tainting the water here.
Use an AMPHORA to get some of the tainted water.
Now follow the stream left, until it enters the mountain. Use
your AMPHORA WITH TAINTED WATER in the stream here, and
you’ll recite a verse. If you haven’t read the verse in the Oracle’s
Temple at Delos, this won’t work. When you recite the verse, you’ll
hear a crash of thunder, and the Gates to Hades will be revealed. SAVE
YOUR GAME HERE, then try to enter Hades. As you approach the
Gates, the Guardian Cerberus will appear. Wow, he is big! And
he’s mean!! And he won’t let you into Hades!!! Talk to
Cerberus about everything. Each of the 3 heads asks for a bribe -
give them GYRO, PEPPERONI PIZZA, and BOX OF
CHOCOLATE. He’ll let you in now, so sneak through the gates into
Hades.
HADES
SAVE YOUR GAME HERE. You‘re not a fighter, so avoid all
the skeletons and other monsters as much as possible. Run right,
and continue right, until you reach a dead-end, with a path far below you.
Use your ROPE AND GRAPNEL to lower yourself down, then
run through the arch on the right.
Run left through the giant dragon’s skeleton, and exit through
it’s mouth into the next area.
SAVE YOUR GAME HERE. This is where you’ll find the River Hades.
Run right down the bottom of the screen, and use an AMPHORA on the
edge of the whirlpool to collect LETHE WATER. Continue
right until the path ends (the path is hard to see, but it‘s there), and
use an AMPHORA on the river to collect STYX WATER.
Now you have both WATERS, retrace your steps, so you’re on
the far side of the River Hades. Now run right again until you see
the Hall Of Hades.
Make sure your Health and Stamina are at maximum, and SAVE YOUR
GAME HERE. Enter into the Hall Of Hades. The Guardian
Of The Dead stops you from entering, and tells you about two souls
in pain that are connected to you - the good fairy Erana, and the
dark Vampire Katrina. He gives you the chance to end the suffering
of one of them by restoring her to life (or you can choose to save
neither, but I don’t recommend that). Unfortunately, you can only
save one - the other soul will be condemned to oblivion! After you
choose, you are told there is a price - give your life for hers.
Choose to Pay The Price. You will be killed. But you
will be brought back to life, but with only half of your Health and
Stamina. Now, time to get out of here. Run left, and continue left,
until you reach the mouth of the giant dragon skeleton again.
Run right through the dragon skeleton, until you see the archway.
Run through the archway.
Run right until you see another archway - this is the Main
Entrance, so run through it.
GATEWAY TO HADES
You’ve escaped from Hades. The gate closes behind you, leaving
no trace of it ever being there.
Leave the area and go back out to the Wilderness.
WILDERNESS
Start heading back towards Silmaria, but don’t enter Silmaria.
Your Hot Air Balloon should be parked nearby. Click on it to
enter, and start flying. Now, where you go next depends on who you
saved in Hades.
- SAVED ERANA
If you saved Erana, fly North-East
towards Lymnos. When you reach
Lymnos, simply click on the Hot Air
Balloon to land it. Click on the
Erana’s Retreat Icon to enter that
area. Sneak left a little bit, and
Erana will appear. Talk to her
about everything. Sneak left a little bit
more, so you see the Fountain.
Click on the Fountain, and Drink
From The Fountain to replenish your
energy. Now leave Erana’s
Retreat, and sneak back into the
Wilderness.
- SAVED KATRINA
If you saved Katrina, fly East
towards Zante. When you reach Zante,
simply click on the Hot Air Balloon
to land it. Click on the Katrina’s
Retreat Icon to enter that area.
Sneak left a little bit, click on the
door, and Knock On The Door.
Katrina will appear, and she‘s been
restored to human - not Vampire.
Talk to her about everything.
Now leave Katrina’s Retreat, and head
back into the Wilderness.
WILDERNESS
Click on the Hot Air Balloon to start flying, and fly back to Silmaria.
Land the Balloon near Silmaria, then click on Silmaria to enter
the town again.
SILMARIA
Check the time - it’s probably really late now, so use MYSTIC MAGNETS to
return to your room at Gnome Ann’s Inn.
GNOME ANN’S INN
Lie down on the bed and Sleep Until Morning. When morning
arrives, leave your room.
Sneak downstairs and sit at the table so that Gnome Ann can
bring your breakfast. After breakfast, leave the Inn.
SILMARIA
Make your way up to the Apothecary in the Main Square. Talk
to Julanar about everything. Talk to Salim about everything.
You learn that the BOX OF CHOCOLATES you gave to
Salim contained a very strange drug he’d never seen before, and it left victims
in a state of ‘Restless Sleep’. Give the LETHE WATER to
Salim, so he can start working on a cure for Erasmus and Shakra. Now
leave the Apothecary.
Sneak up to the Hall Of Kings and give STYX WATER to
the guards at the gate.
Logos declares the Rite Of Courage ended, with you, Hero, as
the winner.
You are given a chance to rest, before the next Rite starts.
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6. RITE OF PEACE
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos
announces the next Rite - The Rite Of Peace. This next mission
concerns the nation of Atlantis - the underwater city. Tritons from
Atlantis have been attacking Silmaria’s ships. You must visit the
queen in Atlantis and forge a Peace Treaty with them, then bring back
proof of this new alliance.
After you are escorted from the Hall Of Kings, look at the
Notice Board and read all the new notices.
Make your way down to the pier area, and talk to Pholus in
his Weapons Stall about everything. Now talk to Pholus again
and Purchase Something. Buy a MAGIC SPEAR from him.
Continue right to the Famous Adventurer’s house and talk to
him about everything. He has some good information for you.
When conversation is over, leave the Famous Adventurer.
Sneak back towards Gnome Ann’s Inn, but don’t enter the
Inn. Instead, sneak through the portcullis gate next to the Inn.
SAVE YOUR GAME HERE. Now sneak out into the Wilderness.
WILDERNESS
Your Hot Air Balloon should be nearby. Click on it to start
flying. Your destination depends on who you saved in Hades.
- SAVED ERANA
If you saved Erana, fly North-East towards
Lymnos. When you reach
Lymnos, simply click on the Hot Air
Balloon to land it. Click on the
Erana’s Retreat Icon to enter that
area. Erana greets you to her new
home, and thanks you for freeing her
from Hades. Talk to Erana
about everything. She gives you
an AMULET OF WATER-
BREATHING to aid in
your quest in Atlantis. Now leave Erana’s
Retreat, and head back into the
Wilderness.
- SAVED KATRINA
If you saved Katrina, fly East
towards Zante. When you reach Zante,
simply click on the Hot Air Balloon
to land it. Click on the Katrina’s
Retreat Icon to enter that area.
Katrina is here, waiting for you. Talk
to Katrina about everything.
She gives you an AMULET OF WATER-
BREATHING to aid in
your quest in Atlantis. Now leave Katrina’s
Retreat, and head back into the
Wilderness.
WILDERNESS
Click on the Hot Air Balloon to start flying, and fly back to Silmaria.
Land the Balloon near Silmaria, then click on Silmaria to enter
the town again.
SILMARIA
Check the time. If it’s evening, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Ann will bring a meal for you. Now
sneak up to your room.
Lie down on the bed and Sleep Until Morning. You get a visit
from Elsa through the night (how on earth did she get into your room?).
She tells you that she thinks her sponsor, Minos, is behind all
the problems in Silmaria, and urges you to be careful, since you could
be Minos’s next target. Talk to her about everything - she wanted
you to know her suspicions, in case anything ‘happened‘ to her.
After she leaves, you go back to sleep. Next morning, leave
your room again.
Sneak downstairs and sit at the table so Gnome Ann can bring
your breakfast. When you’re ready, leave the Inn.
SILMARIA
Sneak along to the Adventurer’s Guild. Look at the Notice Board
and read all the new notices. Talk to Toro about everything.
Now leave the Adventurer’s Guild.
Sneak along to the pier area and talk to Andre the fisherman
about everything.
Sneak up to the Apothecary in the Main Square. Talk to
Julanar about everything. Talk to Salim about everything. The LETHE WATER you
gave them have really helped Erasmas and Shakra, and both victims are now
on the mend. Stock up on HEALING PILLS, STAMINA PILLS,
and POISON CURE PILLS - 20 of each should be enough.
Also, buy some FIRE PROOFING POTION - 40 should do it.
You’ll be thankful of this, soon enough. Now leave the Apothecary.
Make your way to Science Island, using the gondola to get across
to the Island.
SCIENCE ISLAND
Enter the lab. Look around - there’s no scientist here. And
Gort is missing as well. How strange! Use the lift to get up
to the First Floor where Gort usually stands. There is an Access Panel on
the wall here - look at it to see it‘s the Access To Secret Laboratory.
Use the Access Panel and enter the secret code you were given
earlier. If you‘ve forgotten what the secret code is, you can find
it on the green monitor next to the pizza poster on the wall. The
wall will rise up to reveal… a Secret Lab!
One of the scientists is here, and he’s not all happy that you
found the Secret Lab. Talk to him about everything. You
discover that it’s the scientists that have been drugging Erasmus and
Shakra, because that believe that Silmaria should be ruled by science,
not magic.
Use your MYSTIC MAGNETS to return to Gnome Ann’s Inn.
GNOME ANN’S INN
Leave your room and leave the Inn.
SILMARIA
Do what you like for the rest of the day. When evening comes,
return to Gnome Ann’s Inn.
GNOME ANN’S INN
As soon as you enter, Gnome Ann asks for your help - Say Yes
to agree to help her. Only now, you find out you’ve agreed to
be tonight’s entertainment… as a belly dancer! Don’t you look
adorable in the belly dancer’s costume! After the dance, talk to
Wolfie about everything. Now sit down at the table, and Gnome Ann
will bring a meal for you. After the meal, sneak on up to your room.
Make sure you have that extra SHEET from the bed.
Now lie down on the bed and Sleep Until Morning. Elsa pays you
another visit through the night. She tells you that she heard you
were looking for the famous BLACKBIRD STATUE, and that she
knows Minos has the statue on his island. She agrees to smuggle you
onto Minos’s ship, so that you can search for the BLACKBIRD on
his island. At the same time, she will look for evidence to prove
that Minos is the one behind all of Silmaria’s troubles.
MINOS’S ISLAND - SEARCHING FOR THE BLACKBIRD
As soon as you arrive on the island, go into Sneak Mode (use ‘K’
on your keyboard), then SAVE YOUR GAME HERE. Sneak up
behind the Goon guarding the area and use your BLACKJACK on
him. If you fail with the BLACKJACK, use your SLASHER
DAGGER instead. After you’ve dealt with the Goon, Sneak
left past the gate, using the rocks and the wall as cover. Continue
Sneaking left until you reach the path. Sneak up the path and use
your ROPE AND GRAPNEL on the dead tree to get up to the
ledge. Now Sneak right along the path, and then jump onto the palace
wall. SAVE YOUR GAME HERE. Jump from the wall, onto the
floor, and use your BLACKJACK on the guard. Click
on the door and Pick The Lock to get inside.
SAVE YOUR GAME HERE. Use your SLASHER DAGGER to
kill the 3 Goons. Head up to the balcony, and click on the upper
left door, then Open The Door.
You’ve reached the Treasury. As soon as you enter, you are
greeted by 2 more Goons. Use your SLASHER DAGGER to
kill them, then SAVE YOUR GAME HERE. Pick up WINGED
LION STATUE from table at front of the room. Notice there
are 6 alcoves in the Treasury - 3 on each side. And notice there is
a STRANGE STATUE above the middle alcove on the left.
Use ROPE AND GRAPNEL on the alcove to climb up.
Now DON’T touch the statue! Instead, use the SHEET on the STRANGE
STATUE to pick it up. Now climb back down. SAVE YOUR
GAME HERE. Let’s concentrate on the alcoves now.
Each alcove is booby-trapped with those annoying Thieves Traps.
Now you COULD spend time Disarming each trap. But I found it
much easier to use FIRE PROOFING POTION on yourself, and
just take the blasts. You can easily heal yourself as necessary.
Now if you number the alcoves 1-6, open each alcove, EXCEPT Number 3
(you’ll need to open this later on, so it’s best to leave it alone for
now), and take all the goodies. Make sure you open Alcove Number 4,
and take the BLACKBIRD STATUE. Also, open the 2 chests and
take all the goodies. Now you’ve got everything you can from here,
so use MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.
GNOME ANN’S INN
You did well on Minos’s island. Put WINGED LION STATUE and MAGIC
STATUE in your storage chest in your room for safe keeping. Now
lie down on the bed and Sleep Until Morning. Next morning, leave
your room and go downstairs.
Sit at the table so Gnome Ann can bring your breakfast.
After breakfast, leave the Inn.
SILMARIA
You’re very overloaded again. Make your way along to
Pholus’s Weapons Stall. Talk to Pholus and sell him any extra SHIELDS and SWORDS.
Head up to the Bank in the Main Square. Enter the Bank, talk to
the Banker, and Make A Transaction. Deposit approximately 4000 DRACHMAS in
your account. Now leave the Bank.
Sneak along to Wolfie’s stall. Give BLACKBIRD STATUE to
Wolfie and tell him you want an IMITATION BLACKBIRD made.
Wolfe agrees to do this for you. Now talk to Wolfie about
everything. When you Ask About Blackbird, he’ll give the BLACKBIRD
STATUE back to you. Now leave the area, then immediately return.
Wolfie has already finished the IMITATION BLACKBIRD.
Talk to Wolfie and Purchase Something. Buy the IMITATION
BIRD from him.
Do whatever you like until evening.
At 5pm, go to the Dead Parrot Inn.
DEAD PARROT INN
SAVE YOUR GAME HERE. Go up stairs on the left, to the
Private Seating area. If you remember, Ferrari agreed to trade
the DEED for Gnome Ann’s Inn, for something of equal
value. Give the real BLACKBIRD STATUE to Ferrari -
true to his word, he gives you the DEED for Gnome Ann’s Inn.
He also promises not to tell anyone about your extra-curricular
activities. Leave the Dead Parrot Inn.
SILMARIA
Return to Gnome Ann’s Inn.
GNOME ANN’S INN
Give DEED to Gnome Ann. Sit down at the table,
and Ann will bring a meal out for you. Afterwards, leave the Inn.
SILMARIA
You need to get that BLACKBIRD STATUE back. You
need it to win the Chief Thief competition. Ferrari has taken it to
his house, which is up near the Arena.
Head up through the Main Square, and up the stairs towards
the Arena, but DON’T enter the Arena. You’ll pass a house with
2 guards - that’s Ferrari’s house. He must have extra guards on
duty because of the BLACKBIRD STATUE. Unfortunately, the
guards won’t let you in - you’ll need to find another way in.
FERRARI’S HOUSE - BLACKBIRD STATUE
Walk right a bit, to the abandoned mansion next door. You
broke into this mansion several days ago. Wait until 8pm, click on
the door, and Pick The Lock to enter it.
Inside, use your LIT TORCH so you can see where you’re
going. Climb up the stairs and exit through the door.
Outside on the roof, use your ROPE AND GRAPNEL on the
wall next to you to climb up to the second roof, and repeat this to climb up
to the top roof. Walk left a little bit, and jump down both roofs to
the ledge opposite Ferrari’s ledge. Enter Sneak Mode, and SAVE
YOUR GAME HERE. Jump over the gap, onto Ferrari’s roof.
Sneak over to the middle window - this window has rusty bars.
Use STEALTH OIL on the window to oil the bars.
Next, use your ACME TOOLKIT on the window to loosen
the bars. Then, Twist The Bars. Finally, click on the window
and Use Your Acme Thief Toolkit. Success! You’re in!
The guard is snoring loudly. SAVE YOUR GAME HERE.
Sneak downstairs and take ALABASTER AMPHORA from
the table. Look at door on the right, and notice the BLACKBIRD
STATUE sitting proudly in the alcove above it. Click on
table that the ALABASTER AMPHORA was on, and Push The
Table so it’s under the alcove. Climb up onto the table. Now
use IMITATION BLACKBIRD with the real BLACKBIRD
STATUE to switch them. Climb down off the table again.
Now sneak back upstairs, click on the middle window, and Leave
Through The Window.
Back outside, quickly use your MYSTIC MAGNETS to
teleport to Gnome Ann’s Inn, before the guard catches you.
GNOME ANN’S INN
Leave your room and leave the Inn.
SILMARIA
Head right to the Thieves Guild below the bridge, and enter.
THIEVES GUILD
Talk to Arestes about everything. Now show him BLACKBIRD STATUE -
he writes something down in his notebook. You know you have the
Chief Thief competition won, you just have to wait for Arestes to announce
it. Use MYSTIC MAGNETS to return to Gnome Ann’s
Inn.
GNOME ANN’S INN
Lie down on the bed and Sleep Until Morning. When morning
comes, leave your room and go downstairs.
Sit down at the table so that Gnome Ann can bring your breakfast.
When you’re ready, leave the Inn.
SILMARIA
Well, you got side-tracked with the BLACKBIRD situation.
Now it’s time to concentrate on the Rite Of Peace again.
Sneak up through the portcullis next to Gnome Ann’s Inn. SAVE YOUR
GAME HERE, then sneak into the Wilderness.
WILDERNESS
If you remember what Famous Adventurer told you, Atlantis can
be found in the island of Skyros. Click on the Hot Air Balloon to
start flying.
Fly South West until you see an island with a lake in the centre.
Land your Balloon there.
SKYROS \ ATLANTIS
Click in the Pillar Icon to jump into the water. Now equip
yourself with the AMULET OF WATERBREATHING then SAVE
YOUR GAME HERE.
Swim left to the ornate door. This is the entrance to Atlantis.
Look at the door, and look at left & right hinges. The
left hinge has lost a cap. Use ACME TOOLKIT on the
left hinge, but it’s still held tightly in place. Use STEALTH
OIL on the left hinge to loosen it a bit. Click on the left
hinge and use any of the options - you can’t get a good grip! Wait… the
hinge is made of metal. Use MYSTIC MAGNET on the
left hinge. Voila! The gate opens, and you are greeted by 2
Tritons. Swim past the Tritons, in through the gate, into the tunnel.
You’ve now reached Atlantis. There are a lot of Tritons here, but
just ignore them. Swim forward to another ornate gate, click on
the gate, and Force The Main Doors. Swim through the doors into
the next area.
The Queen is here, and she’s not very happy to see you. Give FLOWERS to
the Queen, and Tell About The Famous Adventurer, then Talk About Romance,
then Tell About Silvertongue, then Tell About Silvertongue’s Message.
She has bitter-sweet memories of him, and she’s now willing to
listen to what you have to say. You ask for peace between Silmaria
and Atlantis. She agrees to this request, and gives you a PEACE
STATUE as proof. Her Tritons escort you out of Atlantis.
Swim back up to the surface.
Click on your Hot Air Balloon to start flying again, and fly North
East, back to Silmaria.
SILMARIA
Sneak through the portcullis. Make your way up to the Hall Of
Kings and give PEACE STATUE to the guards at the gate
(don‘t worry, you get to keep it).
A trial is heard, involving the scientists from Science Island and
Gort, since it was them that drugged poor Erasmus and Shakra. We
finally find out that Dr Pretorius and Dr Mobius are one and the
same person - creepy! Gort is disqualified from the Rites Of
Rulership.
You are given a chance to rest, before the next Rite starts.
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7. RITE OF JUSTICE
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos
announces the final Rite - The Rite Of Justice. You must find the
person responsible for all the problems in Silmaria - the assassinations,
the poisonings, starting a war between Silmaria and Atlantis, everything -
and bring that person to justice.
After you are escorted from the Hall Of Kings, look at the
Notice Board and read all the new notices.
Make your way down to the Adventurer’s Guild. Look at the
Notice Board and read all the new notices. Now leave the
Adventurer’s Guild.
Sneak along to Pholus’s Weapons Stall. Sell any SPEARS or THROWING
SPEARS you have. Buy some DAGGERS instead
from him - about 40 should be enough. DAGGERS are a lot
lighter than SPEARS so they don‘t weigh you down, and give
almost as much damage.
Sneak along to the Famous Adventurer’s place and talk to him
about everything. Take note of what he says about the dragon pillar.
Now leave the Famous Adventurer.
Go to the Bank. Talk to the Banker and Make A Transaction.
Deposit approximately 2000 DRACHMAS into your account.
Sneak to the Apothecary. Stock up on POISON CURE PILLS, STAMINA
PILLS and HEALING PILLS if you like.
Do what you like for the rest of the day. When evening
comes, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table, and Gnome Ann will bring a meal for you.
Afterwards, sneak on up to your room.
Put PEACE STATUE in the storage chest for safe keeping.
Now lie down on the bed, and Sleep Until Morning. Through the
night, Elsa will visit your room again. She tells you that she’s
going to try to find evidence against Minos. She wants you to know
this, in case anything happens to her. Talk to her about everything.
After she leaves, go back to sleep. Next morning, leave your
room.
Sneak downstairs and sit at the table so that Ann can bring
your breakfast. After breakfast, leave the Inn.
SILMARIA
Do whatever you like for the day.
At 5pm, sneak to the Dead Parrot Inn. Climb up stairs on the left,
to the Private Seating area. Talk to Ferrari about everything.
Now leave the Dead Parrot Inn.
SAVE YOUR GAME HERE. Wait until 7pm, then sneak left
towards Gnome Ann’s Inn (don‘t use the MAGNETS). As you
pass the Adventurer’s Guild, you’ll come face to face with the Assassin.
It’s Bruno, from QFG1. It seems he’s been carrying a grudge
against you and Elsa, and now he wants you to pay. You have no
choice - fight him and defeat him. He will attack you with his
poisoned dagger though, so take POISON CURE PILLS to cure
yourself. Toro will come to help you. Logos shares your
suspicions that Minos is the one behind all the troubles, and asks what he
should do - choose Trick Minos To Confess.
Now you know who the culprit is, Logos declares this Rite
ended. You are escorted from the Hall Of Kings.
Return to Gnome Ann’s Inn.
GNOME ANN’S INN
Go to your room, lie down on the bed and Sleep Until Morning.
You are woken the next morning by the guard banging on your
door, telling you that you're summoned to the Hall Of Kings.
HALL OF KINGS
Logos wants to wrap up the Rites, and asks you who is behind all
of the crimes in Silmaria. Say The Assassin Confessed (it's a lie,
but Minos doesn't know that). Minos admits his true intent of
becoming king of Silmaria, as well as revealing he has a PROPHECY
STONE. Then he teleports himself away. Logos sends you to
Minos's island on the fastest boat. You must prevent Minos from
destroying the PROPHECY STONE.
MINOS'S ISLAND
SAVE YOUR GAME HERE. Equip your SLASHER DAGGER.
Don't bother with the goons here - just run past them, and run to
the gate. At the gate, Ram The Gate, then run through to the
courtyard.
In the courtyard, kill the Goons. Now run right to the doors, and again,
Ram The Doors.
You've made it into the Fortress. Kill the Goons and the
Wizards here. SAVE YOUR GAME HERE. Sneak to door
at top-left of the stairs, and Open The Door to find yourself in the
Treasure Room.
Elsa is here, but she's locked in one of the alcoves. Minos
starts taunting you, then he calls his guards in. Now you have to be
quick here. Run to desk at front of the screen, and take the INTERESTING TOOLKIT.
Now run to Elsa at the back-right alcove, and give her the INTERESTING
TOOLKIT, so she can escape. Defeat both Goons and the Minotaur
(Elsa will help you, after she gets out of the alcove).
Minos jumps off the balcony to his death, breaking the
Prophecy Stone in the process. By doing this, he has succeeded in
waking the dragon, putting all of Silmaria in grave danger. Search
Minos's body and take everything. Use FIREPROOFING POTION on
yourself, then open the alcove Elsa points out, and take all the POTIONS.
Search the Minotaur and take MINOTAUR AXE. Now
either Erana or Katrina will show up (depending on who you saved from
Hades), and summons you to the final battle.
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THE DRAGON FIRE PROPHECY
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Toro and Gort show up to help you in this final battle. SAVE
YOUR GAME HERE. Now if you remember what the Famous
Adventurer said, you'll know that the dragon cannot be harmed while the
pillar is broken. So talk to Toro and Gort, and ask them to Help Fix
The Pillar. You'll also have to help fix the pillar. Once the
pillar is restored, the dragon is bound to this cave and cannot leave.
SAVE YOUR GAME HERE. Give MINOTAUR AXE to
Toro. Use FIREPROOFING POTION on yourself.
Now for the actual battle itself - this is one TOUGH battle!
Make sure you give HEALING POTIONS to anyone that
needs it, including yourself. Despite what the Sybil told you in one
of the Rites, there's no need to sacrifice anyone, so don't do it.
Start attacking the dragon, but avoid it's fiery breath.
Throw DAGGERS at the dragon when it’s flying, and
attack with SLASHER DAGGER when it’s landed.
Eventually, the dragon will break free from it's bindings in the
Temple, and fly to other side of the cave. Follow him and
attack again. Keep doing this until the dragon falls into a pool of
lava.
After you defeat the dragon, you, along with the survivors of
the battle, return to Silmaria. Logos performs a Hero’s
Ceremony, declaring that, thanks to your actions, Silmaria is now safe.
Notice that Rakeesh, Erasmus, and Shakra are at the ceremony.
They've all been cured, thanks to you.
Logos asks if you'd like to be next King of Silmaria. I'll leave
the decision... up to you.
After the Crowning ceremony, the Chief Thief ceremony takes place.
If you gave the real BLACKBIRD STATUE to Arestes, you
will become the new Chief Thief.
The End!
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