YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SIERRA ORIGINAL
FIGHTER
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TIPS FOR FIGHTERS
As you create your character, give most of the points to Comms.
The better you can communicate with others, then better you can
Bargain with them when purchasing items.
INTRODUCTION
The intro cut-scene shows your showdown with Ad Avis from the last
game, and then goes on to show how you came to be in Tarna
- Rakeesh‘s homeland. The intro is skippable, if you want to
dive straight into the game. But it’s good to watch it at least
once.
TARNA
Welcome to Tarna.
After Uhura leaves, you begin your adventures in Kreesha &
Rakeesh’s home. Look around their home if you like - it’s a
beautiful place. Use Mouth Icon on yourself and Greet
Kreesha, then Tell About Shapier. Talk to Rakeesh and work
through all the topics. Talk to Kreesha and work through all
the topics. Have a look at your Inventory, and note that Shema
gave you a LETTER TO SHALLAH before you
left Shapier. When you’re ready, leave Kreesha’s home - as you
are leaving, Kreesha tells you she has booked a room for you at
the nearby inn.
Outside Kreesha’s home, climb up stairs to the next screen,
then climb up more stairs (on the right), and enter the Temple
Of Sekhmet. Walk around the temple, and after a few seconds, an
angry liontaur priestess will tell you to leave, since humans
shouldn’t be in this temple. However, the statue of Sekhmet comes
alive, and gives you a quest to find the GEM OF THE GUARDIAN so
that you may be judged. Now leave the temple.
Climb down stairs on the left, so you are next to Kreesha’s
home again, but don’t enter. Walk down some more stairs
and head left to the next area.
You’ve entered the bazaar - a wonderful marketplace where you
can buy so many wonderful items. The Junk Dealers are right at
the beginning of the bazaar - talk to them and work through all
the topics. Now use Talk Icon on yourself, and try to Buy Junk
Goods. Unfortunately your money is no good here. You need to visit
the Money Changer, to change it to the local currency. You can talk
to the other stall-holders if you like, but they’ll all say the same thing
- they won’t accept your money. SAVE YOUR GAME HERE,
then head up, further into the bazaar.
As you enter the North end of the bazaar, you witness a dispute.
A thief steals from the Money Changer, and tries to make his
escape. Quickly set your Walk-Mode to run, and chase after
him. You won’t be able to catch him, but the guard who DOES
catch him asks you to come to the Hall Of Judgement, since you aided
the guards. The thief is declared ‘Honourless’ - the
full extent of that sentencing will become apparent later on.
You are taken to King Rajah’s chambers. Rajah is Rakeesh’s
brother. As soon as you are able, use the Talk Icon on
yourself, and use the following responses:
Greet
Answer Rajah
Defend Rakeesh
Talk About Rakeesh
Say Goodbye
You now leave Rajah’s chamber’s. Wow, what magnificent chambers he
has. Talk to the guards and work through all the topics.
Now, let’s get back to the task at hand - changing your money
into local currency. Walk down the stairs and head left
twice, so you are back in bazaar.
From the Junk Dealers in the Bazaar, walk up one screen, to
where you saw the thief. The Money Changer is in his stall on the
left. Talk to him and work through all the topics. Now
click your MONEY POUCH on him, and exchange
your 200 DINARS into 180 ROYALS.
Now you’re ready to buy stuff. You’re just starting out, so
you need to be careful with your money,. Talk to the Leather
Merchant and work through all the topics (talking to people improves
your Communication Skills). Now use the Talk Icon on yourself
and Make Purchase. Select WATERSKIN, change
the quantity to 3, then Bargain over the price - offer 150 COMMONS,
then barter over the price until you’re both happy, then Purchase the
item. Talk to the Fruit Merchant, work through all the topics,
but don’t buy anything from him. Now head right (or head back
down again - you end up in the same place), so you are back to the
start of the bazaar.
Talk to the Weapons Merchant and work through all the topics,
but don’t buy anything from him yet. Talk to the Oil Merchant
and work through all the topics, but don’t buy anything from him.
Talk to the Junk Dealers, and if you haven’t already, work
through all the topics. Now use Talk Icon on yourself and Buy
Junk Goods. Select the TINDER BOX, then Bargain over the
price - offer 150 COMMONS, then barter over the price
until you are both happy, then Purchase the item. Talk to the
Honey Merchant and work through all the topics. Now use Talk Icon on
yourself and Buy HONEY. Bargain for the
price, offer 50 COMMONS, barter over the price until
you are both happy, then Purchase the item. Now walk down into
another section of the bazaar.
Talk to the Bead Merchant and work through all the topics. Now
use Talk Icon on yourself and Buy Beads. You can try and barter
over the price if you like, but the Bead Seller won’t budge -
her BEADS are 95 COMMONS, so just purchase
them. Talk to the Fish Merchant and work through all the
topics, but don’t buy anything from him yet. Talk to the Rope
Merchant and work through all the topics, but don’t buy anything from
him yet. Continue down into the bazaar.
Talk to the Katta Wood Carving Merchant and work through all
the topics. Wait… this Katta is named Shallah - this is Shema‘s
nephew! Use Talk Icon on yourself, then Greet him and Tell About
Shapier. Now give him your LETTER TO SHALLAH. Click your MONEY
POUCH on him, and buy a WOODEN LEAPORD - since you
gave him the letter, he‘ll give you the carving for free.
That’s nice of him. Talk to the Meat Merchant and work
through all the topics. Now use Talk Icon on yourself and Buy
Meat. Here’s where you can get some food rations for dirt-cheap!
Change the quantity to 20, then Bargain over the price.
Offer 1 COMMON, and the Meat Seller will accept
(poor Meat Seller!). You can come back here and get more rations at
any time. Now talk to the Jewellery Merchant and work through all
the topics, but don’t buy anything from him. Talk to the Cloth
Merchant and work through all the topics, but don’t buy anything from
her. You can try and talk to the drummer if you like, but he doesn’t
understand you. However, click your MONEY POUCH on
the drummer to give him some COMMONS.
This is all you can do in the bazaar for now. Walk up twice, then
right once, so you are outside the bazaar.
Now there are 3 buildings here - Kreesha & Rakeesh’s home is on the right.
Enter the middle building (with the plants on top) to find yourself
in the Apothecary. Salim runs this Apothecary, and he’s quite
a character! Talk to him and work through all the topics.
When you ask him about the tree, he tells you about the dream he’s
been having about a tree-woman. If you played QFG2, you’ll know
this is Julanar. Now use Talk Icon on yourself, and Say Hello,
then Tell About Julanar. Now since you’re in the Apothecary,
you should buy some stuff. Use Talk Icon on yourself and
Make Purchase. Select HEALING PILLS, change the
quantity to 2, and Bargain the price. Offer 5 ROYALS, then
barter over the price until you are both happy, then Purchase the item.
Now select POISON CURE PILLS, change the quantity to
2, and Bargain the price. Offer 10 ROYALS,
then barter over the price until you are both happy, then Purchase
the item. That will do for now - you can come back for the other
pills later. Now leave the Apothecary.
Enter Kreesha’s home on the right. Talk to her, and work through
all the dialogue. Rakeesh isn’t here right now - he’s talking with
King Rajah. But it’s nice to talk with her, so you know what’s
going on. When you’re ready, leave her home. As you leave, Kreesha reminds you
that Rakeesh will be making a pledge of peace before the Council, and
you must stay within a day’s travel, so that you can attend
this meeting.
Check the time. Explore Tarna until evening, when the stall
holders pack up for the day. I don’t recommend you leave Tarna
at this point.
When it’s evening, return to the area with Kreesha’s home and
the Apothecary. Enter building on the left. This is the
Welcome Inn - this is where you can have meals, and sleep for
the night. Be aware that while your room is free, you still have to
pay for meals. Look at the Quest Board, and look at the notices on
the board, then Exit the board. Now sit down on the empty
cushion. Talk to the Welcome Woman and work through all the
topics. Now use Talk Icon on yourself, and Say Hello, Tell About
Shapier, Flirt with her if you like, then Order Meal. Use Order
Meal last, since that will end your dialogue. After your meal, stand
up and climb up stairs on the right to go to your room.
In your room, click on your bed, and Sleep Til Morning.
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room.
In the restaurant area, click on the empty cushion to sit down.
Talk to the Welcome Woman and work through all the topics.
Now use Talk Icon on yourself, Flirt with her, and then
Order Meal. After your breakfast, stand up, and leave the inn.
Enter the Apothecary. Salim will ask about Julanar, so use Talk
Icon on yourself and Tell About Julanar. He’s excited to know
that the woman from his dreams is actually real! Now leave the
Apothecary.
Head right to the next screen. This is the Main Entrance of Tarna.
Talk to both guards and work through all the topics.
When conversation is over, SAVE YOUR GAME HERE.
Now climb down the steps.
WILDERNESS
You now see the Overview Map screen. This gives you access to
all other areas. You are indicated by a little white dot, and
your travel path is indicated by red dots. Make your way to an
area on the lower-right of the screen with 2 rocks. It’s hard to
identify, which is why it’s a good idea to have saved your game before
you left Tarna. Anyway, when you find this area, you’ll see
some poisoned vines and some meerbats. The vines contain fruit,
and the meerbats are playing ‘Tag‘ with the vines. Don’t
approach the vines - they are poisoned and they will hurt you. Leave
the area, then immediately return. The meerbats are still
playing ‘Tag‘, but this time, one of the little critters gets
caught in the vines. Poor little thing! Maybe
you could help him? Pick up some ROCKS from
the ground, and throw ROCKS at the vine to make it
release the meerbat. Leave the area again, and then immediately
return again. The little meerbat you saved is watching out for
you, and has collected some things that he leaves for you, before
diving into the safety of his hole. Take the FIRE OPAL and
take VINE FRUIT the meerbat left for you, then leave this
area again.
Remember that Rakeesh will appear before the Council tomorrow,
so make your way back to Tarna. If it’s late enough, the game
will automatically take you back to Tarna, anyway.
TARNA
Head for the Welcome Inn, and go up to your room to sleep for
the night.
After a peaceful night’s sleep, you awaken early next morning,
and head for the meeting with the Council. Rakeesh pledges
himself to bring peace to Tarna. You are asked if you will also
Swear The Oath, so say Yes.
You and Rakeesh, once again, find yourself in Rajah’s chambers.
As soon as you are able, use the Talk Icon on yourself, and use
the following responses:
Greet
Talk about Honour
Tell about Rakeesh
Say Goodbye
Watch the cut scene, as you and Rakeesh travel to the Simbani Village.
SIMBANI VILLAGE
The village Elder, Mzee Mngoje, greets you, then Rakeesh takes
you down into the village, to be reunited with Uhura. After a
brief conversation, Uhura will take you to meet the Laibon (the
Simbani leader). Just like Rajah, you must show the
Laibon respect. As soon as you are able, click the Talk Icon on
yourself, and Greet the Laibon. Now Talk to the Laibon and work
through all the topics. After some conversation, the Laibon will ask
you to leave. Eventually, you and Rakeesh will end up in the
guest hut - this guest hut offers a safe place to sleep whenever you like.
Rakeesh tells you he will be leaving, and returning to Tarna, at
first light. Talk to him, and work through all the topics.
Now use Talk Icon on yourself, and Tell About Day, then Say
Goodnight. Saying Goodnight triggers the end of the
day, and you and Rakeesh go to sleep for the night.
The next morning, true to his word, Rakeesh has already gone by
the time you wake up. You’re free to explore the Simbani
village on your own. SAVE YOUR GAME HERE, then leave the
guest hut.
When you leave the hut, you find yourself in the campfire area - this
is the centre of the Simbani village. Your hut (the guest hut)
is on the left, Uhura’s hut is on the right, and the Laibon’s hut is
in the middle. You can’t enter the Laibon’s or Uhura’s hut at this
point.
Walk straight up either side of the Laibon’s hut, to meet his
son, Yesufu. Yesufu is sitting next to a big rock, with a
wooden cage nearby. However, it’s very easy to miss this area,
and accidentally find yourself in one of the training areas. If
this happens, just walk left or right to find Yesufu. Use Talk
Icon on yourself, and Greet Yesufu, then Talk About Shapier. Now
talk to him and work through all the topics. Play a game of Awari
with him. I don’t quite understand how to play this game, but it’s
useful to attempt it with Yesufu, just the same. As you are playing,
click on Yesufu’s portrait, and ask him about all the topics.
Also, click in the black area to Tell About Spielburg and Tell
About Peace.
When you’ve finished talking and playing Awari with Yesufu, walk
left to the spear training area. Being a fighter, you need to
be able to throw well. SAVE YOUR GAME HERE, then click
on the spears. Uhura will appear - talk to her and work through
all the topics, and she tells you how to throw a spear. Now pick up
a spear, and throw it at the target. Uhura encourages you, and
gives you tips. Keep practicing until you get tired. When you
are tired, go to the guest hut, and Rest For 60 Minutes, then return
left to the spear training area. At some point, Uhura
will challenge you to see who can throw a spear better. Use
Talk Icon on yourself, and Accept Challenge. You probably won’t
beat her, since you are still very inexperienced with throwing the
spear, but it’s good practice. Now continue practising your
spear-throwing until evening.
When it gets dark, go and visit Uhura in her hut. Talk to her and
work through all the topics. Now leave her hut.
Go back to your guest hut, and Sleep Til Morning.
A new day arrives in the Simbani village. At some point, the
Simbani people will capture a Leapordman. Go to Yesufu’s area,
where the cage is, to keep checking. When the Leapordman has been
captured, talk to Yesufu and work through all the topics. You
can try and talk to the Leapordman if you like, but he won’t talk to you.
Until the Leapordman has been caught, there’s not much to do in this
area. From the cage, walk left to the spear training area.
Pick up a spear, and throw it at the target. Keep practising until
you get tired, then go back to your guest hut and Rest For 60
Minutes. Then return here. Repeat this until it gets dark.
At the end of this day, the village Elder gathers everyone around
the campfire, and tells the story of how their Spear Of Death was
stolen. Stay and listen to the story. When the story is over,
you automatically go back to your guest hut and sleep for the night.
When morning comes, leave your hut. Enter the Laibon’s hut -
the guard lets you in this time. Remember to be polite.
Click Talk Icon on yourself, and Greet the Laibon. Look at the
drum he has next to him. Now talk to him and work through all the topics
- make sure you ask about the spear and the drum. The Laibon soon
asks you to leave.
Spend the day training in the spear area, and get your Throwing
Skills up to at least 220. When evening comes, return to your
hut and Sleep Till Morning.
Another morning comes. Now you’ve spent a few days training
with the spear, so you’re getting pretty good at that. However,
as a warrior, you must also be able to tackle the Wrestling Bridge.
Go to the cage area, and this time, walk right to the Bridge area,
and SAVE YOUR GAME HERE. This is the Wrestling Bridge,
and you can practice your Balance here. Climb up the bridge -
Uhura will appear. Talk to her, and work through all the topics.
Now climb up the bridge and walk across to the other side.
Uhura now shows you the finer details of balancing on the bridge
when there is someone else on there as well. After she leaves,
practise crossing the bridge a few times. Now if you have Skill
Level set to High, you will also have to practice Jumping, Ducking,
Turning Left and Turning Right. Spend a few days practising
these skills. I had Skill Level set to low, so I didn’t have to
worry about this. When you’ve had enough of the bridge, leave
the area.
You’ve been in the Simbani village for a few days now, but you
can‘t stay here forever! You have a war to prevent! Head
up to the village Elder, talk to him, and work through all the
topics. SAVE YOUR GAME HERE. Now head out into
the wilderness.
WILDERNESS
Head down to the Pool Of Peace at bottom of the screen.
POOL OF PEACE
This is a beautiful area, and anyone can find peace here. It
offers you another place of safety to sleep, whenever you need, and
the pool heals any aches and pains you may have, as well as restoring
your stamina.
Take a drink from the pool, and then fill up all your WATERSKINS from
the pool. Now SAVE YOUR GAME HERE, and head back
out into the Wilderness.
WILDERNESS
Okay, you have 2 areas where you can sleep safely - the
Simbani Village, and the Pool Of Peace.
As a fighter, you should try to find and defeat each of the
following monsters. Remember to search their bodies afterwards.
Also, Save your game after each victory.
Giant Ant
Croc (search body for ROYALS and COMMONS)
Dinosaur (take HORN from the body)
Flying Cobra
You may not find them all straight away, but keep them in mind. You’ll
find them all sooner or later.
Anyway, the Wilderness is not just about
monster-hunting. Remember, Salim (from the Apothecary) told you
about the Honeybird feather. You need to find the Honeybird.
Hope you bought some HONEY from the bazaar.
In the same section as the Pool Of Peace, search the upper-left
area of this map, until you find the Honeybird. Sometimes
it can be hard to find, but keep looking. Follow it right (but
don’t overtake it) twice, until it settles in the tree full of bees.
Pour some HONEY on the ground, and then leave the area,
but immediately return. The Honeybird is happily playing in
the HONEY. Approach the bird, and it will fly away,
but it will leave behind a FEATHER. Take the FEATHER, and
then leave the area.
Head right into the next section of the map.
In this new section, you’ll see a giant tree in the upper-right area.
Head for that tree now.
HEART OF THE WORLD
This tree is known as The Heart Of The World, and it’s another area
of safety for you. Make your way up into the tree, and enter a
cave just past the waterfall.
A sphere of energy lives in this cave. After a few seconds, the
sphere will ‘surround’ you, and tell you she is the Guardian.
When you are able, use Talk Icon on yourself, and work through
all the topics. Also, Greet, Answer Guardian, Tell About
Shapier, and Tell About Water. Make sure you ask about the GEM,
and then take a GEM (but only one!) from the circle left
by the Guardian. When you’re ready, leave the cave.
Continue up the tree, until you reach the very top. This area
is another safe place to sleep, and will heal all your aches and
pains, and restore your stamina. Anyway, if you have any WATERSKINS containing
water from the Pool Of Peace, pour that water onto the spiral
platform, and be rewarded with a GIFT FROM THE HEART.
Check the time, and if it’s getting late, you can Sleep Till Morning.
Make your way back down to the base of the tree, and SAVE
YOUR GAME HERE. Now head back out into the wilderness.
WILDERNESS
Go right to the next section of the map. This is the last section.
Walk around for a while, until you find a monkey trapped in a
cage. This is little Manu. Free him. He’ll run
straight up into the nearest tree. Talk to him and work through all
the topics, before he leaves to return to his own monkey-village.
Leave the area.
Head left two screens, and return to The Pool Of Peace.
POOL OF PEACE
Take a drink of water, and fill all your WATERSKINS with
water from the pool. Check the time, and if it’s late, spend the
night here. Now SAVE YOUR GAME HERE, and head back out
to the Wilderness.
WILDERNESS
Head left one screen, and make your way back to Tarna.
TARNA
Go up all the stairs, to the very top of the pyramid, and enter
the Temple Of Sekhmet. The statue of Sekhmet senses you have
the GEM OF THE GUARDIAN, so you are given a drink that knocks
you out, so you are ready to be judged. You are asked
questions, and you have to pick a symbol\answer for each question.
As a fighter, answer like so:
CHOOSE THAT WHICH YOU WERE
Sword
THE PHARAOH HAS CALLED FOR WAR. WHAT DO YOU DO?
4. Ask the Pharaoh about the cause of the war
CHOOSE THAT WHICH YOU ARE
Fist
YOU ARE RULER OF A SMALL LAND
4. Investigate the situation
CHOOSE THAT WHICH YOU WILL BE
Sword or Ankh
THREE SWORDS STAND BEFORE YOU
4. Silver hilt
You have been judged worthy. Listen to the judgement - it is
a prophecy of what is to come.
You wake up in your room in the Welcome Inn. Go downstairs, sit
on the empty cushion at the table. The Welcome Woman will come
- use Talk Icon on yourself and Order Meal. After breakfast,
stand up and leave the Welcome Inn.
Go to the Apothecary, and talk to Salim and work through all
the topics. Now use Talk Icon on yourself and Tell About
everything. Now give HEART OF THE WORLD, WATER
FROM POOL OF PEACE, HONEYBIRD FEATHER (he gives
you some HEALING PILLS as a ‘thank you‘),
and VENEMOUS VINE FRUIT to Salim. Now leave
the Apothecary.
Head down the stairs on the left, and make your way into the
Bazaar. There is some stuff you will need later, and buying it
now will save you coming back later for it. Use your COIN
POUCH on the Weapons Merchant. Select FINE DAGGER and Bargain
over the price. Offer 8 ROYALS, then find a price you are
both happy with, and Purchase the item. Select FINE
SPEAR and Bargain over the price. Offer 8 ROYALS,
then find a price you are both happy with, and Purchase the item.
Leave the Weapons Seller, and go up into next area of
the bazaar.
Use your MONEY POUCH on the Leather Merchant.
Select the ZEBRA SKIN, change the Quantity to 5, and
Bargain over the price. Offer 2 ROYALS, then find a price
you are both happy with, and Purchase the item. Since you are
here, also select the WATER SKIN, change quantity to 2, and
Bargain over the price. Offer 150 COMMONS, then find a price
you are both happy with, and Purchase the item. Now leave the Weapons
Merchant, and head down 3 screens.
Use your MONEY POUCH on the Meat Merchant.
Remember, this is where you can get some RATIONS dirt-cheap.
Change quantity to 30 (this should last you the rest of the
game), and Bargain over the price. And offer 1 COMMON.
The Merchant will accept, so Purchase the item. Now use
your MONEY POUCH on the Cloth Merchant. Select
the FINE ROBE and Purchase it (unfortunately, you
can’t bargain for a better deal here). Now walk back up one
screen, to where the Rope Merchant is.
The thief who was declared ‘Honourless’ approaches you, and
asks you for help. He wants you to meet him in the evening, after
the bazaar stall-holders have left for the day. Use Talk Icon
on yourself and agree to meet with him. Keep an eye on
the time, and when evening comes, meet up with the thief in the empty
bazaar. Talk to him, and work through all the topics. The consequences
of being ‘Without Honour’ are really hitting him hard, and
he’s glad to have someone to talk to. Show some compassion -
give him a MEAT JERKY RATION. This is all you can do him
right now, so tell him Goodbye, then leave the bazaar.
Enter Kreesha & Rakeesh’s home, and find them in the back
parlour (it’s so sweet to find them cuddled up like that!).
Talk to Rakeesh and work through all the topics. Talk to
Kreesha and work through all the topics. Now use Talk Icon on
yourself, and Tell About Tarna, and Tell About Prisoner.
Finally, Say Farewell to leave their room, and then leave
Kreesha’s home.
Go to the Welcome Inn, and sit on the empty cushion. The
Survivor may show up as well. Talk to the Welcome Woman and
Order Meal. After supper, talk to the Survivor, and work through all
the topics. The poor man is badly traumatised, and can’t talk
for long. When he has fallen asleep, stand up, and climb up the
stairs to your room. Click on the bed and Sleep Till Morning.
The next morning, after a peaceful night’s sleep, leave your room
and go down to the restaurant area. Sit on the empty cushion.
When the Welcome Woman comes, Order Meal. After
breakfast, stand up and leave the Welcome Inn.
Go back to the Apothecary. Salim tells you he has the DISPEL POTIONS ready.
Click your MONEY POUCH on Salim and select DISPEL
POTION. Purchase (don’t try to Bargain) the DISPEL POTION -
Salim gives you the potions for free, since he is still happy that
you told him about Julanar. Now since you are here, you should stock
up on some pills. Select HEALING PILLS, change Quantity to
2, and Bargain over the price. Offer 5 ROYALS, then
find a price you’re both happy with, and Purchase the item.
Select POISON CURE PILLS, change Quantity to 2, and Bargain over
the price. Offer 10 ROYALS, then find a price you’re both
happy with, and Purchase the item. Now leave the Apothecary.
Return to Kreesha & Rakeesh’s home, and find them in the
back parlour. Talk to Rakeesh and work through all the topics.
Talk to Kreesha and work through all the topics. Now use
Talk Icon on yourself and Say Goodbye to leave them. Now
leave their home.
Do whatever you like for today - walk around Tarna and talk
to everyone, or head off into the Wilderness to hunt monsters.
If you choose to explore the wilderness, make sure you stay
close to Tarna.
Keep an eye on the time, and when evening rolls in, return to
Tarna. Go to the empty bazaar, and find the ‘Honourless’
thief in the same place you saw him before. Use Talk Icon on
yourself, and Tell About Mission. Now give him a MEAT
JERKY RATION, then leave him for today.
Go back to the Welcome Inn and sit down on the empty cushion. When
the Welcome Woman comes, use Talk Icon on yourself and Order Meal.
After supper, stand up, and climb upstairs to your room. Click
on the bed and Sleep Till Morning.
After another peaceful night’s sleep, leave your room and go down to the
restaurant area. Sit down on the empty cushion. When
the Welcome Woman comes, use Talk Icon on yourself, and Order Meal.
After breakfast, stand up and leave the Welcome Inn.
Again, do whatever you like today. When evening comes, make
your way to the empty bazaar in Tarna. Meet up with the thief
again. Talk to him about everything. Now use Talk Icon on
yourself, and Tell About Mission then Tell About Rakeesh. Give him
a MEAT JERKY RATION. You’ve done what you can for the
thief, so leave the empty bazaar.
Enter the Welcome Inn and sit down on the empty cushion.
When the Welcome Woman comes, use Talk Icon on yourself and
Order Meal. After supper, stand up, and climb up the stairs to
your room. Click on the bed and Sleep Till Morning.
When morning arrives, leave your room and go down to
restaurant area. Sit down on the empty cushion, and when the
Welcome Woman comes, Order Meal. Now stand up and leave the
Welcome Inn.
Make your way to the stairs that lead out of Tarna, and SAVE
YOUR GAME HERE. Head down the stairs, into the Wilderness.
WILDERNESS
Head right one screen, and make your way to Pool Of Peace,
fighting any monsters you come across.
POOL OF PEACE
Take a drink of water from the pool, and fill all your WATERSKINS from
the pool. Check the time, and if it’s late, Sleep Till Morning.
The next morning, SAVE YOUR GAME HERE, then head out into
the Wilderness.
WILDERNESS
Go to the Simbani Village, fighting any monsters you come across.
SIMBANI VILLAGE
Make sure you have a DINOSAUR HORN at this point.
You’re going to need it soon enough. Now talk to the
Village Elder, and work through all the topics. Now head down
into the campfire area.
Walk up to the cage area. If Uhura or Yesufu is guarding the
Leopard man, leave, and then come back. If a random Simbani is
guarding the Leopardman, great. Use a DISPEL POTION from
Salim on the Leopardman… and he transforms into a woman. You
can try and talk to the Leopard woman if you like, but she
won’t answer you. Leave the cage area for now.
Check the time. When it’s evening, enter Uhura’s hut. Talk
to Uhura and work through all the topics. Now leave Uhura’s
hut.
Go to your guest hut, and Sleep Till Morning, then leave the hut.
Enter Laibon’s hut, use Talk Icon on yourself, and Greet the Laibon.
Now talk to him, and work through all the topics. When you
ask about the Bride Price, he tells you he has set the Price high, to
deter his son from marrying the Leopard Woman - the Bride Price is
1 FINE ROBE, 1 FINE SPEAR, and 5 ZEBRA
SKINS. You should already have these items from the bazaar
in Tarna. If not, go and buy them now, then return here. However,
there is another condition. Only Simbani Warriors may pay the
Bride Price, and you are not a Simbani Warrior. To become a
Simbani Warrior, you must first pass the Initiation Test. And
to enter the Initiation Test, you must give the Laibon a DINOSAUR
HORN. If you don’t have the DINO HORN, you can get
it by going out into the Wilderness, killing a Dino, then taking
it’s HORN. When you have the DINOSAUR HORN,
return here. You can either Tell Laibon About Dinosaur, or the
game will automatically make you give the HORN to Laibon.
He declares that the Initiation Test will take place tomorrow, and
you will be competing against his son, Yesufu. You
automatically go to your Guest Hut to rest up.
The next day, the Initiation Contest begins automatically, so as
soon as you can SAVE YOUR GAME HERE. You race with
Yesufu to the first Trial.
TRIAL 1: At the twisted tree, the idea is to get the ring
from the rope. Yesufu takes his turn, and then you take your turn.
Don’t copy Yesufu. Instead, take the VINE that’s
hanging down to the left of the tree, and tie it to the SPEAR.
Now throw the SPEAR at the ring. Since you
don’t have to climb down into the pit to retrieve the ring, you have
taken one less move than Yesufu, thus, you have won this trial.
You and Yesufu race to the next event. SAVE YOUR GAME HERE.
TRIAL 2: You must get the ring from the circle of thorns.
Yesufu grabs a spear and starts jabbing away at the thorns.
You should push the log over the thorns to make a gap.
Now click on the log to climb through, and reach the ring. You
are declared Winner again. SAVE YOUR GAME HERE.
As you are racing back to the village, Yesufu stumbles on a hole in
the ground, and his leg becomes trapped. Make sure you stop to
help him. Yesufu wins this race.
TRIAL 3: You have to compete with Yesufu to see who can throw a spear
better. SAVE YOUR GAME HERE. Throw 3 spears at a non-moving
target. If you did well, SAVE YOUR GAME HERE. If
not, Restore your game and try again. Now throw 3 spears at a
moving target. When you have been declared Winner, SAVE
YOUR GAME HERE.
TRIAL 4: The final trial - the Bridge Wrestling trial.
If you have your Skill Level set to high, you’ll have to use
all the tips Uhura gave you. I had my Skill Level set low, so
this played out automatically. Yesufu was declared Winner of this
trial.
The trials are over, and a ceremony takes place. If you are
declared Winner of the trials, you may ask the Liabon for the DRUM
OF MAGIC. If Yesufu is declared Winner, he asks Liabon for
the DRUM OF MAGIC, and then he gives it to you, since you
helped him during the trials, and since you are working for peace.
Aww, that’s nice of him.
Go up to the cage area, talk to Yesufu, and work through all
the topics. The Leopard Woman is not impressed at having either
of you as her husband. Leave the cage area.
Enter Liabon’s hut again. Use Talk Icon on yourself and Greet,
Thank Laibon, and Tell About Prisoner. Now talk to him, and
work through all the topics. If the topic of Marriage doesn’t
show up, talk to him again, and ask him about Marriage. As long
as you have the required items, he will accept your Bridge Price, and
declares the Leopard Woman as your wife (does she not have any say in
the matter???). Leave the Liabon’s tent now.
Return to the cage area. The Leopard Woman is your bride now,
so you should try and make friends with her. Try and talk to
her, but she still won’t reply. Oh dear, what are you going to
do? Give her STRING OF BEADS to make her smile.
Give her WOODEN LEAPORD CARVING. And give
her FINE DAGGER. Finally, open her cage
to set her free and give her back her freedom.
Now this could be your chance to follow her back to her village,
get the Leopard People’s side of the story, and hopefully prevent
this whole war from taking place. So head down to the campfire
area, SAVE YOUR GAME HERE, then head out into the Wilderness.
WILDERNESS
Head right into the next area of the map. Walk around for a
while, stopping at various areas of the jungle, until you hear
someone call out to you. Use Talk Icon on yourself, and then
Call Out in return. The Leopard Woman you freed
reveals herself, and introduces herself as Johari. Talk to her
and work through all the topics. Now use Talk Icon on yourself
and Make Friends then Tell About Drum. When she knows you have the DRUM
OF MAGIC, she realises you want peace as much as she does, so she
agrees to take you to her village.
LEPORDMEN VILLAGE
When you reach her village, use Talk Icon on yourself, and Tell
About Romance, and then kiss her. As soon as it gets
dark, SAVE YOUR GAME HERE. Johari will take you to
watch the Change Ritual - where her people change from man to beast.
After the ritual, she’ll take you to her father, who is Chief of
this village. Give him the DRUM OF MAGIC, then talk to
him and work through all the topics. Now use Talk Icon on
yourself and Tell About Peace. Since he has his DRUM back,
he willingly gives you the SPEAR OF DEATH.
You automatically return to the Simbani Village.
SIMBANI VILLAGE
Everyone, including Rakeesh, is gathered in the campfire area,
and you give the SPEAR OF DEATH back to the Laibon.
The Laibon now agrees to a Peace Conference between his people
and the Leopardmen people. Things are finally looking up!
Rakeesh takes you back to Tarna, via a magic portal.
TARNA
You’re in the Hall Of Judgement, where the Peace Conference
is taking place. Things are going well… until Rakeesh gets a
bad feeling that something terrible is about to happen. No
sooner has he said that, then the Leopardman Chief will attack
the Simbani Laibon with a spell, knocking him to the floor.
Yesufu, the Laibon’s son, retaliates by throwing his
spear at the Leopardman Chief. Only Rakeesh (he is a Paladin,
after all) sees the demon leave the Leopardman’s body. So demons
ARE behind this feud! Before things descend into total chaos,
Rakeesh tells you to leave Tarna, and find the demons, before war is
declared.
You’re now forced out into the Wilderness, unable to enter
Tarna again. You’re not welcome in the Simbani Village either,
now.
WILDERNESS
SAVE YOUR GAME HERE. Head right to the next screen, and
make your way to the Pool Of Peace.
POOL OF PEACE
It’s probably dark by now, so Sleep Till Morning. In the morning,
take a drink from the Pool, and make sure all your WATERSKINS are
full. Now leave the Pool, and head back out to the Wilderness.
WILDERNESS
Walk right into the next screen. Make your way to the Heart Of
The World. Before you can reach the tree, little Manu will
appear, wanting to take you to his Monkey-Village. Talk to him and
ask him about the Village. Now use Talk Icon on yourself and
Agree to go to the Village with Manu.
MONKEY VILLAGE
When you are near his village, talk to Manu and work through all
the topics. Now use Talk Icon on yourself and Talk About
Swingline.
Okay, now you are up in the trees, which is Manu’s village. And
as you’d expect, it’s rather small. Talk to Manu and ask
about everything. Now use Talk Icon on yourself and Tell About Lost
City, then Convince Manu to take you there, then Persuade Manu.
Finally, despite his fear, he agrees to take you to the Lost City.
WATERFALL
Before you reach the Lost City, you have the slight problem of
a waterfall blocking your way. How are you going to cross it?
The monkeys can simply jump across, but you cannot.
Take one of the VINES that is hanging from the tree
where you and Manu are standing. Now take another VINE.
You automatically tie the VINES together
to make a strong rope. Now use Talk Icon on yourself and Tell
About Vine Rope. Manu takes one end of the VINE, jumps
across the waterfall, and ties it securely to the other
side, creating a rope bridge. Click on the rope bridge to cross over
the waterfall.
You and Manu will continue your journey to The Lost City. Until
you come across the Demon Worm.
DEMON WORM
When the Demon Worm appears, attack it and kill it. Now
continue to The Lost City.
LOST CITY
Finally you arrive at The Lost City. SAVE YOUR GAME HERE.
Manu is afraid, and wants to go back to the safety of his
monkey-village. But you refuse to go back. Talk to Manu and
work through all the topics. Use Talk Icon on yourself and
Tell About Honour. Now walk down into the City.
When the apeman passes, look at door with the jackal man. You
get a close-up view of the door. Remembering what Manu said,
place FIRE OPAL in the eye, and the door will open.
Enter through the door.
SAVE YOUR GAME HERE. There are 2 demons here, and one of them
is very eager for a fight. Okay, let’s oblige him. Approach
the demon and fight him. After you defeat him, open the door he
was guarding, and walk on through.
You’re in another room now, and there’s a liontaur here. Wait…
this is Reeshaka, Rakeesh’s daughter. Unfortunately, Reeshaka
is taken over by a demon at this point. Any harm you do to the
demon, will harm Reeshaka, so DON’T attack! You should still
have a DISPEL POTION left, so use DISPEL POTION on
the demon\Reeshaka. It will weaken her and knock her
unconscious, but at least she’ll be free of the demon.
All the friends you’ve made up until this point make an
appearance, thanks to a magic portal - Uhura, Rakeesh, the
thief, Johari, Yesufu, even Manu. Rakeesh is overjoyed to see
his daughter again. With 4 friends by your side, the
ancient prophecy is fulfilled.
All of you walk into a twisted Hall Of Mirrors, and you’re each
faced with an evil version of yourselves, which you all must fight.
You have no hope of defeating your evil counterpart, and when
you are starting to lose, the thief returns to take your place, so
that you can face off against the Demon Wizard.
You race up into the tower. SAVE YOUR GAME HERE. The
Demon Wizard casts a spell, transforming a pillar into a gargoyle.
Fight the gargoyle and defeat him. SAVE YOUR GAME HERE.
Next, the Demon Wizard will throw fireballs at you. Push over
the stone gargoyle you have defeated to create a bridge, then cross
over the bridge. When you are on the bridge, the Demon Wizard
will cast another spell, making the stone gargoyle grab your foot.
Throw the SPEAR OF DEATH at the Demon Wizard to
knock him through the vortex. The gargoyle releases his grip
on you. Now use your SHIELD on the Gate Orb to
close the vortex, sealing the Demon Wizard on the other side.
You automatically head back down the stairs, to where your
friends are waiting for you.
Watch the final cutscene. Congratulations, you have been a
true hero! But just when you think all’s well that ends well…
some unknown dark magic takes a hold of you. What could this
mean? All will be revealed in the next game.
The End!
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