YEAR: 1992
GENRE: Point & Click Adventure
WHERE TO GET IT: GOG
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SIERRA ORIGINAL
THIEF
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TIPS FOR THIEVES
As you create your character, share your points between Stealth
and Comms, giving most of the points to Comms. The better you
can communicate with others, then better you can Bargain with
them when purchasing items.
Now you are a thief, so it’s important for you to be able to get in
and out of places undetected. As soon as you can, go into the
Character Menu (the fancy square), and select the Sneak icon to sneak
around. If at any time the game takes you into a Normal walk,
make sure to enter Sneak mode again.
INTRODUCTION
The intro cut-scene shows your showdown with Ad Avis from the last
game, and then goes on to show how you came to be in Tarna
- Rakeesh‘s homeland. The intro is skippable, if you want to
dive straight into the game. But it’s good to watch it at least
once.
TARNA
Welcome to Tarna.
After Uhura leaves, you begin your adventures in Kreesha &
Rakeesh’s home. Look around their home if you like - it’s a
beautiful place. Use Mouth Icon on yourself and Greet
Kreesha, then Tell About Shapier. Talk to Rakeesh and work through
all the topics. Talk to Kreesha and work through all the
topics. Have a look at your Inventory, and note that Shema gave
you a LETTER TO SHALLAH before you
left Shapier. When you’re ready, leave Kreesha’s home - as you
are leaving, Kreesha tells you she has booked a room for you at
the nearby inn.
Outside Kreesha’s home, climb up stairs to the next screen,
then climb up more stairs (on the right), and enter the Temple
Of Sekhmet. Sneak around the temple, and after a few seconds,
an angry liontaur priestess will tell you to leave, since humans
shouldn’t be in this temple. However, the statue of Sekhmet comes
alive, and gives you a quest to find the GEM OF THE GUARDIAN so
that you may be judged. Now leave the temple.
Climb down stairs on the left, so you are next to Kreesha’s
home again, but don’t enter. Sneak down some more stairs
and head left to the next area.
You’ve entered the bazaar - a wonderful marketplace where you
can buy so many wonderful items. The Junk Dealers are right at
the beginning of the bazaar - talk to them and work through all
the topics. Now use Talk Icon on yourself, and try to Buy Junk
Goods.
Unfortunately your money is no good here. You need to visit
the Money Changer, to change it to the local currency. You can talk
to the other stallholders if you like, but they’ll all say the same thing -
they won’t accept your money. SAVE YOUR GAME HERE, then
head up, further into the bazaar.
As you enter the North end of the bazaar, you witness a dispute.
A thief steals from the Money Changer, and tries to make his
escape. Quickly throw a THROWING DAGGER at him. It
doesn’t injure him, it only stops him from escaping. Alternatively,
you can just run after him instead. You won’t catch him this way -
a guard stops him in the next screen. You are asked to come to
the Hall Of Judgement, because of your involvement in this
incident. The thief is declared ‘Honourless’ - the full
extent of that sentencing will become apparent later on.
You are taken to King Rajah’s chambers. Rajah is Rakeesh’s
brother. As soon as you are able, use the Talk Icon on
yourself, and use the following responses:
Greet
Answer Rajah
Defend Rakeesh
Talk About Rakeesh
Say Goodbye
You now leave Rajah’s chamber’s. Wow, what magnificent chambers he
has. Talk to the guards and work through all the topics.
Now, let’s get back to the task at hand - changing your money
into local currency. Sneak down the stairs and head left twice,
so you are back in bazaar.
From the Junk Dealers in the Bazaar, sneak up one screen, to
where you saw the thief. The Money Changer is in his stall on
the left. Talk to him and work through all the topics.
Now click your MONEY POUCH on him, and exchange
your 200 DINARS into 180 ROYALS. Now
you’re ready to buy stuff. You’re just starting out, so
you need to be careful with your money. Talk to the Leather
Merchant and work through all the topics (talking to people improves
your Communication Skills). Now use the Talk Icon on yourself
and Make Purchase. Select WATERSKIN, change the
quantity to 3, then Bargain over the price - offer 150 COMMONS,
then barter over the price until you’re both happy, then Purchase the
item. Talk to the Fruit Merchant, work through all the topics,
but don‘t buy anything from him yet. Now head right (or head
back down again - you end up in the same place), so you are back to the
start of the bazaar.
Talk to the Weapons Merchant and work through all the topics,
but don‘t buy anything from him yet. Talk to the Oil Merchant and
work through all the topics, but don‘t buy anything from him yet.
Talk to the Junk Dealers, and if you haven’t already, work
through all the topics. Now use Talk Icon on yourself and Buy
Junk Goods. Select the TINDER BOX, then Bargain
over the price - offer 150 COMMONS, then barter over the price
until you are both happy, then Purchase the item. Talk to the
Honey Merchant and work through all the topics. Now use
Talk Icon on yourself and Buy Honey. Bargain for the price,
offer 50 COMMONS, barter over the price until you are
both happy, then Purchase the item. Now sneak down into
another section of the bazaar.
Talk to the Bead Merchant and work through all the topics. Now
use Talk Icon on yourself and Buy BEADS. You can
try and barter over the price if you like, but the Bead Seller won’t
budge - her BEADS are 95 COMMONS, so just purchase
them. Talk to the Fish Merchant and work through all the topics, but
don’t buy anything from him yet. Talk to the Rope Merchant and
work through all the topics. Now use the Talk Icon on yourself and
Buy Rope. Select ROPE, then Bargain over the price
- offer 60 COMMONS, then barter over the price
until you’re both happy, then Purchase the item. In your
Inventory, combine ROPE with your GRAPNEL.
Now use Talk Icon on yourself and Give Thief Sign to the Rope
Merchant. After he shows off for a bit, talk to him, and ask
about Acrobatics. Now use Talk Icon on yourself again and Train
with him for 50 ROYALS. You get a nice boost to your
Agility Skills. Continue down into the bazaar.
Talk to the Katta Wood Carving Merchant and work through all
the topics. Wait… this Katta is named Shallah - this is Shema‘s
nephew! Use Talk Icon on yourself, then Greet him and Tell About
Shapier. Now give him your LETTER TO SHALLAH. Click
your MONEY POUCH on him, and buy a WOODEN LEAPORD -
since you gave him the letter, he‘ll give you the carving for free.
That’s nice of him. Talk to the Meat Merchant and work
through all the topics. Now use Talk Icon on yourself and Buy
Meat. Here’s where you can get some food rations for dirt-cheap!
Change the quantity to 20, then Bargain over the price.
Offer 1 COMMON, and the Meat Seller will accept
(poor Meat Seller!). You can come back here and get more rations at
any time. Now talk to the Jewellery Merchant and work through all
the topics, but don’t buy anything from him. Talk to the Cloth
Merchant and work through all the topics, but don’t buy anything from
her. You can try and talk to the drummer if you like, but he
doesn’t understand you. However, click your MONEY POUCH on
the drummer to give him some COMMONS.
This is all you can do in the bazaar for now. Sneak up twice,
then right once, so you are outside the bazaar.
Now there are 3 buildings here - Kreesha & Rakeesh’s home is on
the right. Enter the middle building (with the plants on top)
to find yourself in the Apothecary. Salim runs this Apothecary, and
he’s quite a character! Talk to him and work through all the
topics. When you ask him about the tree, he tells you about
the dream he’s been having about a tree-woman. If you played
QFG2, you’ll know this is Julanar. Now use Talk Icon on yourself,
and Say Hello, then Tell About Julanar. Now since you’re in the
Apothecary, you should buy some stuff. Use Talk Icon on yourself and
Make Purchase. Select HEALING PILLS, change the quantity to
2, and Bargain the price. Offer 5 ROYALS, then
barter over the price until you are both happy, then Purchase the
item. Now select POISON CURE PILLS,
change the quantity to 2, and Bargain the price. Offer 10 ROYALS,
then barter over the price until you are both happy, then Purchase
the item. That will do for now - you can come back for the
other pills later. Now leave the Apothecary.
Enter Kreesha’s home on the right. Talk to her, and work through all the
dialogue. Rakeesh isn’t here right now - he’s talking with
King Rajah. But it’s nice to talk with her, so you know what’s
going on. When you’re ready, leave her home. As you
leave, Kreesha reminds you that Rakeesh will be making a pledge of
peace before the Council, and you must stay within a day’s travel, so that
you can attend this meeting.
Check the time. Explore Tarna until evening (keep sneaking
around, so you can practice your Stealth skills), when the stall
holders pack up for the day. I don’t recommend you leave Tarna
at this point.
When it’s evening, return to the area with Kreesha’s home and
the Apothecary. Enter building on the left. This is the
Welcome Inn - this is where you can have meals, and sleep for
the night. Be aware that while your room is free, you still
have to pay for meals. Look at the Quest Board, and look at the
notices on the board, then Exit the board. Now sit down on the
empty cushion. Talk to the Welcome Woman and work through all the
topics. Now use Talk Icon on yourself, and Say Hello, Tell About
Shapier, Flirt with her if you like, then Order Meal. Use Order
Meal last, since that will end your dialogue. After your meal, stand
up and climb up stairs on the right to go to your room.
In your room, click on your bed, and Sleep Til Morning.
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room.
In the restaurant area, click on the empty cushion to sit down.
Talk to the Welcome Woman and work through all the topics.
Now use Talk Icon on yourself, Flirt with her, and then Order
Meal. After your breakfast, stand up, and leave the inn.
Enter the Apothecary. Salim will ask about Julanar, so use Talk
Icon on yourself and Tell About Julanar. He’s excited to know
that the woman from his dreams is actually real! Now leave the
Apothecary.
Head right to the next screen. This is the Main Entrance of Tarna.
Talk to both guards and work through all the topics.
When conversation is over, SAVE YOUR GAME HERE.
Now climb down the steps.
WILDERNESS
You now see the Overview Map screen. This gives you access to
all other areas. You are indicated by a little white dot, and
your travel path is indicated by red dots. Make your way to an area
on the lower-right of the screen with 2 rocks. It’s hard to
identify, which is why it’s a good idea to have saved your game
before you left Tarna. Anyway, when you find this area, you’ll
see some poisoned vines and some meerbats. The vines contain fruit,
and the meerbats are playing ‘Tag‘ with the vines. Don’t
approach the vines - they are poisoned and they will hurt you. Use
your MAGIC GRAPNEL HOOK on the centre vine to retrieve
the VINE FRUIT. Leave the area, then immediately
return. The meerbats are still playing ‘Tag‘, but
this time, one of the little critters gets caught in the vines.
Poor little thing! Maybe you could help him? Pick
up some ROCKS from the ground, and throw ROCKS at
the vine, to free the meerbat. Leave the area again, and then
immediately return again. The little meerbat you saved is
watching out for you, and has collected some things that he leaves for
you, before diving into the safety of his hole. Take the FIRE
OPAL that the meerbat left for you (also take VINE FRUIT if
you don‘t already have it), then leave this area again.
Remember that Rakeesh will appear before the Council tomorrow,
so make your way back to Tarna. If it’s late enough, the game
will automatically take you back to Tarna, anyway.
TARNA
Head for the Welcome Inn, and go up to your room to sleep for
the night.
After a peaceful night’s sleep, you awaken early next morning,
and head for the meeting with the Council. Rakeesh pledges
himself to bring peace to Tarna. You are asked if you will also
Swear The Oath, so say Yes.
You and Rakeesh, once again, find yourself in Rajah’s chambers.
As soon as you are able, use the Talk Icon on yourself, and use
the following responses:
Greet
Talk about Honour
Tell about Rakeesh
Say Goodbye
Watch the cut scene, as you and Rakeesh travel to the Simbani Village.
SIMBANI VILLAGE
The village Elder, Mzee Mngoje, greets you, then Rakeesh takes
you down into the village, to be reunited with Uhura. After a
brief conversation, Uhura will take you to meet the Laibon (the
Simbani leader). Just like Rajah, you must show the
Laibon respect. As soon as you are able, click the Talk Icon on
yourself, and Greet the Laibon. Now Talk to the Laibon and work through
all the topics. After some conversation, the Laibon will ask you to
leave. Eventually, you and Rakeesh will end up in the guest hut
- this guest hut offers a safe place to sleep whenever you like.
Rakeesh tells you he will be leaving, and returning to Tarna, at
first light. Talk to him, and work through all the topics.
Now use Talk Icon on yourself, and Tell About Day, then Say
Goodnight. Saying Goodnight triggers the end of the day, and
you and Rakeesh go to sleep for the night.
The next morning, true to his word, Rakeesh has already gone by
the time you wake up. You’re free to explore the Simbani
village on your own. SAVE YOUR GAME HERE, then leave the
guest hut.
When you leave the hut, you find yourself in the campfire area - this
is the centre of the Simbani village. Your hut (the guest hut)
is on the left, Uhura’s hut is on the right, and the Laibon’s hut is
in the middle. You can’t enter the Laibon’s or Uhura’s hut at this
point.
Sneak straight up either side of the Laibon’s hut, to meet his
son, Yesufu. Yesufu is sitting next to a big rock, with a
wooden cage nearby. However, it’s very easy to miss this area,
and accidentally find yourself in one of the training areas. If
this happens, just sneak left or right to find Yesufu. Use Talk
Icon on yourself, and Greet Yesufu, then Talk About Shapier.
Now talk to him and work through all the topics. Play a
game of Awari with him. I don’t quite understand how to play
this game, but it’s useful to attempt it with Yesufu, just the same.
As you are playing, click on Yesufu’s portrait, and ask him
about all the topics. Also, click in the black area to
Tell About Spielburg and Tell About Peace.
When you’ve finished talking and playing Awari with Yesufu, walk
left to the spear training area. Being a thief, you need to be
able to throw well, so you can attack enemies from a distance. SAVE
YOUR GAME HERE. Take the THROWING DAGGERS from
your Inventory, and throw them at the target. Click on the
target afterwards, to retrieve them. Keep doing this until you
get tired. When you are tired, go to the guest hut, and Rest
For 60 Minutes, then return left to the spear training area.
When it gets dark, and the campfire is burning in the centre area,
go and visit Uhura in her hut. Talk to her and work through all
the topics. Now leave her hut.
Go back to your guest hut, and Sleep Til Morning.
A new day arrives in the Simbani village. Go back to the
spear training area, and spend the day practising throwing your THROWING
DAGGERS at the target.
At the end of this day, the village Elder gathers everyone around
the campfire, and tells the story of how their Spear Of Death was
stolen. Stay and listen to the story. When the story is over, you
automatically go back to your guest hut and sleep for the night.
When morning comes, leave your hut and SAVE YOUR GAME HERE.
Enter the Laibon’s hut - the guard lets you in this time.
Remember to be polite. Click Talk Icon on yourself, and
Greet the Laibon. Look at the drum he has next to him.
Now talk to him and work through all the topics - make sure you
ask about the spear and the drum. The Laibon soon asks you to
leave.
Go back to the spear training area, and practice throwing your THROWING DAGGERS for
the rest of the day. When evening comes, return to your hut
and Sleep Till Morning.
Another morning comes. Your Throwing Skills should be at least
215 by now. But as a thief, you also need to be good at
Acrobatics, and practice what the Rope Seller taught you. There
is a Wrestling Bridge in the village, that’s just perfect
for practising. Go to the cage area, and sneak right to the
Bridge area, and SAVE YOUR GAME HERE. This is the
Wrestling Bridge, and you can practice your Balance and Acrobatic
Skills here. Climb up the bridge - Uhura will appear. Talk
to her, and work through all the topics. Now climb up the
bridge and sneak across to the other side. Uhura now shows you
the finer details of balancing on the bridge when there is someone
else on there as well. After she leaves, practise crossing the
bridge a few times. Now if you have Skill Level set to High,
you will also have to practice Jumping, Ducking, Turning Left and
Turning Right. Spend a few days practising these skills.
I had Skill Level set to low, so I didn’t have to worry about this.
When you’ve had enough of the bridge, leave the area.
You’ve been in the Simbani village for a few days now, but you
can‘t stay here forever! You have a war to prevent! Head
up to the village Elder, talk to him, and work through all the
topics. SAVE YOUR GAME HERE. Now head out into
the wilderness.
WILDERNESS
The Wilderness is home to many monsters. Since you are not
a fighter, you don’t need to fight these monsters. However,
Lizardmen often carry ROYALS and COMMONS,
which you need (ironically, I find the thief character the hardest
to manage money with). I recommend you seek out some Lizardmen,
fight them, and then search their bodies afterwards to claim their
goodies.
When you’ve had enough of fighting, head down to the Pool Of
Peace at bottom of the screen.
POOL OF PEACE
This is a beautiful area, and anyone can find peace here. It
offers you another place of safety to sleep, whenever you need, and
the pool heals any aches and pains you may have, as well as restoring
your stamina.
Take a drink from the pool, and then fill up all your WATERSKINS from
the pool. Now SAVE YOUR GAME HERE, and head back
out into the Wilderness.
WILDERNESS
Okay, you have 2 areas where you can sleep safely - the
Simbani Village, and the Pool Of Peace.
Remember, Salim (from the Apothecary) told you about the Honeybird
feather. You need to find the Honeybird. Hope you bought some HONEY from
the bazaar.
In the same section as the Pool Of Peace, search the upper-left
area of this map, until you find the Honeybird. Sometimes
it can be hard to find, but keep looking. Follow it right (but
don’t overtake it) twice, until it settles in the tree full of bees.
Pour some HONEY on the ground, and then leave the area,
but immediately return. The Honeybird is happily playing in
the HONEY. Approach the bird, and it will fly away,
but it will leave behind a FEATHER. Take the FEATHER, and
then leave the area.
Head right into the next section of the map.
In this new section, you’ll see a giant tree in the upper-right
area. Head for that tree now.
HEART OF THE WORLD
This tree is known as The Heart Of The World, and it’s another area
of safety for you. Make your way up into the tree, and enter a
cave just past the waterfall.
A sphere of energy lives in this cave. After a few seconds, the
sphere will ‘surround’ you, and tell you she is the Guardian.
When you are able, use Talk Icon on yourself, and work through
all the topics. Also, Greet, Answer Guardian, Tell About
Shapier, and Tell About Water. Make sure you ask about the GEM,
and then take a GEM (but only one!) from the circle left
by the Guardian. When you’re ready, leave the cave.
Continue up the tree, until you reach the very top. This area
is another safe place to sleep, and will heal all your aches and
pains, and restore your stamina. Anyway, if you have any WATERSKINS containing
water from the Pool Of Peace, pour that water onto the spiral
platform, and be rewarded with a GIFT FROM THE HEART.
Check the time, and if it’s getting late, you can Sleep Till Morning.
Make your way back down to the base of the tree (remember to Sneak
again), and SAVE YOUR GAME HERE. Now head back out into the
wilderness.
WILDERNESS
Go right to the next section of the map. This is the last
section. Sneak around for a while, until you find a monkey
trapped in a cage. This is little Manu. Free him.
He’ll run straight up into the nearest tree. Talk to him
and work through all the topics, before he leaves to return to his
own monkey-village. Leave the area.
Head left two screens, and return to the Simbani Village.
SIMBANI VILLAGE
As you enter the village, the Elder should mention that a
Leapordman has been captured. Talk to him and work through all
the topics. Now sneak down to Yesufu‘s area with the cage -
sure enough, a Leapordman is being held prisoner. Talk to Yesufu and work
through all the topics. You can try and talk to the Leapordman
if you like, but he won’t talk to you.
Go down to the campfire area, and enter the Laibon’s hut - the
guard lets you in this time. Remember to be polite. Click
Talk Icon on yourself, and Greet the Laibon. Look at the drum he has
next to him. Now talk to him and work through all the topics - make
sure you ask about the spear and the drum. The Laibon soon asks
you to leave.
If you could turn the Leapordman back into a man, that would be
a good chance to find the Leapordman village, and try to find
peace with them. But in order to do that, you need a DISPEL
POTION. Maybe Salim could help you out here.
There‘s nothing else you can do in the Simbani Village for now, so
leave, and head down to the Pool Of Peace.
POOL OF PEACE
Take a drink of water, and fill all your WATERSKINS with
water from the pool. Check the time, and if it’s late, spend the
night here. Now SAVE YOUR GAME HERE, and head back out
to the Wilderness.
WILDERNESS
Seek out some Lizardmen, fight them, and search their bodies afterwards
for ROYALS and COMMONS. When you’re ready,
head left one screen, and make your way back to Tarna.
TARNA
Go up all the stairs, to the very top of the pyramid, and enter
the Temple Of Sekhmet. The statue of Sekhmet senses you have
the GEM OF THE GUARDIAN, so you are given a drink that knocks
you out, so you are ready to be judged. You are asked
questions, and you have to pick a symbol\answer for each question.
As a thief, answer like so:
CHOOSE THAT WHICH YOU WERE
Key
AS YOU REACH TO REPLACE THE SACRED JEWELLED STATUE…?
3. Explain to the child that you are cleaning the idol.
CHOOSE THAT WHICH YOU ARE
Yin Yang Symbol
YOU ARE CALLED TO A DISTANT CITY
3. Admit to the town magistrate that you are a friend.
CHOOSE THAT WHICH YOU WILL BE
Cup
THREE VEILED AND ROBES WOMAN STAND BEFORE YOU
4. Bitter, dark liquid
You have been judged worthy. Listen to the judgement - it is
a prophecy of what is to come.
You wake up in your room in the Welcome Inn. Go downstairs, sit
on the empty cushion at the table. The Welcome Woman will come
- use Talk Icon on yourself and Order Meal. After breakfast,
stand up and leave the Welcome Inn.
Go to the Apothecary, and talk to Salim and work through all
the topics. Now use Talk Icon on yourself and Tell About
everything. Now give HEART OF THE WORLD, WATER
FROM POOL OF PEACE, HONEYBIRD FEATHER (he gives you
some HEALING PILLS as a ‘thank you‘), and VENEMOUS
VINE FRUIT to Salim. Now leave the Apothecary.
Head down the stairs on the left, and make your way into the
Bazaar. Use your COIN POUCH on the Junk Dealer.
Select BLACK BIRD and Bargain over the price.
Offer 20 COMMONS, then find a price you are both happy
with, and Purchase the item. Use your COIN POUCH on the
Oil Merchant. Select OLIVE OIL and Bargain over the
price. Offer 70 COMMONS, then find a price you are both
happy with, and Purchase the item. Now sneak down two screens.
Use your MONEY POUCH on the Meat Merchant.
Remember, this is where you can get some RATIONS dirt-cheap.
Change quantity to 30 (this should last you the rest of the
game), and Bargain over the price. And offer 1 COMMON.
The Merchant will accept, so Purchase the item. Now sneak
back up one screen, to where the Rope Merchant is.
The thief who was declared ‘Honourless’ approaches you, and
asks you for help. He wants you to meet him in the evening,
after the bazaar stall-holders have left for the day. Use Talk
Icon on yourself and agree to meet with him. Keep an eye on
the time, and when evening comes, meet up with the thief in the empty
bazaar. Talk to him, and work through all the topics. The
consequences of being ‘Without Honour’ are really hitting him
hard, and he’s glad to have someone to talk to. Show
some compassion - give him a MEAT JERKY RATION.
Also show him the Thief Sign. This is all you can do him
right now, so tell him Goodbye, then leave the bazaar.
Enter Kreesha & Rakeesh’s home, and find them in the back
parlour (it’s so sweet to find them cuddled up like that!).
Talk to Rakeesh and work through all the topics. Talk to
Kreesha and work through all the topics. Now use Talk Icon
on yourself, and Tell About Tarna, and Tell About Prisoner.
Finally, Say Farewell to leave their room, and then leave
Kreesha’s home.
Go to the Welcome Inn, and sit on the empty cushion. The
Survivor may show up as well. Talk to the Welcome Woman and
Order Meal. After supper, talk to the Survivor, and work through all
the topics. The poor man is badly traumatised, and can’t talk for
long. When he has fallen asleep, stand up, and climb up the stairs
to your room. Click on the bed and Sleep Till Morning.
The next morning, after a peaceful night’s sleep, leave your room
and go down to the restaurant area. Sit on the empty cushion.
When the Welcome Woman comes, Order Meal. After
breakfast, stand up and leave the Welcome Inn.
Go back to the Apothecary. Salim tells you he has the DISPEL POTIONS ready.
Click your MONEY POUCH on Salim and select DISPEL
POTION. Purchase (don’t try to Bargain) the DISPEL POTION -
Salim gives you the potions for free, since he is still happy that
you told him about Julanar. Now since you are here, you
should stock up on some pills. Select HEALING PILLS,
change Quantity to 2, and Bargain over the price. Offer 5 ROYALS,
then find a price you’re both happy with, and Purchase the
item. Select POISON CURE PILLS, change Quantity to 2,
and Bargain over the price. Offer 10 ROYALS, then find a
price you’re both happy with, and Purchase the item. Now leave
the Apothecary.
Return to Kreesha & Rakeesh’s home, and find them in the
back parlour. Talk to Rakeesh and work through all the topics.
Talk to Kreesha and work through all the topics. Now use
Talk Icon on yourself and Say Goodbye to leave them. Now
leave their home.
Do whatever you like for today - sneak around Tarna and talk
to everyone, or head off into the Wilderness to hunt monsters.
If you choose to explore the wilderness, make sure you stay
close to Tarna.
Keep an eye on the time, and when evening rolls in, return to Tarna.
Go to the empty bazaar, and find the ‘Honourless’ thief in
the same place you saw him before. Use Talk Icon on yourself,
and Tell About Mission. Now give him a MEAT JERKY
RATION, then leave him for today.
Go back
to the Welcome Inn and sit down on the empty cushion. When
the Welcome Woman comes, use Talk Icon on yourself and Order Meal.
After supper, stand up, and climb upstairs to your room. Click
on the bed and Sleep Till Morning.
After
another peaceful night’s sleep, leave your room and go down to the
restaurant area. Sit down on the empty cushion. When
the Welcome Woman comes, use Talk Icon on yourself, and Order
Meal. After breakfast, stand up and leave the Welcome Inn.
Again, do
whatever you like today. When evening comes, make your way to
the empty bazaar in Tarna. Meet up with the thief again.
Talk to him about everything. Now use Talk Icon on yourself,
and Tell About Mission then Tell About Rakeesh. Give him a MEAT
JERKY RATION. You’ve done what you can for the thief, so
leave the empty bazaar.
Enter the
Welcome Inn and sit down on the empty cushion. When the
Welcome Woman comes, use Talk Icon on yourself and Order Meal.
After supper, stand up, and climb up the stairs to your room.
Click on the bed and Sleep Till Morning.
When
morning arrives, leave your room and go down to restaurant area. Sit
down on the empty cushion, and when the Welcome Woman comes, Order
Meal. Now stand up and leave the Welcome Inn.
Make your
way to the stairs that lead out of Tarna, and SAVE YOUR GAME HERE.
Head down the stairs, into the Wilderness.
WILDERNESS
Head
right one screen, and make your way to Pool Of Peace.
POOL OF PEACE
Take a
drink of water from the pool, and fill all your WATERSKINS from
the pool. Check the time, and if it’s late, Sleep Till Morning.
The next
morning, SAVE YOUR GAME HERE, then head out into
the Wilderness.
WILDERNESS
Go to the
Simbani Village.
SIMBANI VILLAGE
Talk to
the Village Elder, and work through all the topics. Now head down
into the campfire area.
Sneak up
to the cage area. If Uhura or Yesufu is guarding the Leopard
man, leave, and then come back. If a random Simbani is guarding
the Leopardman, great. Use a DISPEL POTION from
Salim on the Leopardman… and he transforms into a woman. You
can try and talk to the Leopard woman if you like, but she won’t
answer you. Leave the cage area for now.
Check the
time. When it’s evening, enter Uhura’s hut. Talk to Uhura and
work through all the topics. Now leave Uhura’s hut.
Go to
your guest hut, and Sleep Till Morning, then leave the hut.
Enter
Laibon’s hut, use Talk Icon on yourself, and Greet the Laibon. Now talk
to him, and work through all the topics. When you ask about the
Bride Price, he tells you he has set the Price high, to deter his son
from marrying the Leopard Woman - the Bride Price is 1 FINE ROBE,
1 FINE SPEAR, and 5 ZEBRA SKINS. Let’s go
back to Tarna, and buy what we need. Leave the Laibon’s hut,
and leave the Simbani Village.
WILDERNESS
Head
left, and return to Tarna.
TARNA
Make your
way back to Rakeesh’s home. You’ll find them in the parlour,
Talk to them and work through all the topics. Now use
Talk Icon on yourself and tell about everything. Make sure to
tell them about the Leapord woman. Now leave their home.
Sneak
left, so you are back in the Bazaar. Use your MONEY POUCH on
the Weapons Merchant. Select FINE DAGGER and
Bargain over the price. Offer 8 ROYALS, then find a
price you are both happy with, and Purchase the item. Select FINE
SPEAR and Bargain over the price. Offer 8 ROYALS,
then find a price you are both happy with, and Purchase the item.
Now sneak up one screen.
Use
your MONEY POUCH on the Leather Merchant. Select
the ZEBRA SKIN, change the Quantity to 5, and Bargain over the
price. Offer 2 ROYALS, then find a price you are both
happy with, and Purchase the item. Since you are here, also select
the WATERSKIN, change quantity to 2, and Bargain over the
price. Offer 150 COMMONS, then find a price you are both
happy with, and Purchase the item. Now leave the Leather Merchant,
and head down 3 screens.
Use
your MONEY POUCH on the Cloth Merchant. Select the FINE ROBE and Purchase
it (unfortunately, you can’t bargain for a better deal here).
Check the
time, and if it’s getting late, wait for the stall-holders to pack up for
the day, then meet with the Honorless thief. Talk to him and
give him a MEAT JERKY RATION.
Now
return to the Welcome Inn, and go up to your room. Click on the bed
and Sleep Till Morning.
After a
good night’s sleep, it’s time to return to the Simbani Village, and buy
the Leapord Woman as a bride. SAVE YOUR GAME HERE, then
make your way down into the Wilderness.
WILDERNESS
Fight any
Lizardmen you see, remembering to take their ROYALS afterwards.
Go right to the next screen, and head back to the Simbani
Village.
SIMBANI VILLAGE
Enter the
Laibon’s Hut, and try to give him the FINE ROBE.
If necessary, talk to him, and ask about Marriage first.
Now again, give him FINE ROBE - he will
take all the Bride Price items, and declare her your wife (does
she not have any say in the matter???). Look again at the DRUM
OF PEACE. That drum is the key to finding peace between the
Simbani people and the Leapordmen. However, as a thief, there is no
option to ask the Laibon for the drum. But that won’t stop you!
Leave the Laibon’s hut for now - we‘ll come back again when it‘s
dark.
Now the
Leapord woman is your wife, so you should try to make friends with her.
Sneak to the cage area, and try and talk to her, but she still won‘t
reply. Oh dear, what are you going to do? Give her STRING
OF BEADS to make her smile. Give her WOODEN
LEAPORD CARVING. And give her FINE DAGGER.
Finally, open her cage to set her free and give her back her
freedom. Resist the temptation to follow her for now.
Stay in the village until it gets dark.
When it’s evening, and the campfire is lit, sneak to the campfire
area and SAVE YOUR GAME HERE. Now, remember that DRUM
OF MAGIC the Laibon has in his hut? It’s time to get
it.
Look at
Laibon’s hut (but don’t enter) until you find a crack. This is where
all your Stealth skills come in handy. Use your FINE DAGGER to
rip open the crack, then sneak into the hut and take DRUM
OF MAGIC. Now don’t leave just yet. Notice that chest
near the Laibon’s bed? Use OIL on the chest to oil the
hinges, then use your THIEVES TOOLKIT to pick the
lock, then open it. You’re rewarded with 700 COMMONS,
60 ROYALS, and a FINE DAGGER. That’s quite a haul
- nice work! Now sneak out the hole in the hut, and return to
your Guest Hut. Now Sleep Till Morning.
You wake
the next morning as the sun begins to rise. Now you’ve had a
good night’s rest, it’s time to go and find your wife, the
Leopard Woman. This could be your chance to get her side of the
story, and hopefully prevent this whole war from taking place.
So head down to the campfire area, SAVE YOUR GAME HERE, then
head out into the Wilderness.
WILDERNESS
Head
right into the next area of the map. Sneak around for a while, stopping
at various areas of the jungle, until you sense someone is watching
you. Use Talk Icon on yourself, and then Call Out.
The Leopard Woman you freed reveals herself, and introduces
herself as Johari. Use Talk Icon on yourself, and Make Friends
with her, then Tell About Drum. She agrees to take you to her
village, in the hopes of persuading her father not to start the war.
LEOPARDMEN VILLAGE
When you
reach her village, use Talk Icon on yourself, and Tell
About Romance, and then kiss her. As soon as it gets
dark, SAVE YOUR GAME HERE. Johari will take you to
watch the Change Ritual - where her people change from man to beast.
After the
ritual, Johari will take you to an area near her father’s hut. All
that’s standing in the way of you and the hut, is a deep gap with
a hungry leopard! SAVE YOUR GAME HERE. Throw a BEEF
JERKY RATION to the leopard. Now use your MAGIC
GRAPNEL on the hut, and walk over the tightrope to the hut.
You automatically enter the hut. Make sure you are in
Sneak Mode, and SAVE YOUR GAME HERE.
Notice
the monkey in the cage - open the cage to free the monkey. Notice
the chest on the left side of the hut. Use OIL on the chest
to oil the hinges, then use THIEVES TOOLKIT to pick the
lock. Now open the chest, and you’ll be rewarded with some nice
goodies. Take SPEAR OF DEATH from wall on the right,
then leave the hut.
You
automatically cross back over the tightrope again, back to Johari.
The next
day, Johari officially introduces you to her father, chief of the village.
Give him DRUM OF MAGIC.
You
automatically return to the Simbani Village.
SIMBANI VILLAGE
Everyone,
including Rakeesh, is gathered in the campfire area, and you give
the SPEAR OF DEATH back to the Laibon. The Laibon
now agrees to a Peace Conference between his people and the
Leopardmen people. Things are finally looking up!
Rakeesh
takes you back to Tarna, via a magic portal.
TARNA
You’re in
the Hall Of Judgement, where the Peace Conference is taking place.
Things are going well… until Rakeesh gets a bad feeling that
something terrible is about to happen. No sooner has he
said that, then the Leopardman Chief will attack the Simbani Laibon
with a spell, knocking him to the floor. Yesufu, the Laibon’s
son, retaliates by throwing his spear at the Leopardman Chief.
Only Rakeesh (he is a Paladin, after all) sees the demon leave
the Leopardman’s body. So demons ARE behind this feud! Before things
descend into total chaos, Rakeesh tells you to leave Tarna, and find
the demons, before war is declared.
You’re
now forced out into the Wilderness, unable to enter Tarna again.
You’re not welcome in the Simbani Village either, now.
WILDERNESS
SAVE YOUR
GAME HERE.
Head right to the next screen, and make your way to the Pool Of
Peace.
POOL OF PEACE
It’s
probably dark by now, so Sleep Till Morning. In the morning, take a
drink from the Pool, and make sure all your WATERSKINS are
full. Now leave the Pool, and head back out to the Wilderness.
WILDERNESS
Sneak
right into the next screen. Make your way to the Heart Of The World.
Before you can reach the tree, little Manu will appear, wanting to
take you to his Monkey-Village. Talk to him and ask him about
the Village. Now use Talk Icon on yourself and Agree to go
to the Village with Manu.
MONKEY VILLAGE
When you
are near his village, talk to Manu and work through all the topics.
Now climb up the tree.
Okay, now
you are up in the trees, which is Manu’s village. And as you’d
expect, it’s rather small. Talk to Manu and work through all
the topics. Now use Talk Icon on yourself and Tell About Lost
City, then Convince Manu to take you there, then Persuade Manu.
Finally, despite his fear, he agrees to take you to the Lost City.
WATERFALL
Before
you reach the Lost City, you have the slight problem of a waterfall
blocking your way. How are you going to cross it?
The monkeys can simply jump across, but you cannot. It
shouldn’t be a problem for a thief of your skills, though.
Simply use your MAGIC GRAPNEL on the other
side of the waterfall, then click on the tightrope to walk over it.
Now SAVE YOUR GAME HERE.
You and
Manu will continue your journey to The Lost City. Until you come
across the Demon Worm.
DEMON WORM
A Demon
Worm appears. Fight it and defeat it. Now continue to The Lost
City.
LOST CITY
Finally
you arrive at The Lost City. SAVE YOUR GAME HERE. Manu
is afraid, and wants to go back to the safety of his monkey-village.
But you refuse to go back. Talk to Manu and work through all
the topics. Use Talk Icon on yourself and Tell About Honour.
Now sneak down into the City.
When the
apeman passes, look at door with the jackal man. You get a
close-up view of the door. Remembering what Manu said, place FIRE
OPAL in the eye, and the door will open. Sneak through
the door.
SAVE YOUR GAME HERE. There are 2 demons here, and one of them
is very eager for a fight. However, you are not a fighter.
Just sneak past the demons, use OIL on the door
behind them, then use your THIEVES TOOLKIT to pick the
lock. Now open the door, and sneak on through.
You’re in
another room now, and there’s a liontaur here. Wait… this
is Reeshaka, Rakeesh’s daughter. Unfortunately, Reeshaka is
taken over by a demon at this point. Any harm you do to the
demon, will harm Reeshaka, so DON’T attack! You should still
have a DISPEL POTION left, so use DISPEL POTION on
the demon\Reeshaka. It will weaken her and knock her
unconscious, but at least she’ll be free of the demon.
All the
friends you’ve made up until this point make an appearance, thanks to
a magic portal - Uhura, Rakeesh, the thief, Johari,
Yesufu, even Manu. Rakeesh is overjoyed to see his daughter
again. With 4 friends by your side, the ancient prophecy is
fulfilled.
All of
you walk into a twisted Hall Of Mirrors, and you’re each faced with an
evil version of yourselves, which you all must fight. You
have no hope of defeating your evil counterpart, and when you are
starting to lose, the thief returns to take your place, so that you
can face off against the Demon Wizard.
You race
up into the tower. SAVE YOUR GAME HERE.
Sneak up
to the pillar and climb up it. Throw your MAGIC GRAPNEL to
pillar across the gap, and then walk over the tightrope.
The Demon Wizard will notice you, and create a fire on the
pillar you are standing on. Throw MAGIC GRAPNEL to
pillar on the very right of the screen. Start to walk across
the tightrope, but the Demon Wizard will set fire to your rope. But
that won’t stop you. Click on pillar on the very right (where
your MAGIC GRAPNEL is attached to), and when you reach
the fire, you automatically jump over it. When you have reached
the pillar, throw MAGIC GRAPNEL at the wizard.
It will embed itself into his skull, making him
stagger backwards into the vortex. As he does so, he knocks the
Gate Orb, thus closing the vortex, sealing himself on the other side.
You
automatically head back down the stairs, to where your friends are waiting
for you.
Watch the
final cutscene. Congratulations, you have been a true hero!
But just
when you think all’s well that ends well… some unknown dark magic
takes a hold of you. What could this mean? All will
be revealed in the next game.
The End!
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