YEAR: 2011
GENRE: Point & Click Adventure
WHERE TO GET IT: AGD Interactive
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AGD REMAKE
MAGIC USER
PART 1
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PLEASE NOTE:
All map directions are in italic.
It’s important to bargain for things as much as possible, to
improve your Communication Skills.
DAY 1
You begin your adventures in the land of Shapier, enjoying
breakfast with your good friend Abdulla Do, in the Katta’s tail Inn.
Talk to Abdulla, and work through all the topics. Now stand up,
walk over to Shameen, talk to him, and work through all the topics.
When you are ready, leave the inn.
Outside the Inn, Alichica is here, with his stall. He mentions
a MAP and a COMPASS. Great! Talk to
him and work through all the topics. Now click the Talk Icon
on yourself to Make Purchase. Dang, you hit a snag! Your
money is no good here. You have 150 gold coins, but
the currency in Shapier is Dinars. You need to get your money
changed into Dinars. But in order to do that, you need to find the
Money Changer. You can talk to Alichica again if you want, and ask
about Shapier, then Moneychanger, but the directions he gives you are
very confusing.
Okay, here’s how you find the Money Changer.
From the Gate Plaza, where you are now:
Head straight north, all the way to the next plaza, the Fountain Plaza.
Go down one screen, so you can see the Magic Shop (with the
big eye).
Go through door on the left, next to the brass-seller.
Go forward to the intersection.
Turn right into Naufara Darb.
Follow the path (ignore that path on the right) to the intersection.
Turn left into Dinar Tarik.
Follow the path (ignore that path on the right) to another intersection.
Turn left (so you are still on Dinar Tarik).
Follow the long path, until you reach the Money Changer.
The Money Changer introduces herself as Dinarzad. Have a look around
the place, if you want. Talk to Dinarzad and work through
all the topics. Now use the Talk Icon on yourself, and
Exchange Coins. You need to exchange all 150 GOLD COINS into 105 GOLDEN DINARS.
Now you have the local currency, you can use it to buy things.
You still need that COMPASS and MAP from
Alichica. Let’s head back there now.
From the Money Changer:
Walk down.
Follow path through all the turns.
Enter through path on the right, into Dinar Tarik.
Follow path through all the turns (ignore path on the left)
Take path on the right, into Naufara Darb.
Follow path through all the turns.
Enter through path on the left, into Tarik Of Rafir.
Follow path along all the turns.
Take path on the right, into Trab Darb.
Walk forward to the intersection.
Turn right into Shmali Tarik.
Follow path through all the turns.
Phew! You’re back in the Fountain Plaza.
Walk down one screen, to the Meat Seller Stall. Head up
through doorway at top of the screen. Continue along path,
until you’re back at Alichica’s stall in the Gate Plaza. Walk
over to Ali, use the Talk Icon on yourself, and Make Purchase. Now
you need the MAP and the COMPASS. Bartering
is an essential way of communicating in Shapier, so select the MAP,
and offer 70 CENTIMES, then find a middle ground, so you
can buy the MAP. Now again, use the Talk Icon on
yourself, and Make Purchase. This time, select the COMPASS,
and offer 70 CENTIMES, then find a middle ground, so you
can buy the COMPASS. Now you can use the MAP and COMPASS any
time to travel around the city. Click the COMPASS on yourself,
and it will pop up on-screen, so you can always see which direction
you’re heading. Click the MAP on yourself to see
the map on-screen. Places you’ve already visited are marked on the
map, and you can jump to them by clicking on them.
Now you are new in town, so you should find the Guild Hall
and register yourself. Click the MAP on yourself
now, and click on Plaza Of The Fighters West. You find yourself
outside the Guild Hall. There is a liontaur - Rakeesh - sunbathing
outside the Guild Hall. Talk to him, and work through all the
topics. Now use the Talk Icon on yourself, and Greet him, Tell
About Spielburg, then Say Goodbye. Now enter the Guild Hall.
Inside the Guild Hall, Uhura greets you. Talk to her and work
through all the topics. Now use the Talk Icon on yourself, and Greet
her, Tell About Spielburg, then Say Goodbye. Have a look around
the Guild Hall if you like - it seems like an interesting place.
Sign the LOG BOOK on the right, then look at the LOG
BOOK to read it. Now click on the Quest Board on the
back wall, and look at each of the 5 posters to see what your quests
are. Click on ‘Done’ to exit the close-up, then leave the Guild
Hall.
Outside the Guild Hall, walk down one screen. The Weapon’s Shop
is here - enter the shop. Look around the shop if you like.
Now Talk to Issur and work through all the topics. You
can’t do anything else here at the moment, so leave the shop.
Walk over to Cloth Merchant Stand on the right, talk to him, and
work through all the topics. Now use Talk Icon on yourself, and
Make Purchase. Select the CLOTH BAG and offer
30 CENTIMES for it, then find a middle ground, so you can
buy the CLOTH BAG. Now walk over to Leather Merchant
Stand on the left, talk to him, and work through all the topics.
Click Talk Icon on yourself and Make Purchase.
Select the WATERSKIN, change the quantity to 2, and
offer 75 CENTIMES for it, then find a middle ground, so
you can buy the WATERSKIN.
Now since you are a Magic User, you need to be good at
casting spells. Let’s start practicing now. Walk up into
the streets, and cast OPEN. Keep doing this until
you run out of Mana Points. When you run out of Mana Points,
click MAP on yourself, and jump back to Katta’s Tail
Inn. Enter your room at top right on the inn, click on the bed,
and Rest An Hour. Then return to the streets, and cast OPEN again.
Repeat this, until evening.
When evening comes, return to Katta’s Tail Inn. Sit down next
to Abdulla. Shema brings you some supper - click the Talk Icon
on yourself, and Thank Shema, then Say Goodbye. Now click on
the food in front of you to eat it. When you have finished your
supper, stand up, go to your room, and Sleep Until Morning.
DAY 2
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room, and sit down at the table.
Shema brings your breakfast. She is dancing tonight, and
asks you to come and watch her. Of course you’ll watch
her dancing! Talk to her and ask her about Daily News, then
Dance, then Enough Already. Now click the Talk Icon on yourself
and Thank Shema, then Say Goodbye. Click on the food in front of you to
eat your breakfast. Now stand up and leave the Inn.
Outside the Inn, SAVE YOUR GAME HERE. Click MAP on
yourself and jump to Plaza Of The Fountain South. Click on the
fountain to drink from it, and use your WATERSKINS on the
fountain to fill them with water.
Notice Apothecary on the left. Enter Apothecary, Look around
the shop if you like. Talk to Harik and work through all the topics.
Now use the Talk Icon on yourself, and Greet him, then Make
Purchase. Select the HEALING PILLS (red bottle), offer
5 DINARS for them, and find a middle ground, so you can
buy the HEALING PILLS. Since you are a Magic User, use
Talk Icon on yourself again and Make Purchase. Select the MANA
PILLS (blue bottle), and offer 5 DINARS for them,
then find a middle ground so you can buy the MANA PILLS.
Leave the other pills for now - you can come back and get them when
you have more money. Now leave the Apothecary.
Walk down one screen, so you can see the Magic Shop (it has the
big eye above it), and enter the shop. Wow, there’s a lot of
interesting things on the shelves here. Keapon Laffin, the shop
owner is sitting on a cloud! Talk to him, and work through all
the topics - make sure you ask about all the spells. Now click the
Talk Icon on yourself, and Make Purchase. Select FORCE
BOLT, offer 10 DINARS for it, then barter over the
price. Use Talk Icon on yourself and Make
Purchase. Select LEVITATE, offer 20 DINARS for
it, then barter over the price. Use Talk Icon on yourself and Make
Purchase. Select DAZZLE, offer 15 DINARS for
it, then barter over the price. When you have all 3 spells,
leave the shop.
Use MAP on yourself, and jump to the Gate Plaza. SAVE
YOUR GAME HERE. Walk down one screen, to find yourself at
the Saurus Stable. Ali Fakir will try to sell you a Saurus.
Tell him YES you want to buy a Saurus.
Say NO to his first offer of 50 DINARS.
Keep saying NO to him, until he gets down to 10 DINARS,
then tell him YES. He sells you a cute green dinosaur
for 10 DINARS (who promptly gives your face a huge
lick), then he leaves. You are now the proud owner of a green
Saurus, and you are eager to explore the desert. Click on the
Saurus to mount him, then exit down one screen, so you are at the
City Overlook in the desert.
SAVE YOUR GAME HERE. Head down 5 screens, until you see a
rock that looks like a dinosaur head. Your prospective will
change, with the camera jumping to behind you instead of in front of
you, but don’t let that fool you. Just keep going in the same
direction - South. Try to avoid any monsters you see.
When you reach the dinosaur head rock, turn left (East), and head
for the Oasis.
At the Oasis, click on your saurus to dismount, and click on the
pool to drink the water. Your saurus may also take a nice drink
from the pool. Now there is a man here, with his long white
beard wrapped around a tree. If you read the Quest Board, you’ll
know this is the Dervish - his beard is the ‘Whirl‘ mentioned on
the Quest Board. Talk to him and work through all the topics.
Click on his BEARD to get some of it (so you
have the ‘Whirl’). Now click on your Saurus to mount him again,
talk to him, and Return To The City. Your Saurus’s natural
homing instinct will have no trouble finding his way there.
Back at the City Overlook, head down (North) to the Saurus Stables.
Click on your saurus to dismount him, and the guard will put him
back in the stables for you.
Walk up (North) to the Gate Plaza. Now you still need a lot
of practice in casting your spells. Let’s start with Detect
Magic, since that uses the least amount of Magic Points. Walk
up into the streets, and cast DETECT MAGIC. Keep doing
this until you run out of Mana Points. When you run out of Mana
Points, use MAP on yourself and jump to Katta’s Tail Inn.
Enter your room at top right, click on the bed, and Rest
An Hour, then return to the streets to practice your magic again.
Keep doing this until evening.
When evening arrives, return to Katta’s Tail Inn. Sit down at
the table, and watch as Shema dances. That spin she does at the
end is spectacular. When her performance is over, talk to
Shameen, and Order A Meal. When Shema brings your supper,
use Talk Icon on yourself, Thank Shema, then Say Goodbye. Now
click on the food in front of you to eat it. When you’ve finished,
stand up, go to your room, click on the bed, and Sleep Until
Morning.
DAY 3
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room, and sit down at the table.
Shema brings your breakfast. Talk to her and ask her
about Daily News, then Omar, then Enough Already. Now click
the Talk Icon on yourself and Thank Shema, then Say Goodbye.
Click on the food in front of you to eat your breakfast.
Now stand up and leave the Inn. As you
are leaving, Shameen tells you that Omar the poet is performing here tonight.
SAVE YOUR GAME HERE. The first order of business today, is to
find the Astrologer. You can talk to Alichica and ask about the
Astrologer if you like, but his directions are just as confusing
as before. Never mind.
This is how you find the Astrologer:
Leave the Gate Plaza by the top exit.
Walk up to the first intersection.
Turn right into Sharki Darb.
Follow long path along (ignore that path on the left) to the intersection.
Turn right into Tarik Of Stars
Follow path along, until you reach Astrologer’s House.
As soon as you enter, Abu will ask for your name, so TYPE
YOUR NAME. Talk to Abu and work through all the topics.
He can’t tell your future without knowing a bit about you, so
click the Talk Icon on yourself, Greet him, Tell About Spielburg,
then Say Goodbye. But he still can’t tell your future yet - you
need to come back later. So leave the Astrologer’s House.
Click MAP on yourself, and jump to Plaza Of The
Fountain South. A beggar should be here - show some compassion,
and click your COIN PURSE on the beggar and give him
a CENTIME. Now walk down one screen, so you can see the
Magic Shop. Enter Magic Shop, and give WHIRL (the
Dervish’s beard) to Keopon Laffin, to sell it to him. Now leave the
shop.
Walk over to Brass Merchant on the left, talk to him, and
work through all the topics. Now use Talk Icon on yourself and
Make Purchase. Select Lamp, offer 5 DINARS for it,
and barter over the price.
Click on the fountain to drink from it, and also fill your WATERSKINS here.
Let’s find the Enchantress now.
From outside the Magic Shop:
Leave Fountain Plaza through the top exit.
Follow path to the intersection (ignore that path on the left).
Turn right into Shmali Tarik.
Follow path, until you see path on the left.
Go through door on left, into Sitt Tarik.
There’s a purple door in front of you - the Enchantress’s door.
Knock On Door. You’ll be asked some questions, which you need
to answer correctly, before you can enter the door.
Who is it that seeks to enter?
TYPE YOUR NAME.
Who is it that sent you here?
KEAPON LAFFIN.
What element is most appropriate for the owner of the Magic Shop?
AIR.
My first is the first. My second is the last. Next comes
myself. Then back to the end, and to the beginning again.
Who am I?
AZIZA.
You are now invited into Aziza’s home. Be polite to her! Walk
down the steps to sit down at the table with her. She asks if
you want some tea, so use the Talk Icon on yourself, and
Answer Yes. Look around her home - she seems to have a water
theme going. Now talk to her and work through all the topics.
Since you are a Magic User, make sure you ask about WIT (Wizard’s
Institute Of Technocery). There’s nothing else you can do here
at the moment, so click the Talk Icon on yourself, and Say Goodbye.
You automatically leave the house.
Now since you are a Magic User, you should be ready to join WIT (Wizard’s
Institute Of Technocery) so you can become an official Wizard.
You just need to find it first. SAVE YOUR GAME HERE.
From outside Aziza’s house:
Walk down into Shmali Tarik
Cast DETECT MAGIC
Walk up to the intersection
Cast DETECT MAGIC
Turn left into Khalsa Darb
Cast DETECT MAGIC
Follow path until you see another path on the right
Cast DETECT MAGIC
Take path on right into Kudra Darb
Follow path until you see doorway on the right
Cast DETECT MAGIC
Take doorway on right into Sahir Tarik
This appears to be a dead end
Cast DETECT MAGIC - a door will appear
Use a MANA PILL to top up your Mana Points
SAVE YOUR GAME HERE
Cast OPEN at the door in front of you
You can now enter WIT
You hear voices ask you some questions, and you need to answer them
correctly.
What is your name?
TYPE YOUR NAME
Why have you sought to enter WIT?
WIZARD
Who do you call upon to be your sponsor and mentor?
Click on the portrait of Erasmus
The voices, along with Erasmus, have a discussion amongst themselves.
Eventually, you enter a pre-test room to decide if you can take
the Initiation Tests. You see 3 bells here.
Cast DETECT MAGIC
Cast FETCH at the bell that shimmers
Cast TRIGGER at the bell on the stand
You have passed the pre-test. The voices will ask if you want to be
a Wizard, so say YES, then enter the Test Room.
TEST 1
SAVE YOUR GAME HERE. A spinning staff appears in front of you.
Cast FETCH on the staff. As it approaches,
Cast LEVITATE. Use the Up Arrow Key to rise above
the spinning staff, and stay levitated above it until it passes, then
lower yourself down again.
TEST 2
SAVE YOUR GAME HERE. A stone wall appears in front of you.
Cast TRIGGER at the wall to turn it into a stone
monster. Cast DAZZLE to distract it. Climb
over the wall. Now Cast CALM at wall.
TEST 3
SAVE YOUR GAME HERE. A big block of ice appears in front of you.
Cast FLAME DART at the ice to melt some of it.
There’s now a big crack going down the centre of the ice block.
After the water passes, Cast FORCE BOLT at crack
near centre of the ice. The crack is now more visible, so
Cast FORCE BOLT again at crack. The ice block
splits even further. One last time, Cast FORCE BOLT at
the crack, and the ice should be gone.
TEST 4
SAVE YOUR GAME HERE. A doorway appears in front of you.
Cast OPEN at the doorway to open it. There
is a fire behind the doorway, so Cast CALM.
You managed to put the fire out, but it has burned a big hole
in the ground in front of you. You need a bridge to cross
over the hole. Cast FETCH at the doorway to
close it. Cast FORCE BOLT at the top of the doorway
to knock it over the big hole. Now walk over your newly created
bridge.
Congratulations! You have passed all 4 tests, and become a
Wizard’s Initiate. The 4 wizards ask if you want to put aside
the hero business, and dedicate you life to studying with them.
As tempting as this may sound, you can’t abandon your
friends, Shapier, and all those who need you, so tell them NO.
Erasmus is pleased with your decision, and rewards you with the
Reversal Spell, before sending you back out into the streets of
Shapier. You are now an official Wizard!
You did well, but all that spell-casting took a lot out of you.
Use MAP on yourself and jump to Katta’s Tail Inn.
Enter your room a top-right, click on the bed, and Rest
An Hour.
You may be an official Wizard now, but you still need to practice
your spells. Head out into the streets, and cast TRIGGER (or
any other spell) for a while.
Remember that Omar the poet is performing tonight, so keep an
eye on the time. When evening approaches, use MAP on
yourself and jump to Katta’s Tail Inn. Sit down at the table,
and watch Omar recite his poem. When the poem is
finished, stand up, walk over to Omar, talk to him, and work through
all the topics. Now use the Talk Icon on yourself, Greet Omar,
Thank Poet, then Say Goodbye. Now sit down at the table again,
and Shema will bring your supper. Use the Talk Icon on
yourself and Thank Shema, then Say Goodbye. Now click on the
food in front of you to eat it. When you’ve finished, stand up, go
to your room, and Sleep Until Morning.
DAY 4
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table.
Shema brings your breakfast, and tells you about a strange fire
that prevented the stall holders from setting up their stalls in the
Plaza outside. Oh dear! Use the Talk Icon on yourself, Thank
Shema, then Say Goodbye. Click on the food in front of you to
eat your breakfast. Now stand up and leave the Inn.
Outside, the Plaza is a sorry sight, with only the chars of Ali’s
stall remaining. Talk to Alichica, ask about Daily News, then
Fire Elemental. Poor Ali! SAVE YOUR GAME HERE.
Remember yesterday, the Astrologer said to come back in the
future, to ask about the future. Click MAP on
yourself and jump to the Astrologer's house. Talk to him, and
ask about Fortune, then Enough Already. Now leave the house.
Time to practise your spell-casting again. In the streets,
cast DAZZLE (or any other spell) until you run out of
Mana Points. When you run out of Mana Points, go back
to Katta’s Tail Inn, Rest An Hour, then return to the streets to
practice your magic.
Keep an eye on the time, and when evening approaches, use MAP on yourself
and jump to Katta’s Tail Inn. Inside the Inn, sit down at
the table, and Shema will bring your supper. Use the Talk Icon
on yourself, Thank Shema, then Say Goodbye. Click on the food
in front of you to eat your supper. Now stand up again, go to your
room at the top right, and Sleep Until Morning.
DAY 5
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table
next to Abdulla. He tells you that the Fire Elemental has hit
Shapier, and things are not looking good. Shema brings
your breakfast, so click the Talk Icon on yourself, and Thank Shema,
then Say Goodbye. Click on the food in front of you to eat your
breakfast. Now talk toAbdulla, and ask about Daily News, then
Fire Elemental. Now stand up, and SAVE YOUR GAME HERE.
Leave the Inn, but be careful, since the Fire Elemental is
outside. Leave the Gate Plaza through the top exit, being
careful you don’t get burned.
You need to find out how to defeat the Fire Elemental. Once in
the safety of the streets, click MAP on yourself,
and jump to Aziza’s house.
When you’re at the purple door, Knock On Door, and Aziza will let
you in. Walk down the stairs at sit down at the table with her.
She will ask if you want to share some tea, so click the Talk
Icon on yourself, and Answer Yes. Now talk to Aziza, ask
about Daily News, then Elemental, Fire Elemental, Contrary Element,
and Capture. That’s all the information she has for you, so
click the Talk Icon on yourself, Thank Aziza, then Say Goodbye
to leave.
Click MAP on yourself, and jump to the Apothecary.
Now Harik is a knowledgeable guy. Maybe he would know
something about the Fire Elemental? Talk to Harik, ask about
Daily News, then Fire, Flame, and Incense. Now use Talk Icon on
yourself and Tell About the Fire Elemental. Now Make A
Purchase, select the INCENSE, and offer 50 CENTIMES for
it. Harik is feeling very generous, and gives it to you for free
since it will save the city. Now leave the shop.
Walk towards the fountain, drink from the fountain, and fill your WATERSKINS.
SAVE YOUR GAME HERE.
Click MAP on yourself and jump to the Gate Plaza.
Use INCENSE on the fire, and lure it up into
the streets, away from the Plaza. Continue walking up until you run
out of incense, then place LAMP on the ground.
Walk towards the Elemental (but be careful not to get burned) and
use WATERSKIN on the Fire Elemental. The
Fire Elemental should jump into the lamp, so get the LAMP.
That's the end of the Fire Elemental, and you now have a MAGIC
LAMP! Well done!
Click MAP on yourself, and jump to Plaza Of The
Fountain North. Drink water from the fountain, and fill
your WATERSKINS from the fountain.
Walk up into the streets, and practice CASTing spells until
evening. The aim is to get each spell (except Zap - Zap is not
important) up to at least Level 100. It will take you several
days to get to this level, so better start practising.
When evening approaches, return to Katta’s Tail Inn. Sit down at
the table next to Abdulla. Shema brings your supper, so use
Talk Icon on yourself, and Thank Shema, then Say Goodbye. Click
on the food in front of you to eat your supper. After
supper, stand up, go to your room, and Sleep Until Morning.
DAY 6
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table.
Shema brings your breakfast, so click the Talk Icon on
yourself, and Thank Shema, then Say Goodbye. Click on the food in
front of you to eat your breakfast. Now stand up, and leave the
inn.
SAVE YOUR GAME HERE. It’s a quiet day today, after
the excitement of defeating the Fire Elemental yesterday.
Go into the streets, and practice CASTing your spells.
Try to get each spell (except Zap) up to at least 100.
When evening arrives, sit down at the table in Katta’s Tail Inn.
Shema brings your supper, so use Talk Icon on yourself, and
Thank Shema, then Say Goodbye. Click on the food in front of
you to eat your supper. After supper, stand up, go to your
room at top right, and Sleep Until Morning.
DAY 7
After a peaceful night’s sleep, you awaken the next morning
feeling very refreshed. Leave your room and sit down at the table.
Shema brings your breakfast, so click the Talk Icon on
yourself, and Thank Shema, then Say Goodbye. Click on the food in
front of you to eat your breakfast. Now stand up, and leave the
inn.
SAVE YOUR GAME HERE. Click MAP on yourself, and
jump to Guild Hall. Rakeesh thanks you for saving Shapier from
the Fire Elemental, and gives you 50 DINARS as a
reward. Now leave the Guild Hall.
Use MAP on yourself, and jump to Plaza Of The Fountain
South. Omar is here, reciting one of his poems. Listen to
his poem - there’s 4 verses, with a long pause in between each
verse. Now leave the area, but return again straight away.
Omar has dropped his PURSE on the ground.
Look at the PURSE, then take the PURSE.
You can return it to him next time you see him.
If you are getting low on rations, approach Food Stall on the
right (Sloree‘s stall), use Talk Icon on yourself, and Buy Meat.
Select Lizard Jerky Rations, offer 70 CENTIMES, then
barter over the price.
Walk up to fountain, drink the water, then fill your WATERSKINS from
the fountain.
Walk up into the streets, and practice cast LEVITATE for
a while. You need this spell at a decent level before facing
the Air Elemental, so try and get it to at least 100.
When evening arrives, sit down at the table in Katta’s Tail Inn.
Shema brings your supper, so use Talk Icon on yourself, and
Thank Shema, then Say Goodbye. Click on the food in front of
you to eat your supper. After supper, stand up, go to your
room at top right, and Sleep Until Morning.
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