17 October 2021

Quest For Glory 2: Trial By Fire

 

YEAR:  1989


GENRE:  Text Adventure \ Interactive Fiction


WHERE TO GET IT:   GOG



Part 1

Part 2

Part 3



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ORIGINAL VERSION

FIGHTER

PART 2

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PLEASE NOTE:  All map directions are in italic.

DAY 8

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  Shameen tells you that Shema is dancing tonight.  You’re looking forward to it.  

 

Now outside the Inn, your Saurus will greet you with a big ‘GRONK’ and a lick to the face.  Isn’t that nice!  However, you have to take him back to the Saurus Stables.  

 

After dealing with your Saurus, SAVE YOUR GAME HERE.  USE MAP, and jump to Aziza's house, with the big purple door.  Remember, you have to be polite to her, so KNOCK DOOR, and she‘ll let you in.  Walk down the stairs and sit at the table with her.  She‘ll ask if you want to share some tea, so tell her YES.  ASK ABOUT AIR ELEMENTAL.  She will tell you all she can, but Keapon Laffin knows more about this than she does.  Say BYE to leave.

 

Let’s go and visit Keapon Laffin then.  USE MAP and jump to the Magic Shop.  ASK ABOUT AIR ELEMENTAL.  ASK ABOUT AIR.  ASK ABOUT EARTHASK ABOUT FOOLER'S EARTH and he will give you a Pot Of Dirt which you can use to defeat the Air Elemental.  Tell him THANKS, then leave his shop.  

 

So from what Aziza and Keapon Laffin have told you, you need some special earth to stop the Air Elemental, and you’ll need some Bellows to contain it.  You already have the FOOLER’S EARTH from Keapon, so now you just need the bellows.  

 

USE MAP and jump to the Weapons Shop.  As a fighter, you’d like a better sword to fight with, so BARGAIN SWORD.  You get a good deal for it.  Now have you noticed the sign above his shop door?  Those bellows would be ideal for dealing with the Air Elemental.  ASK ABOUT BELLOWS.  If you haven’t yet beaten Issur at arm wrestling, do so now - ASK ABOUT ARM WRESTLING, then BET.  After you defeat him, he’s humiliated, and won’t arm wrestle you again.  Simply TAKE BELLOWS.  He gives you his bellows, so tell him THANKS, and then leave the shop.  

 

Now your strength has to be at least 130 to take on the Air Elemental.  If you’re not quite there yet, go and practice your fighting skills with Uhura for a while.  

 

When evening arrives, return to Katta’s Tail Inn, and SIT down at the table to watch Shema dance.  She’s a talented dancer.  When she’s finished dancing, ORDER FOOD, and she’ll bring your supper.  Tell her THANKS, then EAT the food.  Now STAND up, go to your room at the top right, and SLEEP UNTIL DAWN.  

DAY 9

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You have to defeat the Air Elemental today.  Your strength has to be at least 130 at this point.  If you’re not there yet, go and practice with Uhura for a while.  

 

When you’re ready, USE MAP, and jump to Palace Plaza, which is on the right of the map.  

 

Now the Palace Plaza spreads over 2 screens, and the Air Elemental goes back and forth between them.  Approach the Air Elemental and force your way into the funnel.  Now simply DROP EARTH.  The Air Elemental is now be grounded, so USE BELLOWS to capture it.  That's the end of the Air Elemental, and the guards return to the Plaza.  

 

That’s 2 Elementals you’ve defeated now.  You’re really building a reputation as a hero.  

 

That’s all you have to do today.  Practice your skills with Uhura if you like, or look for monsters in the desert, or simply go back to the Inn and SLEEP UNTIL EVENING.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn.   Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAY 10

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

USE MAP and jump to the Guild Hall.  Now you’ve dealt with the Air Elemental, you need to start working on your Dodge Skills, and get them up to at least 135.  Enter the Training Room and practice with Uhura.  Use 1 and 3 on the Number Pad to practice Dodging.  Keep practising until evening.  

 

When evening arrives, SIT down at the table in Katta’s Tail Inn. Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAY 11

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  Shameen tells you that Omar the Poet will be performing tonight, and wishes to speak with you.  Now SIT down at the table, and Shema will bring you some breakfast.  This is the first time your trip to Rasier is mentioned, and Shema asks you to look up her cousin in Rasier.  Tell her THANKS for the breakfast, then EAT your food.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  USE MAP and jump to the Guild Hall. Practice your Dodge Skills with Uhura for the day - use 1 and 3 on the Number Pad to dodge.  You need to get your Dodge skills up to 135.  

 

When evening arrives, return to Katta’s Tail Inn.  Omar the Poet is here, and he thanks you for defeating the Fire Elemental and the Air Elemental.  He gives you a reward of 50 DINARS.  You automatically sit down at the table, as Omar recites his poem - wow, it’s an ode to you and your heroic deeds!  That’s kind of him!  Now remember, you still have his purse that he dropped the other day.  After his poem, STAND up, walk over to him, and GIVE PURSE.  Now SIT down at the table and ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  

DAY 12

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  Shameen tells you about the Earth Elemental that is now plaguing the city.  You’ll have to deal with this problem as well.  Now SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  Let’s find out more about the Earth Elemental.  USE MAP, and jump to the Guild Hall.  Rakeesh is here, and him and Uhura discuss the Earth Elemental with you.  But you need to know more about it, so ASK ABOUT EARTH ELEMENTAL and ASK ABOUT NATURE.  Since you are a fighter, ASK ABOUT SWORD.  Rakeesh will give you his flaming sword, SOULFORGE, and ask that you give it back to Uhura after you defeat the Earth Elemental.  Tell him THANKS, then leave the Guild Hall.  

 

USE MAP, and jump to the Apothecary, which is in the Fountain Plaza.  ASK ABOUT EARTHTELL ABOUT EARTH ELEMENTAL, then leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now walk down, so you can see the Magic Shop.  From here, leave the Fountain Plaza through exit at the top.   

 

SAVE YOUR GAME HERE.  Okay, Earth Elemental beware!  Walk up, and follow the path, until the Earth Elemental jumps out at you.  Thankfully, you have Rakeesh’s Flaming Sword, Soulforge in your Inventory.  Approach the Earth Elemental, and you automatically use Soulforge, not your own sword, to fight it.  A warrior with your skills should defeat it fairly easily.  But the Earth Elemental can be sneaky - it may ‘disappear’, and teleport itself somewhere else.  If this happens, follow path again, or search in the north area of the city, until he re-appears.  Fight him again, and when he crumbles into a pile of rubble, you know you really have defeated him.  GET EARTH to store him in your CLOTH BAG.  

 

Okay, you’ve defeated the Earth Elemental, so you should return Rakeesh’s sword.  USE MAP, and jump to the Guild Hall.  Now GIVE SOULFORGE to Uhura.  Now since you are here, enter Training Room, and practice your Dodge Skills with Uhura for a while.  

 

When evening arrives, return to Katta’s Tail Inn.  SIT down at the table, and Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  


DAY 13

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  


SAVE YOUR GAME HERE.  If you haven’t yet returned Rakeesh’s sword to Uhura, do so now.  She’s at the Guild Hall.  

 

There’s a lot to do today.  USE MAP, and jump to Aziza’s house with the purple door.  KNOCK DOOR, and she will let you in.  Walk down the stairs to sit at the table with her.  Say YES you will share some tea.  Now if you’ve been exploring the desert, you may have come across a strange tree.  So ASK ABOUT TREE, to learn the sad tale of Julanar the Healer.  You have to help her by giving her gifts of Kindness, Magic, and Love.  Tell Aziza THANKS, and then tell her BYE.  

 

USE MAP and jump to the Apothecary.  ASK ABOUT TREE.  He doesn’t know much about it, so leave the shop.  DRINK water from the fountain, and FILL WATERSKINS.  Now USE MAP and jump to the Guild Hall.  Someone has left a note for you here, and Uhura gives it to you.  Someone is watching you.  Gulp!  Leave the Guild Hall.

 

Now USE MAP and jump to the Gate Plaza.  Walk down to the Saurus Stables.  When your green saurus is in sight, GET SAURUS.  Now go down once, to the City Overlook, and SAVE YOUR GAME HERE.  Travel right (East) many screens, until you reach the Tree Woman.  DISMOUNT your saurus, and walk over to the Tree Woman.  Remember, Aziza said you need to give her gifts of Kindness, Magic, and Love, which will restore her spirit.  The first gift is Kindness.   GIVE WATER to the tree, and TELL ABOUT SELF.  She turns round to face you.  The second gift is Magic.  GIVE ELEMENTAL EARTH to the tree and TELL ABOUT EARTH.  She sprouts leaves on her branches.  The third gift is Love.  HUG TREE and TELL ABOUT JULANAR.  You have restored her spirit, and she will thank you by giving you the Fruit Of Compassion.  Tell her THANKS.  You’ve done all you can for her, so tell her BYE.  

 

Now MOUNT SAURUS, and travel left (West) many screens (past the City Overlook) along the desert wall, until you reach the sleeping Griffin.  DISMOUNT your saurus, and LOOK around, LOOK DEBRISLOOK ROCKMOVE ROCK, and GET FEATHER.  

 

You have both the ingredients Harik needed for his Dispel Potion now, so MOUNT your saurus and GO HOME.  Head up to the Saurus Stables, DISMOUNT your saurus, then walk up to the Gates Plaza.  

 

USE MAP and jump to the Apothecary.  GIVE FRUIT Of Compassion to Harik and GIVE FEATHER to Harik.  He completes the Dispel Potion, and gives you 3 bottles of DISPEL POTION.  Now leave the shop.  

 

DRINK water from the fountain, and FILL WATERSKINS.  Now USE MAP and jump to the Gate Plaza.  Walk down to Saurus Stables.   When your green saurus is in sight, GET SAURUS.  Now walk down once to the City Overlook, and SAVE YOUR GAME HERE.  

 

You’re looking for the Caged Beast.  Travel left (West) 5 times (one screen past the Griffin), then down (South) three times.  The Caged Beast is here.  DISMOUNT your saurus, and SAVE YOUR GAME HERE.  Walk up to the cage and LOOK BEAST.  Now GIVE WATER and GIVE FOOD to the Beast.  While is distracted, walk round to back of the cage, and GET HAIR from the Beast’s tail, which you automatically mix into the Dispel Potion.  Now walk back round to front of the cage, and GIVE DISPEL POTION to the Beast.  The Beast transforms into… Al Scurva.  He’s not exactly grateful that you dispelled him, but at least he gives you a warning about Ad Avis, his old Master.  Now MOUNT your saurus and GO HOME.  Head up to the Saurus Stables, DISMOUNT your saurus, then walk up into the Gates Plaza.  

 

Do what you like for the rest of the day.  When evening comes, return to Katta’s Tail Inn.  SIT down at the table, and Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  


DAY 14

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table next to Abdulla.  He tells you about the Water Elemental that has been unleashed upon the city.  ASK ABOUT WATER ELEMENTAL.  Now ORDER FOOD, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  You need to deal with this Water Elemental.  FAST!  Now where else would a Water Elemental be, other than in the fountain?  USE MAP and jump to the Fountain Plaza.  Yep, there it is, playing in the fountain.  SAVE YOUR GAME HERE.  Approach the fountain, but don’t get too close.  Now DROP WATERSKIN onto the ground, USE BELLOWS, and then GET WATERSKIN.  You’ve now defeated the Water Elemental, and the fountain returns to normal.  

 

Now USE MAP and jump to the Guild Hall.  Another note has been left for you here, which Uhura gives to you.  This is getting worrying!  Leave the Guild Hall.

 

USE MAP and jump to left side of the Palace Plaza.  The Katta have set up their stalls again, now that the Air Elemental is gone (thanks to you), and they want to show their appreciation.  They give you a treasured SAPHIRE PIN, which is a very high honour in their land.  Tell them THANKS.  

 

Do what you like for the rest of the day.  When evening comes, return to Katta’s Tail Inn.  SIT down at the table with Abdulla, and ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  


DAY 15

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  Shameen informs you that Aziza has requested your company tomorrow (Day 16), and also, Uhura has requested your presence at the Guild Hall today.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  USE MAP and jump to the Guild Hall.  Another note has been left for you, and Uhura gives it to you.  This one is demanding you come to the Eternal Order of Fighters (EOF) Headquarters this evening - they can be found at the corner of Saif Darb and Askeri Darb tonight.  Yikes!  Okay, this is your last chance to get your fighting skills up to par.  Your strength needs to be at least 130 and your Dodge Skills needs to be at least 135.  If necessary, practice with Uhura for a while.  

 

When evening comes, return to Katta’s Tail Inn.  SIT down at the table with Abdulla, and ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, and leave the Inn.  Check your stats, and if necessary, TAKE VIGOR PILL and TAKE STAMINA PILL.  

 

Now it’s time to meet with the Eternal Order of Fights.  USE MAP and jump to the left side of the Fighter’s Plaza.  Leave the Plaza through door on the right, and follow these directions.

 


Walk forward, and READ SIGN.
Follow path, until you see door on the left.
READ SIGN.
Go left through door, into Askeri Darb.  
Follow path to the intersection.
READ SIGN.
Head right, into Askeri Darb.  
Follow path until you come to an open door.  

 


SAVE YOUR GAME HERE.  Enter through the open door, to find yourself in the EOF room.  You are in total darkness, with voices all around.  After a few seconds, the lights will come on again, and you are chained to the wall.  BREAK CHAINS to escape - you manage this just in time, before a warrior with a huge swords attacks you!  Now I hope your Dodge skills are up to par, because you need to dodge him to get to your equipment.  Use the Number Pad - 1 to back off and 6 to jump right.  Once you retrieve your weapons, you enter standard combat with the warrior.  You should be able to defeat him fairly easily.  When he collapses, you will be ordered to kill him.  Say NO you will not kill him.  The EOF members taunt you for not finishing him off, but they make you a member of EOF nonetheless.  The celebrations last all night.


DAY 16

You sleep well at Katta’s Tail Inn, and wake up feeling refreshed.  SIT down at the table, and Shema will bring you some breakfast.  Tell her THANKS, then EAT your breakfast.  Now STAND up, and leave the Inn.  

 

SAVE YOUR GAME HERE.  This is your last day in Shapier, so you need to tie up any loose ends.

 

Remember, Aziza requested your presence today.  USE MAP and jump to Aziza's house with the purple door.  KNOCK DOOR, and Aziza will let you in.  She has some important information she wishes to share with you, but before she can do so, your faithful saurus turns up with a loud ‘Gronk’!  She welcomes your saurus into her home, and it is revealed that the saurus is really… Emir Arus Al-Din, the missing Emir from Rasier.  But he has been enchanted.  You have to carry on to Rasier, while your saurus stays with Aziza.  You automatically leave her home.  

 

USE MAP and jump to the Guild Hall. Rakeesh is here, and he gives you some good advice.  Enter the Training Room to get a lesson from him.  When you’re ready, leave the Guild Hall. 

 

USE MAP and jump to right side of the Fighter’s Plaza.  Approach katta merchant on the left, and BARGAIN WATERSKINS - 5 should do it.  

 

USE MAP and jump to the Apothecary.  BARGAIN HEALING PILLS  - 4 should be enough.  BARGAIN VIGOR PILLS - again, 4 should be enough.  Leave Apothecary and approach the Katta's food stand.  BARGAIN RATION - 5 rations should be enough.  Walk over to the fountain, and DRINK water to quench your thirst, then FILL WATERSKINS.  

 

Do what you like for the rest of the day.  When evening comes, return to Katta’s Tail Inn.  Omar the Poet is here, and he rewards you with 100 DINARS for everything you have done for the City.  Now sit down, and watch Omar recite another poem… dedicated to you!  When he’s finished his poem, ORDER FOOD.  Shema will bring your supper, so tell her THANKS, then EAT the food.  After supper, STAND up, go to your room at top right, and SLEEP UNTIL DAWN.  


DAYS 17 - 26

In the morning, the caravan to Rasier will leave immediately.  The game takes control at this point.  Shema will give you several rations and a change of clothes and you will be sent on your way with a new Saurus.  You will meet up with the caravan, and the game's intermission will carry out.  

 

 

 

 

Continued In Part 3...

 

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