GENRE: Text Adventure \ Interactive Fiction
WHERE TO GET IT: GOG
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SCI VERSION
FIGHTER
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SPIELBERG TOWN
Welcome to Spielburg. Here's a MAP to help you find your way
around.
Well, you came here to prove yourself a hero, so let’s get started.
After the Sherriff greets you, tell him your name. Now, it would
be good to know a little bit more about this town, so you know
what you’re up against, as you try to become a hero.
So ASK ABOUT SHERIFF, ASK ABOUT SPIELBURG, ASK
ABOUT HERO, ASK ABOUT BARON, ASK ABOUT
WOLFGANG, ASK ABOUT GUILD HALL, ASK ABOUT MONSTERS, ASK
ABOUT BRIGANDS, ASK ABOUT MERCHANT, ASK ABOUT
TREASURE.
Notice the Hero’s Tale Inn. That looks like a good place to
get information, so enter it. Shameen, owner of the Hero’s Tale
Inn, greets you warmly. ASK ABOUT INN, ASK ABOUT
SHAMEEN, ASK ABOUT SHEMA, ASK ABOUT HOMELAND, ASK
ABOUT ABDULLA, ASK ABOUT ROBBERY, ASK
ABOUT FATE, ASK ABOUT BRIGANDS, ASK ABOUT WEALTH, ASK
ABOUT CARAVAN, ASK ABOUT TOWN, ASK
ABOUT KATTA, ASK ABOUT GUILD HALL, ASK
ABOUT MAGIC, ASK ABOUT MONSTERS. Phew,
that was a lot of information! Anyway, it’s been
a long walk to Spielburg, and you’re feeling hungry.
Walk over to the table, and SIT down.
Shema will come out from the kitchen to greet you, so say HELLO to
her. Now ORDER FOOD, and when Shema returns, EAT the
food. That tasted good! When you’re ready, STAND up and
leave the Inn.
After talking to the sheriff, and Shameen, you know that the
Guild Hall is to the left, so let’s pay it a visit. Walk
left to the next screen.
Enter the Guild Hall on the left. What an interesting place.
Notice that desk against the back wall - READ LOG
BOOK, SIGN LOG BOOK, and READ LOG BOOK again.
Now go over to the Quest Board and LOOK BOARD to
see 6 posters hanging up. Click on each poster
to read details about each quest. Looks like you’ve got
your work cut out for you, if you want to become a hero.
Now exit the close-up. Notice
the Guild Master, Wolfgang, fast asleep in his chair. Walk
over to him, and TALK MAN. Now that he’s woken
up, ASK ABOUT WOLFGANG, ASK ABOUT GUILD HALL, ASK ABOUT BARONET, ASK ABOUT
TROLL, ASK ABOUT ADVENTURER, ASK ABOUT HERO, ASK ABOUT
CURSE, ASK ABOUT MONSTERS, ASK ABOUT BRIGANDS, ASK ABOUT ANTWERPS, ASK ABOUT
BABA YAGA, ASK ABOUT DAUGHTER, ASK
ABOUT YORICK, ASK ABOUT PURPLE SAURUS, ASK ABOUT
GRYPHON, ASK ABOUT DRAGON, ASK ABOUT CHEETAUR, ASK
ABOUT MOOSE. That’s all the information Wolfgang can give
you, so leave the Guild Hall.
Enter the Magic Shop (it has a big eye above it). Walk up to
the counter, and the shop owner, Zara, will appear. ASK
ABOUT ZARA, ASK ABOUT SPIELBURG, ASK ABOUT AURA, ASK
ABOUT ERANA, ASK ABOUT MAGIC, ASK ABOUT BARON, ASK
ABOUT TOWN, ASK ABOUT BABA YAGA. Since you’re
not a magic user, you don’t need to know much about magic, so leave the
Magic Shop.
Head right twice, to the Farmer’s Mart. Hilde, the Centaur, runs the Farmer’s
Mart stall, so BUY APPLES from her. Repeat this 5
times, so you have 50 apples (you‘ll thank me later). Now talk
to Hilde, and ASK ABOUT CENTAURS, ASK ABOUT FATHER, ASK
ABOUT BRIGANDS.
The Dry Goods shop is next to Hilde, so enter it. The shop keeper
is busy reading a book, and doesn’t notice you come in, so TALK
MAN to get his attention. BUY FLASK from him,
and repeat this 3 times, so you have 3 flasks. Since you’re
here, LOOK ARMOR. You can’t afford it yet, but you
can come back for it later. When you’re ready, leave the shop.
Walk left to Tavern Street. Enter the alley to see Sam begging on
the street. GIVE SILVER to him, and then you can
question him, so ASK ABOUT NIGHT, ASK
ABOUT BRIGANDS. When you’ve finished talking, leave the
alley. Sam will give you a parting warning not to drink the
Dragon’s Breath in the Tavern.
Enter the Tavern. Notice that white thing on the floor, near the
stool. GET NOTE to learn some information about 2
people with the initial ‘B’. Now DROP NOTE,
to replace it where you found it, and avoid suspicion. SAVE
YOUR GAME HERE. Now order some drinks from
the bar if you like (including the Dragon’s Breath, hee
hee!), and DRINK them. When you’re ready, Restore
your game, and leave the Inn.
Check the time, and when it’s evening (walk around town for a
while, if it‘s still the afternoon), return to the Hero’s Tale Inn.
Abdulla Doo is here, and he is very upset about the Brigands
robbing him. Walk over to the table and SIT down.
When Shema appears, ORDER FOOD, then EAT food
when she returns. Now talk to Abdulla, and ASK ABOUT ABDULLA, ASK
ABOUT BRIGANDS, ASK ABOUT SHEMA, ASK ABOUT SHAMEEN.
Poor Abdulla has had a hard time recently, so show him some sympathy
- GIVE MONEY and GIVE RATION to him.
You can’t do anything else for him, so STAND, walk over
to Shameen, and PAY ROOM. You automatically enter room
at the back left of the Inn. Whew, what a day!
The next morning, SIT at the table and ORDER
FOOD. When Shema brings your breakfast, EAT the
food. Now you’re ready for some more adventuring, so STAND, and
leave the Inn. Walk down through the town gates. If Bruno is
here, GIVE SILVER, and GIVE SILVER again,
then ASK ABOUT BABA YAGA, ASK ABOUT CASTLE, ASK ABOUT
GOBLINS. But don’t worry if he’s not here. SAVE
YOUR GAME HERE.
SPIELBERG FOREST
Those apples are really weighing you down - maybe you should
do something about that!
If you meet any enemies outside the town, simply RUN away
- you’re not ready to deal with them yet. Now walk right, and
continue right, until you reach the avalanche. Then turn around, and
head back to town (but don’t go through the town gates). Walk back
and forth between town and the avalanche. Eventually, you will see a
fox trapped in a snare. FREE FOX - he’ll thank you, and
give you some good advice. Now walk up one screen, and head
right, until you meet Brauggi. He’s hungry, so GIVE FRUIT to
Brauggi (aren’t you glad you bought all those apples now?), and he will
give you a glowing gem in return.
Now let’s head back to town. Walk left once, down once, and
left twice, so you are back at the town gates.
HEALER’S RING QUEST
Walk up once, to the Healer’s Hut. Now if you read the Quest
Board, you know that the Healer has lost her ring. KNOCK
DOOR, and the Healer will let you in. What a quaint little
house. ASK ABOUT RING, ASK ABOUT POTIONS, ASK
ABOUT COMPONENTS (remember the components she‘s looking
for). Leave her hut. LOOK NEST up in the tree, and LOOK
BIRD. Hmmm, I wonder if that bird stole the Healer’s ring,
and hid it up there? GET ROCKS from the ground, and THROW ROCKS at
the nest. Repeat this until you manage to knock the nest down to the
ground. You automatically take the ring from the nest. KNOCK
DOOR again, and the Healer will let you in.
GIVE RING to the Healer, and she will reward you with 6 gold pieces and
2 healing potions. You automatically leave the hut.
THE CASTLE
Walk up once, to the castle gates. Karl, the Gate Keeper is
patrolling above the gate - ASK ABOUT CASTLE, ASK
ABOUT BARON, ASK ABOUT BARNARD, ASK
ABOUT ELSA, ASK ABOUT YORICK, ASK ABOUT BABA
YAGA, ASK ABOUT CURSE. Now ask him to OPEN GATE.
Head up through the gate, and enter the castle grounds.
Inside the courtyard, the Weapons Master should be here. If he’s
not, simply leave the screen, then return. Now since you are a
fighter, you need to know about fighting, so ASK ABOUT FIGHTING.
He will ask if you fight, so tell him YES. He will ask
if you want a lesson, so tell him YES. He’ll now
give you a quick lesson. You have no chance of beating him, so
don’t worry about that, but it’s good experience. When lesson
is over, REST for 10 minutes. Keep RESTing,
until you are too impatient to rest anymore.
Walk right to the stables. The stable hand will ask if you’re
looking for work, so tell him YES. He’ll set you to
work, raking up the stables. It’s hard work, but you’ll get 5 silvers
for your troubles.
Now walk left to the castle courtyard, then walk down to leave
the castle grounds.
SPIELBERG FOREST
Walk down once to the Healer’s Hut, then walk left once to
meet Heinrich the Centaur. You already met his daughter, Hilde,
in the town. Approach him, and ASK ABOUT CENTAUR, ASK
ABOUT HEINRICH, ASK ABOUT HILDE, ASK ABOUT FARM, ASK
ABOUT BRIGANDS, ASK ABOUT LEADER. Hmm, it seems that
there’s more to the brigand leader than meets the eye! SAVE
YOUR GAME HERE. Head up, and continue up to the very top. If
you meet any enemies, just RUN. Now go right once,
and then up once. You’ve now reached Erana’s Peace.
ERANA’S PEACE
Erana’s Peace is a magical place that has mystical healing
properties. This is the best place to SLEEP at night
from now on, as you will be fully healed by the next morning. You
can also EAT FRUIT from the tree every day to satisfy
your hunger. Now GET FLOWERS for the Healer (2
or 3 should be enough for now - you can come back and get more
later). Now, as beautiful as this place is, you can’t stay
here forever. You have quests to solve! SAVE YOUR GAME
HERE.
ERASMUS
Well you’ve had a good night’s sleep, and a good breakfast in
Erana‘s Peace. Let’s go and meet the Magic User known as
Erasmus.
From Erana’s Peace, walk down, left, down, right twice, down,
and right twice. You’ve reached Mount Zauberburg, which is
where the eccentric Erasmus lives. Head up the mountain path,
taking note of all the amusing signs that appear. Did I mention, Erasmus
is rather eccentric?
When you reach his purple castle at top of the mountain, you’ll see
a gargoyle sitting above the castle, guarding it. He will ask
you 3 questions, so make sure you answer them correctly. If
you’ve been paying attention to what the townspeople have told you, you
should know the answers. The possible questions are:
WHAT IS YOUR NAME: Enter your name
WHAT IS YOUR QUEST: Hero
WHAT IS YOUR FAVOURITE COLOUR: Purple
WHOSE SPELL PROTECTS THE TOWN: Erana
WHOM DO YOU SEEK: Erasmus
WHAT IS THE BARON’S FIRST NAME: Stefan
THIEF’S PASSWORD: I Don’t Know
Now enter the castle, and do as the gargoyle says - go straight upstairs
to the tower, and don’t touch anything.
SIT down to talk to Erasmus, and Fenrus the rat. ASK
ABOUT ERASMUS, ASK ABOUT FENRUS, ASK ABOUT
ERANA, ASK ABOUT BABA YAGA, ASK ABOUT ZARA, ASK
ABOUT WARLOCK, ASK ABOUR BRIGAND, ASK ABOUT ELSA, ASK
ABOUT HENRY, ASK ABOUT CURSE, ASK ABOUT
COUNTERCURSE.
When you’ve had enough of Erasmus’s jokes, simply STAND, and
he will send you back to bottom of the mountain.
SPIELBERG FOREST
Let’s explore some more. From Erasmus’s place, go left twice,
up once, and left 3 times.
SPITTING FLOWERS
These strange flowers are known as Spitting Flowers. Watch as
they spit their seed to each other. A seed like that must be
highly sought after - if only you could get it. GET ROCK from
the ground, and THROW ROCK at the Spitting Flowers.
Repeat this until you manage to knock the seed away from the
flowers. You automatically pick up the seed.
GOBLIN CAMP
Since you are a fighter, you need to practice your fighting skills.
A good place to do this, is in the Goblin Camp. Let’s
head there now.
From the Spitting Seeds, go down 3 times, and left twice, to
the Goblin Camp. This is not a nice place to be! Check
your stats, and if your health is low, DRINK HEALING POTION,
and SAVE YOUR GAME HERE.
Now you won’t be able to do much at first, so take things slowly.
Let one of the goblins approach you, and FIGHT him.
Use the Arrow keys to move your sword, and the Up Arrow key to
attack. To begin with, just fight one goblin. After you
have defeated him, SEARCH BODY to get any goodies he
was carrying. Keep an eye on your health and stamina, and when
it gets too low, RUN right one screen, and REST for
10 minutes. Keep RESTing until you’re too impatient to
rest anymore. Then return left to the goblin camp.
Remember, you can always RUN mid-fight, if your health
or stamina are getting too low. Also remember to SEARCH
BODY of the goblins that you kill, and when you have enough
money, you can buy some more Healing Potions from the Healer.
When evening comes, make your way up to Erana’s Peace (right
3 times to the Centaur, Up 4 screens to the top, right once, and
up once). The next morning, EAT FRUIT from the
tree, and then return here to the camp, to train more.
Keep practising, and fighting the goblins until you can
comfortably defeat at least 7 goblins, and your Weapon use is at
least 85. Remember to keep an eye on your health and stamina,
and SAVE often. This will take you several days.
SPIELBERG FOREST
Now your fighting skills are good, you should be ready to fight
any monsters you come across. Some monsters only appear at
night, so remember to explore the forest at night, as well. As
a fighter, you get points for killing Purple Saurus, Brigand,
Mantray, Cheetaur, Saurus, and Troll. Also, GET CLAWS from
the Cheetaur, and GET BEARD from the troll. You can
sell these to the Healer.
Now from the Goblin Camp, walk down twice, to the Mushroom Ring.
MUSHROOM RING
The Mushroom Ring is a very magical place. TAKE MUSHROOMS (2 or
3 should be enough for now).
THE DRYAD
Walk right once and down once, and you’ll see a white stag. The
stag will run away, so follow it left. Keep following it left,
until it leads you to the Dryad (you feel as though the eyes of the
forest are watching you). Walk left a little bit, and the Dryad
will introduce herself. She will ask if you are at one with the
woods, so tell her YES. She will ask
if you will give her the seed of the Spore Spitting Spires (the
spitting flowers), so tell her YES, and give her the
seed. She gives you the recipe for a Dispel Potion, before
returning to her tree. Look carefully on the ground, and notice that
she left a magic acorn behind. GET ACORN.
DISPEL POTION
Since the Dryad gave you the recipe for the Dispel Potion, you
should start collecting ingredients for it. You’re going to
need this spell later on. Okay, let’s get started.
Magic Acorn: This is found next to
the Dryad’s tree, after you have given her the seed from
the Spitting Flowers.
Fairy Dust: This can only be found at night
time. You MUST have an empty flask for this. Now
check the time, and wait until it‘s dark. From the Dryad’s tree,
head right once, and then up once to the Mushroom Ring.
Look at the fairies dancing around the ring. Aren’t they
pretty? Just make sure you don’t go inside the mushroom circle. They
will ask you to dance, so tell them YES, and then DANCE for them.
When you have finished dancing, ASK ABOUT FAIRY DUST, and
they will give you some (as long as you have an empty flask).
Tell them THANKS.
Green Fur: You can get some green fur from
the Meeps. Meeps are cute little critters that live in
holes under the ground. Now from the Mushroom Ring, walk up once
and left twice. Notice how they keep popping out of their
holes. Wait for one of the Meeps to pop up, and then TALK
MEEP. They’ll talk amongst themselves for a while, then the
Green Meep will jump out and talk to you. ASK ABOUT MEEPS, ASK
ABOUT FUR, ASK ABOUT GREEN FUR. The Meep
will drop some of his green fur on the ground for you - TAKE
FUR, and tell him THANKS.
Flowers From Erana’s Peace: Head all the way
back up to Erana’s Peace, and GET FLOWERS. You can
get a few flowers if you like. If it’s getting late, remember
to SLEEP here for the night.
Flying Water: Again, you need an empty flask
for this one. If you don’t have any, you can buy some from the
Dry Goods shop in town. Now you can find Flying Water at the Flying
Falls, which is found at the very bottom right of the map. If you
find yourself at the Mirror Lake, simply walk up once and right once.
Now there’s a beautiful waterfall here. DRINK water
to quench your thirst, and then GET WATER to store some
of the flying water in your empty flask.
‘ENRY THE ‘ERMIT
You have all the ingredients for the Dispel Potion now. But since
you are here, at the Flying Falls, you might as well talk to ‘Enry
the ‘Ermit.
Notice the door in the Cliffside. GET ROCK from the
ground, and THROW ROCK at the door. Repeat this a
few times, until ‘Enry comes out. He will reveal a ladder
that was hidden in the wall. CLIMB LADDER, and
then KNOCK DOOR. After knocking on the
door, stand on the right edge of the door, so it doesn’t knock you
off the cliff.
Inside ‘Enry’s cave, ASK ABOUT ENRY, ASK ABOUT CAVE, ASK ABOUT
MAGIC, ASK ABOUT BRIGANDS, ASK ABOUT WARLOCK.
You can’t do anything else here, so leave the cave and CLIMB
DOWN the ladder.
DISPEL POTION AND THE HEALER
You have all the necessary ingredients, but you don’t know how
to make the Dispel Potion. Never mind, the Healer will make it
for you.
Return to the Healer’s Hut, and KNOCK DOOR to enter.
You automatically tell the Healer about the Dryad and the Dispel
Potion. Now GIVE ACORN, GIVE FAIRY DUST, GIVE
FUR, GIVE FLOWERS (repeat as many times as necessary,
until you don’t have any flowers left), GIVE FLYING WATER, GIVE
MUSHROOMS (repeat as many times as necessary, until you don’t
have any mushrooms left). Now ASK ABOUT HEALING POTION,
and BUY HEALING POTION. Buy as many Healing Potions as
you can afford. The Healer will start preparing the Dispel Potion.
Leave the hut, and immediately KNOCK DOOR to enter
again. The Dispel potion is now ready, and she will give it to you.
Since you are here, check your Inventory. You should have at least 100 silver coins at this point. If not, go back, and fight some more goblins at the goblin camp. Now BUY UNDEAD UNGUENT, and then leave the Healer’s hut.
BABA YAGA
No doubt, you’ve heard about the *ahem* charming Baba Yaga
by now. Let’s go and meet her.
Make your way to the Goblin Camp, but don’t bother fighting any
of the goblins this time. Now head up twice, so you are at the
wooden fence and the chicken hut. SAVE YOUR GAME HERE.
LOOK FENCE and LOOK SKULL. Notice that the
skulls on top of the fence have glowing eyes, but the skull on the
gate has no eyes. TALK SKULL, and then ASK ABOUT
DEAL. He wants a glowing gem for his eyes. Tell him YES you
agree to his deal. Now ASK ABOUT HUT and ASK
ABOUT RHYME to learn Baba Yaga’s secret rhyme. GIVE GEM to
the skull, and he will lower the gate. Walk up to the chicken
hut (but not too close, or you’ll get squished), and say HUT OF
BROWN NOW SIT DOWN. The hut will obediently squat down. SAVE
YOUR GAME HERE.
Enter the hut. Baba Yaga doesn’t like uninvited visitors, so she
turns you into a frog, ready to eat you. She asks if you have a
name, so tell her YES. She asks if you are brave,
so again, tell her YES. She asks if you will fetch her
some mandrake root, so tell her YES. Since
you agreed to help her, she transports you back outside her
hut, and thankfully, she restores you to human form.
SAVE YOUR GAME HERE. Now you only have one day to find a Mandrake
Root for dear old Baba Yaga, otherwise she‘ll turn you back into a
frog, and eat you. Okay, so from her hut, head down 3 times and
right twice, so you are in the graveyard.
Unfortunately, the Mandrake Root can only be taken at midnight.
Check the time, and do whatever you like for now, but stay close
to the graveyard. Fight any monsters that appear, and REST afterwards.
When ‘You Are Getting Tired’, you know that it’s midnight
- the witching hour. SAVE YOUR GAME HERE, USE
UNDEAD UNGUENT on yourself, and enter the graveyard.
There’s a lot of ghosts floating around, but they can’t hurt
you, since you’re protected by the Undead Unguent. Now the
Mandrake Root is that red plant you see. Walk over to it,
and TAKE ROOT. If you hear it scream, you know
you’ve done it right.
Return to Baba Yaga’s hut (left twice, and up 3 times), and SAVE YOUR
GAME HERE. Tell the hut HUT OF BROWN NOW SIT DOWN to
enter the hut again. Baba Yaga will ask if you have the
mandrake root, so tell her YES. She will take the root
from you, then let you go.
Make your way up to Erana’s Peace, and SLEEP for the
rest of the night. Remember to EAT FRUIT from
the tree, when morning comes.
FREE THE MAN FROM IN THE BEAST QUEST
Time for another quest. You need to prepare yourself first,
though.
Head back to the town, and BUY APPLES from Hilde in the
Farmer’s Mart. Now leave town, head up to the Healer’s Hut,
and KNOCK DOOR to enter. BUY VIGOR POTION - 3
should be enough. Also BUY HEALING POTION - as many
as you can afford. Return to Erana’s Peace, and SAVE YOUR
GAME HERE.
Walk down once and right once. There is a fierce ogre here,
guarding a cave. FIGHT the ogre. Phew, all that
fighting practice really paid off! After you defeat him, SEARCH
BODY and SMASH CHEST that is lying beside him.
You are rewarded with 1 gold and 43 silvers.
Enter the cave, and see a bear chained to the floor. Poor bear!
What ever you do, DON’T fight him! Instead, FEED
BEAR (with the apples you bought from Hilde), and he will
let you past.
In the next cave, a Kobold is sleeping here. SAVE YOUR
GAME HERE. Notice the key around his neck. Approach
the Kobold, and FIGHT him. He keeps jumping to
the other side of the room, so be ready for him. Just keep
stabbing away, until he dies, and then GET KEY that he
leaves behind. DRINK HEALING POTION, and then walk
to bottom of the cave. You’ll bump into an invisible chest - BREAK CHEST.
The chest was booby-trapped, and you REALLY feel the effects.
Luckily, you survive the explosion. TAKE COINS to
get 10 gold and 60 silver.
Return left to the cave with the bear, and UNLOCK MANACLE using the
Kobold’s key. Wait… the bear… turns into Baronet Barnard Spielburg -
the baron’s missing son! He was cursed! He’s not
very grateful to you for rescuing him though, and
magically teleports himself back to the safety of his castle, using
his amulet. There’s nothing else you can do here, so leave the
cave.
THE CASTLE
Despite the Baronet’s arrogance, you should make sure he got
home safely. Make your way back to the castle. Karl, the
Gate Keeper, eagerly invites you in.
Walk up the castle grounds, into the castle. The Baron is waiting
for you, and he is very grateful about the safe return of his son.
When you get the chance, ASK ABOUT CURSE, ASK
ABOUT ELSA, ASK ABOUT BABA YAGA, ASK ABOUT
BRIGANDS, ASK ABOUT LEADER, ASK ABOUT WARLOCK, ASK
ABOUT PROPHECY. Try to leave the castle, but the Baron insists
you stay for the night, so he can show his gratitude. The next
morning, he gives you the 50 gold reward for finding his son.
SPIELBERG TOWN
Return to town. Enter the Dry Goods shop, and BUY
CHAINMAIL.
HEALER’S HUT
Leave the town. Go up to the Healer’s Hut, and KNOCK DOOR to enter. BUY
HEALING POTION - buy as many as you can. You’re going to
need them.
BRING THE CHILD FROM OUT THE BAND QUEST
Let’s tackle another quest. You need to do some preparation first, though.
Return to Spielburg Town, and make sure you have the chain mail
armour from the Dry Goods shop.
Now head for the tavern, enter, and GET NOTE from the
floor near the stool to read it. The note is about meeting
someone at the archery range at noon, so keep your eye on the
time. Now DROP NOTE to put it back on the ground,
so the meeting can go ahead. Leave the tavern, and leave the
town.
From the town gates, go down one screen and check the time.
When the time is ‘midday’, SAVE YOUR GAME HERE.
Go left to the archery range, and see Bruno and Brutus talking.
So THAT’S who ‘B’ and ‘B’ are! Eavesdrop on
their conversation to learn about a secret entrance to the Fortress,
as well as the secret password - Hiden Goseke. Bruno
will leave now, but you NEED that key to the secret door. SAVE
YOUR GAME HERE. Now this bit is tricky. Go down
one screen, and then QUICKLY return here before Bruno sees you.
Brutus is still here are the archery range though, and you’ll
have to fight him. He should be no problem to someone of your
skills. When you have defeated Brutus, SEARCH BODY to
get the key.
Head down once, left twice, and then down to ‘The Bouncer’.
Well, he certainly is a bouncer! This little creature is
known as an Antwerp. Run around the Antwerp so he won’t jump on
you, and then LOOK ROCK on the left. Repeat this
until you find the keyhole. UNLOCK DOOR with
Bruno’s key then OPEN DOOR. SAVE YOUR GAME HERE.
Now you have a choice here. You could say the password - HIDEN
GOSEKE - before you enter the cave, which will cause the
troll guard to retreat to back of the cave without confrontation.
OR, since you are a fighter, you may prefer to enter the cave
and fight the troll and claim the troll’s treasure. Be warned
though, this troll is tough! When you have made your choice, enter
the cave.
Inside the cave, follow the path round, and exit by the lower right,
to the next screen.
The cave leads you to the Fortress Gate. Toro the Minotaur
is guarding this gate. DRINK HEALING POTION and SAVE
YOUR GAME HERE. Now walk out into the open and FIGHT Toro
to knock him out. After he is defeated, SEARCH BODY to
find 50 silvers. Check your health, and if necessary, DRINK
HEALING POTION. Now FORCE GATE to open the
gate, then enter the Fortress.
You’re in the Fortress courtyard now. Notice the 2 blockades with
a rug in between them. Whatever you do, don’t step on the
rug, because it is a trap. Make sure you LOOK around,
then SAVE YOUR GAME HERE. You may want to slow down
your speed here. Walk to the right slightly, and LOOK
ROPE to see the trip-rope. Those brigands don’t make things
easy, do they? STEP OVER ROPE to reach the edge
of the pit. There are 2 bridges here. Cross over
the bridge on the right (the one with the note). There is
another trip rope here, between the sacks and the barrels, so
make sure you LOOK ROPE, then STEP OVER ROPE to
enter the next room.
As soon as you enter here, SAVE YOUR GAME HERE. This
is another tricky bit, and it’s easy to die here. You’ve
reached the main hall now. CLOSE DOOR at bottom
of screen (the door you entered through) to prevent anyone else from
entering through this door. Now walk up to door on the right,
with the chair near it. Notice the brigands at the main door at
the bottom. They notice the door is closed. As soon as they
start to leave (not before), MOVE CHAIR to block door on
the right, and stop them from coming in that way. The only
entrance left, is the one on the left. Three brigands will
enter from the left, and they walk behind the table to get to you.
As soon as the first one is behind the table, PUSH
CANDELABRA to the right of the large table (next to where you are
now) to stop them from reaching you. Now quickly walk in front of
the table, and after the last brigand has passed the chair on the
left, CLIMB TABLE. Another candelabra will fall
from the ceiling, onto the 3 brigands, trapping them. Now OPEN DOOR at
the back wall, and enter up into the next screen.
SAVE YOUR GAME HERE. This is a very strange room. And the
man you see here is equally strange. He’s the brigand warlock
that you read about on the Quest Board. But he’s really Yorick, the
jester. ASK ABOUT ELSA so he knows that you are a
friend, not foe. He mentions something about Elsa being
enchanted, so ASK ABOUT CURSE. Now make your way along
the path, and Yorick will leave, to tell Elsa that help is at hand.
If you slip at any point in this room, simply STOP.
Make your way to door on the right - you’ll fall through a trapdoor
and start rolling endlessly down the same path. Simply STOP,
to come to a halt. Again, enter door on the right. You’ll
end up on the left, above the yellow box. Very
confusing! PULL CHAIN in front of you to
open door at the top right. Quickly head back the way you came,
and walk up through the newly-opened door. You find yourself in
front of the blue door at top left now. OPEN DOOR, and
quickly step away before the door flattens you. There’s another
door behind the blue door, so again, OPEN DOOR.
Walk through this door.
SAVE YOUR GAME HERE. This room belongs to the brigand
leader. In case you haven’t figured it out yet, the brigand
leader is really Elsa, who has been enchanted. So DON’T fight
her! USE DISPEL POTION on Elsa to break the enchantment.
Elsa will finally remember who she really is. Elsa and Yorick
are extremely grateful to you. They return to the castle using
Elsa’s amulet, but you have to get out of here yourself. You don’t
have much time now, before the brigands break in. Walk over to the
desk, and GET HEALING POTION and GET MAGIC
MIRROR. Now quickly leave the room through the passage on
the right. You find yourself back outside the Antwerp’s cave again.
Now you still have one more thing to do, before returning to
the castle.
DRIVE THE CURSOR FROM THE LAND
Spielburg has been plagued by the evil Baba Yaga for so long.
And you have a personal score to settle with her, for turning
you into a frog. It’s time to get even with her!
Return to Baba Yaga’s hut, and SAVE YOUR GAME HERE.
The skull will ask if you want to enter, so tell him YES.
Approach the chicken hut, and say HUT OF BROWN NOW SIT
DOWN, then enter the hut.
HOLD MIRROR up in your hand, and when Baba-baby tries to turn you back
into a frog, the spell is reflected back onto her, and she’s hopping
mad!
With Baba gone, the brigands disbanded, and both the
baron’s children returned, Spielburg is now free from the curse.
And you are a true hero! Congratulations are definitely
in order.
Now sit back, as you, Abdulla, Shameen and Shema fly off on
the magic carpet, to adventures unknown.
The End!
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